#AREADATA Name Castle of Giants~ Builders None~ VNUMs 13000 13099 Credits {20 50} Barsak Castle of Giants~ Security 9 End #MOBILES #13000 giant guard~ a strong giant guard~ A strong-looking giant guard glances around, looking to stop trouble. ~ Standing around 12 feet tall, this giant seems to keep things safe in the castle. Its narrow eyes look somewhat unintelligent, but hold a deep thrill for battle. These ruthless guards will tolerate nothing from almost no one. ~ unique~ ABGT 0 0 0 45 -2 1d1+1299 1d1+100 8d8+17 smash -8 -15 -10 -3 CDEKOTVX AB 0 0 stand stand male 25 0 0 huge 0 #13001 giant thiulor spy~ Thiulor the Spy~ A strange giant eyes you carefully while keeping to the shadows. ~ Strange indeed, this giant seems to be adept at what was thought impossible of the giants. Stealth and guile. He is one of the few giants who has taken the time to become great at the skills of a spy. Personal assassin for the Lord at times, he knows how to kill with deadly force. ~ unique~ ABCHS DFHPQU 0 0 45 -2 1d1+3299 1d1+100 9d7+21 pound -10 -15 -7 -5 CDEFJKNVX A D B stand stand male 0 0 0 huge 0 #13002 giant lord~ the Lord of the Giants~ The Lord of the Giants raises his arms and screams at your intrusion! ~ The Lord of the Giants is definately someone not to be messed with. Standing 15 feet tall, his muscles ripple and stretch all over his body, ready to defend his castle. You notice a dark look in his eyes as he hungers for your blood. With the alliance with the Obsidian Order now in affect, his thirst for more power may soon be fulfilled. ~ unique~ ABFGT DFGHO -1000 0 60 1 1d1+6599 1d1+100 10d11+29 crush -20 -20 -20 -5 AFIJKNRVX AB D 0 stand stand male 200 0 0 giant 0 #13003 giant mistress Shannon~ Shannon, the Battle Mistress~ Screaming at your entrance, Shannon readies her weapon and attacks! ~ She is the epitomy of battle. Hair tossed about and muscles like that of no other female giant you have ever seen, she seems to possess both power and control to level anyone who challenges her. ~ unique~ ABFGT V 0 0 55 2 1d1+9199 1d1+100 10d6+26 slash -11 -11 -11 -6 ACDEFIJKVX AB D 0 stand stand female 0 0 0 giant 0 #13004 giant cleric Iupsil~ Iupsil, the Master Cleric~ A large and holy-looking giant sits here, contemplating the future. ~ This giants seems to be at peace with himself. Praying to the gods when he is in trouble and using his holy magics to keep his comrades in good health, he seems just the person who you would want as a friend. He almost seems out of place in this dreadfully ruthless alliance. ~ unique~ ABCGHQT DFHTU 0 0 55 0 1d1+6599 1d1+100 9d5+22 blast -15 -15 -15 -10 DEK AB D 0 stand stand male 2000 0 0 giant 0 #13005 human captain guard~ the Captain of the Castle Guard~ The Captain of the Castle Guard stands here, barking orders. ~ Strangest thing you've seen yet. The Captain of the Guards seems to be a human. Standing about 6 feet tall, he hardly compares to the guards around him. His muscles have been hardened over the years of training with the giants and the scars over his body show him to be experienced enough to hold his own in combat. ~ human~ ABHT H 0 0 50 1 1d1+9999 1d1+199 5d5+29 pierce -9 -9 -9 -9 ACDEHT B 0 0 stand stand male 590 AHMV ABCDEFGHIJK medium 0 #13006 elf gardener servant~ the elven servant~ An elven servant sits here, face wrought in sorrow. ~ He doesn't like the current situation with the Obsidian Order and the Giants' new alliance. His pale face is lined in worry and discomfort while you notice the garden is going mostly bad. He is not allowed to leave the garden due to the recent buildup of giant and obsidian troops. He fears the worst is to come. ~ elf~ ABCGHRY JNP 1000 0 5 0 1d1+74 1d1+199 3d3+3 slap -3 -3 -3 -3 FK 0 BH Z stand stand male 500 AHMV ABCDEFGHIJK medium 0 #13007 obsidian guard~ an obsidian guard~ A pale-looking human of the Obsidian Order keeps his post here. ~ Having borrowed a few of the soldiers of the Obsidian Order, the Captain of the Guard leads these men in the castle and whatever battles they undergo. Probably not as strong as those who stayed with the order, this guard looks around in with little to no expression. ~ human~ ACT 0 -1000 0 25 0 4d9+533 1d1+100 2d9+7 pound -4 -4 -4 -1 CDEJKR 0 0 0 stand stand male 900 AHMV ABCDEFGHIJK huge 0 #13008 dying gnome~ the dying gnome~ A dying gnome is lying here, spitting up blood. ~ He has committed an act against the giants and is paying the price. He spits up blood and coughs, trying to say something to you. All that you can make out is '..was.. framed'. He then goes into another coughing fit. ~ gnome~ ABH 0 0 0 30 0 6d12+700 1d1+0 4d6+8 digestion -8 -8 -8 -8 EFJK 0 BP E rest rest male 0 AHMV ABCDEFGHIJK medium 0 #13009 weeping elf~ the weeping elf~ A weeping elf is chained to the wall here, struggling to break free. ~ She has gotten herself into trouble and is now in the dungeon of the giants. Her hair matted with blood and swet makes her hardly seem as fair as elven women usually are. She says she doesn't even know what she has been charged with, but has to stay here for as long as they keep her. ~ elf~ AB JP 1000 0 30 0 6d12+850 1d1+0 5d6+8 peck -9 -9 -9 -9 EFJKN 0 BH MZ stand stand female 0 AHMV ABCDEFGHIJK medium 0 #13010 weeping elf~ the weeping elf~ A weeping elf sits in the corner of her cell, sobbing. ~ She has gotten herself into trouble and is now in the dungeon of the giants. Her hair matted with blood and sweat makes her hardly seem as fair as elven women usually are. She says she doesn't even know what she has been charged with, but has to stay here for as long as they keep her. ~ elf~ AB JP 1000 0 30 0 6d12+850 1d1+0 5d6+8 peck -9 -9 -9 -9 EFJKN 0 BH MZ stand stand female 0 AHMV ABCDEFGHIJK medium 0 #13011 librarian~ the librarian~ A large giant sits here, nose in a rather large book. ~ He lives his life exactly how he wants. With books, LOTS of books. He met the lord once when the lord was in search of a certain forbidden piece of literature. After bargaining with the Lord he obtained the statis of 'Castle Librarian' and has been as pleased as can be ever since. With the new alliance at hand, his chances at receiving new literature have greatly improved. ~ unique~ ABGT 0 0 0 50 -2 1d1+2999 1d1+100 9d9+12 shbite -8 -15 -10 -3 CDEKOT 0 CD 0 sit stand male 25 0 0 huge 0 #13012 human torturer~ the torturer~ A human stands here with a grin, delivering pain and misery. ~ Having been a friend of the Lord's since their youth, this human seems to share in the Lord's desire for pain and destruction. Burning elves live or beating a gnome to death, he cares not. It is merely part of his well-paid job. ~ human~ ABCFGHOT OV -1000 0 40 3 1d1+4599 1d1+0 5d9+19 wrath -14 -14 -14 -10 ADFHJN 0 0 BN stand stand male 4000 AHMV ABCDEFGHIJK medium 0 #13013 screaming elf~ the screaming elf~ An elf is chained to the floor here, screaming in agony at the torture. ~ He hardly represents royalty in a huddle mass on the floor. He was once a prince and was captured in a war against the giants. He now spends his days and nights screaming from the torture, until his body finally gives up. He wishes someone would put him out of his misery. ~ elf~ AB IJNP 1000 0 40 0 1d1+3299 1d1+0 4d9+12 divine -15 -15 -15 -15 FHJKN 0 BCH MZ sit stand male 0 AHMV ABCDEFGHIJK medium 0 #13014 battered human~ a battered human~ A battered and beaten human rests nervously in the corner. ~ Frightened at nearly everything around him, this human has lived most of his adult life in captivation. He doesn't want to be inside his cell or anywhere associated with the giants and their harsh rule. ~ human~ AB 0 1000 0 30 0 6d12+850 1d1+0 5d6+8 punch -9 -9 -9 -9 EFJKN 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #13015 starving elf girl~ a starving elf girl~ A pale and very thin-looking elf girl sits here silently. ~ She looks very sickly and thin, even for an elf. Her fair colored skin has lost any beauty that it may have once had due to scars, bruises, and her lack of nutrition. Wearing only dirty rags she waits helplessly for a chance at freedom. ~ elf~ AB JP 1000 0 30 0 6d12+850 1d1+0 5d6+8 slap -9 -9 -9 -9 EFJKN 0 BH MZ stand stand female 0 AHMV ABCDEFGHIJK medium 0 #13016 obsidian diplomat human~ the Obsidian Diplomat~ A tall, pale human stands here silently, looking around the room. ~ His sickly pale face make his extremely dark eyes look all the more dark. He has a strange scar running down his arms on each side, looking almost like what one would find on a prisoner or someone who has survived torture. You notice the insignia of the Obsidian order tattooed upon his left hand. ~ human~ ABHT H -1000 0 50 1 1d1+5999 1d1+199 7d5+29 pierce -9 -9 -9 -9 ABCDEHT B 0 0 stand stand male 590 AHMV ABCDEFGHIJK medium 0 #13017 Livgrud giant keeper~ Livgrud, Keeper of the Dungeon~ An incredibly large, mean-looking giant stands here growling. ~ Having lost the favor of the Lord when his close relationship with Shannon dissolved, Livgrud now serves the giants as the keeper of the dungeon. Dark- grey skin as tough as rock covers his well-toned muscles that ripple over his entire body. Standing at 14 feet tall, he makes sure none of the prisoners escape. ~ unique~ ABCGT NOVc 0 0 45 5 1d1+6699 1d1+1 5d9+10 crush -15 -15 -15 -15 ACDFK ABE D C stand stand male 2000 0 0 giant 0 #0 #OBJECTS #13000 claymore adamantite~ an adamantite claymore~ A claymore forged of adamantite rests here.~ adamantite~ weapon 0 AN sword 6 5 slash 0 35 200 150 P A 1 2 A 13 10 #13001 dagger thiulor~ the Barbed Dagger of Thiulor~ A barbed and deadly dagger rests here in a pool of poison.~ adamantite~ weapon BEIM AN dagger 7 7 pierce H 50 80 2500 P A 18 3 A 19 3 L 4 #13002 cloak stealth~ the cloak of stealth~ A cloak of strange material sits silently here.~ etherealness~ armor T AK 1 1 1 1 0 45 30 8000 P F A 0 0 P L 3 #13003 mask spy~ a Spy Mask~ A strange mask is here radiating the unknown.~ iron~ armor ABGPT AE 1 1 1 1 0 45 50 8000 P F A 0 0 D F A 0 0 F L 1 #13004 banner~ the Banner of the Obsidian Alliance~ A Banner of the Obsidian Alliance flows in the wind here.~ cloth~ light A A 0 0 999 0 0 50 20 5000 P A 1 3 A 13 50 A 19 2 L 4 #13005 ring glory~ the Ring of Glory~ A glorious ring shines brightly here, glowing with the strength of a giant.~ adamantite~ armor ABM AB 15 40 15 10 10 50 10 8000 P A 1 4 A 19 3 A 13 25 A 17 -10 A 24 -4 L 2 #13006 huge broadsword~ the huge broadsword of Destruction~ A powerful weapon of destruction lies here, waiting to be wielded.~ adamantite~ weapon ABM AN sword 6 10 slice C 55 350 10000 P A 13 25 A 18 1 A 19 6 L 1 #13007 small spiked ring~ a small spiked ring~ A ring sits here with jagged spikes coming from its sides.~ iron~ armor 0 AB 7 9 3 2 2 35 20 5000 P A 19 4 A 2 -2 L 8 #13008 spiked adamantite platemail~ a suit of spiked adamantite platemail~ Some spiked piles of admantite rest on the floor.~ adamantite~ armor AB AD 10 10 15 10 8 50 200 8000 P A 24 -5 A 18 -2 A 19 6 A 2 -3 L 3 #13009 spiked adamantite helm~ a spiked adamantite battle helm~ A spiked adamantite helm rests in the corner.~ adamantite~ armor AB AE 8 8 8 8 8 50 70 8000 P A 18 -1 A 19 4 A 2 -2 L 3 #13010 spiked adamantite leggings~ some spiked adamantite battle leggings~ Some spiked adamantite leggings sit here.~ adamantite~ armor AB AF 8 8 8 8 8 50 8 8000 P A 18 -1 A 19 4 A 2 -2 L 3 #13011 spiked adamantite boots~ spiked adamantite battle boots~ Some spiked adamantite boots are here.~ adamantite~ armor AB AG 8 8 8 8 8 50 50 8000 P A 18 -2 A 19 5 A 2 -2 L 3 #13012 robe healer~ the Robe of the Healer~ A crumpled up robe radiates a magical aura here.~ wool~ armor B AD 8 8 8 8 8 45 50 8000 P A 3 3 A 4 3 A 12 75 A 19 2 A 17 -10 L 3 #13013 hammer power~ the Hammer of Power~ A Huge hammer draws your attention as it radiates power.~ adamantite~ weapon 0 AN mace 7 7 suction 0 45 290 8000 P A 1 4 A 12 50 L 4 #13014 ring signet~ the Captain's Signet Ring~ The signet ring of the Captain of the Castle guard is here.~ copper~ armor A AB 10 10 10 10 10 50 70 8000 P A 18 3 A 19 3 A 13 20 L 4 #13015 fine copper chainmail~ a suit of fine copper chainmail~ A suit of fine copper chainmail is here.~ copper~ armor ABJK AD 10 10 10 10 10 50 120 8000 P A 18 3 A 19 4 A 13 45 L 3 #13016 fine copper helmet~ a fine copper helmet~ A fine copper helmet rests in the corner.~ copper~ armor ABJK AE 10 10 10 10 10 50 70 8000 P A 18 2 A 19 3 A 13 20 L 3 #13017 fine copper leggings~ a set of fine copper leggings~ A set of fine copper leggings is sitting here.~ copper~ armor ABJK AF 8 9 8 10 10 50 80 8000 P A 18 3 A 19 3 A 13 35 L 3 #13018 fine copper boots~ a pair of fine copper boots~ A pair of fine copper boots are here.~ copper~ armor ABJK AG 8 8 8 8 8 50 80 8000 P A 18 4 A 19 3 A 13 35 L 3 #13019 badge order~ the Badge of Order~ The Badge of Order is here looking for an owner.~ copper~ armor A AC 6 7 5 13 0 50 20 8000 P A 1 2 A 13 40 A 12 15 A 18 3 L 8 #13020 gold treasure~ vast treasure of gold~ You are blinded by a huge pile of golden treasure sitting here.~ gold~ money 0 A 0 1000 0 0 0 0 0 0 P #13021 bracelet copper~ a fine copper bracelet~ A shiny piece of fine copper is here.~ copper~ armor B AM 7 7 7 7 7 45 40 8000 P A 18 1 A 19 3 A 2 2 L 12 #13022 gloves bloody skin~ some bloody gloves of elven skin~ A pair of gloves stitched from bloody elven skin are here.~ flesh~ armor AJ AH 5 5 5 5 5 45 50 8000 P A 19 3 A 2 3 L 6 #13023 skin giant~ Skin of the Giant Lord~ Some tough-looking skin is here.~ flesh~ armor QY AD 6 5 7 3 2 51 400 10000 P A 18 2 A 19 3 A 13 100 L 2 #13024 fur cloak~ fine fur cloak~ Some highly valuable fur is here.~ fur~ armor A AC 9 8 9 5 5 40 150 9000 P A 2 2 A 3 1 A 4 2 A 13 20 A 17 -10 L 12 #13025 spiked adamantite sleeves~ some spiked adamantite sleeves~ A pair of spiked adamantite sleeves sit here.~ adamantite~ armor A AI 7 7 7 7 0 45 120 8000 P A 18 -1 A 19 3 A 2 -2 L 3 #13026 ring black torturer~ a ring of the torturer~ A black ring made of onyx sits here, eminating evil.~ onyx~ armor BEJ AB 5 5 5 5 0 40 20 8000 P A 18 2 A 19 2 A 13 30 L 30 #13027 spiked adamantite gauntlets~ some spiked adamantite gauntlets~ A pair of adamantite gauntlets rest here, spikes shoved through the fists.~ adamantite~ armor 0 AH 8 8 8 8 0 45 150 8000 P A 18 -2 A 19 4 A 2 -2 L 3 #13028 berry big red~ a big red berry~ A large, spoiled berry lies here rotting.~ food~ food 0 A 1 1 0 A 0 60 10 90 P #13029 axe battle battleaxe~ the Battleaxe of Sha'Mi~ A huge battleaxe rests here, a strange mark glinting on the handle.~ adamantite~ weapon B AN axe 7 7 beating D 45 350 9000 P A 19 8 A 18 3 L 1 #13030 axe despair dark~ the dark axe of Despair~ A dark looking axe is here dripping of blood.~ steel~ weapon ABEH AN axe 7 5 slash 0 45 210 9000 P A 13 5 A 18 2 L 5 #13031 axe obsidian-laced copper~ an obsidian-laced copper axe~ A large copper axe laced with obsidian is here.~ copper~ weapon A AN axe 10 4 divine 0 45 200 9000 P A 13 20 A 19 1 A 18 7 L 9 #13032 key adamantite~ a large adamantite key~ A large adamantite key is here.~ adamantite~ key A A 0 0 0 0 0 1 50 0 P #13033 strange vial~ a strange vial~ A strange-looking vial sits here in the corner.~ glass~ potion A AO 55 'fireball' 'fireball' 'fireball' 'power word stun' 1 57 0 P L 1 #13034 ivory chalice~ an ivory chalice~ A beautifully crafted ivory chalice sits here.~ ivory~ potion A AO 55 'holy word' 'stone skin' 'shield' '' 1 57 9000 P L 1 #13035 herbs battle~ some battle herbs~ A pile of strange-looking battle herbs sit here.~ food~ pill 0 AO 55 'heal' 'heal' 'heal' '' 1 55 9000 P A 19 3 A 13 35 L 30 #13036 obsidian alliance signet ring~ the signet of the Obsidian Alliance~ A sparkling ring bearing the signet of the Obsidian Alliance is here.~ diamond~ armor A AB 8 8 8 8 8 50 60 9000 P A 1 1 A 2 3 A 19 3 L 4 #13037 bracer influence~ the bracer of influence~ A hard piece of obsidian that has been coiled into a bracelet is here.~ obsidian~ armor AB AM 11 11 11 11 1 50 60 9000 P A 3 3 A 4 3 A 7 5 A 19 2 A 17 -14 L 6 #13038 obsidian spear~ an obsidian-tipped spear~ A large, finely crafted spear tipped with obsidian is here.~ obsidian~ weapon ABM AN spear 10 6 thrust 0 50 190 9000 P A 12 35 A 13 10 L 6 #13039 black iron girth~ a black iron girth~ A large, black iron girth is here.~ iron~ armor AB AL 9 9 9 9 9 50 60 9000 P A 1 1 A 2 2 A 19 2 A 13 10 L 7 #13040 heavy adamantite mace~ a heavy adamantite mace~ A very heavy-looking adamantite mace glints here.~ adamantite~ weapon A AN mace 5 9 smash 0 50 320 9000 P A 1 1 A 5 2 A 13 25 L 5 #13099 no name~ (no short description)~ (no description)~ unknown~ trash 0 0 0 0 0 0 0 0 0 0 P #0 #ROOMS #13000 A dusty path~ The dust on this path is making it quite difficult to gather in your surroundings. On both sides of you are trees and you think you hear birds chirp in the distance. Far to the north is what looks to be a castle, while south leads into the dwarven forests. ~ 0 0 3 D0 ~ ~ 0 0 13001 D2 ~ ~ 0 0 5277 S #13001 A dusty path~ The dust on this path is making it quite difficult to gather in your surroundings. On both sides of you are trees and you think you hear birds chirp in the distance. To the north is a clearing and you make out a castle in the distance. ~ 0 0 3 D0 ~ ~ 0 0 13002 D2 ~ ~ 0 0 13000 S #13002 A peaceful clearing~ As you enter the clearing you are surprised at the silence. Unlike the dusty road to the south or the castle to the north, it seems to fill your body with thoughts of peace and happiness. You can't understand what is giving off this sensation. The flowers? They are certainly plentiful here. Perhaps the stone markers that seem to enclose this clearing from the rest of the forest. No matter. It makes you feel good... that's it. ~ 0 4 2 D0 ~ ~ 0 0 13003 D2 ~ ~ 0 0 13001 M 150 H 150 S #13003 Before the Castle of the Giants~ Standing before the Castle of the Giants you gaze in awe at the splendid display of wealth and influence. Two stone lions are on each side of the huge adamantite door north of you and glow with a fierce life that sends a shiver down your spine. Off to the south you see a large, tranquil-looking clearing. ~ 0 0 2 D0 ~ adamantite~ 1 0 13004 D2 ~ ~ 0 0 13002 S #13004 Just inside the Castle~ Standing just inside the castle, you can't help to think that the giants are a bit defensive about their castle. Iron-clad doors bar passage both east and west, while to the south the large adamantite door holds strong to keep out intruders. Since their growth in power, the giants spare no expense to be able to defend themselves against an attack. ~ 0 8 1 D1 ~ iron-clad~ 1 0 13011 D2 ~ Adamantite~ 1 0 13003 D3 ~ iron-clad~ 1 0 13005 S #13005 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. To the east there is the foyer of the castle and to the west the hallway continues. ~ 0 8 1 D1 ~ iron-clad~ 1 0 13004 D3 ~ ~ 0 0 13006 S #13006 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D1 ~ ~ 0 0 13005 D3 ~ ~ 0 0 13007 S #13007 A turn in the hallway~ The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interrupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ 0 8 1 D0 ~ ~ 0 0 13008 D1 ~ ~ 0 0 13006 S #13008 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13009 D2 ~ ~ 0 0 13007 S #13009 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. To the west, you see a wooden door. The hallway continues to the north where it meets a stairwell and south to more hallway. ~ 0 8 1 D0 ~ ~ 0 0 13010 D2 ~ ~ 0 0 13008 D3 ~ wooden door~ 1 0 13048 S #13010 A stairwell~ The stairs here look as though laced with adamantite as they lead up to the second floor of the castle. There are torches every few steps to guide you as you go up the flight. To the south there is a hallway and a stone doorway leads east into the castle garden. ~ 0 8 1 D1 ~ iron~ 1 0 13053 D2 ~ ~ 0 0 13009 D4 ~ ~ 0 0 13017 S #13011 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. To the west is the foyer and to the east the hall continues. ~ 0 8 1 D1 ~ ~ 0 0 13012 D3 ~ ~ 0 0 13004 S #13012 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D1 ~ ~ 0 0 13013 D3 ~ ~ 0 0 13011 S #13013 A turn in the hallway~ The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ 0 8 1 D0 ~ ~ 0 0 13014 D3 ~ ~ 0 0 13012 S #13014 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13015 D2 ~ ~ 0 0 13013 S #13015 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. To the east you see a wooden door. ~ 0 8 1 D0 ~ ~ 0 0 13016 D1 ~ wooden door~ 1 0 13049 D2 ~ ~ 0 0 13014 S #13016 A stairwell~ The stairs here look as though laced with adamantite as they lead up to the second floor of the castle. There are torches every few steps to guide you as you go up the flight. To the south there is a hallway and a stone doorway leads west into the castle garden. ~ 0 8 1 D2 ~ ~ 0 0 13015 D3 ~ iron~ 1 0 13050 D4 ~ ~ 0 0 13021 S #13017 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13018 D5 ~ ~ 0 0 13010 S #13018 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There is a door to the west. ~ 0 8 1 D0 ~ ~ 0 0 13019 D2 ~ ~ 0 0 13017 D3 ~ wooden door~ 1 0 13082 S #13019 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13020 D2 ~ ~ 0 0 13018 S #13020 A turn in the hallway~ The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ 0 8 1 D1 ~ ~ 0 0 13025 D2 ~ ~ 0 0 13019 S #13021 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13022 D5 ~ ~ 0 0 13016 S #13022 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There is a door to the east. ~ 0 8 1 D0 ~ ~ 0 0 13023 D1 ~ wooden door~ 1 0 13083 D2 ~ ~ 0 0 13021 S #13023 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13024 D2 ~ ~ 0 0 13022 S #13024 A turn in the hallway~ The turn here is lit by a single torch. The air is thick and quite uncomfortable, seeming to interupt your breathing. This is not a place you would like to stand around. Perhaps you should continue on your way... ~ 0 8 1 D2 ~ ~ 0 0 13023 D3 ~ ~ 0 0 13028 S #13025 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D1 ~ ~ 0 0 13026 D3 ~ ~ 0 0 13020 S #13026 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D1 ~ ~ 0 0 13027 D3 ~ ~ 0 0 13025 S #13027 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. To the north you see a stairwell. ~ 0 8 1 D0 ~ ~ 0 0 13029 D1 ~ ~ 0 0 13028 D3 ~ ~ 0 0 13026 S #13028 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D1 ~ ~ 0 0 13024 D3 ~ ~ 0 0 13027 S #13029 A stairwell~ The steps here lead to the third floor of the castle. The torches make your shadow seem to dance to an ethereal music, providing entertainment for those seeking a unique perspective of themselves. The hallway is to the south and the stairwell leads up and down. ~ 0 1 0 D2 ~ ~ 0 0 13027 D4 ~ ~ 0 0 13030 D5 ~ ~ 0 0 13054 S #13030 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D2 ~ ~ 0 0 13031 D5 ~ ~ 0 0 13029 S #13031 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There are doors to the east and west. ~ 0 8 1 D0 ~ ~ 0 0 13030 D1 ~ gold door~ 1 0 13078 D2 ~ ~ 0 0 13032 D3 ~ dark door~ 1 0 13077 S #13032 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13031 D2 ~ ~ 0 0 13033 S #13033 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There are doors to the east and west. ~ 0 8 1 D0 ~ ~ 0 0 13032 D1 ~ wooden door~ 1 0 13075 D2 ~ ~ 0 0 13034 D3 ~ ivory door~ 1 0 13076 S #13034 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13033 D2 ~ ~ 0 0 13035 S #13035 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. There are doors to the east and west. ~ 0 8 1 D0 ~ ~ 0 0 13034 D1 ~ iron door~ 1 0 13073 D2 ~ ~ 0 0 13036 D3 ~ black door~ 1 0 13074 S #13036 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13035 D2 ~ ~ 0 0 13037 S #13037 A hallway in the castle~ The hallway is glittering with adamantite and various paintings from around the world. Torches line the walls making your shadow seem to have a life of its own. ~ 0 8 1 D0 ~ ~ 0 0 13036 D2 ~ ~ 0 0 13038 S #13038 The Lord's Stairwell~ The Lord of the Giants seems to have spared no expense when decorating this stairwell. Golden curtains adorn the windows which look over a vast forest. Adamantite laces the paintings and makes them seem to hum with internal power. Even the torches leading to the fourth floor here are wrapped in gold. The hallway is to the north. ~ 0 8 1 D0 ~ ~ 0 0 13037 D4 ~ ~ 0 0 13039 S #13039 Top of the Lord's Stairwell~ The top of the stairwell is as spectacular as the rest of the castle. Paintings, tapestries, sculptures, various busts of the Lord and other important people all decorate it with a marvelous display of wealth. Torches follow the steps to the third floor and a hallway continues north. ~ 0 8 1 D0 ~ ~ 0 0 13040 D5 ~ ~ 0 0 13038 S #13040 The Hallway of Giants~ This hallway is much different than the others you have seen. No elaborately decorated paintings are to be found. Only a titanium door to the east with the insignia of the Captain of the Guard and an obsidian door to the west with a strange, black signal you are unable to understand atop it. ~ 0 1 0 D0 ~ ~ 0 0 13041 D1 ~ titanium door~ 1 0 13047 D2 ~ ~ 0 0 13039 D3 ~ obsidian door~ 1 0 13045 S #13041 The Hallway of Giants~ This hallway is much different than the others you have seen. No elaborately decorated paintings are to be found. Only a strong iron door to the west. To the east is an ivory door with a picture of a cleric praying to his god above it. A HUGE adamantite door is north of you, scratches and dried blood cover this door and a bone or two can be seen tossed a few feet from it. ~ 0 8 1 D0 ~ adamantite door~ 1 0 13042 D1 ~ ivory door~ 1 0 13046 D2 ~ ~ 0 0 13040 D3 ~ iron door~ 1 0 13044 S #13042 The Lord's Chamber~ You are totally blown away as you are hit with, not only the immense size and vastness of the chamber, but the scent of dried meat and blood wafting your way from an unknown direction. On the north wall you notice a large fireplace blazing like an inferno, providing ample heat for the Lord on cold nights. You also notice a large window looking out over a vast display of trees and sky on the north wall. A large table extends in the middle of this chamber from the west to east wall, with a large throne seated at the western side of the table. ~ 0 8 1 D2 ~ adamantite door~ 1 0 13041 D5 ~ map~ 2 13032 13043 S #13043 The Treasure Room~ You are shocked at the amount of, not only gold, but other rare and valuable items here. The ceiling looks as though it goes on forever since you can't seem to see it, only darkness. There is a ladder that gives you the ability to climb back up to the Lord's Chamber. ~ 0 8204 1 D4 ~ map secret~ 1 0 13042 S #13044 Battle Grounds~ You are overcome with the smell of blood and rotting bodies as you enter this area. Made with different terrains to help the Battle Mistress become the best fighter in any circumstance. You see a rack of weapons on the wall next to the door and look out onto the field. You see hills, a mountainous area, a plains area, a small stream running through, and a granite arena in the center... All within this room. It is time to prove yourself. ~ 0 8 0 D1 ~ iron door~ 1 0 13041 S #13045 The Dark Room~ Only one torch is lit in this dark room and it is the one next to the door. All except the small table in the center of the room, the whole place is dark. On the table appears to be a map of the Castle, showing red checks near certain parts of it. After glancing it over and understanding nothing about it other than that it's a map, you turn to the rest of the room. ~ 0 9 0 D1 ~ obsidian door~ 1 0 13040 S #13046 The Holy Room~ The walls all around you glow and hum with a peaceful aura. Ivory laced with adamantite adorns an altar to the back of this room. Incense can be smelled emitting from a small bowl on the altar. This room seems to be the living quarters of a cleric or holy man and a rather rich one, at that. Priceless chalices and outstanding offerings are lying all around the room, sparkling greatly. ~ 0 8 0 D3 ~ ivory~ 1 0 13041 S #13047 The Captain's Quarters~ Bookshelves line the walls with books of law and order in this room. It serves more as an office to the Captain rather than living quarters. The captain is a bit smaller than the giants he commands, but is a superb leader, so they follow him wherever he takes them. There is a desk at the far wall and alot of paperwork sitting on top of it, waiting to be done. ~ 0 8 0 D3 ~ titanium door~ 1 0 13040 S #13048 The kitchen~ The smells of excellent dishes waft toward you as you enter the castle kitchen. Pots bubble and pans sizzle with activity as they create an sound like an orchestra of sizzles and splashes. Dried fruit hangs in baskets from the ceiling. The cook get's most of her ingredients from nearby villages, using the influence of the giant's to get very good deals. ~ 0 0 0 D1 ~ wooden door~ 1 0 13009 S #13049 The storage room~ Boxes, furniture and other things that usually just take up space have been placed here out of the way. It looks like the maid doesn't get here too often. ~ 0 9 0 D3 ~ wooden door~ 0 0 13015 S #13050 The decrepit garden~ Walking in this garden is close to torture for your senses. Rotting fruits, decaying vegetables, and dying flowers all produce a very strong, pungent smell that seems to turn the stomach. ~ 0 0 2 D1 ~ iron~ 1 0 13016 D2 ~ ~ 0 0 13051 D3 ~ ~ 0 0 13053 S #13051 The decrepit garden~ Walking in this garden is close to torture for your senses. Rotting fruits, decaying vegetables, and dying flowers all produce a very strong, pungent smell that seems to turn the stomach. ~ 0 0 2 D0 ~ ~ 0 0 13050 D3 ~ ~ 0 0 13052 S #13052 The decrepit garden~ Walking in this garden is close to torture for your senses. Rotting fruits, decaying vegetables, and dying flowers all produce a very strong, pungent smell that seems to turn the stomach. ~ 0 0 2 D0 ~ ~ 0 0 13050 D1 ~ ~ 0 0 13051 S #13053 The decrepit garden~ Walking in this garden is close to torture for your senses. Rotting fruits, decaying vegetables, and dying flowers all produce a very strong, pungent smell that seems to turn the stomach. ~ 0 0 2 D1 ~ iron~ 1 0 13050 D2 ~ ~ 0 0 13052 D3 ~ ~ 0 0 13010 S #13054 The bottom of a stairwell~ There is a definate difference between this stairwell and the others you have seen. It not only smells different, but also has no torches on the walls. You see a faint glow coming from above and to the south you see darkness. ~ 0 1 0 D2 ~ ~ 0 0 13055 D4 ~ ~ 0 0 13029 S #13055 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 0 D0 ~ ~ 0 0 13054 D1 ~ ~ 0 0 13056 D2 ~ ~ 0 0 13063 D3 ~ ~ 0 0 13071 S #13056 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 0 D1 ~ ~ 0 0 13057 D2 ~ ~ 0 0 13062 D3 ~ ~ 0 0 13055 S #13057 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. To the north and east are cell doors. ~ 0 0 0 D0 ~ cell door ~ 1 0 13058 D1 ~ cell door ~ 1 0 13059 D2 ~ ~ 0 0 13061 D3 ~ ~ 0 0 13056 S #13058 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 0 D2 ~ cell door ~ 1 0 13057 S #13059 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 0 D3 ~ cell door ~ 1 0 13057 S #13060 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 0 D3 ~ cell door ~ 1 0 13061 S #13061 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 0 D0 ~ ~ 0 0 13057 D1 ~ cell door ~ 1 0 13060 D2 ~ cell door ~ 1 0 13064 D3 ~ ~ 0 0 13062 S #13062 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 0 D0 ~ ~ 0 0 13056 D1 ~ ~ 0 0 13061 D3 ~ ~ 0 0 13063 S #13063 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 0 D0 ~ ~ 0 0 13055 D1 ~ ~ 0 0 13062 D2 ~ ~ 0 0 13079 D3 ~ ~ 0 0 13066 S #13064 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 0 D0 ~ cell door ~ 1 0 13061 S #13065 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 0 D0 ~ cell door ~ 1 0 13067 S #13066 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 0 D0 ~ ~ 0 0 13071 D1 ~ ~ 0 0 13063 D3 ~ ~ 0 0 13067 S #13067 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. There is a cell door to the south and west. ~ 0 0 0 D0 ~ ~ 0 0 13070 D1 ~ ~ 0 0 13066 D2 ~ cell door ~ 1 0 13065 D3 ~ cell door ~ 1 0 13068 S #13068 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 0 D1 ~ cell door ~ 1 0 13067 S #13069 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 0 D1 ~ cell door ~ 1 0 13070 S #13070 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. There is a cell door to the north and west. ~ 0 0 0 D0 ~ cell door ~ 1 0 13072 D1 ~ ~ 0 0 13071 D2 ~ ~ 0 0 13067 D3 ~ cell door ~ 1 0 13069 S #13071 The castle dungeon~ The smell of this place is dreadful indeed. Death hangs in a thick mist all around you. Blood and waste litter the floor in various spots. Off in the distance you hear screams of torture. ~ 0 0 0 D1 ~ ~ 0 0 13055 D2 ~ ~ 0 0 13066 D3 ~ ~ 0 0 13070 S #13072 A dungeon cell~ This is where the giants keep their prisoners. Be it treason, murder, thievery, or prisoner of war, your cell is the same. Small and Cold. ~ 0 0 0 D2 ~ cell door ~ 1 0 13070 S #13073 The Castle War Conference Room~ This is where the giants meet to discuss the relations with other races, as well as where to move their troops. A large table dominates the center of the room. On it you see maps of Ofcol, New Thalos, Arkham, Elvenhame and various other towns and villages from around the realm. You look and see that Thalos has been crossed off a list on a board on the wall. ~ 0 0 0 D3 ~ iron door~ 1 0 13035 S #13074 The lounge~ This room looks like that of leisure and comfort. Soft cotton pillows with silk-laced sheets drape the surroundings. In the four corners of this room there is each a different chair. A throne, cushioned with a pillow of the finest elven silk, an ivory rocking chair bearing a cross at the top of it, a very uncomfortable looking spiked chair made of adamantite, and a chair that is very hard to focus on, it shifts and changes color while blending into the background. ~ 0 0 0 D1 ~ black door~ 1 0 13035 S #13075 The Library~ This is where the king keeps his vast collection of books he has gathered from the far reaches of the realms. Long ladders climb up to frightening heights to reach those books higher up. Each wall has a book shelf on it as well as many rows of shelves in the room itself. Those books that are a bit more rare and hard to get are kept in the back room. ~ 0 0 0 D3 ~ wooden door~ 1 0 13033 S #13076 The Altar Room~ This room is dominated by a large altar in the center of it. It is made of pure adamantite with ivory lacing the sides. Candles burn all around you giving off an eerie glow. This is where the giants come to worship their god. ~ 0 0 0 D1 ~ ivory door~ 1 0 13033 S #13077 A dark room~ The only light available in this room is your own. You try to adjust your eyes to the darkness and begin to make out shapes along the walls, which you assume to be paintings. You bump into a few things, break a few things, and decide that you might want to leave this room. ~ 0 1 0 D1 ~ dark door~ 1 0 13031 S #13078 Art Gallery~ This room is where the Lord keeps all of his most prized art pieces. Statues made of pure gold, paintings of kings from other kingdoms, and also the banners of other cities and regions of the world, most likely kept as war trophies. ~ 0 0 0 D3 ~ gold door~ 1 0 13031 S #13079 A dark hallway~ The smell in this hallway seems double that of the dungeon. Dried blood and rotting corpses litter the floor. You hear screams to the south and know that someone is being tortured. ~ 0 1 0 D0 ~ ~ 0 0 13063 D2 ~ ~ 0 0 13080 S #13080 A dark hallway~ The smell in this hallway seems double that of the dungeon. Dried blood and rotting corpses litter the floor. You hear screams coming from a door to the south and know that someone is being tortured. ~ 0 1 0 D0 ~ ~ 0 0 13079 D2 ~ iron door~ 1 0 13081 S #13081 The Torture Room~ Every type of torture device thinkable is in this room and some that you could have never dreamed of. There is a furnace on one of the walls and you see branding sticks, chains and whips on a rack in the corner. Bloody, disemboweled limbs hang on hooks from the ceiling. This is definately a place of torture. ~ 0 0 0 D0 ~ iron door~ 1 0 13080 S #13082 The storage room~ Boxes, furniture and other things that usually just take up space have been placed here out of the way. It looks like the maid doesn't get here too often. ~ 0 9 0 D1 ~ wooden door~ 1 0 13018 S #13083 The Guest Room~ The giants seemed to spare no expense in making their 'guests' feel as comfortable as possible. A dim glow radiates from a candle that rests upon a desk in the corner. Numerous papers also litter the desk and surrounding floor in what looks like a frenzy of parchment, many of which have the seal of the Obsidian Order. To the west is a wooden door. ~ 0 0 0 D3 ~ wooden door~ 1 0 13022 S #13084 The Misty Room~ The mist in this room makes you gasp for air. It is thick with a chromatic mist that seems to burn your lungs. You see twinkles of strange light that flash all around you. The hazy mist burns also at your eyes as you find you can no longer focus on anything. Through teary and blood-shot eyes, you see a glowing cube floating in the middle of the room, seemingly the source of the mist. ~ 0 8196 10 E cube~ The cube floats magically in front of you, humming loudly. It emits a strange mist that tears at your eyes and lungs. ~ S #0 #SPECIALS M 13002 spec_cast_undead M 13004 spec_cast_cleric S #RESETS D 0 13003 0 1 D 0 13004 2 1 D 0 13009 3 1 D 0 13010 1 1 D 0 13015 1 1 D 0 13016 3 1 D 0 13018 3 1 D 0 13022 1 1 D 0 13031 1 1 D 0 13031 3 1 D 0 13033 1 1 D 0 13033 3 1 D 0 13035 1 1 D 0 13035 3 1 D 0 13040 1 1 D 0 13040 3 1 D 0 13041 0 1 D 0 13041 1 1 D 0 13041 3 1 D 0 13042 2 1 D 0 13042 5 1 D 0 13043 4 1 D 0 13044 1 1 D 0 13045 1 1 D 0 13046 3 1 D 0 13047 3 1 D 0 13048 1 1 D 0 13057 0 1 D 0 13057 1 1 D 0 13058 2 1 D 0 13059 3 1 D 0 13060 3 1 D 0 13061 1 1 D 0 13061 2 1 D 0 13065 0 1 D 0 13067 2 1 D 0 13067 3 1 D 0 13068 1 1 D 0 13069 1 1 D 0 13070 0 1 D 0 13070 3 1 D 0 13072 2 1 D 0 13073 3 1 D 0 13074 1 1 D 0 13075 3 1 D 0 13076 1 1 D 0 13077 1 1 D 0 13078 3 1 D 0 13080 2 1 D 0 13081 0 1 D 0 13082 1 1 D 0 13083 3 1 M 0 13007 8 13006 1 M 0 13007 8 13010 1 M 0 13007 8 13015 1 M 0 13007 8 13018 1 M 0 13007 8 13020 1 M 0 13007 8 13022 1 M 0 13007 8 13032 1 M 0 13007 8 13035 1 M 0 13002 1 13042 1 E 0 13004 0 17 E 0 13005 0 1 E 0 13006 0 16 E 0 13022 0 9 G 0 13023 0 G 0 13032 0 E 0 13024 0 3 O 0 13020 0 13043 M 0 13003 1 13044 1 E 0 13007 0 1 E 0 13008 0 5 E 0 13009 0 6 E 0 13010 0 7 E 0 13011 0 8 E 0 13027 0 9 E 0 13025 0 10 E 0 13029 0 16 M 0 13001 1 13045 1 E 0 13001 0 16 E 0 13002 0 12 E 0 13003 0 6 E 0 13033 0 17 M 0 13004 1 13046 1 E 0 13012 0 5 E 0 13013 0 16 E 0 13034 0 17 M 0 13000 1 13047 1 E 0 13031 0 16 M 0 13005 1 13047 1 E 0 13014 0 1 E 0 13015 0 5 E 0 13016 0 6 E 0 13017 0 7 E 0 13018 0 8 E 0 13019 0 4 E 0 13021 0 14 E 0 13031 0 16 E 0 13035 0 17 M 0 13006 1 13053 1 O 0 13028 0 13053 M 0 13017 1 13055 1 E 0 13039 0 13 M 0 13009 10 13056 2 M 0 13008 4 13058 1 M 0 13010 4 13059 1 M 0 13015 1 13059 1 M 0 13010 4 13060 1 M 0 13009 10 13062 2 M 0 13009 10 13063 2 M 0 13008 4 13064 1 M 0 13008 4 13065 1 M 0 13009 10 13066 2 M 0 13010 4 13068 1 M 0 13010 4 13069 1 M 0 13014 1 13069 1 M 0 13009 10 13071 2 M 0 13008 4 13072 1 M 0 13011 1 13075 1 E 0 13040 0 16 M 0 13012 1 13081 1 E 0 13026 0 1 E 0 13030 0 16 M 0 13013 1 13081 1 M 0 13016 1 13083 1 E 0 13036 0 1 E 0 13037 0 15 E 0 13038 0 16 S #SHOPS 0 #MOBPROGS #0 #$