/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ #define unix 1 #if defined( macintosh ) #include <types.h> #else #include <sys/types.h> #endif #include <sys/stat.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #if !defined( macintosh ) extern int _filbuf args( (FILE *) ); #endif #if !defined( ultrix ) #include <memory.h> #endif /* * Globals. */ NEWBIE_DATA * newbie_first; NEWBIE_DATA * newbie_last; HELP_DATA * help_first; HELP_DATA * help_last; SOCIAL_DATA * social_first; SOCIAL_DATA * social_last; RACE_DATA * first_race; SHOP_DATA * shop_first; SHOP_DATA * shop_last; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; char bug_buf [ MAX_INPUT_LENGTH*2 ]; CHAR_DATA * char_list; PLAYERLIST_DATA * playerlist; /*Decklarean */ char * help_greeting; char log_buf [ MAX_INPUT_LENGTH*2 ]; KILL_DATA kill_table [ MAX_LEVEL ]; NOTE_DATA * note_list; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; ARENA_DATA arena; WAR_DATA war; char * down_time; char * warning1; char * warning2; int stype; int gsn_trip; int gsn_dirt_kick; int gsn_track; int gsn_shield_block; int gsn_drain_life; int gsn_mental_drain; int gsn_turn_evil; int gsn_bash_door; int gsn_stun; int gsn_berserk; int gsn_backstab; int gsn_backstab_2; int gsn_palm; int gsn_dodge; int gsn_dual; int gsn_grip; int gsn_hide; int gsn_peek; int gsn_pick_lock; int gsn_punch; int gsn_jab_punch; int gsn_kidney_punch; int gsn_cross_punch; int gsn_roundhouse_punch; int gsn_uppercut_punch; int gsn_sneak; int gsn_steal; int gsn_disarm; int gsn_poison_weapon; int gsn_bash; int gsn_enhanced_damage; int gsn_enhanced_two; int gsn_enhanced_hit; int gsn_flury; int gsn_kick; int gsn_high_kick; int gsn_spin_kick; int gsn_jump_kick; int gsn_circle; int gsn_feed; int gsn_parry; int gsn_rescue; int gsn_patch; int gsn_second_attack; int gsn_third_attack; int gsn_fourth_attack; int gsn_fifth_attack; int gsn_sixth_attack; int gsn_seventh_attack; int gsn_eighth_attack; int gsn_gouge; int gsn_alchemy; int gsn_scribe; int gsn_blindness; int gsn_charm_person; int gsn_curse; int gsn_incinerate; int gsn_invis; int gsn_mass_invis; int gsn_poison; int gsn_sleep; int gsn_doomshield; int gsn_unholystrength; int gsn_image; int gsn_prayer; int gsn_soulstrike; int gsn_spellcraft; int gsn_scrolls; int gsn_staves; int gsn_wands; int gsn_gravebind; int gsn_multiburst; int gsn_enhanced_claw; int gsn_dualclaw; int gsn_fastheal; int gsn_rage; int gsn_bite; int gsn_rush; int gsn_howlfear; int gsn_scent; int gsn_frenzy; int gsn_reflex; int gsn_rake; int gsn_headbutt; int gsn_flamehand; int gsn_frosthand; int gsn_chaoshand; int gsn_bladepalm; int gsn_flykick; int gsn_anatomyknow; int gsn_blackbelt; int gsn_nerve; int gsn_ironfist; int gsn_globedark; int gsn_drowfire; int gsn_snatch; int gsn_enhanced_three; int gsn_retreat; int gsn_antidote; int gsn_haggle; int gsn_dodge_two; int gsn_blindfight; int gsn_shriek; int gsn_spit; int gsn_ward_safe; int gsn_ward_heal; int gsn_throw; int gsn_shadow_walk; /* * Psionicist gsn's. */ int gsn_chameleon; int gsn_domination; int gsn_heighten; int gsn_shadow; int gsn_lure; int gsn_image; int gsn_flip; int gsn_hallucinate; int gsn_plague; int gsn_unholystrength; int port; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [ MAX_KEY_HASH ]; OBJ_INDEX_DATA * obj_index_hash [ MAX_KEY_HASH ]; ROOM_INDEX_DATA * room_index_hash [ MAX_KEY_HASH ]; char * string_hash [ MAX_KEY_HASH ]; AREA_DATA * area_first; AREA_DATA * area_last; CLAN_DATA * clan_first; char * string_space; char * top_string; char str_empty [ 1 ]; int num_mob_progs; int num_trap_progs; int mobs_in_game; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_clan; int top_social; int top_race; int top_newbie; int top_reset; int top_room; int top_shop; int top_trap; int top_mob_prog; /*int top_vnum_room;*/ /* OLC */ /*int top_vnum_mob; */ /* OLC */ /*int top_vnum_obj; */ /* OLC */ int mprog_name_to_type args ( ( char* name ) ); MPROG_DATA * mprog_file_read args ( ( char* f, MPROG_DATA* mprg, MOB_INDEX_DATA *pMobIndex ) ); void load_mobprogs args ( ( FILE* fp ) ); void mprog_read_programs args ( ( FILE* fp, MOB_INDEX_DATA *pMobIndex ) ); void load_traps args ( ( FILE* fp, OBJ_INDEX_DATA *pObj, ROOM_INDEX_DATA *pRoom, EXIT_DATA *pExit ) ); char * wind_str args ( ( int str ) ); void area_sort args ( ( AREA_DATA *pArea ) ); void clan_sort args ( ( CLAN_DATA *pClan ) ); void add_playerlist args ( (CHAR_DATA *ch) ); void update_playerlist args ( ( CHAR_DATA *ch ) ); void load_player_list args ( ( ) ); void load_race args ( ( ) ); /* * Memory management. * Increase MAX_STRING from 1500000 if you have too. * Tune the others only if you understand what you're doing. */ #define MAX_STRING 3500000 #if defined( machintosh ) #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 11 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; #else #define MAX_PERM_BLOCK 131072 #define MAX_MEM_LIST 12 void * rgFreeList [ MAX_MEM_LIST ]; const int rgSizeList [ MAX_MEM_LIST ] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768, 65536 }; #endif int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; int MemAllocated; int MemFreed; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea [ MAX_INPUT_LENGTH ]; bool quest = FALSE; int qmin = 0; int qmax = 100; /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void load_helps args( ( FILE *fp ) ); void load_recall args( ( FILE *fp ) ); void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_notes args( ( void ) ); void load_clans args( ( void ) ); void load_down_time args( ( void ) ); void fix_exits args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); /* * Non-Envy Loading procedures. * Put any new loading function in this section. */ void new_load_area args( ( FILE *fp ) ); /* OLC */ void new_load_rooms args( ( FILE *fp ) ); /* OLC 1.1b */ void load_banlist args( ( void ) ); void load_socials args( ( void ) ); /* Decklarean */ void load_newbie args( ( void ) ); /* Angi */ /* * Big mama top level function. */ void boot_db( void ) { char buf[MAX_STRING_LENGTH]; int debug = 0; /* * Init some data space stuff. */ { if ( !( string_space = calloc( 1, MAX_STRING ) ) ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = ( current_time - 650336715 ) / ( PULSE_TICK / PULSE_PER_SECOND ); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 1 ) weather_info.sunlight = SUN_MIDNIGHT; else if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_DAWN; else if ( time_info.hour < 11 ) weather_info.sunlight = SUN_MORNING; else if ( time_info.hour < 13 ) weather_info.sunlight = SUN_NOON; else if ( time_info.hour < 18 ) weather_info.sunlight = SUN_AFTERNOON; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_DUSK; else if ( time_info.hour < 24 ) weather_info.sunlight = SUN_EVENING; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; skill_table[sn].name[0] != '\0'; sn++ ) { if ( skill_table[sn].pgsn ) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ( !( fpList = fopen( AREA_LIST, "r" ) ) ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { fpArea = fpList; strcpy(strArea, AREA_LIST); strcpy( strArea, fread_word( fpList ) ); if ( debug ) { sprintf(buf, "loading area %s", strArea); bug(buf, 0); } if ( strArea[0] == '$' ) break; if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( !( fpArea = fopen( strArea, "r" ) ) ) { /* Let's see if the area file is zipped */ /* sprintf ( strArea, "%s.zip", StrArea ); if ( ( fpArea = fopen ( strArea, "r" ) ) ) { fclose(fpArea); sprintf( buf, "unzip %s", strArea" ); system ( buf ); } else {*/ perror( strArea ); continue; /* }*/ } } for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); break; } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) load_area ( fpArea ); else if ( !str_cmp( word, "HELPS" ) ) load_helps ( fpArea ); else if ( !str_cmp( word, "RECALL" ) ) load_recall ( fpArea ); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles ( fpArea ); else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs( fpArea ); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects ( fpArea ); else if ( !str_cmp( word, "RESETS" ) ) load_resets ( fpArea ); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms ( fpArea ); else if ( !str_cmp( word, "SHOPS" ) ) load_shops ( fpArea ); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials( fpArea ); else if ( !str_cmp( word, "AREADATA" ) ) /* OLC */ new_load_area( fpArea ); else if ( !str_cmp( word, "ROOMDATA" ) ) /* OLC 1.1b */ new_load_rooms( fpArea ); else { bug( "Boot_db: bad section name.", 0 ); break; } } { char buf[MAX_STRING_LENGTH]; sprintf(buf, "loading %s...", strArea ); log_string( buf, CHANNEL_NONE , -1 ); } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { fix_exits( ); load_banlist( ); load_clans( ); load_socials( ); load_newbie( ); load_player_list( ); load_race( ); load_notes( ); load_down_time( ); fpArea = NULL; strcpy(strArea, "$"); fBootDb = FALSE; area_update( ); } MOBtrigger = TRUE; return; } int mprog_name_to_type ( char *name ) { if ( !str_cmp( name, "in_file_prog" ) ) return IN_FILE_PROG; if ( !str_cmp( name, "act_prog" ) ) return ACT_PROG; if ( !str_cmp( name, "speech_prog" ) ) return SPEECH_PROG; if ( !str_cmp( name, "rand_prog" ) ) return RAND_PROG; if ( !str_cmp( name, "fight_prog" ) ) return FIGHT_PROG; if ( !str_cmp( name, "hitprcnt_prog" ) ) return HITPRCNT_PROG; if ( !str_cmp( name, "death_prog" ) ) return DEATH_PROG; if ( !str_cmp( name, "entry_prog" ) ) return ENTRY_PROG; if ( !str_cmp( name, "greet_prog" ) ) return GREET_PROG; if ( !str_cmp( name, "all_greet_prog" ) ) return ALL_GREET_PROG; if ( !str_cmp( name, "give_prog" ) ) return GIVE_PROG; if ( !str_cmp( name, "bribe_prog" ) ) return BRIBE_PROG; return( ERROR_PROG ); } /* This routine reads in scripts of MOBprograms from a file */ MPROG_DATA* mprog_file_read( char *f, MPROG_DATA *mprg, MOB_INDEX_DATA *pMobIndex ) { char MOBProgfile[ MAX_INPUT_LENGTH ]; MPROG_DATA *mprg2; FILE *progfile; char letter; bool done = FALSE; /* sprintf( MOBProgfile, "%s%s", MOB_DIR, f ); */ progfile = fopen( MOBProgfile, "r" ); if ( !progfile ) { bug( "Mob: %d couldnt open mobprog file", pMobIndex->vnum ); exit( 1 ); } fpArea = progfile; strcpy(strArea, MOBProgfile); mprg2 = mprg; switch ( letter = fread_letter( progfile ) ) { case '>': break; case '|': bug( "empty mobprog file.", 0 ); exit( 1 ); break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } while ( !done ) { mprg2->type = mprog_name_to_type( fread_word( progfile ) ); switch ( mprg2->type ) { case ERROR_PROG: bug( "mobprog file type error", 0 ); exit( 1 ); break; case IN_FILE_PROG: bug( "mprog file contains a call to file.", 0 ); exit( 1 ); break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg2->type; mprg2->arglist = fread_string( progfile ); mprg2->comlist = fread_string( progfile ); num_mob_progs++; switch ( letter = fread_letter( progfile ) ) { case '>': mprg2->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg2 = mprg2->next; mprg2->next = NULL; break; case '|': done = TRUE; break; default: bug( "in mobprog file syntax error.", 0 ); exit( 1 ); break; } break; } } fclose( progfile ); return mprg2; } /* Snarf a MOBprogram section from the area file. */ void load_mobprogs( FILE *fp ) { MOB_INDEX_DATA *iMob; MPROG_DATA *original; MPROG_DATA *working; char letter; int value; for ( ; ; ) switch ( letter = fread_letter( fp ) ) { default: bug( "Load_mobprogs: bad command '%c'.",letter); exit(1); break; case 'S': case 's': fread_to_eol( fp ); return; case '*': fread_to_eol( fp ); break; case 'M': case 'm': value = fread_number( fp ); if ( ( iMob = get_mob_index( value ) ) == NULL ) { bug( "Load_mobprogs: vnum %d doesnt exist", value ); exit( 1 ); } /* Go to the end of the prog command list if other commands exist */ if ( ( original = iMob->mobprogs ) ) for ( ; original->next != NULL; original = original->next ); working = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); if ( original ) original->next = working; else iMob->mobprogs = working; working = mprog_file_read( fread_word( fp ), working, iMob ); working->next = NULL; fread_to_eol( fp ); break; } return; } /* This procedure is responsible for reading any in_file MOBprograms. */ void mprog_read_programs( FILE *fp, MOB_INDEX_DATA *pMobIndex) { MPROG_DATA *mprg; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug( "Mprog_read_programs: vnum %d MOBPROG char", pMobIndex->vnum ); exit( 1 ); } pMobIndex->mobprogs = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = pMobIndex->mobprogs; while ( !done ) { mprg->type = mprog_name_to_type( fread_word( fp ) ); switch ( mprg->type ) { case ERROR_PROG: bug( "Load_mobiles: vnum %d MOBPROG type.", pMobIndex->vnum ); exit( 1 ); break; case IN_FILE_PROG: mprg = mprog_file_read( fread_string( fp ), mprg,pMobIndex ); fread_to_eol( fp ); switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; default: pMobIndex->progtypes = pMobIndex->progtypes | mprg->type; mprg->arglist = fread_string( fp ); fread_to_eol( fp ); mprg->comlist = fread_string( fp ); fread_to_eol( fp ); num_mob_progs++; switch ( letter = fread_letter( fp ) ) { case '>': mprg->next = (MPROG_DATA *)alloc_perm( sizeof( MPROG_DATA ) ); mprg = mprg->next; mprg->next = NULL; break; case '|': mprg->next = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_mobiles: vnum %d bad MOBPROG.", pMobIndex->vnum ); exit( 1 ); break; } break; } } return; } void load_traps( FILE *fp, OBJ_INDEX_DATA *pObj, ROOM_INDEX_DATA *pRoom, EXIT_DATA *pExit ) { TRAP_DATA *pTrap; TRAP_DATA *pFirst; int *traptypes; char letter; bool done = FALSE; if ( ( letter = fread_letter( fp ) ) != '>' ) { bug("Load_traps: No Traps", 0); exit(1); } if ( !trap_list ) { trap_list = (TRAP_DATA *)alloc_perm( sizeof( TRAP_DATA )); pFirst = trap_list; } else { for( pFirst = trap_list; pFirst->next; pFirst = pFirst->next ); pFirst->next = (TRAP_DATA *)alloc_perm( sizeof( TRAP_DATA )); pFirst = pFirst->next; } pFirst->next = NULL; pFirst->next_here = NULL; if ( pObj ) { pObj->traps = pFirst; traptypes = &pObj->traptypes; } else if ( pRoom ) { pRoom->traps = pFirst; traptypes = &pRoom->traptypes; } else if ( pExit ) { pExit->traps = pFirst; traptypes = &pExit->traptypes; } else { bug("Load_traps: Nothing to load to!", 0); exit( 1 ); } pTrap = pFirst; while( !done ) { pTrap->type = flag_value( (pObj ? oprog_types : (pRoom ? rprog_types : eprog_types)), fread_word( fp ) ); switch( pTrap->type ) { case (pObj ? OBJ_TRAP_ERROR : (pRoom ? ROOM_TRAP_ERROR : EXIT_TRAP_ERROR)): case NO_FLAG: bug( "Load_traps: No flag found.", 0 ); exit( 1 ); default: pTrap->on_obj = pObj; pTrap->in_room = pRoom; pTrap->on_exit = pExit; *traptypes |= pTrap->type; pTrap->arglist = fread_string( fp ); fread_to_eol( fp ); pTrap->disarmable = fread_number( fp ); fread_to_eol( fp ); pTrap->comlist = fread_string( fp ); fread_to_eol( fp ); num_trap_progs++; switch ( letter = fread_letter( fp ) ) { case '>': pTrap->next = alloc_perm( sizeof( TRAP_DATA )); pTrap->next_here = pTrap->next; pTrap = pTrap->next; pTrap->next = NULL; pTrap->next_here = NULL; break; case '|': pTrap->next = NULL; pTrap->next_here = NULL; fread_to_eol( fp ); done = TRUE; break; default: bug( "Load_traps: bad TRAP", 0); break; } break; } } return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof( *pArea ) ); /* pArea->reset_first = NULL; * OLC-Removed pArea->reset_last = NULL; */ pArea->name = fread_string( fp ); pArea->recall = ROOM_VNUM_TEMPLE; pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 1; /* OLC */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->lvnum = 0; /* OLC */ pArea->uvnum = 0; /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->filename = str_dup( strArea ); /* OLC */ pArea->age = 15; pArea->nplayer = 0; pArea->def_color = 6; /* Angi - AT_CYAN */ /* if ( !area_first ) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); * OLC * } area_last = pArea; pArea->next = NULL;*/ area_sort(pArea); top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm( sizeof(*pArea) ); pArea->age = 15; pArea->nplayer = 0; pArea->filename = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->reset_sound = NULL; pArea->security = 1; pArea->lvnum = 0; pArea->uvnum = 0; pArea->llevel = 0; pArea->ulevel = 0; pArea->area_flags = 0; pArea->recall = ROOM_VNUM_TEMPLE; pArea->def_color = 6; /* Angi - AT_CYAN */ for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'L': if ( !str_cmp( word, "Levels" ) ) { pArea->llevel = fread_number( fp ); pArea->ulevel = fread_number( fp ); } break; case 'N': SKEY( "Name", pArea->name ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); SKEY( "Sounds", pArea->reset_sound ); break; case 'V': if ( !str_cmp( word, "VNUMs" ) ) { pArea->lvnum = fread_number( fp ); pArea->uvnum = fread_number( fp ); /* Set up the arena. */ if ( pArea->lvnum <= ROOM_ARENA_VNUM && pArea->uvnum >= ROOM_ARENA_VNUM ) arena.area = pArea; } break; case 'F': KEY( "Flags", pArea->area_flags, fread_number( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; /* if ( area_first == NULL ) area_first = pArea; if ( area_last != NULL ) area_last->next = pArea; area_last = pArea; pArea->next = NULL;*/ area_sort(pArea); top_area++; return; } break; case 'B': SKEY( "Builders", pArea->builders ); break; case 'C': KEY( "Color", pArea->def_color, fread_number( fp ) ); break; case 'R': KEY( "Recall", pArea->recall, fread_number( fp ) ); break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; return; } /* * Snarf a help section. */ void load_helps( FILE *fp ) { HELP_DATA *pHelp; for ( ; ; ) { pHelp = alloc_perm( sizeof( *pHelp ) ); /* pHelp->area = area_last ? area_last : NULL; not used Deck*/ /* OLC 1.1b */ pHelp->level = fread_number( fp ); pHelp->keyword = fread_string( fp ); if ( pHelp->keyword[0] == '$' ) break; pHelp->text = fread_string( fp ); if ( !str_cmp( pHelp->keyword, "greeting" ) ) help_greeting = pHelp->text; if ( !help_first ) help_first = pHelp; if ( help_last ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; top_help++; } return; } /* * Snarf a recall point. */ void load_recall( FILE *fp ) { AREA_DATA *pArea; char buf [ MAX_STRING_LENGTH ]; pArea = area_last; pArea->recall = fread_number( fp ); if ( pArea->recall < 1 ) { sprintf( buf, "Load_recall: %s invalid recall point", pArea->name ); bug( buf, 0 ); pArea->recall = ROOM_VNUM_TEMPLE; } return; } /* * Snarf a mob section. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; char letter; int num; if ( !area_last ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof( *pMobIndex ) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER( pMobIndex->long_descr[0] ); pMobIndex->description[0] = UPPER( pMobIndex->description[0] ); pMobIndex->act = fread_number( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_number( fp ); pMobIndex->affected_by2 = fread_number( fp ); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = fread_number( fp ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ pMobIndex->hitroll = fread_number( fp ); /* Unused */ pMobIndex->ac = fread_number( fp ); /* Unused */ pMobIndex->hitnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->hitsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->hitplus = fread_number( fp ); /* Unused */ pMobIndex->damnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->damsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->damplus = fread_number( fp ); /* Unused */ #ifndef NEW_MONEY pMobIndex->gold = fread_number( fp ); /* Unused */ /* gold */ fread_number( fp ); #else pMobIndex->money.gold = fread_number( fp ); pMobIndex->money.silver = fread_number( fp ); pMobIndex->money.copper = fread_number( fp ); #endif /* xp */ fread_number( fp ); /* Unused */ /* position */ fread_number( fp ); /* Unused */ /* start pos */ fread_number( fp ); /* Unused */ pMobIndex->sex = fread_number( fp ); pMobIndex->imm_flags = fread_number( fp ); pMobIndex->res_flags = fread_number( fp ); pMobIndex->vul_flags = fread_number( fp ); if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } letter = fread_letter( fp ); if ( letter == '>' ) { ungetc( letter, fp ); mprog_read_programs( fp, pMobIndex ); } else ungetc( letter,fp ); /* XORPHOX */ /* This stuff is already in there Xor.. *POKE* * Grumble.. now we hafta leave it here or it'll cause errors * Sheesh.. -- Altrag */ for ( ; ; ) /* only way so far */ { letter = fread_letter( fp ); if ( letter == 'F' ) { num = fread_number(fp); switch(num) { /* case 0:*/ /* affected_by2 */ /* pMobIndex->affected_by2 = fread_number(fp); break;*/ case 1: /* imm_flags */ pMobIndex->imm_flags = fread_number(fp); break; case 2: /* res_flags */ pMobIndex->res_flags = fread_number(fp); break; case 3: /* vul_flags */ pMobIndex->vul_flags = fread_number(fp); break; } } else { ungetc(letter, fp); break; } } /* END */ iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; /* top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob ;*/ /* OLC */ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE( 0, pMobIndex->level, MAX_LEVEL-1 )].number++; } return; } /* * Snarf an obj section. */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( !area_last ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char *value [ 4 ]; /* char *spell;*/ char letter; int vnum; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex=/*new_obj_index();*/alloc_perm(sizeof(*pObjIndex )); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER( pObjIndex->short_descr[0] ); pObjIndex->description[0] = UPPER( pObjIndex->description[0] ); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_number( fp ); pObjIndex->anti_class_flags = fread_number( fp ); pObjIndex->anti_race_flags = fread_number( fp ); pObjIndex->wear_flags = fread_number( fp ); pObjIndex->level = fread_number( fp ); value[0] = fread_string( fp ); value[1] = fread_string( fp ); value[2] = fread_string( fp ); value[3] = fread_string( fp ); pObjIndex->weight = fread_number( fp ); #ifdef NEW_MONEY pObjIndex->cost.gold = fread_number( fp ); pObjIndex->cost.silver = fread_number( fp ); pObjIndex->cost.copper = fread_number( fp ); #else pObjIndex->cost = fread_number( fp ); /* Obj cost */ fread_number( fp ); #endif /* Cost per day */ fread_number( fp ); /* Unused */ pObjIndex->ac_type = fread_number( fp ); pObjIndex->ac_vnum = fread_number( fp ); pObjIndex->ac_spell = fread_string( fp ); pObjIndex->ac_charge[0] = fread_number( fp ); pObjIndex->ac_charge[1] = fread_number( fp ); pObjIndex->join = fread_number( fp ); pObjIndex->sep_one = fread_number( fp ); pObjIndex->sep_two = fread_number( fp ); /* * Check here for the redundancy of invisible light sources - Kahn */ if ( pObjIndex->item_type == ITEM_LIGHT && IS_SET( pObjIndex->extra_flags, ITEM_INVIS ) ) { bug( "Vnum %d : light source with ITEM_INVIS set", vnum ); REMOVE_BIT( pObjIndex->extra_flags, ITEM_INVIS ); } if ( pObjIndex->item_type == ITEM_POTION ) SET_BIT( pObjIndex->extra_flags, ITEM_NO_LOCATE ); for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = new_affect();/*alloc_perm(sizeof( *paf ));*/ paf->type = -1; paf->level = pObjIndex->level; paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; /* top_affect++;*/ } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); /*alloc_perm(sizeof( *ed ));*/ ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; /* top_ed++;*/ } else { ungetc( letter, fp ); break; } } /* * Translate character strings *value[] into integers: sn's for * items with spells, or straight conversion for other items. * - Thelonius */ switch ( pObjIndex->item_type ) { default: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = atoi( value[3] ); break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = skill_lookup( value[1] ); pObjIndex->value[2] = skill_lookup( value[2] ); pObjIndex->value[3] = skill_lookup( value[3] ); break; case ITEM_PORTAL: pObjIndex->value[0] = atoi( value[0] ); break; case ITEM_STAFF: case ITEM_LENSE: case ITEM_WAND: pObjIndex->value[0] = atoi( value[0] ); pObjIndex->value[1] = atoi( value[1] ); pObjIndex->value[2] = atoi( value[2] ); pObjIndex->value[3] = skill_lookup( value[3] ); break; } if ( (letter = fread_letter( fp )) == '>' ) { ungetc( letter, fp ); load_traps( fp, pObjIndex, NULL, NULL ); /* bug ( "Trap on Object %d.", pObjIndex->vnum );*/ } else ungetc( letter, fp ); iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; /*top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;*/ /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; return; } /* * Snarf a reset section. Changed for OLC. */ void load_resets( FILE *fp ) { RESET_DATA *pReset; int iLastRoom = 0; int iLastObj = 0; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = new_reset_data(); /*alloc_perm( sizeof( *pReset ));*/ pReset->command = letter; /* if_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = ( letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( letter ) { default: bug( "Load_resets: bad command '%c'.", letter ); exit( 1 ); break; case 'M': get_mob_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastRoom = pReset->arg3; } break; case 'O': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = pReset->arg3; } break; case 'P': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastObj ) ) ) { new_reset( pRoomIndex, pReset ); } break; case 'G': case 'E': get_obj_index ( pReset->arg1 ); if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) ) { new_reset( pRoomIndex, pReset ); iLastObj = iLastRoom; } break; case 'D': pRoomIndex = get_room_index( pReset->arg1 ); if ( pReset->arg2 < 0 || pReset->arg2 > 5 || !pRoomIndex || !( pexit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pexit->rs_flags, EX_ISDOOR ) ) { bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 ); exit( 1 ); } switch ( pReset->arg3 ) /* OLC 1.1b */ { default: bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3); case 0: break; case 1: SET_BIT( pexit->rs_flags, EX_CLOSED ); break; case 2: SET_BIT( pexit->rs_flags, EX_CLOSED | EX_LOCKED ); break; } break; case 'R': if ( pReset->arg2 < 0 || pReset->arg2 > 6 ) /* Last Door. */ { bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 ); exit( 1 ); } if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) ) new_reset( pRoomIndex, pReset ); break; } } return; } /* * Snarf a room section. */ void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); /* Unused */ pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; char tLetter; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof( *pexit ) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); switch ( locks ) /* OLC exit_info to rs_flags. */ { case 1: pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->rs_flags = EX_ISDOOR | EX_BASHPROOF; break; case 4: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_BASHPROOF; break; case 5: pexit->rs_flags = EX_ISDOOR | EX_PASSPROOF; break; case 6: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_PASSPROOF; break; case 7: pexit->rs_flags = EX_ISDOOR | EX_BASHPROOF | EX_PASSPROOF; break; case 8: pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF | EX_BASHPROOF | EX_PASSPROOF; break; } if ( (tLetter = fread_letter( fp )) == '>' ) { ungetc( tLetter, fp ); load_traps( fp, NULL, NULL, pexit ); /* bug ( "Trap on exit in room %d.", pRoomIndex->vnum);*/ } else ungetc( tLetter, fp ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed ) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } if ( (letter = fread_letter( fp )) == '>' ) { ungetc( letter, fp ); load_traps( fp, NULL, pRoomIndex, NULL ); /* bug ( "Trap on room %d.", pRoomIndex->vnum );*/ } else ungetc( letter, fp ); iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; /* top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; */ /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /***************************************************************************** Name: new_load_rooms Purpose: Loads rooms without the anoying case sequence. ****************************************************************************/ /* OLC 1.1b */ void new_load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( !area_last ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; int vnum; int door; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof( *pRoomIndex ) ); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); /* Unused */ pRoomIndex->room_flags = fread_number( fp ); pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; pRoomIndex->rd = 0; for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'R' ) { char *word; ungetc( letter, fp ); word = fread_word( fp ); if ( !str_cmp( word, "Rd" ) ) { if ( pRoomIndex->rd != 0 ) bug( "New_load_rooms: rd already assigned for room #%d; updating.", pRoomIndex->vnum ); pRoomIndex->rd = fread_number( fp ); } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } continue; } if ( letter == 'S' || letter == 's' ) { if ( letter == 's' ) bug( "Load_rooms: vnum %d has lowercase 's'", vnum ); break; } if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; char tLetter; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum ); exit( 1 ); } pexit = alloc_perm( sizeof( *pexit )); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); locks = fread_number( fp ); pexit->exit_info = locks; pexit->rs_flags = locks; pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); if ( (tLetter = fread_letter( fp )) == '>' ) { ungetc( tLetter, fp ); load_traps( fp, NULL, NULL, pexit ); /*bug ( "Trap on exit in room %d.", pRoomIndex->vnum);*/ } else ungetc( tLetter, fp ); pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof( *ed )); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } if ( (letter = fread_letter( fp )) == '>' ) { ungetc( letter, fp ); load_traps( fp, NULL, pRoomIndex, NULL ); /*bug ( "Trap on room %d.", pRoomIndex->vnum );*/ } else ungetc( letter, fp ); iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; top_room++; /* top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; */ assign_area_vnum( vnum ); } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm( sizeof( *pShop ) ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( !shop_first ) shop_first = pShop; if ( shop_last ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } void load_clans( void ) { FILE *fp; CLAN_DATA *pClanIndex; char letter; if ( !( fp = fopen( CLAN_FILE, "r" ) ) ) return; fpArea = fp; strcpy(strArea, CLAN_FILE); for ( ; ; ) { int vnum; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_clans: # not found.", 0 ); continue; } vnum = fread_number( fp ); if ( vnum == 999 ) break; fBootDb = FALSE; if ( get_clan_index( vnum ) ) { bug( "Load_clans: vnum %d duplicated.", vnum ); break; } fBootDb = TRUE; pClanIndex = alloc_perm( sizeof( *pClanIndex )); pClanIndex->vnum = vnum; pClanIndex->bankaccount.gold = fread_number( fp ); pClanIndex->bankaccount.silver = fread_number( fp ); pClanIndex->bankaccount.copper = fread_number( fp ); pClanIndex->name = fread_string( fp ); pClanIndex->diety = fread_string( fp ); pClanIndex->description = fread_string( fp ); pClanIndex->champ = fread_string( fp ); pClanIndex->leader = fread_string( fp ); pClanIndex->first = fread_string( fp ); pClanIndex->second = fread_string( fp ); pClanIndex->ischamp = fread_number( fp ); pClanIndex->isleader = fread_number( fp ); pClanIndex->isfirst = fread_number( fp ); pClanIndex->issecond = fread_number( fp ); pClanIndex->recall = fread_number( fp ); pClanIndex->pkills = fread_number( fp ); pClanIndex->mkills = fread_number( fp ); pClanIndex->members = fread_number( fp ); pClanIndex->pdeaths = fread_number( fp ); pClanIndex->mdeaths = fread_number( fp ); pClanIndex->obj_vnum_1 = fread_number( fp ); pClanIndex->obj_vnum_2 = fread_number( fp ); pClanIndex->obj_vnum_3 = fread_number( fp ); pClanIndex->settings = fread_number( fp ); /* if ( !clan_first ) clan_first = pClanIndex; if ( clan_last ) { clan_last->next = pClanIndex; } clan_last = pClanIndex; pClanIndex->next = clan_index_data; clan_index_data = pClanIndex;*/ clan_sort(pClanIndex); top_clan++; } fclose ( fp ); return; } void social_sort( SOCIAL_DATA *pSocial ) { SOCIAL_DATA *fSocial; if ( !social_first ) { social_first = pSocial; social_last = pSocial; return; } if ( strncmp( pSocial->name, social_first->name, 256 ) > 0 ) { pSocial->next = social_first->next; social_first = pSocial; return; } for ( fSocial = social_first; fSocial; fSocial = fSocial->next ) { if ( ( strncmp( pSocial->name, fSocial->name, 256 ) < 0 ) ) { if ( fSocial != social_last ) { pSocial->next = fSocial->next; fSocial->next = pSocial; return; } } } social_last->next = pSocial; social_last = pSocial; pSocial->next = NULL; return; } /* Decklarean */ void load_socials( void ) { FILE *fp; SOCIAL_DATA *pSocialIndex; char letter; if ( !( fp = fopen( SOCIAL_FILE, "r" ) ) ) return; fpArea = fp; strcpy(strArea, SOCIAL_FILE); for ( ; ; ) { char* name; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_socials: # not found.", 0 ); continue; } name = fread_string( fp ); if ( !str_cmp( name, "END" ) ) break; /* fBootDb = TRUE; */ pSocialIndex = alloc_perm( sizeof( *pSocialIndex )); pSocialIndex->name = name; pSocialIndex->char_no_arg = fread_string( fp ); pSocialIndex->others_no_arg = fread_string( fp ); pSocialIndex->char_found = fread_string( fp ); pSocialIndex->others_found = fread_string( fp ); pSocialIndex->vict_found = fread_string( fp ); pSocialIndex->char_auto = fread_string( fp ); pSocialIndex->others_auto = fread_string( fp ); social_sort(pSocialIndex); top_social++; } fclose ( fp ); return; } /* * Snarf notes file. */ void load_notes( void ) { FILE *fp; NOTE_DATA *pnotelast; if ( !( fp = fopen( NOTE_FILE, "r" ) ) ) return; fpArea = fp; strcpy(strArea, NOTE_FILE); pnotelast = NULL; for ( ; ; ) { NOTE_DATA *pnote; char letter; do { letter = getc( fp ); if ( feof(fp) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); pnote = alloc_perm( sizeof( *pnote ) ); if ( str_cmp( fread_word( fp ), "sender" ) ) break; pnote->sender = fread_string( fp ); if ( str_cmp( fread_word( fp ), "date" ) ) break; pnote->date = fread_string( fp ); if ( str_cmp( fread_word( fp ), "stamp" ) ) break; pnote->date_stamp = fread_number( fp ); if ( str_cmp( fread_word( fp ), "to" ) ) break; pnote->to_list = fread_string( fp ); if ( str_cmp( fread_word( fp ), "subject" ) ) break; pnote->subject = fread_string( fp ); pnote->protected = FALSE; pnote->on_board = 0; { char letter; letter = fread_letter( fp ); ungetc( letter, fp ); if ( letter == 'P' && !str_cmp( fread_word( fp ), "protect" ) ) pnote->protected = fread_number( fp ); letter = fread_letter( fp ); ungetc( letter, fp ); if ( letter == 'B' && !str_cmp( fread_word( fp ), "board" ) ) pnote->on_board = fread_number( fp ); } if ( str_cmp( fread_word( fp ), "text" ) ) break; pnote->text = fread_string( fp ); if ( !note_list ) note_list = pnote; else pnotelast->next = pnote; pnotelast = pnote; } bug( "Load_notes: bad key word.", 0 ); fclose(fp); return; } void load_down_time( void ) { FILE *fp; down_time = str_dup ( "*" ); warning1 = str_dup ( "*" ); warning2 = str_dup ( "*" ); stype = 1; if ( !( fp = fopen( DOWN_TIME_FILE, "r" ) ) ) return; fpArea = fp; strcpy(strArea, DOWN_TIME_FILE); for ( ; ; ) { char *word; char letter; do { letter = getc( fp ); if ( feof( fp ) ) { fclose( fp ); return; } } while ( isspace( letter ) ); ungetc( letter, fp ); word = fread_word( fp ); if ( !str_cmp( word, "DOWNTIME" ) ) { free_string( down_time ); down_time = fread_string( fp ); } if ( !str_cmp( word, "WARNINGA" ) ) { free_string( warning1 ); warning1 = fread_string( fp ); } if ( !str_cmp( word, "WARNINGB" ) ) { free_string( warning2 ); warning2 = fread_string( fp ); } } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad or suspicious reverse exits. */ void fix_exits( void ) { EXIT_DATA *pexit; EXIT_DATA *pexit_rev; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; /* char buf [ MAX_STRING_LENGTH ];*/ extern const int rev_dir [ ]; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) ) { fexit = TRUE; if ( pexit->vnum <= 0 ) pexit->to_room = NULL; else pexit->to_room = get_room_index( pexit->vnum ); } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) && ( to_room = pexit->to_room ) && ( pexit_rev = to_room->exit[rev_dir[door]] ) && pexit_rev->to_room != pRoomIndex ) { /* commented out... too many sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], ( !pexit_rev->to_room ) ? 0 : pexit_rev->to_room->vnum ); bug( buf, 0 ); */ } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = area_first; pArea; pArea = pArea->next ) { CHAR_DATA *pch; if ( ++pArea->age < 3 ) continue; /* * Check for PC's. */ if ( pArea->nplayer > 0 && pArea->age == 15 - 1 ) { for ( pch = char_list; pch; pch = pch->next ) { if ( !IS_NPC( pch ) && IS_AWAKE( pch ) && pch->in_room && pch->in_room->area == pArea ) { if ( pArea->reset_sound == NULL ) send_to_char(AT_GREEN, "You shiver as a cold breeze blows through the room.\n\r", pch ); else if ( str_cmp( pArea->reset_sound, "none" ) ) { send_to_char(AT_GREEN, pArea->reset_sound, pch ); send_to_char(AT_GREEN, "\n\r", pch ); } } } } /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( pArea->nplayer == 0 || pArea->age >= 15 ) { ROOM_INDEX_DATA *bh_school, *rw_school; reset_area( pArea ); pArea->age = number_range( 0, 3 ); bh_school = get_room_index( ROOM_VNUM_SCHOOL ); rw_school = get_room_index( ROOM_VNUM_RW_SCHOOL ); if ( (bh_school && bh_school->area == pArea) || (rw_school && rw_school->area == pArea) ) pArea->age = 15 - 3; } } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; CHAR_DATA *pMob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if ( !pRoom ) return; pMob = NULL; last = FALSE; for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoom->exit[iExit] ) && !IS_SET( pExit->exit_info, EX_BASHED ) ) /* Skip Bashed. */ { pExit->exit_info = pExit->rs_flags; if ( ( pExit->to_room != NULL ) && ( ( pExit = pExit->to_room->exit[rev_dir[iExit]] ) ) ) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; switch ( pReset->command ) { default: sprintf(log_buf, "Reset_room: bad command %c in room %d.", pReset->command, pRoom->vnum ); bug( log_buf, 0 ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ) ) ) { sprintf(log_buf, "Reset_room: 'M': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } /* * Some hard coding. */ if ( ( pMobIndex->spec_fun == spec_lookup( "spec_cast_ghost" ) && ( weather_info.sunlight != SUN_DARK ) && !room_is_dark( pRoom ) ) ) continue; if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); /* * Some more hard coding. */ if ( room_is_dark( pRoom ) ) SET_BIT(pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoom->vnum - 1 ); if ( pRoomIndexPrev && IS_SET( pRoomIndexPrev->room_flags, ROOM_PET_SHOP ) ) SET_BIT( pMob->act, ACT_PET); } char_to_room( pMob, pRoom ); LastMob = pMob; level = URANGE( 0, pMob->level - 2, LEVEL_HERO ); last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { sprintf( log_buf, "Reset_room: 'O': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( !( pRoomIndex = get_room_index( pReset->arg3 ) ) ) { sprintf( log_buf, "Reset_room: 'O': bad vnum %d in room %d.", pReset->arg3, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( pRoom->area->nplayer > 0 || count_obj_list( pObjIndex, pRoom->contents ) > 0 ) break; pObj = create_object( pObjIndex, level); /* pObj->cost = 0;*/ obj_to_room( pObj, pRoom ); break; case 'P': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { sprintf( log_buf, "Reset_room: 'P': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { sprintf( log_buf, "Reset_room: 'P': bad vnum %d in room %d.", pReset->arg3, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( pRoom->area->nplayer > 0 || !( LastObj = get_obj_type( pObjToIndex ) ) || count_obj_list( pObjIndex, LastObj->contains ) > 0 ) break; pObj = create_object(pObjIndex,level); obj_to_obj( pObj, LastObj ); /* * Ensure that the container gets reset. OLC 1.1b */ if ( LastObj->item_type == ITEM_CONTAINER ) { LastObj->value[1] = LastObj->pIndexData->value[1]; } else { /* THIS SPACE INTENTIONALLY LEFT BLANK */ } break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ) ) ) { sprintf( log_buf, "Reset_room: 'E' or 'G': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( !last ) break; if ( !LastMob ) { sprintf( log_buf, "Reset_room: 'E' or 'G': null mob for vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); last = FALSE; break; } if ( LastMob->pIndexData->pShop ) /* Shop-keeper? */ { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_LENSE: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: if ( pReset->command == 'G' ) olevel = number_range( 5, 15 ); else olevel = number_fuzzy( level ); break; } pObj = create_object( pObjIndex, olevel ); if ( pReset->command == 'G' ) SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); } else { pObj = create_object( pObjIndex, level); } obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'D': break; case 'R': /* OLC 1.1b */ if ( !( pRoomIndex = get_room_index( pReset->arg1 ) ) ) { sprintf( log_buf, "Reset_room: 'R': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); bug( log_buf, 0 ); continue; } if ( pRoomIndex->area->builders[0] != '\0' ) continue; { EXIT_DATA *pExit; int d0; int d1; for ( d0 = 0; d0 < pReset->arg2; d0++ ) { d1 = number_range( d0, pReset->arg2 ); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; mobs_in_game++; if ( !pMobIndex ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } if ( !char_free ) { mob = alloc_perm( sizeof( *mob ) ); } else { mob = char_free; char_free = char_free->next; } clear_char( mob ); mob->pIndexData = pMobIndex; mob->name = str_dup( pMobIndex->player_name ); /* OLC */ mob->short_descr = str_dup( pMobIndex->short_descr ); /* OLC */ mob->long_descr = str_dup( pMobIndex->long_descr ); /* OLC */ mob->description = str_dup( pMobIndex->description ); /* OLC */ mob->spec_fun = pMobIndex->spec_fun; mob->prompt = str_dup( "<%hhp %mm %vmv> " ); mob->level = pMobIndex->level; mob->act = pMobIndex->act | ACT_IS_NPC; mob->affected_by = pMobIndex->affected_by; mob->affected_by2 = pMobIndex->affected_by2; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vul_flags = pMobIndex->vul_flags; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->armor = interpolate( mob->level, 100, -100 ); #ifdef NEW_MONEY mob->money.gold = pMobIndex->money.gold; mob->money.silver = pMobIndex->money.silver; mob->money.copper = pMobIndex->money.copper; #else mob->gold = pMobIndex->gold; #endif mob->perm_hit = pMobIndex->hitnodice + 1; mob->mod_hit = 0; mob->hit = MAX_HIT(mob); mob->combat_timer = 0; /* XOR */ mob->summon_timer = -1; /* XOR */ mob->start_align = (IS_EVIL(mob) ? 'E' : IS_GOOD(mob) ? 'G' : 'N'); /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA *parent, CHAR_DATA *clone) { AFFECT_DATA *paf; if ( parent == NULL || clone == NULL || !IS_NPC(parent)) return; mobs_in_game++; /* start fixing values */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->sex = parent->sex; clone->class[0] = parent->class[0]; clone->class[1] = -1; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->mod_hit = parent->mod_hit; clone->perm_hit = parent->perm_hit; clone->mana = parent->mana; clone->perm_mana = parent->perm_mana; clone->mod_mana = parent->mod_mana; clone->move = parent->move; clone->perm_move = parent->perm_move; clone->mod_move = parent->mod_move; #ifdef NEW_MONEY clone->money.gold = parent->money.gold; clone->money.silver = parent->money.silver; clone->money.copper = parent->money.copper; #else clone->gold = parent->gold; #endif clone->exp = parent->exp; clone->act = parent->act; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->spec_fun = parent->spec_fun; clone->armor = parent->armor; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone,paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; if ( !pObjIndex ) { bug( "Create_object: NULL pObjIndex.", 0 ); bug( "Replacing with dummy object.", 0 ); pObjIndex = get_obj_index( 1 ); /* exit( 1 ); */ } if ( !obj_free ) { obj = alloc_perm( sizeof( *obj ) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = pObjIndex->level; obj->wear_loc = -1; obj->name = str_dup( pObjIndex->name ); /* OLC */ obj->short_descr = str_dup( pObjIndex->short_descr ); /* OLC */ obj->description = str_dup( pObjIndex->description ); /* OLC */ obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->anti_race_flags = pObjIndex->anti_race_flags; obj->anti_class_flags = pObjIndex->anti_class_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->weight = pObjIndex->weight; #ifdef NEW_MONEY obj->cost.gold = pObjIndex->cost.gold; obj->cost.silver = pObjIndex->cost.silver; obj->cost.copper = pObjIndex->cost.copper; #else obj->cost = pObjIndex->cost; #endif obj->ac_type = pObjIndex->ac_type; obj->ac_vnum = pObjIndex->ac_vnum; obj->ac_spell = str_dup(pObjIndex->ac_spell); obj->ac_charge[0] = pObjIndex->ac_charge[0]; obj->ac_charge[1] = pObjIndex->ac_charge[1]; obj->deleted = FALSE; /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_BLOOD: case ITEM_VODOO: case ITEM_BERRY: case ITEM_NOTEBOARD: break; case ITEM_SCROLL: obj->value[0] = obj->value[0]; break; case ITEM_WAND: case ITEM_LENSE: case ITEM_STAFF: obj->value[0] = obj->value[0]; obj->value[1] = obj->value[1]; obj->value[2] = obj->value[1]; obj->value[3] = obj->value[3]; break; case ITEM_CORPSE_NPC: case ITEM_PORTAL: obj->value[0] = obj->value[0]; break; case ITEM_WEAPON: obj->value[1] = number_fuzzy( number_fuzzy( 1 * level / 4 + 2 ) ); obj->value[2] = number_fuzzy( number_fuzzy( 3 * level / 4 + 6 ) ); break; case ITEM_ARMOR: obj->value[0] = number_fuzzy( level / 4 + 2 ); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = obj->value[0]; break; case ITEM_MONEY: #ifdef NEW_MONEY obj->value[0] = obj->cost.gold; obj->value[1] = obj->cost.silver; obj->value[2] = obj->cost.copper; #else obj->value[0] = obj->cost; #endif break; } obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA *parent, OBJ_DATA *clone) { int i; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); if ( parent->pIndexData->vnum != OBJ_VNUM_LETTER ) { if ( parent->extra_descr ) { EXTRA_DESCR_DATA *ed; for( ed = parent->extra_descr; ed; ed = ed->next ) { clone->extra_descr->keyword = str_dup(parent->extra_descr->keyword); clone->extra_descr->description = str_dup(parent->extra_descr->description); clone->extra_descr = clone->extra_descr->next; } } } clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->anti_race_flags = parent->anti_race_flags; clone->anti_class_flags = parent->anti_class_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; #ifdef NEW_MONEY clone->cost.gold = parent->cost.gold; clone->cost.silver = parent->cost.silver; clone->cost.copper = parent->cost.copper; #else clone->cost = parent->cost; #endif clone->level = parent->level; clone->timer = parent->timer; for (i = 0; i < 3; i ++) clone->value[i] = parent->value[i]; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; int iclass; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->last_note = 0; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->level = 0; ch->practice = 21; ch->hit = 20; ch->perm_hit = 20; ch->mod_hit = 0; ch->mana = 100; ch->perm_mana = 100; ch->mod_mana = 0; ch->bp = 20; ch->perm_bp = 20; ch->mod_bp = 0; ch->move = 100; ch->perm_move = 100; ch->mod_move = 0; ch->leader = NULL; ch->master = NULL; ch->deleted = FALSE; ch->start_align = 'N'; for ( iclass = 0; iclass < MAX_CLASS; iclass++ ) ch->class[iclass] = -1; return; } /* * Free a character. */ void free_char( CHAR_DATA *ch ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; CHAR_DATA *PeT; if ( !IS_NPC(ch) && ch->in_room ) { for ( PeT = ch->in_room->people; PeT; PeT = PeT->next_in_room ) { if ( IS_NPC( PeT ) ) if( IS_SET( PeT->act, ACT_PET ) && PeT->master == ch ) { extract_char( PeT, TRUE ); break; } } } for ( obj = ch->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->deleted ) continue; extract_obj( obj ); } /*bug("obj",0);*/ for ( paf = ch->affected; paf; paf = paf->next ) { if ( paf->deleted ) continue; affect_remove( ch, paf ); } for ( paf = ch->affected2; paf; paf = paf->next ) { if ( paf->deleted ) continue; affect_remove2( ch, paf ); } /*bug("aff",0);*/ free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); free_string( ch->prompt ); /*bug("string",0);*/ if ( ch->pcdata ) { ALIAS_DATA *pAl; ALIAS_DATA *pAl_next; free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->bamfusee ); free_string( ch->pcdata->transto ); free_string( ch->pcdata->transfrom ); free_string( ch->pcdata->transvict ); free_string( ch->pcdata->slayusee ); free_string( ch->pcdata->slayroom ); free_string( ch->pcdata->slayvict ); free_string( ch->pcdata->afkchar ); free_string( ch->pcdata->title ); free_string( ch->pcdata->empowerments ); free_string( ch->pcdata->detractments ); free_string( ch->pcdata->plan ); free_string( ch->pcdata->email ); if ( ch->pcdata->lname ) free_string(ch->pcdata->lname); for ( obj = ch->pcdata->storage; obj; obj = obj_next ) { obj_next = obj->next_content; if ( obj->deleted ) continue; extract_obj( obj ); } for ( pAl = ch->pcdata->alias_list; pAl; pAl = pAl_next ) { pAl_next = pAl->next; /*free_string(pAl->old); free_string(pAl->new); free_mem(pAl, sizeof( *pAl )); */ free_alias( pAl ); } /*bug("alias",0);*/ /* ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata;*/ free_mem( ch->pcdata, sizeof( *ch->pcdata ) ); } if ( ch->pnote ) { free_string(ch->pnote->sender); free_string(ch->pnote->to_list); free_string(ch->pnote->text); free_string(ch->pnote->date); free_string(ch->pnote->subject); /* ch->pnote->next = note_free; note_free = ch->pnote;*/ free_mem( ch->pnote, sizeof( *ch->pnote ) ); } /*bug("pnote",0);*/ if ( ch->gspell ) end_gspell( ch ); /*bug("gspell",0);*/ /* ch->next = char_free; char_free = ch;*/ free_mem( ch, sizeof( *ch ) ); /*bug("end",0);*/ return; } /* * Get an extra description from a list. */ char *get_extra_descr( CHAR_DATA *ch, char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed; ed = ed->next ) { if ( is_name( ch, name, ed->keyword ) ) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); } return NULL; } CLAN_DATA *get_clan_index( int vnum ) { CLAN_DATA *pClanIndex; for ( pClanIndex = clan_first; pClanIndex; pClanIndex = pClanIndex->next ) { if ( pClanIndex->vnum == vnum ) return pClanIndex; } if ( fBootDb ) { bug( "Get_clan_index: bad clan %d.", vnum ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { c = getc( fp ); } while ( isspace( c ) ); if ( c == EOF ) { bug( "Fread_letter: EOF", 0 ); return '\0'; } return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { char c; int number; bool sign; do { c = getc( fp ); } while ( isspace( c ) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( c == EOF ) { bug( "Fread_number: EOF", 0 ); return 0; } if ( !isdigit( c ) ) { bug( "Fread_number: bad format.", 0 ); bug( " If bad object, check for missing '~' in value[] fields.", 0 ); return 0; } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char *plast; char c; plast = top_string + sizeof( char * ); if ( plast > &string_space [ MAX_STRING - MAX_STRING_LENGTH ] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { c = getc( fp ); } while ( isspace( c ) ); if ( ( *plast++ = c ) == '~' || c == EOF ) return &str_empty[0]; for ( ;; ) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch ( *plast = getc( fp ) ) { default: plast++; break; case EOF: bug( "Fread_string: EOF", 0 ); ungetc( '~', fp ); break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof( char * )]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof( char * ); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof( char * )] == pHash[0] && !strcmp( top_string+sizeof( char * )+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof( char * ); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof( char * ); } else { return str_dup( top_string + sizeof( char * ) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { c = getc( fp ); } while ( c != '\n' && c != '\r' && c != EOF ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word [ MAX_INPUT_LENGTH ]; char *pword; char cEnd; do { cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { *pword = getc( fp ); if ( *pword == EOF ) { bug( "Fread_word: EOF", 0 ); *pword = '\0'; return word; } if ( cEnd == ' ' ? isspace( *pword ) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bug( "Fread_word: word too long.", 0 ); word[MAX_INPUT_LENGTH-1] = '\0'; { char tc; for ( ; ; ) { tc = getc(fp); if ( (cEnd == ' ' ? isspace( tc ) : tc == cEnd) || tc == EOF ) break; } if ( cEnd == ' ' && tc != EOF ) ungetc( tc, fp ); } return word; } void *new_mem( int sMem, int isperm) { void *pMem; static bool Killit; static bool Already; isperm=0; if (!( pMem = calloc(1, sMem) ) || (((sAllocPerm * 10) / (1024*1024)) > 85 && !Killit)) { if ( !pMem ) { /* Not even enough mem to shutdown decently */ fprintf( stderr, "New_mem: NULL warning memory reboot.\n" ); fprintf( stderr, "Memory used: %d\n", sAllocPerm ); exit( 1 ); } if ( !Already ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: New_mem: Out of memory.\n", strtime ); fprintf( stderr, "Memory used: %d\n", sAllocPerm ); } if ( pMem && !Already ) { char time_buf[MAX_STRING_LENGTH]; char down_buf[MAX_STRING_LENGTH]; time_t ntime; extern bool sreset; Killit = TRUE; ntime = current_time + 1; /*First warning is 1 second from now*/ strcpy(time_buf, ctime(&ntime)); strcpy(down_buf, time_buf + 11); down_buf[8] = '\0'; free_string(warning1); warning1 = str_dup(down_buf); ntime = ntime + 60; /*Second warning at +61 seconds*/ strcpy(time_buf, ctime(&ntime)); strcpy(down_buf, time_buf + 11); down_buf[8] = '\0'; free_string(warning2); warning2 = str_dup(down_buf); ntime = ntime + 60; /*Reboot at +121 seconds*/ strcpy(time_buf, ctime(&ntime)); strcpy(down_buf, time_buf + 11); down_buf[8] = '\0'; free_string(down_time); down_time = str_dup(down_buf); stype = 0; /*Reboot not shutdown*/ sreset = FALSE; /*SSTime not settable now*/ /* end_of_game( );*/ } else { fprintf( stderr, "NULL memory reboot.\n" ); fprintf( stderr, "Memory used: %d\n", sAllocPerm ); exit( 1 ); /*No mem for anything. Straight reboot*/ } Already = TRUE; } sAllocPerm += sMem; nAllocPerm++; MemAllocated += sMem; return pMem; } void dispose( void *pMem, int sMem ) { if ( !pMem ) { bug( "Dispose: pMem is null.", 0 ); return; } free( pMem ); sAllocPerm -= sMem; nAllocPerm--; MemFreed += sMem; return; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { return new_mem( sMem, 0 ); } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { dispose( pMem, sMem ); return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { return new_mem(sMem, 1 ); } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); /* str_new =(char*)malloc( strlen(str) + 1 ); */ /* this is a hack so that we can track memory right all the memroy stuff needs to be switched back to an envy 1.0 most likely have to ask Altrag -Decklarean */ /* sAllocPerm += (strlen(str) + 1); nAllocPerm++; MemAllocated += (strlen(str) + 1); */ strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( !pstr || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem( pstr, strlen( pstr ) + 1 ); return; } /* This is a total mess, the new one is below it. -Decklarean void do_areas( CHAR_DATA *ch, char *argument ) { AREA_DATA *pArea1; AREA_DATA *pArea2; char buf [ MAX_STRING_LENGTH ]; int iArea = 0; int iAreaHalf; int num; if ( argument[0] != '\0' ) num = is_number( argument ) ? atoi( argument ) : 0; else num = 0; for ( pArea1 = area_first; pArea1; pArea1 = pArea1->next ) if ( !IS_SET( pArea1->area_flags, AREA_PROTOTYPE ) ) iArea++; iAreaHalf = ( iArea + 1 ) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; pArea2; pArea2 = pArea2->next ) { if ( !IS_SET( pArea2->area_flags, AREA_PROTOTYPE ) ) iArea++; if ( iArea >= iAreaHalf ) break; } for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { if ( num == 0 ) { sprintf( buf, "%-39s%-39s\n\r", pArea1->name, ( pArea2 ) ? pArea2->name : "" ); send_to_char( C_DEFAULT, buf, ch ); } else { if ( ( pArea1->llevel <= num ) && ( num <= pArea1->ulevel ) ) { sprintf( buf, "%-39s\n\r", pArea1->name ); send_to_char( C_DEFAULT, buf, ch ); } if ( ( pArea2->llevel <= num ) && ( num <= pArea2->ulevel ) ) { sprintf( buf, "%-39s\n\r", pArea2->name ); send_to_char( C_DEFAULT, buf, ch ); } } for ( pArea1 = pArea1->next; pArea1; pArea1 = pArea1->next ) if ( !IS_SET( pArea1->area_flags, AREA_PROTOTYPE ) ) break; if ( pArea2 ) for ( pArea2 = pArea2->next; pArea2; pArea2 = pArea2->next ) if ( !IS_SET( pArea2->area_flags, AREA_PROTOTYPE ) ) break; } return; } */ /* * New do_areas by Decklarean. */ void do_areas( CHAR_DATA *ch, char *argument ) { AREA_DATA *pArea; /* used to display areas */ char buf[MAX_STRING_LENGTH]; char buf1[MAX_STRING_LENGTH]; int col; char level[MAX_STRING_LENGTH]; int ilevel = 0; /* get level */ argument = one_argument( argument, level ); if ( level[0] != '\0' && is_number( level ) ) ilevel = atoi( level ); /* display the area files */ send_to_char( AT_BLUE, "\n\rTHE WORLD OF THE STORM\n\r", ch ); buf1[0] = '\0'; col = 0; for ( pArea = area_first; pArea; pArea = pArea->next ) { if ( !IS_SET( pArea->area_flags, AREA_PROTOTYPE ) && ( ilevel == 0 || ( ( pArea->llevel <= ilevel ) && ( pArea->ulevel >= ilevel ) ) ) ) { sprintf( buf, "&W%-8.8s &G%-18.18s &B%-10.10s", pArea->name, &pArea->name[9], &pArea->name[28] ); strcat( buf1, buf ); if ( ++col % 2 == 0 ) strcat( buf1, "\n\r" ); } } if ( col % 2 != 0 ) strcat( buf1, "\n\r" ); if ( col != 0 ) send_to_char( C_DEFAULT, buf1 , ch ); } void do_memory( CHAR_DATA *ch, char *argument ) { char buf [ MAX_STRING_LENGTH ]; if ( ch->level >= LEVEL_IMMORTAL ) { sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Mobs %5d(%d)\n\r", top_mob_index, mobs_in_game ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Objs %5d\n\r", top_obj_index ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "MobProgs %5d\n\r", num_mob_progs ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "TrapProgs %5d\n\r", num_trap_progs); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes. Max %7d bytes.\n\r", nAllocPerm, sAllocPerm, 10*1024*1024 ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "%3d%% of max used.\n\r", (sAllocPerm*10) / (1024*1024)); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "MemAllocated: %d MemFreed: %d Memory being used: %d\n\r", MemAllocated, MemFreed, MemAllocated-MemFreed ); send_to_char(C_DEFAULT, buf, ch ); sprintf( buf, "%3d%% of %d.\n\r", (((MemAllocated-MemFreed)*10)/(1024*1024)), (10*1024*1024)); send_to_char(C_DEFAULT, buf, ch ); return; } sprintf( buf, "Mem used: %d bytes of %d max.\n\r", sAllocPerm, 10*1024*1024 ); sprintf( buf + strlen(buf), "%3d%% of max used.\n\r", (sAllocPerm*10) / (1024*1024) ); send_to_char(C_DEFAULT, buf, ch ); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { if ( ( to = to - from + 1 ) <= 1 ) return from; return from+(number_mm() % to); } /* * Generate a percentile roll. */ int number_percent( void ) { return number_mm() % 100 + 1; } /* * Generate a random door. */ int number_door( void ) { return number_mm() % 6; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ( (int) current_time ) & ( ( 1 << 30 ) - 1 ); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = ( piState[iState-1] + piState[iState-2] ) & ( ( 1 << 30 ) - 1 ); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = ( piState[iState1] + piState[iState2] ) & ( ( 1 << 30 ) - 1 ); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_47 ) { return value_00 + level * ( value_47 - value_00 ) / 47; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Mixture of str_cmp and str_prefix. An astrisk (*) in astr will cause * the equivilant of str_prefix( (astr up to, but not including *), bstr ); * -- Alty */ bool str_cmp_ast( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( *astr == '*' ) return FALSE; if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( !astr ) { bug( "Str_prefix: null astr.", 0 ); return TRUE; } if ( !bstr ) { bug( "Str_prefix: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER( *astr ) != LOWER( *bstr ) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { char c0; int sstr1; int sstr2; int ichar; if ( ( c0 = LOWER( astr[0] ) ) == '\0' ) return FALSE; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER( bstr[ichar] ) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen( astr ); sstr2 = strlen( bstr ); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap [ MAX_STRING_LENGTH ]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = LOWER( str[i] ); strcap[i] = '\0'; strcap[0] = UPPER( strcap[0] ); return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC( ch ) || str[0] == '\0' ) return; fclose( fpReserve ); if ( !( fp = fopen( file, "a" ) ) ) { perror( file ); send_to_char(C_DEFAULT, "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Info channel.. -- Alty */ void info( const char *str, int param1, int param2 ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; strcpy(buf, "[&wINFO&B]&w: &C"); sprintf(buf+16, str, param1, param2); for ( d = descriptor_list; d; d = d->next ) { CHAR_DATA *ch = (d->original ? d->original : d->character); if ( d->connected == CON_PLAYING && !IS_SET(ch->deaf, CHANNEL_INFO) ) { send_to_char( AT_BLUE, buf, d->character ); send_to_char( C_DEFAULT, "\n\r", d->character ); } } } void arena_chann( const char *str, int param1, int param2 ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; strcpy(buf, "[&cARENA&W]&w: "); sprintf(buf+15, str, param1, param2); for ( d = descriptor_list; d; d = d->next ) { CHAR_DATA *ch = (d->original ? d->original : d->character); if ( d->connected == CON_PLAYING && !IS_SET(ch->deaf, CHANNEL_ARENA) ) { send_to_char( AT_WHITE, buf, d->character ); send_to_char( C_DEFAULT, "\n\r", d->character ); } } return; } void challenge( const char *str, int param1, int param2 ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; strcpy(buf, "[&cCHALLENGE&W]&w: "); sprintf(buf+19, str, param1, param2); for ( d = descriptor_list; d; d = d->next ) { CHAR_DATA *ch = (d->original ? d->original : d->character); if ( d->connected == CON_PLAYING && !IS_SET(ch->deaf, CHANNEL_CHALLENGE) ) { send_to_char( AT_WHITE, buf, d->character ); send_to_char( C_DEFAULT, "\n\r", d->character ); } } } /* * Reports a bug. */ void bug( const char *str, int param ) { FILE *fp; char buf [ MAX_STRING_LENGTH ]; if ( fpArea ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' && !feof(fpArea) ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf, CHANNEL_NONE, -1 ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen( buf ), str, param ); log_string( buf, 1 , -1 ); /* fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" );*/ return; } /* * Send logs to imms. * Added by Altrag. */ void logch( char *l_str, int l_type, int lvl ) { DESCRIPTOR_DATA *d; int level; char log_str[MAX_STRING_LENGTH]; switch ( l_type ) { default: strcpy( log_str, "Unknown: " ); level = L_CON; if ( lvl > level ) level = lvl; break; case 1: strcpy( log_str, "Coder: " ); level = 100000; break; case CHANNEL_LOG: strcpy( log_str, "Log: " ); level = L_DIR; if ( lvl > level ) level = lvl; break; case CHANNEL_BUILD: strcpy( log_str, "Build: " ); level = L_DIR; if ( lvl > level ) level = lvl; break; case CHANNEL_GOD: strcpy( log_str, "God: " ); level = L_CON; if ( lvl > level ) level = lvl; break; } strcat( log_str, l_str ); for ( d = descriptor_list; d; d = d->next ) { if ( d->connected != CON_PLAYING || IS_SET( d->character->deaf, l_type ) || get_trust( d->character ) < level || !IS_SET(d->character->wiznet,WIZ_OLDLOG) ) continue; send_to_char( AT_PURPLE, log_str, d->character ); /* * \n\r could have been added earlier, * but need to send a C_DEFAULT line anywayz * Altrag. */ send_to_char( C_DEFAULT, "\n\r", d->character ); } return; } /* * Writes a string to the log. */ void log_string( char *str, int l_type, int level ) { char *strtime; strtime = ctime( ¤t_time ); strtime[strlen( strtime )-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); /* * The Actual Implementation of the Log Channels. * Added by Altrag. */ if ( l_type != CHANNEL_NONE ) logch( str, l_type, level ); return; } char *wind_str( int str ) { int temp = 6; if ( str> 200 ) temp = 1; else if ( str > 150 ) temp = 2; else if ( str > 100 ) temp = 3; else if ( str > 50 ) temp = 4; else if ( str > 0 ) temp = 5; switch( temp ) { case 1: return "impossibly strongly"; case 2: return "very strongly"; case 3: return "strongly"; case 4: return "moderately strongly"; case 5: return "lightly"; default: return "wierdly"; } return ""; } void wind_update( AREA_DATA *pArea ) { /* extern const char * dir_wind[]; char buf[MAX_STRING_LENGTH]; int change = 0; int cdir = 0; int nwd = pArea->winddir; int nws = pArea->windstr; if ( number_percent() <= 50 ) { change = number_range(-50, 50); if ( number_bits(2) == 0 ) { if ( change + nws <= 70 ) { nws += change; } else { if ( number_percent() < 5 ) { if ( nws + change > 250 ) nws = 250; else nws += change; } } } else { if ( nws - change < 0 ) nws = 0; else nws -= change; } } if ( number_percent() < 20 ) { cdir = number_fuzzy(0); if ( ( nwd == 0 ) && ( cdir == -1 ) ) nwd = 3; else if ( ( nwd == 3 ) && ( cdir == 1 ) ) nwd = 0; else nwd += cdir; } if ( ( nws <= 0 ) && ( nws != pArea->windstr ) ) { send_to_area( pArea, "The wind dies down.\n\r" ); pArea->winddir = nwd; pArea->windstr = nws; return; } if ( ( nwd != pArea->winddir ) && ( nws != pArea->windstr ) ) { sprintf( buf, "The wind shifts directions and begins blowing %s from the %s.\n\r", wind_str( nws ), dir_name[rev_dir[nwd]] ); send_to_area( pArea, buf ); pArea->winddir = nwd; pArea->windstr = nws; return; } if ( ( nwd != pArea->winddir ) && ( nws == pArea->windstr ) ) { sprintf( buf, "The wind begins blowing from the %s at the same strength as before.\n\r", dir_name[rev_dir[nwd]] ); send_to_area( pArea, buf ); pArea->winddir = nwd; return; } if ( ( nwd == pArea->winddir ) && ( nws != pArea->windstr ) ) { sprintf( buf, "The wind begins blowing %s, still from the %s.\n\r", wind_str( nws ), dir_name[rev_dir[nwd]] ); send_to_area( pArea, buf ); pArea->windstr = nws; return; }*/ return; } /* void do_aload( CHAR_DATA *ch, char *argument ) { return; } */ /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } void area_sort( AREA_DATA *pArea ) { AREA_DATA *fArea; if ( !pArea ) { bug( "area_sort: NULL pArea", 0); /* MAJOR probs if you ever see this.. */ return; } area_last = pArea; if ( !area_first ) { area_first = pArea; return; } for ( fArea = area_first; fArea; fArea = fArea->next ) { if ( pArea->lvnum == fArea->lvnum || ( pArea->lvnum > fArea->lvnum && (!fArea->next || pArea->lvnum < fArea->next->lvnum) ) ) { pArea->next = fArea->next; fArea->next = pArea; return; } } pArea->next = area_first; area_first = pArea; return; } void clan_sort( CLAN_DATA *pClan ) { CLAN_DATA *fClan; if ( !clan_first ) { clan_first = pClan; return; } for ( fClan = clan_first; fClan; fClan = fClan->next ) { if ( pClan->vnum == fClan->vnum || ( pClan->vnum > fClan->vnum && (!fClan->next || pClan->vnum < fClan->next->vnum) ) ) { pClan->next = fClan->next; fClan->next = pClan; return; } } pClan->next = clan_first; clan_first = pClan; return; } BAN_DATA *ban_free; BAN_DATA *ban_list; void load_banlist( void ) { BAN_DATA *pban; FILE *fp; char type; char *banned; if ( !(fp=fopen( BAN_LIST, "r" )) ) return; fpArea = fp; strcpy(strArea, BAN_LIST); for ( ; ; ) { type = fread_letter( fp ); if ( type == '$' ) break; else if ( type != 'P' && type != 'T' && type != 'N' ) { log_string( "Unknown ban type, ignoring entry.", -1, -1 ); banned = fread_string( fp ); continue; } if ( !ban_free ) pban = alloc_perm( sizeof( *pban ) ); else { pban = ban_free; ban_free = ban_free->next; } pban->type = type; banned = fread_string( fp ); parse_ban( banned, pban ); pban->next = ban_list; ban_list = pban; } fclose(fp); return; } void parse_ban( char *argument, BAN_DATA *banned ) { char user [ MAX_INPUT_LENGTH ]; char name [ MAX_INPUT_LENGTH ]; char *ban, *is_at; bool found = FALSE; int u, n; is_at = strchr( argument, '@' ); if ( !is_at ) { banned->name = strdup( argument ); return; } u = n = 0; for ( ban = argument; *ban != '\0'; ban++ ) { if ( *ban == '@' ) found = TRUE; if ( *ban != '@' && !found ) { user[u] = *ban; u++; } else if ( *ban != '@' && found ) { name[n] = *ban; n++; } } if ( name[n] != '\0' ) name[n] = '\0'; if ( user[u] != '\0' ) user[u] = '\0'; banned->name = str_dup( name ); banned->user = str_dup( user ); return; } void load_player_list( void ) { FILE *fp; PLAYERLIST_DATA *pPlayerList; char buf[MAX_STRING_LENGTH]; struct stat statis; /* Check if we have a player list */ if ( !( fp = fopen( PLAYERLIST_FILE, "r" ) ) ) return; fpArea = fp; strcpy(strArea, PLAYERLIST_FILE); /* fBootDb = TRUE; */ /* Load the player list */ for ( ; ; ) { char* name; pPlayerList = alloc_perm( sizeof( PLAYERLIST_DATA )); pPlayerList->name = &str_empty[0]; pPlayerList->level = 0; pPlayerList->clan_name = NULL; /*&str_empty[0]; */ pPlayerList->clan_rank = 0; pPlayerList->guild_name = NULL; /*&str_empty[0];*/ pPlayerList->guild_rank = 0; /* Load a character */ for ( ; ; ) { name = fread_word( fp ); /* bug ( name, -1 ); */ /* Check if we are at the end of the player list */ if ( !str_cmp( name, "#END" ) ) { fclose( fp ); return; } else if ( !str_cmp( name, "End" ) ) break; else if ( !str_cmp( name, "Name" ) ) pPlayerList->name = fread_string( fp ); else if ( !str_cmp( name, "Lvl" ) ) pPlayerList->level = fread_number( fp ); else if ( !str_cmp( name, "Clan" ) ) pPlayerList->clan_name = fread_string( fp ); else if ( !str_cmp( name, "CRank" ) ) pPlayerList->clan_rank = fread_number( fp ); else if ( !str_cmp( name, "Guild" ) ) pPlayerList->guild_name = fread_string( fp ); else if ( !str_cmp( name, "GRank" ) ) pPlayerList->guild_rank = fread_number( fp ); } /* check if the player still exits */ sprintf( buf, "%s%c/%s.gz", PLAYER_DIR, LOWER(pPlayerList->name[0]), capitalize( pPlayerList->name ) ); if ( stat( buf, &statis ) ) { sprintf( buf, "%s%c/%s", PLAYER_DIR, LOWER(pPlayerList->name[0]), capitalize( pPlayerList->name ) ); if ( stat( buf, &statis ) ) continue; } if ( !playerlist ) { pPlayerList->next = NULL; playerlist = pPlayerList; } else { pPlayerList->next = playerlist; playerlist = pPlayerList; } } fclose(fp); } void save_player_list( ) { FILE *fp; PLAYERLIST_DATA *pPlayer; if ( ( fp = fopen( PLAYERLIST_FILE, "w" ) ) == NULL ) { bug( "Save_Playerlist: fopen", 0 ); perror( "playerlist.lst" ); } for ( pPlayer = playerlist; pPlayer; pPlayer = pPlayer->next ) { fprintf( fp, "Name %s~\n", pPlayer->name ); fprintf( fp, "Lvl %d\n" , pPlayer->level ); if (pPlayer->clan_name) fprintf( fp, "Clan %s~\n" , pPlayer->clan_name ); if (pPlayer->clan_rank) fprintf( fp, "CRank %d\n" , pPlayer->clan_rank ); if (pPlayer->guild_name) fprintf( fp, "Guild %s~\n", pPlayer->guild_name ); if (pPlayer->guild_rank) fprintf( fp, "GRank %d\n" , pPlayer->guild_rank ); fprintf( fp, "END\n" ); } fprintf( fp, "#END\n" ); fclose( fp ); } void delete_playerlist( char * name ) { PLAYERLIST_DATA * pPlayerList; PLAYERLIST_DATA * pPrevPlayerList; pPlayerList = playerlist; if (!str_cmp( name, playerlist->name ) ) { playerlist = playerlist->next; free_mem( pPlayerList, sizeof( *pPlayerList ) ); return; } for ( pPlayerList = playerlist->next, pPrevPlayerList = playerlist; pPlayerList; pPrevPlayerList = pPlayerList, pPlayerList = pPlayerList->next) { if (!str_cmp( name, pPlayerList->name ) ) { pPrevPlayerList->next = pPlayerList->next; free_mem( pPlayerList, sizeof( *pPlayerList ) ); return; } } } PLAYERLIST_DATA * name_in_playerlist( char *name ) { PLAYERLIST_DATA *pPlayer; for ( pPlayer = playerlist; pPlayer; pPlayer = pPlayer->next ) { if (!str_cmp( name, pPlayer->name ) ) return pPlayer; } return 0; } void update_playerlist( CHAR_DATA *ch ) { PLAYERLIST_DATA *pPlayer; if ( !(pPlayer = name_in_playerlist( ch->name ))) { add_playerlist(ch); return; } pPlayer->level = ch->level; free_string( pPlayer->clan_name ); if ( ch->clan ) pPlayer->clan_name = str_dup( (get_clan_index(ch->clan))->name ); else pPlayer->clan_name = NULL; /*&str_empty[0]; */ pPlayer->clan_rank = ch->clev; free_string( pPlayer->guild_name ); if ( ch->guild ) pPlayer->guild_name = str_dup( ch->guild->name ); else pPlayer->guild_name = NULL; /*&str_empty[0]; */ pPlayer->guild_rank = ch->guild_rank; } void add_playerlist(CHAR_DATA *ch) { PLAYERLIST_DATA *pPlayer; if ( (pPlayer = name_in_playerlist( ch->name ))) { update_playerlist(ch); return; } pPlayer = alloc_perm( sizeof( PLAYERLIST_DATA )); pPlayer->name = str_dup( ch->name ); pPlayer->level = ch->level; if ( ch->clan ) pPlayer->clan_name = str_dup((get_clan_index(ch->clan))->name ); else pPlayer->clan_name = NULL; /*&str_empty[0]; */ pPlayer->clan_rank = ch->clev; if ( ch->guild ) pPlayer->guild_name = str_dup( ch->guild->name ); else pPlayer->guild_name = NULL; /*&str_empty[0]; */ pPlayer->guild_rank = ch->guild_rank; if ( !playerlist ) { pPlayer->next = NULL; playerlist = pPlayer; } else { pPlayer->next = playerlist; playerlist = pPlayer; } } /* Angi -- Newbie help */ void newbie_sort( NEWBIE_DATA *pNewbie ) { NEWBIE_DATA *fNewbie; if ( !newbie_first ) { newbie_first = pNewbie; newbie_last = pNewbie; return; } if ( strncmp( pNewbie->keyword, newbie_first->keyword, 256 ) > 0 ) { pNewbie->next = newbie_first->next; newbie_first = pNewbie; return; } for ( fNewbie = newbie_first; fNewbie; fNewbie = fNewbie->next ) { if ( ( strncmp( pNewbie->keyword, fNewbie->keyword, 256 ) < 0 ) ) { if ( fNewbie != newbie_last ) { pNewbie->next = fNewbie->next; fNewbie->next = pNewbie; return; } } } newbie_last->next = pNewbie; newbie_last = pNewbie; pNewbie->next = NULL; return; } void load_newbie( void ) { FILE *fp; NEWBIE_DATA *pNewbieIndex; char letter; if ( !( fp = fopen( NEWBIE_FILE, "r" ) ) ) return; fpArea = fp; strcpy(strArea, NEWBIE_FILE); for ( ; ; ) { char* keyword; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_newbie: # not found.", 0 ); continue; } keyword = fread_string( fp ); if ( !str_cmp( keyword, "END" ) ) break; pNewbieIndex = alloc_perm( sizeof( *pNewbieIndex )); pNewbieIndex->keyword = keyword; pNewbieIndex->answer1 = fread_string( fp ); pNewbieIndex->answer2 = fread_string( fp ); newbie_sort(pNewbieIndex); top_newbie++; } fclose ( fp ); return; } /* Decklarean */ void race_sort( RACE_DATA *pRace ) { RACE_DATA *fRace; if ( !first_race ) { first_race = pRace; return; } for ( fRace = first_race; fRace; fRace = fRace->next ) { if ( pRace->vnum == fRace->vnum || ( pRace->vnum > fRace->vnum && ( !fRace->next || pRace->vnum < fRace->next->vnum ) ) ) { pRace->next = fRace->next; fRace->next = pRace; return; } } pRace->next = first_race; first_race = pRace; return; } void load_race( void ) { FILE *fp; RACE_DATA *pRace; /* Check if we have a race list. */ if ( !( fp = fopen( RACE_FILE, "r" ) ) ) return; fpArea = fp; strcpy(strArea, RACE_FILE); /* Load the race list */ for ( ; ; ) { char* name; pRace = new_race_data( ); /* Load a character */ for ( ; ; ) { name = fread_word( fp ); /* Check if we are at the end of the race list */ if ( !str_cmp( name, "#END" ) ) { fclose( fp ); return; } else if ( !str_cmp( name, "End" ) ) break; else if ( !str_cmp( name, "VNum" ) ) pRace->vnum = fread_number( fp ); else if ( !str_cmp( name, "Race_Full" ) ) pRace->race_full = fread_string( fp ); else if ( !str_cmp( name, "Race_Name" ) ) pRace->race_name = fread_string( fp ); else if ( !str_cmp( name, "MStr" ) ) pRace->mstr = fread_number( fp ); else if ( !str_cmp( name, "MInt" ) ) pRace->mint = fread_number( fp ); else if ( !str_cmp( name, "MWis" ) ) pRace->mwis = fread_number( fp ); else if ( !str_cmp( name, "MDex" ) ) pRace->mdex = fread_number( fp ); else if ( !str_cmp( name, "MCon" ) ) pRace->mcon = fread_number( fp ); } race_sort( pRace ); } fclose(fp); } RACE_DATA *get_race_data( int vnum ) { RACE_DATA *pRace; for ( pRace = first_race; pRace; pRace = pRace->next ) { if ( pRace->vnum == vnum ) return pRace; } if ( fBootDb ) { bug( "Get_race_data: bad race %d.", vnum ); } return NULL; }