EotS/
EotS/area/
EotS/player/
EotS/src/
#HELPS

-1 ANSI COLOR COLORS~
Ansi colors can be changed within anything now, to change them, put
&# in any string. # being the letter of the color you wish to change to.
For example, &&rred would come out &rred&w.

The current letters for &Rc&Bo&Wl&Go&Pr&Ys&w are:
&&r &rdarkred   &w&&R &Rbrightred  &w&&g &gdarkgreen  &w&&G &Gbrightgreen &w
&&b &bdarkblue  &w&&B &Blightblue  &w&&C &Clightcyan  &w&&W &Wwhite       &w
&&Y &Yyellow    &w&&O &Oorange     &w&&p &pdarkpurple &w&&P &Plightpurple &w
&&c &cdarkcyan  &w&&w lightgrey  &&z &zdarkgrey   &w&&&& an ampersand (&&)
~

-1 OLC~
&RSyntax: &wAEDIT [create/reset]            &W- Area Creation and Repoping
   	  &wREDIT [create/reset] [vnum]     &W- Room Creation and Editing
	  &wOEDIT [create] <vnum>           &W- Object Creation and Editing
	  &wMEDIT [create] <vnum>           &W- Mobile Creation and Editing
	  &wASAVE <world/area/changed/list> &W- Save Editing to Disk
	  &wALIST                           &W- Listing of Areas
	  &wRESET See Help Resets           &W- Set Game Resets

&RDefinition: &w[optional]  <required>

&WThe above commands are used to expand the game world.  The original code it is based
on was written by Surreality and installed in The Isles by Locke.  It was then
converted to work with Envy by Jason Dinkel.

Inside an editor, typing COMMANDS lists working commands and ? gives help. AEDIT and 
REDIT default to the current area or room. EDIT ROOM RESET resets the current room.
Most commands with n arguments display syntax.

See also help: &RAEDIT REDIT MEDIT OEDIT
~

101 AUTHORIZE AUTH~
&RSyntax: &wauth playername yes/no
	  &wauth playername y/n
	  &wauth playername message ( to deny   )
	  &wauth playername deny    ( to deny   )
	  &wauth playername         ( to accept )

&WExamples:
      auth fred      
      auth fred yes  
      auth fred Please choose a more medieval name.

All new players must be authorized by an immortal.  To be notified when a new player 
logs on, be sure to have &Rwiznet newbies&W option on.  See HELP WIZNET for more
information.

~
0 ASTAT~
&RSyntax: &wastat
	&wastat vnum
	&wastat playername/mobname

&WThis command gives you area information of the requested area. Typing astat by
itself will give you information on the area you are currently in, typing astat
vnum will give you information on the area that particular vnum is in, and typing
astat playername/mobname will give you area information in the area that person/mob
is in.

~
0 ALIST~
&RSyntax: &walist

&WThis command gives you a listing of all the areas along with their
vnum assignments and the builder(s) assigned to editing them.
~

0 AEDIT~
&RSyntax: &waedit          ( Enters the editor for the current area  )
          &waedit <vnum>   ( Enters the editor for the selected area )

&WThe follow commands are available from within the AEDITOR:

&wage <number>        &W- set the age of the area
&wbuilder <player>    &W- toggle that builder's access
&wcommands            &W- prints a list of possible commands
&wcreate              &W- create a brand new area and switch to it
&wdone                &W- exits the area editor and returns to normal play
&wfilename <filename> &W- change the file name for the area. '.are' is appended.
&wname <name>         &W- change the 'AREAS' name of this area
&wrecall <room vnum>  &W- set the room to recall to
&wreset               &W- resets the current area
&wsecurity <rating>   &W- set the security rating for this area
&wshow                &W- hitting return, or 'show' shows the area stats
&wvnum <lower> <upper>&W- set the lower and upper vnum's
&wlvnum <lower>       &W- set the lower vnum
&wuvnum <upper>       &W- set the upper vnum
&w<flags>             &W- area flags, type ? AREA for a list
~

0 REDIT~
&RSyntax: &wredit	( Enters the editor for the current room )

&WThe following commands are available from within the REDITOR:

&wcommands            &W- prints a list of possible commands
&wcreate <vnum>       &W- creates a room with a certain vnum
&wdesc                &W- edit description of room
&wdone                &W- exists the room editor and returns to normal play
&wed                  &W- type this command for additonal extra-description help
&wformat              &W- format(word-wrap) the room description
&wname <room title>   &W- changes the room title
&wshow                &W- hitting return, or 'show' shows the room stats
&woshow <vnum>        &W- shows an object with given vnum
&wolist               &W- lists objects in this area.
&wmshow <vnum>        &W- shows a mobile with given vnum
&wmlist               &W- lists mobiles in this area.
&w<room-flags>        &W- room attributes, type ? ROOM for a list
&w<sector>            &W- terrain of room, type ? SECTOR for a list
&w<direction>         &W- see help EXIT, or type <dir> ?
&wwalk <direction>    &W- use the walk command to move in a direction
~

0 EXIT~
&RSyntax: &w<dir> <command> <argument(s)>

&WFor exits, type the direction (north/s/e/w) followed by:

&wdig <vnum>         &W- creates the room and makes a two way link
&wlink <room vnum>   &W- make a two way link
&wroom <room vnum>   &W- make a one way link (use with caution)
&wkey <object vnum>  &W- makes specified object the vnum of the key required
&wname <door name>   &W- makes the door's name/keywords = to the given name
&wdesc               &W- edit the description of the exit
&wremove <arg>       &W- used to remove keys, names, and descriptions
&wdelete             &W- delete this exit
&w<exit-flags>       &W- type ? EXIT for a list(door, locked etc.)

&WThe exit flags are presented in the following manner.  The capitalized
flags are ones not included in the reset info.  i.e. closed is due to
a player closing the door and not due to the door being set to be closed.

-South to [ 3744] Key: [   -1] Exit flags: [door CLOSED pickproof]

~
0 OEDIT~
&RSyntax: &woedit <vnum>    ( Enters the editor for the selected object )

&WThe following commands are available from within the OEDITOR:

&waddaffect             &W- applies an affect to an object, no args for help
&wdelaffect             &W- removes an affect to an object, no args for help
&wcommands              &W- prints a list of possible commands
&wcost <currency><amt>  &W- sets the cost value of the object
&wcreate <vnum>         &W- creates object with specified vnum
&wdone                  &W- exits the object editor and returns to normal play
&wed                    &W- type this for info on adding/editing extended descripts
&wlong                  &W- edit long description (the one in the room)
&wname <keywords>       &W- sets the keywords on an object
&wshort <desc>          &W- sets the 'name' of an object (a sword, a fish etc)
&wshow                  &W- hitting return, or 'show' shows the object stats
&wv0 <num>              &W- sets the value '0' on the object
&wv1 <num>              &W- sets the value '1' on the object
&wv2 <num>              &W- sets the value '2' on the object
&wv3 <num>              &W- sets the value '3' on the object
&wweight <num>          &W- sets the weight of the object
&w<obj-type>            &W- type of object, type ? TYPE for a list
&w<extra-flags>         &W- attributes of object, type ? EXTRA for a list
&w<wear-flags>          &W- where object is worn, type ? WEAR for a list
~

0 MEDIT~
&RSyntax: &wmedit <vnum>    ( Enters the editor for the selected mobile )

&WThe following commands are available from within the OEDITOR:

&walignment <value>   &W- set the mobile's alignment
&wcommands            &W- prints a list of possible commands
&wcreate <vnum>       &W- creates mobile with specified vnum
&wdesc                &W- edit the mobile's description (when looked at)
&wdone                &W- exits the mobile editor and returns to normal play
&wlevel <level>       &W- set the mobile's level
&wgold <amt>	      &W- set the mobile's gold amount
&wsilver <amt> 	      &W- set the mobile's silver amount
&wcopper <amt>        &W- set the mobile's copper amount
&wlong                &W- edit long description (the one in the room)
&wname <keywords>     &W- sets the keywords on an mobile
&wshop                &W- type this command for further information
&wshort <desc>        &W- sets the 'name' of an mobile (a sword, a fish etc)
&wshow                &W- hitting return, or 'show' shows the mobile stats
&wspec                &W- sets a mobiles spec proc, type ? SPEC for a list
&w<sex>               &W- set the mobile's sex, type ? SEX for a list
&w<act>               &W- mobiles actions, type ? ACT for a list
&w<affected-by>       &W- mobile affects, type ? AFFECT for a list
~

0 RESETS~
&RSyntax: &wRESET <number> OBJ <vnum> <location on body>    - equips last mobile
        RESET <number> OBJ <vnum> inside <obj vnum>     - store in container
        RESET <number> OBJ <vnum> room                  - store in room
        RESET <number> MOB <vnum> [<max #>]             - load a mobile
        RESET <number> DELETE                           - delete a reset

&WRESET alone will display the resets in the current room.  The <number> will
be displayed with this list.  Typing ? WEAR-LOC will list possible locations
that an object can be loaded to.  The [<max #>] is the maximum number of
mobiles allowed in this room and will default to 1 if no number is entered.

For resets to be successful make sure that you add them in a logical order.
For example, if you are equipping a mobile, don't load a container in the 
room and fill it with some objects and then continue equipping the mobile.
It is likely that resets will backfire if they are not carefully entered.

If you wish to reset the room then use EDIT ROOM RESET.  
~

0 ITEM_LIGHT~
.   value 0    unused
   value 1    unused
   value 2    hours of light available, 0 is dead, -1 is infinite            
   value 3    unused
~

0 ITEM_STAFF_WAND~
.   value 0    level
   value 1    max charges
   value 2    current charges
   value 3    spell name

An up-to-date list of spells can be obtained by typing:
? SPELLS [ignore/attack/defend/self/object/all]
~

0 ITEM_SCROLL_POTION_PILL~
.   value 0    level
   value 1    spell name 1
   value 2    spell name 2
   value 3    spell name 3

An up-to-date list of spells can be obtained by typing:
? SPELLS [ignore/attack/defend/self/object/all]
~

0 ITEM_WEAPON~
.   value 0    unused
   value 1    unused (formerly min damage)
   value 2    unused (formerly max damage)
   value 3    weapon type: hit, slice, stab, slash, whip, claw, blast,
                           pound, crush, grep, bite, pierce, suction, chop

An up-to-date list of weapon types can be obtained by typing
? WEAPON
~

0 ITEM_CONTAINER~
.   value 0    weight capacity
   value 1    flags: closeable, pickproof, closed, locked            
   value 2    key vnum
   value 3    unused

An up-to-date list of flags can be obtained by typing
? CONTAINER
~

0 ITEM_DRINK~
.   value0    capacity
   value1    current quantity
   value2    liquid type: water, beer, wine, ale, dark-ale, whisky, lemonade,
                          firebreather, local-specialty, slime-mold-juice,
                          milk, tea, coffee, blood, salt-water, cola
   value3    poisoned?

An up-to-date list of liquids can be obtained by typing
? LIQUID
~

0 ITEM_FOOD~
.   value 0    hours of food value
   value 1    unused
   value 2    unused
   value 3    poisoned?
~

0 ITEM_MONEY~
.   value 0    gold
   value 1    silver
   value 2    copper
   value 3    unused
~

0 $~

#$