#AREADATA Name { 20-40} Myrkwood Swamp Midnight~ Levels 20 40 Builders Isabo~ VNUMs 7700 7799 Security 1 Recall 25001 Flags 0 Sounds &gThe reeds around you rustle as an unseen creature passes by.~ End #MOBILES #7700 lizardman lizard man humanoid~ a lizardman~ A large humanoid lizard grins over at you before attacking! ~ A large lizardman with motley colored green and black scales and glowing red eyes hisses softly to himself. His long forked tongue flicks from his mouth as he grins in anticipation of the kill.... You! ~ 97 512 0 10 S 30 0 0 1500d0+0 0d0+0 0 20 0 0 0 0 1 131072 0 0 #7701 kracken tentacle squid~ the kracken~ A long tentacle snakes up from the water to strangle you! ~ Kracken are legendary sea and swamp monsters. They attack with their large tentacles and pull ships and other victims down to their watery deaths. Those that have seen an entire kracken and lived have reported that they are giant squids. You hope to escape from this one before it makes you into supper. ~ 97 512 0 10 S 35 0 0 2000d0+0 0d0+0 0 25 0 0 0 0 0 131072 0 0 #7702 rat swamp swamprat~ a swamp rat~ A large, hungry-looking rat snaps its sharp teeth at you. ~ This dog-sized creature looks literally like a drowned rat. Dull, wet black hair bristles and its whiskers twitch as it looks at you and tries to take a bite out of your leg! Its beady little eyes glitter as it tries to take you on. ~ 97 512 0 -100 S 25 0 0 1050d0+0 0d0+0 0 0 70 0 0 0 0 131072 0 0 >death_prog 100~ mpoload 7713 ~ | #7703 alligator jaws~ an alligator~ A large set of jaws lunges at you and tries to take off your head! ~ An armor plated reptile with a broad snout and large, razor sharp teeth poking out from its closed mouth, you wonder if the stories you heard of this creature are true. Whether or not it's a distant relative to the dragons, those powerful jaws could snap you in half if you're not careful! ~ 97 512 0 0 S 30 0 0 1500d0+0 0d0+0 0 20 0 0 0 0 0 131072 0 0 #7704 leech giant worm~ a giant leech~ A giant leech is here trying to suck the life from you. ~ All the leeches you have ever seen before are the small ones that doctors use to suck out the bad blood from their patients. This one, however, is almost half again your size and is trying to attach itself to your body and feast upon your blood. ~ 97 512 0 -100 S 25 0 0 1050d0+0 0d0+0 0 0 150 0 0 0 0 131072 0 0 >greet_prog 100~ emote makes strange sucking noises as it slithers towards $n. ~ | #7705 eel~ an eel~ An eel snakes between your legs and attempts to bite you! ~ Long, slim and snakelike, this fish is a dangerous one, indeed! It has two rows of tiny, sharp teeth that it uses to take a bite into your leg. You once heard that these creatures are venomous, and you don't think you want to test that theory now. ~ 97 512 0 0 S 20 0 0 600d0+0 0d0+0 0 0 100 0 0 0 0 131072 0 0 #7706 ooze swamp swamp-ooze~ the swamp ooze~ An oozy swamp thing tries to smother you with its slimy body! ~ You stare hard at this creature trying to make out exactly what it is, but all you can see is that it's somehow a huge ball of intelligent slime that looks like it wants to get a bit too friendly with you. ~ 229 512 0 -200 S 40 0 0 2500d0+0 0d0+0 0 35 0 0 0 0 0 131072 0 0 >fight_prog 20~ ,spits out a blast of slime. mpechoat $n The slime is headed for your eyes! c 'blindness' $n ~ | #7707 toad giant~ a giant toad~ A giant toad leaps from the waters and attacks you! ~ This warty amphibian leaps from the water with its powerful hind legs in your direction, its large mouth open and its sticky tongue ready to entangle you. You wonder what in the swamps could have cause the creatures in here to have grown so much! ~ 97 512 0 0 S 25 0 0 1050d0+0 0d0+0 0 0 150 0 0 0 0 131072 0 0 #7708 will-o-wisp wisp lights tiny~ will-o-wisp~ Tiny lights seem to be dancing at the edge of your vision. ~ You have a hard time looking at the wisp, but what glimpses you do catch are of a tiny blue sphere that wanders about endlessly. Legends say that these tiny creatures lead lost adventurers about to their deaths. ~ 65 524800 0 100 S 20 0 0 600d0+0 0d0+0 0 0 100 0 0 0 0 0 0 0 #7709 dragon black baby miniature~ the baby &zblack dragon~ A miniature &zblack dragon&P looks angrily at you for intruding and attacks! ~ Originally from dragon valley, this baby dragon wandered off one day and got lost in these swamps. She found herself a small hole and has made her home in it. The swamps don't seem to have harmed her smooth, ebony black skin or amethyst eyes in any way. As a matter of fact, her teeth and claws seem to be extra sharp too! ~ 1572963 640 0 -100 S 40 0 0 2000d0+0 0d0+0 0 35 0 0 0 0 2 1 0 0 #7710 vapor eldritch~ an eldritch vapor~ An eldritch vapor slinks up from the swamp to attack you! ~ Eldritch vapors dwell in cemetaries, bogs and swamps where fog can hide their evershifting forms. Gleeful and mischievous, they enjoy snatching away the posessions of those foolish enough to wander into their realm. Perhaps you should kill it now before it decides to snatch away your entire person to the netherworld! ~ 101 1573376 0 -200 S 35 0 0 2000d0+0 0d0+0 0 25 0 0 0 0 0 131072 0 0 #7711 slimy worm~ &wA worm~ &zA black slimy worm slithers around here. ~ A freak of nature is before you. Blackened slimy skin on a ten foot body... The sight is quite sickening. ~ 195 0 16 0 S 25 0 0 1050d0+0 0d0+0 0 0 150 0 0 0 0 0 0 0 >hitprcnt_prog 40~ say No no! I can't die!! mptrans $n 7700 ~ | #7712 mud piranha~ A mud piranha~ &wA vicious looking piranha swims towards you. ~ &wIt's silver skin and sharp teeth they can kill and eat the flesh of a cow in seconds. Especially this one which is over ten feet long. It's eyes glow of some strange magic. The thing about this piranha is that it is pretty flat and can live in shallow waters. It can even slither around like a snake. But cannot live outside of the water for TOO long. ~ 97 66 65552 -200 S 40 0 0 2500d0+0 0d0+0 0 35 0 0 0 0 0 2 0 0 >death_prog 100~ ,flaps its tail one last time. mpoload 7715 ~ >fight_prog 30~ mpecho The piranha scares you by growling like a wolf! bite $n cackle ~ | #7713 troll servant~ &OThe troll servant&w~ &wA troll servant wanders the forest as lost as you. ~ The poor troll walking around, is quite a harmless troll. Always beaten around by other trolls it has run away only to get lost in the swamp. It has been walking around for days and is quite exhasted. ~ 193 134217920 16 200 S 40 0 0 2000d0+0 0d0+0 0 35 0 0 0 0 0 2 0 0 >fight_prog 30~ say I don't need this nonsense! Leave me BE! bite $n ~ | #0 #OBJECTS #7700 cuirass leather~ a leather cuirass~ A leather cuirass lies here on the ground.~ ~ 9 0 0 0 9 30 0~ 0~ 0~ 0~ 5 0 10 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -30 A 5 1 #7701 boots alligator skin hide~ alligator skin boots~ A pair of boots made from alligator hide have been left here.~ ~ 9 0 0 0 65 30 0~ 0~ 0~ 0~ 4 0 15 0 0 0 0 reserved~ 0 0 0 0 0 A 12 20 A 110 -1 #7702 sphere glowing blue~ a glowing &Bblue sphere~ A small, glowing blue sphere is floating here.~ ~ 1 513 0 0 1 20 0~ 0~ -1~ 0~ 1 0 0 100 0 5 0 fly~ 25 25 0 0 0 A 13 20 A 4 1 #7703 axe hand hand-axe~ a hand axe~ A large hand axe is lying here among the weeds.~ ~ 5 640 0 0 8193 30 0~ 5~ 30~ 13~ 5 0 10 0 0 0 0 reserved~ 0 0 0 0 0 A 18 25 A 19 25 #7704 anklets amber~ &Oamber anklets~ A small amber ankle bracelet is lying here forgotten.~ ~ 9 536870912 0 0 1048577 35 0~ 0~ 0~ 0~ 4 0 10 0 0 5 0 shield~ 5 5 0 0 0 A 2 1 A 17 -35 #7705 talon black~ a &zblack talon~ A wicked looking talon is lying on the ground here.~ ~ 5 67109636 0 0 8193 40 0~ 10~ 40~ 11~ 4 0 15 0 0 0 0 reserved~ 0 0 0 0 0 A 19 15 A 26 10 A 18 65 #7706 shield amber~ an &Oamber shield~ A shield made of purest amber is lying here on the ground.~ ~ 9 0 460 0 513 30 0~ 0~ 0~ 0~ 5 0 15 0 0 5 0 fireshield~ 3 3 0 0 0 A 5 2 A 13 30 E shield~ This shield has been beautifully crafted from the purest amber by unearthly hands. Sometime during the ages this treasure was lost and you rejoice at your luck in finding it. An elegant phoenix has been carved into the amber as a tribute to the bird that never truely dies in hopes that it will gift the wearer of this incredible ability. ~ #7707 crayfish crawdad~ a crayfish~ A tasty looking crayfish is darting about in the water.~ ~ 19 0 0 0 1 1 25~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E crayfish~ You bet you could catch this thing before it gets away and eat it for your supper. It would probably taste better cooked, but if you're into sushi, go ahead and eat it as is. ~ #7708 grass swamp~ swamp grass~ Some swamp grass is growing here in the waters.~ ~ 19 0 0 0 1 1 12~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7709 toadstool mushroom~ a toadstool~ A red and white speckled mushroom is growing here.~ ~ 26 0 0 0 1 35 50~ sanctuary~ ~ ~ 1 0 20 0 0 0 0 reserved~ 0 0 0 0 0 E toadstool~ These poisonous mushrooms are rare in most areas of the world, but they seem to have found a way to grow and get into your posession. Potion shops would probably pay handsomely for this specimen. ~ E mushroom~ These poisonous mushrooms are rare in most areas of the world, but they seem to have found a way to grow and get into your posession. Potion shops would probably pay handsomely for this specimen. ~ #7710 skeleton skeletal remains~ the skeletal remains~ The front half of a large skeleton is partially buried in the muck.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 100 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E skeleton~ You look closely at the skeletal remains but can't quite make out what it once was. Perhaps it was a dragon at one point in time, but you don't think you're going to have any luck identifying it. ~ E skeletal~ You look closely at the skeletal remains but can't quite make out what it once was. Perhaps it was a dragon at one point in time, but you don't think you're going to have any luck identifying it. ~ E remains~ You look closely at the skeletal remains but can't quite make out what it once was. Perhaps it was a dragon at one point in time, but you don't think you're going to have any luck identifying it. ~ #7711 skeleton skeletal remains~ the skeletal remains~ The back half of a huge skeleton lies partially buried in the waters.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 100 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E skeleton~ You find yourself studying the back end of a huge skeleton. It may have been a dragon at one point in time, but it's not like any dragon you've seen before. Time probably would have worn it away by now but the swamps seem to have preserved it with only the moss and muck disguising its form. ~ E skeletal~ You find yourself studying the back end of a huge skeleton. It may have been a dragon at one point in time, but it's not like any dragon you've seen before. Time probably would have worn it away by now but the swamps seem to have preserved it with only the moss and muck disguising its form. ~ E remains~ You find yourself studying the back end of a huge skeleton. It may have been a dragon at one point in time, but it's not like any dragon you've seen before. Time probably would have worn it away by now but the swamps seem to have preserved it with only the moss and muck disguising its form. ~ #7712 horse carcass remains corpse~ a carcass~ The decaying remains of a horse stinks up the area.~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 100 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E carcass~ Your breath catches in your throat and you try to keep from gagging as the stench from the corpse pervades the area. Scavengers have long since taken what they wanted and now only the maggots crawling all about in the corpse have claim to this once proud beast. ~ E horse~ Your breath catches in your throat and you try to keep from gagging as the stench from the corpse pervades the area. Scavengers have long since taken what they wanted and now only the maggots crawling all about in the corpse have claim to this once proud beast. ~ E remains~ Your breath catches in your throat and you try to keep from gagging as the stench from the corpse pervades the area. Scavengers have long since taken what they wanted and now only the maggots crawling all about in the corpse have claim to this once proud beast. ~ E corpse~ Your breath catches in your throat and you try to keep from gagging as the stench from the corpse pervades the area. Scavengers have long since taken what they wanted and now only the maggots crawling all about in the corpse have claim to this once proud beast. ~ #7713 rat tail~ &PA pink rat tail~ &PA rat tail large as a sausage link lies here.~ ~ 9 4608 0 0 4097 20 0~ 0~ 0~ 0~ 1 0 0 50 0 5 0 faerie fire~ 2 2 0 0 0 A 13 20 #7714 staff leaves~ &gA staff of leaves&X~ A staff wrought with leaves lies here.~ ~ 9 2 512 0 16385 20 0~ 0~ 0~ 0~ 2 0 0 100 0 5 0 shocking grasp~ 5 5 0 0 0 A 13 20 #7715 piranha~ &wThe eyes of a piranha&X~ &wEyes that &Wglow &win the dark lies here.~ ~ 27 0 0 2048 131073 40 45~ 20~ 20~ identify~ 2 0 35 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -40 A 102 -1 #7716 bronze necklace~ &OA bronze necklace~ A bronze pendant hung from a leather string lies here.~ ~ 9 0 0 40 5 35 0~ 0~ 0~ 0~ 2 0 30 0 0 5 0 fireball~ 10 10 0 0 0 A 17 -35 A 13 35 #0 #ROOMDATA #7700 The Swamp Road~ You stand upon a damp and winding road that leads deep within the swamps. A sign here bears the legend 'Welcome to Myrkwood Swamps. Enter at your own risk.' You wonder if doing so would be a good idea. You hear strange sounds coming from all around you the source hidden. The road continues south and to the west. ~ 0 0 2 Rd 0 D2 ~ ~ 0 0 7701 D3 ~ ~ 0 0 7702 S #7701 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You think you can make out a road to the north of you, or you can trude in more swamp to the west. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 7700 D3 ~ ~ 0 0 7703 S #7702 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road continues east and west or you can slog through the swamps to the south of you. ~ 0 0 11 Rd 0 D1 ~ ~ 0 0 7700 D2 ~ ~ 0 0 7703 D3 ~ ~ 0 0 7707 S #7703 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You might be able to reach the road to the north or west of you or you can follow the swamp east and south. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 7702 D1 ~ ~ 0 0 7701 D2 ~ ~ 0 0 7704 D3 ~ ~ 0 0 7708 S #7704 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamps extend north and south of you, but there looks to be solid land to the west. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 7703 D2 ~ ~ 0 0 7705 D3 ~ ~ 0 0 7709 S #7705 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can make your way back to the road west of you or muck around in the swamps to the north. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7704 D3 ~ ~ 0 0 7710 S #7706 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamp lies west of you and a road is to the south. ~ 0 0 2 Rd 0 D2 ~ ~ 0 0 7707 D3 ~ ~ 0 0 7712 S #7707 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. The road here winds east and south, or you can trudge into the swamps north and west of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7706 D1 ~ ~ 0 0 7702 D2 ~ ~ 0 0 7708 D3 ~ ~ 0 0 7713 S #7708 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road continues north and south or you can venture out into the swamps on the east and west sides of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7707 D1 ~ ~ 0 0 7703 D2 ~ ~ 0 0 7709 D3 ~ ~ 0 0 7714 S #7709 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. You can follow the road north or south or you can explore the swamps to the east and west. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7708 D1 ~ ~ 0 0 7704 D2 ~ ~ 0 0 7710 D3 ~ ~ 0 0 7715 S #7710 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. The road curves along to the north and to the west. Exits are also east and south of you into the swamps. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7709 D1 ~ ~ 0 0 7705 D2 ~ ~ 0 0 7711 D3 ~ ~ 0 0 7716 S #7711 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamp lies to the east and west of you and dangling tree branches block your view to the north. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7710 D1 ~ ~ 0 0 7711 D3 ~ ~ 0 0 7717 S #7712 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. All you can see is swamp all around you. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7706 D2 ~ ~ 0 0 7713 S #7713 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You see swamp in every direction you look. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7712 D1 ~ ~ 0 0 7707 D2 ~ ~ 0 0 7714 D3 ~ ~ 0 0 7719 S #7714 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. Swamp extends in all directions but west where you think you can make out solid land. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7713 D1 ~ ~ 0 0 7708 D2 ~ ~ 0 0 7715 D3 ~ ~ 0 0 7720 S #7715 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can get on drier land on all sides of you but north where the swamp seems to extend endlessly. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7714 D1 ~ ~ 0 0 7709 D2 ~ ~ 0 0 7716 D3 ~ ~ 0 0 7721 S #7716 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road bends to the east and continues along to the west. You can also explore the swamps north and south of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7715 D1 ~ ~ 0 0 7710 D2 ~ ~ 0 0 7717 D3 ~ ~ 0 0 7722 S #7717 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You see higher land to the north of you or you can wade through the murky waters in all other directions. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7716 D1 ~ ~ 0 0 7711 D2 ~ ~ 0 0 7718 D3 ~ ~ 0 0 7723 S #7718 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamp continues north and west of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7717 D3 ~ ~ 0 0 7724 S #7719 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You start to wonder if you've become hopelessly lost as you see nothing but swamps stretching out in every direction. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7719 D1 ~ ~ 0 0 7713 D2 ~ ~ 0 0 7720 D3 ~ ~ 0 0 7719 S #7720 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. Swamps stretch out all around you except for to the south where it looks like there may be higher ground. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 7719 D1 ~ ~ 0 0 7714 D2 ~ ~ 0 0 7721 D3 ~ ~ 0 0 7725 S #7721 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. The road winds around to the west and to the south. You can also enter into the swamps north and east of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7720 D1 ~ ~ 0 0 7715 D2 ~ ~ 0 0 7722 D3 ~ ~ 0 0 7726 S #7722 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. You can walk along the curve of the road to the north or to the east or you can enter into the swamps south of here. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7721 D1 ~ ~ 0 0 7716 D2 ~ ~ 0 0 7723 D3 ~ ~ 0 0 7727 S #7723 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The sound of a hooting owl startles you for a moment and then you calm down as you realise what it is. You might be able to reach the road north or west of you or you can slog through the swamps east and south. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 7722 D1 ~ ~ 0 0 7717 D2 ~ ~ 0 0 7724 D3 ~ ~ 0 0 7728 S #7724 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You grumble to yourself as a quick scan around shows that the swamp seems to stretch endlessly in all directions. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7723 D1 ~ ~ 0 0 7718 D2 ~ ~ 0 0 7724 D3 ~ ~ 0 0 7729 S #7725 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. Higher ground supporting a road is to the south and the swamp continues off to the east. ~ 0 0 10 Rd 0 D1 ~ ~ 0 0 7720 D2 ~ ~ 0 0 7726 S #7726 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. You can follow the road east or south or you can brave the swamps to the north. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7725 D1 ~ ~ 0 0 7721 D2 ~ ~ 0 0 7727 S #7727 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. You see the road continues to the north and south or you can trudge along in the swamps to the west and hope you don't get eaten by some passing swamp creature. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7726 D1 ~ ~ 0 0 7722 D2 ~ ~ 0 0 7728 D3 ~ ~ 0 0 7732 S #7728 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. The road turns to the north and west or you may venture out into the swamps to the east and south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7727 D1 ~ ~ 0 0 7723 D2 ~ ~ 0 0 7729 D3 ~ ~ 0 0 7733 S #7729 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You peer around you and spot a road north of you and the creepy sounds of the swamp surrounds you from all other sides. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7728 D1 ~ ~ 0 0 7724 D2 ~ ~ 0 0 7730 D3 ~ ~ 0 0 7734 S #7730 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You believe yourself hoplessly lost as you wander around for hours in all directions and find nothing but swamps around you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7729 D1 ~ ~ 0 0 7730 D3 ~ ~ 0 0 7730 S #7731 Lost in the Swamps~ You begin to wonder if you'll ever see dry land again as you wander about endlessly in the swamps. Cattails and reeds wave in an unseen breeze and the water ripples slightly as an unseen creature swims quickly beneath the surface. The swamps extend in all directions around you. You should probably recall now before you become even more lost. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7731 D2 ~ ~ 0 0 7732 D3 ~ ~ 0 0 7736 S #7732 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can see the swamp stretching out to the north and west of you and you think you can get to higher ground east or south. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 7731 D1 ~ ~ 0 0 7727 D2 ~ ~ 0 0 7733 D3 ~ ~ 0 0 7737 S #7733 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. You can walk along the road east and west or you can go into the swamps to either the north or south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7732 D1 ~ ~ 0 0 7728 D2 ~ ~ 0 0 7734 D3 ~ ~ 0 0 7738 S #7734 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can make your way to the road north of you or trudge through the swamps to your east. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7733 D1 ~ ~ 0 0 7729 S #7735 Lost in the Swamps~ You begin to wonder if you'll ever see dry land again as you wander about endlessly in the swamps. Cattails and reeds wave in an unseen breeze and the water ripples slightly as an unseen creature swims quickly beneath the surface. A large tree seems to have managed to take root here and you think you might be able to find shelter beneath the roots. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7735 D1 ~ ~ 0 0 7735 D2 ~ ~ 0 0 7736 D3 ~ ~ 0 0 7735 D5 ~ roots~ 3 0 7741 S #7736 Lost in the Swamps~ You begin to wonder if you'll ever see dry land again as you wander about endlessly in the swamps. Cattails and reeds wave in an unseen breeze and the water ripples slightly as an unseen creature swims quickly beneath the surface. The swamps extend in all directions around you. You should probably recall now before you become even more lost. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7735 D1 ~ ~ 0 0 7731 D2 ~ ~ 0 0 7737 D3 ~ ~ 0 0 7736 S #7737 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can get hopelessly lost in the swamps all around your or you can attempt to get to the road to the south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7736 D1 ~ ~ 0 0 7732 D2 ~ ~ 0 0 7738 D3 ~ ~ 0 0 7742 S #7738 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road leads east and west or you can venture out into the swamp to the north. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7737 D1 ~ ~ 0 0 7733 D3 ~ ~ 0 0 7743 S #7739 A Sunken Skeleton~ You trudge through the swamps, hopelessly lost when you almost find yourself tripping over a partially buried bone. It looks as if you've stumbled across the skeletal remains of some large creature. It's no creature you've ever seen before so you don't think you can identify what it once was. You can get lost in the swamps to the west or you can see the front half of the skeleton south of you. ~ 0 0 2 Rd 0 D2 ~ ~ 0 0 7740 D3 ~ ~ 0 0 7744 S #7740 Skeletal Remains~ You find yourself looking at the front end of an extremely large skeleton that looks to have been here for quite some time. Moss hangs all over it, preventing you from getting a clear look at it. You don't think it was any kind of creature you've seen before. You can get lost in the swamps to the west of you or you can look at the back half of the skeleton to north north. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7739 D3 ~ ~ 0 0 7745 S #7741 A Murky Hole~ You find yourself in a damp and murky hole. It would probably make a good hiding place from the elements and swamp residents outside, except it looks like someone or something else has already taken up residence in here. Small bones with tooth marks on them are strewn about the bottom of the hole. You look up to escape from this place and you notice claw marks on the roots above you. There seems to be no other obvious exit out. ~ 0 131097 0 Rd 0 D4 ~ roots~ 3 0 7735 S #7742 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You think you can make out a road to the south of you or you can explore the swamps in the other directions. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7742 D1 ~ ~ 0 0 7737 D2 ~ ~ 0 0 7743 D3 ~ ~ 0 0 7749 S #7743 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road leads west and east or you can wade out into the swamp north of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7742 D1 ~ ~ 0 0 7738 D3 ~ ~ 0 0 7750 S #7744 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You spot a road to the west of you and branches block your view to the east. The swamp continues south of you. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7739 D2 ~ ~ 0 0 7745 D3 ~ ~ 0 0 7751 S #7745 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You think you can make out a road on higher ground west of you or you can explore the swamps north, east and south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7744 D1 ~ ~ 0 0 7740 D2 ~ ~ 0 0 7746 D3 ~ ~ 0 0 7752 S #7746 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You find yourself hopelessly lost as you notice the swamp continues in all directions around you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7745 D2 ~ ~ 0 0 7747 D3 ~ ~ 0 0 7753 S #7747 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. A foul odor comes from the west of you and the swamp continues on to the north. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7746 D3 ~ ~ 0 0 7754 S #7748 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamp seems to extend to the west and south. ~ 0 0 2 Rd 0 D2 ~ ~ 0 0 7749 D3 ~ ~ 0 0 7755 S #7749 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can continue to trudge through the swamps north, east and west of you or you can try to get to higher ground to the south of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7748 D1 ~ ~ 0 0 7742 D2 ~ ~ 0 0 7750 D3 ~ ~ 0 0 7756 S #7750 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road curves to the west and continues to the east. Or you can explore the swamp north of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7749 D1 ~ ~ 0 0 7743 D3 ~ ~ 0 0 7757 S #7751 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. You can follow the road to the west and south or enter the swamps to the east. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7744 D2 ~ ~ 0 0 7752 D3 ~ ~ 0 0 7758 S #7752 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. The road turns to the north and west and swamps extend to the east and south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7751 D1 ~ ~ 0 0 7745 D2 ~ ~ 0 0 7753 D3 ~ ~ 0 0 7759 S #7753 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can get to the road north of you or you can muck about in the swamps all around you. A horrible smell comes to you from the south. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 7752 D1 ~ ~ 0 0 7746 D2 ~ ~ 0 0 7754 D3 ~ ~ 0 0 7760 S #7754 A Gaseous Bog~ You start to choke and cough when you enter this small bog. A greenish gas rises from the water and muck and you find that you can't breathe! You stumble blindly about as your eyes water. Grass roots trip you and you have difficulty finding the exit out. You'd better hurry before the gas kills you! ~ 0 268435461 2 Rd 15 D0 ~ ~ 0 0 7753 D1 ~ ~ 0 0 7747 S #7755 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamp continues to the east, south and west of you. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7748 D2 ~ ~ 0 0 7756 D3 ~ ~ 0 0 7761 S #7756 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can trudge through the swamps north and east of you or try to get to the road south of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7755 D1 ~ ~ 0 0 7749 D2 ~ ~ 0 0 7757 S #7757 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. You can follow the road south or east, or you can enter the swamps to the north. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7756 D1 ~ ~ 0 0 7750 D2 ~ ~ 0 0 7758 S #7758 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. The road curves of north and east and the swamp extends west. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7757 D1 ~ ~ 0 0 7751 D3 ~ ~ 0 0 7764 S #7759 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road turns into a curve east of you and continues to the west. You can also wade out into the swamps to the south. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7752 D2 ~ ~ 0 0 7760 D3 ~ ~ 0 0 7765 S #7760 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamps stretch out endlessly in all directions but north where you think the ground gets a bit more solid. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7759 D1 ~ ~ 0 0 7753 D2 ~ ~ 0 0 7760 D3 ~ ~ 0 0 7766 S #7761 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamp stretches out to the east, south and west of you. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7755 D2 ~ ~ 0 0 7762 D3 ~ ~ 0 0 7761 S #7762 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. A large weeping willow is growing to the south of you or you can continue in the swamps north and east of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7761 D2 ~ ~ 0 0 7763 D3 ~ ~ 0 0 7769 S #7763 A Weeping Willow~ You stand beneath the branches of an ancient weeping willow tree. The long wispy branches droop low to the ground in a large curtain all around you, and you feel safe in here. This is probably an ideal place to rest without having to worry about being attacked by nasty creatures or other travellers such as yourself. The only obvious exit is to the north of you. ~ 0 2098180 2 Rd 0 D0 ~ ~ 0 0 7762 S #7764 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can reach the road and higher ground to the east, south and west of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7764 D1 ~ ~ 0 0 7758 D2 ~ ~ 0 0 7765 D3 ~ ~ 0 0 7771 S #7765 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road turns from a curve west of you and continues on to the east. The swamps spread out to the north and south of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7764 D1 ~ ~ 0 0 7759 D2 ~ ~ 0 0 7766 D3 ~ ~ 0 0 7772 S #7766 Myrkwood Swamp~ A horrible stench reaches your nose as you stumble across the recent, decaying remains of some animal. It looks like it was a horse of some sort when it was still alice. You hope whatever killed it is long gone and won't trouble you. You wisely decide to leave the area as the maggots fight over what's left over. You can escape into the swamps east, south and west of you, or you can get to higher ground to the north of you. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 7765 D1 ~ ~ 0 0 7760 D2 ~ ~ 0 0 7767 D3 ~ ~ 0 0 7773 S #7767 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamp continues to the north and west. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7766 D3 ~ ~ 0 0 7774 S #7768 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can continue through the swamp west of you or make your way to the road south of you. ~ 0 0 2 Rd 0 D2 ~ ~ 0 0 7769 D3 ~ ~ 0 0 7775 S #7769 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. You can follow the road west or south. The swamps also extend north and east of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7768 D1 ~ ~ 0 0 7762 D2 ~ ~ 0 0 7770 D3 ~ ~ 0 0 7776 S #7770 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. The road extends north and south or you can explore the swamps west of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7769 D2 ~ ~ 0 0 7771 D3 ~ ~ 0 0 7777 S #7771 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. You can follow the road north or south, or you can explore the swamp east of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7770 D1 ~ ~ 0 0 7764 D2 ~ ~ 0 0 7772 S #7772 A Turn in the Swamp Road~ You have reached a turn upon the swampy road. You discover some water and muck collecting in your footprints as you walk along the road. You hear something moving out in the swamps around you and you decide you'll stick to the road and leave the swamps for someone braver or more stupid. You can follow the road north and east or you can venture out into the swamps to the south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7771 D1 ~ ~ 0 0 7765 D2 ~ ~ 0 0 7773 S #7773 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. Drier looking ground is to the north of you and the swamps continue in all other directions. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7772 D1 ~ ~ 0 0 7766 D2 ~ ~ 0 0 7774 D3 ~ ~ 0 0 7773 S #7774 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The swamps extend endlessly to the north, east and south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7773 D1 ~ ~ 0 0 7767 D2 ~ ~ 0 0 7774 S #7775 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can wade through the swampy waters west, north and east or you can make your way to drier ground to the south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7775 D1 ~ ~ 0 0 7768 D2 ~ ~ 0 0 7776 D3 ~ ~ 0 0 7778 S #7776 The Swamp Road~ You walk carefully on a road that winds in between large tree roots, cattails, and murky water. Strange tentacles wave at you from the sides of the road, but can't quite seem to reach you. You pray that whatever is on the other end of those stay in the water and leave you be. You can continue along the swampy road east and west or you can explore the swamps to the north and south. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7775 D1 ~ ~ 0 0 7769 D2 ~ ~ 0 0 7777 D3 ~ ~ 0 0 7779 S #7777 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. You can make out a road to the north and east of you. ~ 0 0 2 Rd 0 D0 ~ ~ 0 0 7776 D1 ~ ~ 0 0 7770 S #7778 Myrkwood Swamp~ You trudge through the murky waters of the swamp, trying hard not to trip on objects you can't see beneath the surface. You grip your weapon tightly as you hear the sounds of strange, unseen creatures slithering about in the water around you. The sounds of toads and insects almost deafens you as you sludge around. The swamp extends to the east of you or you can get to the road south of you. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7775 D2 ~ ~ 0 0 7779 S #7779 The Swamp Road~ You walk along a damp road that heads off into the Myrkwood Swamps. A sign here bears the legend 'This way to Myrkwood. Enter at your own risk' and it points off to the east. You can also explore the swamps north of you. ~ 0 4 2 Rd 0 D0 ~ ~ 0 0 7778 D1 ~ ~ 0 0 7776 D3 ~ ~ 0 0 7780 S #7780 On a Muddy Path~ As you walk long this pathway, your feet make a continuous, annoying squishing sound as you sink ankle deep into the muck. The smell of something stagnant looms in the air, and you can hear mosquitos buzzing by your ears. The path continues to the east and west. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7779 D3 ~ ~ 0 0 7781 S #7781 On a Muddy Path~ As you walk long this pathway, your feet make a continuous, annoying squishing sound as you sink ankle deep into the muck. The smell of something stagnant looms in the air, and you can hear mosquitoes buzzing by your ears. The path continues to the east and west. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7780 D3 ~ ~ 0 0 7782 S #7782 On a Muddy Path~ As you walk long this pathway, your feet make a continuous, annoying squishing sound as you sink ankle deep into the muck. The smell of something stagnant looms in the air, and you can hear mosquitos buzzing by your ears. The path continues to the east and west. ~ 0 0 2 Rd 0 D1 ~ ~ 0 0 7781 D3 ~ ~ 0 0 10716 S #0 #SPECIALS M 7709 spec_breath_acid M 7710 spec_thief M 7712 spec_cast_mage S #RESETS M 0 7704 3 7703 M 0 7702 3 7704 M 0 7711 1 7710 E 0 7714 0 22 M 0 7703 3 7711 E 0 7701 0 12 M 0 7700 5 7712 E 0 7700 0 5 E 0 7703 0 20 M 0 7708 2 7713 E 0 7702 0 0 M 0 7705 3 7714 M 0 7712 2 7719 M 0 7707 2 7723 M 0 7712 2 7723 M 0 7703 3 7725 E 0 7701 0 12 M 0 7708 1 7729 E 0 7702 0 0 M 0 7700 5 7730 E 0 7700 0 5 E 0 7703 0 20 M 0 7702 3 7732 M 0 7705 3 7734 M 0 7701 2 7736 O 0 7711 0 7739 O 0 7710 0 7740 M 0 7709 1 7741 E 0 7704 0 24 E 0 7705 0 20 E 0 7706 0 15 M 0 7700 5 7744 E 0 7700 0 5 E 0 7703 0 20 M 0 7701 2 7747 M 0 7707 2 7748 M 0 7703 3 7749 E 0 7701 0 12 M 0 7710 1 7753 O 0 7709 0 7754 M 0 7704 3 7756 M 0 7706 2 7760 M 0 7708 2 7762 E 0 7702 0 0 O 0 7712 0 7766 M 0 7700 5 7768 E 0 7700 0 5 E 0 7703 0 20 M 0 7700 5 7774 E 0 7700 0 5 E 0 7703 0 20 M 0 7713 2 7776 E 0 7716 0 3 M 0 7702 3 7777 M 0 7705 3 7778 S #SHOPS 0 #$