#AREADATA Name { GOOD } Alor Raharo Aegean~ Levels 1 105 Builders Dolguard Flint~ VNUMs 7400 7599 Security 100 Recall 7445 Flags 16 Color 6 Sounds &YSunlight &cglistens off of the towering &Wwhite walls &cof Alor Raharo.~ End #MOBILES #7400 weiyrna innkeeper raharo searnia~ Weiyrna~ Weiyrna, the local innkeeper, stands here cleaning a mug out. ~ Beaming back at you with a cheerful face, this aging lady walks in your direction, absent-mindedly dry-washing her hands with her apron. Taking a second to blow a whisp of greying hair from her face, Weiyrna curties formally for you, asking you how may she be of service. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 2 3 0 0 #7401 assair sorcerer raharo searnia~ Assair~ Assair, sorcerer of the arcane arts, stands here. ~ Rich purple robes cloak this man flowing all about him to surround his feet in a pool of fabric on the ground. Crystal blue eyes regard you curiously from beneath a shaggy wealth of grey hair. Turning away from you for a moment, he whispers a few words with his hand hovering over a small object that looks like some form of pill as a blue aura surrounds the object. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7402 blais armourer raharo searnia~ Blais~ Blais, the local armourer, stands here polishing a breastplate. ~ Setting down his latest piece of work, he reaches out to shake your hand in greeting and you notice just how much work in this forge has increased his strength as his arm retracts. Cloaked in a simple leather vest, pair of pants and wrapped about in a hole-filled apron, he can even now give an air of knowing how to defend himself. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7403 eldvain baker raharo searnia~ Eldvain~ Eldvain stands here rolling out a pile of dough. ~ As you glance at the local baker, he looks up from his work to raise an eyebrow slightly in question. Even as his eyes lock on your's, his hands keep working at the dough before him professionally, without needing to even watch his creation. A large white apron is tied about his heavy bulk, covering the local garb common to most citizens in dried up dough and caked on flour. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7404 brear shopkeeper raharo searnia~ Brear~ Rechecking his supplies, Brear, head of the general store stands here. ~ Absently brushing aside the greying handles of his mustache, Brear turns his face towards you with mild curiousity. Grey hair cloaks the top of his head, highlighting his crystal blue eyes, the common trait of those in this realm. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7405 gladeral shopkeeper raharo searnia~ Gladeral~ Gladeral, master in the crafting of blades, stands here. ~ Hard blue eyes stare back into your's searching your soul with their penatrating gaze as he takes in your appearance, mentally accessing your skill in using your weapons. A slight nod from his head seems the only indication of his acknowledgement of your experience or in the promise you hold. Long black hair extends backwards behind his head into a tight tail at the nape of his neck that trails down the middle of his back. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7406 aleis jeweller raharo searnia~ Aleis~ The local jewelry appraiser, Aleis, stands here. ~ Seems not to have even truely noticed your existance yet as she studies a small sapphire gem in her hand through a glass eye-piece. Raven black hair spills down across her shoulders, giving her a matching look to the majority of the rest of the Alor Raharo citizens you've seen so far. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 2 3 0 0 #7407 emas banker raharo searnia~ Emas~ Guardian of money of Raharo's citizens, Emas, stands here. ~ Whispy white hair hangs loose around the sides of this balding man. His blue eyes sparkle with interest at a new customer as you enter as he carefully marks a place in a black ledger of accounts before looking up to greet you. Judging by the ink stains on the sleeves of his clothing and at the tip of his nose you wonder begin to wonder just how much time this man spends around his records. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7408 nemari petkeeper raharo searnia~ Nemari~ Nemari, feeding one of the store's puppies, tends shop here. ~ Craddling a puppy in the nook of one arm, while another gently feeds it, Nemari seems almost totally lost in her work, barely glancing up at your enterance as you peruse the various cages within the shop. The small puppy stubbornly fights her attention, trying to bury it's nose beneath her long glistening black hair, whimpering softly to itself. ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 2 3 0 0 #7409 yhas merckeeper raharo searnia~ Yhas~ Yhas, master of the adventurer's guild, stands here. ~ ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7410 cavon blacksmith raharo searnia~ Cavon~ Deftly swinging a giant hammer, Cavon, stands here shaping a breastplate. ~ ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7411 dagra alchemist raharo searnia~ Dagra~ Dagra, Searnia's leading alchemist, stands here. ~ ~ 67 16777216 16 1000 S 100 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7412 daran healer raharo searnia~ &WDaran&c~ &WDaran&c,&W the immortal healer of Alor Raharo&c,&W floats here.&w ~ ~ 67 17301696 131120 1000 S 115 0 0 300000d0+0 0d0+0 0 0 0 0 0 0 1 524287 0 0 #7413 gomar gatekeeper raharo searnia~ Gomar~ Gomar, Alor Raharo's western gatekeeper, stands here. ~ ~ 67 503333056 163888 1000 S 110 0 0 45000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7414 lsior gatekeeper raharo searnia~ Lsior~ Lsior, Alor Raharo's northern gatekeeper, stands here. ~ ~ 67 503333056 163888 1000 S 110 0 0 45000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7415 jidhra gatekeeper raharo searnia~ Jidhra~ Jidhra, Alor Raharo's eastern gatekeeper, stands here. ~ ~ 67 503333056 163888 1000 S 110 0 0 45000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7416 alendar gatekeeper raharo searnia~ Alendar~ Alendar, Alor Raharo's southern gatekeeper, stands here. ~ ~ 67 503333056 163888 1000 S 110 0 0 45000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7417 reanir tyaren captain guard raharo searnia~ Reanir Tyaren~ Reanir Tyaren, captain of the garrison, surveys the town here. ~ ~ 65 33571008 131120 1000 S 110 0 0 22528d0+0 0d0+0 0 0 0 0 0 0 1 19 0 0 #7418 adain practicer trainer raharo searnia~ Adain~ Adain, master of sorcery and weaponery, floats here. ~ ~ 1603 17317888 48 1000 S 110 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7419 wolf vicious raharo searnia~ A vicious wolf~ A vicious wolf prowls around here, snarling. ~ ~ 257 64 196608 1000 S 4 0 0 140d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #7420 falcon raharo searnia~ A trained attack falcon~ A trained attack falcon swoops back and forth here searching for prey. ~ ~ 257 524352 131072 0 S 1 0 0 30d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #7421 warhorse horse raharo searnia~ A trained warhorse~ A large black warhorse trained in combat stands patiently here. ~ ~ 257 64 131072 0 S 9 0 0 220d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #7422 sorcerer mage raharo searnia~ A sorcerer~ A tall lanky man in flowing robes stands here peering at you intently. ~ ~ 257 0 0 1000 S 25 0 0 350d0+0 0d0+0 0 0 0 0 0 0 1 4 0 0 #7423 priestess raharo searnia~ Priestess~ A holy looking woman robed in bright white stands here healing others. ~ ~ 257 128 16 1000 S 20 0 0 400d0+0 0d0+0 0 0 0 0 0 0 2 8192 0 0 #7424 blademaster raharo searnia~ A battle-hardened blademaster~ Cloaked in bright steel armor, a master of blades stands here awaiting combat. ~ ~ 257 64 131104 1000 S 35 0 0 1400d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #7425 citizen man raharo searnia~ A local citizen~ A man local to the town of Alor Raharo stands here. ~ ~ 65 0 0 -349 S 12 0 0 240d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #7426 citizen woman raharo searnia~ A local citizen~ A female citizen strolls here perusing the town's stores. ~ ~ 65 64 131072 -349 S 12 0 0 190d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #7427 citizen girl raharo searnia~ A young girl~ A little girl strolls down the street here chatting idly with others. ~ ~ 65 64 0 -349 S 7 0 0 90d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #7428 citizen boy raharo searnia~ A small boy~ A little boy bounces about impatiently on his toes. ~ ~ 65 0 0 -349 S 7 0 0 140d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #7429 wandering guard raharo searnia~ A village guardsman~ One of the village guard walks here watching your every move. ~ ~ 65 0 131088 -349 S 20 0 0 600d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7430 village elder raharo searnia~ The Village Elder~ The Village Elder passes by here on his daily rounds about the town. ~ ~ 65 33554560 16 1000 S 110 0 0 47000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7431 town crier raharo searnia~ The Town Crier~ Standing high, hollering at his loudest, the Town Crier, speaks here. ~ ~ 67 17301632 16 1000 S 101 0 0 100000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7432 hawker raharo searnia~ A local hawker~ A local hawker crying out his wares stands here. ~ ~ 65 8320 144 1000 S 101 0 0 40000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7433 merchant raharo searnia~ A local merchant~ A local merchant wanders the streets here. ~ ~ 65 0 0 -349 S 20 0 0 600d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #7434 traveller raharo searnia~ A distant traveller~ A distant traveller from the lands of the south explores around here. ~ ~ 65 64 0 0 S 25 0 0 1050d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #7435 talthir gleeman raharo searnia~ Talthir~ Talthir, a travelling gleeman, stands here juggling several coloured balls. ~ ~ 65 16576 131088 1000 S 75 0 0 11200d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 #7436 stray kitten raharo searnia~ A stray kitten~ A stray kitten prowls about here looking for scraps of food. ~ ~ 65 0 0 -349 S 6 0 0 110d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #7437 janitor raharo searnia~ A janitor~ A janitor walks by you picking up stray bits of trash. ~ ~ 65 0 16 -349 S 15 0 0 400d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #0 #OBJECTS #7400 tome guide eosii book newbie~ &zThe &CNewbie Guide&z to EOSII&w~ &BA book of newbie hints for EOSII lies here on the ground.~ ~ 8 805306432 0 0 16385 1 0~ 0~ 0~ 0~ 0 0 0 0 0 0 2 reserved~ 0 -1 0 0 0 E book~ &z-------------------------------------------------------------------------------- NEWBIE BOOK: -------------------------------------------------------------------------------- &BINTRO: &cThis book is for the benefit of those who either are just learning to MUD or aren't well versed in it already, so those of you who are comfortable with how to play you may wish to skip to number 7. To look at any "chapter" in this book you type: &B"&wlook &R#&B" &C(Minus the quotes. # refers to the chapter) &z--------- &WBeginners &z---------- &z1&w...&BPracticing & Traniing &z2&w...&BStatistics -> STR, INT, WIS, DEX & CON &z3&w...&BHP, Blood, Mana & Movement &z4&w...&BHelpful starting hints &z5&w...&BCommon Abbreivations & MUD communication channels &z6&w...&BFighting players vs mobs & Aliases - Use and Creation &z-------- &WGeneral Info &z-------- &z7&w...&BList of Equipment slots & Invokes on items &z8&w...&BThe MUD's Rules &z9&w...&BWizlist and Getting help &z-------------------------------------------------------------------------------- ~ E newbie~ &z-------------------------------------------------------------------------------- NEWBIE BOOK: -------------------------------------------------------------------------------- &BINTRO: &cThis book is for the benefit of those who either are just learning to MUD or aren't well versed in it already, so those of you who are comfortable with how to play you may wish to skip to number 7. To look at any "chapter" in this book you type: &B"&wlook &R#&B" &C(Minus the quotes. # refers to the chapter) &z--------- &WBeginners &z---------- &z1&w...&BPracticing & Traniing &z2&w...&BStatistics -> STR, INT, WIS, DEX & CON &z3&w...&BHP, Blood, Mana & Movement &z4&w...&BHelpful starting hints &z5&w...&BCommon Abbreivations & MUD communication channels &z6&w...&BFighting players vs mobs & Aliases - Use and Creation &z-------- &WGeneral Info &z-------- &z7&w...&BList of Equipment slots & Invokes on items &z8&w...&BThe MUD's Rules &z9&w...&BWizlist and Getting help &z10&w..&BOK, but where do I go now? & I'm lost, how do I get back? &z-------------------------------------------------------------------------------- ~ E guide~ &z-------------------------------------------------------------------------------- NEWBIE BOOK: -------------------------------------------------------------------------------- &BINTRO: &cThis book is for the benefit of those who either are just learning to MUD or aren't well versed in it already, so those of you who are comfortable with how to play you may wish to skip to number 7. To look at any "chapter" in this book you type: &B"&wlook &R#&B" &C(Minus the quotes. # refers to the chapter) &z--------- &WBeginners &z---------- &z1&w...&BPracticing & Traniing &z2&w...&BStatistics -> STR, INT, WIS, DEX & CON &z3&w...&BHP, Blood, Mana & Movement &z4&w...&BHelpful starting hints &z5&w...&BCommon Abbreivations & MUD communication channels &z6&w...&BFighting players vs mobs & Aliases - Use and Creation &z-------- &WGeneral Info &z-------- &z7&w...&BList of Equipment slots & Invokes on items &z8&w...&BThe MUD's Rules &z9&w...&BWizlist and Getting help &z-------------------------------------------------------------------------------- ~ E 1~ &z-------------------------------------------------------------------------------- &BPRACTICING & TRAINING: &cOn this mud, unlike some other forms of MUDs, you must train your primary statistics (Str, Int, Wis, Dex & Con), plus you may also train your HP, mana & move. To do training you use "practices" that you receive each level based on your Wisdom. The higher your Wisdom the more practices you're able to get per level. To train a stat, like Str, it costs 5 practices per train, but to train HP, mana or movement it costs only 1 practice. Note: You can't train a statisti c like Str past 18 regardless of class. To train a stat you simply type: &wtrain <item> &R# &C(&R#&C is for how many practices to use. Ie: train hp 50) &cPracticing is a bit more indepth where training deals with statistics, practicing is how you aquire new skills and spells. It only takes one practice to improve a skill or spell, but how much it is improved depends upon your Int statistic. Plus different classes can practice to different amounts such as a Mage's 95% and a Thief's 85%. To practice a skill\spell you type: &wpractice <skill name> &C(don't put ""s around the name if it's 2+ words) &z-------------------------------------------------------------------------------- ~ E 2~ &z-------------------------------------------------------------------------------- &BSTATISTICS: &cThe statistics I'm referring to here are &CStr&c (Strength), &CInt&c (Intelligence), &CWis&c (Wisdom), &CDex&c (Dexterity) & &CCon&c (Consitution). What they do is: &BSTR&w:&c Increases the amount of weight your character is able to carry, allows you to wield heavier weapons & increases your damage in battle. &BINT&w:&c Allows you to practice skills\spells faster. 25 Int that only Mages and Necromancers are able to acheive allows you to become "adept" in a skill or spell in one practice. &BWIS&w:&c Determines the amount of practices you receive per level. Normally you can't pass 22 WIS unless you're a cleric, druid or psionisist which can reach 25 WIS. 22 WIS = 7 Practices per level. 25 WIS = 8 practices. &BDEX&w:&c Dexterity determines how well you dodge out of the way or how quickly you are able to parry an attack so it doesn't reach you. Most classes can only reach 22 DEX, except thieves, bards & vampires, which are able to reach 25 DEX. &BCON&w:&c The "life" statistic. Constitution adjusts how much HP per level you gain. The higher your CON stat is the more you receive each level depending on your class. Each class earns a different range of HP per level. Only rangers and monks can pass the 22 CON limit with their 25 CON. &BI very strongly encourage you to train your stats in this order&w: &CWIS&c,&C CON&c,&C INT&c,&C STR&c,&C DEX (Dex & Str can be switched though) &cThis way you max your practices gained per level quicker so you can train other things faster and after that you get your con up so you gain as much hp per level as possible. Generally you can't get a statistic past 22, except the one statistic that is your class' "main" statistic. These main statistics are as follows: &z _______________&z______________________________&z_ &z | Statistic &z| Classes that have it &z| &z |--------------&z|-----------------------------&z| &z | &BStrength &z|&C Warrior, Paladin & Werewolf &z| &z | &BIntelligence &z|&C Mage & Necromancer &z| &z | &BWisdom &z|&C Cleric, Druid & Psionisist &z| &z | &BDexterity &z|&C Thief, Vampire & Bard &z| &z | &BConstitution &z|&C Ranger & Monk &z| &z |______________&z|_____________________________&z| &z-------------------------------------------------------------------------------- ~ E 3~ &z-------------------------------------------------------------------------------- &BHP, BLOOD, MANA & MOVEMENT: &cAside from Str and it's like-statistics there is &CHP &c(Hit points), &CBlood &c(A vampire's form of mana), &CMana &c(Amount of magical energy available) & &CMovement &c(one's exhaution rating.). These are fairly simple really: &BHP&w:&c It's in your prompt like 20/20hp. This is lowered with each hit you take from a player or monster. If it reaches below 1hp you die and you must get your stuff back from your corpse. &BBlood&w:&c If you're not a vampire don't worry about this. Vampires use "blood" instead of "mana" that they can't regain via potions, but "feed" off victims to replenish it. &BMana&w:&c The amount of magical energy available to you. So when a spell costs say..50ma (ma = mana) then if you have 1500/1500ma you go to 1450/1500ma. Potions will revitalize this somewhat though. &BMovement&w:&c This of course is the MV stat and lowers as you move between rooms, but it's rare that you ever run out of movement. Usually people just ignore it completely. &cI'd suggest you &w-&Calways&w-&c train HP. You'll have enough mana with potions, movement wears down slowly and blood can't be trained. &z-------------------------------------------------------------------------------- ~ E 4~ &z-------------------------------------------------------------------------------- &BHELPFUL STARTING HINTS: &cHere's a couple setting hints to get you started. If you type "config" and press enter you will see a list of "toggle" settings for your character. A few of these are as follows and as to how you might want them: &w+&Rautoloot&w:&c Automatically take all equipment within a monster\player you have killed. Handy at starting levels, but I'd suggest removing it after about level 10. &w+&Rautoexit&w:&c Automatically lists available exits from rooms, except "door" exits. &w+&Rautogold&w:&c Automatically take the money a creature had from it's corpse. &w-&Ransi&w:&c IF you don't have the ability to see color you want this off, otherwise leave it on and enjoy. &w-&Rcombat&w:&c This will take away seeing "you dodge.." "<mob> dodges...". Reduces the spam a great deal. &w+&Rkeep&w:&c This keeps the MUD from autoputting in a new title for you each level so you can keep your own customized one. &w-&Rfullname&w:&c This enables 'name completion' which allows you to be lazy and type only partial words. To look at a salamander you might 'look sal' and it will take the first item\mob\player that begins with those letters it can find. These are just to help you get started, but you're welcome to set them up as you choose. To set a "setting" like this you type: "config <+/-><setting>" so to say set autoloot ON..you'd type "config +autoloot". Another helpful feature of the mud is the PROMPT command. Using it you can customize your info prompt in color or appearance. "help prompt" will show all of the settings you can use, but here's a sample one that you can copy\paste in the game for show: &Cprompt [&&z%h&&c/&&z%H&&Bhp &&z%m&&c/&&z%M&&Bm &&w[%a][&&C%x&&wxp]:&&z &cAssuming your a new character at level 1 this would look like: &w[&z20&c/&z20&Bhp &z100&c/&z100&Bm &w[0][&C1000&wxp]:&z <whatever you type in game> &C(The [0] is your alignment, which generally starts out at 0.) &z-------------------------------------------------------------------------------- ~ E 5~ &z-------------------------------------------------------------------------------- &BCOMMON ABBREIVATIONS: &cThis is just for those who are truely new to mudding since there are certain terms mudders use all the time. &BAFK &w:&c Away From the Keyboard (Could also just be not paying attention) &BPK &w:&c Player Killing &BMob &w:&c Short for Mobile..meaning "creatures" in the MUD. &BNewbie &w:&c You :) &BRP &w:&c Roleplay or Roleplaying &BCR &w:&c Corpse retrieval (Asking someone to help you get your corpse back) &B &BDESCRIPTION OF COMMUNICATION CHANNELS: &cMany new players aren't sure how to communicate with others so I hope this helps &POOC&w:&c The general discussion channel..everyone sees it. Shortcut = ] &RVent&w:&c A form of OOC channel that isn't language censored. All see it. &CChat&w:&c Role-playing channel..everyone sees it. Shortcut = . &RClantalk&w:&c ONLY those in your clan can see it. Shortcut = cl &CShout&w:&c Everyone sees it, but it's an emergency channel, not a discussion one. &CYell&w:&c Everyone within the same AREA as you sees it. &CSay&w:&c Everyone in the same ROOM as you sees it. Shortcut = ' &PEmote&w:&c Everyone in the same ROOM sees it. It's for actions not speaking. &WTell&w:&c ONLY the person you send it to sees it. Tell <player> <message> &cClass&w:&c ONLY those of the same class as you see it. Ie all thieves etc.. &GAuction&w:&c Everyone sees it. This is to sell items, not talk. &GHero&w:&c ONLY level 100+ characters see this, Champs & Imms. Shortcut = - &cMusic&w:&c Everyone sees this. It's for..whatever :) &GQuestion&w:&c Everyone sees this. Ask questions here or on OOC. Btw..OOC stands for "out of character" and with emotes it is only for actions. If you type "emote grins sheepishly" and your name is Arch others in the room will see, "Arch grins sheepishly". &z-------------------------------------------------------------------------------- ~ E 6~ &z-------------------------------------------------------------------------------- &BFIGHTING PLAYERS VS MOBS: &c For attacking normal mobs simply type &w'&Rkill <mob name>&w'&c to start a fight with them or if you are a thief type 'bs <mob name>' once you have the backstab skill. If you want to attack an animated corpse (you'll know when you come across one) or a player (when you &R_BOTH_ &care in PK clans) you type &w'&Rmurder <player>&w'&c to attack. If a fight isn't going well for you and you're likely to die if you don't find a quick escape you simply need to type &B'&wflee&B'&c until you escape. You will lose a little bit of experience in the process, but it's better to lose 10xp than lose half of what xp you've gained towards leveling. Btw..it's 1000xp per level. In some areas flee doesn't work though, such as Dragon Valley though. Also, there are numerous "aggressive" mobs in the game that will automatically attack you the moment you enter the room regardless of wether you wished to fight or not. So be wary of exploring high level areas or new areas without shielding yourself against possible attack. &B ALIASES - Use and Creation&w: &WSyntax&w:&r alias [shortcut] [task] &C(Creates or modifies an alias) &WSyntax&w:&r alias [shortcut] &C(Deletes that alias) &c Aliases are common to many muds, but aren't found in all. Basically these are exactly what they sound like. They're shortcut commands to preform larger tasks. &C(&BEx&w:&c having a shortcut command of 'fire' for performing the task, "cast 'fireball'"&C)&c. This mainly just saves you on time and typing. How it works: &CExample&w:&c <prompt> alias clb cast 'lightning breath' Alias 'clb' added. <prompt> clb Cast spell on whom? <prompt> clb dragon Your blast of lightning MUTILATES the dragon. &z-------------------------------------------------------------------------------- ~ E 7~ &z-------------------------------------------------------------------------------- &BLIST OF EQUIPMENT SLOTS: &B &CLight &CShield &w(&z*&w) &CFinger &w(&B2&w) &COrbit &w(&B2&w) &CNeck &w(&B2&w) &CWaist &CHead &CAbout Body &CFace &CWrists &w(&B2&w) &CEyes &CEarring &CBody &CAnkles &w(&B2&w) &CArms &CWield &CHands &CDual Wield &w(&z**&w) &CLegs &CHeld &w(&z*&w) &CFeet &z* &w-&c Only usable if you're not dual wielding. &C(Mainly for spellcasters) &z** &w-&c Only usable if you have the "dual" skill. &C(Fighter classes) &B INVOKES ON ITEMS: &cYou won't find many low level items with invokable spells on them, but just so you're aware of their existance there are many items in the game that can be "invoked" to produce a certain effect or spell. An item may contain the spell 'fireshield' and if you invoke the item it casts that spell upon you or the target you select. These are primarily handy to the non-magical fighting classes. &z-------------------------------------------------------------------------------- ~ E 8~ &z-------------------------------------------------------------------------------- &BTHE MUD'S RULES: &cThese are the rules of EOS. For other matters, use commom sense. &B &z*&w foul and/or abusive language will not be tolerated on EoS, from anyone (including gods). Punishments range from deletion to NOCHANNELing. &B &z*&w sexual harassment of any form will not be tolerated, punishable by deletion &B &z*&w your presence here is a privilige not a right &B &z*&w no multiple logins, multiple playing, or helping your own characters with other characters you own -- by any arrangment. &B &z*&w no kill stealing. This means you cannot attack a mob someone else is fighting, unless they ask you to. Also avoid attacking fleeing mobs. &B &z*&w cheating will not be tolerated. This includes accepting favors from gods and exploiting bugs. If you find a bug, report it, then do not use it. &B &z*&w Absolutely NO summonsing any mobs to Bethaven, Ravenwood or Alor Raharo. I do NOT wish newbies jeopardized. There's plenty of room outside those towns, use them. &z-------------------------------------------------------------------------------- ~ E 9~ &z-------------------------------------------------------------------------------- &BWIZLIST & GETTING HELP: &cTyping &z'&wwizlist&z'&c will show you a "reasonably current" list of the MUD's immortal staff. Generally when you wish to seek help on something you should begin at the bottom of that list and work upward, since those at the top positions are often busy with things and will generally take the longest to answer your question. Also know that most immortals are busy doing something even if it may not be immediately appearant so if they don't answer right away give them time. And if you ask for their attention and get it, don't tell them "just a sec" if it's something you could have taken care of before calling their attention. These are just general notes of "etiquette" in dealing with immortals. They're happy to help you out if you give them the chance and don't disrespect them. &z-------------------------------------------------------------------------------- ~ >invoke_prog 100~ 0 if level($n) > 15 mpforce $n drop newbie mpforce $n sac newbie endif ~ >get_from_prog 100~ 0 if level($n) > 15 mpforce $n drop guide mpforce $n sac guide endif ~ | #7401 bright white apron raharo searnia~ &ca &Wbright white &capron&w~ &BA service person's white apron lies discarded here.~ ~ 9 0 0 0 1025 100 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7402 mug dark ale raharo searnia~ &ca &Cmug&c of &zdark &Cale&w~ &BA large mug of dark coloured ale rests here.~ ~ 17 0 0 0 16385 21 30~ 30~ 4~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7403 serving dress raharo searnia~ &ca &Wwhite serving &cdress&w~ &BA white serving dress lies here in a heap.~ ~ 9 0 0 0 1025 40 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7404 white elixir mana-potion raharo searnia~ &ca &Wwhite &celixir&w~ &BA large potion with white liquid in it lies here.~ ~ 10 268435521 0 0 1 8 100~ mana~ mana~ refresh~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7405 blue elixir health-potion raharo searnia~ &ca &Bblue &celixir&w~ &BA large potion of blue coloured liquid lies here.~ ~ 10 268435521 0 0 1 8 100~ heal~ heal~ refresh~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7406 scroll recall raharo searnia~ &ca scroll of recall&w~ &BA long weather-torn scroll lies here.~ ~ 2 805306369 0 0 1 1 0~ cure light~ word of recall~ reserved~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7407 vigor potion raharo searnia~ &ca &Cpotion &cof &Gvigor&w~ &BA potion of frothy green liquid lies here.~ ~ 10 268435457 0 0 1 1 100~ cure poison~ cure light~ refresh~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7408 light blue potion raharo searnia~ &ca &Clight blue &cpotion&w~ &BA small potion of light blue liquid lies here.~ ~ 10 268435457 0 0 1 1 40~ cure light~ cure light~ bless~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7409 grey potion raharo searnia~ &ca small &zgrey &cpotion&w~ &BA small potion of grey liquid lies here.~ ~ 10 268435521 0 0 1 1 100~ mana~ reserved~ reserved~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7410 ash coloured traveller cloak raharo searnia~ &can &zash&c-&Ccoloured &ctraveller's cloak&w~ &BA traveller's cloak made of ash coloured material lies here in a heap.~ ~ 9 3392 0 1056 1025 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 1 A 2 1 A 5 1 #7411 leather gloves raharo searnia~ &ca pair of soft leather gloves&w~ &BA pair of soft leather gloves lie here.~ ~ 9 3328 0 17952 129 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 5 A 17 -5 A 5 1 #7412 leather boots raharo searnia~ &ca pair of soft leather boots&w~ &BA pair of soft leather boots lie here.~ ~ 9 3072 0 17952 65 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 1 A 19 1 A 1 1 A 17 -5 #7413 wide-brimmed leather hat raharo searnia~ &ca wide-brimmed leather hat&w~ &BA leather hat with a wide-brim around it lies here.~ ~ 9 3072 0 22048 17 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 17 -8 A 3 1 #7414 loaf bread raharo searnia~ &ca loaf of bread&X~ &BA large loaf of bread lies here growing moldy.~ ~ 19 0 0 0 1 1 24~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7415 wedge cheese raharo searnia~ &ca &Cwedge &cof &Ycheese&X~ &BA large wedge of cheese lies here.~ ~ 19 0 0 0 1 1 24~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7416 dried meat raharo searnia~ &csome dried meat&X~ &BSome dried meat lies here getting old.~ ~ 19 0 0 0 1 1 36~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7417 saddlebags bag raharo searnia~ &ca pair of leather saddlebags&w~ &BA pair of leather saddlebags lie here.~ ~ 15 268435712 0 0 1025 1 300~ 1~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7418 leather canteen raharo searnia~ &ca hard leather canteen&w~ &BA hard leather canteen lies here.~ ~ 17 0 0 0 1 1 100~ 100~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7419 blazing torch raharo searnia~ &ca &Rbl&raz&Oin&Yg &Rto&rr&Oc&Yh&w~ &BA torch lies here with a small flame burning on it.~ ~ 1 33557504 0 0 1 1 0~ 0~ -1~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 1 A 19 1 #7420 map scroll raharo searnia~ &ca map of searnia&w~ &BA map of searnia lies here.~ ~ 13 536870912 0 0 1 1 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7421 thin bamboo quarterstaff raharo searnia~ &ca thin &Yb&Oa&Ym&Ob&Yo&Oo &cquarterstaff&w~ &BA thin bamboo quarterstaff lies here.~ ~ 5 3136 0 17952 8193 1 0~ 5~ 5~ 7~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 1 A 18 3 #7422 sling raharo searnia~ &ca sling&w~ &BA small leather sling lies here.~ ~ 5 3328 2048 17952 8193 1 0~ 3~ 10~ 6~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 2 A 18 -5 #7423 walking staff raharo searnia~ &ca walking staff&w~ &BA long walking staff rests at your feet here.~ ~ 5 3328 6348 17952 8193 1 0~ 0~ 0~ 7~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 1 #7424 throwing dagger raharo searnia~ &ca small throwing dagger&w~ &BA small dagger perfect for throwing lies here.~ ~ 5 19456 34 17952 8193 9 0~ 0~ 0~ 11~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 5 A 18 3 A 2 1 #7425 half-moon axe raharo searnia~ &ca long &Chalf&c-&Cmoon &caxe&w~ &BA heavy half-moon axes lies here.~ ~ 5 3072 34 17952 8193 25 0~ 0~ 0~ 1~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 8 A 1 2 A 19 9 #7426 glass eye-piece raharo searnia~ &ca small glass eye-piece&w~ &BA glass eye-piece lies here.~ ~ 27 3072 0 17952 131073 100 105~ -1~ 0~ identify~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7427 ledger accounts book raharo searnia~ &ca &zledger &cof &Oaccounts&w~ &BA large black bound ledger of accounts lie here.~ ~ 13 3072 0 17952 16385 100 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7428 forge fire~ &ca &Rforge &Rf&ri&Or&Ye&w~ &BA large &Rforge &Rf&ri&Or&Ye &Bstands here.~ ~ 12 33554432 0 0 0 106 0~ 0~ 0~ 0~ 1000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7429 blacksmith smithy hammer raharo searnia~ &ca &zblacksmith's &chammer&w~ &BA blacksmith's heavy hammer lies here.~ ~ 8 536873984 0 17952 16385 101 0~ 0~ 0~ 0~ 10 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7430 blacksmith leather vest raharo searnia~ &ca &zblacksmith's &Oleather &cvest&w~ &BA blacksmith's leather vest lies here in a heap.~ ~ 9 536873984 0 17952 9 101 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -30 A 23 -70 #7437 gleeman flute raharo searnia~ &ca gleeman's &wsilver &cflute&X~ &BA gleeman's silver flute lies here.~ ~ 8 3072 7935 17952 129 101 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 13 A 18 12 A 24 -23 A 13 125 A 17 -130 A 12 100 A 2 1 #7438 marble fountain spring raharo searnia~ &ca large &zma&Wr&zbl&We &cfountain&w~ &BA large &zma&Wr&zbl&We&B fountain gushes water here.~ ~ 25 805306368 0 0 0 0 0~ 0~ 0~ 0~ 1500 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7439 white cloak raharo searnia~ &ca &Wwhite cloak &cwith &Rbu&rrn&Oin&Yg &Otorch &cinsignia&w~ &BA large white cloak lies here in a heap.~ ~ 9 805309697 512 17952 1025 101 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 -40 A 23 -25 A 19 11 A 18 11 A 17 -100 A 13 100 #7440 long-hafted halberd raharo searnia~ &ca long-hafted halberd&w~ &BA long-hafted halberd rests at your feet here.~ ~ 9 3072 34 17960 8193 20 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 3 A 18 12 #7441 shining chainmail shirt raharo searnia~ &ca &Cshining &cchainmail shirt&w~ &BA chainmail shirt lies here in a heap.~ ~ 9 3072 2048 17920 9 20 0~ 0~ 0~ 0~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 8 A 18 12 A 17 -15 #7442 sturdy steel helm raharo searnia~ &ca sturdy steel helm&w~ &BA sturdy steel helm lies here.~ ~ 9 3072 2048 17952 17 20 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 2 A 17 -10 A 18 2 A 1 1 #7443 leather whip raharo searnia~ &ca deadly 18-foot leather whip&w~ &BA very long whip made of the finest leather lies here.~ ~ 5 805309440 2048 17952 8193 101 0~ 0~ 0~ 4~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 40 A 18 35 A 2 3 A 17 -100 A 13 110 A 1 1 #7444 quarterstaff staff raharo searnia~ &ca masterly crafted quarterstaff&w~ &BA quarterstaff created by the skill of a master lies here.~ ~ 5 872418304 6348 17952 8193 102 0~ 0~ 0~ 7~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 46 A 18 40 A 17 -120 A 13 125 A 2 2 A 123 -1 #7445 broadsword sword raharo searnia~ &ca massive broadsword&w~ &BA massive broadsword belonging to a guard lies here.~ ~ 5 805309696 34 17952 8193 101 0~ 0~ 0~ 3~ 6 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 50 A 13 140 A 2 -1 A 1 3 A 17 -110 A 18 35 A 19 45 #7446 giant double-edged axe raharo searnia~ &ca giant &Cdouble&c-&Cedged &caxe&w~ &BA guard's giant double-edged axe lies here.~ ~ 5 805309440 0 17952 8193 101 0~ 0~ 0~ 13~ 9 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 -10 A 1 2 A 2 -1 A 17 -75 A 13 115 A 18 20 A 19 52 #7447 badge captain raharo searnia~ &cthe &WAlor Raharo &cGuard Captain Badge&w~ &BThe torn off badge of a captain of the alor raharo guards lies here.~ ~ 9 805309440 0 17952 257 101 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 23 -17 A 24 -17 A 13 100 A 17 -105 A 18 10 A 19 11 #7448 bamboo practice sword~ &ca practice sword made of bundled &Yb&Oa&Ym&Ob&Yo&Oo&w~ &BA practice sword of bundled bamboo lies here.~ ~ 5 3072 0 17952 8193 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7449 gateway bethaven portal raharo searnia~ &ca &wsilvery &cgateway&w~ &BA &wsilvery gateway &Bleading to the town of Bethaven lies here.~ ~ 29 536870976 0 0 0 0 25000~ 0~ 0~ 0~ 2000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7450 needle raharo searnia~ &ca small &wneedle&c~ &BA small needle lies here at your feet.~ ~ 5 0 34 17952 8193 1 0~ 0~ 0~ 11~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 3 #7451 spool thread raharo searnia~ &ca spool of thread&w~ &BA spool of thread lies here.~ ~ 13 0 0 0 1 1 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7452 gleeman colourful cloak raharo searnia~ &ca gleeman's &bc&ro&pl&go&wu&Or&cf&bu&rl &ccloak of patches&w~ &BThe multi-coloured cloak of patches of a gleeman lies here.~ ~ 9 3072 6860 17952 1025 75 0~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 -40 A 2 2 A 13 75 A 17 -20 A 18 7 A 19 8 #7453 gleeman juggling balls raharo searnia~ &ca gleeman's &Rc&Yo&Pl&Wo&Gu&zr&Cf&Bu&Rl &cjuggling balls&w~ &BA gleeman's set of colourful juggling balls lies here.~ ~ 8 3072 0 17952 16385 75 0~ 0~ 0~ 0~ 1 0 0 0 0 5 0 detect evil~ 25 25 0 0 0 A 19 8 A 18 7 A 13 75 A 24 -15 A 17 -50 #7454 gleeman flute case raharo searnia~ &ca shoulder-slung gleeman's flute case&w~ &BA gleeman's flute case lies here.~ ~ 8 3072 0 17952 257 75 0~ 0~ 0~ 0~ 3 0 0 0 0 1 7437 reserved~ 1 1 0 0 0 #7455 gleeman harp raharo searnia~ &ca gleeman's &Ygolden &charp&w~ &BA gleeman's gold plated harp lies here.~ ~ 8 3072 7935 17952 129 75 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 8 A 18 7 A 17 -45 A 13 75 A 1 2 A 24 -17 #7456 light blue tunic raharo searnia~ &ca &Blight blue &ctunic&w~ &BA light blue tunic lies here in a heap.~ ~ 9 3072 0 17952 9 7 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 1 A 5 1 A 17 -5 #7457 white blouse raharo searnia~ &ca &Wwhite &cblouse&w~ &BA citizen's white blouse lies here.~ ~ 9 3072 0 17952 9 7 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 4 1 A 13 10 A 17 -5 #7458 dark blue skirt raharo searnia~ &ca &bdark blue &cskirt&w~ &BA dark blue skirt lies here.~ ~ 9 3072 0 17952 33 7 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -12 A 13 5 A 19 1 #7459 leather breeches raharo searnia~ &ca pair of &Oleather &cbreeches&w~ &BA pair of leather breeches lie here.~ ~ 9 3072 0 17952 33 7 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 1 A 17 -10 #7460 donation box~ &ca donation box&X~ &BA donation box lies here.&X~ ~ 15 536870912 0 0 0 0 9999~ 0~ 0~ 0~ 500 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #7461 map alor-raharo raharo searnia~ &ca map of alor raharo&w~ &BA map of alor raharo lies here.~ ~ 8 536870912 0 0 1 1 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E map~ &O ______________________________________________________________________________&O &O/ //\&O\ &O| &zMap of Alor Raharo&O |||&O| &O\___________________________________________________________________________\__&O/ &O |&G Averil Forest &b(%%)=(%%)&B Sarvis&R Arackier &O| &O |&C || &b|| || &B Lake&R Peaks &O| &O |&C &w(&zNg&w)&b (%%)=(%%) &O| &O |&C || &b|| &O| &O |&w (&zG &w) (&zO &w)&C=( )=&w(&zI &w)&b &b(%%)=(%%)=(%%) &C( )=(H ) &O| &O |&C || || &b\/&C || &O| &O |&C =&w(&zWg&w)&C=( )=( )=( )=&w(&zF &w)&C=( )=( )=( )=( )=( ) (H ) &O| &O |&C || || || || &b/\&C || || &O| &O |&w (&zMg&w)&C=( ) &w(&zB &w) &C( ) &w(&zP &w) &C( )=&w(&zT &w) &b(%%)&C ( )=( )=(H ) &O| &O |&C || || || || &b||&C || &O| &O |&C ( )=( )=( )=( )=( ) &b(%%)&w (&zGa&w)&C=( ) (H ) &O| &O |&C || || &b||&C || || &O| &O |&w (&zW &w)&C=( )=( ) ( )=&w(&zBk&w) &b(%%)&w (&zM &w)&C=( )=( ) &O| &O |&C || || &b||&C || &O| &O |&w (&zBl&w)&C=( ) &w(&zJ &w)&C=( ) &b(%%)&C ( )=(H ) &O| &O |&C || &b||&C || &O| &O |&w (&zSP&w)&C=( )=( ) &b(%%)&C ( ) &w(&zSg&w) &O| &O |&R Averillen &C|| &b\/&C || || &O| &O |&R Mountains &C( )=(H ) &w(&zEg&w)&C=( )=( )=( )=( )=( ) &O| &O |&C &C|| || &b/\&C || &O| &O |&C ( )=( )=( ) &b(%%)=(%%)=(%%)>&C(??)&b<(%%)=(%%) &O| &O |&C || || &O| &O |&C (H ) &WArctic Wastelands &O| &O _|____________________________________________________________________________&O| &O/ / \&O\ &O| &zLook at &B"&wCTY&B"&z to see letter meanings.&O |\|&O| &O\___________________________________________________________________________\__&O/ ~ E cty~ &O ______________________________________________________________________________&O &O/ //\&O\ &O| &zMap of Alor Raharo&O |||&O| &O\___________________________________________________________________________\__&O/ &O |&G &O| &O |&R I &w-&B Inn\Tavern &R Bl &w-&B Blacksmithy &R H &w-&B Private residence &O| &O |&R M &w-&B Magic Store &R SP &w-&B Spell Eq Shop &O| &O |&R A &w-&B Armor Shop &R O &w-&B Healer "Oracle" &O| &O |&R B &w-&B Bakery &R F &w-&B Village Green &O| &O |&R Gs &w-&B General Store &R G &w-&B Town Garrison &O| &O |&R W &w-&B Weapon Shop &R Ng &w-&B North Gate &O| &O |&R J &w-&B Jewellery Shop &R Wg &w-&B West Gate &O| &O |&R Bk &w-&B Bank &R Sg &w-&B South Gate &O| &O |&R P &w-&B Pet Store &R Eg &w-&B East Gate &O| &O |&R Mg &w-&B Mercenary Guild &R T &w-&B Practice\Trainer &O| &O _|____________________________________________________________________________&O| &O/ / \&O\ &O| &zLook at &B"&wMAP&B"&z to see Alor Raharo.&O |\|&O| &O\___________________________________________________________________________\__&O/ ~ #0 #ROOMDATA #7400 &OAt the &BValari river's &Obank&W~ &OThe &BI&bc&Cy &Bwaters&O of the Valari river rush by dragging sand from along the shores of it's banks by the fierce currents in the rapids. Not far south the ground turns into a &Wdeep ice&O leading out into the &CArctic Wastelands&O. Why the &Wice&O has receded here is mystery though. Off a ways to the northwest lies a medium-sized city's outer walls. ~ 0 393233 4 Rd 0 D2 ~ ~ 0 0 7401 S #7401 &OA bend in the &Briver&O bank&W~ &OJust to the south the ground &Cfreezes&O to begin the region known as the &WArctic Wastelands&O, although not a single trace of that area's &Bi&bc&Cy chill&O seems to effect this strip of &Briver &Obank. A lond distance to the west the Averillen Mountains rise up into the &Wclouds&O and at their feet give birth to the swift &CValari river&O. To the east the shoreline continues. ~ 0 393233 4 Rd 0 D0 ~ ~ 0 0 7400 D1 ~ ~ 0 0 7402 S #7402 &OAlong the &BValari river's &Osouth bank&W~ &OTo the north a bit the &BValari river&O bends sharply southward heading in your direction until it bends back eastward to pass beneath a long wooden bridge a little to the east. Not far south the ground lies in a permanent state of &Cfrost&O with little or no ground showing beneath the deep mounds of &Wsnow&O. ~ 0 393233 4 Rd 0 D1 ~ ~ 0 0 7403 D3 ~ ~ 0 0 7401 S #7403 An abrupt end in the ice pathway~ &OYou stare out at the landscape before you as the first tinges of shock pass at the lush valley before you. Just to the south the passageway continues back through the &Cfrozen &WArctic Wastelands&O, yet none of that area's deep &Cchill&O seems to reach into this valley enterance. A long wooden bridge, showing signs of heavy rot, runs off to the north traversing over the top of a rapid torn &Briver&O that banks sharply off to the north after passing beneath the bridge. The shoreline of the &Briver&O continues to the east and west. ~ 0 393233 4 Rd 0 D0 ~ ~ 0 0 7405 D1 ~ ~ 0 0 7404 D3 ~ ~ 0 0 7402 S #7404 &OAlong a &Briver &Obank&W~ &OThe Arackier Peaks tower up abruptly just to the east blocking view of the &BValari river's &Oeastward trek from here. Far off to the north you're able to see the opposite bank of the &Briver&O as well as a long wooden bridge standing over the &Bwater's&O surface just to the northwest. ~ 0 393233 4 Rd 0 D3 ~ ~ 0 0 7403 S #7405 &OA rotting wooden bridge&W~ &OThe fast rapids of the &BValari river&O rush by beneath the long wooden floorboards at your feet. At sections of the bridge &Wwhite froth&O laps up between the wooden planks. Upon closer examination of the wood's condition you notice several of the planks heavily warped and nearly all of them thoroughly rotted through. Perhaps continuing on as soon as possible would be a good idea. The idea of crashing through to the swift rapids just below doesn't seem quite as appealing as the sandy shore a ways off to the north. ~ 0 393233 4 Rd 0 D0 ~ ~ 0 0 7406 D2 ~ ~ 0 0 7403 S #7406 &OA rotting wooden bridge&W~ &OThe fast rapids of the &BValari river&O rush by beneath the long wooden floorboards at your feet. At sections of the bridge &Wwhite froth&O laps up between the wooden planks. Upon closer examination of the wood's condition you notice several of the planks heavily warped and nearly all of them thoroughly rotted through. Perhaps continuing on as soon as possible would be a good idea. The idea of crashing through to the swift rapids below doesn't seem quite as appealing as the sandy shore just off to the north. ~ 0 393233 4 Rd 0 D0 ~ ~ 0 0 7408 D2 ~ ~ 0 0 7405 S #7407 &OAlong the north bank&W~ &OThick mud wraps up around the soles of your boots as you traverse the length of this muddy beach. The &Briver&O seems to be receeding at the moment leaving the section of ground you stand upon a strip of foot-deep dark mud. Passage to the east is immediately blocked by the towering mountains of the Arackier Peaks. ~ 0 393233 4 Rd 0 D3 ~ ~ 0 0 7408 S #7408 &OAlong the north bank&W~ &OYour shoes make a slow suctioning sound as you pull your legs free from the foot-deep mud and press on along the shoreline. Directly to the north the tall walls of a medium-sized city open up at a large steel gate, currently lying open. Running off southward is a long wooden bridge showing considerable signs of rot in it's long floorboards. ~ 0 393233 4 Rd 0 D0 ~ ~ 0 0 7473 D1 ~ ~ 0 0 7407 D2 ~ ~ 0 0 7406 D3 ~ ~ 0 0 7409 S #7409 &OAlong the north bank&W~ &OThe sticky mud seems a bit more pacted down here going by the quieter sound of your boots being pulled free and the easier chore of pulling them free. Running off westward is a long stone bridge with wooden floorboards covering it's floor above the stone. To the north lies a small patch of &Gleaf crowned trees&O. The swift &BValari river&O rages between it's shorelines to the south banking southward for a bit before disappearing beneath another bridge off to the east. ~ 0 393233 4 Rd 0 D0 ~ ~ 0 0 7410 D1 ~ ~ 0 0 7408 D3 ~ ~ 0 0 7411 S #7410 &GA small patch of trees&W~ &gTowering trees &Ghang above &gyou reaching ne&Garly to the to&gp of the cit&Gy's outer &gwalls before e&Gnding in a >hick crown of &Gcolorful leave&gs. To the s&Gouth the tr&gees &gend abruptly &Ginto a shor&geline of deep l&Gooking mud. S&gouthwest run&Gs a long wo&goden &gbridge suppo&Grted by fan&gciful stonework&G. ~ 0 393233 3 Rd 0 D2 ~ ~ 0 0 7409 S #7411 &OA section of the South Bridge&W~ &wFairly well-kept &Owooden floorboards&w cover over this bridge's &Wbright stone &wlying beneath. From one bridge rail to the other it's easily wide enough to support a large wagon or at least five men horseback abreast to cross. A faint creaking sound follows your movement along the &Owooden boards&w as you head along your way. The bridge continues to the west or exits to the east. ~ 0 393233 4 Rd 0 D1 ~ ~ 0 0 7409 D3 ~ ~ 0 0 7412 S #7412 &OA section of the South Bridge&W~ &wWell-kept &Owooden floorboards&w cover this section of the bridge's &Wbright white stone&w that lies underneath. Somehow the bridge's &Wstonework&w underneath seems to have eluded even dust, but then again the &BValari river's &wswift currents bring the &Bwater&w to lap up lazily against the side of the bridge. The bridge continues to the east or exits to the west. ~ 0 393233 4 Rd 0 D1 ~ ~ 0 0 7411 D3 ~ ~ 0 0 7413 S #7413 &CAlor Raharo's East Gate&W~ &wAlor Raharo's impressively towering, outer walls arch upward a bit here to form a &Ygolden &wpainted steel gate. The &Osand-covered wooden floorboards&w of the &Wwhite stone&w bridge to the east turns into a pathway of finely crushed gravel making travel a bit more pleasant if louder. A street leads off from the south on into the west. ~ 0 131092 1 Rd 0 D1 ~ ~ 0 0 7412 D2 ~ ~ 0 0 7414 S #7414 &CEsiser Avenue&W~ &wThe crushed gravel of the street beneath you crunches lightly as you make your way along Esiser Avenue. The street heads off westward for some distance or bends north becoming the mouth of Alor Raharo's eastern city gate. &BNorth &w- &CEast Gate of Alor Raharo ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7413 D3 ~ ~ 0 0 7415 S #7415 &CEsiser Avenue&W~ &wGlancing around gives you little clue to your surroundings with a simple-designed &Wwhite&w wall of a private home to the north and the closed &Ooak&w door of another private residence to the south. The avenue itself continues on to the east and the west. ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7414 D2 ~ ~ 0 0 7416 D3 ~ ~ 0 0 7417 S #7416 &CA private residence&W~ &wThe enveloping sounds of the city's residents lessens greatly as you enter one of the many private homes spread about the city. A plain &Owooden table&w lies in the center of the room with a collection of small chairs spread around it. Over to one corner lies a couple sets of cots laided out in a row for the family's beds. ~ 0 262156 0 Rd 0 D0 ~ ~ 0 0 7415 S #7417 &CIntersection of Aim'is Avenue & Esiser Avenue&W~ &wThe crushed gravel of Esiser Avenue ends abruptly as it intersections with one of Alor Raharo's largest streets, Aim'is Avenue. People bustle past you on this busy road, leaving you to dodge the various farmer's carts and merchant's wagons passing through. Attempting to block out the sounds of a city bursting at the seems you climb up on a parked cart's side to look down the street. To the north, Aim'is leads on a ways before bending east out of sight. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7418 D1 ~ ~ 0 0 7415 S #7418 &CAim'is Avenue&W~ &wNoisy carts swing by past you on the uneven cobblestone of this avenue. Biting off a few muttered curses you dodge stealthily around those carts that don't care whether you move out of the way or not. Several groups of people mill about standing along the sides speaking in quiet voices or even laughing aloud, while others move briskly through the crowd about their daily chores. Aim'is Avenue contines to the north and south. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7421 D1 ~ ~ 0 0 7419 D2 ~ ~ 0 0 7417 S #7419 &CA private residence~ &wThe enveloping sounds of the city's residents lessens greatly as you enter one of the many private homes spread about the city. A plain &Owooden table&w lies in the center of the room with a collection of small chairs spread around it. Over to one corner lies a couple sets of cots laided out in a row for the family's beds. ~ 0 131084 0 Rd 0 D3 ~ ~ 0 0 7418 S #7420 &CDagra's Magical Supply Store&W~ &wHeavy &Ooak shelves&w line the stark &Wwhite&w walls of this store, except to the back where several large &ziron cauldrons&w lie stacked up on top of each other behind the shopkeeper's counter. Empty flasks lay neatly laid out in rows along the shelves to your right while thick stacks of parchment paper lies on the shelf to your left. A standup rack lies on the counter holding numerous bottles of ink with a cup full of feathered quills sticking point down into it. ~ 0 394252 0 Rd 0 D1 ~ ~ 0 0 7421 S #7421 &CAim'is Avenue&W~ &wHere Aim'is Avenue bends east if you're heading northward or bends west if you're traveling south along it's length. The side of one of Alor Raharo's numerous shops looms above your head directly to the north and a large &Owooden &wdoor lies to the west. &B &BWest &W- &CDagra's Magical Supply Store ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7422 D2 ~ ~ 0 0 7418 D3 ~ ~ 0 0 7420 S #7422 &CAim'is Avenue&W~ &wWagon wheels creak as they make their way around this bend in Aim'is Avenue on their way either to the west or north. The side of some building lies directly to the east and another building side to the south. Shuffling through the milling masses of people you step on a small ledge to get a better look down the street in the direction you're heading. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7423 D3 ~ ~ 0 0 7421 S #7423 &CAim'is Avenue&W~ &wYou dodge to one side as a wagon suddenly lurches into movement from its stationary position in front of a store directly to the west. Aim'is Avenue itself continues to the north for as far as your eye is able to make out and to the south before bending westward. The side of a building lies to the east while to the west lies the &Owooden&w sign of a jeweller's shop hanging above its door. &C &BWest &w- &CAleis' Rare Gems ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7425 D2 ~ ~ 0 0 7422 D3 ~ ~ 0 0 7424 S #7424 &CAleis' Rare Gems&W~ &wBrightly polished shelves of &Owood&w line the walls holding up fanciful &Pvelvet cushions&w which have small gems of all types lying upon them. &bDark blue sapphires&w, &Obronzish topaz gems&w, &Gbright emeralds&w & &Rbright rubies &wline the various cushions sending off colored streams of light as they reflect what little sunlight that seeps inside. ~ 0 394252 0 Rd 0 D1 ~ ~ 0 0 7423 S #7425 &CAim'is Avenue&W~ &wPeople bustle about you, clearing just enough room around you for you to get by. An air of distance lies between the people of this valley and those outsiders like yourself, not quite dislike, but a feeling of nearly tangable caution and curiosity. The back side of what appears to be the village's armor shop lies to your west, while to the east lies the front of Alor Raharo's bank. Aim'is Avenue continues to the north and the south. &B &BEast &w- &CAlor Raharo City Vault ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7427 D1 ~ ~ 0 0 7426 D2 ~ ~ 0 0 7423 S #7426 &CAlor Raharo City Vault&W~ &wLamps are light all around you in this somewhat large room known as the City Vault. A long counter runs across one end of the building, marking the teller's workstation. Beyond the counter to the right of the room lies a thick steel door with a large spoked wheel balanced in it's center. Somehow you get the feeling little short of the most powerful of magics could break through such a device. ~ 0 17171468 0 Rd 0 D3 ~ ~ 0 0 7425 S #7427 &CIntersection of Aim'is Avenue & Fevnn Street&W~ &wCarts and travellers on horse back shuffle themselves around each other as these two streets cross one another's paths. Far to the north you're able to see the very southern end of the Searnian Valley's Sarvis Lake with it's crystal clear waters glistening in the sunlight while to the west where Fevnn street leads off you're able to make out the eastern end of the Averillen Mountains. Aim'is Avenue continues to the north and the south. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7449 D2 ~ ~ 0 0 7425 D3 ~ ~ 0 0 7428 S #7428 &CFevnn Street&W~ &wYou stand in the middle of a small side street in Alor Raharo just to the west of the grand Aim'is Avenue, Raharo's main road. North of you lies the town petstore while to the south lies the side of what you believe is the town's armor shop. Fevnn Street continues to the west and east. &B &BNorth &W- &CNemari's Pet Store ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7451 D1 ~ ~ 0 0 7427 D3 ~ ~ 0 0 7429 S #7429 &CIntersection of Calane Road & Fevnn Street&W~ &wThe small backroad of Fevnn Street intermeshes into Alor Raharo's main northern road, Calane Road. Leading southward from you lies a section of several stores, while to the north you can just make out the deep green grasses of the town's Village Green and the northern gate beyond that. Fevnn Street continues to the west and east, Calane Road continues to the north and south. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7446 D1 ~ ~ 0 0 7428 D2 ~ ~ 0 0 7430 D3 ~ ~ 0 0 7435 S #7430 &CCalane Road&W~ &wYou stand in the northern half of a small grouping of this town's stores, with the local weaponsmithy to the west and village armoury to the east. Leading off north runs Calane Road heading up through the center of town. Calane Road continues to the north and south. &B &BWest &W- &CGladeral's Weaponsmithy &BEast &W- &CBlais' Armoury ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7429 D1 ~ ~ 0 0 7432 D2 ~ ~ 0 0 7433 D3 ~ ~ 0 0 7431 S #7431 &CGladeral's Weaponsmithy&W~ &wOld wooden barrels lie along the store's inner walls containing odd assortments of sword, broadswords, halberds, spears, quarterstaffs or axes of varying size. A forge's heat comes from behind a closed door to the back, along with the sounds of hammering. Walking in a bit further you come to a counter containing various daggers and throwing knives set on their sides with the tip facing outward. ~ 0 394252 0 Rd 0 D1 ~ ~ 0 0 7430 S #7432 &CBlais' Armoury&W~ &wWell oiled and polished pieces of armor suits hang upon pegs or rest against the wall along each side of this store. A smell of faint rust and metal clings heavily to the air as you use the edge of your cloak to filter it out some. To the back lies a long counter holding assortments of various sized helms, visors, and face guards. ~ 0 394248 0 Rd 0 D3 ~ ~ 0 0 7430 S #7433 &CCalane Road&W~ &wHere one of Alor Raharo's main streets mets it's end up against the side of a village store's wall. Walls surround you to the south and east, while a closed door to a shop lies to the west. A bright reddish light eminates from beneath the door along with an intense amount of heat. Calane Road continues to the north. &B &BWest &W- &CCavon's Blacksmithy ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7430 D3 ~ ~ 0 0 7434 S #7434 &CCavon's Blacksmithy&W~ &wIntense heat envelopes you as you enter the room, drawing beads of sweat upon your forehead. A few men work at a large set of pillows keeping the forge's fire hot, while another man works steadily bringing down a heavy blacksmith's hammer upon a piece of metal resting on a black anvil. Bits and pieces of armor hang up along the walls all across the store, except for a section to the back that holds tools ranging from tongs to chippers of all sorts. ~ 0 67503116 0 Rd 0 D1 ~ ~ 0 0 7433 S #7435 &CFevnn Street&W~ &wPeople bustle about around you, spreading to either side as you make your way down the street. To the east a bit lies the intersection between this street and Calane Road, one of Alor Raharo's main streets. North and south of you lies the back or side of one of the town's various shops, while to the west continues this street. ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7429 D3 ~ ~ 0 0 7436 S #7436 &CIntersection of Ixzan Road & Fevnn Street&W~ &wHere Fevnn Street bends northward turning into the smaller Ixzan Road of west Alor Raharo. The glistening white walls of Raharo tower in all their glory directly to the west as well as a ways off to the north at the end of Ixzan Road. Ixzan road continues to the north. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7437 D1 ~ ~ 0 0 7435 S #7437 &CIxzan Road&W~ &wThe majestic, towering, white walls of Alor Raharo loom a ways to the north as well as to the west behind a small shop. The people in this section of the city seem to be drunk as an average and nearly every one of them armed with some form of weapon as well as carrying themselves as soldiers well aware of how to use those weapons. Ixzan Road continues to the north and south. &B &BWest &w- &CThe Local Adventurer's Guild ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7443 D2 ~ ~ 0 0 7436 D3 ~ ~ 0 0 7439 S #7438 &CEldvain's Bakery&W~ &wLanterns hanging from the ceiling offer only a small amount of light as you step further in. No windows are present to add in nature's light, which strikes you as a little odd, although that could be so more space could be made for shelves and cupboards like the ones that cover the walls in all directions. A cauldron sits over a small fire surrounded by cobblestones to make a firepit. Beneath the cupboards runs a long counter running the length of the west wall and bending down the south one some. ~ 0 394252 0 Rd 0 D0 ~ ~ 0 0 7444 S #7439 &CThe Local Adventurer's Guild&W~ &wThe honorable Adventurer's Guild of Alor Raharo has able men and women of all classes and races to rent as companions on dangerous adventures. The cost is not cheap, but the service is well worth any cost. These mercenaries are willing to lay down their lives for the person who rents their services. They have little choice, for failing a client means a lifetime of indentured servitude for the Adventurer's Guild. ~ 0 398348 0 Rd 0 D1 ~ ~ 0 0 7437 S #7440 &CWhere the Mercenaries are stored~ ~ 0 655380 0 Rd 0 S #7441 &CMarsim Way&W~ &wAll around you the majestic walls of Alor Raharo come to a meet at the massive golden doors of Raharo's Western Gate directly to the west. The average number of village guards seems to be higher here, leading you to wonder until you notice the small wooden sign hanging above the door to the north, labeled as the town garrison. Marsim Way continues to the west and east. &B &BNorth &w- &CCity Garrison &BWest &w- &CWest Gate of Alor Raharo ~ 0 131072 1 Rd 0 D0 &wA massive door made of the finest solid oak stands before you, glistening in the light as the sun's rays shine off it's polished surface. A small wooden sign hangs from it's top reading, &C"&OGarrison of Alor Raharo, Office of Lord Captain Reanir Tyaren. &C" ~ door~ 3 0 7442 D1 ~ ~ 0 0 7443 D3 ~ ~ 0 0 7475 S #7442 &CCity Garrison&W~ &wBarrels containing old, rusty swords lie stacked along the walls of this fair sized room. Along one wall lies a rack of short hafted spears with blades nearly a foot long mounting their tops. A staircase in the back leads upward, but ends at a trapdoor locked with a large padlock. An assortment of chairs lie in a circle formation in front of a large oak desk covered with papers. A large broadsword lies tip-down in the ground resting with it's hilt up against the side of the desk. Written in small black lettering is a small wooden sign bearing the words, &C"&zReanir, Captain of the Alor Raharo Garrison, Defender of the Eastern Valley, High Lord of House Tyaren.&C"&w. ~ 0 393224 0 Rd 0 D2 &wThe inner side of a massive oaken door, finely polished to the point of having a glass-smooth surface stands here closing off Lord Captain Reanir Tyaren's office. ~ door~ 3 0 7441 S #7443 &CIntersection of Ixzan Road & Marsim Way&W~ &wCarts roll past you to either side as you enter this busy intersection of the village. A little ways to the west lies the massive golden gates of Alor Raharo's west gate, flanked to the sides by the majestic, white walls of the town. Ixzan Road branches off to the south from Marsim Way, Alor Raharo's main cross street. ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7444 D2 ~ ~ 0 0 7437 D3 ~ ~ 0 0 7441 S #7444 &CMarsim Way&W~ &wPeople walk packed about across the width of this busy street, only breaking in openings for the numerous carts and wagons making their way along the road. A small section of the towering northern walls of Alor Raharo branches off in front of you to the north blocking off the town Oracle's room. The only wagon not moving lies in front of a store to the south. &B &CSouth &w- &BEldvain's Bakery ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7445 D2 ~ ~ 0 0 7438 D3 ~ ~ 0 0 7443 S #7445 &GVillage Green&W~ &gA large fountain springs out of the middle of this grassy town square. Calane Road and Marsim Way both meet here bending into a paved circle around the Green's fountain with branches for each end of the road in the four compass directions with Marsim Way heading from the west to the east and Calane Road from the north to the south. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7455 D1 ~ ~ 0 0 7447 D2 ~ ~ 0 0 7446 D3 ~ ~ 0 0 7444 S #7446 &CCalane Road~ &wA wagon lurches to a halt not far off to your right stopping beside one of the town's various shops to unload it's cargo. The sides of two stores craddle this section of Calane Road between them connecting the larger intersection of Calane Road and Marsim Way to the north with the smaller intersection of Calane Road and Fevnn Street to the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 7445 D2 ~ ~ 0 0 7429 S #7447 &CMarsim Way&W~ &wLocal citizens of Alor Raharo move about around you, watching your actions casually to avoid offense, but watching you the same. There doesn't seem to be a feeling of dislike, but rather sharp curiousity and apprehension at one of the recent travellers who's found the small break through the ice of the Wastelands to the south. Marsim Way continues to the west and east. ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7448 D3 ~ ~ 0 0 7445 S #7448 &CIntersection of Aim'is Avenue & Marsim Way&W~ &wVarious carts and wagons struggle to make it by one another at this overly crowded intersection where two of Alor Raharo's largest streets converge upon one another. The southside of Alor Raharo's majestic northern wall glistens brightly in the sunlight behind the massing mob of citizens passing along on their individual tasks of the day. Aim'is Avenue branches off to the south while Marsim Way continues east over the Valari River via the North Bridge and west on through western Alor Raharo. ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7474 D2 ~ ~ 0 0 7449 D3 ~ ~ 0 0 7447 S #7449 &CAim'is Avenue&W~ &wThe number of wagons seems to have multiplied here as you come closer to the intersection of Aim'is Avenue and Marsim Way, Alor Raharo's busiest section of roadway. A set of heavy oak doors lie to the east marking the training building of Lord Adain's school on the arts of combat. Aim'is Avenue continues to the north and south. &B &BEast &w- &CLord Adain's School in the Arts of War ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7448 D1 ~ ~ 0 0 7450 D2 ~ ~ 0 0 7427 S #7450 &CLord Adain's School in the Arts of War&W~ &wBook shelves line two of the walls immediately to the north and back towards the eastern wall of this room. All across the south and a good portion of the west walls hang weapons of various types and sizes giving this room the feel of a cross between a library and training dojo as you enter it. ~ 0 4 0 Rd 0 D3 ~ ~ 0 0 7449 S #7451 &CNemari's Pet Store&W~ &wA small puppy leaps forward in it's cage as you enter, barking playfully at your presense. Cages line all of the walls, except for the back one from the door, stacked upon one another and nearly every one of them housing a rodent or animal of some sort. From exotic looking birds to vicious looking wolves, dozens of pairs of eyes watch your every move intently with a hope they might be set free of their encagement. ~ 0 398348 0 Rd 0 D2 ~ ~ 0 0 7428 S #7452 &CWhere the pets are stored~ ~ 0 655380 0 Rd 0 S #7453 &CThe North Bridge&W~ &wHeavy-set stone blocks of gleaming white stand beneath your boots forming the famous North Bridge of Alor Raharo. It's said there was as much magic put into the making of this bridge as there was physical labor, giving it it's shine and ability to completely resist the elements. Examining the stonework a bit closer you can't even find one nick in the stone or even a scratch to mar it's surface. The water from the rushing Valari river beneath sprays against it's outer sides, sliding rapidly back down into the river across the smooth bridge's texture. ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7460 D3 ~ ~ 0 0 7474 S #7454 &CTemple of Alor Raharo&W~ &wImpenatrable as stone, older than the younger immortals and carrying the wisdom of countless centuries stands, Daran, the devoted oracle of Alor Raharo. Light shines brightly around the rims of his eyes as he turns your direction searching your soul for the pureness in your heart. Your mind immediately strays a bit searching for any moment of your past in which you fell from the grace of good nervously before his face softens a bit and his arms spread in welcome. Within his sanctuary you may find the answers your troubled heart seeks. ~ 0 394244 1 Rd 0 D1 ~ ~ 0 0 7455 S #7455 &CCalane Road&W~ &wJust off to the north lies the inner side of Alor Raharo's massive northern golden gates joining the majestic white walls of the village to form a barrier of protection for the citizens of the town. West lies the famous Oracle of Alor Raharo, Daran, one of the eldest of the elder creatures in the realm. The enterance to the Icy Rapids Inn lies to the east and to the south continues Calane Road. &B &BWest &w- &CTemple of Alor Raharo &BEast &w- &CThe Common Room of the &B"I&bc&Cy &BRa&bp&ci&Cds&B" &CTavern&W ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7457 D1 ~ ~ 0 0 7456 D2 ~ ~ 0 0 7445 D3 ~ ~ 0 0 7454 S #7456 &CThe Common Room of the &B"I&bc&Cy &BRa&bp&ci&Cds&B" &CTavern&W~ &wStraw covers the hard-pacted dirt ground semi-neatly as you step in through the door with it's painted sign hanging above. Darkness seems to have swallowed half of the common room except in small sections bathed slightly in the light of a few lanterns hanging from the ceiling. Men and a few women sit in chairs around various tables either talking with companions or simply content to peer into the depths of their mugs. Serving girls rush about with trays of mugs held balanced upon an arm with an air of experience as they meander between tables collecting money from patrons or setting a mug before one of them. ~ 0 394252 0 Rd 0 D3 ~ ~ 0 0 7455 S #7457 &CAlor Raharo's North Gate&W~ &wAlor Raharo's impressively towering, outer walls arch upward a bit here to form a golden painted steel gate. The branch-covered forest floor of the north turns into a pathway of finely crushed gravel making travel a bit more pleasant if louder. A street leads off towards the south. ~ 0 131092 1 Rd 0 D2 ~ ~ 0 0 7455 S #7458 &CA private residence&W~ &wThe enveloping sounds of the city's residents lessens greatly as you enter one of the many private homes spread about the city. A plain wooden table lies in the center of the room with a collection of small chairs spread around it. Over to one corner lies a couple sets of cots laided out in a row for the family's beds. ~ 0 131084 0 Rd 0 D3 ~ ~ 0 0 7459 S #7459 &CGeisa Street&W~ &wThe gleaming white walls of Alor Raharo stand all around you as you walk through this bend of Geisa Street. To the east lies the private resident of a Alor Raharo citizen, while to the street continues on to the south to the distance before turning east. ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7458 D2 ~ ~ 0 0 7460 S #7460 &CIntersection of Geisa Street & Marsim Way&W~ &wWagons lurch by as they come off of the crowded Marsim Way into this length of road known as Geisa Street. Here the crowds seem to have lessened a great deal making travel quite a bit easier. Geisa Street continues to the north and south. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7459 D2 ~ ~ 0 0 7461 D3 ~ ~ 0 0 7453 S #7461 &CA bend in Geisa Street&W~ &wThe loud squeeling of wagon wheels cry out aloud as each cart makes the sharp turn along Geisa Street here to continue on south towards the south gate of the town. A set of citizen's homes lie off to the east just after where the road bends southward. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7460 D1 ~ ~ 0 0 7462 S #7462 &CIntersection of Ramlyr Avenue & Geisa Street&W~ ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7463 D1 ~ ~ 0 0 7464 D2 ~ ~ 0 0 7465 D3 ~ ~ 0 0 7461 S #7463 &CA private residence&W~ &wThe enveloping sounds of the city's residents lessens greatly as you enter one of the many private homes spread about the city. A plain wooden table lies in the center of the room with a collection of small chairs spread around it. Over to one corner lies a couple sets of cots laided out in a row for the family's beds. ~ 0 131076 0 Rd 0 D2 ~ ~ 0 0 7462 S #7464 &CA private residence&W~ &wThe enveloping sounds of the city's residents lessens greatly as you enter one of the many private homes spread about the city. A plain wooden table lies in the center of the room with a collection of small chairs spread around it. Over to one corner lies a couple sets of cots laided out in a row for the family's beds. ~ 0 131080 0 Rd 0 D3 ~ ~ 0 0 7462 S #7465 &CRamlyr Avenue&W~ &wStrolling down this road, making your way around the standing groups of citizens talking about trivial matters such as the weather and even more common the recent arrival of these "outlanders" from the southern realms of the world. A few in one particular group turn and look in your direction, absent mindedly chatting over their shoulder to their group. Ramlyr Avenue continues to the north and south. &B &BWest &w- &CBrear's Supply Store ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7462 D2 ~ ~ 0 0 7467 D3 ~ ~ 0 0 7466 S #7466 &CBrear's Supply Store&W~ &wShelves line each wall of the small store's interior with jars and odd assortments of containers covering them from their fronts to the wall backs. A large counter built with large glass planes connected at the edges by glossily waxed oak wood comprises the main piece of furniture in the entire store. ~ 0 394252 0 Rd 0 D1 ~ ~ 0 0 7465 S #7467 &CA bend in Ramlyr Avenue&W~ &wHere the avenue bends from it's north and south direction on into the east before bending back south again. A side of a large watchtower lies directly to the south blocking passage in that direction. The oaken door of a local shop stands to the west. &B &BWest &w- &CAssair's Magical Supplies ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7465 D1 ~ ~ 0 0 7469 D3 ~ ~ 0 0 7468 S #7468 &CAssair's Magical Supplies&W~ &wPotions of colors varying from a deep red to a swirling violet line the shelves in this medium sized room. A rack of tubes fastened together hang braced against a wall with dozens of yellow pieces of parchment containing spells of all sorts rolled up and placed within them. A simple oak counter lies in the back of the store with trays of vials and pills with a blend of near rainbow scattered color. ~ 0 394252 0 Rd 0 D1 ~ ~ 0 0 7467 S #7469 &CA bend in Ramlyr Avenue&W~ &wThe road sharply bends southward again here, completeling the S-bend started to the west, leading on south towards the massive golden doors of Alor Raharo's south gate. A private residence lies directly to the north. ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7470 D2 ~ ~ 0 0 7471 D3 ~ ~ 0 0 7467 S #7470 &CA private residence&W~ &wThe enveloping sounds of the city's residents lessens greatly as you enter one of the many private homes spread about the city. A plain wooden table lies in the center of the room with a collection of small chairs spread around it. Over to one corner lies a couple sets of cots laided out in a row for the family's beds. ~ 0 131084 0 Rd 0 D2 ~ ~ 0 0 7469 S #7471 &CRamlyr Avenue&W~ &wJust south of here lies the massive golden southern gates of Alor Raharo, shining majesticly in the sunlight, a symbol of the sanctuary this town offers to those in need. The closed door to a private residence lies directly to the east, just before the south gate. &B &BSouth &w- &CAlor Raharo's South Gate ~ 0 131072 1 Rd 0 D0 ~ ~ 0 0 7469 D1 ~ ~ 0 0 7472 D2 ~ ~ 0 0 7473 S #7472 &CA private residence&W~ &wThe enveloping sounds of the city's residents lessens greatly as you enter one of the many private homes spread about the city. A plain wooden table lies in the center of the room with a collection of small chairs spread around it. Over to one corner lies a couple sets of cots laided out in a row for the family's beds. ~ 0 131084 0 Rd 0 D3 ~ ~ 0 0 7471 S #7473 &CAlor Raharo's South Gate&W~ &wAlor Raharo's impressively towering, outer walls arch upward a bit here to form a golden painted steel gate. The sandy orange coloured beach of the south turns into a pathway of finely crushed gravel making travel a bit more pleasant if louder. A street leads off towards the north. ~ 0 393236 1 Rd 0 D0 ~ ~ 0 0 7471 D2 ~ ~ 0 0 7408 S #7474 &CMarsim Way&W~ &wContinuing your journey across the northern section of Alor Raharo, you pause for a moment to stare in awe at the massive white bridge to the east. The famous North Bridge of Alor Raharo has often been remarked as one of the world's greatest wonders, having been created with as much magic as physical labor. It's said not even the elements can ruin it's smooth surface. ~ 0 131072 1 Rd 0 D1 ~ ~ 0 0 7453 D3 ~ ~ 0 0 7448 S #7475 &CAlor Raharo's West Gate&W~ &wAlor Raharo's impressively towering, outer walls arch upward a bit here to form a golden painted steel gate. The branch-covered forest floor of the west turns into a pathway of finely crushed gravel making travel a bit more pleasant if louder. A street leads off towards the east. ~ 0 131092 1 Rd 0 D1 ~ ~ 0 0 7441 S #0 #SPECIALS M 7412 spec_healer M 7413 spec_executioner M 7414 spec_executioner M 7415 spec_executioner M 7416 spec_executioner M 7417 spec_executioner M 7422 spec_cast_mage M 7423 spec_healer M 7429 spec_executioner M 7437 spec_janitor S #RESETS M 0 7415 1 7413 E 0 7443 0 20 E 0 7443 0 21 E 0 7439 0 16 E 0 7441 0 5 E 0 7442 0 6 M 0 7411 1 7420 M 0 7429 2 7422 E 0 7440 0 20 E 0 7441 0 5 E 0 7442 0 6 M 0 7437 2 7423 M 0 7406 1 7424 E 0 7426 0 7 M 0 7407 1 7426 E 0 7427 0 22 M 0 7405 1 7431 G 0 7421 0 G 0 7422 0 G 0 7423 0 G 0 7424 0 M 0 7402 1 7432 G 0 7410 0 G 0 7411 0 G 0 7412 0 G 0 7413 0 M 0 7410 1 7434 E 0 7429 0 22 E 0 7430 0 5 O 0 7428 0 7434 M 0 7429 2 7435 E 0 7440 0 20 E 0 7441 0 5 E 0 7442 0 6 M 0 7436 2 7436 M 0 7403 1 7438 E 0 7401 0 16 G 0 7414 0 G 0 7415 0 G 0 7416 0 M 0 7409 1 7439 M 0 7422 1 7440 M 0 7423 1 7440 M 0 7424 1 7440 M 0 7417 1 7442 E 0 7439 0 16 E 0 7441 0 5 E 0 7442 0 6 E 0 7447 0 14 E 0 7445 0 20 E 0 7444 0 21 M 0 7437 2 7443 M 0 7430 1 7445 M 0 7431 1 7445 M 0 7435 1 7445 E 0 7452 0 16 E 0 7453 0 22 E 0 7454 0 14 E 0 7455 0 13 M 0 7436 2 7448 M 0 7418 1 7450 E 0 7448 0 20 M 0 7408 1 7451 M 0 7419 1 7452 M 0 7420 1 7452 M 0 7421 1 7452 M 0 7400 1 7456 E 0 7401 0 16 G 0 7402 0 M 0 7414 1 7457 E 0 7446 0 20 E 0 7446 0 21 E 0 7439 0 16 E 0 7441 0 5 E 0 7442 0 6 M 0 7429 1 7460 E 0 7440 0 20 E 0 7441 0 5 E 0 7442 0 6 M 0 7432 2 7461 G 0 7450 0 G 0 7451 0 M 0 7404 1 7466 G 0 7417 0 G 0 7418 0 G 0 7419 0 M 0 7401 1 7468 G 0 7404 0 G 0 7405 0 G 0 7406 0 G 0 7407 0 G 0 7408 0 G 0 7409 0 M 0 7429 1 7469 E 0 7440 0 20 E 0 7441 0 5 E 0 7442 0 6 M 0 7436 2 7469 M 0 7416 1 7473 E 0 7444 0 20 E 0 7444 0 21 E 0 7439 0 16 E 0 7441 0 5 E 0 7442 0 6 M 0 7413 1 7475 E 0 7445 0 20 E 0 7445 0 21 E 0 7439 0 16 E 0 7441 0 5 E 0 7442 0 6 S #SHOPS 7400 19 17 0 0 0 110 90 0 24 7401 10 26 2 0 0 110 90 0 24 7402 9 0 0 0 0 110 90 0 24 7403 19 0 0 0 0 110 90 0 24 7404 1 15 17 19 0 110 90 0 24 7405 5 0 0 0 0 110 90 0 24 7406 8 0 0 0 0 110 90 0 24 7411 0 0 0 0 0 110 90 0 24 7432 13 9 5 8 2 120 0 0 24 0 #$