#AREADATA Name { 10-40} Vale Stronghold Dwergen~ Levels 10 40 Builders Aegis~ VNUMs 5000 5049 Security 100 Recall 25001 Flags 0 Color 6 End #MOBILES #5000 armorer armor Harker~ harker the armorer~ Harker is looking over a new blade. ~ Harker stands before you a head taller. His body shows the signs of a great number of hours swinging a hammer. ~ 3 0 0 1000 S 40 0 0 2500d0+0 0d0+0 0 30 30 0 0 0 1 0 0 0 #5001 jeral shopkeeper valev~ Jeral~ The shopkeeper examines his inventory. ~ The shopkeeper examines his inventory carefully. ~ 3 0 0 1000 S 40 0 0 2500d0+0 0d0+0 0 30 30 0 0 0 1 0 0 0 #5002 baker Yuralk~ the baker Yuralk~ The baker Yuralk studies her recipes. ~ The baker seems to take great pride in her work. Therefore each recipe is done to perfection. ~ 3 0 0 1000 S 40 0 0 2500d0+0 0d0+0 0 30 30 0 0 0 2 0 0 0 #5003 Porsa magician~ the magician Porsa~ The magician Porsa curses wildly. ~ The magician is cursing at the mistakes he has made. ~ 3 33554560 0 -300 S 40 0 0 1625d0+0 0d0+0 0 35 0 0 0 0 1 0 0 0 #5004 mayor valev~ The Vale Mayor~ The Mayor is ruffling through some papers. ~ The Mayor seems to be quite a stout man. He isn't even aware of your presence. ~ 393219 0 0 1000 S 40 0 0 2500d0+0 0d0+0 0 35 0 0 0 0 1 0 0 0 #5005 guard~ a vale guard~ A Vale guard stands ready to protect the stronghold. ~ The guard looks like a worthy fighter to test your skills. ~ 3 0 0 1000 S 35 0 0 2000d0+0 0d0+0 0 10 20 0 0 0 1 0 0 0 #5006 mistress graknor~ Mistress Graknor~ The innkeeper Mistress Graknor watches the patrons carefully. ~ The innkeeper is very much able to look after herself. ~ 3 0 0 1000 S 29 0 0 1410d0+0 0d0+0 0 10 10 0 0 0 2 0 0 0 >greet_prog 100~ if isimmort($n) == 1 if sex($n) == 1 say Greetings Lord $n. bow $n break else if sex($n) == 2 say Greeting Lady $n. curtsy $n break endif endif if ispc($n) == 1 if isgood($n) == 1 smile $n say Welcome to my Inn, make yourself comfortable. break else glare $n say Behave or get out. break endif endif ~ | #5007 mistress harbort~ Mistress Harbort~ Mistress Harbort keeps a careful eye on her child and pet. ~ Mistress Harbort looks to have her hands full at the present time. ~ 3 0 0 1000 S 29 0 0 1410d0+0 0d0+0 0 10 10 0 0 0 2 0 0 0 #5008 child valev~ A child~ A young child is standing here with an impish grin on his face. ~ The child has muddy feet and a mischievous twinkle in his eye. ~ 3 0 0 -200 S 10 0 0 200d0+0 0d0+0 0 0 10 0 0 0 1 0 0 0 #5009 dragon~ a pet dragon~ A pet dragon is here munching on a cookie. ~ The dragon is very young and looks like he loves to play. ~ 3 0 0 -1000 S 15 0 0 400d0+0 0d0+0 0 0 15 0 0 0 1 388 0 0 #5010 greter mistress valev~ Mistress Greter~ Mistress Greter is hard at work scrubbing the floor. ~ This elderly woman looks very frail. But looks can be deceiving. ~ 3 0 0 1000 S 29 0 0 1410d0+0 0d0+0 0 10 10 0 0 0 2 0 0 0 #5011 kewkop mistress valev~ Mistress Kewkop~ Mistress Kewkop seems to have her hands full with the children. ~ The constant battle with her children has definitely aged Mistress Kewkop. ~ 3 0 0 1000 S 29 0 0 1410d0+0 0d0+0 0 10 10 0 0 0 2 0 0 0 #5012 wife lady valev~ The Mayor's wife~ A lovely lady is here fussing over her hair. ~ The beautiful Mayor's wife is so worried about her appearance that she has no idea that you are in the room. ~ 3 0 0 1000 S 37 0 0 2200d0+0 0d0+0 0 20 50 0 0 0 2 0 0 0 #5013 chef valev~ The Mayor's personal chef~ The Mayor's chef is feverishly preparing the next meal. ~ The chef is busily making her next meal to satisfy the Mayor and his wife. ~ 3 0 0 350 S 37 0 0 2200d0+0 0d0+0 0 10 20 0 0 0 2 0 0 0 #5014 gleeman jone~ Jone~ A gleeman entertains the villagers. ~ Jone the gleeman looks to be a man with many talents. From past experience you are aware that gleemen always have tricks up their sleeves. ~ 3 128 0 -200 S 40 0 0 2000d0+0 0d0+0 0 35 0 0 0 0 1 32786 0 0 >greet_prog 99~ if isimmort($n) == 1 if sex($n) == 1 bow $n say Greetings Lord $n sit back and listen. break else if sex($n) == 1 kiss $n say Greetings Lady $n sit back and listen. break endif endif if ispc($n) == 1 say Welcome, sit back and enjoy my story bow $n break endif ~ >rand_prog 3~ if ispc($r) emote begins to tell an old tale... mpforce $r help story endif ~ | #5015 guard captain~ The vault guard~ The vault guard is eyeing you carefully. ~ The guard looks like he has been through many fights in his career. ~ 3 160 0 0 S 40 0 0 2000d0+0 0d0+0 0 20 20 0 0 0 1 0 0 0 >greet_prog 100~ if isimmort($n) == 1 if sex($n) == 1 say Greetings Lord $n bow $n break else if sex($n) == 2 say Greetings Lady $n bow $n break endif endif if ispc($n) == 1 emote reaches for the sword at his side! yell What is thy business here intruder? yell Begone, or I will be forced to kill you! break endif ~ | #5016 citizen vale~ A citizen of the keep~ A Vale Citizen is walking around here. ~ A rather non-descript human male. He is not overly muscular, nor is he a bean-pole in build. His hair is trimmed neatly into a bowl cut and his eyes shine brightly. ~ 65 0 0 100 S 20 0 0 600d0+0 0d0+0 0 0 80 0 0 0 1 0 0 0 #5017 child~ a child~ A child is standing here with cookie crumbs on his face. ~ The child looks like he spends his life finding trouble. He has dirty hands, muddy feet and a smudge of cookie across his face. ~ 3 0 0 0 S 15 0 0 400d0+0 0d0+0 0 0 20 0 0 0 1 0 0 0 #0 #OBJECTS #5000 leather apron~ a blacksmith's apron~ A leather apron seems to be left here.~ ~ 9 536870912 0 16412 9 40 8~ 0~ 0~ 0~ 3 0 10 0 0 0 0 reserved~ 0 0 0 0 0 A 13 20 A 17 -20 E apron~ This is a hardy apron made from cured leather, creased and worn from long hours of use. ~ E leather~ This is a hardy apron made from cured leather, creased and worn from long hours of use. ~ #5001 blacksmith hammer~ a blacksmith's hammer~ A well used blacksmith's hammer lies on the ground.~ ~ 5 536870912 5685 16412 8193 40 0~ 20~ 30~ 7~ 10 0 15 0 0 0 0 reserved~ 0 0 0 0 0 A 19 72 A 18 56 E hammer~ This is a large blacksmith's hammer, with a heavy steel head that looks like it could cause bodily harm as easily as it forges metal. ~ E blacksmith~ This is a large blacksmith's hammer, with a heavy steel head that looks like it could cause bodily harm as easily as it forges metal. ~ #5002 hot poker~ a very hot poker~ A hot poker seems to be smoldering on the ground.~ ~ 5 536870912 5171 0 8193 40 0~ 10~ 25~ 11~ 5 0 10 0 0 0 0 reserved~ 0 0 0 0 0 A 19 56 A 18 64 E poker~ This is a red hot poker, obviously used to handle the blacksmith's hot coals. No doubt it could also cause great bodily harm if handled incorrectly. ~ E hot~ This is a red hot poker, obviously used to handle the blacksmith's hot coals. No doubt it could also cause great bodily harm if handled incorrectly. ~ #5003 club valev~ a club~ A club lies on the ground before you.~ ~ 5 0 4612 0 8193 40 0~ 10~ 20~ 7~ 5 0 10 0 0 0 0 reserved~ 0 0 0 0 0 A 19 72 A 18 56 E club~ This is a stout wooden cudgel, used to chase away would-be thieves and troublemakers. ~ #5004 rolling pin~ a rolling pin~ A baker's rolling pin lies on the floor.~ ~ 5 0 4612 0 8193 40 0~ 13~ 19~ 7~ 3 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 19 40 A 18 40 E pin~ This is a wooden rolling pin, covered in flour and obviously used by the baker to roll her dough. ~ E rolling~ This is a wooden rolling pin, covered in flour and obviously used by the baker to roll her dough. ~ #5005 apron~ a baker's apron~ An apron lies in a pile in the corner.~ ~ 9 0 0 12928 9 40 5~ 0~ 0~ 0~ 1 0 5 0 0 0 0 reserved~ 0 0 0 0 0 E apron~ This is a thick white apron, smeared with a little butter and practically covered in flour. ~ #5006 magical hat~ a magical hat~ A magician's hat lies discarded here.~ ~ 9 64 0 12928 17 40 0~ 0~ 0~ 0~ 1 0 15 0 0 5 0 sanctuary~ 2 2 0 0 0 A 5 1 E hat~ This is a dark blue pointed hat. You can see moons and stars and comets on the hat, although you cannot tell if they were painted or stitched on. ~ E magical~ This is a dark blue pointed hat. You can see moons and stars and comets on the hat, although you cannot tell if they were painted or stitched on. ~ #5007 cloak~ a magician's cloak~ A cloak lies in a heap.~ ~ 9 64 0 12928 1025 40 9~ 0~ 0~ 0~ 5 0 15 0 0 0 0 reserved~ 0 0 0 0 0 A 12 40 E cloak~ This is a long, flowing blue cloak that seems to flutter about in an unfelt wind. ~ #5008 medallion mayor vale~ a medallion~ A medallion lies on the ground.~ ~ 9 1 0 0 5 40 4~ 0~ 0~ 0~ 3 0 20 0 0 5 0 bless~ 5 5 0 0 0 A 5 1 A 13 30 E medallion~ This is a shiny silver medallion that seems to give off a glow of its own. ~ E mayor~ This is a shiny silver medallion that seems to give off a glow of its own. ~ #5009 helmet~ a guard's helmet~ A vale guard's helmet lies here, looking a little damaged.~ ~ 9 0 7991 12928 17 35 4~ 0~ 0~ 0~ 5 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 13 30 A 17 -30 E helmet~ This is a sturdy steel helmet, although there seems to be a large dent on one side of it. ~ #5010 crossbow~ a crossbow~ A crossbow lies on the ground.~ ~ 5 0 5171 0 8193 35 0~ 14~ 29~ 11~ 9 0 10 0 0 0 0 reserved~ 0 0 0 0 0 A 19 49 A 18 56 E crossbow~ This is a normal heavy crossbow, used by the guards to defend their fortress. ~ #5011 vest metal~ a metal vest~ A metal vest has been left here.~ ~ 9 0 5939 12928 9 35 0~ 0~ 0~ 0~ 8 0 10 0 0 0 0 reserved~ 0 0 0 0 0 A 13 20 A 17 -20 E vest~ This is a vest made of chain links, providing protection from anything but the fiercest blow. ~ E metal~ This is a vest made of chain links, providing protection from anything but the fiercest blow. ~ #5012 cudgel~ a short cudgel~ A short cudgel is discarded here.~ ~ 5 0 4612 0 8193 29 0~ 10~ 25~ 0~ 1 0 2 0 0 0 0 reserved~ 0 0 0 0 0 A 19 30 A 18 30 E cudgel~ This is a stout cudgel made of old, sturdy wood. No doubt this has been used many times over the years to ward off troublemakers. ~ #5013 broad sword~ a broad sword~ A sword has been stuck into the ground here.~ ~ 5 1 5175 24 8193 40 0~ 19~ 30~ 3~ 6 0 15 0 0 5 0 sanctuary~ 2 2 0 0 0 A 19 80 A 1 2 E sword~ This is a large broad sword, easily capable of slicing through flesh when put into the right hands. ~ E broad~ This is a large broad sword, easily capable of slicing through flesh when put into the right hands. ~ #5014 ruby charm~ a ruby charm~ A red charm lies on the ground before you.~ ~ 9 0 0 0 5 30 7~ 0~ 0~ 0~ 1 0 0 50 0 0 0 reserved~ 0 0 0 0 0 A 4 1 A 3 1 E ruby~ This is a simple necklace with an ordinary red ruby set into a pendant. ~ E charm~ This is a simple necklace with an ordinary red ruby set into a pendant. ~ #5015 brush scrub~ a scrub brush~ A scrub brush lies on the ground.~ ~ 8 0 0 0 1 29 0~ 0~ 0~ 0~ 1 0 5 0 0 5 0 armor~ 5 5 0 0 0 E scrub~ This is a brush with hard bristles made of some kind of thick hair. It has obviously seen much use by its owner. ~ E brush~ This is a brush with hard bristles made of some kind of thick hair. It has obviously seen much use by its owner. ~ #5016 boat toy valev~ a toy boat~ A toy boat has been left here.~ ~ 8 0 0 0 16385 25 0~ 0~ 0~ 0~ 1 0 0 16 0 0 0 reserved~ 0 0 0 0 0 A 12 25 A 13 25 E boat~ This is a small toy boat, made of crudely carved wood and bits of string and wool. ~ E toy~ This is a small toy boat, made of crudely carved wood and bits of string and wool. ~ #5017 toy spear~ a toy spear~ A toy spear has been left on the ground.~ ~ 5 0 4098 14273 8193 25 0~ 10~ 20~ 11~ 1 0 0 75 0 0 0 reserved~ 0 0 0 0 0 A 19 20 A 18 20 E spear~ This is a very small spear, made of flimsy wood and a crude stone blade. It is obviously meant for a small child. ~ E toy~ This is a very small spear, made of flimsy wood and a crude stone blade. It is obviously meant for a small child. ~ #5018 dress pastel~ a lovely pastel dress~ A lovely pastel dress has been left here.~ ~ 9 0 0 29340 9 37 3~ 0~ 0~ 0~ 5 0 12 0 0 0 0 reserved~ 0 0 0 0 0 A 12 35 A 2 1 E dress~ This is a pretty but prim blue dress, with flowery embroidery along the hem and neckline. ~ E pastel~ A lovely blue dress with a flowery hem and neckline. ~ #5019 lipstick red~ some red lipstick~ Some red lipstick has been left here.~ ~ 8 0 0 0 16385 37 0~ 0~ 0~ 0~ 1 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 24 -2 E lipstick~ This is a container of smooth red paste, no doubt for applying to the lips. ~ #5020 bed~ a bed~ A beautiful bed with a canopy is set against the west wall.~ ~ 12 0 0 0 0 1 0~ 0~ 0~ 0~ 524 31 40 0 0 0 0 reserved~ 0 0 0 0 0 E bed~ This is a large bed built for two people, complete with smooth linen sheets and a comfortable blanket. ~ #5021 pot iron valev~ an iron pot~ A large iron pot is here on the ground.~ ~ 15 0 0 0 1 37 90~ 0~ 0~ 0~ 4 0 0 8 0 0 0 reserved~ 0 0 0 0 0 E iron~ This is a very heavy iron cauldron the cook often uses for the dishes he prepares. ~ E pot~ This is a very heavy iron cauldron the cook often uses for the dishes he prepares. ~ #5022 spoon valev~ the cook's spoon~ A spoon is covered in grime on the ground here.~ ~ 5 0 4612 0 8193 37 0~ 15~ 25~ 0~ 5 0 3 2 0 0 0 reserved~ 0 0 0 0 0 A 1 1 A 17 -30 A 18 15 A 19 20 E spoon~ This is a stout wooden spoon, no doubt used for spanking as well as cooking. ~ #5023 cloak patched valev~ a gleeman's colourfully patched cloak~ A colourfully patched cloak lies here.~ ~ 9 1073741890 8 0 1033 40 3~ 0~ 0~ 0~ 5 0 15 0 0 5 0 fly~ 2 2 0 0 0 A 17 -30 A 24 -2 E cloak~ This is a cloak made of many multihued patches of cloth, designed to amaze the eye and draw more listeners. ~ #5024 balls juggling valev~ some juggling balls~ Some colourfull juggling balls are here.~ ~ 8 0 0 0 16385 40 0~ 0~ 0~ 0~ 3 0 5 0 0 5 0 fly~ 2 2 0 0 0 E balls~ Three balls, all splashed with many colours. ~ #5025 dagger valev~ a gleeman's dagger~ A gleeman's dagger lies before you.~ ~ 5 3 4098 0 8193 40 0~ 16~ 31~ 2~ 1 0 10 0 0 5 0 bless~ 2 2 0 0 0 A 18 60 A 19 40 E dagger~ This is an ornate steel dagger, designed as much for show as function. ~ #5026 key copper valev~ a copper key~ A shiny copper key lies here.~ ~ 18 0 0 0 16385 35 0~ 0~ 0~ 0~ 1 0 0 2 0 0 0 reserved~ 0 0 0 0 0 E copper~ This is a shiny new key made of copper. ~ E key~ This is a shiny new key made of copper. ~ #5027 key ivory valev~ an ivory key~ A key made of ivory lies here.~ ~ 18 0 0 0 16385 40 0~ 0~ 0~ 0~ 1 0 1 0 0 0 0 reserved~ 0 0 0 0 0 E key~ This is a solid ivory key. ~ E ivory~ This is a solid ivory key. ~ #5028 key gold~ a gold key~ A golden key has been forgotten here.~ ~ 18 1 0 0 16385 40 0~ 0~ 0~ 0~ 1 0 3 0 0 0 0 reserved~ 0 0 0 0 0 E key~ This is a bright key made of pure gold. ~ E gold~ This is a bright key made of pure gold. ~ #5029 earring pearl~ a pearl earring~ A pearl earring has been left on the ground.~ ~ 9 1 0 0 524289 37 4~ 0~ 0~ 0~ 1 0 10 0 0 5 0 fly~ 2 2 0 0 0 A 5 1 A 4 1 E earring~ This is an earring made of silver, with a large pearl set into the middle. ~ E pearl~ This is an earring made of silver, with a large pearl set into the middle. ~ #5030 fountain~ fountain with a statue~ The Statue is surrounded by a beautiful fountain.~ ~ 25 0 0 0 0 40 0~ 0~ 0~ 0~ 100 0 100 0 0 0 0 reserved~ 0 0 0 0 0 E fountain~ This fountain sprays water high into the air around the statue. ~ #5031 silver~ a pile of silver~ &WA pile of the villagers' silver lies on the floor.~ ~ 20 0 0 0 1 0 0~ 50~ 0~ 0~ 0 0 50 0 0 0 0 reserved~ 0 0 0 0 0 E silver~ This is a small pile of silver. ~ #5032 guard armor~ a guard's armor~ A piece of body armor lies on the ground.~ ~ 9 0 5683 16412 9 40 7~ 0~ 0~ 0~ 3 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -25 A 13 30 E armor~ This is a heavy piece of body armor, meant for a large person. ~ E guard~ This is a heavy piece of body armor, meant for a large person. ~ #5033 guard boots~ a pair of guard boots~ A pair of boots sit in the corner.~ ~ 9 0 0 0 65 40 5~ 0~ 0~ 0~ 1 0 3 0 0 0 0 reserved~ 0 0 0 0 0 A 2 1 A 14 30 E boots~ This is a pair of heavy leather boots that looks tough enough to stop steel. ~ E guard~ This is a pair of heavy leather boots that looks tough enough to stop steel. ~ #5034 vault shield~ a vault guard shield~ A shield is tossed on the ground.~ ~ 9 65 0 0 513 40 7~ 0~ 0~ 0~ 3 0 3 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 A 13 25 E shield~ This is a sturdy shield made of a thin plate of steel. ~ E vault~ This is a sturdy shield made of a thin plate of steel. ~ #5035 metal cape~ a guard's metal cape~ A vault guard's metal chain-linked cape.~ ~ 9 1 5683 0 1025 40 7~ 0~ 0~ 0~ 5 0 3 0 0 5 0 fly~ 2 2 0 0 0 A 13 30 A 5 1 E cape~ This is a large, heavy cape made of chain rings linked together. ~ E metal~ This is a large, heavy cape made of chain rings linked together. ~ #5036 vest leather~ a leather vest~ A leather vest is lying here.~ ~ 9 0 0 0 9 4 10~ 0~ 0~ 0~ 2 0 0 5 0 0 0 reserved~ 0 0 0 0 0 E vest~ This is a sturdy vest made of thick leather. ~ E leather~ This is a sturdy vest made of thick leather. ~ #0 #ROOMDATA #5000 Gate of the Vale Stronghold~ You find yourself standing before a magnificant wall. As you examine the gate before you, you notice a great symbol etched on it. You recognize the symbol as one that wards off evil spirits from entering beyond it. Your studious gaze continues upward until it rests on the guards that are standing above the gate eyeing you carefully. You must remember to behave yourself while in the confines of this village. ~ 0 4 3 Rd 0 E symbol~ The symbol is very intricately designed and used to ward off evil spirits. ~ D0 ~ ~ 0 0 5019 D2 There is a gate here to the south. ~ gate~ 3 0 5001 S #5001 Crossing of Main Street and Second Street~ You are just inside the front gates of the Vale Stronghold. A road to the south leads to what looks like the Village Square with many shops along the way there. There seems to be a lot of activity there; you wonder what is going on. ~ 0 0 1 Rd 0 D0 There is a gate here to the north. ~ gate~ 3 0 5000 D1 ~ ~ 0 0 5012 D2 ~ ~ 0 0 5002 D3 ~ ~ 0 0 5006 D4 ~ ~ 0 0 5045 S #5002 Main Street~ The main street of the village seems to be well tended to. The Vale people must take great pride in the looks of their quaint little village. You notice a great deal of heat coming from the east as well as the sounds of metal hitting metal. There is also the occasional curse after the clanging stops for a second or two. That must be the village blacksmith hard at work in there. There is a sign above the store. ~ 0 0 1 Rd 0 E sign~ The sign depicts a hammer and forge. This labels the Vale Smithy. ~ D0 ~ ~ 0 0 5001 D1 ~ ~ 0 0 5044 D2 ~ ~ 0 0 5003 S #5003 Main Street~ The hustle and bustle of the main street of the village is surprising to you. From the outside, this looks to be a small, quiet place. But in reality it is very large and very loud. To the west you can hear the sounds of leather being beaten and large objects being dragged along the ground. There is a sign above the door that reads 'The General Store'. ~ 0 0 1 Rd 0 E sign~ This sign depicts an ear of corn and a bag. This is the General Store. ~ D0 ~ ~ 0 0 5002 D2 ~ ~ 0 0 5004 D3 ~ ~ 0 0 5031 S #5004 Main Street~ The sounds of laughter from the village square is becoming much louder. There is also the smell of freshly made pastries that is filling the air around you. You notice that this wonderful smell is originating from a small store to the east of you. You notice a sign above the door that reads 'Bakers Store'. With all of that noise coming from the village square you begin to wonder just what is going on. ~ 0 0 1 Rd 0 E sign~ This sign depicts a loaf of bread. This must be the Vale Baker's. ~ D0 ~ ~ 0 0 5003 D1 ~ ~ 0 0 5032 D2 ~ ~ 0 0 5005 S #5005 Main Street~ As you become closer to the Village Square, the sounds of children giggling and playing fills the air around you. To the west you can hear strange noises originating from another store. A strange odour also seems to be drifting about. An odour similar to eggs that have gone rotten from sitting in the barn for too long. There is a sign above the door reading, 'Magick Shoppe'. ~ 0 0 1 Rd 0 E sign~ &b<&p<&r<&C* &.Magick Shoppe &C*&r>&p>&b> &WThis sign depicts a bubbling flask. ~ D0 ~ ~ 0 0 5004 D2 ~ ~ 0 0 5023 D3 ~ ~ 0 0 5033 S #5006 Second Street~ The road ahead of you continues on to the west. You see in the near distance a very large house with many guards situated about it. It seems they are protecting a very important person. These guards are as well armored as the guards situated above the main gate to the village. ~ 0 0 1 Rd 0 D1 ~ ~ 0 0 5001 D3 There is a door here leading into some sort of treehouse. ~ door~ 7 5026 5007 S #5007 Mayor's House~ You are overcome by the sheer size of the mayor's house. There are a great number of grand tapestries hanging from the walls, ranging from a simple garden scene to one of a great battle to one of two young lovers gazing into the stars. As you gaze at the tapestries, you swear you can see the people in them moving about as if they are alive. It seems that these are not just any normal tapestries. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 5009 D1 A door in the east leads out onto Second Street. ~ door~ 7 0 5006 D2 ~ ~ 0 0 5010 D3 ~ ~ 0 0 5008 S #5008 Mayor's Bedroom~ The mayor's bedroom is rather elegant compared to those you have seen in the past. There is a large bed with a beautiful canopy overhanging it. The curtains that are draped over the sides are just thick enough so that you are not able to see the person inside clearly, but are thin enough to let even the slightest breeze waft through them. There are numerous dressers lining the walls with many mirrors to match. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 5007 S #5009 Mayor's Office~ You are inside what appears to be the mayor's office. There is a grand desk before you with a great number of papers strewn about in a haphazard way. Numerous paintings line the walls with the names of the past mayors inscribed in stone below them. By the look of the quality of the paintings, you are able to ascertain that the people of this village hold the mayor in high regard. ~ 0 8 0 Rd 0 D1 There is a large safe set into the east wall here. ~ safe~ 7 5027 5049 D2 ~ ~ 0 0 5007 S #5010 Kitchen~ The kitchen of the mayor's house is very well equipped. There is a chef hard at work preparing the next meal for the household. The smell of fresh bread and spices mixed together for the main course causes your stomach to roll over in agony. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 5007 S #5012 Second Street~ This street seems to be a pretty common place. You find nothing special about it other than the strange design of it. You find that the center of it is higher than the outer edges. You wonder to yourself why they would do such a thing. You continue on thinking it is a mistake on their part. ~ 0 0 1 Rd 0 E road~ The road is well kept but oddly raised in the center. ~ D1 ~ ~ 0 0 5013 D3 ~ ~ 0 0 5001 S #5013 Second Street~ The roadway is well cared for although oddly enough it is built with the center of the road slightly higher than the edges. Further to the east you can hear the voices of women yelling at someone or something. You also hear the clanging of dishes and the smell of food wafting through the air. The sounds of the main street and the village square are faint here; this area looks to be more like the residential area of the village. ~ 0 0 1 Rd 0 E road~ The road is well kept but oddly raised in the center. ~ D1 ~ ~ 0 0 5014 D3 ~ ~ 0 0 5012 S #5014 Crossing of Second Street and Whitehorse Road~ As you come to Whitehorse Road, you see numerous houses to the east and to the south. Little streams of smoke seem to be drifting out of their chimneys. You examine the houses and notice their precise design. The carpenters of this village are very gifted with their skills. Above the door to the east it reads, 'House of Graknor'. ~ 0 0 1 Rd 0 E sign~ House of Graknor ~ E house~ The houses are built with only the very best craftmanship. ~ E smoke~ Smoke rises from the chimney tops. ~ D1 ~ ~ 0 0 5043 D2 ~ ~ 0 0 5015 D3 ~ ~ 0 0 5013 S #5015 Whitehorse Road~ Whitehorse Road is a quiet residential area of town. Trees line the street and small flowerboxes add a splash of color to the area. Somewhere off in the distance you hear a mother chastising her child. ~ 0 0 1 Rd 0 E flowerbox~ Flowerboxes filled with flowers add a spray of color to the area. ~ E trees~ Trees line both sides of the road providing a nice shady area. ~ D0 ~ ~ 0 0 5014 D1 ~ ~ 0 0 5042 D2 ~ ~ 0 0 5016 S #5016 Whitehorse Road~ The road runs north and south from here, leading through the residential area of town. Small houses line the streets, most of them with beautiful gardens adding a vast array of colors to the area. ~ 0 0 1 Rd 0 E garden~ The flowers add a nice spray of color to the area. ~ E flowers~ The flowers add a nice spray of color to the area. ~ E road~ The road is in good repair. ~ D0 ~ ~ 0 0 5015 D2 ~ ~ 0 0 5017 S #5017 Whitehorse Road~ The road continues on to the south and you can tell by the sounds of the children that you are getting near the houses. The streets of this village are extremely clean compared to those of other villages you have seen before. There is absolutely no overgrowth on the path from the grass growing nearby. The grass in the yards of the houses are also free of weeds and finely cut. You are amazed by the amount of work put into keeping the village a respectful place to visit. ~ 0 0 1 Rd 0 E grass~ Grass grows on either side of the roadway. ~ E road~ The road is in good repair. ~ D0 ~ ~ 0 0 5016 D2 ~ ~ 0 0 5040 S #5018 House of Greter~ As you enter the House of Greter, you notice the wonderful decor of the room. There are many pieces of furniture all set carefully in their place. The floor is spotless and devoid of any sign of dirtiness. The owner of this house must take great pride in it. ~ 0 8 0 Rd 0 E furniture~ Everything is exactly in its place. ~ D2 ~ ~ 0 0 5041 S #5019 A Small Path~ You are following a well packed dirt trail. Not far to the south you can see a huge keep rise up before you. On top of the walls you can see guards patrolling the city perimater. The trees that line the path prevent you from entering the forest at all from here. ~ 0 4 0 Rd 0 D0 ~ ~ 0 0 5021 D2 ~ ~ 0 0 5000 S #5020 House of Kewkop~ You are in the House of Kewkop. It seems that the main residents of this house are children judging by the toys lying all over the place. The floor is sticky from some spill that no one has cleaned up and the sleeping area looks like a hurricane has swept through it. Somewhere off in the distance you hear the mischievous laughter of a child. ~ 0 8 0 Rd 0 E bed~ The sleeping area is a major disaster area. ~ E toys~ Toys lay about the floor everywhere. ~ E spill~ Ewwww something sticky is on the floor. ~ D3 ~ ~ 0 0 5041 S #5021 A Small Path~ The path is very easy to travel on, it is in good repair and has been well cared for. The trees of the forest around you form a barrier between you and the wild animals in its bowels. You hear the odd scream of some animal being eaten by another and quickly continue on your way, even with the knowledge that you are safe. ~ 0 4 0 Rd 0 D2 ~ ~ 0 0 5019 D3 ~ ~ 0 0 5034 S #5022 House of Barkfor~ As you enter the House of Barkfor, you see that this is not as well furnished as the other houses you have seen in the village. There are two chairs, a table and a bed with a dresser. You look around and see that there is a wedding dress lying across one of the chairs. This must be the house of a newly married couple. That would explain the lack of furniture. ~ 0 8 0 Rd 0 E dress~ The wedding dress is white and layed with loving care across a chair. ~ E wedding~ The wedding dress is white and layed with loving care across a chair. ~ E chairs~ Two chairs sit around the table. ~ E bed~ The bed is very comfortable looking. ~ E table~ The table is small, built for two. ~ E dresser~ The dresser stands next to the bed. ~ D0 ~ ~ 0 0 5041 S #5023 Main Street~ The street continues on to the south towards all of the hustle and bustle of activity. You notice decorations lining the entrance to the &CVillage Square&c. It must be the time of year for their festival. Over all of the sounds of the crowd, there is one man's voice that overshadows them all. You wonder from whom it is coming from. ~ 0 0 1 Rd 0 D0 ~ ~ 0 0 5005 D2 ~ ~ 0 0 5024 S #5024 &CVillage Square&w~ As you enter the &CVillage Square&c, it finally occurs to you what all of the excitement is about. The square is filled with people bustling about their daily business. A crowd has gathered in one section of the square, attentively listening to the gleeman telling his magickal stories. The square itself is paved with black flagstone that is kept in perfect repair. ~ 0 0 1 Rd 0 E flagstone~ The flagstones are black and in perfect repair. ~ E crowd~ The crowd is listening to a gleeman tell his story. ~ D0 ~ ~ 0 0 5023 D1 ~ ~ 0 0 5039 D2 ~ ~ 0 0 5030 D3 ~ ~ 0 0 5038 S #5025 &CVillage Square&w~ There are trees scattered throughout the village square which adds to the feeling of being out in the wilderness. It helps the Vale people to forget about the great walls surrounding the village that protects them from the dangerous creatures of the outside world. You begin to feel that same feeling of freedom. ~ 0 0 1 Rd 0 D0 ~ ~ 0 0 5038 D1 ~ ~ 0 0 5030 D2 ~ ~ 0 0 5026 S #5026 &CVillage Square&w~ You notice that in a tree in front of you, there is a tiny bird building a nest so it can bear its young. The bird is constantly flying to and fro bringing back suitable objects to build its home. You find it very relaxing watching this creature go about its work. But the cat at the base of the tree does not share the same feelings as you do. It sees this tiny bird as a snack before dinner. ~ 0 0 1 Rd 0 E cat~ The cat is watching the bird closely. ~ E bird~ A tiny bird is building a nest. ~ E trees~ Trees line the square giving the area a natural look to it. ~ E flagstones~ The flagstones are black and in perfect repair. ~ D0 ~ ~ 0 0 5025 D1 ~ ~ 0 0 5027 S #5027 &CVillage Square&w~ As you wander through the village square and try to get through all of the people watching the Gleeman, you are surprised to see three young boys who are paying absolutely no attention to the Gleeman and his stories. Instead they are kneeling on the ground playing &.marbles&c. You are amazed that they, like the rest of the village, are not caught up in the Gleeman's tales. ~ 0 0 1 Rd 0 E marbles~ The boys are on the ground playing marbles. ~ E boys~ The boys are on the ground playing marbles. ~ E flagstones~ The flagstones are black and in perfect repair. ~ D0 ~ ~ 0 0 5030 D1 ~ ~ 0 0 5028 D3 ~ ~ 0 0 5026 S #5028 &CVillage Square&w~ There is a beautiful &.flower &ggarden&c on this side of the square. You take time to take in the beauty of this carefully planted garden. There are numerous insects flying around to gather &Ypollen&c or find some other food. The scent of the &.&.flowers&c is one that one does not experience very often due to the limited amount of these &.flowers&c. ~ 0 0 1 Rd 0 E insects~ >iny insects fly about &Ypollinating&G the &.f&.l&.o&.w&.e&.r&.s&G. ~ E flowers~ &WThe &.flowers&W add a &.s&.p&.l&.a&.s&.h&W of &.colour&W to the area. ~ E garden~ &WThe &ggarden&W adds a &.s&.p&.l&.a&.s&.h&W of &.colour&W to the area. ~ E flagstones~ &zThe flagstones are in perfect repair.&c ~ D0 ~ ~ 0 0 5029 D3 ~ ~ 0 0 5027 S #5029 &CVillage Square&w~ The village square is lined with spectacular gardens and trees. Tiny birds flutter from branch to branch adding their musical voices to those of the crowds that wander through the square. The black flagstones underfoot are a natural contrast to the array of colors from the gardens. In the middle of one of the gardens you notice a small plaque. ~ 0 0 1 Rd 0 E flagstones~ &zThe flagstones are in perfect repair.&c ~ E garden~ &WThe &ggarden&W adds a &.s&.p&.l&.a&.s&.h&w of &.colours&W to the area. ~ E flowers~ &WThe &.flowers&W add a &.s&.p&.l&.a&.s&.h&W of &.colours&W to the area. ~ E trees~ Trees line the square providing shade for those that use the area. ~ E bird~ &WA tiny &.bird&W flutters about the trees. ~ E plaque~ &p@&g}-'- &CPlanted in Honour of Our Forefathers. &g-.-{&p@&c ~ D0 ~ ~ 0 0 5039 D2 ~ ~ 0 0 5028 D3 ~ ~ 0 0 5030 S #5030 &CVillage Statue&w~ The statue that stands before you is of a very robust young man. In one hand he holds a sword and in the other a scythe. The statue seems to be made from &wgranite&c and has been given a beautiful shine that catches the light just right. By the looks of it, this must be one of the first settlers to this area and possibly a folk hero. There is a large &bfountain&c surrounding the statue with a plaque at its base. ~ 0 0 1 Rd 0 E statue~ The statue is in the likeness of Morgan Leah, one of the first settlers and a great warrior. ~ E plaque~ Here stands a memorial to the great Morgan Leah. One of the first settlers of this great home of ours and one of the best warriors to originate from here. ~ D0 ~ ~ 0 0 5024 D1 ~ ~ 0 0 5029 D2 ~ ~ 0 0 5027 D3 ~ ~ 0 0 5025 S #5031 General Store~ The smell of leather mixed with the smell of sweat fills the air. A pile of newly sewn leather pouches lies stacked haphazardly on a table and scraps of cut, unusable leather lay strewn about the floor under a long work table. Displays of leather pouches, jerkins and various other leather work line the shelves. ~ 0 1036 0 Rd 0 E display~ Leather pouches, jerkins and various other leather work line the shelves. ~ E table~ The floor under the table is covered with old scraps of leather. ~ E leather~ The floor is covered with old scraps of leather. ~ E floor~ The floor is covered with old scraps of leather. ~ E pouch~ Leather pouches lay haphazardly on tables. ~ D1 ~ ~ 0 0 5003 S #5032 Baker's Store~ As you enter the bakery, you are overcome by the sweet smell of freshly made pastries and other food. Bins of freshly baked bread send up a mouth watering aroma to draw in shoppers that walk past on the street. There are numerous amounts of fresh pastries and other products lining the shelves in full view of those that would peek in the door to tempt their taste buds. ~ 0 1036 0 Rd 0 E pastries~ Every imaginable pastry lines the shelf, calling to those that pass by. ~ E bins~ Bins of bread line the walls. ~ E bread~ Bins of bread line the walls. ~ D3 ~ ~ 0 0 5004 S #5033 &.Magick Shoppe&c~ As you enter the store, you are overcome by a &wcloud&c of &zfoul smelling &psmoke&c. This must be the doings of the village &.Magician&c. He must be getting his potions mixed incorrectly. You can hear curses coming from somewhere in the clouded room. There are numerous amounts of vials and bottles of pills lining the walls on top of rows of shelves. ~ 0 12 0 Rd 0 E vials~ &zNumerous &Cvials&z and &Gpill &gbottles&z line the wall. ~ E smoke~ &zA foul smelling &ppurple &zsmoke envelopes you. ~ E shelf~ &zThick &wdust &zhas drifted up against the &Gpill &gbottles &zthat line the shelf. ~ D1 ~ ~ 0 0 5005 S #5034 A Small Path~ The path is well packed and easy to travel; it has obviously seen much travel over the years. The forest around you is totally black and quite spooky looking. You hear howls echoing through the trees and are very happy that there is a natural barrier of trees between you and whatever is making that noise. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 5021 D3 ~ ~ 0 0 5035 S #5035 A Small Path~ You are walking along a small trail through the dense forest. The trail is packed hard beneath your feet and kept fairly clear of rubble. You can hear the wildlife in the forest that lines both sides of the path, but find it impossible to squeeze through the trees to enter the forest. Not that you would want to enter the utter blackness around you. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 5036 D1 ~ ~ 0 0 5034 S #5036 A Small Path~ You are walking along a small trail through the dense forest. The trail is packed hard beneath your feet and kept fairly clear of rubble. You can hear the wildlife in the forest that lines both sides of the path, but find it impossible to squeeze through the trees to enter the forest. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 5035 D3 ~ ~ 0 0 5037 S #5037 A Small Path~ You are walking along a small trail through the woods, not far from the main road. The trees grow very close together and it is almost impossible to leave the pathway. The ground is well packed beneath your feet; it is obvious that this is a well used trail. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 5036 D3 ~ ~ 0 0 8033 S #5038 &CVillage Square&w~ The village square is lined with spectacular gardens and trees. Tiny birds flutter from branch to branch adding their musical voices to those of the crowds that wander through the square. The black flagstones underfoot are a natural contrast to the array of colors from the gardens. ~ 0 0 1 Rd 0 D1 ~ ~ 0 0 5024 D2 ~ ~ 0 0 5025 S #5039 &CVillage Square&w~ The village square is lined with spectacular gardens and trees. Tiny birds flutter from branch to branch adding their musical voices to those of the crowds that wander through the square. The black flagstones underfoot are a natural contrast to the array of colors from the gardens. ~ 0 0 1 Rd 0 E bird~ A tiny bird flutters about the trees. ~ E trees~ Trees line the square providing shade for those that use the area. ~ E flowers~ The flowers add a splash of colors to the area. ~ E garden~ The flowers add a splash of colors to the area. ~ E flagstone~ The flagstones are black and in perfect repair. ~ D2 ~ ~ 0 0 5029 D3 ~ ~ 0 0 5024 S #5040 Whitehorse Road~ The path now takes a sharp turn to the east. You notice that you are amongst a great number of trees growing in the area. You wonder how they were able to build this village without sacrificing a great number of trees. It is a joy to be able to see so many trees in a village like this. The shade on a hot day must be fabulous. ~ 0 0 1 Rd 0 E trees~ Trees line the road, giving the place a relaxing feeling. ~ E path~ The road way is well cared for. ~ D0 ~ ~ 0 0 5017 D1 ~ ~ 0 0 5041 S #5041 Whitehorse Road~ The road comes to a dead-end here, and you notice that there are houses to the east, north and south of you. Each house has a sign above the door proclaiming the name of the family that resides at each place. Trees circle the end of the road affording each house with a bit of privacy. ~ 0 0 1 Rd 0 E tree~ Trees line the roadway, providing some privacy for the homes. ~ E sign~ Each house has a sign over its door with the owner's name on it. ~ D0 ~ ~ 0 0 5018 D1 ~ ~ 0 0 5020 D2 ~ ~ 0 0 5022 D3 ~ ~ 0 0 5040 S #5042 House of Harbort~ You are in the house of Harbort. On a counter in the kitchen to the east you notice a cookie jar toppled over and empty. The floor is perfectly clean except for path of tiny muddy human footprints matched by a set of dragon prints. The house is crowded but clean, with neatly made beds in the north end of the large room and chairs around a fireplace at the south end of the living area. ~ 0 8 0 Rd 0 E chairs~ Chairs sit around a fireplace. ~ E bed~ The beds are clean and neat. ~ E fireplace~ A cold fireplace stands at the south end of the room. ~ E floor~ Small human and dragon muddy footprints lead across the floor. ~ E counter~ The counter holds a knocked over, empty cookie jar. ~ E footprints~ Small human and dragon muddy footprints lead through the room. ~ E cookie~ The cookie jar is knocked over and empty. ~ D3 ~ ~ 0 0 5015 S #5043 House of Graknor~ As you enter the house of Graknor, you notice that it is not just a house but an inn as well. There are numerous amounts of people sitting in the common room eating and passing gossip back and forth. Young girls wait on the customers, seeing to their every need. ~ 0 8 0 Rd 0 E customers~ People sit around chewing the fat and gossiping. ~ E people~ People sit around chewing the fat and gossiping. ~ D3 ~ ~ 0 0 5014 S #5044 Armorer's Store~ The heat of the blacksmith's workplace is almost unbearable. The heat that is generated to change worthless pieces of metal into wonderful works of art is so extreme that you begin to feel streams of sweat trickling down your brow and onto your face. There are numerous weapons and armor hanging on the wall for adventurers like yourself to choose from. ~ 0 1036 0 Rd 0 E weapons~ Daggers, swords and every other weapon imaginable is on display to be sold. Most if them are intricately designed so as to make each unique. ~ D3 ~ ~ 0 0 5002 S #5045 Lookout Tower~ You are in what appears to be a stairway to the lookout tower above. There are a great many scratches on the walls due to the hasty movement of soldiers and their swords rubbing against the walls. The stairway smells of dense sweat from the overworked gaurds. ~ 0 8 1 Rd 0 D4 ~ ~ 0 0 5046 D5 ~ ~ 0 0 5001 S #5046 Lookout Tower~ As you look over the side of the tower, you realize that the guards positioned here have a good view of anyone who walks down the path or through the forest if they even dared to try it. The guards also have a good view of the village and the surrounding area. It would be very easy for the guards to sound the alarm and have the rest of the village prepared for any type of danger. By the looks of the arsenal here, the guards would be able to handle almost anything that tried to gain entry. ~ 0 0 1 Rd 0 D5 ~ ~ 0 0 5045 S #5048 The Village Vault~ You find yourself in what appears to be the village vault. The walls appear to be made of a strange type of metal that you have never seen before. You estimate that the walls are at least two paces thick. You marvel at the great amount of trouble that the small village has gone to keep their valuables safe. You see many different types of treasures lining the shelves on the walls around you. ~ 0 8 0 Rd 0 D2 ~ ~ 7 0 5049 S #5049 The Entrance to the Village Treasury~ You enter what appears to be the village vault. There are numerous scrolls and piles of papers lining the shelves on either side of the vault. You notice to the north there is a small strange metal door. ~ 0 8 0 Rd 0 D0 ~ ~ 7 5028 5048 D3 ~ ~ 7 5027 5009 S #0 #SPECIALS M 5003 spec_cast_mage M 5015 spec_guard S #RESETS M 0 5016 1 5002 E 0 5011 0 5 M 0 5016 3 5005 E 0 5011 0 5 M 0 5012 1 5008 E 0 5029 0 23 E 0 5019 0 22 E 0 5018 0 5 O 0 5020 0 5008 M 0 5004 1 5009 E 0 5008 0 3 E 0 5027 0 22 M 0 5013 1 5010 E 0 5022 0 20 G 0 5021 0 M 0 5010 1 5018 G 0 5015 0 M 0 5011 1 5020 M 0 5008 3 5020 O 0 5016 0 5020 M 0 5016 1 5025 E 0 5011 0 5 M 0 5014 1 5030 E 0 5023 0 5 E 0 5024 0 22 E 0 5025 0 20 O 0 5030 0 5030 M 0 5001 1 5031 E 0 5003 0 20 G 0 5036 0 M 0 5002 1 5032 E 0 5004 0 20 E 0 5005 0 5 M 0 5003 1 5033 E 0 5006 0 6 E 0 5007 0 16 M 0 5007 1 5042 M 0 5009 1 5042 E 0 5014 0 3 M 0 5017 1 5042 M 0 5006 1 5043 E 0 5012 0 20 M 0 5000 1 5044 E 0 5000 0 5 E 0 5001 0 20 E 0 5002 0 21 G 0 5017 0 G 0 5013 0 M 0 5005 2 5046 E 0 5009 0 6 E 0 5010 0 20 E 0 5011 0 5 O 0 5031 0 5048 M 0 5015 1 5049 E 0 5013 0 20 E 0 5032 0 5 E 0 5033 0 12 G 0 5028 0 E 0 5034 0 22 E 0 5035 0 16 S #SHOPS 5000 0 0 0 0 0 100 60 0 24 5001 15 17 19 9 0 100 100 0 24 5002 0 0 0 0 0 100 100 0 24 0 #$