#AREADATA Name { 80-90} Tolaria Tyrion~ Levels 80 90 Builders Tyrion Reklar~ VNUMs 9101 9199 Security 1 Recall 25001 Flags 0 End #MOBILES #9101 maltor~ Maltor~ Maltor is here pounding our armour. ~ ~ 67 436207744 0 0 S 80 0 0 9000d0+0 0d0+0 170 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Greetings! I am Maltor, a blacksmith. ~ >speech_prog blacksmith~ say Yes, I make armor. Type LIST to see what I have. ~ >speech_prog bye~ say Fare thee well! ~ >speech_prog hi hello~ say Greetings! ~ | #9102 grundle~ Grundle~ Grundle is here, forging weapons. ~ ~ 67 369098880 0 0 S 80 0 0 9000d0+0 0d0+0 170 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ 'Greetings, traveller! I am Grundle, a weaponsmith. ~ >speech_prog weaponsmith smith~ eye say Indeed, I make weapons. Type LIST to see what I have. ~ >speech_prog hi hello~ smile say Hello there! ~ >speech_prog bye~ wave say Have a pleasant journey! ~ | #9103 shyndar~ Shyndar~ Shyndar is here, tending his store. ~ ~ 67 302006400 0 300 S 81 0 0 9200d0+0 0d0+0 180 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Hi! ~ >speech_prog hi hello~ say I am Shyndar. I used to be an adventurer, say but now I run this store. emote shows off his store proudly. ~ >speech_prog store~ say Yes, this store. Type LIST to see what I have. ~ >speech_prog adventurer~ say Yes, I even once killed a Dragon! ~ >speech_prog dragon~ emote spits on the floor. say One of Zhakarius' minions. ~ >speech_prog zhakarius~ say Yes, you know, the sorcerer who lives in the tower. ~ >speech_prog tower~ say The Chrystal Tower, of course. ~ >speech_prog chrystal~ say Sorry, but I do not know its location. ~ >speech_prog bye~ wave $n say Fare thee well, friend! ~ | #9104 Eberynn~ Eberynn~ Eberynn is here, tending his restaurant. ~ ~ 67 201343104 0 200 S 83 0 0 9675d0+0 0d0+0 200 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Hello there! ~ >speech_prog hi hello~ say Welcome to my restaurant! Type LIST to see what say I sell. ~ >speech_prog bye~ say Come again, and tell your friends! ~ | #9105 corci~ Corci~ Corci stands behind the counter. ~ ~ 67 0 0 100 S 80 0 0 20000d0+0 0d0+0 100 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ emote looks up as you enter the room. ~ >speech_prog hi hello~ say Hello, welcome to the bank. Use the same commands as say you would use in Bethaven. ~ >speech_prog bye~ say Thank you for doing business with us. ~ | #9106 vaevictus mayor~ Vaevictus~ Vaevictus, the Mayor of Tolaria, is here. ~ ~ 67 335544448 0 500 S 83 0 0 10750d0+0 0d0+0 200 0 0 0 0 0 1 0 0 0 >speech_prog hi hello~ say Greetings. I am the mayor of this town. ~ >speech_prog mayor town~ emote nods his head. say Yes, I watch over things, hear rumors, and keep the say peace. ~ >speech_prog rumors peace~ say This town was built in a magical realm, and was the say gateway to the Chaos Wastes. ~ >speech_prog realm chaos wastes~ say It is said that the reminants of the Chaos Orb still say exist in this town! ~ >speech_prog orb~ say Sorry, I know nothing more. ~ >speech_prog bye~ wave $n say Bye, and please don't cause any trouble! ~ | #9107 mishara~ Mishara~ Lady Mishara, the repair smithy, is here. ~ ~ 67 369098880 0 200 S 85 0 0 10125d0+0 0d0+0 240 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ smile say Well hello there! Welcome to the Repair Shoppe. ~ >speech_prog hi hello~ say Hi! Welcome to my repair shoppe. ~ >speech_prog repair shoppe~ nod say Yes, type REPAIR ALL to repair your equipment. smile ~ >speech_prog bye~ say Have a safe journey, traveller! ~ | #9108 shund~ Shund~ Shund is here, keeping to himself. ~ ~ 67 369098752 32 -200 S 80 0 0 9000d0+0 0d0+0 200 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ emote notices you enter the room. ~ >speech_prog hi hello~ say Yes? What do you want? ~ >speech_prog death knights~ say Yes, there are four of them. Each one has a name. ~ >speech_prog name~ say I have no idea any of them. But I heard that a High say Cleric knows them all. ~ >speech_prog high cleric~ say Ask him about Falsehood, Cowardice, Greed, and Hate. I say think he resides in a Forest Shrine near here. ~ >speech_prog bye~ say Bye. ~ >act_prog "moves the potted plant over."~ if class($n) == 2 emote looks around suspiciously for any non-thieves. emote whispers, 'Ya be looking for the thief's lair, do ya?' emote unlocks a trapdoor hidden beneath where the plant was. emote ushers you through the trapdoor quickly shutting it behind you. mptransfer $n 9152 break else emote frowns angrily. say What do ya think ye be doing, eh?! say Get out of here! mptransfer $n 9126 break endif ~ | #9109 thorack~ Thorack~ Thorack is here, continuously mixing potions. ~ ~ 67 268435456 0 0 S 80 0 0 16000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome to my shoppe. ~ >speech_prog hi hello~ say Welcome to my shoppe. ~ >speech_prog bye~ say Have a wonderful adventure! ~ | #9110 Gha-Ren~ Gha-Ren~ Gha-Ren, high master Sorcerer, prepares scrolls. ~ ~ 67 33554432 0 0 S 80 0 0 16000d0+0 0d0+0 200 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome to my Shoppe. ~ >speech_prog hi hello~ say Welcome to my Shoppe. ~ >speech_prog bye~ say Fare thee well! ~ | #9111 gwenna~ Gwenna~ Gwenna, the Furniture saleswoman, is here hard at work. ~ ~ 67 134234240 0 0 S 84 0 0 11000d0+0 0d0+0 220 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ say Welcome to my store. I buy and sell used furniture! ~ >speech_prog hi hello~ say Hi! I buy and sell used furniture. ~ >speech_prog bye~ say Bu-bye! ~ | #9112 hazezon tamar~ Hazezon Tamar~ Hazezon Tamar is here, to help practice your skills. ~ ~ 1091 0 32 0 S 80 0 0 16000d0+0 0d0+0 170 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote smiles as you enter the room. ~ >speech_prog hi hello~ say Hello. I am Hazezon Tamar, I can help you. ~ >speech_prog help~ nod say Yes, I heard some information that may be of use say to you. ~ >speech_prog information~ say All I can remember is that Ramses Overdark knows say much of Zhakarius. ~ >speech_prog ramses overdark zhakarius~ say Sorry, thats all I can remember. ~ >speech_prog bye~ say Farewell, and remember, I can help you practice say your skills! ~ | #9113 johan~ Johan~ Johan is here, tending his counter. ~ ~ 67 201342976 0 -100 S 83 0 0 10750d0+0 0d0+0 200 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote looks up from his duties and smiles. ~ >speech_prog hi hello~ say Hi there, welcome to my shop. I deal in treasure! ~ >speech_prog treasure~ say Anything you might find. ~ >speech_prog bye~ say See ya later! ~ | #9114 ramses overdark~ Ramses Overdark~ Ramses Overdark is here, ready to help you train. ~ ~ 579 16384 0 200 S 80 0 0 16000d0+0 0d0+0 150 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote smiles say Hello $n. ~ >speech_prog hi hello~ say Hi! I can help you train your attributes. ~ >speech_prog zhakarius~ say Who told you about that? ~ >speech_prog p hazezon tamar~ say Well, yes, I was once in Zhakarius' Army. ~ >speech_prog army~ say His army was lead by the four Death Knights. ~ >speech_prog death knights~ nod say The owner of the Thieve's Guild knows about them. say I refuse to talk about them. emote looks pretty scared. ~ >speech_prog chrystal tower~ say The Tower can only be entered if the password is spoken. ~ >speech_prog password~ say I do not know it, but someone in the ghost town knows, say he is the only survivor there, to my knowledge. ~ >speech_prog bye~ say Have a good day, and remember, I can help you train! ~ | #9115 xira~ Xira~ Xira, the pet store owner, is here. ~ Xira, one of the most beautiful in all of Tolaria, is here. She runs the pet store, and is a mute. ~ 67 201326720 0 200 S 82 0 0 10500d0+0 0d0+0 180 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ smile $n ~ >speech_prog hi hello~ emote waves at $n happily. ~ >speech_prog bye~ wave $n ~ | #9116 tuknir deathlock~ Tuknir Deathlock~ Tuknir Deathlock is here, eminating immense magic ~ ~ 67 503316608 0 500 S 90 0 0 8750d0+0 0d0+0 800 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ emote is aware of your presense. ~ >speech_prog hi hello~ say Greetings, Traveller. I am Tuknir Deathlock, and I say have mastered many magics. Speak the word 'commands' say to see what I can do. ~ >speech_prog commands com~ mpechoat $n Cost Spell Voice Command mpechoat $n ---- ----- ------------- mpechoat $n Free True Sight truesight mpechoat $n 3000 Purge purge mpechoat $n 12000 Invisibility invis mpechoat $n 12000 Fly fly mpechoat $n 55000 Healing Hands heal mpechoat $n 6000 Bless bless mpechoat $n 175000 Sanctuary sanctuary mpechoat $n 30000 Giant Strength giant mpechoat $n &w mpechoat $n Truesight - Casts on himself, to see the Phased mpechoat $n Purge - Purges the room, thus destroying everything in it mpechoat $n &w - Usefull for rapidly destroying mass equipment mpechoat $n Help - Other help mpechoat $n &w ~ >speech_prog p purge~ if goldamt($n) > 3000 mpforce $n give 3000 coins tuknir say I will destroy everything before me. mppurge break else say You do not have enough money for that. endif ~ >speech_prog p invis~ if goldamt($n) > 11999 mpforce $n give 12000 coins tuknir say You are now invisible. cast 'invis' $n break else say You do not have enough money for that. endif ~ >speech_prog p fly~ if goldamt($n) > 11999 mpforce $n give 12000 coins tuknir say You now fly. cast 'fly' $n break else say You do not have enough money for that. endif ~ >speech_prog p heal~ if goldamt($n) > 54999 mpforce $n give 55000 coins tuknir say You are now completely healthy. cast 'healing hands' $n break else say You do not have enough money for that. endif ~ >speech_prog p bless~ if goldamt($n) > 5999 mpforce $n give 6000 coins tuknir say You are now blessed. cast 'bless' $n break else say You do not have enough money for that. endif ~ >speech_prog p sanctuary~ if goldamt($n) > 174999 mpforce $n give 175000 coins tuknir say You are now surrounded by a sanctuary of protection. cast 'sanctuary' $n break else say You do not have enough money for that. endif ~ >speech_prog p giant~ if goldamt($n) > 29999 mpforce $n give 30000 coins tuknir say You now have more superior strength. cast 'giant strength' $n break else say You do not have enough money for that. endif ~ >speech_prog help~ mpechoat $n By speaking the commands, you will automatically pay the corresponding mpechoat $n amount of gold, and the spell will be cast on you. mpechoat $n CAUTION: This will NOT work if you are Phase Shifted, or any other mpechoat $n &w similar spell! Use the 'truesight' command so that Tuknir mpechoat $n &w Deathlock can see you. ~ >speech_prog bye~ say Fare thee well, adventurer! ~ >speech_prog p truesight~ say I can now see the phased. cast 'true sight' ~ >act_prog "Darkness closes in about you."~ mpforce $r sleep mptransfer $r 9134 mpgoto 9134 mpoload 9140 mpoload 9141 mpoload 9142 mpoload 9143 drop all mppurge mirror mpforce $r stand mpecho &BShards of glass explode about you as the twisted mirror shatters in all directions! ~ | #9117 joshua~ Joshua~ Joshua, a loyal citizen, wanders the streets. ~ ~ 65 0 0 200 S 83 0 0 21500d0+0 0d0+0 150 0 0 0 0 0 1 0 0 0 >all_greet_prog 50~ smile $n ~ >speech_prog p hi~ say &G Hello there! ~ >speech_prog bye~ say Have a pleasant day! smile ~ | #9118 martha~ Martha~ Martha is here, wandering the streets. ~ ~ 65 167772288 0 200 S 82 0 0 10500d0+0 0d0+0 100 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if ispc($n) == 1 emote winks at you. endif ~ >speech_prog p secret~ nod say Yep! But I'll never tell! ~ >act_prog p kisses you.~ smile $n say Well, ok, I'll tell you. tell $n The Chaos Orb exists in this town, but it is split into several pieces. ~ >act_prog p gives you a long and passionate kiss.~ smile $n say Well, ok, I'll tell you. tell $n The Chaos Orb exists in this town, but it is split into several pieces. ~ >speech_prog p bye~ wave $n wink $n say Bye! ~ | #9119 othar~ Othar~ Othar is here, humming quietly to himself. ~ ~ 65 268451968 0 -200 S 81 0 0 10250d0+0 0d0+0 130 0 0 0 0 0 1 0 0 0 >all_greet_prog 50~ say Ah hell, I know what that means.. ~ >all_greet_prog 50~ emote looks around say Are you sure about that? ~ >all_greet_prog 50~ emote nods very quickly say Yes, master! ~ >speech_prog hi hello claw~ say What was that? Kill them? ~ >speech_prog kill~ emote shakes his head quickly. say No, I must save the corn! ~ >speech_prog corn~ say The claw! Its the claw I tell you! ~ >speech_prog bye~ emote looks around say I'm a lumberjack and I'm OK! ~ | #9120 geoffry~ Geoffry~ Geoffry, a child, is at play here. ~ ~ 65 16512 0 -200 S 80 0 0 13000d0+0 0d0+0 10 25 300 0 0 0 1 0 0 0 >all_greet_prog 100~ emote giggles at something. ~ >speech_prog hi hello~ say HI!!!!!! ~ >speech_prog bye~ say See ya! ~ >rand_prog 40~ emote giggles again. ~ | #9121 delse~ Delse~ Delse is here, playing quietly. ~ ~ 65 16512 0 200 S 85 0 0 14625d0+0 0d0+0 14 50 200 0 0 0 2 0 0 0 >all_greet_prog 75~ emote attempts to run away south west ~ >speech_prog hi hello~ blush ~ >speech_prog bye~ wave ~ | #9122 guard~ The Guard~ A Guard walks around, keeping an eye on things. ~ ~ 65 234881152 0 200 S 81 0 0 10250d0+0 0d0+0 150 0 0 0 0 0 1 0 0 0 >all_greet_prog 50~ emote nods as you approach. ~ | #9123 guard~ The Guard~ A Guard wanders around, keeping a lookout for trouble. ~ ~ 65 335560832 0 0 S 81 0 0 10250d0+0 0d0+0 150 0 0 0 0 0 1 0 0 0 #9124 guard~ The Guard~ The Guard stands at his post, guarding the main entryway. ~ ~ 67 469762176 0 0 S 81 0 0 10250d0+0 0d0+0 150 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome to Tolaria! The mayor's office is directly south say of here. ~ >speech_prog hi hello~ say Hello, and welcome to Tolaria! ~ >speech_prog bye~ say Fare thee well, traveller! ~ | #9125 wyvern~ The Wyvern~ A Wyvern walks along here. ~ It is some kind of dracoform, but not entirely like a dragon. ~ 257 335544320 0 0 S 80 0 0 13000d0+0 0d0+0 100 30 50 0 0 0 0 0 0 0 #9126 dragon~ The Dragon~ A young Dragon wanders around, minding its own business. ~ It is a young, silver dragon. ~ 257 469762048 0 0 S 85 0 0 11200d0+0 0d0+0 50 200 100 0 0 0 0 0 0 0 #9127 image reflection twisted~ A reflection~ A twisted reflection of you is here. ~ From head to toe this image seems to mirror every feature of your appearance. As you raise a hand towards it, your reflection raises a hand in the exact gesture towards your extended arm. ~ 67 369098856 0 0 S 80 0 0 9000d0+0 0d0+0 50 50 30 0 0 0 0 3 0 0 >act_prog "steps out of the"~ if isimmort($n) == 1 Say "&B Welcome Immortal" break endif mpecho &RAn &GEerrie Green&R mist spreads about your form as you step out of the mirror. emote grins maliciously. say One's own vices are what lead to a great many adventurers deaths. say Do you think you yourself able to best your own? &Wemote screams, "&CThen let you face who you were!" if class($n) == 2 backstab $n break else if class($n) == 10 cast 'hex' $n break else mpkill $n endif endif ~ >fight_prog 25~ mppurge mpmload 9128 if class($n) == 0 OR class($n) == 1 emote raises it's hands in mimicry of your actions... cast 'dispel magic' $n endif if class($n) == 2 OR class($n) == 3 OR class($n) == 8 if class($n) == 2 emote spins about in mimicry of you attempting to sneak behind you... mpecho ...&Pand slams straight into you it's action... stun endif if class($n) == 3 emote leaps at you in mimicry of your actions... stun endif if class($n) == 8 emote sings aloud entrancing your thoughts... stun endif endif if class($n) == 6 OR class($n) == 7 OR class($n) == 9 emote attempts to wrestle your weapon from your grasp... disarm endif if class($n) == 5 emote calls upon the powers of nature to destroy you... cast 'curse of nature' $n endif if class($n) == 11 mpecho &PA reflection's chilling howl instills fear in you. cast 'curse of nature' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif if class($n) == 4 emote hammers out wildly with it's mind... cast 'ultrablast' endif ~ >fight_prog 27~ mppurge mpmload 9128 if class($n) == 0 or class($n) == 9 or class($n) == 8 mpecho &CE&Pn&Cer&Pg&Cy&w crackles about the reflection's fingertips as a &RBl&raz&Oin&Yg &Rb&ra&Ol&Yl &Ro&Yf &RF&rI&OR&YE &wstrikes mpecho &wtowards you. cast 'fireball' $n endif if class($n) == 1 emote summons the strength of $s deity... cast 'dancing lights' $n endif if class($n) == 6 or class($n) == 7 emote attempts to smash $s swordbutt against your head... stun endif if class($n) == 3 or class($n) == 11 or class($n) == 2 emote attempts to wrestle your weapon from you... disarm endif if class($n) == 5 emote sends bolts of &Ylightning&P flashing before your eyes! cast 'blindness' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif if class($n) == 4 emote attempts to jumble your thoughts... cast 'confusion' $n endif ~ >fight_prog 30~ ~ >fight_prog 99~ if class($n) == 0 or class($n) == 9 or class($n) == 8 mpecho &CE&Pn&Cer&Pg&Cy&w crackles about the reflection's fingertips as a &RBl&raz&Oin&Yg &Rb&ra&Ol&Yl &Ro&Yf &RF&rI&OR&YE &wstrikes mpecho &wtowards you. cast 'fireball' $n endif if class($n) == 1 emote summons the strength of $s deity... cast 'holy flames' $n endif if class($n) == 2 emote slips about behind you stealthfully... circle endif if class($n) == 3 or class($n) == 11 emote growls enragedly... if class($n) == 3 berserk endif if class($n) == 11 frenzy endif endif if class($n) == 6 cast 'harm' $n endif if class($n) == 7 emote attempts to wrestle your weapon from you... disarm endif if class($n) == 5 emote calls upon the help of the Fairy realm... cast 'faerie fire' $n endif if class($n) == 4 emote penatrates into your thoughts of the past, demoralizing you... cast 'ego whip' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif ~ >death_prog 100~ mpecho &wYour &cReflection &CSHATTERS &wbefore you spraying tiny shards of glass all about! mpecho &wYour &CReflection&w appears before you. mpecho &wYour image twists before your very eyes. mpmload 9128 say Are you ready for the next challenge? mpecho &W(&BREPLY&w: &w"&zI stand ready to be judged.&w"&W) ~ | #9128 image reflection image2~ A reflection~ A twisted reflection of you is here. ~ From head to toe this image seems to mirror every feature of your appearance. As you raise a hand towards it, your reflection raises a hand in the exact gesture towards your extended arm. ~ 67 234897576 0 0 S 90 0 0 9750d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 >fight_prog 25~ mppurge mpmload 9129 if class($n) == 0 OR class($n) == 1 emote raises it's hands in mimicry of your actions... cast 'dispel magic' $n endif if class($n) == 2 OR class($n) == 3 OR class($n) == 8 if class($n) == 2 emote spins about in mimicry of you attempting to sneak behind you... mpecho ...&Pand slams straight into you it's action... stun endif if class($n) == 3 emote leaps at you in mimicry of your actions... stun endif if class($n) == 8 emote sings aloud entrancing your thoughts... stun endif endif if class($n) == 6 OR class($n) == 7 OR class($n) == 9 emote attempts to wrestle your weapon from your grasp... disarm endif if class($n) == 5 emote calls upon the powers of nature to destroy you... cast 'curse of nature' $n endif if class($n) == 11 mpecho &PA reflection's chilling howl instills fear in you. cast 'curse of nature' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif if class($n) == 4 emote hammers out wildly with it's mind... cast 'ultrablast' endif ~ >fight_prog 27~ mppurge mpmload 9129 if class($n) == 0 or class($n) == 9 or class($n) == 8 mpecho &CE&Pn&Cer&Pg&Cy&w crackles about the reflection's fingertips as a &RBl&raz&Oin&Yg &Rb&ra&Ol&Yl &Ro&Yf &RF&rI&OR&YE &wstrikes mpecho &wtowards you. cast 'fireball' $n endif if class($n) == 1 emote summons the strength of $s deity... cast 'dancing lights' $n endif if class($n) == 6 or class($n) == 7 emote attempts to smash $s swordbutt against your head... stun endif if class($n) == 3 or class($n) == 11 or class($n) == 2 emote attempts to wrestle your weapon from you... disarm endif if class($n) == 5 emote sends bolts of &Ylightning&P flashing before your eyes! cast 'blindness' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif if class($n) == 4 emote attempts to jumble your thoughts... cast 'confusion' $n endif ~ >fight_prog 30~ mppurge mpmload 9129 if class($n) == 0 or class($n) == 9 or class($n) == 8 mpecho &CE&Pn&Cer&Pg&Cy&w crackles about the reflection's fingertips as a &RBl&raz&Oin&Yg &Rb&ra&Ol&Yl &Ro&Yf &RF&rI&OR&YE &wstrikes mpecho &wtowards you. cast 'fireball' $n endif if class($n) == 1 emote summons the strength of $s deity... cast 'dancing lights' $n endif if class($n) == 6 or class($n) == 7 emote attempts to smash $s swordbutt against your head... stun endif if class($n) == 3 or class($n) == 11 or class($n) == 2 emote attempts to wrestle your weapon from you... disarm endif if class($n) == 5 emote sends bolts of &Ylightning&P flashing before your eyes! cast 'blindness' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif if class($n) == 4 emote attempts to jumble your thoughts... cast 'confusion' $n endif ~ >fight_prog 99~ if class($n) == 0 or class($n) == 9 or class($n) == 8 mpecho &CE&Pn&Cer&Pg&Cy&w crackles about the reflection's fingertips as a &RBl&raz&Oin&Yg &Rb&ra&Ol&Yl &Ro&Yf &RF&rI&OR&YE &wstrikes mpecho &wtowards you. cast 'fireball' $n endif if class($n) == 1 emote summons the strength of $s deity... cast 'holy flames' $n endif if class($n) == 2 emote slips about behind you stealthfully... circle endif if class($n) == 3 or class($n) == 11 emote growls enragedly... if class($n) == 3 berserk endif if class($n) == 11 frenzy endif endif if class($n) == 6 cast 'harm' $n endif if class($n) == 7 emote attempts to wrestle your weapon from you... disarm endif if class($n) == 5 emote calls upon the help of the Fairy realm... cast 'faerie fire' $n endif if class($n) == 4 emote penatrates into your thoughts of the past, demoralizing you... cast 'ego whip' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif ~ >death_prog 100~ mpecho &wYour &cReflection &CSHATTERS &wbefore you spraying tiny shards of glass all about! mpecho &wYour &CReflection&w appears before you. mpecho &wYour image twists before your very eyes. mpmload 9129 say Are you ready for the next challenge? mpecho &W(&BREPLY&w: &w"&zI stand ready to be judged.&w"&W) ~ >speech_prog "I stand ready to be judged."~ if isimmort($n) == 1 say &R This test was built for mortals only, sorry $n. break endif mpoload 9152 mpoload 9154 mpat 9101 wear all say &R You have defeated the vices of your past, but it is also the sins and say &R misdeeds of our present. say &R The &YGods&R judgement of your character is not yet finished, mortal. emote says, &C"Prepare to face who you are!" if class($n) == 2 backstab $n break else if class($n) == 10 cast 'Hex' $n break else mpkill $n endif endif ~ | #9129 image reflection twisted image3~ A reflection~ A twisted reflection of you is here. ~ From head to toe this image seems to mirror every feature of your appearance. As you raise a hand towards it, your reflection raises a hand in the exact gesture towards your extended arm. ~ 67 503333032 0 0 S 86 0 0 8050d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 >fight_prog 25~ if class($n) == 0 OR class($n) == 1 emote raises it's hands in mimicry of your actions... cast 'dispel magic' $n endif if class($n) == 2 OR class($n) == 3 OR class($n) == 8 if class($n) == 2 emote spins about in mimicry of you attempting to sneak behind you... mpecho ...&Pand slams straight into you it's action... stun endif if class($n) == 3 emote leaps at you in mimicry of your actions... stun endif if class($n) == 8 emote sings aloud entrancing your thoughts... stun endif endif if class($n) == 6 OR class($n) == 7 OR class($n) == 9 emote attempts to wrestle your weapon from your grasp... disarm endif if class($n) == 5 emote calls upon the powers of nature to destroy you... cast 'curse of nature' $n endif if class($n) == 11 mpecho &PA reflection's chilling howl instills fear in you. cast 'curse of nature' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif if class($n) == 4 emote hammers out wildly with it's mind... cast 'ultrablast' endif ~ >fight_prog 27~ ~ >fight_prog 30~ ~ >fight_prog 99~ if class($n) == 0 or class($n) == 9 or class($n) == 8 mpecho &CE&Pn&Cer&Pg&Cy&w crackles about the reflection's fingertips as a &RBl&raz&Oin&Yg &Rb&ra&Ol&Yl &Ro&Yf &RF&rI&OR&YE &wstrikes mpecho &wtowards you. cast 'fireball' $n endif if class($n) == 1 emote summons the strength of $s deity... cast 'holy flames' $n endif if class($n) == 2 emote slips about behind you stealthfully... circle endif if class($n) == 3 or class($n) == 11 emote growls enragedly... if class($n) == 3 berserk endif if class($n) == 11 frenzy endif endif if class($n) == 6 cast 'harm' $n endif if class($n) == 7 emote attempts to wrestle your weapon from you... disarm endif if class($n) == 5 emote calls upon the help of the Fairy realm... cast 'faerie fire' $n endif if class($n) == 4 emote penatrates into your thoughts of the past, demoralizing you... cast 'ego whip' $n endif if class($n) == 10 emote taps into the power of the afterlife to destroy you... cast 'stench of decay' $n endif ~ >death_prog 100~ mpecho &wYour &cReflection &CSHATTERS &wbefore you spraying tiny shards of glass all about! mpecho &CTuknir's reflection says "You are worthy of the title champion, Hero $n. mpecho &C You've managed to overcome the vices of your past, the sins of your mpecho &C present & the unknown problems of your future. The gods have judged mpecho &C you worthy of the heralded &YChaos Orb&C!" mpecho &PTuknir's voice booms throughout the room as the area about you shakes mpecho &Pviolently. mpecho &zDarkness closes in about you. mpoload 9140 mpoload 9141 mpoload 9142 mpoload 9143 mpat 9134 mppurge mpat 9134 mpmload 9116 mpat 9134 drop all mptransfer $n 9134 mpat 9134 mpecho &PYou weakly regain your conciousness... mpat 9134 mpecho &BShards of glass explode about you as the twisted mirror shatters in all directions! mpat 9134 mpecho &CTuknir says "Now you have only to assemble these shards of glass and seek mpat 9134 mpecho &C out the palm made for holding this sacred orb of magic." ~ >speech_prog "I stand ready to be judged."~ if isimmort($n) == 1 say &CThis test was built for mortals only, sorry $n. break endif mpoload 9153 mpoload 9154 say &R The vices of your past and the sins of your present are purged from your say &R soul mortal but. &G emote screams, &C"Prepare to face who you will be." if class($n) == 2 backstab $n break else if class($n) == 10 cast 'hex' $n break else mpkill $n endif endif ~ | #9130 Terik thief shopkeeper elder~ &zTerik&w~ &zTerik, one of this realm's elder thieves, stands here tending shop. ~ &zCrystal blue eyes watch your every move, without even seeming to. Standing calmly against a wall's rack of shelves, he looks completely at ease, but you sense the readiness of a coiled spring ready to pounce upon a second's time.&w ~ 1603 98360 0 -1000 S 90 0 0 25000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 >all_greet_prog 100~ ~ | #9146 wyvern~ The Wyvern~ A Wyvern walks along here. ~ It is some kind of dracoform, but not entirely like a dragon. ~ 257 335544320 0 0 S 90 0 0 16250d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #9101 fountain~ fountain~ A fountain bubbles quietly in the centre of the street.~ ~ 25 1 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #9102 donation box~ donation box~ A box for donations rests agains the northernmost wall.~ ~ 15 1 0 0 0 0 99999~ 1~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #9103 golden armguards~ a golden pair of armguards~ A golden pair of armguards rests at your feet.~ ~ 9 1 0 0 257 80 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 80 A 3 -1 A 1 3 A 17 -75 E golden~ These armguards are made of some of the finest gold around. It sparkles and looks quite Valuable. ~ E armguards~ This larg chunk of gold has been shaped into armguards. ~ #9104 gloves~ a pair of gloves~ A pair of gloves sit on the ground.~ ~ 9 1 0 0 129 80 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 8 A 17 -80 A 12 80 A 13 25 E gloves~ A pair of simple chain mail gloves. They Look fairly good at keeping your weapon in your hand. ~ #9105 necklace~ a necklace~ A necklace sits, discarded here.~ ~ 13 3 0 0 5 81 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 81 A 25 27 A 12 80 A 14 -50 A 1 3 E necklace~ Its Made out of bones and iron. A heavy little thing. ~ #9106 diamond earrings~ a pair of diamond earrings~ A pair of very beautiful, diamond earrings, lies at your feet.~ ~ 9 0 0 0 524289 82 0~ 0~ 0~ 0~ 0 0 0 0 0 5 0 sanctuary~ 5 5 0 0 0 A 4 3 A 25 27 A 14 -80 A 12 82 A 13 82 E earrings~ Small clips with a Jewel on it. Wonder which jewel? ~ E diamond~ These Earrings made out of Diamonds! Surely for only the richest members of society. ~ #9107 diamond bracelet~ a diamond bracelet~ A gorgeous diamond bracelet sits neatly on the ground.~ ~ 9 3 0 0 4097 82 0~ 0~ 0~ 0~ 0 0 0 0 0 5 0 sanctuary~ 5 5 0 0 0 A 13 -20 A 12 82 A 3 1 A 1 -1 A 4 1 E bracelet~ Small ring of iron with a Jewel on it. Wonder which jewel? ~ E diamond~ This bracelet is made out of Diamonds! Surely for only the richest members of society. ~ #9108 gold coin~ a gold coin~ &YOne miserable gold coin.~ ~ 9 64 0 0 32769 85 0~ 0~ 0~ 0~ 0 0 0 0 0 5 0 protection evil~ 10 10 0 0 0 A 12 85 A 13 85 A 17 -50 A 1 3 A 25 24 E gold~ If this gold coin had many more brothers it might mean something. ~ E coin~ Round flat yellowish piece of metal. It looks lonely. Get more. ~ #9109 tower shield~ a tower shield~ A Shield Shaped like a Tower Sits here.~ ~ 9 65 0 0 513 80 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -80 A 13 80 A 3 -1 A 1 2 E shield~ This is a large protective shield. Looks as if made of small ivory blocks and shaped into a form of a tower. ~ E tower~ This shield looks exactly like it were a tower of ivory. ~ #9110 platinum gauntlets~ a pair of platinum fieldplate gauntlets~ A Pair Of Platinum Fieldplate Gauntlets sit here gleaming.~ ~ 9 1 0 0 129 85 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 85 A 12 85 A 3 3 A 25 23 A 14 85 E gauntlets~ This piece of platinum has been shaped into a pair of fieldplate gauntlets. ~ E platinum~ Solid shiny platinum. Very strong. But fairly heavy. ~ #9111 warhammer~ a warhammer~ A Warhammer sits here.~ ~ 5 65 0 0 8193 80 0~ 0~ 0~ 8~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 112 A 19 144 A 13 80 E warhammer~ A large black obsidian hammer of war. Looks like it could crush through a skull like a hot knife through butter. ~ #9112 push dagger~ a push dagger~ A dagger with a serrated, curved blade, sits here.~ ~ 5 65 0 0 8193 85 0~ 0~ 0~ 11~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 128 A 19 85 A 13 -50 A 12 85 A 25 28 E dagger~ This small handled blade is quite a dangerous dagger. ~ E push~ Unlike most daggers this is not one to be held its handle is designed for pushing into its enemies backs. ~ #9113 chicken wings~ chicken wings~ Chicken wings lie here.~ ~ 19 0 0 0 1 1 120~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E wing~ This is a wing off some kind of bird. ~ E chicken~ Yes. A simple wing from a chicken. ~ #9114 pasta~ a plate of pasta~ A plate of pasta sits here.~ ~ 19 0 0 0 1 1 150~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E pasta~ A platter of long yellowish noodles. It has a sauce on top of it. Yummy. ~ #9115 beef stew~ a bowl of beef stew~ A bowl of beef stew sits here.~ ~ 19 0 0 0 1 1 180~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E stew~ A large bowl of thick stew with beef in it. ~ E beef~ Large chucks of beef float in this bowl of dark suace. ~ #9116 glass water~ a glass of water~ A glass of water sits here.~ ~ 17 0 0 0 1 1 5~ 5~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E water~ That clear stuff thats inside this glass. ~ E glass~ A round glass. WIth a clear liquid in it. ~ #9117 mug ale~ a mug of ale~ A mug of ale sits here.~ ~ 17 0 0 0 1 1 30~ 30~ 3~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E ale~ Dark calored ale floats in this mug. ~ E mug~ This thick cup is more like a beer mug than anything else. ~ #9118 pitcher beer~ a pitcher of beer~ A pitcher of beer is here.~ ~ 17 0 0 0 1 1 120~ 120~ 1~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E beer~ A dark liquid of beer floats in this Half gallon pitcher, ~ E pitcher~ A large pitcher with Beer in it. ~ #9119 potted plant~ potted plant~ A potted plant sits in the corner.~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E plant~ The plant is very green and healthy looking. ~ #9120 plat~ potted plant~ A potted plant sits in the corner.~ ~ 15 0 0 0 0 0 5~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E plant~ The plant is very green and healthy looking. ~ #9121 shimmering portal~ shimmering portal~ A shimmering portal floats in the air.~ ~ 29 65 0 0 0 0 21485~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #9123 speed potion~ a potion of extreme speed~ A potion sits on the ground.~ ~ 10 268435521 0 0 1 80 75~ bio-acceleration~ cell adjustment~ haste~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E speed~ This is a potion speed. Drink it and you shall move fast. ~ E potion~ A small flask full of a purple liquid. ~ #9124 potion might~ a potion of might~ A potion sits on the ground.~ ~ 10 301989952 0 0 1 75 75~ giant strength~ enhanced strength~ reserved~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E potion~ This is a small flask full of a green liguid. ~ E might~ This is the potion of giants. It will make you strong. But it tastes teribly. ~ #9125 potion avoidance~ a potion of avoidance~ A potion sits on the ground~ ~ 10 335544384 0 0 1 75 75~ invis~ mental block~ phase shift~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E potion~ This is a flask full of a orange liquid. Smells like socks. ~ E avoidance~ This is the potion of avoidance. With this you can avoid the rigors of combat. ~ #9126 potion visions~ a potion of visions~ A potion sits on the ground.~ ~ 10 268435777 0 0 1 90 100~ true sight~ reserved~ reserved~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E visions~ This potion is so potent it will cause you to see almost everything. ~ E potion~ Thi is a flask full of a black liquid. Smells like horse manure. ~ #9127 scroll reincarnation~ a scroll of reincarnation~ A scroll sits on the ground.~ ~ 2 67108928 0 0 1 75 75~ animate dead~ reserved~ reserved~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E reincarnation~ This scroll will raise the dead. But the dead often suffer from Crankiness, sore joints, and bad breath. ~ E scroll~ A small piece of paper with runic writtings on it. ~ #9128 scroll illusions~ a scroll of illusions~ A scroll sits on the ground.~ ~ 2 66 0 0 1 85 75~ pass door~ aura sight~ ~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E scroll~ A piece of paper with the spell of illusions upon it. ~ E illusions~ Recite this and your illusions of granduer will come true. ~ #9129 mug~ an everfull mug~ A mug of water glows on the ground here.~ ~ 17 65 0 0 1 80 99999~ 99999~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E mug~ This mug is eternaly full of water. Or so it appears. ~ #9130 bag~ a bag of berries~ A plump looking bag sits on the ground.~ ~ 15 65 0 0 1 90 4~ 1~ 0~ 0~ 0 0 0 0 0 1 9131 reserved~ -1 -1 0 0 0 E bag~ This bag is full of berrys. But it will never need to be filled. ~ #9131 berry~ a berry~ A berry hums on the ground.~ ~ 19 66 0 0 1 30 40~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E berry~ This is a small blue magical berry. ~ #9132 wire anklet~ a wire anklet~ A wire anklet sits on the ground.~ ~ 9 64 0 0 1048577 50 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 2 A 19 5 A 18 5 A 17 -20 E anklet~ A small loop of silver wire. ~ E wire~ This anklet is made of a thin piece of silver wire. ~ #9133 shirt~ a Tolarian shirt~ A Tolarian shirt, with crest, sits neatly at your feet.~ ~ 9 0 0 0 9 80 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 25 A 18 10 E shirt~ A shirt with the crest of Tolaria. &R&R&R&R&R############################### ############################### ### ### ### ### ### TTTTT ### ### TTTTT ### ### &Y&RUUUUUUUTTTTTUUUUUUU ### ### UUUUUUUTTTTTUUUUUUU ### ### TTTTT ### ### TTTTT ### ### T T ### ### T T ### ### T T ### ### T T ### ### T T ### ### TTTTT ### ### TTTTT ### ############################### ~ #9134 pants~ a pair of Tolarian pants~ A pair of Tolarian pants sits here in a crumpled mess.~ ~ 9 0 0 0 33 80 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 8 A 19 8 E pants~ Simple leather Tolarian Pants. ~ #9135 boots~ a pair of Tolarian boots~ A pair of boots sits on the ground.~ ~ 9 64 0 0 65 80 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 3 A 14 80 A 13 20 E boots ~ Simple leather Tolarian Boots. ~ #9136 sword~ a long sword~ A long sword sits on the ground.~ ~ 5 65 0 0 8193 83 0~ 0~ 0~ 3~ 6 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 20 A 13 20 A 19 20 A 18 20 E sword~ A long iron Tolarian sword. Looks quite Deadly. ~ #9137 dagger~ a dagger~ A dagger sits on the ground.~ ~ 5 64 0 0 8193 83 0~ 0~ 0~ 11~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 20 A 12 20 A 19 15 A 18 35 E dagger~ A long slim dagger of cold steel. ~ #9138 staff~ a staff~ A staff rests gently on the ground.~ ~ 5 65 6348 0 8193 80 0~ 0~ 0~ 0~ 1 0 0 0 0 5 0 fireball~ 5 5 0 0 0 A 12 80 A 13 50 A 19 15 A 18 20 E staff~ A long staff of wood. It is the staff of fire. ~ #9139 wand flame~ a wand of flame~ A burning wand sits on the ground.~ ~ 3 33554496 0 0 16385 30 75~ 5~ 2~ fireshield~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E flame~ This wand burns slightly. ~ E wand~ A Small wand of flame made by the mages of Tolaria. ~ #9140 glass~ a piece of glass~ &cA piece of &Rred &Cglass &cfrom your past reflection is here.~ ~ 8 64 0 0 1 90 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 9149 0 0 E glass~ The glass has a purple side. ~ #9141 glass~ a piece of glass~ &cA piece of &Bblue &Cglass&c from your reflection is here.~ ~ 8 64 0 0 1 90 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 9147 0 0 E glass~ The glass has a green side. ~ #9142 glass~ a piece of glass~ &cA piece of &Ggreen &Cglass &cfrom your future reflection is here.~ ~ 8 64 0 0 1 90 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 9150 0 0 E glass~ The glass has a blue side. ~ #9143 glass~ a piece of glass~ &cA piece of &Ppurple &Cglass &cfrom a shattered mirror is here.~ ~ 8 64 0 0 1 90 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 9149 0 0 E glass~ The glass has a red side. ~ #9144 orb~ the Chaos Orb~ An orb of incredible power sits here.~ ~ 9 67110916 0 0 32769 100 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 9147 9149 9150 A 1 3 A 2 3 A 13 100 A 24 -7 A 23 -7 A 12 100 E orb~ It seems to be broken. ~ #9145 claw~ a claw~ A claw with a very rounded palm sits on the ground.~ ~ 9 64 0 0 16385 30 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 9147 0 0 A 13 30 A 19 5 E claw~ A paw from some animal. It looks like the hand came along. ~ #9146 mirror odd twisted image~ &Ban oddly twisted mirror~ &BAn oddly twisted mirror stands here reflecting a twisted image of you.~ ~ 29 0 0 0 0 0 9151~ 0~ 0~ 0~ 7000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #9147 orb~ the Chaos Orb~ An orb of incredible power sits here.~ ~ 9 67110916 0 0 32769 100 0~ 0~ 0~ 0~ 1 0 0 0 0 5 0 chaos field~ 12 12 0 0 0 A 19 15 A 18 8 A 13 75 A 23 -10 A 24 -10 A 17 -40 E orb~ An orb of complete and utter chaos floats here. ~ #9148 necklace~ a gold necklace~ A gold necklace is here.~ ~ 9 65 0 0 5 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 10 A 19 5 E necklace~ A necklace made of solid gold. ~ #9149 glass~ a piece of glass~ A piece of glass sits on the ground.~ ~ 8 1 0 0 1 90 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 9144 9140 9143 E glass~ It is a red and purple piece of glass. ~ #9150 glass~ a piece of glass~ A piece of glass sits on the ground.~ ~ 8 1 0 0 1 90 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 9144 9141 9142 E glass~ It is a blue and green piece of glass. ~ E glass~ A strange piece of glass doesn't look quite right. It's missing something. But what? ~ #9151 shard glass~ &ca &Cshard &cof &Cglass&w~ &BA long jagged shard of glass lies here.~ ~ 5 8448 0 0 8193 70 0~ 0~ 0~ 11~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 -40 A 23 -25 A 26 -100 A 19 190 A 18 190 E shard glass ~ A long shard of glass is very sharp, be careful with it. ~ #9152 shard glass~ &ca &Cshard &cof &Cglass&w~ &BA long shard of glass lies here.~ ~ 5 268460288 0 0 8193 90 0~ 0~ 0~ 11~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 26 -140 A 24 -90 A 23 -45 A 19 280 A 18 280 E shard glass~ A long shard of glass is very sharp. Be careful. ~ #9153 shard glass~ &ca &Cshard &cof &Cglass&X~ &BA long shard of glass lies here.~ ~ 5 268460288 0 0 8193 107 0~ 0~ 0~ 11~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 350 A 18 350 A 26 -210 A 24 -120 A 23 -55 E shard glass~ A plain shard of glass. It is quite sharp, so be careful. ~ #9154 reflected image~ &cyour &Creflected &cimage&w~ &BA plane of glass from a mirror lies here.~ ~ 9 805314816 0 0 9 70 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 19 25 A 18 20 A 24 -80 A 23 -35 E reflected image~ &BYour image is reflected back at you, only it doesn't look like you. It is warped in some way. ~ E plane glass mirror~ A small piece of a mirror has a strange aura about it. ~ #9155 ladder wooden~ a ladder~ &OA long wooden ladder leads up to a trapdoor here.~ ~ 13 805306368 0 0 0 0 0~ 0~ 0~ 0~ 100 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E ladder wooden~ A plain wooden ladder with steel plates around each rung. ~ #9156 table chairs~ &Oa table and chairs&X~ &OA large wooden table with a couple chairs around it lies here.~ ~ 13 805306368 0 0 0 0 0~ 0~ 0~ 0~ 400 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E table chairs~ A plain wooden table and matching chairs rest here waiting for use. ~ #9157 shadow elixir thief-potion~ &wa &zshadow&w'&zs &Gelixir&X~ &BA &Ggreen&B colored liquid wrapped about by &zshadows&B lies here.~ ~ 10 805306368 0 0 1 10 100~ cure critical~ cure critical~ mana~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E shadow elixir~ A shadow's elixir emanates a dreary aura. It is green in color, but it makes you feel black and dark. ~ E thief-potion~ The shadow's elixir, known as the thief-potion, is very rare in these parts of the realm. They are known to have curing affects. ~ #9158 dark mushroom~ &wa &zdark&w mushroom&X~ &BA large &zdark coloured &Bmushroom grows here.~ ~ 26 268451840 1019 0 1 90 100~ invis~ phase shift~ poison~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E dark mushroom~ &BThis mushroom looks almost like a toadstool, or even like the odd fungus you might see growing on the sides of trees. It is greyish in color. ~ #9159 Metal necklace~ &Ya &Cmetal&Y necklace&X~ &YA &Cmetal&Y necklace is lying here collecting dust.~ ~ 9 7169 0 0 5 85 0~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -40 E metal necklace~ The metal necklace is simply that. A necklace made from scrap metal. It is quite lovely though, regardless of where it's parts came from. ~ #9160 diamond necklace~ &CA &Rdiamond &Cnecklace&X~ &CA &Rdiamond &Cnecklace is lying on the ground here.~ ~ 9 1 2049 0 5 90 3~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 23 -5 A 24 -5 A 17 -90 A 13 50 E diamond necklace~ &WA diamond necklace is so beautifully crafted, that the very small size of each diamond is nary a thought. There are so many of them cut to perfection. ~ #0 #ROOMDATA #9101 Corner of Prince and Princess Street~ You have come to the corner of Prince and Princess street. The clanging of armor can easily be heard to the west. The two streets lead off to the east and to the south. The immense magic of this place can be felt focusing in the eastern direction. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9102 D2 ~ ~ 0 0 9124 D3 ~ ~ 0 0 9136 S #9102 Princess Street~ You are walking along Princess street, which extends to the east and west. The clanging of metal striking metal can be heard to the south of here. You can feel a strong sense of magic to the east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9103 D2 ~ ~ 0 0 9137 D3 ~ ~ 0 0 9101 S #9103 Princess Street~ You are walking along Princess street, which stretches out to the east and west. Many houses line the north and south side of this street. You can feel a source of incredible magic power to the east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9104 D3 ~ ~ 0 0 9102 S #9104 Crossing of King and Princess Street~ You have come to the intersection of King and Princess street. An incredible source of magic is eminating from the building to the north, its power seeming to draw you closer. Princess street leads to the east and west, while King street goes off to the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9134 D1 ~ ~ 0 0 9105 D2 ~ ~ 0 0 9125 D3 ~ ~ 0 0 9103 S #9105 Princess Street~ You are walking along princess street, which extends to the east and west. You can see a bunch of houses to the north and south, packed together like a bunch of sardines. You feel an immense source of power to the west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9106 D3 ~ ~ 0 0 9104 S #9106 Princess Street~ You are walking along Princess street, its bricks leading to the east and the west. You can feel a source of magic coming from the west, as though a river of energy flows along the streets. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9107 D3 ~ ~ 0 0 9105 S #9107 Corner of Queen and Princess Street~ You have come to the corner of Queen and Princess street. The clinking of coins can be heard to the north, perhaps a bank lies in that direction. The two streets lead off to the west and to the south. The immense magic of this place can be felt focusing in the western direction. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9135 D2 ~ ~ 0 0 9108 D3 ~ ~ 0 0 9106 S #9108 Queen Street~ You are walking along the northern end of Queen Street. A building lies directly to the west of here, and all is quiet inside. Queest Street continues to the north and the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9107 D2 ~ ~ 0 0 9109 D3 ~ ~ 0 0 9138 S #9109 Queen Street~ You are walking along the northern end of Queen Street. Many small houses line both sides of the street, each having some sort of pottery displayed in its window. The street stretches to the north and to the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9108 D2 ~ ~ 0 0 9110 S #9110 Crossing of Queen and Czar Street~ You are at the crossing of Queen Street and Czar Street, just to the west of the towns general store. This section of town is always bustling with activity, with people wandering here and there, all of them too busy to pay any attention to you. Queen Street goes off to the north and the south, while Czar Street stretches to the west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9109 D1 ~ ~ 0 0 9142 D2 ~ ~ 0 0 9111 D3 ~ ~ 0 0 9133 S #9111 Queen Street~ You are walking along the southern side of Queen Street, the smell of food is ripe in the air. Some houses line both sides of the street. You happen to glance at the sky, and notice that there does not appear to be one. You can go north or south from here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9110 D2 ~ ~ 0 0 9112 S #9112 Queen Street~ You are walking along the southern half of Queen Street. The streets themselves are kept in very good shape, as though they have not seen the wear and tear of weather in their lifetime. You can travel to the north or to the south from here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9111 D2 ~ ~ 0 0 9113 S #9113 Crossing of Queen and Royalle Street~ You are at the crossing of Queen Street and Royalle Street, and what a sight it is. It seems that the entire community comes to a restaurant located to the east of here, perhaps you can find some decent food there. Queen Street will lead you north, while Royalle Street would lead you west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9112 D1 ~ ~ 0 0 9147 D3 ~ ~ 0 0 9114 S #9114 Royalle Street~ You are walking along Royalle Street, its neverending pleasant atmosphere bringing joy to its inhabitants. A large building to the north has the sounds of many things coming from it, you can't help but wonder what is there. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9146 D1 ~ ~ 0 0 9113 D3 ~ ~ 0 0 9115 S #9115 Royalle Stret~ You are walking along Royalle Street, just to the east of King Street. Several houses are located to the north and to the south, and they seem to be quite a bit larger than the ones located on Queen Street. You conclude this must be the richer neighbourhood. You can go east or west from here. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9114 D3 ~ ~ 0 0 9116 S #9116 Crossing of King and Royalle Street~ You have come to the crossing of King Street and Royalle Street. A very large building is located to the south of here, with a sign located directly above its main door. Royalle Street leads to the east and west, while King Street goes to the north. ~ 0 0 0 Rd 0 E sign~ The sign reads, 'Mayor's Office' ~ D0 ~ ~ 0 0 9129 D1 ~ ~ 0 0 9115 D2 ~ ~ 0 0 9149 D3 ~ ~ 0 0 9117 S #9117 Royalle Street~ You are walking by some very large houses on the north and south side of the street. The houses look fit enough to hold a king, perhaps the fact that the street name signifies royalty wasn't a mistake. Royalle Street leads to the east and west from here. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9116 D3 ~ ~ 0 0 9118 S #9118 Royalle Street~ You are travelling along the intricate brickwork that forms Royalle Street. Its patters, that of stars and moons, must have taken a very long time to build. It seems to be giving off a magical quality. The street goes to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9117 D3 ~ ~ 0 0 9119 S #9119 Crossing of Prince and Royalle Street~ You have reached the crossing of Prince and Royall Street. A fairly large, but not overly large, building is to the south of here, its doors continuously open. A sign hangs over its main entrance. The two streets go to the north and east of here. ~ 0 0 0 Rd 0 E sign~ The sign reads, 'Prince Furniture' ~ D0 ~ ~ 0 0 9120 D1 ~ ~ 0 0 9118 D2 ~ ~ 0 0 9148 S #9120 Prince Street~ As you walk along the southern end of Prince Street, you happen to come across a building which eminates magical energies. It is located to the east of here. The street continues to the north and to the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9121 D1 ~ ~ 0 0 9145 D2 ~ ~ 0 0 9119 S #9121 Prince Street~ You are walking along Prince Street, just to the south of Czar Street. The many houses lining the streets of this town are all full, without a vacancy in sight. The exits from here are to the north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9122 D2 ~ ~ 0 0 9120 S #9122 Crossing of Prince and Czar Street~ You have arrived at the crossing of Prince Street and Czar Street, just to the east of the repair shop. You can hear the clanging of metal from there, and from the north. You can go to the north or south, following Prince Street, or you can follow Czar Street to the east. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9123 D1 ~ ~ 0 0 9130 D2 ~ ~ 0 0 9121 D3 ~ ~ 0 0 9141 S #9123 Prince Street~ You are walking along the northern end of Prince Street. A rather large house is located to the west of here, but it has been boarded up. The street continues to the north and the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9124 D2 ~ ~ 0 0 9122 S #9124 Prince Street~ You are travelling along a rather long street. The clanging of metal can easily be heard to the north and the south, and is very loud to the east. Prince Street leads off in the north and south directions. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9101 D2 ~ ~ 0 0 9123 S #9125 King Street~ You are walking along the northern end of the main street of Tolaria, King Street. You can feel a very strong sense of magic to the north of here, it seems to be drawing you in that direction. You can move to the north or south from here. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9104 D2 ~ ~ 0 0 9126 S #9126 King Street~ You are walking along the northern end of King Street, and you happen to come across a building with a closed door, located to the east. It is the only closed door in the entire town. The street continues to the north or the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9125 D1 ~ ~ 3 0 9140 D2 ~ ~ 0 0 9127 S #9127 Crossing of King and Czar Street~ You have come to the central crossing of King and Czar street, the main crossing of Tolaria. A large, translucent staircase leads up to a portal leading out of the city. The two main streets, King Street and Czar Street, lead in the north- south direction and east-west direction respectively. This city is vast in its wealth, and deserves some exploration. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9126 D1 ~ ~ 0 0 9132 D2 ~ ~ 0 0 9128 D3 ~ ~ 0 0 9131 D4 ~ ~ 0 0 9150 S #9128 King Street~ You are travelling along the southern end of King Street, and you spy a building with a friendly atmosphere to the west. You can move along King Street to the north or to the south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9127 D2 ~ ~ 0 0 9129 D3 ~ ~ 0 0 9143 S #9129 King Street~ You are walking along the south side of King Street, nearest to Royalle Street, when you happen to come across a small crack in the road. You find it odd that every other street is in perfect condition, but there is a crack here. The street continues to the north and south. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9128 D2 ~ ~ 0 0 9116 S #9130 Czar Street~ As you walk along Czar street, you are amazed by the fine craftmanship of the houses. Its long, sloping rooftops, the beautifully designed brickwork, all combine to make a brilliant work of art. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9131 D3 ~ ~ 0 0 9122 S #9131 Czar Street~ You are walking along Czar Street, just to the west of King Street. A small building is located directly to the north, its doors perpetually open. The street continues to the east or west. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9139 D1 ~ ~ 0 0 9127 D3 ~ ~ 0 0 9130 S #9132 Czar Street~ You are walking along Czar street. There is a large, open building to the south, with the sounds of swordplay coming from it. The street itself leads to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9133 D2 ~ ~ 0 0 9144 D3 ~ ~ 0 0 9127 S #9133 Czar Street~ You are walking through Czar street, directly west of Queen Street. You can easily see the general store a little ways to the east of here. The street also traverses to the west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9110 D3 ~ ~ 0 0 9132 S #9134 The Hall of Power~ You have entered a room and are almost emediately blown away by the immense magical powers eminating from within. The walls themselves pulse with untold power, all seeming to focus on Tuknir Deathlock, a sorcerer whos power is equaled by no other. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 9104 S #9135 Bank of Tolaria~ All around people are conducting their transactions in a solumn manner. From the mere phesants to the heirchy of royalty, Corsi treats them all with the same respect. The safe door stands slightly ajar, giving a limited view to the storage area, which appears to be quite full. Business here must be good. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 9107 S #9136 Maltor's Armoury~ Surrounding the three walls are shelves stocked with every type of armour imaginable, from the basic to the powerful. All it takes is gold, and lots of it, to equip yourself to withstand the poundings of even the most hideous of creatures. ~ 0 1032 0 Rd 0 D1 ~ ~ 0 0 9101 S #9137 Grundle's Weaponry~ Although this shop is not overly large, Grundle has used every bit of open space to display his blades. Upon closer examination, it appears that these blades have been well-cared for. Their edges honed to a razor-sharp finish, and the steel shines so bright it seems like thousands of prisms adorn the room. The choices here are endless and one could get so confused trying to decide. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9102 S #9138 Johan's Treasure Trove~ Shelves laden with trinkets twinkle, catching the eye. Some look rare, some not so rare. Customers come to buy and sell any baubles they've collected along their way. Johan appears from behind a strangely-woven tapestry, moving as silent as a shadow. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9108 S #9139 Gha-Ren's Scroll Shoppe~ Magical energy crackles all through this room. Scrolls are stacked neatly upon the shelves, strange writings upon their parchments. Some even seem to emit a glow. Now's the time to stock up on those scrolls you may need to continue your quest here. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 9131 S #9140 The Thieve's Guild~ You have entered a rather small building, home to all thieves. It is a store, but you cannot imagine what you could possible buy here. A large doorway lies on the west wall, and is the only exit. ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 9126 S #9141 Mishara's Repairs~ Here you can repair any equipment that may have become damaged in past battles. Mishara looks as if she knows her stuff about repairs, and perhaps a little more than she lets on. Judging by the way she's looking at you, perhaps you could use some equipment repairing. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9122 S #9142 Shyndar's General Store~ This is where the well-stocked adventurers shop. Racks are lined with every kind of supply any adventurer could possibly need or require for their next quest. If you need something and don't see it here, ask Shyndar, he may be able to tell you where to aquire it. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 9110 S #9143 Hazezon's Practice Salon~ Here is where any adventurer can practice any newly aquired spells and skills. The room has a very serene aura to it, as if peace abounds here. The smell of incense faintly assails your nostrils, not an unpleasant aroma in the least. The lighting is low, and soothing music plays faintly in the background. Hazezon is a large presence here, yet a comforting one. Feel free to question Hazezon for he may know something. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9128 S #9144 Ramses' Training Room~ The clanging of steel on steel rings throughout the room as adventurers train their attributes here. Sweat permeates the air, and the groans of the weak echo all around. You take stock of yourself to see if you too could use a bit of training. Ramses stand here glaring, his form filling the room. He looks as if he knows things he wishes he did not. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9132 S #9145 Thorack's Shoppe~ You have entered a magical shoppe, its walls lined with potion upon potion upon potion. The main exit, to the west, has an elaborate archway for a door. The long countertop is the blocker between you and Thorack, to prevent theft. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 9120 S #9146 Pet Store~ This shoppe houses a selected assortment of Dracoforms for you to buy as pets. They are costly, but more than worth the purchase. The only exit is the way you came, to the south. The pet shop is, for the moment, closed. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 9114 S #9147 Eberynn's Restaurant~ You have entered the best, and only, restaurant in all of Tolaria. The smell of good food, although suprising, is very relaxing. The only exit is the way you came, the archway to the west. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 9113 S #9148 Prince Furniture~ You have entered a shoddy shop, its contents a mess, but still stately furniture. Most if it is in a state of disrepair, but I'm sure there may be something that is still put together. The exit is to the north. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9119 S #9149 The Mayor's Office~ You have entered the mayor's office, and it is very stately. The two east and west walls have large murals of the town, while a painting of a giant yellow orb is situated on the south wall. The only exit is north. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 9116 S #9150 Above the Fountain~ You are atop a large, translucet stairwell, overlooking the main fountain of Tolaria. The stairs are magnificant in every way, and you realize just how magical this tent actually is. A shimmering portal leads back to the beach. ~ 0 0 0 Rd 0 D5 ~ ~ 0 0 9127 S #9151 The Hall of Power~ &YYou have entered a room and are almost emediately blown away by the immense magical powers eminating from within. The walls themselves pulse with untold power, all seeming to focus on Tuknir Deathlock, a sorcerer whos power is equaled by no other. &B An oddly twisted mirror stands here reflecting a twisted image of you. &PTuknir Deathlock's reflection is here, eminating immense magic &W Tuknir Deathlock's body is veiled in a glowing white mist. &R Tuknir Deathlock's body is burning with unfelt heat. &B Tuknir Deathlock's body is sparking with electricity. &C Tuknir Deathlock's body is covered in frost and ice. &Y Tuknir Deathlock's body shimmers randomly with raw chaos. ~ 0 4 0 Rd 0 E tuknir~ &wYou see nothing special about him. &WTuknir Deathlock is in perfect health. ~ S #9152 A small crawlway~ Climbing the length of a long wooden ladder, you glance up above you at the closed trapdoor, wondering how much longer Shund will be able to keep this hiding place secret. Several braces of iron strapped across the wooden boards reinforce the door to hold against nearly any attack, save fire. Beneath you lies a small cavern area hiding away the secret meeting place of this storm's Guild of Thieves. ~ 0 0 0 Rd 0 D4 ~ ~ 0 0 9140 D5 ~ ~ 0 0 9153 S #9153 The bottom of the shaft~ A small cloud of dust rises beneath your boots as you enter this section of the guild. Just above you lies the end of a long wooden ladder leading straight up to the Thieve's Guild in Tolaria. Eastward the cave continues to a small shop only the craftiest of thieves is aware of. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 9154 D4 ~ ~ 0 0 9152 S #9154 Terik's Thieving Utilities~ Dust covered shelves line the walls of this, somewhat finished room, built into the end of a cave. Dirt from parts where the wall wasn't finished trickles down upon some of the shelves as you step about the shop. The watchful eyes of Terik, one of this realm's elder thieves, follow you about the room. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 9153 S #0 #SPECIALS M 9103 spec_cast_mage M 9104 spec_cast_mage M 9106 spec_cast_psionicist M 9111 spec_cast_mage M 9115 spec_cast_mage M 9117 spec_cast_psionicist M 9119 spec_cast_psionicist M 9122 spec_guard M 9123 spec_guard M 9124 spec_guard S #RESETS M 0 9117 1 9102 E 0 9133 0 5 E 0 9134 0 11 E 0 9138 0 20 G 0 9108 0 M 0 9123 1 9104 E 0 9133 0 5 E 0 9134 0 11 E 0 9135 0 12 E 0 9136 0 20 E 0 9136 0 21 G 0 9129 0 M 0 9118 1 9109 E 0 9133 0 5 E 0 9134 0 11 E 0 9137 0 20 M 0 9121 1 9113 E 0 9159 0 3 M 0 9122 1 9116 E 0 9133 0 5 E 0 9134 0 11 E 0 9135 0 12 E 0 9136 0 20 E 0 9137 0 21 G 0 9129 0 M 0 9119 1 9118 E 0 9133 0 5 E 0 9134 0 11 M 0 9120 1 9124 E 0 9132 0 24 O 0 9101 0 9127 M 0 9124 1 9127 E 0 9133 0 5 E 0 9134 0 11 E 0 9136 0 20 E 0 9135 0 12 G 0 9129 0 M 0 9116 1 9134 O 0 9146 0 9134 M 0 9105 1 9135 O 0 9119 0 9135 M 0 9101 1 9136 O 0 9119 0 9136 G 0 9160 0 G 0 9110 0 G 0 9109 0 M 0 9102 1 9137 O 0 9119 0 9137 G 0 9111 0 G 0 9112 0 M 0 9113 1 9138 O 0 9119 0 9138 E 0 9136 0 20 E 0 9133 0 5 E 0 9107 0 18 M 0 9110 1 9139 G 0 9127 0 G 0 9128 0 O 0 9119 0 9139 M 0 9108 1 9140 G 0 9125 0 G 0 9145 0 O 0 9119 0 9140 M 0 9107 1 9141 O 0 9119 0 9141 M 0 9103 1 9142 G 0 9130 0 E 0 9133 0 5 E 0 9134 0 11 E 0 9135 0 12 E 0 9136 0 20 O 0 9119 0 9142 M 0 9112 1 9143 O 0 9120 0 9143 P 0 9142 0 9120 M 0 9114 1 9144 O 0 9119 0 9144 M 0 9109 1 9145 G 0 9123 0 G 0 9124 0 G 0 9126 0 O 0 9120 0 9145 P 0 9148 0 9120 M 0 9115 1 9146 E 0 9103 0 14 E 0 9133 0 5 E 0 9134 0 11 E 0 9137 0 20 O 0 9119 0 9146 M 0 9104 1 9147 E 0 9104 0 13 E 0 9133 0 5 E 0 9134 0 11 O 0 9119 0 9147 G 0 9118 0 G 0 9117 0 G 0 9116 0 G 0 9115 0 G 0 9114 0 G 0 9113 0 O 0 9119 0 9148 M 0 9111 1 9148 E 0 9133 0 5 E 0 9105 0 3 E 0 9106 0 23 E 0 9138 0 20 O 0 9119 0 9148 M 0 9106 1 9149 E 0 9132 0 24 E 0 9133 0 5 E 0 9134 0 11 E 0 9135 0 12 E 0 9136 0 20 E 0 9136 0 21 O 0 9102 0 9149 P 0 9139 0 9102 P 0 9148 0 9102 O 0 9121 0 9150 M 0 9127 1 9151 E 0 9151 0 20 E 0 9154 0 5 O 0 9155 0 9152 O 0 9156 0 9153 M 0 9130 1 9154 G 0 9157 0 G 0 9158 0 S #SHOPS 9101 9 27 0 0 0 120 60 0 24 9102 5 0 0 0 0 120 60 0 24 9103 1 13 15 30 17 120 60 0 24 9104 19 17 31 0 0 120 60 0 24 9108 8 18 26 3 4 300 60 0 24 9109 10 0 0 0 0 120 60 0 24 9110 2 0 0 0 0 120 60 0 24 9111 12 0 0 0 0 120 60 0 24 9113 8 0 0 0 0 120 60 0 24 9130 26 9 10 0 0 100 100 0 24 0 #$