#AREADATA Name { 50-70} DeathFang Manor Calis~ Levels 50 70 Builders Dolguard Draco~ VNUMs 11800 11899 Security 99 Recall 25001 Flags 16 Color 6 End #MOBILES #11800 Deathfang kurat~ Kurat~ &CKurat, One of the &Runholy defenders&C of the Manor ~ The Kurat Guards are what you could call primal. They appear to have only come out of the tree's within the last century or so They are truly hideous beasts, with hairy bodies consisting of a brown matted fur and long tusks that are upturned at the snout. They are however very loyal to Raisk, for who knows what reason. And they guard the halls of his Manor efficiantly and without regard for their own lives. ~ 65 544 0 -200 S 60 0 0 8000d0+0 0d0+0 0 75 0 0 0 0 1 3 0 0 >fight_prog 30~ emote tries to kick you. kick ~ >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 gasp $n else endif endif ~ | #11801 Guardian~ DeathFang Guardian~ &CA &BGuardian&C of the Manor stands here ~ These are the ugliest creatures you have ever seen before in your life! They stand here guarding their ancestral home of DeathFang Manor. ~ 99 268436136 0 -200 S 50 0 0 3900d0+0 0d0+0 0 55 0 0 0 0 0 3 0 0 >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 slap $n else endif endif ~ | #11802 P'Rusky Guardian~ P'Rusky~ &RP'Rusky &Cis upset at your intrusion, and &Rattacks&C!! ~ Before you, stands the famous P'Rusky Guardians of the Manor. They are tall beings, standing almost 7 feet in height, their bodies are almost totally devoid of hair. And long fangs are apparent at the top of their mouths dripping acidic saliva onto the floor. ~ 99 680 0 -750 S 56 0 0 6720d0+0 0d0+0 0 67 0 0 0 0 0 3 0 0 >fight_prog 30~ say &R$n, &Cyou shall pay for disturbing me. kick ~ >fight_prog 29~ say &R Give me that weapon, you don't need it where your going. disarm ~ >fight_prog 28~ wear all ~ >greet_prog 100~ if isimmort($n) == 1 bow $n else if ispc($n) == 1 Dammit $n say &. You will never leave here alive. else endif endif ~ | #11803 Deathfang Raisk~ Raisk DeathFang~ &RRaisk&C is sitting here upon his Throne of Bones ~ Before you stands a being of pure and utter evil. Raisk is a creature who rules his Manor with an Iron Fist and does not take kindly to uninvited visitors. He sits before you on his throne of bones, made from the remains of the previous adventurers that have unfortunatly made his aquaintance. ~ 99 33554600 0 -1000 S 70 0 0 12000d0+0 0d0+0 370 0 0 0 0 0 1 3 0 0 >greet_prog 100~ muhaha say &R$n, you've made it this far and this is where you shall die. say &Rnobody meets me and lives to talk about it. ~ >fight_prog 30~ emote tries to kick you. kick ~ >fight_prog 40~ say &RGive me that weapon, you don't need it. disarm get all ~ | #11804 vault keeper~ Vault Keeper~ &CThe &BKeeper&C of the Vaults stands here. ~ Before you stands a man, loyal to and trusted by Raisk to guard his many and valuable treasures. He will fight to the death before he allows an intruder to make off with anything he has been set to guard. ~ 99 680 0 -650 S 60 0 0 8000d0+0 0d0+0 0 75 0 0 0 0 1 3 0 0 >greet_prog 100~ ni $n ~ | #11805 Kulm~ Kulm~ &RKulm&C, leader of the Guardians attacks with a fury! ~ Sitting at his desk, sits Kulm, leader of the Guardians. Kulm is Raisk's right hand man. His sole job is to see that no one makes it so far into the manor as to create a disturbance to his Lord. In honoring this oath to his Master, Kulm has spelt the end for many. ~ 35 672 0 -250 S 53 0 0 5760d0+0 0d0+0 0 61 0 0 0 0 0 3 0 0 >act_prog 100~ grumble $n ~ | #11806 Meri~ Meri~ &BMeri &Cheals all that comes his way. ~ Before you sits a man of honor. Tricked into service by the evil Raisk DeathFang, he is forced to heal the guards and employees. Meri has no chance to escape, but hopes that one day, some brave adventurer will detroy Raisk. He heals all those that pass, faithfull that someday he will regain his freedom. ~ 67 128 0 1000 S 50 0 0 4800d0+0 0d0+0 0 55 0 0 0 0 1 3 0 0 >act_prog ~ smile $n bow $n ~ | #11807 vastik doorman~ vastik~ &CThe &wDoorman&C to this manor grins at you. ~ Vastik, who is a former guardian for Raisk, now spends his day as a doorman. He stands about 6 feet tall, has a body devoid of any hair, and long pointed fangs, upturned to his horrible snout. ~ 3 128 0 -30 S 51 0 0 5120d0+0 0d0+0 0 57 0 0 0 0 1 3 0 0 >greet_prog 100~ muhaha say Welcome to Deathfang traveller, hope your stay will be enjoyed by others. ~ | #11808 Tiffany girl~ Tiffany~ &CA beautiful&w girl&C named &wTiffany&C sits here all by herself. ~ This sweet young looking creature is in eternal service to Calis. It has a massive appetite towards the carnal desires, but it is an advocate to safe copulation and defends that furiously. ~ 3 33554560 0 -500 S 65 0 0 8125d0+0 0d0+0 30 0 0 0 0 0 2 3 0 0 >greet_prog 100~ if ispc ($n) == 1 smile $n wink $n lick endif ~ | #11809 Deathfang Vampire~ Undead vampire~ &CAn &wundead vampire&C walks around looking for a puddle of blood. ~ ~ 8257 128 0 -100 S 50 0 0 4800d0+0 0d0+0 0 55 0 0 0 0 1 3 0 0 >greet_prog 100~ emote cannot wait to sink it's teeth into your neck! drool $n ~ | #11815 mob~ mob~ (no long description) ~ ~ 1 0 0 0 S 100 0 0 2d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11897 joe~ Joe~ Joe the test shopkeeper ~ ~ 3 128 0 0 S 0 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #11898 blonde busty nymphette~ Blonde Busty Nymphette~ A beautiful blonde Nymphette is here waiting to pleasure you. ~ This womans sole goal in life is to pleasure you! ~ 65 128 0 1000 S 50 0 0 4800d0+0 0d0+0 0 55 0 0 0 0 2 3 0 0 >greet_prog 100~ smile $n say &. I dare you to attack me! If you do you'll regret it. ~ | #11899 someone~ someone~ Kickbutt ~ ~ 65 234898048 0 0 S 101 0 0 100000d0+0 0d0+0 0 0 0 0 0 0 0 4092 0 0 #0 #OBJECTS #11800 sword destruction blade~ destruction~ A long bladed sword lies here.~ ~ 5 535 5155 51262 8192 50 0~ 27~ 64~ 3~ 10 50 0 0 0 5 0 energy drain~ 3 3 0 0 0 A 2 -2 A 1 -2 A 18 80 A 19 70 #11801 Ring Hatred Circlet~ ring of Raisk~ A Circlet of pure hatred hovers here.~ ~ 9 691 7975 49123 3 58 -50~ 0~ 0~ 0~ 4 40 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -40 A 5 2 A 13 20 A 12 20 #11802 Veil ice ~ veil of Ice~ A veil of sheer ice melts upon the ground~ ~ 9 529 0 29340 65537 52 0~ 0~ 0~ 0~ 10 45 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 A 12 20 A 24 -3 A 23 -2 #11803 sword gore~ gore~ A long, Gore encrusted blade lies here~ ~ 5 561 5159 14273 8193 50 0~ 18~ 69~ 6~ 5 10 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 -10 A 1 -1 A 17 -10 A 18 35 #11804 blade frosty shiver scimitar~ shiver~ A long thin frosty blade lies here.~ ~ 5 529 5155 29340 8193 51 0~ 17~ 65~ 11~ 6 1 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 -3 A 1 1 A 18 5 A 19 3 #11805 Ring signet~ deathFang Guardian's Signet Ring~ A Ring made of Bone lies here.~ ~ 9 545 0 64190 3 50 0~ 0~ 0~ 0~ 12 5 0 0 0 0 0 reserved~ 0 0 0 0 0 A 12 20 A 17 -50 #11806 mace~ spiked Mace~ An evil looking mace writhes in the corner.~ ~ 5 561 4612 0 24577 50 0~ 22~ 67~ 7~ 12 10 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 2 A 18 70 A 19 90 A 17 -50 #11807 sword~ sword made of Silver~ A gleaming sword of silver hangs upon the wall~ ~ 5 530 7207 16412 8193 50 0~ 15~ 55~ 1~ 7 10 0 0 0 0 0 reserved~ 0 0 0 0 0 #11808 bow~ useless Bow~ A perfectly useless bow sits here gathering dust~ ~ 13 0 0 0 8193 0 0~ 0~ 0~ 0~ 0 0 0 10 0 0 0 reserved~ 0 0 0 0 0 #11809 dagger~ bloody Dagger~ A perfectly good looking bloody dagger lies here.~ ~ 5 530 4098 12928 8193 50 0~ 25~ 55~ 11~ 3 10 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 1 A 1 1 A 18 75 A 19 50 #11810 note board pad~ a Message pad,~ A well used message pad lays on the table here.~ ~ 11 0 0 0 0 0 11811~ 105~ 1~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #11811 name decoder~ calis's Decoder~ A super secret decoder lays here that could very well slay you if you are not Calis.~ ~ 13 64 0 0 0 1 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #11812 scroll drahatsu~ scroll of Drahatsu~ A scroll of Drahatsu lies here~ ~ 2 0 0 0 1 108 50~ shockshield~ fireshield~ chaos field~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #11813 scroll davai~ scroll of Davai~ A scroll with "Davai" etched onto it lies here.~ ~ 2 0 0 0 1 107 50~ sanctuary~ iceshield~ vibrate~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #11814 Ring Hatred Circlet~ ring of Raisk~ A Circlet of pure hatred hovers here.~ ~ 9 563 7975 30685 3 58 -50~ 0~ 0~ 0~ 5 100 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -58 A 13 15 A 12 15 A 5 2 #11815 key amethyst~ an amethyst key~ A key carved from a chunk of amethyst has been left here.~ ~ 18 0 0 0 16385 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #11816 portal~ a portal~ A portal is set into the floor here, filled with swirling mists.~ ~ 29 0 0 0 0 0 25000~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #11817 deathfang guardian ring~ &CA &Rguardian's&C ring~ A guardian's ring lies here on the ground.~ ~ 9 2578 7463 52607 3 50 23~ 0~ 0~ 0~ 16 0 200 0 0 0 0 reserved~ 0 0 0 0 0 A 19 3 A 13 -100 A 17 -30 E guardian~ As you investigate the guardian's ring closer, you feel an immense power of evil eminating from it. ~ E ring~ As you investigate the guardian's ring closer, you feel an immense power of evil eminating from it. ~ #11818 deathfang Guardian Breastplate~ &CA &RGuardian&C breastplate.~ A strange breastplate lying on the ground here catches your eye.~ ~ 9 2577 7975 30685 9 50 17~ 0~ 0~ 0~ 8 0 100 0 0 5 0 cure poison~ 2 2 0 0 0 A 18 15 A 19 15 A 14 -100 A 17 -30 A 13 20 E strange~ You see a glowing breastplate of pure evil ~ E breastplate~ You see a glowing breastplate of pure evil ~ #11819 deathfang pile gold coins~ 1000 gold coins~ Some gold coins lay on the ground here.~ ~ 20 0 0 0 1 1 1000~ 0~ 0~ 0~ 5 1000 0 0 0 0 0 reserved~ 0 0 0 0 0 #11820 Deathfang keepers belt~ &CThe &RVault Keepers&C belt~ &CA belt of pure evil lies on the ground here.~ ~ 9 2576 0 14273 2049 57 20~ 0~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 2 A 17 -50 A 13 -50 A 12 -20 #11821 deathfang sword~ &CThe &RVault Keepers&C sword~ &CA strange sword lies on the ground here.~ ~ 5 6674 5159 49123 8193 57 0~ 12~ 40~ 1~ 4 0 100 0 0 0 0 reserved~ 0 0 0 0 0 A 1 -1 A 3 -1 A 4 -1 A 19 35 A 17 -10 A 13 10 E strange~ A strange sword of unknown origin that emits an evil aura. ~ E sword~ A strange sword of unknown origin that emits an evil aura. ~ #11822 staff light~ &RP'Rusky's &CStaff of Light~ &RP'Rusky's &CStaff of Light is glows on the ground here~ ~ 1 4113 6348 29340 16385 50 0~ 0~ -1~ 0~ 3 0 400 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -50 A 23 2 A 24 2 E staff~ You see an evil staff that emits light in a strange fashion ~ E light~ You see an evil staff that emits light in a strange fashion ~ E p'rusky~ You see an evil staff that emits light in a strange fashion ~ #11823 Gore II~ a Gorell~ A long Gorell encrusted blade lies here.~ ~ 5 4785 5159 52607 8193 50 0~ 14~ 42~ 6~ 3 0 100 0 0 0 0 reserved~ 0 0 0 0 0 A 19 35 A 17 -10 A 1 -1 A 13 -10 #11897 sword~ sword~ Sword~ ~ 5 529 5159 14273 8193 55 0~ 21~ 93~ 3~ 5 0 100 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -50 A 19 55 #11898 box~ box~ A box of Trojan extra large lies in the corner.~ ~ 15 0 0 0 0 100 999999~ 1~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #11899 waterbed~ waterbed~ A Massive Vibrating Kingsize Waterbed sits here.~ ~ 13 3 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #11800 &REntrance to the DeathFang Manor~ &CYou have found yourself upon the front gates of a large, dark building. A brass sign upon the door proclaims the name "DeathFang Manor". The name itself is enough to run chills up your spine. ~ 0 0 2 Rd 0 D0 ~ ~ 3 0 11801 D2 ~ ~ 0 0 11843 S #11801 &RThe Grand Foyer~ &R&CAck! The Door has vanished behind you! It looks as though you are trapped in this horrible place. You glance around and notice hallways leading both east and west of here. The shrieking of tortured souls, and the smell of rotting flesh assault your senses, as you decide where to go. ~ 0 131084 0 Rd 0 D1 ~ ~ 0 0 11802 D3 ~ ~ 0 0 11803 S #11802 &RHallway Off the Grand Foyer~ &Y&R&CYou find yourself in a long hallway just off the Main Foyer. The hallway continues of into the distance and dissapears around a bend. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11804 D3 ~ ~ 0 0 11801 S #11803 &REast of the Grand Foyer~ &R&CYou are just east of the entrance to the Manor. This hallway seems to be relatively straight, leading west, to what appears to be a bend. You hope that bend may lead to an exit out of here. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11801 D3 ~ ~ 0 0 11805 S #11804 &RBend in Hallway~ &R&CYou find yourself at a bend in the hallway leading north. You have a gut feeling that things are about to turn dramatically worse from here on in. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 11807 D3 ~ ~ 0 0 11802 S #11805 &RBend in the Hallway~ &R&CAt this point the hallway seems to take a turn towards the north. You hope with this turn, that your luck may not take a turn for the worse. You curse yourself in vain, for ever entering this god forsaken place. ~ 0 262157 0 Rd 0 D0 ~ ~ 0 0 11806 D1 ~ ~ 0 0 11803 S #11806 &RAnother Bend in the Hallway~ &R&CAt this point you can either follow the hallway south or east. Everywhere you look you see the blood and gore lying in heaps. Evidence that the guardians are not far to be found. You notice a slight colour variation on the north wall. ~ 0 262157 0 Rd 0 D0 ~ ~ 3 0 11808 D1 ~ ~ 0 0 11809 D2 ~ ~ 0 0 11805 S #11807 &RThree-way Intersection~ &R&CYou are at an intersection of the hallways with exits leading in many different directions. You look around at your suroundings in the dim light provided to you. ~ 0 131081 0 Rd 0 D0 ~ ~ 3 0 11814 D2 ~ ~ 0 0 11804 D3 ~ ~ 0 0 11811 S #11808 Entrance to the Vaults~ &YThis is your lucky day! You have found the treasure vaults of DeathFang Manor. Everywhere you look you see piles of gold, and jewellry. Obviously this is Where much of the loot from the nearby villages that Raisk, the lord of the Manor has ordered sacced and burned. The Vaults continue to the East. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11812 D2 ~ ~ 3 0 11806 S #11809 &RContinuing along the Hallway~ &R&CYou continue along the hallway, noticing a junction directly to the North. Your senses are being viciously attacked by strange smells and horrible sounds echoing throughout this place. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11810 D3 ~ ~ 0 0 11806 S #11810 &RJunction deeper into Manor~ &R&CAs you enter this area of the Manor, you notice a definate chill in the air you wonder what could possibly be causing this. With no answer available you shrug it off as a breeze coming from an open window. Or at least thats what you would like to believe. You see another passageway leading off to the north, directly into the chill. ~ 0 131085 0 Rd 0 D0 ~ ~ 0 0 11813 D1 ~ ~ 0 0 11811 D3 ~ ~ 0 0 11809 S #11811 &RDark Hallway~ &R&CYour in a Dark Hallway that seems to lead in an east west direction. The walls are covered in a thick toxic looking slime, and the smell permeating from deeper within the Manor, continues to assault you senses. ~ 0 131081 0 Rd 0 D1 ~ ~ 0 0 11807 D3 ~ ~ 0 0 11810 S #11812 Eastern end of The Treasure Vaults~ &CThis part of the vault seems to be where Raisk keeps his own personal arms. Everywhere you see the are exotic and expensive weapons hanginng from the walls. Crossbows, and barrels of Bolts. Swords and Rapiers cover the south wall, while armor polished to a brilliant gleen adorns the North wall. ~ 0 0 0 Rd 0 D1 ~ ~ 3 0 11813 D3 ~ ~ 0 0 11808 S #11813 &RDeeper in the Shadows~ &R&CIt is definately getting chilly. You begin to shiver as you stand feeling all alone in this corridor. You see a slight glow far off in the distance ahead. You feel a need to get out of this corridor and back into the light. ~ 0 262157 0 Rd 0 D0 ~ ~ 0 0 11815 D2 ~ ~ 0 0 11810 D3 ~ ~ 3 0 11812 S #11814 &RGuardians Bedchamber~ &CYou have stumbled upon the resting place of some of the Guardians of this horrible Manor. They seem not at all pleased that you have disturbed their rest. ~ 0 131081 0 Rd 0 D0 ~ ~ 0 0 11820 D2 ~ ~ 3 0 11807 S #11815 &CNearing the End of the Corridor~ &B&CYou look around upon arrival of this part of the corridor, the glow is definately getting brighter towards the North. You rest a moment against the wall and feel cold through your armour. You touch a bare finger to the wall and discover a fine layer of frost! Whatever could have caused this you have no idea, and no wish to ever find out. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 11816 D2 ~ ~ 0 0 11813 S #11816 &RKulm's Sitting Room~ &B&CFrost and Ice cover the walls of this room. It's no wonder because the cause of all of this is sitting at his desk in the corner. You have walked into the office of Kulm, leader of the Guardians, and personal assistant of Raisk, Lord of the Manor. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11822 D2 ~ ~ 0 0 11815 D3 ~ ~ 0 0 11817 S #11817 &R Along the Hallway~ &CYou continue along this hallway heading in an east-west direstion. You notice some light to the west, and some frost on the walls. The source of the frost is most likely from Kulm, who is directly east of you. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11816 D3 ~ ~ 0 0 11818 S #11818 &RJunction in the Corridor~ &CYou find yourself at a junction in the corridor. You feel yourself being affected by the utter evil and hatred of this place, and you are frightened to think of what you may find at it's end. You also notice a blood stained door to the south. ~ 0 134479885 0 Rd 0 D0 ~ ~ 0 0 11824 D1 ~ ~ 0 0 11817 D2 ~ ~ 3 0 11819 S #11819 The Guardians Hangout~ &CAs soon as you enter this room, you immediately regret it. Everywhere you see their are guardians everywhere. All in attack poses, ready to try you on. ~ 0 262153 0 Rd 0 D0 ~ ~ 3 0 11818 S #11820 &RRecreation Room~ &R&CYou are in the recreation area of the Guardians of the Manor. Here they sit back and relax, after a hard day of killing intruders. You see a ping pong table in the corner and piles of used dishes heaped upon a table along the east wall. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 11814 S #11821 &RThe Kitchen~ &CYou have wandered into the Kitchen of the Manor. Feeling a tad bit hungry you decide to check the cauldron to see whats cooking. Hmm..Smells good. You bring a spoon up to your mouth to taste this fine smelling Broth and flinch in horror as you realize what it is It seems you were about to eat a eye cooked in blood. Nasty! ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 11822 S #11822 &R Junction in the Corridor~ &B&CEverywhere you look, their are hallways leading off into the dark. You can't decide where to go from here, Nowhere seems to be safe. You do notice however a little bit of light coming from the east. A closer look tells you it seems to be a balcony overlooking the grounds surrounding the manor. ~ 0 262153 0 Rd 0 D0 ~ ~ 3 0 11827 D1 ~ ~ 0 0 11823 D2 ~ ~ 0 0 11821 D3 ~ ~ 0 0 11816 S #11823 &RThe Balcony~ &CYou have wandered upon a Blacony overlooking the Manor Grounds. As you gaze upon the lands surrounding this horrible place, you begin to shiver uncomfortably. Hideous beast wander about, looking for something to eat. Possibly a nice tasty adventurer. You quickly decide that maybe it would be best to stay indoors, even with all the horrors you have already unfortunatley encountered. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 11822 S #11824 &RBend in the Hallway~ &CYou are at yet another bend in the hallway. You are not sure if your going around in circles, or hopefully getting closer to a way out of this horrible place. As always, you see bloodstains covering the walls, but the screaming you heard before seems to be getting louder, as you head deeper into the Manor. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11825 D2 ~ ~ 0 0 11818 S #11825 &RA final Corridor~ &O&CYou are definatley starting to get closer to the end of this horrible place, You don't know how you know that, but you have a deep feeling coming from your soul that tells you that the way out is North. You begin to Ponder what you may find once you hit the end, and find the thought much too disturbing to dwell on. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 11828 D1 ~ ~ 3 0 11826 D3 ~ ~ 0 0 11824 S #11826 &RRaisk's BedChamber~ &O&CYou have entered into what appears to be the private Bedchamber of Raisk. In the corner you see a massive vibrating waterbed that raisk evedently uses for his own personal pleasures. ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11827 D3 ~ ~ 3 0 11825 S #11827 &RDressing Area~ &O&CYou seem to have stumbled upon Raisk DeathFang's personal apartments. As you look around you wonder if you can learn something about the man before you actually meet him. ~ 0 262153 0 Rd 0 D2 ~ ~ 3 0 11822 D3 ~ ~ 0 0 11826 S #11828 &REntering the Inner Sanctum of the Manor~ &O&CYou begin to enter the inner sanctum of the Manor. From stories you have heard this is apparently the area where the Mighty Raisk lives. As you look around pondering whether to enter or not you notice a blue haze coming from the north. ~ 0 262153 0 Rd 0 D0 ~ ~ 0 0 11829 D2 ~ ~ 0 0 11825 S #11829 &RMeri's room~ &O&CYou have walked into a room that is greatly out of place in this manor. You get an overwhelming feeling of peace and tranquility as you look around. The walls are relatively clear of blood and gore, and someone has even made an attempt to sweep the floor. ~ 0 1036 0 Rd 0 D1 ~ ~ 0 0 11830 D2 ~ ~ 0 0 11828 S #11830 &RLong Dark Hallway~ &O&CYour in a long dark hallway, sharply contrasting the healers to the west. You begin to feel a little shiver up your spine. Something further to the east seems to be alerting your senses, warning you to give up and go back to that nice little town you came from. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 11831 D3 ~ ~ 0 0 11829 S #11831 &RLong Dark Hallway~ &O&CYou are in a long Dark Hallway that takes you in an east west Direction. Somwhere up ahead you feel a surge of overpowering evil. Wonder what that could be? ~ 0 262153 0 Rd 0 D1 ~ ~ 0 0 11832 D3 ~ ~ 0 0 11830 S #11832 &RBefore the Lair~ &O&CYou find yourself just before the Lair of Raisk. The feeling of dread within you is tearing away at your soul. You know from the tales of lore that many adventurer has met their end with Raisk. Wishing their was another way out of here, you resign yourself to making this awful creatures aquaintance, and hope he lets you live. ~ 0 262157 0 Rd 0 D0 ~ ~ 0 0 11833 D3 ~ ~ 0 0 11831 S #11833 The Lair of Raisk~ &R&CAs you enter the throne room of Raisk, Lord of DeathFang Manor, you feel an inner sense of dread. You see the mighty lord sitting upon his throne of Human Bones, and can't help wondering if you may one day become a part of his furniture. Behind Raisk you notice a door, apparantly the only exit out of this manor. You desparetly try the door, wanting to get out before Raisk, turns his attention to you. Too late, the door is locked and Raisk has the only key. ~ 0 393224 0 Rd 0 D2 ~ door~ 7 11815 11851 S #11834 &RA Barren Path~ &CThe path is marred by many stains here, of things dead and decomposed. There is a nasty smell coming from a small puddle on the ground, who knows what was dying there. You may continue to the east and west. ~ 0 262145 2 Rd 0 D1 ~ ~ 0 0 11843 D3 ~ ~ 0 0 11842 S #11835 &RA Barren Path~ &CThe landscape surround you looks rather bleak, and is devoid of any life. The path continues to the east and west, carving a gloomy trail through the area. ~ 0 262149 2 Rd 0 D1 ~ ~ 0 0 11840 D3 ~ ~ 0 0 11836 S #11836 &RA Barren Path~ &CYou continue your travels along the mighty north walls of Bethaven. The area just north of the city is rather desolated and uninviting. The path leads further eastward. ~ 0 262145 2 Rd 0 D1 ~ ~ 0 0 11835 D3 ~ ~ 0 0 25121 S #11837 &RThe Catacombs~ &CYou have entered a room that appears to be engulfed in complete darkness. You begin to grope along the walls looking for an exit out of this room, you eventually find a passage leaving towards the east. Knowing you entered the room from the north you attempt to leave back that way and find only the cold, stone wall beneath your hands. How curious. Wonder where the exit may have dissapeared to. ~ 0 131077 0 Rd 0 S #11838 &RWithin the Catacombs~ &CYou are in a dark, musty smelling room. You see exits leading off into the darkness in every direction. You have lost all sense of coordination and a feeling of despair begins to eat away at your soul. ~ 0 131084 0 Rd 0 S #11839 &RWithin the Catacombs~ &CYou are in a dark, musty smelling room. You see exits leading off into the darkness in every direction. You have lost all sense of coordination and a fleeing of despair begins to eat away at your soul. ~ 0 131084 0 Rd 0 S #11840 &RA Barren Path~ &CThe path continues to the east and west from here, and looks to be deserted and somewhat unkept. There are weeds growing up from the ground, and many potholes lining the surface of the road here. ~ 0 262145 2 Rd 0 D1 ~ ~ 0 0 11841 D3 ~ ~ 0 0 11835 S #11841 &RA Barren Path~ &CThe path is unusually quiet, and has many dead and wilted leaves clumped along the side of the road. You may continue to the east or west from this point in the road. ~ 0 262145 2 Rd 0 D1 ~ ~ 0 0 11842 D3 ~ ~ 0 0 11840 S #11842 &RA Barren Path~ &CSeveral small insects buzz by your ears here, and you can catch the sound of a cricket chirping from underneath a rock somewhere. Other than that, the air is quite still, giving forth a sense of forewarning. The road leads to the east and west. ~ 0 262145 2 Rd 0 D1 ~ ~ 0 0 11834 D3 ~ ~ 0 0 11841 S #11843 A Turn in the Path~ &CThe path makes a sharp turn here, forming a curve which allows for passage to the north and west. Up ahead to the north, you catch sight of a strange looking mansion. ~ 0 262145 2 Rd 0 D0 ~ ~ 0 0 11800 D3 ~ ~ 0 0 11834 S #11850 &RAn Alcove~ &CThis small niche is dark, damp, and has a strong musty smell. It certainly doesn't feel like a safe place, and you hurry to leave here. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 25052 S #11851 &RA Room of Transportation~ &BThere is a portal set into the center of the floor here, which bears a small script along the edges that reads: "To Bethaven". You may enter the portal, or leave the room to the north. ~ 0 394252 0 Rd 0 D0 ~ door~ 7 11815 11833 S #11898 Joe's Shield Emporium~ test store You enter a brightly lit, cramped room. The walls are covered with bookshelves and on these shelves you see stacks of rolled up scrolls. Being the adventurer that you are, always in the market for a good new scroll you pick on up and blow the layer of dust off it. Just as you attempt to recite this scroll a scrawny little lunatic comes dashing out from behind a curtain and snatches it from your hands. Hmm...Seems he wants some sort of monetary compensation for it. ~ 0 131076 0 Rd 0 S #11899 Calis's private Sanctuary~ ~ 0 262148 0 Rd 0 S #0 #SPECIALS M 11806 spec_healer M 11898 spec_executioner M 11899 spec_summon_demon S #RESETS M 0 11807 1 11800 M 0 11800 1 11801 E 0 11805 0 1 E 0 11800 0 20 E 0 11805 0 2 M 0 11800 2 11806 E 0 11800 0 20 E 0 11805 0 1 E 0 11805 0 2 M 0 11800 2 11807 E 0 11805 0 1 E 0 11805 0 2 E 0 11806 0 20 M 0 11804 1 11808 M 0 11804 1 11812 G 0 11807 0 G 0 11808 0 G 0 11809 0 O 0 11819 0 11812 G 0 11823 0 E 0 11821 0 20 E 0 11820 0 17 M 0 11802 2 11814 M 0 11800 8 11815 E 0 11805 0 1 E 0 11805 0 2 E 0 11800 0 20 M 0 11805 1 11816 E 0 11804 0 20 E 0 11805 0 1 E 0 11805 0 2 E 0 11802 0 8 E 0 11804 0 21 M 0 11801 1 11819 E 0 11817 0 1 E 0 11818 0 5 M 0 11802 2 11820 E 0 11805 0 1 E 0 11822 0 22 M 0 11802 1 11821 M 0 11800 10 11823 E 0 11805 0 1 E 0 11805 0 2 E 0 11806 0 21 E 0 11806 0 20 M 0 11800 2 11825 O 0 11899 0 11826 M 0 11898 5 11826 M 0 11806 1 11829 M 0 11800 2 11831 E 0 11800 0 20 M 0 11803 1 11833 E 0 11801 0 1 E 0 11803 0 20 G 0 11815 0 M 0 11809 1 11834 M 0 11809 1 11840 O 0 11816 0 11851 S #SHOPS 11897 0 2 10 0 0 125 60 0 24 0 #$