#AREADATA Name { ALL } The Grand Arena Keirkan~ Levels 1 105 Builders None~ VNUMs 7350 7399 Security 100 Recall 25001 Flags 16 Color 6 End #MOBILES #7364 ishtar healer~ Ishtar~ Ishtar, the Arena Healer is here. ~ Ishtar watches over you with a thoughtful gaze and considers whether you represent a threat or not. It is said that he hates all violence and if you show the proper respect he will help you. If you violate his peace he will attack you! ~ 3 134242432 0 1000 S 100 0 0 250000d0+0 0d0+0 0 0 0 0 0 0 1 7 0 0 >speech_prog p Ack! I am blind!~ is ispc($n) say Fear not friend...I shall assist! c 'cure blindness' $n endif ~ >speech_prog p Ouch! That hurts!!!~ is ispc($n) say Let me sooth your wounds! c 'healing hands' $n endif ~ >act_prog UNSPEAKABLE~ if ispc($n) say YOU HAVE VIOLATED MY SANCTUARY! say You must learn a lesson! mpkill $n endif ~ >act_prog p *** ANNIHILATES ***~ if ispc($n) growl $n say I do not LIKE fighting in my domain! mpkill $n endif ~ >act_prog p *** DEMOLISHES ***~ if ispc($n) scream $n say May the heavens above rain curses on you! mpkill $n endif ~ | #7366 sataer arena champion~ Sataer~ Sataer, the Arena Champion is here. ~ Sataer is the reigning champion of this grand arena and has decided to make his home below it. His lair is full of loot and plunder from his conquests and you marvel at the beauty of it. Sataer however does not seem to appreciate your arrival here... ~ 35 234889408 0 0 S 110 0 0 31000d0+0 0d0+0 2450 0 0 0 0 0 1 123 0 0 #0 #OBJECTS #0 #ROOMDATA #7350 A Sanctuary~ The terrain at this part of the arena has become treacherously difficult to pass. You are certain that it would be impossible to engage any enemy here, the terrain just would not allow it. You can't help but feel the strain that this room puts on your constitution... It would probably be best if you left as quickly as possible. ~ 0 1074144256 0 Rd 0 D2 ~ ~ 0 0 7352 S #7351 Against the Wall~ You find yourself backed up against a gigantic wall. You look around the room and notice that from a tactical point of view, if any fighting was instigated here neither you nor your opponent would be able to flee. This fight would be carried out to the death, one person would be named the victor and the other would be picking items out of their corpse. ~ 0 1615208448 0 Rd 0 D1 ~ ~ 0 0 7352 D2 ~ ~ 0 0 7355 S #7352 In the Arena~ You wander around the arena in search of your opponent. The center of the arena is somewhere nearby as you notice the number of bloodstains on the ground has increased. You can't help but wonder if your opponent has noticed the same thing... ~ 0 1611014144 0 Rd 0 D0 ~ ~ 0 0 7350 D1 ~ ~ 0 0 7353 D2 ~ ~ 0 0 7356 D3 ~ ~ 0 0 7351 S #7353 Against the Wall~ You find yourself backed up against a gigantic wall. You look around the room and notice that from a tactical point of view, if any fighting was instigated here neither you nor your opponent would be able to flee. This fight would be carried out to the death, one person would be named the victor and the other would be picking items out of their corpse. ~ 0 1615208448 0 Rd 0 D2 ~ ~ 0 0 7357 D3 ~ ~ 0 0 7352 S #7354 Against the Wall~ You find yourself backed up against a gigantic wall. You look around the room and notice that from a tactical point of view, if any fighting was instigated here neither you nor your opponent would be able to flee. This fight would be carried out to the death, one person would be named the victor and the other would be picking items out of their corpse. ~ 0 1615208448 0 Rd 0 D1 ~ ~ 0 0 7355 S #7355 In the Arena~ You wander around the arena in search of your opponent. The center of the arena is somewhere nearby as you notice the number of bloodstains on the ground has increased. You can't help but wonder if your opponent has noticed the same thing... ~ 0 1611014144 0 Rd 0 D0 ~ ~ 0 0 7351 D1 ~ ~ 0 0 7356 D2 ~ ~ 0 0 7359 D3 ~ ~ 0 0 7354 S #7356 The Center of the Arena~ You have entered into the very center of the arena. The cries of the crowd roar above you as you hear the chants for more blood! The stench of decay almost overwhelms you as you look around for a sign of your opponent. It is in this room that perhaps your death may be met and it is also perhaps in this room that you shall become gloriously victorious! ~ 0 1611014144 0 Rd 0 D0 ~ ~ 0 0 7352 D1 ~ ~ 0 0 7357 D2 ~ ~ 0 0 7360 D3 ~ ~ 0 0 7355 D5 ~ ~ 0 0 7365 S #7357 In the Arena~ You wander around the arena in search of your opponent. The center of the arena is somewhere nearby as you notice the number of bloodstains on the ground has increased. You can't help but wonder if your opponent has noticed the same thing... ~ 0 1611014144 0 Rd 0 D0 ~ ~ 0 0 7353 D1 ~ ~ 0 0 7358 D2 ~ ~ 0 0 7361 D3 ~ ~ 0 0 7356 S #7358 Against the Wall~ You find yourself backed up against a gigantic wall. You look around the room and notice that from a tactical point of view, if any fighting was instigated here neither you nor your opponent would be able to flee. This fight would be carried out to the death, one person would be named the victor and the other would be picking items out of their corpse. ~ 0 1615208448 0 Rd 0 D3 ~ ~ 0 0 7357 S #7359 Against the Wall~ You find yourself backed up against a gigantic wall. You look around the room and notice that from a tactical point of view, if any fighting was instigated here neither you nor your opponent would be able to flee. This fight would be carried out to the death, one person would be named the victor and the other would be picking items out of their corpse. ~ 0 1615208448 0 Rd 0 D0 ~ ~ 0 0 7355 D1 ~ ~ 0 0 7360 S #7360 In the Arena~ You wander around the arena in search of your opponent. The center of the arena is somewhere nearby as you notice the number of bloodstains on the ground has increased. You can't help but wonder if your opponent has noticed the same thing... ~ 0 537272320 0 Rd 0 D0 ~ ~ 0 0 7356 D1 ~ ~ 0 0 7361 D2 ~ ~ 0 0 7362 D3 ~ ~ 0 0 7359 S #7361 Against the Wall~ You find yourself backed up against a gigantic wall. You look around the room and notice that from a tactical point of view, if any fighting was instigated here neither you nor your opponent would be able to flee. This fight would be carried out to the death, one person would be named the victor and the other would be picking items out of their corpse. ~ 0 1615208448 0 Rd 0 D0 ~ ~ 0 0 7357 D3 ~ ~ 0 0 7360 S #7362 Against the Wall~ You find yourself backed up against a gigantic wall. You look around the room and notice that from a tactical point of view, if any fighting was instigated here neither you nor your opponent would be able to flee. This fight would be carried out to the death, one person would be named the victor and the oter would be picking items out of their corpse. ~ 0 541466624 0 Rd 0 D0 ~ ~ 0 0 7360 S #7363 The Catacombs of the Arena~ You have entered into the gravesite for all those who perish while competing here at the Grand Arena. The stench of decay is the first thing that you notice as well as the rotting corpses thrown into the corner. Shivers run up your spine as you realize that perhaps your own corpse may join the disgusting pile of rotting bones. ~ 0 1611014144 0 Rd 0 D2 ~ ~ 0 0 7365 S #7364 The Healer of the Arena~ The lair of Ishtar has been a safe haven for many warriors in the past and although this is not a forced safe haven, it would definitely be a good idea if no fighting was started here! It is said that Ishtar strongly disapproves of any violence in his presence and it is best not to fall into disfavour with the healer of the arena. Rest here and receive the blessings of Ishtar! ~ 0 1611014144 0 Rd 0 D1 ~ ~ 0 0 7365 S #7365 Below the Center of the Arena~ Directly below the center of the arena, you have entered into the lower level of the arena. It's strange, as soon as you entered this room it felt as though a part of you has been shielded away from something?!? It is difficult to put a finger on what exactly has been withheld from you so you decide not to worry about it and to put your full concentration on hunting your opponent. You're sure that whatever it is that is bothering you will work itself out later.. ~ 0 1611046912 0 Rd 0 D0 ~ ~ 0 0 7363 D2 ~ ~ 0 0 7367 D3 ~ ~ 0 0 7364 D4 ~ ~ 0 0 7356 S #7366 The Champion's Lair~ The domain of Sataer lies littered with jewelled daggers, ruby studded armor, and various other treasures and riches. It is not hard to figure out that the life of a gladiator has treated Sataer very well! As you gaze upon the magnificant knight you wonder if perhaps you could ever stand up to such a warrior. Perhaps you will find the answer to that question sooner then you'd like! ~ 0 537272324 0 Rd 0 S #7367 A Sanctuary~ The terrain at this part of the arena has become trecherously difficult to pass. You are certain that it would be impossible to engage any enemy here, the terrain just would not allow it. You can't help but feel the strain that this room puts on your constitution...it would probably be best if you left as quickly as possible. ~ 0 1342579712 0 Rd 400 D0 ~ ~ 0 0 7365 S #7368 Entrance to the Grand Arena~ You have been transferred to the entrance to the Grand Arena. Here you shall seek out your opponent and compete in a battle to the utter death! There shall be no gain for your success or no consequence for your failure...this fight is for the sport of pkill and the sport alone. Learn your terrain well for failure to know the battleground will surely result in a quick death! Fare thee well brave warrior! ~ 0 402432 0 Rd 0 D0 ~ ~ 0 0 7350 D1 ~ ~ 0 0 7354 D2 ~ ~ 0 0 7367 D3 ~ ~ 0 0 7358 D4 ~ ~ 0 0 7365 D5 ~ ~ 0 0 7364 S #7369 Entrance to the Grand Arena~ You have been transferred to the entrance to the Grand Arena. Here you shall seek out your opponent and compete in a battle to the utter death! There shall be no gain for your success or no consequence for your failure...this fight is for the sport of pkill and the sport alone. Learn your terrain well for failure to know the battleground wil surely result in a quick death! Fare thee well brave warrior! ~ 0 1074144256 0 Rd 0 D0 ~ ~ 0 0 7350 D1 ~ ~ 0 0 7354 D2 ~ ~ 0 0 7367 D3 ~ ~ 0 0 7358 D4 ~ ~ 0 0 7365 D5 ~ ~ 0 0 7364 S #7370 The Hall of Shame~ You have been transported to the hall of shame, a place for the losers to re-evaluate what went wrong and to re-equip. Take a second and think back over the last few minutes, what moves did your opponent do that so obviously baffled you? Hopefully you have learned a valuable lesson and will not be so foolish as to let it happen again. Regroup, restock and try try again! ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 25000 S #0 #SPECIALS M 7364 spec_healer M 7366 spec_guard S #RESETS M 0 7364 1 7364 M 0 7366 1 7366 S #SHOPS 0 #$