#AREADATA Name { All } Midgaard Diku~ Levels 0 0 Builders None~ VNUMs 3000 3500 Security 1 Recall 25001 Flags 16 End #MOBILES #3000 healer~ the healer~ The healer is here, ready to assist the injured. ~ The monk is robed in dark silk and gosomer. His cowl covers his entire face, even keeping the eyes hidden. He turns at you presence and seems to study you with curious eyes, no doubt wondering if you are one of his undead minions. ~ 65 128 0 0 S 35 0 0 0d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #3001 demon~ a demon~ A demon from the abyss is here. ~ ~ 1 38273576 0 -1000 S 1 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #3002 swarm insects~ a swarm of insects~ A swarm of insects are here. ~ ~ 1 4194304 0 0 S 10 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #3003 pack wolves~ a pack of wolves~ A pack of wolves are here. ~ ~ 1 4203168 0 0 S 10 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #3004 angel holy~ An angel~ A huge angel has been brought here from above. ~ ~ 1 4735144 0 1000 S 1 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #3005 shadow shade~ A shadow~ A shadow flickers in and out of reality here. ~ The shadow blends into the surrounding area, looking like nothing more than it's namesake. It is however quite twisted in shape. ~ 1 4268162 0 0 S 1 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #3006 beast woodland~ A %s~ A %s is here defending %s. ~ ~ 1 4194344 0 0 S 1 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #3007 tree trent~ A trent~ A massive trent stands here, solid as a tree. ~ ~ 1 4202632 0 0 S 1 0 0 100d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #3400 shado~ a shado cat~ A shado cat of Annice's watches you from a satin pillow. ~ A small cat sits, watching you. It's emerald eyes follow you with surprising intelligence. It's dark coat looks like a shadow, but it's eyes glow with a type of fire that's undescribable. You do not doubt that this is a prized cat of Annice's. Around it's neck is a collar of beautiful blue opal, Annice's favorite. Perhaps it'd be best to be nice to this cat... ~ 1603 100672156 0 0 S 105 0 0 30000d0+0 0d0+0 0 0 0 0 0 0 2 524286 0 0 #3500 statue goddess~ statue of a goddess~ A statue of a Goddess stands here, glowing slightly. ~ The image of perfection stands before you. You notice the pictures on the wall resembles this statue. The pictures show different names, but the person seems to be one and the same. ~ 1603 533436 0 0 S -106 0 0 100000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #3000 dagger onyx~ onyx dagger~ A intricately carved onyx dagger lies here absorbing the light.~ ~ 5 16384 0 0 8193 35 0~ 0~ 0~ 11~ 4 0 0 0 0 0 0 ~ 0 0 0 0 0 A 19 3 A 18 5 A 2 3 #3001 pendant twisted onyx~ twisted onyx pendant~ A twisted onyx pendant has been forgotten here.~ ~ 15 2113 0 0 5 35 200~ 5~ 0~ 0~ 6 0 0 0 0 0 0 ~ 0 0 0 0 0 A 4 3 A 12 100 A 3 3 #3002 donation pit~ the donation pit~ A donation pit is here, accepting eq.~ ~ 15 0 0 0 0 0 100000~ 0~ 0~ 0~ 4000 0 0 0 0 0 0 ~ 0 0 0 0 0 #3003 bottle firebreather~ a bottle of firebreather~ A firebreather has been left here.~ ~ 17 0 0 0 1 0 8~ 8~ 7~ 0~ 10 0 0 0 0 0 0 ~ 0 0 0 0 0 #3004 bottle local~ a bottle of local specialty~ A dark bottle has been left here.~ ~ 17 0 0 0 1 0 8~ 8~ 8~ 0~ 10 0 0 0 0 0 0 ~ 0 0 0 0 0 #3005 axe blade~ an executioner's axe~ An executioner's axe is here waiting to possess its next user.~ ~ 5 3072 0 0 8193 0 0~ 5~ 6~ 1~ 60 0 0 0 0 0 0 ~ 0 0 0 0 0 E axe blade~ It is quite heavy. The blade is made of some metal that you can't even spell. The edge of the blade looks as if it could cut through anything or anyone. ~ #3006 wanted poster~ a wanted poster~ A poster of Nosferatu taped to the wall says "WANTED, dead or deader".~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #3009 potpie pot pie~ a big pot pie~ A big pot pie has been left here.~ ~ 19 0 0 0 1 0 40~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 #3010 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ ~ 15 0 0 0 0 0 10000~ 0~ 0~ 0~ 0 0 0 0 0 0 0 ~ 0 0 0 0 0 E pit~ This is where you put money and items to help Doz expand this shrine and convert more people to the belief of Eru our creator. ~ #3020 dagger~ a dagger~ A dagger with a long thin blade is here.~ ~ 5 0 0 0 8193 0 0~ 2~ 4~ 11~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3021 sword small~ a small sword~ A small sword lies here.~ ~ 5 0 0 0 8193 0 0~ 2~ 5~ 11~ 3 0 0 0 0 0 0 ~ 0 0 0 0 0 #3022 sword long~ a long sword~ A long sword has been left here.~ ~ 5 0 0 0 8193 0 0~ 2~ 6~ 3~ 8 0 0 0 0 0 0 ~ 0 2477528 0 0 0 #3030 torch~ a torch~ A large torch.~ ~ 1 0 0 0 65537 0 0~ 0~ 24~ 0~ 1 0 0 0 0 0 0 ~ 0 2477652 0 0 0 #3031 lantern~ a hooded brass lantern~ A hooded brass lantern has been left here.~ ~ 1 0 0 0 16385 0 0~ 0~ 100~ 0~ 4 0 0 0 0 0 0 ~ 0 0 0 0 0 E letters~ They say, "Use 'hold lantern' to activate." ~ E lantern~ It is a large and robust but somewhat battered oil lantern made from brass, equipped with a handle to make it handy and a hood to protect its flame. Some letters have been scratched on its bottom. ~ #3032 bag~ a bag~ A small bag.~ ~ 15 0 0 0 1 0 50~ 0~ 0~ 0~ 2 0 0 0 0 0 0 ~ 0 2477844 0 0 0 #3033 box~ a box~ A small box.~ ~ 15 0 0 0 1 0 10~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 2478712 0 0 0 #3040 scroll identify~ a scroll of identify~ A scroll has carelessly been left here.~ ~ 2 64 0 0 1 0 12~ identify~ ~ ~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E scroll identify~ The scroll has a magic formula drawn upon it: ??? ? ? ? ? ? * ~ #3041 potion yellow~ a yellow potion of see invisible~ A small yellow potion has carelessly been left here.~ ~ 10 268435520 0 0 1 0 12~ detect invis~ ~ ~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E potion yellow~ The potion has a small label 'Detect The Invisible'. ~ #3042 scroll recall~ a scroll of recall~ A scroll has carelessly been left here.~ ~ 2 64 0 0 1 0 12~ word of recall~ ~ ~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E scroll~ The scroll has a formula of 'Word of Recall' written upon it. ~ #3045 jacket scale mail~ a scale mail jacket~ A scale mail jacket is lying on the ground.~ ~ 9 0 0 0 9 0 4~ 0~ 0~ 0~ 40 0 0 0 0 0 0 ~ 0 0 0 0 0 #3046 bronze breast plate~ a bronze breast plate~ A bronze breast plate is lying on the ground.~ ~ 9 0 0 0 9 0 6~ 0~ 0~ 0~ 80 0 0 0 0 0 0 ~ 0 0 0 0 0 #3050 raft~ a raft~ A raft has been left here.~ ~ 22 0 0 0 1 0 0~ 0~ 0~ 0~ 75 0 0 0 0 0 0 ~ 0 0 0 0 0 E raft~ The raft looks very primitive. ~ #3051 canoe~ a canoe~ A canoe has been left here.~ ~ 22 0 0 0 1 0 0~ 0~ 0~ 0~ 32 0 0 0 0 0 0 ~ 0 0 0 0 0 E canoe~ The canoe is fairly light. ~ #3060 jerkin~ a leather jerkin~ A leather jerkin is lying on the ground.~ ~ 9 0 0 0 9 0 2~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 #3061 cap~ a leather cap~ A leather cap is lying on the ground.~ ~ 9 0 0 4096 17 0 2~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3062 pants~ a pair of leather pants~ A pair of leather pants is lying on the ground.~ ~ 9 0 0 0 33 0 2~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 #3063 boots~ a pair of leather boots~ A pair of leather boots lies here.~ ~ 9 0 0 0 65 0 2~ 0~ 0~ 0~ 3 0 0 0 0 0 0 ~ 0 0 0 0 0 #3064 gloves~ a pair of leather gloves~ A pair of leather gloves is lying on the ground.~ ~ 9 0 0 0 129 0 2~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3065 sleeves~ a pair of leather sleeves~ A pair of leather sleeves is lying on the ground.~ ~ 9 0 0 0 257 0 2~ 0~ 0~ 0~ 3 0 0 0 0 0 0 ~ 0 0 0 0 0 #3066 jerkin~ a studded leather jerkin~ A studded leather jerkin is lying on the ground.~ ~ 9 0 0 0 9 0 3~ 0~ 0~ 0~ 10 0 0 0 0 0 0 ~ 0 0 0 0 0 #3067 cap~ a hard leather cap~ A hard leather cap is lying on the ground.~ ~ 9 0 0 4096 17 0 3~ 0~ 0~ 0~ 2 0 0 0 0 0 0 ~ 0 0 0 0 0 #3068 pants~ a pair of studded leather pants~ A pair of studded leather pants is lying on the ground.~ ~ 9 0 0 0 33 0 3~ 0~ 0~ 0~ 8 0 0 0 0 0 0 ~ 0 0 0 0 0 #3069 boots~ a pair of hard leather boots~ A pair of hard leather boots lies here.~ ~ 9 0 0 0 65 0 3~ 0~ 0~ 0~ 4 0 0 0 0 0 0 ~ 0 0 0 0 0 #3070 gloves~ a pair of hard leather gloves~ A pair of hard leather gloves is lying on the ground.~ ~ 9 0 0 0 129 0 3~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3071 sleeves~ a pair of studded leather sleeves~ A pair of studded leather sleeves is lying on the ground.~ ~ 9 0 0 0 257 0 3~ 0~ 0~ 0~ 4 0 0 0 0 0 0 ~ 0 0 0 0 0 #3072 jerkin scale mail~ a scale mail jerkin~ A scale mail jerkin is lying on the ground.~ ~ 9 0 0 0 9 0 4~ 0~ 0~ 0~ 20 0 0 0 0 0 0 ~ 0 2290168 0 0 0 #3073 coif scale mail~ a scale mail coif~ A scale mail coif is lying on the ground.~ ~ 9 0 0 4096 17 0 4~ 0~ 0~ 0~ 4 0 0 0 0 0 0 ~ 0 2290264 0 0 0 #3074 skirt scale mail~ a long scale mail skirt~ A long scale mail skirt is lying on the ground.~ ~ 9 0 0 0 33 0 4~ 0~ 0~ 0~ 20 0 0 0 0 0 0 ~ 0 2290360 0 0 0 #3075 boots reinforced~ a pair of reinforced boots~ A pair of reinforced boots lies here.~ ~ 9 0 0 0 65 0 4~ 0~ 0~ 0~ 6 0 0 0 0 0 0 ~ 0 0 0 0 0 #3076 gloves reinforced~ a pair of reinforced gloves~ A pair of reinforced gloves is lying on the ground.~ ~ 9 0 0 0 129 0 4~ 0~ 0~ 0~ 2 0 0 0 0 0 0 ~ 0 0 0 0 0 #3077 sleeves scale mail~ a pair of scale mail sleeves~ A pair of scale mail sleeves is lying on the ground.~ ~ 9 0 0 0 257 0 4~ 0~ 0~ 0~ 8 0 0 0 0 0 0 ~ 0 0 0 0 0 #3078 sword~ a basic sword~ A plain sword of basic design lies discarded here.~ ~ 5 0 0 0 8193 1 0~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #3079 light~ a glowing light~ A small light glows here in the dirt.~ ~ 1 0 0 0 1 1 0~ 0~ -1~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #3097 shield small metal~ a small metal shield~ A small metal shield is lying on the ground.~ ~ 9 0 0 0 513 0 4~ 0~ 0~ 0~ 3 0 0 0 0 0 0 ~ 0 0 0 0 0 #3100 tea cup~ a cup of tea~ A cup has been set here.~ ~ 17 0 0 0 1 0 2~ 2~ 11~ 0~ 3 0 0 0 0 0 0 ~ 0 0 0 0 0 E cup~ It is a small simple cup. ~ #3101 coffee cup~ a cup of coffee~ A cup has been set here.~ ~ 17 0 0 0 1 0 2~ 2~ 12~ 0~ 3 0 0 0 0 0 0 ~ 0 0 0 0 0 E cup~ It is a small simple cup. ~ #3102 water cup~ a cup of water~ A cup has been set here.~ ~ 17 0 0 0 1 0 2~ 2~ 0~ 0~ 3 0 0 0 0 0 0 ~ 0 0 0 0 0 E cup~ It is a large simple cup. ~ #3105 bracer bronze~ a bronze bracer~ A bronze bracer is lying on the ground.~ ~ 9 0 0 0 4097 0 6~ 0~ 0~ 0~ 8 0 0 0 0 0 0 ~ 0 0 0 0 0 #3106 bracer iron~ an iron bracer~ An iron bracer is lying on the ground.~ ~ 9 0 0 0 4097 0 7~ 0~ 0~ 0~ 8 0 0 0 0 0 0 ~ 0 0 0 0 0 #3120 key iron~ a key~ An iron key has been left here.~ ~ 18 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E key iron~ The iron key is not special. ~ #3121 key rusty~ a key~ A rusty key has been left here.~ ~ 18 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E key rusty~ The key is a fairly large rusty key. You notice some fresh dirt on it. ~ #3122 key wooden~ a key~ A wooden key has been left here.~ ~ 18 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E key wooden~ The wooden key is not special. ~ #3123 key brass~ a key~ A brass key has been left here.~ ~ 18 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E key brass~ The brass key is small and looks like it fits a very complicated lock. ~ #3124 sword long~ a long sword~ A long sword has been left here.~ ~ 5 0 0 0 8193 0 0~ 3~ 8~ 3~ 8 0 0 0 0 0 0 ~ 0 0 0 0 0 E sword long~ This is the ceremonial sword of the Mayor of Midgaard. ~ #3129 hand cuffs~ a pair of hand cuffs~ A pair of hand cuffs has been left here.~ ~ 13 0 0 0 16385 0 0~ 0~ 0~ 0~ 4 0 0 0 0 0 0 ~ 0 2492904 0 0 0 #3130 desk drawer~ the desk~ A desk is set against the western wall.~ ~ 15 0 0 0 0 0 34~ 15~ 3122~ 0~ 100 0 0 0 0 0 0 ~ 0 0 0 0 0 E drawer~ You notice a keyhole in the drawer. ~ #3131 safe~ the safe~ A safe is placed in a dark corner of the room.~ ~ 15 0 0 0 0 0 34~ 15~ 3123~ 0~ 100 0 0 0 0 0 0 ~ 0 0 0 0 0 E safe~ The safe is very heavy. ~ #3132 gold coins~ the gold~ A lot of gold is here.~ ~ 20 0 0 0 1 0 52385~ 0~ 0~ 0~ 0 0 0 0 0 0 0 ~ 0 2493304 0 0 0 #3133 city key~ the City Key~ The very big City Key is lying here.~ ~ 18 0 0 0 1 0 0~ 0~ 0~ 0~ 10 0 0 0 0 0 0 ~ 0 2493428 0 0 0 #3134 bench~ the Bench~ A white-painted wooden bench is standing here.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 100 0 0 0 0 0 0 ~ 0 0 0 0 0 E bench~ It is a quite heavy but very comfortable bench. It is placed with its front towards the river so you can sit and watch the river and the houses on the other side. ~ #3135 fountain water~ a fountain~ A small white fountain gushes forth here.~ ~ 25 0 0 0 0 0 50~ 50~ 0~ 0~ 500 0 0 0 0 0 0 ~ 0 0 0 0 0 E fountain~ It is very nice. Made from fine white marble. ~ #3136 coins gold~ a small pile of gold coins~ A small pile of gold coins lies here.~ ~ 20 0 0 0 1 0 20~ 0~ 0~ 0~ 0 0 0 0 0 0 0 ~ 0 0 0 0 0 #3137 key steel~ a steel key~ A large steel key has been left here.~ ~ 18 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E key steel~ A key of this size must fit a very strong lock. ~ #3138 skin water buffalo~ a buffalo water skin~ A bloated dead buffalo is on the floor.~ ~ 17 0 0 0 1 2 100~ 100~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 #3139 letter resignation~ the receptionist's letter of resignation~ The receptionist's letter of resignation is taped to the wall.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 ~ 0 0 0 0 0 E letter resignation~ The letter is written in a bold and feminine Carolinian hand. To whom it may concern, Merc Industries has installed a new no-rent save and quit system. Apparently one can now save and quit at any time from anywhere inside a town or out. My services here are no longer required. Diana the Receptionist ~ #3140 notice liquidation bank~ the bank's notice of liquidation~ The bank's notice of liquidation is taped to the wall.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 ~ 0 0 0 0 0 E notice liquidation bank~ The letter is written in a reserved and dignified Spencer hand. To whom it may concern, Merc Industries has charmed your money. Apparently one's gold will remain close, even beyond death. We are closing down our offices and ATM machines. Our services here are no longer required. Midgaard City Bank ~ #3232 blah~ blah~ Blah~ ~ 13 0 0 0 1 1 0~ 0~ 0~ 0~ 0 0 0 0 0 4 15201 reserved~ 10 10 0 0 0 #3337 great fiery broad sword~ a Great Fiery Broad Sword~ A great fiery broad sword lies here~ ~ 5 0 0 0 1 45 0~ 0~ 0~ 3~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 13 A 19 13 A 24 -5 #3350 standard sword~ a standard issue sword~ You see a standard issue sword here.~ ~ 5 64 0 0 8193 0 0~ 3~ 4~ 3~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 A 19 2 A 18 2 E standard sword~ You see a sword of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3351 standard dagger~ a standard issue dagger~ You see a standard issue dagger here.~ ~ 5 64 0 0 8193 0 0~ 4~ 4~ 11~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 A 19 1 A 18 2 E standard dagger~ You see a dagger of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3352 standard mace~ a standard issue mace~ You see a standard issue mace here.~ ~ 5 64 0 0 8193 0 0~ 4~ 4~ 7~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 A 19 2 A 18 2 E standard mace~ You see a mace of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3353 standard vest~ a standard issue vest~ You see a standard issue vest here.~ ~ 9 0 0 0 9 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard vest~ You see a vest of great craftsmanship. Stamped on the side is: Merc Industries ~ #3354 standard shield~ a standard issue shield~ You see a standard issue shield here.~ ~ 9 0 0 0 513 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard shield~ You see a shield of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3355 standard cloak~ a standard issue cloak~ You see a standard issue cloak here.~ ~ 9 0 0 0 5 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard cloak~ You see a cloak of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3356 standard helmet~ a standard issue helmet~ You see a standard issue helmet here.~ ~ 9 0 0 4096 17 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard helmet~ You see a helmet of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3357 standard leggings~ a pair of standard issue leggings~ You see a pair of standard issue leggings here.~ ~ 9 0 0 0 33 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard leggings~ You see leggings of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3358 standard boots~ a pair of standard issue boots~ You see a pair of standard issue boots here.~ ~ 9 0 0 0 65 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard boots~ You see boots of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3359 standard gloves~ a pair of standard issue gloves~ You see a pair of standard issue gloves here.~ ~ 9 0 0 0 129 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard gloves~ You see gloves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3360 standard sleeves~ a pair of standard issue sleeves~ You see a pair of standard issue sleeves here.~ ~ 9 0 0 0 257 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard sleeves~ You see sleeves of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3361 standard cape~ a standard issue cape~ You see a standard issue cape here.~ ~ 9 0 0 0 1025 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard cape~ You see a cape of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3362 standard belt~ a standard issue belt~ You see a standard issue belt here.~ ~ 9 0 0 0 2049 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard belt~ You see a belt of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3363 standard bracer~ a standard issue bracer~ You see a standard issue bracer here.~ ~ 9 0 0 0 4097 0 5~ 0~ 0~ 0~ 5 0 0 0 0 0 0 ~ 0 0 0 0 0 E standard bracer~ You see a bracer of great craftsmanship. Imprinted on the side is: Merc Industries ~ #3364 ring signet~ a city guard signet ring~ You see a ring with a strange symbol on the floor.~ ~ 9 64 0 0 3 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 A 24 -2 A 17 -6 #3365 banner~ a war banner~ A war banner is on the floor here.~ ~ 1 65 0 0 1 0 0~ 0~ -1~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 A 17 -2 A 24 -2 E banner~ This is the official Merc war banner to see you through the darkest realm! ~ #3371 ring diamond wedding~ a diamond wedding ring.~ A diamond wedding ring has been left here.~ ~ 9 256 0 0 3 0 1~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E ring diamond wedding~ A slender gold band set with a marquise-cut four carat blue-white solitaire. Inscribed on the inside of the band is: 'I love you forever.' ~ #3372 band gold wedding~ a gold wedding band.~ A gold wedding band has been left here.~ ~ 9 256 0 0 3 0 1~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 E band gold wedding~ A wide, plain circle of gold inscribed: 'I love you forever.' ~ #3373 map midgaard~ a map of the city of midgaard~ A rolled up map lies here.~ ~ 12 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3374 map drow~ a map leading to the drow homeland~ A rolled up map lies here.~ ~ 12 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3375 map shadow galaxy tower towers sorcery draconians~ a map leading to Shadow Grove, Galaxy, and Towers of Sorcery and Draconians~ A rolled up map lies here.~ ~ 12 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3376 map mahn-tor~ a map leading to the land of Mahn-tor~ A rolled up map lies here.~ ~ 12 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3377 map haven antarctic~ a map leading to the antarctic land of haven~ A rolled up map lies here.~ ~ 12 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3378 map desert eastern~ a map leading to the Eastern Desert, and adjacent lands~ A rolled up map lies here.~ ~ 12 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3379 map moria~ a map leading to the Caves of Moria~ A rolled up map lies here.~ ~ 12 0 0 0 1 0 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 #3380 soul stone~ a Soul Stone~ A glowing stone of shifting colors.~ ~ 9 343 0 0 49153 107 14~ 14~ 14~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 A 1 20 A 3 20 A 4 20 A 2 20 A 5 20 #3381 dark cloak darkness~ cloak of Darkness~ A cloak of Darkness lies here.~ ~ 9 340 0 0 1025 107 14~ 14~ 14~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 A 14 50 A 19 3 A 110 -1 A 109 -1 A 108 -1 A 111 -1 #3382 flame eternal~ eternal Flame~ A burning ball of fire hovers in the air.~ ~ 1 321 0 0 16349 107 0~ 0~ -1~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 A 117 -1 A 106 -1 A 104 -1 A 103 -1 A 102 -1 A 101 -1 #3383 ring moonstone~ a moonstone ring~ A ring of moonstone lies here.~ ~ 9 353 0 0 3 107 14~ 14~ 14~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 A 18 3 A 19 3 #3384 ring fire opal~ a fire opal ring~ A ring of fire opal lies here.~ ~ 9 321 0 0 3 107 14~ 14~ 14~ 0~ 1 0 0 0 0 0 0 ~ 0 0 0 0 0 A 18 3 A 19 3 A 105 -1 A 113 -1 A 116 -1 #3400 dream-catcher~ a dream-catcher~ A dream-catcher of black and sapphire blue is here.~ ~ 12 536871169 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E dream-catcher~ Dancing in hidden light, the circular frame of silver seems to glow a soft burnished color. The opal colored glass beads strung along the string inside the circle seems to be a nexus of stars. A single opal sits along the string, near the middle. The feathers are blacks, whites, and dark blues. Touching the feathers, you're surprised at their softness. You wonder, what master hand made this work of art. Then you notice a card, "Please take care of this dream catcher. It was made with care by Annice." ~ #3401 donation bin box thing~ a donation bin~ Stormwatch's donation bin of donatable things.~ ~ 15 536875009 0 0 0 0 1000000~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E bin~ Made of wooden planking, this box seems unusually small to you, for it's purpose. Placed here to hold the equipment and other things that clan members have either out grown, or decided are donatable. Pearing into the box out of curiousity, you find it filled with things. A mere 9 cubic feet, it seems small, but then, no matter how many things you add, it seems to continue holding whatever you place inside! ~ #3498 picture iao~ a picture of Iao~ A picture of Iao is here.~ ~ 12 16 0 0 0 100 0~ 0~ 0~ 0~ 100 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #3499 picture thalador~ a picture of Thal~ A great looking picture of Thal is here, waiting for Grunt to scan.~ ~ 12 16 0 0 0 100 0~ 0~ 0~ 0~ 100 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #3500 picture essi~ a picture of Essi~ A picture of Essi adores the wall, framed in intricate patterns.~ ~ 12 16 0 0 0 100 0~ 0~ 0~ 0~ 100 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #3000 Entrance to Ravenwood~ In a chasm of pure darkness, far away and hidden, is where your mortal form now stands. On a floating island of shadows, in a world of magic, is where your mind lies. Your presence is linked here only because your morbid curiousity wills it. You are before the town of Ravenwood. There is a sign here. ~ 0 8704 0 Rd 0 E sign~ This town don't take too kindly to strangers. Enter at your own risk. ~ D1 ~ ~ 0 0 3400 D3 ~ ~ 0 0 3399 S #3001 Within the T'Kirrin Citadel~ This is the southern end of the dark citadel. The citadel itself has been constructed from giant obsidian blocks, eternal and dark in appearance, and most of the wall is covered in blood stains from the rituals performed here. Not far to the north can be heard the rythmic chanting of the T'Kirrin monks, their dark voices carrying the glory of any number of dark gods. You shudder unconciously. ~ 0 1036 0 Rd 0 E plaque~ This entire world has been integrated, modified, debugged, and enhanced by Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud. 1992 December 17 ~ D0 At the northern end of the temple hall is a statue and a huge altar. ~ ~ 0 -1 3054 D2 You see the temple square. ~ ~ 0 -1 3005 S #3002 Cleric's Inner Sanctum~ This is the inner sanctum. A picture of the mighty Thor, is hanging on the wall, just above the altar which is set against the western wall. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 12 0 Rd 0 D1 You see your favorite place, the bar of divination. ~ ~ 0 -1 3003 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 0 S #3003 Cleric's Bar~ The bar is one of the finest in the land, lucky it is members only. Fine furniture is set all around the room. A small sign is hanging on the wall. ~ 0 12 0 Rd 0 E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ D3 You see the inner sanctum. ~ ~ 0 -1 3002 S #3004 Entrance to Cleric's Guild~ The entrance hall is a small modest room, reflecting the true nature of the Clerics. The exit leads east to the temple square. A small entrance to the bar is in the northern wall. ~ 0 8 0 Rd 0 D1 You see the Temple Square. ~ ~ 0 -1 3005 S #3005 The Temple Square~ You are standing on the temple square. Huge marble steps lead up to the temple gate. The entrance to the Clerics Guild is to the west, and the old Grunting Boar Inn, is to the east. Just south of here you see the market square, the center of Midgaard. ~ 0 1 1 Rd 0 D0 You see the gaping maw of the T'Kirrin Citadel ~ ~ 0 -1 3001 D1 ~ ~ 0 -1 3006 D2 ~ ~ 0 -1 3014 D3 You see the entrance to the Clerics Guild. ~ ~ 0 -1 3004 S #3006 Entrance to the Grunting Boar Inn~ You are standing in the entrance hall of the Grunting Boar Inn. The hall has been wisely decorated with simple but functional furniture. A small staircase leads up to the defunct reception room and the bar is to the east. ~ 0 8 0 Rd 0 D1 Surprise! You see the bar. ~ ~ 0 -1 3007 D3 You see the temple square. ~ ~ 0 -1 3005 D4 You see the defunct reception room. ~ ~ 0 -1 3008 S #3007 The Grunting Boar~ You are standing in the bar. The bar is set against the northern wall, old archaic writing, carvings and symbols cover its top. A fireplace is built into the western wall, and through the southeastern windows you can see the temple square. This place makes you feel like home. A small sign with big letters is fastened to the bar. ~ 0 8 0 Rd 0 E writing carving carvings symbols symbol~ Although it is very hard to understand, you think it looks a lot like beer, poems about beer, and small beer-mugs. ~ E sign~ The sign reads: Free instructions provided by the Grunting Boar Inn. Buy - Buy something (drinkable) from the bartender. List - The bartender will show you all the different drinks and specialties, and tell the price of each. ~ D3 You see the exit to the entrance hall. ~ ~ 0 -1 3006 S #3008 The Defunct Reception~ You are standing in a dusty, defunct reception. The staircase leads down to the entrance hall. ~ 0 8 0 Rd 0 D5 You see the entrance hall. ~ ~ 0 -1 3006 S #3009 The Bakery~ You are standing inside the small bakery. A sweet scent of Danish and fine bread fills the room. The bread and Danish are arranged in fine order on the shelves, and seem to be of the finest quality. A small sign is on the counter. ~ 0 8 0 Rd 0 E sign~ Free instructions provided by the store: Buy - Will buy you some bread or pastry. List - The baker will kindly tell you the price and sort of the bread in his bakery. ~ E danish pastry~ You see that this is truly delicious pastry. Must be made by a Dane from Denmark (which surely is not the capital of Sweden!). Former ruler of Scandinavia, England, Northern Germany, Northern France, Russia, Greenland, Iceland, Estonia etc. etc. The sight of those large, wholesome chokoladeboller makes your mouth water and your soul sing. ~ D2 You see the main street. ~ ~ 0 -1 3013 S #3010 The General Store~ You are inside the general store. All sorts of items are stacked on shelves behind the counter, safely out of your reach. A small note hangs on the wall. ~ 0 8 0 Rd 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the main street. ~ ~ 0 -1 3015 S #3011 The Weapon Shop~ You are inside the weapon shop. There is a small note on the counter. ~ 0 8 0 Rd 0 E note~ The note reads: List - Show which various items are in the store. Buy - Buy an item. Value - The shopkeeper will (free of charge) tell how much he will pay for your item. Sell - Sell an item. ~ D2 You see the main street. ~ ~ 0 -1 3016 S #3012 Main Street~ You are at the end of the main street of Midgaard. South of here is the entrance to the Guild of Magic Users. The street continues east towards the market square. The magic shop is to the north and to the west is the city gate. ~ 0 0 1 Rd 0 D0 You see the magic shop. ~ ~ 0 -1 3033 D1 You see the main street. ~ ~ 0 -1 3013 D2 You see the entrance to the Guild of Magic Users. ~ ~ 0 -1 3017 D3 You see the city gate. ~ ~ 0 -1 3040 S #3013 Main Street~ You are on the main street passing through the City of Midgaard. South of here is the entrance to the Armoury, and the bakery is to the north. East of here is the market square. ~ 0 0 1 Rd 0 D0 You see the bakery. ~ ~ 0 -1 3009 D1 You see the market square. ~ ~ 0 -1 3014 D2 You see the armoury. ~ ~ 0 -1 3020 D3 You see the main street. ~ ~ 0 -1 3012 S #3014 Market Square~ You are standing on the market square, the famous Square of Midgaard. A large, peculiar looking statue is standing in the middle of the square. Roads lead in every direction, north to the temple square, south to the common square, east and westbound is the main street. ~ 0 0 1 Rd 0 E statue~ What you see is the Midgaard Worm, stretching around the Palace of Midgaard. ~ D0 You see the temple square. ~ ~ 0 -1 3005 D1 You see the main street. ~ ~ 0 -1 3015 D2 You see the common square. ~ ~ 0 -1 3025 D3 You see the main street. ~ ~ 0 -1 3013 S #3015 The Main Street~ You are on Main Street crossing through town. To the north is the general store, and the main street continues east. To the west you see and hear the market place and to the south is the Jeweller's Shop. ~ 0 0 1 Rd 0 D0 You see the general store. ~ ~ 0 -1 3010 D1 You see Main Street. ~ ~ 0 -1 3016 D2 You see the Jeweller's Shop. ~ ~ 0 -1 3034 D3 You see the market square. ~ ~ 0 -1 3014 S #3016 The Main Street~ The main street, to the north is the weapon shop and to the south is the Guild of Swordsmen. To the east you leave town and to the west the street leads to the market square. ~ 0 0 1 Rd 0 D0 You see the weapon shop. ~ ~ 0 -1 3011 D1 You see the city gate. ~ ~ 0 -1 3041 D2 You see the swordsmen's guild. ~ ~ 0 -1 3021 D3 You see the main street leading to the market square. ~ ~ 0 -1 3015 S #3017 Entrance to Mage's Guild~ The entrance hall is a small, poor lighted room. ~ 0 8 0 Rd 0 D0 You see the main street. ~ ~ 0 -1 3012 D2 You see your favorite place, the Mage's Bar. ~ ~ 0 -1 3018 S #3018 Mage's Bar~ The bar is one of the wierdest in the land. Mystical images float around the air. Illusions of fine furniture appear all around the room. ~ 0 12 0 Rd 0 D0 You see the lobby. ~ ~ 0 -1 3017 D1 You see the laboratory. ~ ~ 0 -1 3019 S #3019 Mage's Laboratory~ This is the Magical Experiments Laboratory. Dark smoke-stained stones arch over numerous huge oaken tables, most of these cluttered with strange- looking pipes and flasks. The floor is covered with half-erased pentagrams and even weirder symbols, and a blackboard in a dark corner has only been partially cleaned, some painful-looking letters faintly visible. A well in the middle of the floor leads down into darkness. Vile smells waft from the depths. ~ 0 12 0 Rd 0 D3 You see the bar. ~ ~ 0 -1 3018 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 0 S #3020 The Armoury~ The armoury with all kinds of armours on the walls and in the window. You see helmets, shields and chain mails. To the north is the main street. On the wall is a small note. ~ 0 8 0 Rd 0 E note~ You can use these commands for trading: value <item> To get the price of an item in your possession. sell <item> To sell something. buy <item> To buy something (provided that the shop has it in store). list Gives you a listing of the shop's inventory. WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT! NO HAGGLING ~ D0 You see the main street. ~ ~ 0 -1 3013 S #3021 Entrance Hall to the Guild of Swordsmen~ The entrance hall to the Guild of Swordsmen. A place where one has to be careful not to say something wrong (or right). To the east is the bar and to the north is the main street. ~ 0 8 0 Rd 0 D0 You see the main street. ~ ~ 0 -1 3016 D1 You see the swordsmen's bar, many noises comes from there. ~ ~ 0 -1 3022 S #3022 The Bar of Swordsmen~ The bar of swordsmen, once upon a time beautifully furnished. But now the furniture is all around you in small pieces. To the south is the yard, and to the west is the entrance hall. ~ 0 12 0 Rd 0 D2 You see the practice yard. ~ ~ 0 -1 3023 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3021 S #3023 The Tournament and Practice Yard~ The practice yard of the fighters. To the north is the bar. A well leads down into darkness. ~ 0 12 0 Rd 0 D0 You see the bar. ~ ~ 0 -1 3022 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 0 S #3024 Eastern End of Poor Alley~ You are at the poor alley. South of here is the Grubby Inn and to the east you see common square. To the north is the entrance to the Dragon Cult. The alley continues further west. ~ 0 0 1 Rd 0 D0 You see the shadowy entrance to the Dragon Cult. ~ ~ 0 -1 0 D1 You see the common square. ~ ~ 0 -1 3025 D2 You see the Inn. ~ ~ 0 -1 3048 D3 You see the poor alley. ~ ~ 0 -1 3044 S #3025 The Common Square~ The common square, people pass you, talking to each other. To the west is the poor alley and to the east is the dark alley. To the north, this square is connected to the market square. From the south you notice a nasty smell. ~ 0 0 1 Rd 0 D0 You see the market square. ~ ~ 0 -1 3014 D1 You see the dark alley. ~ ~ 0 -1 3026 D2 You see the city dump. ~ ~ 0 -1 3030 D3 You see the poor alley. ~ ~ 0 -1 3024 S #3026 The Dark Alley~ The dark alley, to the west is the common square and to the south is the Guild of Thieves. The alley continues east. ~ 0 0 1 Rd 0 E guild~ It is the thieves guild, don't enter if you care about your health or money. ~ D0 You see the Map Store. ~ ~ 0 -1 3065 D1 The alley continues east. ~ ~ 0 -1 3045 D2 You see the entrance to the thieves guild. ~ ~ 0 -1 3027 D3 You see the common square. ~ ~ 0 -1 3025 D5 Below you, you see a dark stairway. ~ grate~ 3 -1 0 S #3027 Entrance Hall to the Guild of Thieves~ The entrance hall to the thieves' and assassins' guild. A place where you can lose both your life and your money, if you are not careful. To the north is the dark alley and to the east is the thieves' bar. ~ 0 8 0 Rd 0 D0 You see the alley. ~ ~ 0 -1 3026 D1 You see the thieves bar, where everything disappears. ~ ~ 0 -1 3028 S #3028 The Thieves Bar~ The bar of the thieves. Once upon a time this place was beautifully furnished, but now it seems almost empty. To the south is the yard, and to the west is the entrance hall. (Maybe the furniture has been stolen?!) ~ 0 12 0 Rd 0 E furniture~ As you look at the furniture, the chair you sit on disappears. ~ D2 You see the secret yard. ~ ~ 0 -1 3029 D3 You see the entrance hall to the thieves guild. ~ ~ 0 -1 3027 S #3029 The Secret Yard~ The secret practice yard of thieves and assassins. To the north is the bar. A well leads down into darkness. ~ 0 12 0 Rd 0 D0 You see the bar. ~ ~ 0 -1 3028 D5 You can't see what is down there, it is too dark. Looks like it would be impossible to climb back up. ~ ~ 0 -1 0 S #3030 The Dump~ The dump, where the people from the city drop their garbage. Through the garbage you can see a large junction of pipes, looks like the entrance to the sewer system. South of here you see the river and to the north is the common square. ~ 0 4 2 Rd 0 D0 You see the common square. ~ ~ 0 -1 3025 D5 You see the sewers. ~ ~ 0 -1 0 S #3031 The Pet Shop~ The Pet Shop is a small crowded store, full of cages and animals of various sorts and sizes. There is a sign on the wall. ~ 0 4104 0 Rd 0 E sign~ The sign reads: Use 'List' to see the available pets. Use 'Buy <pet> <name>' to buy yourself a pet and name it. You can use 'order <pet> <instructions>' to order your pets around. If you abuse your pet, it will no longer regard you as its master. If you have several pets you may use 'order all <instructions>' Regards, The Shopkeeper ~ D2 You see the Alley. ~ ~ 0 -1 3045 S #3032 Pet Shop Store~ This is the small dark room in which the Pet Shop Boy keeps his pets. It is vital that this room be immediately after the pet shop. ~ 0 12 0 Rd 0 S #3033 The Magic Shop~ You are in a small room that smells of rare chemicals and spices. Dividing the room in two is a large desk, and on the wall behind it are numerous shelves crammed with jars, bottles, books and scrolls of all sorts and sizes. ~ 0 8 0 Rd 0 E scrolls~ Each scroll is stored in a leather tube that protects it from moist. ~ E books~ Most of them appear to be very old and dusty. ~ E jars bottles~ Some of them are transparent enabling you to see that some contain colored powders while others contain body parts of various animals. ~ D2 You see the main street. ~ ~ 0 -1 3012 S #3034 The Jeweller's Shop~ You are in a small, beautifully furnished room. The warm light emanating from the small oil lamps on the walls is reflected in the hard, polished surface of the big mahogany desk that stands in the centre of the room. A small sign with golden letters stands on the desk. ~ 0 8 0 Rd 0 E sign~ The golden letters say :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the jeweller evaluate an item. ~ E desk~ Your face is reflected in its surface. ~ E oil lamps~ They are made from polished gold and looks as if they are securely fastened to the smooth stone walls. ~ D0 You see Main Street. ~ ~ 0 -1 3015 S #3035 The Leather Shop~ An acrid smell fills this large room. Along the walls are numerous shelves containing all sorts of animal hide and in the crackling fireplace hangs a big iron pot with boiling water. In the middle of the room is a large oak table. A wooden sign is hanging above the fireplace. ~ 0 8 0 Rd 0 E sign~ The wooden sign says :- Use 'list' to see what is in store, 'buy <item>' to buy an item, 'sell <item>' to sell an item and 'value <item>' to make the leather worker evaluate an item. ~ E pot~ Several large pieces of leather hide are boiling in the iron pot. ~ E table~ It is made from solid oak but appears to be very used. Its surface is covered in marks and scratches. A large burning candle stands directly on the table surface, tallow flowing down its sides. ~ E fireplace~ It is a rather large fireplace made from heavy granite rocks. ~ D2 You see the alley. ~ ~ 0 -1 3044 S #3040 Inside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads east and Wall Road leads south from here. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D0 You see a Dimly Lit Path. ~ ~ 0 0 0 D1 You see Main Street. ~ ~ 0 -1 3012 D2 You see the road running along the inner side of the city wall. You notice that it is called Wall Road. ~ ~ 0 -1 3042 D3 The city gate is to the west. ~ gate~ 1 3133 3052 S #3041 Inside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. Main Street leads west from here. South of here is the wall road, but it looks dirty and not too safe. To the north you see the Psionicist's Guild. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D0 You see the Psionicist's Guild. ~ ~ 0 0 3152 D1 You see the city gate. ~ gate~ 1 3133 3053 D2 You see the slums of Midgaard. ~ ~ 0 0 0 D3 You see Main Street.~ ~ 0 -1 3016 S #3042 Wall Road~ You are walking next to the western city wall. The road continues further south and the city gate is just north of here. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the city gate. ~ ~ 0 -1 3040 D2 The road continues further south. ~ ~ 0 -1 3043 S #3043 Wall Road~ You are walking next to the western city wall. Wall Road continues further north and south. A small, poor alley leads east. Some letters have been written on the wall here. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E letters~ It says 'Who watches the watchmen?' ~ D0 The road continues further north. ~ ~ 0 -1 3042 D1 The alley leads east. ~ ~ 0 -1 3044 D2 The road continues further south. ~ ~ 0 -1 3047 S #3044 Poor Alley~ You are in narrow and dirty alley leading east and west. The leather shop is to the north. ~ 0 0 1 Rd 0 D0 The leather shop is to the north. ~ ~ 0 -1 3035 D1 The alley leads east. ~ ~ 0 -1 3024 D3 The alley leads west. ~ ~ 0 -1 3043 S #3045 Alley at Levee~ You are standing in the alley which continues east and west. South of here you see the levee. North is the Pet Shop. ~ 0 0 1 Rd 0 D0 You see, hear, and smell the pet shop. ~ ~ 0 0 3031 D1 The alley leads east. ~ ~ 0 -1 3046 D2 You see the levee. ~ ~ 0 -1 3049 D3 The alley leads west. ~ ~ 0 -1 3026 S #3046 Eastern end of Alley~ You are standing at the eastern end of the alley. An old three-story warehouse is directly south of here, and the Mob Factory is east. ~ 0 0 1 Rd 0 D1 The entrance to the Mob Factory lies east. ~ ~ 0 -1 0 D2 You see the warehouse. ~ ~ 0 -1 3050 D3 You see the alley. ~ ~ 0 -1 3045 S #3047 Wall Road~ You are standing on the road next to the western city wall which continues north. South of here is a bridge across the river. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D0 You see the road. ~ ~ 0 -1 3043 D2 You see the bridge. ~ ~ 0 -1 3051 S #3048 Grubby Inn~ You are inside the old Grubby Inn. This place has not been cleaned for several decades, vile smells make you dizzy. ~ 0 8 0 Rd 0 D0 You see the alley. ~ ~ 0 -1 3024 S #3049 Levee~ You are at the levee. South of here you see the river gently flowing west. The river bank is very low making it possible to enter the river. ~ 0 0 1 Rd 0 D0 You see the Alley. ~ ~ 0 -1 3045 D2 You see the river flowing west. ~ ~ 0 -1 3203 S #3050 Abandoned Warehouse~ You are inside the only room in the old warehouse. The place is very dusty and appears to have been unused for many years. The skylight spills violet-tinged light. ~ 0 8 0 Rd 0 D0 You see the alley. ~ ~ 0 -1 3046 D4 You see machine dreams and taste violet phosphor. ~ ~ 0 0 0 S #3051 On the Bridge~ You are standing on the stone bridge crosses the river. The bridge is built out from the western city wall and the river flows west through an opening in the wall ten feet below the bridge. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E opening~ You cannot really see it from here as it is somewhere beneath your feet. ~ E bridge~ It is built from large grey rocks that have been fastened to each other with some kind of mortar, just like the wall. ~ D0 You see the road. ~ ~ 0 -1 3047 D2 You see the Concourse. ~ ~ 0 -1 3100 S #3052 Outside the West Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the west you can see the edge of a big forest. A small dusty trail leads north along the wall. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D0 The trail continues around the City of Midgaard. ~ ~ 0 -1 0 D1 The city gate is to the east. ~ gate~ 1 3133 3040 D3 The forest edge is to the west. ~ ~ 0 -1 0 S #3053 Outside the East Gate of Midgaard~ You are by two small towers that have been built into the city wall and connected with a footbridge across the heavy wooden gate. To the east the plains stretch out in the distance. To the north a small dusty trail follow the city wall. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ E tower towers~ Both of the towers are built from large grey rocks that have been fastened to each other with some kind of mortar, just like the city wall. ~ E gate~ It is a set of very big double doors made from hard wood. They have been reinforced with large iron bands to make them even more sturdy. One of the doors is equipped with a very big lock. ~ E bridge footbridge~ It is too high up to reach but it looks as if one easily could walk across it from one tower to the other. ~ D0 The trail continues around the City of Midgaard. ~ ~ 0 -1 0 D3 You see the city gate. ~ gate~ 1 3133 3041 S #3054 At the altar of the K'Tirrin monks~ You are standing by a huge altar buried deep withing the dark confines of the T'Kirrin Citadel. The altar itself looks to have been carved from a large obsidian rock, and is stained from the countless sacrifices that the monks have lain upon it. Glancing around you note the instruments that the monks use to reanimate the sacrifices, potions and poultices line the walls, along side obsidian bladed knifes and long hooked instruments. ~ 0 1036 0 Rd 0 E statue odin king god~ The statue represents the one-eyed Odin sitting on a his throne. He has long, grey hair and beard and a strict look on his face. On top of the throne, just above his shoulders, his two ravens Hugin and Munin are sitting and at his feet are his wolves Gere and Freke. ~ E altar~ Even though the altar is more than ten feet long it appears to be made from a single block of white virgin marble. ~ D2 You see the southern end of the temple. ~ ~ 0 -1 3001 S #3057 In the air...~ WOW you can fly! You are floating in the air above Temple Square of Midgaard. ~ 0 4 9 Rd 0 D4 More of the same. ~ ~ 0 0 0 S #3060 Rooms Above the Altar~ You are above the temple altar. Here you see rooms meant for the working immortals of this mud to sit down and discuss issues. To the north, you see the general meeting room. To the east, you see the Builders' room. To the south, you see the Implementors' room. To the west, you see the Coders' room. Below you, you see the temple altar. ~ 0 1036 0 Rd 0 D0 You see the general meeting room. ~ ~ 0 0 3061 D1 You see the Builders' room. ~ ~ 0 0 3062 D2 You see the Implementors' room. ~ ~ 0 0 3063 D3 You see the Coders' room. ~ ~ 0 0 3064 S #3061 General Meeting Room~ You are inside the general meeting room, where the issues of this mud are discussed. You see a large table and chairs, along with three seats at the far end, meant for the three directors of this mud, Yaz, Kahn, and Hatchet. The exit is to the south. ~ 0 1036 0 Rd 0 D2 ~ ~ 0 0 3060 S #3062 Builders' Room~ You are inside the Builders' room, where the issues regarding areas of this mud are discussed. You see a large table and chairs, along with a large seat at the far end, meant for the director of areas, Hatchet. The exit is to the west. ~ 0 1036 0 Rd 0 D3 ~ ~ 0 0 3060 S #3063 Implementors' Room~ You are inside the Implementors' room, where the issues regarding this mud are discussed. You see a large table and chairs, along with a large seat at the far end, meant for the director of implementors, Kith. The exit is to the north. ~ 0 1036 0 Rd 0 D0 ~ ~ 0 0 3060 S #3064 Coders' Room~ You are inside the Coders' room, where the issues regarding the code of this mud are discussed. You see a large table and chairs, along with a large seat at the far end, meant for the director of coders, Kahn. The exit is to the east. ~ 0 1036 0 Rd 0 D1 ~ ~ 0 0 3060 S #3065 The Cartography Store~ You are inside a small wooden building, in which maps are copied and sold. Rows of shelves and pigeon holes hold countless maps. For the adventurer who wants to get into the seldom traveled areas, this is the place to be. ~ 0 8 0 Rd 0 E note~ The note reads: List - Show which various maps are in the store. Buy - Buy a map. ~ D2 You see the main street. ~ ~ 0 -1 3026 S #3100 Northwest end of Concourse~ You are at the concourse, the city wall is just west. A small promenade goes east, and the bridge is just north of here. The concourse continues south along the city wall. ~ 0 0 1 Rd 0 D0 You see the Bridge. ~ ~ 0 -1 3051 D1 You see the promenade. ~ ~ 0 -1 3101 D2 The promenade continues far south. ~ ~ 0 -1 3127 S #3101 Promenade~ The river gently flows west just north of here. The promenade continues further east and to the west you see the city wall. Park Road leads south from here. ~ 0 0 1 Rd 0 D1 The promenade. ~ ~ 0 -1 3102 D2 Park Road leads south. ~ ~ 0 -1 3131 D3 You see the Concourse. ~ ~ 0 -1 3100 S #3102 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. South of here you see the entrance to the park, and a small building seems to be just west of the entrance. ~ 0 0 1 Rd 0 D1 You see the promenade. ~ ~ 0 -1 3103 D2 You see the park entrance. ~ ~ 0 -1 3105 D3 You see the promenade. ~ ~ 0 -1 3101 S #3103 Promenade~ The river gently flows west just north of here. The promenade continues both east and west. A small path leads south. Looking across the river you see the levee. ~ 0 0 1 Rd 0 D1 You see the Concourse. ~ ~ 0 -1 3104 D2 The small path leads south. ~ ~ 0 -1 3132 D3 You see the promenade. ~ ~ 0 -1 3102 S #3104 Northeast end of Concourse~ You are at the Concourse. The city wall is just east and a small promenade goes west. Looking across the river you see a building that resembles a warehouse. The Concourse continues south along the city wall. ~ 0 0 1 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. It is far too high to climb. ~ D2 The Concourse continues south. ~ ~ 0 -1 3130 D3 You see the promenade. ~ ~ 0 -1 3103 S #3105 Park Entrance~ You are standing just inside the small park of Midgaard. To the north is the promenade and a small path leads south into the park. To your east is the famous Park Cafe. ~ 0 4 1 Rd 0 D0 You see the promenade. ~ ~ 0 -1 3102 D1 You see Park Cafe. ~ ~ 0 -1 3106 D2 You see the park. ~ ~ 0 -1 3108 S #3106 Park Cafe~ You are inside Park Cafe, a very well lighted, cosy place. The cafe is built from large logs. Through the windows in the northern wall you see the river, and through the southern window you see many vigorous colorful plants. ~ 0 8 0 Rd 0 D3 You see the park entrance. ~ ~ 0 -1 3105 S #3107 Small path through the park~ You are walking along a small path through the park. The path continues south and east. ~ 0 0 1 Rd 0 D1 ~ ~ 0 -1 3108 D2 ~ ~ 0 -1 3113 S #3108 Small path in the park~ You are standing on a small path inside the park. The park entrance is just north of here, and Park Cafe is just east of the entrance. The path leads further east and west. ~ 0 0 1 Rd 0 D0 You see the northern park entrance. ~ ~ 0 -1 3105 D1 ~ ~ 0 -1 3109 D3 ~ ~ 0 -1 3107 S #3109 Small path in the park~ You are on a small path running through the park. It continues west and south and just north of here you see the southern wall of Park Cafe. ~ 0 0 1 Rd 0 D2 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3108 S #3110 Cityguard Head Quarters~ You are inside a tidy office. A big desk made from dark wood is standing in the centre of the room. ~ 0 8 0 Rd 0 D1 You see Park Road. ~ door~ 1 -1 3111 D3 You see a sign saying 'KEEP OUT'. ~ door~ 7 3120 3142 S #3111 Park Road~ The road continues north and south. A building is just west of here, you notice a sign on the door. The park entrance is to the east. ~ 0 0 1 Rd 0 E building door sign~ The sign on the door says:- Cityguard Head Quarters ~ D0 ~ ~ 0 -1 3131 D1 You see the park entrance. ~ ~ 0 -1 3112 D2 ~ ~ 0 -1 3118 D3 You see the cityguard head quarters. ~ door~ 1 -1 3110 S #3112 Western Park Entrance~ You are standing at the western end of the park. A small path leads east into the park and going west through the entrance you will reach Park Road. ~ 0 4 1 Rd 0 D1 ~ ~ 0 -1 3113 D3 ~ ~ 0 -1 3111 S #3113 A path in the park~ You are in the park. The paths lead north and west. Westwards is the park entrance and to the east you see a small pond. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3107 D1 You see the pond. ~ ~ 0 -1 3114 D3 You see the western park entrance. ~ ~ 0 -1 3112 S #3114 The Pond~ You are swimming around in the pond, feeling rather stupid. You can get back on the path from the eastern and western end of the pond. ~ 0 0 6 Rd 0 D1 ~ ~ 0 -1 3115 D3 ~ ~ 0 -1 3113 S #3115 A path in the park~ You are in the park. The paths lead north and east. Eastwards is the park entrance and to the west you see a small pond. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3109 D1 ~ ~ 0 -1 3116 D3 ~ ~ 0 -1 3114 S #3116 Eastern Park Entrance~ You are standing at the eastern end of the park. A small path leads west into the park. Going east through the entrance you will reach Emerald Avenue. ~ 0 4 1 Rd 0 D1 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3115 S #3117 Emerald Avenue~ You are at Emerald Avenue which continues north and south. To the west is the park entrance and to the east is the not very big Town Hall of Midgaard. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3132 D1 ~ ~ 0 -1 3137 D2 ~ ~ 0 -1 3119 D3 ~ ~ 0 -1 3116 S #3118 Park Road~ You are on Park Road which leads north and south. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3111 D2 ~ ~ 0 -1 3135 S #3119 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads north and west. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3117 D3 ~ ~ 0 -1 3133 S #3120 Road Crossing~ You are in the middle of the road cross. Roads lead in all directions. A huge black iron chain as thick as a tree trunk is fastened into the ground at the centre of the road cross. Its other end leads directly upwards towards the sky. A road sign is here. ~ 0 0 1 Rd 0 E chain~ The the chain reaches the clouds high above you. It must take some really powerful magic to hold such a chain in place. ~ E sign~ The sign points in all directions: North - Emerald Avenue. East - Park Road. South - Emerald Avenue. West - Park Road. Someone has added the following with red paint: Up - Redferne's Flying Citadel. ~ D0 ~ ~ 0 -1 3133 D1 ~ ~ 0 -1 3136 D2 ~ ~ 0 -1 3134 D3 ~ ~ 0 -1 3135 D4 The chain disappears in the clouds.~ ~ 0 -1 0 S #3121 Emerald Avenue~ You are standing at a bend on Emerald Avenue. The road leads south and east. ~ 0 0 1 Rd 0 D1 ~ ~ 0 -1 3134 D2 ~ ~ 0 -1 3125 S #3122 Park Road~ You are on Park Road which leads south and north. Elm Street is east of here. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3136 D1 ~ ~ 0 -1 3123 D2 ~ ~ 0 -1 3126 S #3123 Elm Street~ You are on Elm street. Park Road is to the west and Elm Street continues in eastward direction. ~ 0 0 1 Rd 0 D1 ~ ~ 0 -1 3124 D3 ~ ~ 0 -1 3122 S #3124 End of Elm Street~ You are at the end of Elm Street. An old elm tree grows here. ~ 0 0 1 Rd 0 E elm tree~ The fresh young leaves of the elm tree wave gently in the wind. ~ D3 ~ ~ 0 -1 3123 S #3125 Emerald Avenue~ You are on Emerald Avenue which continues north. The Concourse is south of here. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3121 D2 ~ ~ 0 -1 3128 S #3126 Park Road~ You are on Park Road which continues north. The Concourse is south of here. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3122 D2 ~ ~ 0 -1 3129 S #3127 On the Concourse~ You are at the southwest corner of the city wall. The Concourse leads both north and east. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3100 D1 ~ ~ 0 -1 3128 S #3128 On the Concourse~ The Concourse continues both east and west. Emerald Avenue is north of here. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3125 D1 ~ ~ 0 -1 3129 D3 ~ ~ 0 -1 3127 S #3129 On the Concourse~ The Concourse continues both east and west. Park Road is north of here and an iron grate leads south to the graveyard. A bronze sign has been set on the wall next to the grate. ~ 0 1 1 Rd 0 E sign~ The sign says :- Graveyard of Midgaard Many brave adventurers have found their final resting place here. Please show respect and do not desecrate their tombs. ~ E grate~ Looks heavy. ~ D0 ~ ~ 0 -1 3126 D1 ~ ~ 0 -1 3130 D2 Through the solid iron bars you see the graveyard. ~ grate~ 7 3121 0 D3 ~ ~ 0 -1 3128 S #3130 On the Concourse~ You are at the southeast corner of the city wall. The Concourse leads both north and west. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3104 D3 ~ ~ 0 -1 3129 S #3131 Park Road~ You are at Park Road which continues north and south. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3101 D2 ~ ~ 0 -1 3111 S #3132 Emerald Avenue~ You are standing on the north end of Emerald Avenue. To the north is the promenade and to the east is the small street Penny Lane. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3103 D1 ~ ~ 0 -1 3139 D2 ~ ~ 0 -1 3117 S #3133 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the east the road goes on and to the south is the Road Crossing. ~ 0 0 1 Rd 0 D1 ~ ~ 0 -1 3119 D2 ~ ~ 0 -1 3120 S #3134 Emerald Avenue~ You are standing at a bend on Emerald Avenue. To the west the road goes on and to the north is the Road Crossing. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3120 D3 ~ ~ 0 -1 3121 S #3135 Park Road~ You are at a bend on Park Road. To the north the road goes on and to the east is the Road Crossing. To the south, the ancient cliffs rise from deep under the ground, forming a wall. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3118 D1 ~ ~ 0 -1 3120 S #3136 Park Road~ You are at a bend on Park Road. To the south the road goes on and to the west is the Road Crossing. ~ 0 0 1 Rd 0 D2 ~ ~ 0 -1 3122 D3 ~ ~ 0 -1 3120 S #3137 The Waiting Room~ You are standing in the waiting room at the town hall. Wooden chairs stand along the walls and a long desk is placed in the middle of the room. ~ 0 8 0 Rd 0 D1 It looks like some kind of office. ~ ~ 0 -1 3138 D3 The exit west leads to Emerald Avenue. ~ ~ 0 -1 3117 S #3138 The Mayor's Office~ You are in the not very big office of the Mayor of Midgaard. A large and polished but completely empty desk is standing in front of an armchair that looks so comfortable that it most of all resembles a bed with the head end raised slightly. ~ 0 8 0 Rd 0 E chair armchair~ This chair is really a masterpiece. A chair where one can sit as comfortably as in a bed. All lecture halls should be equipped with these things. ~ D3 The waiting room is to the west. ~ ~ 0 -1 3137 S #3139 Penny Lane~ You are on Penny Lane. Emerald Avenue is to the west and Penny Lane continues in eastward direction. ~ 0 0 1 Rd 0 D1 ~ ~ 0 -1 3140 D3 ~ ~ 0 -1 3132 S #3140 Penny Lane~ You are on Penny Lane. The narrow road continues north and west. ~ 0 0 1 Rd 0 D0 ~ ~ 0 -1 3141 D3 ~ ~ 0 -1 3139 S #3141 End of Penny Lane~ You are at the end of Penny Lane. The only exit appears to be south. ~ 0 0 1 Rd 0 D2 ~ ~ 0 -1 3140 S #3142 Captain's Office~ You are in the Office of the Captain of the Guard. The Midgaard Coat of Arms is hanging on the north wall and a heavy steel door is to the south. ~ 0 8 0 Rd 0 E arms~ Although a bit dusty the Coat of Arms is an excellent piece of work. ~ D1 You see the Cityguard Head Quarters. ~ door~ 7 3120 3110 D2 You see the heavy steel door. ~ door~ 7 3137 3143 S #3143 The Jail~ You are in a dark and humid jail. The dark stone walls are hard and cold to the touch. A heavy steel door is to the north. ~ 0 8 0 Rd 0 E wall walls~ The walls are marked with lots of scratches. Some of them spell sentences like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN". ~ D0 You see the heavy steel door. ~ door~ 7 3137 3142 S #3150 Psionicist's Meditation Chamber~ This is the place where all psionicists come to enhance their abilities. The room is dimly lit, so it is difficult to tell what the decorations might look like. What you can see looks dull enough, so you're glad it isn't lit any better. ~ 0 12 0 Rd 0 D1 You see your favorite place, the Spoonbender Lounge. ~ ~ 0 -1 3151 S #3151 Spoonbender Lounge~ This lounge looks like a nice place to relax, have a drink, and try to impress your psionicist friends. Behind the bar there are paintings of that master of spoonbending, Uri Geller, and of the famed Karnak the Magnificent. You also see a small sign standing on the bar. ~ 0 12 0 Rd 0 E painting paintings picture pictures uri geller karnak~ You stare at the paintings. They stare back at you. I'd bet you're going to blink first. ~ E sign~ The sign reads: Free instructions provided by the waiter: Buy - Buy something (drinkable) from the waiter. List - The waiter will show you all the different drinks and specialties, and tell the price of each. ~ D2 You see the entrance. ~ ~ 0 -1 3152 D3 You see the meditation chamber. ~ ~ 0 -1 3150 S #3152 Entrance to Psionicist's Guild~ You have entered a simple room, with a rather strange jumble of beads and silk in the corner. All six of your senses tingle with the energy emanating from these rooms. To the north you see the Spoonbender Lounge, and Main Street is to the south. ~ 0 8 0 Rd 0 D0 You see the lounge, with plenty of comfortable chairs. ~ ~ 0 -1 3151 D2 You see Main Street and the ever-watchful Members of the Watch. ~ ~ 0 -1 3041 S #3170 Dry Land~ This room is on dry land. To the south is a SECT_WATER_SWIM room, and to the east is a SECT_UNDERWATER room. ~ 0 0 2 Rd 0 D1 ~ ~ 1 -1 3175 D2 ~ ~ 33 -1 3171 S #3171 North Swim Room~ This room is SECT_WATER_SWIM, as is the room to the south. North is dry land, and east is a SECT_UNDERWATER room. ~ 0 0 6 Rd 0 D0 ~ ~ 17 -1 3170 D1 ~ ~ 49 -1 3174 D2 ~ ~ 65 -1 3172 S #3172 South Swim Room~ This room is SECT_WATER_SWIM, as is the room to the north. To the east is a SECT_UNDERWATER room. ~ 0 0 6 Rd 0 D0 ~ ~ 97 -1 3171 D1 ~ ~ 81 -1 3173 S #3173 South Underwater Room~ This room is SECT_UNDERWATER, as is the room to the north. To the west is a SECT_WATER_SWIM room. ~ 0 0 8 Rd 0 D0 ~ ~ 113 -1 3174 D3 ~ ~ 0 -1 3172 S #3174 Center Underwater Room~ This room is SECT_UNDERWATER, as are the rooms to north and south. To the west is a SECT_WATER_SWIM room. ~ 0 0 8 Rd 0 D0 ~ ~ 0 -1 3175 D2 ~ ~ 0 -1 3173 D3 ~ ~ 0 -1 3171 S #3175 North Underwater Room~ This room is SECT_UNDERWATER, as is the room to the south. To the west is dry land. ~ 0 0 8 Rd 0 D2 ~ ~ 0 -1 3174 D3 ~ ~ 0 -1 3170 S #3200 Under the Bridge~ The arch under the bridge is covered by seaweed for one foot above the surface of the river. The water gently flows through an opening in the lower part of the city wall. ~ 0 0 7 Rd 0 E wall~ It is built from large grey rocks that have been fastened to each other with some kind of mortar. Looks pretty solid. ~ D1 ~ ~ 0 -1 3201 D3 You see the river flowing west into the Forest of Haon-Dor.~ ~ 0 -1 0 S #3201 On the River~ North of here you see the miserable buildings of the poor alley. The river flows west towards the bridge. The riverbanks are too steep to climb. ~ 0 0 7 Rd 0 D1 ~ ~ 0 -1 3202 D3 ~ ~ 0 -1 3200 S #3202 On the River~ North of here you see the dump. The river flows from east to west. The riverbanks are too steep to climb. ~ 0 0 7 Rd 0 D1 ~ ~ 0 -1 3203 D3 ~ ~ 0 -1 3201 S #3203 On the River~ The levee is directly north of here. The river flows in an east west direction. ~ 0 4 7 Rd 0 D0 ~ ~ 0 -1 3049 D1 ~ ~ 0 -1 3204 D3 ~ ~ 0 -1 3202 S #3204 On the River~ You see the warehouse on the northern riverbank. East of here you see the city wall. The river flows west towards the levee. ~ 0 0 7 Rd 0 D1 ~ ~ 0 -1 3205 D3 ~ ~ 0 -1 3203 S #3205 On the River~ The river enters from a hole in the eastern city wall. The hole has been blocked by several vertically positioned iron bars set into the wall. ~ 0 0 7 Rd 0 D1 The iron bars are broken, allowing passage through the hole in the wall. Beyond the bars you see a dark tunnel. ~ ~ 0 -1 0 D3 ~ ~ 0 -1 3204 S #3399 Base of West Tower~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 3000 S #3400 Base of the East Tower~ This tower reaches up so high, that it's parapet is hidden from view by dark clouds. It appears to be deserted, but a faint clanking sound of metal can be heard coming from within it's depths. Whatever lies beyond the gates to your west must be of importance for it to require such an armada of weaponry to guard it. An archway is before you, and in it's gloomy depths you can faintly make out the shape of a spiral staircase leading up. ~ 0 520 0 Rd 0 D3 ~ ~ 0 0 3000 S #0 #SPECIALS S #RESETS O 0 3002 0 3054 P 0 3078 0 3002 P 0 3079 0 3002 M 0 3000 1 3054 S #SHOPS 0 #$