#AREADATA Name { 5-35 } Bethaven Sewers Lucid~ Levels 5 35 Builders Reklar~ VNUMs 19700 19799 Security 100 Recall 25001 Flags 0 Color 6 Sounds &BThe water in the sewers trickles along.~ End #MOBILES #19701 toffsman man~ A toffsman~ A toffsman stands here poking through the garbage. ~ The toffsman is a poor sight. Quite like the people who live down in the Serf Village. He is thin and wears raggedy clothing. He has not seen a shave since who knows when. He does seem quite clean, however, regardless of all the filth in the water. ~ 69 512 0 250 S 15 0 0 400d0+0 0d0+0 0 7 5 0 0 0 1 0 0 0 >all_greet_prog 80~ if ispc($n) emote looks at your feet. say Mind where ye be steppin! There be treasures in the sludge! endif ~ >rand_prog 8~ emote pokes his stick into a pile of debris. ~ >give_prog toff pile~ say What's this? Toff? frown say You think that's funny? say I work all day here... finding the treasures in this here sludge... say And you give me a handful of toff!? emote's eyes strain in anger. mpkill $n ~ | #19702 rat hairy sewer~ A large hairy sewer rat~ &OA large hairy sewer rat scurries at your feet. ~ &OYou see nothing special about her. ~ 97 512 0 -50 S 7 0 0 130d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #19703 bat leathery black~ A bat~ A black leathery bat swoops at your head. ~ ~ 97 524800 0 -100 S 5 0 0 50d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #19704 slug slimy sewer~ A slimy sewer slug~ A slimy sewer slug slithers slowly near you. ~ ~ 65 512 0 0 S 6 0 0 115d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >rand_prog 5~ emote slithers past you, sliming everything in its path. ~ | #19705 spider hairy~ A hairy spider~ A large hairy spider stands here looking at you. ~ ~ 3 512 0 0 S 12 0 0 280d0+0 0d0+0 0 6 0 0 0 0 2 0 0 0 #19706 rolf dog boy leader~ Rolf, the Dog Boy~ Rolf the Dog Boy, Leader of the Exiles is here. ~ Rolf is not really all that strange looking. A small fur covered tail pokes out from his rear, and he is a little more fuzzier than your average person. Mostly though, he seems rather civilized despite some of his doggy mannerisms. ~ 65 512 0 300 S 25 0 0 1050d0+0 0d0+0 1 0 5 0 0 0 1 0 0 0 >all_greet_prog greet_prog~ if ispc($n) say Hello $n, and welcome to our home! emote pants excitedly. endif ~ >rand_prog 3~ say Myself and the others were once adventurers like yourself. say People were very afraid of us though, and we were exiled. emote shakes his head sorrowfully. ~ >rand_prog 10~ say Woof! ~ | #19707 polly bird girl~ Polly, the Bird Girl~ Polly the Bird Girl eyes you nervously. ~ Polly is quite extraordinary to look at! Instead of hair on her head, she has a headful of feathers. The feathers continue down her neck and thin from that point. But her hands are very rough and very yellow in colour. Her mouth is almost like a beak because her top lip folds far down over her bottom one. ~ 65 524800 0 300 S 15 0 0 400d0+0 0d0+0 0 7 5 0 0 0 2 0 0 0 >rand_prog 5~ emote twitters and tweets. ~ >give_prog cracker stale~ if ispc($n) emote eats the cracker. mpjunk cracker say Pretty bird! cast 'fly' $n endif ~ | #19708 tony tigerman~ Tony the Tigerman~ Tony the Tigerman eyes you warily. ~ Tony's build is mostly humanoid. The only difference being that his skin is a furry mass of stripes. His teeth are also rather large, and he has the fangs of a tiger as well. He looks very friendly and cuddly though. ~ 65 512 0 300 S 22 0 0 780d0+0 0d0+0 1 2 0 0 0 0 1 0 0 0 >rand_prog 2~ say That Polly is a cute one...she goes wild for crackers... ~ | #19709 andy insectman insect~ Andy, the Insectman~ Andy the Insectman hovers near your head. ~ Andy has huge fly-type wings sprouting from his back and they buzz loudly as he hovers about. Two antennae also poke out from atop his head. His eyes are larger than usual but are humanoid. ~ 65 524800 0 300 S 17 0 0 480d0+0 0d0+0 0 8 5 0 0 0 1 0 0 0 >rand_prog 3~ emote flutters about. mpecho Bzzzz... ~ | #19710 reba ratwoman~ Reba, the Ratwoman~ Reba, the Ratwoman stares at you with beady little eyes. ~ Reba is rather scary looking at first. Her nose sticks out just like that of a rat and long whiskers stick out of her cheeks. Her ears are rather small, but rat-like and you notice that her hands also look like rats-paws. She's actually kind of cute in a way. Out from behind her lies a long pink rat-tail. ~ 3 640 0 300 S 20 0 0 480d0+0 0d0+0 1 0 0 0 0 0 2 0 0 0 >greet_prog 100~ if ispc($n) say Greetings, I have many fine wares to offer you. say Type LIST to see them. endif ~ >rand_prog 5~ tap say Come on now. I don't have all day. ~ | #19711 sammy slugman~ Sammy, the Slugman~ Sammy the Slugman is ready to sell you his wares. ~ Sammy is very human in appearance. His skin is a darker pink than your average human though. It also has a very slimy texture, and he leaves a small trail of it as he walks. Almost everything he touches is somewhat slimed. ~ 3 640 0 300 S 20 0 0 480d0+0 0d0+0 1 0 0 0 0 0 1 0 0 0 >rand_prog 5~ mpecho A drop of Sammy's slime falls into the bread dough. emote looks around suspiciously. say Oh Well! smile ~ >greet_prog 100~ if ispc($n) mpecho Your nose is assaulted by the smell of fresh baking. endif ~ | #19712 bandit leader~ The bandit leader~ The bandit leader watches you with contempt. ~ ~ 3 512 0 -250 S 20 0 0 690d0+0 0d0+0 1 9 8 0 0 0 1 0 0 0 >rand_prog 1~ say Nice hideout, huh. emote eyes you up and down. say Just keep yer mouth shut about it! ~ | #19713 bandit sneaky~ The bandit~ &bA sneaky bandit hides within the shadows. ~ A cat-like woman slinks around here. She moves almost as though she were a shadow. She is very pretty despite the fact that she is not groomed very well. She wears a leather suit and breeches that are very well-worn and show off her figure. ~ 65 98816 0 -250 S 15 0 0 400d0+0 0d0+0 0 7 5 0 0 0 2 0 0 0 >rand_prog 2~ emote pulls out her dagger, and beginnings cleaning it. emote smiles wickedly to herself. ~ | #19714 thug muscular~ A muscular thug~ A muscular thug keeps his eye on you. ~ This guy is Huge. His muscles are bulging out all over the place with some to spare! He is human, and stands at about six feet tall. His hair is not cut or neatly groomed, but it is tied at the nape of his neck. Dark eyes watch you carefully warning you not to overstep your boundaries. ~ 65 512 0 -200 S 18 0 0 580d0+0 0d0+0 0 9 0 0 0 0 1 0 0 0 #19715 vampire old~ The old vampire~ A grey-haired vampire hangs from the ceiling here. ~ A middle-aged man with grey hair is here before you. His face is young in appearance, as well as his hands. You can tell, somehow, that he has been around for centuries. ~ 8195 524800 0 -100 S 25 0 0 1050d0+0 0d0+0 1 5 0 0 0 0 1 3 0 0 >greet_prog 100~ if ispc($n) say Why do you come here to my sanctuary? say Many have come to defy me. say All of them have abated my hunger. say If you have come to do the same, you will suffer their fate. endif ~ >rand_prog 5~ say I was one of the first to come here, you know. emote gets a faraway look on his face. say Ahhh, but that was long ago. ~ | #19716 werewolf guardian~ A werewolf~ A werewolf stands guard here. ~ An old-looking werewolf is dressed in an old Guard uniform of Bethaven. His fur is matted and tangled, and it's teeth have yellowed with age. ~ 8227 512 0 -300 S 22 0 0 780d0+0 0d0+0 1 3 0 0 0 0 1 0 0 0 >greet_prog 100~ if ispc($n) emote eyes begin to glow a bright red. emote snarls. say The master said no visitors. grin endif ~ | #19717 vampire sexy female~ A sexy vampire~ A pale female looks at you alluringly. ~ A very beautiful woman indeed. Her face is made up with red lipstick and rouge that only emphasizes her paleness. She is a very voluptuous lady and her hair is of raven curls. ~ 8257 524800 0 -100 S 20 0 0 600d0+0 0d0+0 1 0 4 0 0 0 2 0 0 0 >rand_prog 5~ emote licks her ruby red lips. ~ >rand_prog 5~ emote shivers. say Oooh the agony of eternal hunger. emote smiles seductively. look $n ~ | #19718 ant worker man-sized~ The worker ant~ A man-sized worker ant is busy. ~ ~ 65 512 0 150 S 25 0 0 1050d0+0 0d0+0 1 0 5 0 0 0 1 0 0 0 >rand_prog 8~ emote scuttles about. say Busy Busy Busy. ~ >entry_prog 100~ if inroom($i)==19762 say Greetings My Queen! endif ~ | #19719 ant guardian man-sized~ the Guardian Ant~ A man-sized Guardian Ant is working guard duty here. ~ ~ 65 512 0 100 S 28 0 0 1320d0+0 0d0+0 0 18 0 0 0 0 1 0 0 0 #19720 ant queen~ The Ant Queen~ The Ant Queen stands about looking all-important. ~ The Queen is somewhat larger than the rest of the ants, especially her abdomen. ~ 3 512 0 200 S 30 0 0 1500d0+0 0d0+0 0 20 0 0 0 0 2 0 0 0 >greet_prog 100~ if ispc($n) say Greetings Traveller. say Welcome to the Realm of the Ant People. Endif ~ >speech_prog p Greetings My Queen!~ say Greetings my Loyal Subject! ~ | #19721 larvae writhing mass~ The larvae~ A writhing mass of larvae is here. ~ This horrid mass almost looks like some kind of cocoon. It is quite repulsive to look at... even for the strong-stomached. ~ 3 512 0 0 S 4 0 0 60d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >rand_prog 10~ emote emits a high pitched squeal. ~ | #19722 troll slimy green~ The slimy green troll~ &gA slimy green troll stands here. ~ You've seen trolls before, but this is the ugliest of them all. ~ 3 512 0 -200 S 33 0 0 1800d0+0 0d0+0 0 23 0 0 0 0 1 0 0 0 >rand_prog 5~ emote mumbles to himself. ~ >greet_prog 40~ if ispc($n) music Fish heads, fish heads... roly poly fish heads! music Fish heads, fish heads, eat them up, Yum! endif ~ | #19723 energy guardian~ The Energy Guardian~ The Guardian to the Realm of Energy stands here. ~ This creature looks far from humanoid. It is a mass of sparkling energy. You can vaguely see the electrical outline of limbs, and no facial features can be seen. ~ 67 67108924 0 0 S 35 0 0 1600d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >greet_prog 100~ mpecho BZZZzzzzzttt... ~ >give_prog sparkeling ball mass blazing energy~ mpjunk $0 emote merges with the energy ball. say Greetings Mortal, thank you for the Energy... say Why have you wakened me? emote listens to your tale. say You are allowed free access to the Energy Grid say since you are a being of this world... mpecho You explain that the blazing energy blinds you and prevents passage. say I see... say What you need is a pair of energy-protection goggles... say I can not directly help you in your search... say But I can give you this... mpoload 19700 give key $n say It will open the chest in which the goggles are resting... say Good Luck in thy Quest... say Now leave me. emote returns to normal. ~ | #19724 leech black~ The black leech~ &bA repulsive black leach slithers near you. ~ &bYou see nothing special about it. ~ 3 512 0 -50 S 10 0 0 200d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #19725 rat baby cuddly~ A baby rat~ A cuddly baby rat whines in fear. ~ ~ 65 512 0 100 S 5 0 0 50d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #19726 rat mother fat~ The mother rat~ A big fat mother rath squeals at your presence. ~ Whoa. Now that's a fat rat. ~ 97 512 0 -100 S 15 0 0 400d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 #19727 prisoner skinny man~ The Skinny Prisoner~ A skinny man in ragged clothing sits here. ~ This man looks like he may have been important. The clothes he wears look like they were once quite regal. He has obviously been down here for quite a while though, as his beard is very long and grey. ~ 3 0 0 0 S 1 0 0 5d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >rand_prog 8~ emote looks at his hand. say You gots any fives? ~ >speech_prog p You gots any fives?~ if isnpc($n) emote studies his hand. say Go Fish! endif ~ >speech_prog p Go Fish!~ sigh emote takes a card from the top of the deck. ~ >speech_prog p Gots any threes?~ if isnpc($n) emote looks at his hand. say Go Fish! endif ~ >speech_prog p You gots any eights?~ if isnpc($n) emote studies his hand. say Go Fish! endif ~ >give_prog card playing~ say Hmmm...this will go right nicely with me hand...thanks... mpjunk $o wink $n ~ >hitprcnt_prog 10~ say You no good swine! ~ >death_prog 100~ emote gasps. say Arg, this is a violent game! ~ | #19728 prisoner fat man~ The Fat Prisoner~ A fat man in ragged clothing sits here. ~ This guys doesn't look as though he's starving. He seems to have enough fat stored on him to last him for ages. ~ 3 0 0 0 S 1 0 0 10d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >speech_prog p Go Fish!~ emote mumbles to himself. emote takes a card from the top of the deck. ~ >rand_prog 9~ emote studies his hand. say Gots any threes? ~ >speech_prog p You gots any fives?~ if isnpc($n) emote studies his hand. say Go Fish! emote smiles triumphantly! endif ~ >rand_prog 5~ say You gots any eights? ~ >give_prog playing card~ say WHAT?!!?? say You's is tryin ta cheat me! mpkill skinny ~ >hitprcnt_prog 50~ say Die, ye cheater! ~ >death_prog 100~ say Ack, ye be a poor loser. ~ | #0 #OBJECTS #19700 key energy blazing~ a Key of Blazing Energy~ A sparkelling key of blazing energy~ ~ 18 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E key energy blazing~ This key sparkles and blazes with unfelt heat. It lights up the area with its sparkling aura. ~ #19701 toff pile~ a pile of toff~ A pile of toff lies here.~ ~ 13 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E pile toff~ This is a small pile of Toff. It looks like it will serve no meaningful purpose. ~ #19702 stick toff~ a toff stick~ A toff stick lies here.~ ~ 5 0 0 0 8193 15 0~ 0~ 0~ 8~ 2 0 0 2 0 0 0 reserved~ 0 0 0 0 0 A 13 15 E stick toff~ A small toff stick has a small poker on the end of it for poking around through garbage. It could also do a bit of damge in battle. ~ #19703 trinkets pile~ some trinkets~ A grimy pile of trinkets lies here.~ ~ 8 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 1 0 0 0 0 reserved~ 0 0 0 0 0 E pile trinkets~ This is a small pile of dirty useless yet still valuable, Trinkets. ~ #19704 collar shiny~ &Ra shiny collar&W~ &RA shiny collar rests here on the ground.~ ~ 9 0 0 0 5 25 0~ 0~ 0~ 0~ 2 0 0 8 0 0 0 reserved~ 0 0 0 0 0 A 13 25 A 5 2 E shiny collar~ A thin collar made of a red canvas. It looks just like new. ~ #19705 miniskirt feathers feathery~ a feathery miniskirt~ Some feathers have been left here.~ ~ 9 0 0 0 33 15 0~ 0~ 0~ 0~ 1 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 14 15 E feathery miniskirt~ A very appealing miniskirt made from large feathers. The feathers are a variety of colours. ~ E feathers~ A pile of colourful feathers, a variety of colours. ~ #19706 vest tiger skin~ a tiger skin vest~ A vest made of tiger skin lies here.~ ~ 9 64 0 0 9 22 0~ 0~ 0~ 0~ 2 0 8 0 0 0 0 reserved~ 0 0 0 0 0 A 13 22 A 5 2 E tiger skin vest~ This is a small vest made out of real tiger skin. ~ #19707 antennae pair~ a pair of Antennae~ A pair of long antennae are here.~ ~ 9 0 0 0 17 17 0~ 0~ 0~ 0~ 1 0 1 8 0 0 0 reserved~ 0 0 0 0 0 A 3 2 E pair~ A pair of very long antennae. They have a very rough texture to them and one end is bulbous on each. ~ E antennae~ A pair of very long antennae. They have a very rough texture to them and one end is bulbous on each. ~ #19708 dagger bone~ a carefully crafted bone dagger~ A carefully crafted bone dagger lies here forgotten.~ ~ 5 0 4098 12928 8193 25 0~ 0~ 0~ 11~ 1 0 2 0 0 0 0 reserved~ 0 0 0 0 0 A 19 25 A 18 38 E bone dagger~ This dagger is well crafted out of a large animals bone. ~ #19709 bone scalemail~ a set of Carefully Crafted Bone Scalemail~ Some carefully crafted bone scalemail lies here.~ ~ 9 0 0 0 9 22 0~ 0~ 0~ 0~ 25 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -22 A 13 22 E bone scalemail~ This suit of well-fitting scalemail is made out of Bones. It smells slightly from the decomposition process. ~ #19710 torch bone~ a small bone torch~ A small bone torch lies here.~ ~ 1 0 0 0 1 22 0~ 0~ 500~ 0~ 1 0 0 2 0 0 0 reserved~ 0 0 0 0 0 E small bone torch~ This torch is well-crafted from a small bone. It is pretty lightweight. ~ #19711 stew bowl~ a bowl of Scavenger Stew~ A bowl of scavenger stew~ ~ 19 0 0 0 1 1 15~ 0~ 0~ 0~ 1 0 0 4 0 0 0 reserved~ 0 0 0 0 0 E bowl stew~ A small wooden, hand-crafted bowl contains a full helping of scavenger stew. ~ #19712 bread loaf insect~ a loaf of ground insect bread~ A loaf of bread lies here.~ ~ 19 0 0 0 1 1 10~ 0~ 0~ 0~ 1 0 0 3 0 0 0 reserved~ 0 0 0 0 0 E loaf bread~ This small loaf of bread is made from (gulp) Ground-up insects. ~ E insect~ You can see that this bread is made of ground insects as some of the pieces haven't been ground up that well. ~ #19713 rapier sword~ a Lethal Rapier~ A lethal rapier has been left here.~ ~ 5 0 5171 0 8193 20 0~ 0~ 0~ 3~ 2 0 8 0 0 0 0 reserved~ 0 0 0 0 0 A 13 20 E lethal~ This is a straight two-edged sword, having a narrow, pointed blade. ~ E rapier sword~ This is a long and thin longsword-sized weapon. A very detailed hilt is very nicely crafted. The blade is narrow and pointed. ~ #19714 mask black bandit~ &za &wc&zonceiling &wb&zlack &wb&zandit's &wmask&W~ &zA &wc&zonceiling &wb&zlack &wb&zandit's &wmask&z lies here.~ ~ 9 0 0 0 65537 15 0~ 0~ 0~ 0~ 2 0 5 0 0 5 0 invis~ 1 1 0 0 0 A 17 -15 E bandit~ The mask is made of a rubbery type of material and has a leather tie at both ear positions so that you can tie it nicely into place. The mask conforms to the shape of your face. ~ E black mask~ This mask is made of a rubbery material that conforms to the shape of your face and then ties off at the back. ~ #19715 gold coins pile~ &Ya small pile of gold&X~ &YA small pile of gold is here.~ ~ 20 0 0 0 1 1 0~ 0~ 75~ 0~ 0 0 0 75 0 0 0 reserved~ 0 0 0 0 0 #19716 chest wooden~ a wooden chest~ A wooden chest rests here.~ ~ 15 0 0 0 1 1 100~ 13~ 19717~ 0~ 25 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E wooden chest~ This is a medium sized chest made of oak wood. It has a small lock on the front. ~ #19717 key small brass~ &Oa small brass key&W~ &OA small brass key lies here.~ ~ 18 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E small brass key~ &OThis key is very plain indeed. A plain brass skeleton type key. ~ #19718 blackjack~ a sturdy-looking blackjack~ A sturdy-looking blackjack lies here.~ ~ 5 0 516 0 8193 18 0~ 0~ 0~ 7~ 5 0 4 5 0 0 0 reserved~ 0 0 0 0 0 A 1 1 E blackjack~ This weapon is quite large. It is a wooden club that has been covered with treated leather. The handle of this club is elasticized somehow, perhaps the wood was treated to make it flexible. ~ E blackjack~ This small blackjack club is very good at knocking its victems out of conscisnous. ~ #19719 cape silk~ a long red and black silk cape~ Some red and black silk has been left here.~ ~ 9 0 0 0 5 25 0~ 0~ 0~ 0~ 3 0 9 0 0 0 0 reserved~ 0 0 0 0 0 A 13 25 A 14 25 E silk cape~ This cape is very long and is red on one side, and black on the other. ~ #19720 pants ripped white~ &Wa pair of ripped white pants&W~ &WA pair of ripped white pants lie here.~ ~ 9 0 0 0 33 22 0~ 0~ 0~ 0~ 2 0 2 0 0 0 0 reserved~ 0 0 0 0 0 A 13 -10 A 14 22 E ripped white pants~ These pants of white have been torn and ripped. They are in terrible condition. But give free movement to its owner. ~ #19721 teddy red silk~ &Ra scandalous silk teddy&W~ &RSomething red and silky lies here.~ ~ 9 0 0 0 9 20 0~ 0~ 0~ 0~ 1 0 5 0 0 0 0 reserved~ 0 0 0 0 0 A 13 -20 E silk teddy~ A very small silk teddy. It is wonderful to touch. ~ #19722 shield insectile~ a hard insectile shield~ A hard insectile shield lies here.~ ~ 9 0 0 0 513 25 0~ 0~ 0~ 0~ 20 1 0 2 0 0 0 reserved~ 0 0 0 0 0 A 13 25 A 17 -25 E insectile shield~ This shield is made from the exoskeleton of an insectoid. ~ #19723 armplates insectile~ a pair of hard insectile armplates~ A pair of hard insectile armplates lie here.~ ~ 9 0 0 0 257 28 0~ 0~ 0~ 0~ 5 0 8 0 0 0 0 reserved~ 0 0 0 0 0 A 13 28 A 17 -28 E insectile armplates~ These seem to be the hard exoskeleton of a rather large bug. ~ #19724 sceptre ant queen~ the Ant Queen's Sceptre~ A sceptre has been left here.~ ~ 1 0 0 0 1 25 0~ 0~ -1~ 0~ 3 0 9 0 0 5 0 cure poison~ 5 5 0 0 0 E ant queen sceptre~ A sceptre with a small ball attached at the top. The ball is transparent and contains a tiny little ant inside of it. ~ #19725 crown ant queen~ the Ant Queen's Crown~ A crown lies here at your feet.~ ~ 9 0 0 4096 17 30 0~ 0~ 0~ 0~ 3 0 9 0 0 0 0 reserved~ 0 0 0 0 0 A 13 30 A 17 -30 E ant crown~ A lovely crown made of brass. A jewel in the centre contains a tiny ant. ~ #19726 robe ant queen~ the Ant Queen's Robe~ A robe lies here.~ ~ 9 64 0 0 9 30 0~ 0~ 0~ 0~ 2 0 4 0 0 0 0 reserved~ 0 0 0 0 0 A 12 30 A 17 15 E ant robe~ A small cotton robe that radiates magic. ~ #19727 tear space-time continuum~ tear in the space-time continuum~ A tear in the space-time continuum spews forth energy.~ ~ 29 1 0 0 0 0 19772~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #19728 tear space-time continuum~ tear in the space-time continuum~ A tear in the space-time continuum spews forth energy.~ ~ 29 65 0 0 0 0 19767~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #19729 nimbus energy~ a Nimbus of Sparkling Energy~ A Nimbus of Sparkling Energy lies here.~ ~ 9 1 0 0 32769 35 0~ 0~ 0~ 0~ 1 2 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 35 E nimbus energy~ This is a small floating nimbus of sparkling energy. It floats just out of your grasp.. And spins in circles. ~ #19730 nimbus energy~ a Nimbus of Sparkling Energy~ A Nimbus of Sparkeling Energy lies here~ ~ 9 1 0 0 9 35 0~ 0~ 0~ 0~ 1 2 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 15 E nimbus energy~ This is a small floating nimbus of sparkling energy. It floats just out of your grasp.. And spins in circles. ~ #19731 water sewer~ &Bthe sewer water&C~ &BThe sewer water flows all around you.~ ~ 25 0 0 0 0 1 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #19732 throne~ the Ant Queen's throne~ The Ant Queen's throne is here in all its glory.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 400 100 0 0 0 0 0 reserved~ 0 0 0 0 0 #19733 claws~ a pair of sharp claws~ Some claws have been left here.~ ~ 9 0 6146 0 129 33 0~ 0~ 0~ 0~ 3 0 2 8 0 0 0 reserved~ 0 0 0 0 0 A 19 40 A 18 26 E claws~ A pair of sharp claws from a troll. Looks like they can do a bit of damage. ~ #19734 ring shiny gold~ &Ya shiny gold ring&W~ &YA shiny gold ring lies here.~ ~ 8 0 0 0 3 1 0~ 0~ 0~ 0~ 1 0 0 6 0 0 0 reserved~ 0 0 0 0 0 E gold~ The ring is, infact, not gold, but brass. ~ E ring~ This is just a plain ring. Gold in colour, but it is only made of brass. ~ E shiny~ You look at the ring, expecting some magical properties of invisibily, but to your amazement, find none. Hey! This ain't Tolkein! ~ #19735 cracker stale~ a stale cracker~ A Stale Cracker lies on the ground.~ ~ 19 0 0 0 1 1 1~ 0~ 0~ 0~ 1 0 0 1 0 0 0 reserved~ 0 0 0 0 0 E stale cracker~ Ewwwwww....This cracker has mold on it! ~ #19736 card playing~ a playing card~ A Playing Card lies forgotten in the dirt.~ ~ 13 0 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E playing card~ The King of Spades! ~ #0 #ROOMDATA #19701 In the Bethaven Fountain~ The water level here is about one foot high. Water is constantly trickling onto you from the fountain above you. Looking down you can see a small pipe leading the water away into the sewers of Bethaven. ~ 0 13 0 Rd 0 D4 ~ ~ 0 0 25002 D5 ~ ~ 0 0 19702 S #19702 In the Bethaven Drain~ A ladder is here fastened to the side of a drainage tunnel. Water is falling over you, and down into the darkness below. This is the main drain, catching all of the spillage from the fountain. ~ 0 9 0 Rd 0 D4 ~ ~ 0 0 19701 D5 ~ ~ 0 0 19703 S #19703 The Grand Conjunction of Drainage Pipes~ A ladder is fastened here to the side of the drainage tunnel wall. All around you are small pipes which are draining water from the streets of Bethaven above. Some of the pipes look large enough to crawl into. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 19711 D4 ~ ~ 0 0 19702 D5 ~ ~ 0 0 19709 S #19704 Directly Below the Oracle~ The water level here is about one foot in height. It is everywhere, and it is anything but clean. The walls here appear to be glowing with a strange light, perhaps a lichen of some sort grows here. Using your directional sense, you guess that you would be directly under the oracle. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 19705 D2 ~ ~ 0 0 19706 S #19705 Swirrelling Whirlpool~ The water here flows down into a large pipe. The pipe seems to be large enough for you to journey down into it if you wish. You begin to wonder where all of this water could possibly be draining to. ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 19704 D5 ~ ~ 0 0 19714 S #19706 Large Drainage Tunnel~ The water level is about one foot high here and appears to bend around a corner to the north. You being to move more carefully. It would be sure death if you took a wrong step, or went down the wrong pipe and got stuck half underwater. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19704 D2 ~ ~ 0 0 19707 S #19707 Large Drainage Tunnel~ The water level is about one and a half feet deep here. You look upon the tunnel walls, and notice that craftsmen must have spent many hours creating these pipes. So much water flows through here daily that you shudder to think what would happen to Bethaven if these pipes were somehow clogged. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19706 D2 ~ ~ 0 0 19708 S #19708 Large Drainage Tunnel~ The water seems to be flowing quickly to the north, and to the east a tunnel slopes upward and out of sight. There is no water coming through it. It must be the tunnel which drains the poor quarter of Bethaven. Clogged, and no one bothering to fix it. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19707 D2 ~ ~ 0 0 19709 D4 ~ ~ 0 0 19770 S #19709 Large Drainage Tunnel~ You are in a large drainage tunnel. Large amounts of garbage strewn water is splashing about you, flowing from the tunnel above. The sloping tunnel carries the water to the north, but a small pool seems to have gathered to the east of you. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19708 D3 ~ ~ 0 0 19710 D4 ~ ~ 0 0 19703 S #19710 Stagnet Pool of Sewerwater~ The water level has risen here drastically. It is almost at your chest level and you try not to breathe as the stench is nearly unbearable. Brown squishy things float by you and it seems that these tunnels also serve as a disposal system for human waste as well. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 19709 S #19711 Very Large Street Drainage Pipe~ The water level is at about one foot here in this pipe. A constant trickle of water is coming from the west. In the water you can see bits of garbage, called toff, floating in from the streets. ~ 0 13 0 Rd 0 D1 ~ ~ 0 0 19712 D3 ~ ~ 0 0 19703 S #19712 A Large Toff Filled Pipe~ The water level is at about one foot deep here. The toff floating through the waters looks as though it has been broken apart. Many of Bethaven's less forunate citizens come down here to sort through the garbage which has been washed from the streets above. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 19713 D3 ~ ~ 0 0 19711 S #19713 Toffsman's Sleeping Pallet~ You have reached a small dry ledge. Water is falling through a street drain above you. You can hear the occasional voice of passersby as they walk over the grating. There is a small sleeping pallet on the ground here. It seems that the toffsman has made a small home for himself here. ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 19712 S #19714 In the Midst of Constantly Splashing Water~ Above you splashes a waterfall of sewer water. The water falls from the pipe above you and drains to the east. Lumps of garbage and animal waste splatter upon yourhead and shoulders. Be careful or you'll get a mouthful. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 19715 D4 ~ ~ 0 0 19705 S #19715 Bend in the Flowing Sewerwater~ The water level has reached about two and a quarter feet high here. The water appears to be moving to the south, but a stagnet pool of wate rhas accumulated to the north. Above you, and to the east is another tunnel. You could probably make it up there. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19717 D1 This tunnel is a little ways above you. You can probably make it up. ~ ~ 0 0 19768 D2 ~ ~ 0 0 19716 D3 ~ ~ 0 0 19714 S #19716 In the Widst of a Rapidly Spinning Whirlpool~ You have come to a swirreling mass of murky water. There is a large drain below you where the water is going. The drain is significantly smaller than the one that you are currently in. This place is rather enclosed. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19715 D5 ~ ~ 0 0 19724 S #19717 Large and Stagnet Tunnel of Water~ You have reached a large pool of water. The water has a yellowish head upon it, and slimy things brush through the water and just above the surface. The smell here is nearly unbearable and floating on the water is the corpse of a dead cat. ~ 0 13 0 Rd 0 E cat corpse~ &OThe corpse of a dead cat floats past you with the flow of the drain. ~ D0 ~ ~ 0 0 19718 D2 ~ ~ 0 0 19715 S #19718 Large and Stagnet Pool of Water~ You are standing chest deep in a large pool of water. The water has a yellow foam upon it that smells terrible. Floating in the water are fish bones, and other garbage. Looking up, you see a rung of ladders leading out of the pool. ~ 0 13 0 Rd 0 D2 ~ ~ 0 0 19717 D4 ~ ~ 0 0 19719 S #19719 Entrance to a Bandits Lair~ You are at the top of a small ladder. Below you smells of the sewer waft upwards. There is a table and chairs sitting here, with a deck of cards upon it. It would seem that this is a watchpost to the bandits hideout. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 19720 D5 ~ ~ 0 0 19718 S #19720 Sleeping Quarters for the Bandits~ You are amongst a bunch of sleeping pallets. They appear to be lice and vermin ridden. This is where the bandits rest during the day, before going up to Bethaven to burglarize it's honest citizens. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 19721 D3 ~ ~ 0 0 19719 S #19721 Small Kitchen and Dining Area~ You see before you a crude counter and a small blazing fire. This is where the bandits fix their meals. It appears that they have little need for cleanliness, because there are dirty pots and plates scattered all about. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 19722 D2 ~ ~ 0 0 19720 S #19722 A Small and Cluttered Desk~ You see a small desk, upon it is many papers. This is where the bandit leader writes ransom notes and counts his booty. To the north is a barred cell, that is where the theives hold any prisoners that they later ransom back to their families for large sums of money. ~ 0 8 0 Rd 0 D0 There is a barred cell door here to the north. ~ "cell door" "cell"~ 3 0 19723 D2 ~ ~ 0 0 19721 S #19723 Within the Holding Cell~ You see that there is a small lice ridden pallet, and a mangy wooden chair in this room. Upon the floor is a chamber pot, and a pewter pitcher full of murky water. The bandits have little love for the people they hold for ransom, seeing them as a means for money, instead of human beings. ~ 0 131081 0 Rd 0 D2 The cell door leads out to the south. ~ "cell door" "cell"~ 3 0 19722 S #19724 Under a Waterfall of Murky Water~ The water level here has almost reached about four feet in height. You nervously see evidence of a rodent population. Squeeling can be heard to the west of you, as though many rats are becoming excited by your presence. ~ 0 13 0 Rd 0 D3 ~ ~ 0 0 19725 D4 ~ ~ 0 0 19716 S #19725 Within the Rat Infested Sewers~ The water level here is about four feet in height. You see rat droppings floating in the water with you. Along the walls you can see many small normal size rodents scurrying upon the scant ledges. What worries you is the rumours of larger, man-sized rats that supposedly infest these pipes. Of course, they are just old-maid's tales. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 19724 D3 ~ ~ 0 0 19726 S #19726 Upon a Large Grate~ The water here is moving faster and is pouring into an easily accessible drain below you. To your north is a widened ledge. Looking carefully at the narrow outcropping, you notice that it appears as though the rock had been dug out by sharp little claws. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19727 D1 ~ ~ 0 0 19725 D5 ~ ~ 0 0 19728 S #19727 Glowing Rat Warren~ The ledge here seems to have been carved out by many sharp little claws. The walls are glowing with a strange and unnatural light. Again you realize that this room is directly below the Great Oracle of Bethaven. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 19726 S #19728 Sloping and Splashing Tunnel~ You are below a constant spray of water which is coming through a large grate above you. You see that the water flows to the south, in a swift and sure manner. Looking at the walls you realize that these are the drain pipes of Old Bethaven. The one that existed before the Battle of the Enraged Gods. ~ 0 13 0 Rd 0 D2 ~ ~ 0 0 19729 D4 ~ ~ 0 0 19726 S #19729 In the Middle of the Old Sewer Tunnels~ You are standing in a large cavern full of water. You see that the walls are made from large blocks of granite and limestone. These tunnels were dug before Old Bethaven was even made. Although the tunnels above here are new, it seems that the workers were lazy in there digging and only connected the new pipes to these older ones. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19728 D2 ~ ~ 0 0 19730 S #19730 Top of an Emptying Pipe~ You are in a large and ancient pipe. It is draining into an even larger pipe below. You see that small rungs have been fastened into the sides of the wall to allow passage into the larger drain below. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19729 D5 ~ ~ 0 0 19739 S #19731 Crude and Ancient Stairway~ You are on a crudely made flight of stairs. They rise out of the sewer water to the east, and form a small platform. To the north is an old wooden door. You notice that the hinges on the door seem well oiled, as though someone, or something, still uses it. ~ 0 13 0 Rd 0 D0 And old wooden door is here to the north. ~ "old wooden door" "door"~ 3 0 19737 D1 ~ ~ 0 0 19739 S #19732 The Lounge of the Misfits~ You are in a large room, there are chairs and couches scattered about. This is where the misfits come to enjoy the company of each other. Having been outcasted from society, they find the need for social gathering very stong. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 19734 S #19733 The Misfits General Store~ You are in a small hut, there are tables and cupboards displaying common day items. It appears that the owner of this store has made the items of this store himself, from refuse found in the sewers. ~ 0 1032 0 Rd 0 D1 ~ ~ 0 0 19734 S #19734 Market Square of the Town of Misfits~ You are in a large plaza, which could only be taken to be a large market place. There are many vendors hawking there wares, which all seem to be made from things scavenged in the sewers. There are only two permanent stores in this town, and they are to the east and west. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 19732 D1 ~ ~ 0 0 19735 D2 ~ ~ 0 0 19737 D3 ~ ~ 0 0 19733 S #19735 The Misfits Bakery~ You are in a hot little hut. The smells in this room are pleasing, but looking at the wares that the strange creature has to offer, you wonder how this could be so. For even the food that the misfits eat is refuse from the sewers around them. ~ 0 1032 0 Rd 0 D3 ~ ~ 0 0 19734 S #19736 Living Quarters for the Outcasts~ You are in the midst of a strange assortment of sleeping pallets, there appears to be pearches on the wall, and large cat boxes on the floor. The citizens of this small city are very strange and exotic indeed. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 19737 S #19737 Entrance to the Outcasts of Old Bethaven~ You are in a large open cavern. You appear to be in a small village, there are torches all about casting light upon your surroundings. This is where those who are misfits of Bethaven come to live. Passersby watch you nervously, for strangers are very uncommon. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 19734 D1 ~ ~ 0 0 19738 D2 There is a door here to the south. It is of very old construction and the wood is almost rotten in the frame. The door itself seems to be polished though. ~ door~ 3 0 19731 D3 ~ ~ 0 0 19736 S #19738 Living Quarters for the Outcasts~ You are among a large number of bunks. There are sleeping pallets and beds all over the floor, as well as strange coffin like boxes for those who prefer to sleep in enclosed areas. This town of misfits caters to the needs of even the most exotic races. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 19737 S #19739 Under the Waterfall of an Emptying Pipe~ You are in the midst of a splashing waterfall. Large amounts of water splash about you from the pipes above. To the west appears to be steps leading up, and out of the water. To the east the water flows onward. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 19740 D3 ~ ~ 0 0 19731 D4 ~ ~ 0 0 19730 S #19740 At the Top of a Funnel of Water~ The water level here is approximately four feet high. You may have to do a bit of wading if you walk. There is a grate below you, and the water seems to be draining into the darkness below. The grate is quite large, since so much water passes through here daily. ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 19739 D5 ~ ~ 0 0 19741 S #19741 Under the Constant Spray of Water~ You are under a waterfall of sewer water. You see that the water has become very murky, from flowing through these dirty tunnels. The current flows to the south, and to the north a strange pile of stones is piled. ~ 0 9 0 Rd 0 E stones~ Searching through the stones you can see that a passageway takes you north. ~ D0 ~ ~ 0 0 19743 D2 ~ ~ 0 0 19742 D4 ~ ~ 0 0 19740 S #19742 Standing Within a Rapidly Swirrelling Whirlpool~ You are over a large grate. The sewer water is pouring into the tunnels below at a rapid speed. You have to fight to keep your foot on the fast moving waters. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19741 D5 ~ ~ 0 0 19748 S #19743 Upon the Ruins of a Mortared Wall~ You are on the ruins of a wall. Looking at the sides of the tunnel you determine that the wall was made from a different material as the rest of the sewers. In it's prime, you guess that this ruined wall would have disguised the passageway that leads to the west. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 19741 D3 ~ ~ 0 0 19744 S #19744 Within a Formerly Hidden Passage~ You are in an old passageway. Looking to the north you see a great door with many old and faded magics upon it. You wonder what sort of creature would go so far out of it's way to hide itself into these sewers. ~ 0 13 0 Rd 0 E runes~ The runes are in a very ancient magic. But you can sense that they can't mean anything good is coming. ~ D0 The door is covered with old magics and runes. ~ door~ 3 0 19745 D1 ~ ~ 0 0 19743 S #19745 Standing in an Ancient Vampires Hideout~ You are in a dark cavern. Judging from the smell, you would guess that undead have made this their home. You remember pieces of history saying that in the past, vampires were outcast from society. This may have once been the hideout for one such vampire. ~ 0 9 0 Rd 0 D2 There is a door here in the south wall. ~ door~ 3 0 19744 D3 ~ ~ 0 0 19746 S #19746 Standing Before a Great Crypt~ You are in an old hideout made by one of the very first vampires to enter the Storm. To the north stands a great coffin, so large that it could only rightfully be called a crypt. You wonder as to the hate and racism that Old Bethaven had, to force such creatures so far into the bowels of the earth. ~ 0 9 0 Rd 0 D0 The door to the crypt is here to the north. ~ crypt~ 3 0 19747 D1 ~ ~ 0 0 19745 S #19747 Standing Within A Great Crypt~ You are in great crypt. You notice that the walls are glowing with supernatural powers. Again, you realize, that this cave would be directly under the Bethaven Oracle. You see signs that indicate that there has been recent movement in this cave. ~ 0 8 0 Rd 0 D2 The door of the crypt is to the south. ~ crypt~ 3 0 19746 S #19748 Standing Before a Large Crevice~ You are under a waterfall of sewer water, the water pours south, and down into a great crack in the floor. Looking across the crack you can see the continuation of the pipe. ~ 0 9 0 Rd 0 D2 ~ ~ 0 0 19749 D4 ~ ~ 0 0 19742 S #19749 Floating Above the Large Crack~ You are assailed by vertigo as you look down into the gaping maw of a large open fissure in the rock. You are unable to make out anything in the gloom below because of the falling water blocking your vision. ~ 0 13 9 Rd 0 D0 ~ ~ 0 0 19748 D2 ~ ~ 0 0 19750 D5 ~ ~ 0 0 19759 S #19750 In the Collapsed Tunnel of the Old Sewers~ You are in the dry collapsed tunnel of the old sewers. You see that the sewer was originally intended to continue south towards some unknown destination, but whatever caused the large crack to the north to appear, must have caved in the ceiling of this tunnel as well. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 19749 S #19751 In the Living Quarters of the Slimy Green Troll~ You are in a small hut, this is apparently where the Slimy Green Troll lives. There is a crude table, chairs, and sleeping pallet on the ground. You see fish bones scattered about, as the owner of the house isn't a very tidy creature. ~ 0 8 0 Rd 0 D1 There is a door here in the east wall. ~ door~ 3 0 19754 D5 A creaky floorboard is here. ~ floorboard~ 3 0 19765 S #19752 Before a Large Wall in an Underground Lake~ You are in the deep and murky waters of a subterranean lake. To the north the end of the cavern can be seen. The cavern walls reach high above you and meet at the ceiling that is out of sight. You ponder the fact that someday this cavern will be full, and Bethaven may be washed away. Upon further inspection, you notice a crack in the black rocky wall. Just wide enough for you to squeeze through... ~ 0 0 6 Rd 0 D0 ~ ~ 0 0 19773 D2 ~ ~ 0 0 19753 S #19753 The North End of a Small Island in and Underground Lake~ You are on the shore of a small rocky island. The murky waters lie to the north of the island. To the south, you can see a small hut with a thatched roof. The island is bare of any organic matter. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19752 D2 ~ ~ 0 0 19754 S #19754 In a Small Hut~ You are in a small little hut. The occupant of the hut is obviously not too worried about cleanliness, as there are fish bones scattered about the floor. To the west you can see a small door. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 19753 D2 ~ ~ 0 0 19755 D3 There is a door here to the west. ~ door~ 3 0 19751 S #19755 On an Island in the Middle of a Subterranean Lake~ You are on a stone island. The soil is bare of any vegetation due to the lack of light in the cavern. Looking to the north, you can see a small hut with a thatched roof. ~ 0 9 0 Rd 0 D0 ~ ~ 0 0 19754 D2 ~ ~ 0 0 19756 S #19756 On the Shore of a Small Island~ You are on the rocky shore of a small island. There is no organic matter of any type upon the island, this is due to the fact that the soil has never seen a drop of sunlight in its life. ~ 0 8 2 Rd 0 D0 ~ ~ 0 0 19755 D2 ~ ~ 0 0 19757 S #19757 In the Middle of an Underground Lake~ You are in the deep murky waters. Looking north and south, you are unable to see land. You marvel that such an expanse of water could be sitting here relatively unknown of, to the majority of Bethavens citizens. ~ 0 9 6 Rd 0 D0 ~ ~ 0 0 19756 D2 ~ ~ 0 0 19758 S #19758 In the Middle of an Underground Lake~ You are in the deep murky waters, looking down, you realize that you are unable to see the bottom of the lake. The water is cold and crisp, and it feels surprisingly clean, considering that it is the accumulation of many years of sewer water. ~ 0 9 6 Rd 0 D0 ~ ~ 0 0 19757 D2 ~ ~ 0 0 19759 S #19759 At the Base of a Huge Underground Waterfall~ You are under an enormous waterfall. Water cascades through the sky before landing around you. Looking north you can see a large underground pool has accumulated, to the south, you can see a small sandy hole. ~ 0 13 0 Rd 0 D0 ~ ~ 0 0 19758 D2 ~ ~ 0 0 19760 D4 ~ ~ 0 0 19749 S #19760 Entrance to the Ant-Peoples Realm~ You are in a great archway of sand. There are thousands of footprints all over the ground. Judging from the size of the marks, you would guess that the Ant-People are about four feet high. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 19759 D2 ~ ~ 0 0 19761 S #19761 Entrance to the Ant People's Realm~ You are in a small sandy hole. This is the entrance to the home of the Ant People. The Ant People look like common ants, except that they are four feet high. Nobody knows whether they are natural beings, or the victims of some magical experiment. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 19760 D2 ~ ~ 0 0 19763 S #19762 The Ant Queen's Royale Chamber~ You are in a large chamber. This is where the Ant Queen does her royal duties. As the sole leader of the Ant People, it is her job to make all of the governing decisions. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 19763 S #19763 Main Corridor of the Ant People's Home~ You are in a large sandy corridor. There are small foot prints all over the ground from the passage of thousands of ants. You see dozens of small holes fill with sand at your entry, the common citizens' are afraid of all other races, and will hide in deep tunnels until you leave. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 19761 D1 ~ ~ 0 0 19764 D3 ~ ~ 0 0 19762 S #19764 Large Pit of Larvae~ You are in a large sandy pit. This tunnel is the main breeding grounds for the Ant People, their young are dropped upon the floor here at birth, and are then raised by the entire community. Although the children don't have any one set of parents to love, they do have many loving ants and uncles. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 19763 S #19765 Under the Small Hut~ You are in an expertly carved corridor. This tunnel is much more ancient than the hut above, apparently the maker of the hut built it upon this tunnel. To the west is a small, delicately carved door. ~ 0 8 0 Rd 0 D3 A delicately carved door is here to the west. ~ door~ 3 0 19766 D4 A panel seems to be loose above you. ~ "ceiling panel" "panel"~ 3 0 19751 S #19766 Standing Upon the Energy Grid~ You are in a brightyly glowing field of energy. This is the infamous magical energy grid, where mages draw their power from. You realize that you are directly below where the Oracle stands. This poses the problem, does the Oracle stand upon the energy field, or did the energy field form around the Oracle. ~ 0 8 0 Rd 0 D1 There is a door here to the east. ~ door~ 3 0 19765 D5 ~ ~ 0 0 19767 S #19767 Within the Vortex of the Energy Grid~ You are blinded by brilliant bursts of energy. There is so much electrical charge running through this room, that your hair stands on end. Due to the mass amounts of energy released, a tear in the space-time continuum has torn an entrance into the Realm of Energy. ~ 0 12 0 Rd 0 D4 ~ ~ 0 0 19766 S #19768 Dry Drainage Pipe~ You are on a ledge of a dry drainage pipe. To the west and below you, sounds of constant splashing can be heard. You notice for the first time, that there are many spider webs covering the ceiling of this tunnel. ~ 0 13 0 Rd 0 D1 ~ ~ 0 0 19769 D3 ~ ~ 0 0 19715 S #19769 Caught in a Mass of Spider Webs~ You find yourself battling with many thick and sticky webs. The webs form a very large spider nest here, you shudder to think of the size of spider it would take to make such a large nest. ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 19768 S #19770 Sloping Drainage Tunnel~ You are in a sloping tunnel. The tunnel is dry, as though it has been clogged up. Using your innate direction sense, you guess that this leads to the poor quarters of the city. The mayor hasn't bothered to get it unclogged it yet, since he has more urgent business to do. ~ 0 9 0 Rd 0 D1 ~ ~ 0 0 19771 D5 ~ ~ 0 0 19708 S #19771 Clogged Drainage Tunnel~ You are before a great clog in a dry drainage tunnel. You see countless pieces of garbage, and several corpses of rats and dogs in the the clog to the east. It looks as though it has become really packed in tight by time. ~ 0 9 0 Rd 0 D3 ~ ~ 0 0 19770 S #19772 Blinded by a Surge of Energy!~ You are unable to see anything, the mass amounts of energy have blinded you so badly. Your hair is beginning to singe from the massive powers being unleashed around you. Perhaps someday this surge will tone down, and allow mortals to enter into the Realm of Energy. ~ 0 268435468 0 Rd 5 S #19773 A black Cavern~ You have entered a dark cavern. Strange black rocks are all around you. To the south, you notice the narrow crack that leads back to the underground lake, while to the north, you see a small, rocky path. ~ 0 393221 2 Rd 0 D0 ~ ~ 0 0 11602 D2 ~ ~ 0 0 19752 S #0 #SPECIALS M 19705 spec_poison M 19706 spec_guard M 19709 spec_poison M 19712 spec_thief M 19713 spec_thief M 19714 spec_guard M 19716 spec_guard M 19719 spec_guard S #RESETS M 0 19702 2 19703 O 0 19731 0 19704 O 0 19731 0 19705 O 0 19731 0 19706 O 0 19731 0 19707 O 0 19731 0 19708 O 0 19731 0 19709 M 0 19724 1 19710 O 0 19731 0 19710 O 0 19731 0 19711 O 0 19701 0 19712 O 0 19731 0 19712 M 0 19701 1 19713 G 0 19701 0 E 0 19702 0 20 G 0 19703 0 O 0 19731 0 19713 O 0 19731 0 19714 O 0 19731 0 19715 M 0 19704 2 19716 O 0 19731 0 19716 M 0 19724 1 19717 O 0 19731 0 19717 O 0 19731 0 19718 M 0 19714 1 19719 E 0 19718 0 20 E 0 19714 0 8 M 0 19713 2 19720 E 0 19714 0 8 M 0 19712 1 19722 E 0 19713 0 20 E 0 19714 0 8 G 0 19717 0 O 0 19716 0 19722 P 0 19715 0 19716 M 0 19727 1 19723 M 0 19728 1 19723 O 0 19736 0 19723 O 0 19731 0 19724 M 0 19702 1 19725 M 0 19725 2 19725 O 0 19731 0 19725 O 0 19731 0 19726 O 0 19731 0 19727 O 0 19731 0 19728 O 0 19731 0 19729 O 0 19731 0 19730 M 0 19706 1 19732 E 0 19704 0 3 M 0 19710 1 19733 G 0 19708 0 G 0 19709 0 G 0 19710 0 M 0 19707 1 19734 E 0 19705 0 11 M 0 19708 1 19734 E 0 19706 0 5 M 0 19711 1 19735 G 0 19711 0 G 0 19712 0 G 0 19735 0 M 0 19709 1 19737 E 0 19707 0 6 M 0 19704 1 19739 O 0 19731 0 19739 O 0 19731 0 19740 O 0 19731 0 19741 O 0 19731 0 19742 M 0 19703 1 19743 M 0 19716 1 19745 E 0 19720 0 11 M 0 19717 1 19746 E 0 19721 0 5 M 0 19715 1 19747 E 0 19719 0 3 M 0 19703 1 19748 O 0 19731 0 19748 O 0 19731 0 19752 M 0 19722 1 19754 E 0 19733 0 13 E 0 19734 0 1 O 0 19731 0 19757 O 0 19731 0 19758 O 0 19731 0 19759 M 0 19720 1 19762 E 0 19724 0 0 E 0 19725 0 6 E 0 19726 0 5 O 0 19732 0 19762 M 0 19719 1 19763 E 0 19723 0 14 M 0 19718 1 19763 E 0 19722 0 15 M 0 19718 2 19763 M 0 19721 1 19764 O 0 19727 0 19767 M 0 19723 1 19767 E 0 19729 0 9 E 0 19730 0 5 M 0 19705 1 19769 O 0 19728 0 19772 S #SHOPS 19710 5 9 1 0 0 110 50 0 24 19711 19 0 0 0 0 100 50 0 24 0 #$