EotS/
EotS/area/
EotS/player/
EotS/src/
#AREADATA
Name        { 5-35 } Bethaven Sewers     Lucid~
Levels      5 35
Builders    Reklar~
VNUMs       19700 19799
Security    100
Recall      25001
Flags       0
Color       6
Sounds      &BThe water in the sewers trickles along.~
End



#MOBILES
#19701
toffsman man~
A toffsman~
A toffsman stands here poking through the garbage.
~
The toffsman is a poor sight.  Quite like the people who live down in the
Serf Village.  He is thin and wears raggedy clothing.  He has not seen a
shave since who knows when.  He does seem quite clean, however, regardless
of all the filth in the water.  
~
69 512 0 250 S
15 0 0 400d0+0 0d0+0
0 7 5 0
0 0 1
0 0 0
>all_greet_prog 80~
if ispc($n)
emote looks at your feet.
say Mind where ye be steppin!  There be treasures in the sludge!
endif
~
>rand_prog 8~
emote pokes his stick into a pile of debris.
~
>give_prog toff pile~
say What's this? Toff?
frown
say You think that's funny?
say I work all day here... finding the treasures in this here sludge...
say And you give me a handful of toff!?
emote's eyes strain in anger.
mpkill $n
~
|
#19702
rat hairy sewer~
A large hairy sewer rat~
&OA large hairy sewer rat scurries at your feet.
~
&OYou see nothing special about her.
~
97 512 0 -50 S
7 0 0 130d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#19703
bat leathery black~
A bat~
A black leathery bat swoops at your head.
~
~
97 524800 0 -100 S
5 0 0 50d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#19704
slug slimy sewer~
A slimy sewer slug~
A slimy sewer slug slithers slowly near you.
~
~
65 512 0 0 S
6 0 0 115d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>rand_prog 5~
emote slithers past you, sliming everything in its path.
~
|
#19705
spider hairy~
A hairy spider~
A large hairy spider stands here looking at you.
~
~
3 512 0 0 S
12 0 0 280d0+0 0d0+0
0 6 0 0
0 0 2
0 0 0
#19706
rolf dog boy leader~
Rolf, the Dog Boy~
Rolf the Dog Boy, Leader of the Exiles is here.
~
Rolf is not really all that strange looking.  A small fur covered tail
pokes out from his rear, and he is a little more fuzzier than your average
person.  Mostly though, he seems rather civilized despite some of his doggy
mannerisms.  
~
65 512 0 300 S
25 0 0 1050d0+0 0d0+0
1 0 5 0
0 0 1
0 0 0
>all_greet_prog greet_prog~
if ispc($n)
say Hello $n, and welcome to our home!
emote pants excitedly.
endif
~
>rand_prog 3~
say Myself and the others were once adventurers like yourself.
say People were very afraid of us though, and we were exiled.
emote shakes his head sorrowfully.
~
>rand_prog 10~
say Woof!
~
|
#19707
polly bird girl~
Polly, the Bird Girl~
Polly the Bird Girl eyes you nervously.
~
Polly is quite extraordinary to look at!  Instead of hair on her head,
she has a headful of feathers.  The feathers continue down her neck and thin
from that point.  But her hands are very rough and very yellow in colour. 
Her mouth is almost like a beak because her top lip folds far down over her
bottom one.  
~
65 524800 0 300 S
15 0 0 400d0+0 0d0+0
0 7 5 0
0 0 2
0 0 0
>rand_prog 5~
emote twitters and tweets.
~
>give_prog cracker stale~
if ispc($n)
emote eats the cracker.
mpjunk cracker
say Pretty bird!
cast 'fly' $n
 
endif
~
|
#19708
tony tigerman~
Tony the Tigerman~
Tony the Tigerman eyes you warily.
~
Tony's build is mostly humanoid.  The only difference being that his skin
is a furry mass of stripes.  His teeth are also rather large, and he has the
fangs of a tiger as well.  He looks very friendly and cuddly though.  
~
65 512 0 300 S
22 0 0 780d0+0 0d0+0
1 2 0 0
0 0 1
0 0 0
>rand_prog 2~
say That Polly is a cute one...she goes wild for crackers...
~
|
#19709
andy insectman insect~
Andy, the Insectman~
Andy the Insectman hovers near your head.
~
Andy has huge fly-type wings sprouting from his back and they buzz loudly
as he hovers about.  Two antennae also poke out from atop his head.  His
eyes are larger than usual but are humanoid.  
~
65 524800 0 300 S
17 0 0 480d0+0 0d0+0
0 8 5 0
0 0 1
0 0 0
>rand_prog 3~
emote flutters about.
mpecho Bzzzz...
~
|
#19710
reba ratwoman~
Reba, the Ratwoman~
Reba, the Ratwoman stares at you with beady little eyes.
~
Reba is rather scary looking at first.  Her nose sticks out just like
that of a rat and long whiskers stick out of her cheeks.  Her ears are
rather small, but rat-like and you notice that her hands also look like
rats-paws.  She's actually kind of cute in a way.  Out from behind her lies
a long pink rat-tail.  
~
3 640 0 300 S
20 0 0 480d0+0 0d0+0
1 0 0 0
0 0 2
0 0 0
>greet_prog 100~
if ispc($n)
say Greetings, I have many fine wares to offer you.
say Type LIST to see them.
endif
~
>rand_prog 5~
tap
say Come on now. I don't have all day.
~
|
#19711
sammy slugman~
Sammy, the Slugman~
Sammy the Slugman is ready to sell you his wares.
~
Sammy is very human in appearance.  His skin is a darker pink than your
average human though.  It also has a very slimy texture, and he leaves a
small trail of it as he walks.  Almost everything he touches is somewhat
slimed.  
~
3 640 0 300 S
20 0 0 480d0+0 0d0+0
1 0 0 0
0 0 1
0 0 0
>rand_prog 5~
mpecho A drop of Sammy's slime falls into the bread dough.
emote looks around suspiciously.
say Oh Well!
smile
~
>greet_prog 100~
if ispc($n)
mpecho Your nose is assaulted by the smell of fresh baking.
endif
~
|
#19712
bandit leader~
The bandit leader~
The bandit leader watches you with contempt.
~
~
3 512 0 -250 S
20 0 0 690d0+0 0d0+0
1 9 8 0
0 0 1
0 0 0
>rand_prog 1~
say Nice hideout, huh.
emote eyes you up and down.
say Just keep yer mouth shut about it!
~
|
#19713
bandit sneaky~
The bandit~
&bA sneaky bandit hides within the shadows.
~
A cat-like woman slinks around here.  She moves almost as though she were
a shadow.  She is very pretty despite the fact that she is not groomed very
well.  She wears a leather suit and breeches that are very well-worn and
show off her figure.  
~
65 98816 0 -250 S
15 0 0 400d0+0 0d0+0
0 7 5 0
0 0 2
0 0 0
>rand_prog 2~
emote pulls out her dagger, and beginnings cleaning it.
emote smiles wickedly to herself.
~
|
#19714
thug muscular~
A muscular thug~
A muscular thug keeps his eye on you.
~
This guy is Huge. His muscles are bulging out all over the place with some
to spare! He is human, and stands at about six feet tall. His hair is not
cut or neatly groomed, but it is tied at the nape of his neck. Dark eyes
watch you carefully warning you not to overstep your boundaries.
~
65 512 0 -200 S
18 0 0 580d0+0 0d0+0
0 9 0 0
0 0 1
0 0 0
#19715
vampire old~
The old vampire~
A grey-haired vampire hangs from the ceiling here.
~
A middle-aged man with grey hair is here before you. His face is young in
appearance, as well as his hands. You can tell, somehow, that he has been
around for centuries.
~
8195 524800 0 -100 S
25 0 0 1050d0+0 0d0+0
1 5 0 0
0 0 1
3 0 0
>greet_prog 100~
if ispc($n)
say Why do you come here to my sanctuary?
say Many have come to defy me.
say All of them have abated my hunger.
say If you have come to do the same, you will suffer their fate.
endif
~
>rand_prog 5~
say I was one of the first to come here, you know.
emote gets a faraway look on his face.
say Ahhh, but that was long ago.
~
|
#19716
werewolf guardian~
A werewolf~
A werewolf stands guard here.
~
An old-looking werewolf is dressed in an old Guard uniform of Bethaven. His
fur is matted and tangled, and it's teeth have yellowed with age.
~
8227 512 0 -300 S
22 0 0 780d0+0 0d0+0
1 3 0 0
0 0 1
0 0 0
>greet_prog 100~
if ispc($n)
emote eyes begin to glow a bright red.
emote snarls.
say The master said no visitors.
grin
endif
~
|
#19717
vampire sexy female~
A sexy vampire~
A pale female looks at you alluringly.
~
A very beautiful woman indeed.  Her face is made up with red lipstick and
rouge that only emphasizes her paleness.  She is a very voluptuous lady and
her hair is of raven curls.  
~
8257 524800 0 -100 S
20 0 0 600d0+0 0d0+0
1 0 4 0
0 0 2
0 0 0
>rand_prog 5~
emote licks her ruby red lips.
~
>rand_prog 5~
emote shivers.
say Oooh the agony of eternal hunger.
emote smiles seductively.
look $n
~
|
#19718
ant worker man-sized~
The worker ant~
A man-sized worker ant is busy.
~
~
65 512 0 150 S
25 0 0 1050d0+0 0d0+0
1 0 5 0
0 0 1
0 0 0
>rand_prog 8~
emote scuttles about.
say Busy Busy Busy.
~
>entry_prog 100~
if inroom($i)==19762
   say Greetings My Queen!
endif
~
|
#19719
ant guardian man-sized~
the Guardian Ant~
A man-sized Guardian Ant is working guard duty here.
~
~
65 512 0 100 S
28 0 0 1320d0+0 0d0+0
0 18 0 0
0 0 1
0 0 0
#19720
ant queen~
The Ant Queen~
The Ant Queen stands about looking all-important.
~
The Queen is somewhat larger than the rest of the ants, especially her abdomen.
~
3 512 0 200 S
30 0 0 1500d0+0 0d0+0
0 20 0 0
0 0 2
0 0 0
>greet_prog 100~
if ispc($n)
   say Greetings Traveller.
   say Welcome to the Realm of the Ant People.
Endif
~
>speech_prog p Greetings My Queen!~
say Greetings my Loyal Subject!
~
|
#19721
larvae writhing mass~
The larvae~
A writhing mass of larvae is here.
~
This horrid mass almost looks like some kind of cocoon. It is quite repulsive
to look at... even for the strong-stomached.
~
3 512 0 0 S
4 0 0 60d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>rand_prog 10~
emote emits a high pitched squeal.
~
|
#19722
troll slimy green~
The slimy green troll~
&gA slimy green troll stands here.
~
You've seen trolls before, but this is the ugliest of them all.
~
3 512 0 -200 S
33 0 0 1800d0+0 0d0+0
0 23 0 0
0 0 1
0 0 0
>rand_prog 5~
emote mumbles to himself.
~
>greet_prog 40~
if ispc($n)
music Fish heads, fish heads... roly poly fish heads!
music Fish heads, fish heads, eat them up, Yum!
endif
~
|
#19723
energy guardian~
The Energy Guardian~
The Guardian to the Realm of Energy stands here.
~
This creature looks far from humanoid. It is a mass of sparkling energy. You
can vaguely see the electrical outline of limbs, and no facial features can
be seen.
~
67 67108924 0 0 S
35 0 0 1600d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>greet_prog 100~
mpecho BZZZzzzzzttt...
~
>give_prog sparkeling ball mass blazing energy~
mpjunk $0
emote merges with the energy ball.
say Greetings Mortal, thank you for the Energy...
say Why have you wakened me?
emote listens to your tale.
say You are allowed free access to the Energy Grid
say since you are a being of this world...
mpecho You explain that the blazing energy blinds you and prevents passage.
say I see...
say What you need is a pair of energy-protection goggles...
say I can not directly help you in your search...
say But I can give you this...
mpoload 19700
give key $n
say It will open the chest in which the goggles are resting...
say Good Luck in thy Quest...
say Now leave me.
emote returns to normal.
~
|
#19724
leech black~
The black leech~
&bA repulsive black leach slithers near you.
~
&bYou see nothing special about it.
~
3 512 0 -50 S
10 0 0 200d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#19725
rat baby cuddly~
A baby rat~
A cuddly baby rat whines in fear.
~
~
65 512 0 100 S
5 0 0 50d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
#19726
rat mother fat~
The mother rat~
A big fat mother rath squeals at your presence.
~
Whoa. Now that's a fat rat.
~
97 512 0 -100 S
15 0 0 400d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
#19727
prisoner skinny man~
The Skinny Prisoner~
A skinny man in ragged clothing sits here.
~
This man looks like he may have been important.  The clothes he wears
look like they were once quite regal.  He has obviously been down here for
quite a while though, as his beard is very long and grey.  
~
3 0 0 0 S
1 0 0 5d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>rand_prog 8~
emote looks at his hand.
say You gots any fives?
~
>speech_prog p You gots any fives?~
if isnpc($n)
   emote studies his hand.
   say Go Fish!
endif
~
>speech_prog p Go Fish!~
sigh
emote takes a card from the top of the deck.
~
>speech_prog p Gots any threes?~
if isnpc($n)
   emote looks at his hand.
   say Go Fish!
endif
~
>speech_prog p You gots any eights?~
if isnpc($n)
   emote studies his hand.
   say Go Fish!
endif
~
>give_prog card playing~
say Hmmm...this will go right nicely with me hand...thanks...
mpjunk $o
wink $n
~
>hitprcnt_prog 10~
say You no good swine!
~
>death_prog 100~
emote gasps.
say Arg, this is a violent game!
~
|
#19728
prisoner fat man~
The Fat Prisoner~
A fat man in ragged clothing sits here.
~
This guys doesn't look as though he's starving. He seems to have enough fat
stored on him to last him for ages.
~
3 0 0 0 S
1 0 0 10d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>speech_prog p Go Fish!~
emote mumbles to himself.
emote takes a card from the top of the deck.
~
>rand_prog 9~
emote studies his hand.
say Gots any threes?
~
>speech_prog p You gots any fives?~
if isnpc($n)
   emote studies his hand.
   say Go Fish!
   emote smiles triumphantly!
endif
~
>rand_prog 5~
say You gots any eights?
~
>give_prog playing card~
say WHAT?!!??
say You's is tryin ta cheat me!
mpkill skinny
~
>hitprcnt_prog 50~
say Die, ye cheater!
~
>death_prog 100~
say Ack, ye be a poor loser.
~
|
#0



#OBJECTS
#19700
key energy blazing~
a Key of Blazing Energy~
A sparkelling key of blazing energy~
~
18 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
key energy blazing~
This key sparkles and blazes with unfelt heat. It lights up the area with its sparkling aura.
~
#19701
toff pile~
a pile of toff~
A pile of toff lies here.~
~
13 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
pile toff~
This is a small pile of Toff.  It looks like it will serve no meaningful
purpose.  
~
#19702
stick toff~
a toff stick~
A toff stick lies here.~
~
5 0 0 0 8193 15
0~ 0~ 0~ 8~
2 0 0 2 0
0 0
reserved~
0 0
0 0 0
A
13 15
E
stick toff~
A small toff stick has a small poker on the end of it for poking around
through garbage. It could also do a bit of damge in battle.
~
#19703
trinkets pile~
some trinkets~
A grimy pile of trinkets lies here.~
~
8 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 1 0 0
0 0
reserved~
0 0
0 0 0
E
pile trinkets~
This is a small pile of dirty useless yet still valuable, Trinkets.
~
#19704
collar shiny~
&Ra shiny collar&W~
&RA shiny collar rests here on the ground.~
~
9 0 0 0 5 25
0~ 0~ 0~ 0~
2 0 0 8 0
0 0
reserved~
0 0
0 0 0
A
13 25
A
5 2
E
shiny collar~
A thin collar made of a red canvas. It looks just like new.
~
#19705
miniskirt feathers feathery~
a feathery miniskirt~
Some feathers have been left here.~
~
9 0 0 0 33 15
0~ 0~ 0~ 0~
1 0 5 0 0
0 0
reserved~
0 0
0 0 0
A
14 15
E
feathery miniskirt~
A very appealing miniskirt made from large feathers. The feathers are a variety
of colours.
~
E
feathers~
A pile of colourful feathers, a variety of colours.
~
#19706
vest tiger skin~
a tiger skin vest~
A vest made of tiger skin lies here.~
~
9 64 0 0 9 22
0~ 0~ 0~ 0~
2 0 8 0 0
0 0
reserved~
0 0
0 0 0
A
13 22
A
5 2
E
tiger skin vest~
This is a small vest made out of real tiger skin.
~
#19707
antennae pair~
a pair of Antennae~
A pair of long antennae are here.~
~
9 0 0 0 17 17
0~ 0~ 0~ 0~
1 0 1 8 0
0 0
reserved~
0 0
0 0 0
A
3 2
E
pair~
A pair of very long antennae. They have a very rough texture to them and
one end is bulbous on each.
~
E
antennae~
A pair of very long antennae. They have a very rough texture to them and
one end is bulbous on each.
~
#19708
dagger bone~
a carefully crafted bone dagger~
A carefully crafted bone dagger lies here forgotten.~
~
5 0 4098 12928 8193 25
0~ 0~ 0~ 11~
1 0 2 0 0
0 0
reserved~
0 0
0 0 0
A
19 25
A
18 38
E
bone dagger~
This dagger is well crafted out of a large animals bone.
~
#19709
bone scalemail~
a set of Carefully Crafted Bone Scalemail~
Some carefully crafted bone scalemail lies here.~
~
9 0 0 0 9 22
0~ 0~ 0~ 0~
25 0 5 0 0
0 0
reserved~
0 0
0 0 0
A
17 -22
A
13 22
E
bone scalemail~
This suit of well-fitting scalemail is made out of Bones.  It smells
slightly from the decomposition process.  
~
#19710
torch bone~
a small bone torch~
A small bone torch lies here.~
~
1 0 0 0 1 22
0~ 0~ 500~ 0~
1 0 0 2 0
0 0
reserved~
0 0
0 0 0
E
small bone torch~
This torch is well-crafted from a small bone. It is pretty lightweight.
~
#19711
stew bowl~
a bowl of Scavenger Stew~
A bowl of scavenger stew~
~
19 0 0 0 1 1
15~ 0~ 0~ 0~
1 0 0 4 0
0 0
reserved~
0 0
0 0 0
E
bowl stew~
A small wooden, hand-crafted bowl contains a full helping of scavenger stew.
~
#19712
bread loaf insect~
a loaf of ground insect bread~
A loaf of bread lies here.~
~
19 0 0 0 1 1
10~ 0~ 0~ 0~
1 0 0 3 0
0 0
reserved~
0 0
0 0 0
E
loaf bread~
This small loaf of bread is made from (gulp) Ground-up insects.
~
E
insect~
You can see that this bread is made of ground insects as some of the pieces
haven't been ground up that well.
~
#19713
rapier sword~
a Lethal Rapier~
A lethal rapier has been left here.~
~
5 0 5171 0 8193 20
0~ 0~ 0~ 3~
2 0 8 0 0
0 0
reserved~
0 0
0 0 0
A
13 20
E
lethal~
This is a straight two-edged sword, having a narrow, pointed blade.
~
E
rapier sword~
This is a long and thin longsword-sized weapon. A very detailed hilt is very
nicely crafted. The blade is narrow and pointed.
~
#19714
mask black bandit~
&za &wc&zonceiling &wb&zlack &wb&zandit's &wmask&W~
&zA &wc&zonceiling &wb&zlack &wb&zandit's &wmask&z lies here.~
~
9 0 0 0 65537 15
0~ 0~ 0~ 0~
2 0 5 0 0
5 0
invis~
1 1
0 0 0
A
17 -15
E
bandit~
The mask is made of a rubbery type of material and has a leather tie at both
ear positions so that you can tie it nicely into place. The mask conforms to
the shape of your face.
~
E
black mask~
This mask is made of a rubbery material that conforms to the shape of your
face and then ties off at the back.
~
#19715
gold coins pile~
&Ya small pile of gold&X~
&YA small pile of gold is here.~
~
20 0 0 0 1 1
0~ 0~ 75~ 0~
0 0 0 75 0
0 0
reserved~
0 0
0 0 0
#19716
chest wooden~
a wooden chest~
A wooden chest rests here.~
~
15 0 0 0 1 1
100~ 13~ 19717~ 0~
25 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
wooden chest~
This is a medium sized chest made of oak wood.  It has a small lock on
the front.  
~
#19717
key small brass~
&Oa small brass key&W~
&OA small brass key lies here.~
~
18 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
small brass key~
&OThis key is very plain indeed. A plain brass skeleton type key.
~
#19718
blackjack~
a sturdy-looking blackjack~
A sturdy-looking blackjack lies here.~
~
5 0 516 0 8193 18
0~ 0~ 0~ 7~
5 0 4 5 0
0 0
reserved~
0 0
0 0 0
A
1 1
E
blackjack~
This weapon is quite large. It is a wooden club that has been covered with
treated leather. The handle of this club is elasticized somehow, perhaps the
wood was treated to make it flexible.
~
E
blackjack~
This small blackjack club is very good at knocking its victems out of conscisnous.
~
#19719
cape silk~
a long red and black silk cape~
Some red and black silk has been left here.~
~
9 0 0 0 5 25
0~ 0~ 0~ 0~
3 0 9 0 0
0 0
reserved~
0 0
0 0 0
A
13 25
A
14 25
E
silk cape~
This cape is very long and is red on one side, and black on the other.
~
#19720
pants ripped white~
&Wa pair of ripped white pants&W~
&WA pair of ripped white pants lie here.~
~
9 0 0 0 33 22
0~ 0~ 0~ 0~
2 0 2 0 0
0 0
reserved~
0 0
0 0 0
A
13 -10
A
14 22
E
ripped white pants~
These pants of white have been torn and ripped.  They are in terrible
condition.  But give free movement to its owner.  
~
#19721
teddy red silk~
&Ra scandalous silk teddy&W~
&RSomething red and silky lies here.~
~
9 0 0 0 9 20
0~ 0~ 0~ 0~
1 0 5 0 0
0 0
reserved~
0 0
0 0 0
A
13 -20
E
silk teddy~
A very small silk teddy. It is wonderful to touch.
~
#19722
shield insectile~
a hard insectile shield~
A hard insectile shield lies here.~
~
9 0 0 0 513 25
0~ 0~ 0~ 0~
20 1 0 2 0
0 0
reserved~
0 0
0 0 0
A
13 25
A
17 -25
E
insectile shield~
This shield is made from the exoskeleton of an insectoid.
~
#19723
armplates insectile~
a pair of hard insectile armplates~
A pair of hard insectile armplates lie here.~
~
9 0 0 0 257 28
0~ 0~ 0~ 0~
5 0 8 0 0
0 0
reserved~
0 0
0 0 0
A
13 28
A
17 -28
E
insectile armplates~
These seem to be the hard exoskeleton of a rather large bug.
~
#19724
sceptre ant queen~
the Ant Queen's Sceptre~
A sceptre has been left here.~
~
1 0 0 0 1 25
0~ 0~ -1~ 0~
3 0 9 0 0
5 0
cure poison~
5 5
0 0 0
E
ant queen sceptre~
A sceptre with a small ball attached at the top. The ball is transparent and
contains a tiny little ant inside of it.
~
#19725
crown ant queen~
the Ant Queen's Crown~
A crown lies here at your feet.~
~
9 0 0 4096 17 30
0~ 0~ 0~ 0~
3 0 9 0 0
0 0
reserved~
0 0
0 0 0
A
13 30
A
17 -30
E
ant crown~
A lovely crown made of brass. A jewel in the centre contains a tiny ant.
~
#19726
robe ant queen~
the Ant Queen's Robe~
A robe lies here.~
~
9 64 0 0 9 30
0~ 0~ 0~ 0~
2 0 4 0 0
0 0
reserved~
0 0
0 0 0
A
12 30
A
17 15
E
ant robe~
A small cotton robe that radiates magic.
~
#19727
tear space-time continuum~
tear in the space-time continuum~
A tear in the space-time continuum spews forth energy.~
~
29 1 0 0 0 0
19772~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#19728
tear space-time continuum~
tear in the space-time continuum~
A tear in the space-time continuum spews forth energy.~
~
29 65 0 0 0 0
19767~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#19729
nimbus energy~
a Nimbus of Sparkling Energy~
A Nimbus of Sparkling Energy lies here.~
~
9 1 0 0 32769 35
0~ 0~ 0~ 0~
1 2 0 0 0
0 0
reserved~
0 0
0 0 0
A
13 35
E
nimbus energy~
This is a small floating nimbus of sparkling energy.  It floats just out
of your grasp..  And spins in circles.  
~
#19730
nimbus energy~
a Nimbus of Sparkling Energy~
A Nimbus of Sparkeling Energy lies here~
~
9 1 0 0 9 35
0~ 0~ 0~ 0~
1 2 0 0 0
0 0
reserved~
0 0
0 0 0
A
25 15
E
nimbus energy~
This is a small floating nimbus of sparkling energy.  It floats just out
of your grasp..  And spins in circles.  
~
#19731
water sewer~
&Bthe sewer water&C~
&BThe sewer water flows all around you.~
~
25 0 0 0 0 1
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#19732
throne~
the Ant Queen's throne~
The Ant Queen's throne is here in all its glory.~
~
12 0 0 0 0 0
0~ 0~ 0~ 0~
400 100 0 0 0
0 0
reserved~
0 0
0 0 0
#19733
claws~
a pair of sharp claws~
Some claws have been left here.~
~
9 0 6146 0 129 33
0~ 0~ 0~ 0~
3 0 2 8 0
0 0
reserved~
0 0
0 0 0
A
19 40
A
18 26
E
claws~
A pair of sharp claws from a troll. Looks like they can do a bit of damage.
~
#19734
ring shiny gold~
&Ya shiny gold ring&W~
&YA shiny gold ring lies here.~
~
8 0 0 0 3 1
0~ 0~ 0~ 0~
1 0 0 6 0
0 0
reserved~
0 0
0 0 0
E
gold~
The ring is, infact, not gold, but brass.
~
E
ring~
This is just a plain ring. Gold in colour, but it is only made of brass.
~
E
shiny~
You look at the ring, expecting some magical properties of invisibily,
but to your amazement, find none.  Hey!  This ain't Tolkein!  
~
#19735
cracker stale~
a stale cracker~
A Stale Cracker lies on the ground.~
~
19 0 0 0 1 1
1~ 0~ 0~ 0~
1 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
stale cracker~
Ewwwwww....This cracker has mold on it!
~
#19736
card playing~
a playing card~
A Playing Card lies forgotten in the dirt.~
~
13 0 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
playing card~
The King of Spades!
~
#0



#ROOMDATA
#19701
In the Bethaven Fountain~
The water level here is about one foot high. Water is constantly trickling
onto you from the fountain above you. Looking down you can see a small pipe
leading the water away into the sewers of Bethaven.
~
0 13 0
Rd     0
D4
~
~
0 0 25002
D5
~
~
0 0 19702
S
#19702
In the Bethaven Drain~
A ladder is here fastened to the side of a drainage tunnel. Water is falling
over you, and down into the darkness below. This is the main drain, catching
all of the spillage from the fountain.
~
0 9 0
Rd     0
D4
~
~
0 0 19701
D5
~
~
0 0 19703
S
#19703
The Grand Conjunction of Drainage Pipes~
A ladder is fastened here to the side of the drainage tunnel wall.  All
around you are small pipes which are draining water from the streets of
Bethaven above.  Some of the pipes look large enough to crawl into.  
~
0 9 0
Rd     0
D1
~
~
0 0 19711
D4
~
~
0 0 19702
D5
~
~
0 0 19709
S
#19704
Directly Below the Oracle~
The water level here is about one foot in height.  It is everywhere, and
it is anything but clean.  The walls here appear to be glowing with a
strange light, perhaps a lichen of some sort grows here.  Using your
directional sense, you guess that you would be directly under the oracle.  
~
0 8 0
Rd     0
D1
~
~
0 0 19705
D2
~
~
0 0 19706
S
#19705
Swirrelling Whirlpool~
The water here flows down into a large pipe.  The pipe seems to be large
enough for you to journey down into it if you wish.  You begin to wonder
where all of this water could possibly be draining to.
~
0 9 0
Rd     0
D3
~
~
0 0 19704
D5
~
~
0 0 19714
S
#19706
Large Drainage Tunnel~
The water level is about one foot high here and appears to bend around a
corner to the north.  You being to move more carefully.  It would be sure
death if you took a wrong step, or went down the wrong pipe and got stuck
half underwater.  
~
0 9 0
Rd     0
D0
~
~
0 0 19704
D2
~
~
0 0 19707
S
#19707
Large Drainage Tunnel~
The water level is about one and a half feet deep here.  You look upon
the tunnel walls, and notice that craftsmen must have spent many hours
creating these pipes.  So much water flows through here daily that you
shudder to think what would happen to Bethaven if these pipes were somehow
clogged.  
~
0 9 0
Rd     0
D0
~
~
0 0 19706
D2
~
~
0 0 19708
S
#19708
Large Drainage Tunnel~
The water seems to be flowing quickly to the north, and to the east a
tunnel slopes upward and out of sight.  There is no water coming through it.
It must be the tunnel which drains the poor quarter of Bethaven.  Clogged,
and no one bothering to fix it.  
~
0 9 0
Rd     0
D0
~
~
0 0 19707
D2
~
~
0 0 19709
D4
~
~
0 0 19770
S
#19709
Large Drainage Tunnel~
You are in a large drainage tunnel.  Large amounts of garbage strewn
water is splashing about you, flowing from the tunnel above.  The sloping
tunnel carries the water to the north, but a small pool seems to have
gathered to the east of you.
~
0 9 0
Rd     0
D0
~
~
0 0 19708
D3
~
~
0 0 19710
D4
~
~
0 0 19703
S
#19710
Stagnet Pool of Sewerwater~
The water level has risen here drastically.  It is almost at your chest
level and you try not to breathe as the stench is nearly unbearable.  Brown
squishy things float by you and it seems that these tunnels also serve as a
disposal system for human waste as well.  
~
0 9 0
Rd     0
D1
~
~
0 0 19709
S
#19711
Very Large Street Drainage Pipe~
The water level is at about one foot here in this pipe. A constant trickle
of water is coming from the west. In the water you can see bits of garbage,
called toff, floating in from the streets.
~
0 13 0
Rd     0
D1
~
~
0 0 19712
D3
~
~
0 0 19703
S
#19712
A Large Toff Filled Pipe~
The water level is at about one foot deep here. The toff floating through the
waters looks as though it has been broken apart. Many of Bethaven's less
forunate citizens come down here to sort through the garbage which has been
washed from the streets above.
~
0 9 0
Rd     0
D1
~
~
0 0 19713
D3
~
~
0 0 19711
S
#19713
Toffsman's Sleeping Pallet~
You have reached a small dry ledge. Water is falling through a street drain
above you. You can hear the occasional voice of passersby as they walk
over the grating. There is a small sleeping pallet on the ground here. It
seems that the toffsman has made a small home for himself here.
~
0 9 0
Rd     0
D3
~
~
0 0 19712
S
#19714
In the Midst of Constantly Splashing Water~
Above you splashes a waterfall of sewer water.  The water falls from the
pipe above you and drains to the east.  Lumps of garbage and animal waste
splatter upon yourhead and shoulders.  Be careful or you'll get a mouthful. 
~
0 9 0
Rd     0
D1
~
~
0 0 19715
D4
~
~
0 0 19705
S
#19715
Bend in the Flowing Sewerwater~
The water level has reached about two and a quarter feet high here.  The
water appears to be moving to the south, but a stagnet pool of wate rhas
accumulated to the north.  Above you, and to the east is another tunnel. 
You could probably make it up there.  
~
0 9 0
Rd     0
D0
~
~
0 0 19717
D1
This tunnel is a little ways above you. You can probably make it up.
~
~
0 0 19768
D2
~
~
0 0 19716
D3
~
~
0 0 19714
S
#19716
In the Widst of a Rapidly Spinning Whirlpool~
You have come to a swirreling mass of murky water.  There is a large
drain below you where the water is going.  The drain is significantly
smaller than the one that you are currently in.  This place is rather
enclosed.  
~
0 9 0
Rd     0
D0
~
~
0 0 19715
D5
~
~
0 0 19724
S
#19717
Large and Stagnet Tunnel of Water~
You have reached a large pool of water.  The water has a yellowish head
upon it, and slimy things brush through the water and just above the
surface.  The smell here is nearly unbearable and floating on the water is
the corpse of a dead cat.  
~
0 13 0
Rd     0
E
cat corpse~
&OThe corpse of a dead cat floats past you with the flow of the drain.
~
D0
~
~
0 0 19718
D2
~
~
0 0 19715
S
#19718
Large and Stagnet Pool of Water~
You are standing chest deep in a large pool of water.  The water has a yellow
foam upon it that smells terrible.  Floating in the water are fish bones, and
other garbage.  Looking up, you see a rung of ladders leading out of the pool.
~
0 13 0
Rd     0
D2
~
~
0 0 19717
D4
~
~
0 0 19719
S
#19719
Entrance to a Bandits Lair~
You are at the top of a small ladder.  Below you smells of the sewer waft
upwards.  There is a table and chairs sitting here, with a deck of cards
upon it.  It would seem that this is a watchpost to the bandits hideout.  
~
0 8 0
Rd     0
D1
~
~
0 0 19720
D5
~
~
0 0 19718
S
#19720
Sleeping Quarters for the Bandits~
You are amongst a bunch of sleeping pallets.  They appear to be lice and
vermin ridden.  This is where the bandits rest during the day, before going
up to Bethaven to burglarize it's honest citizens.  
~
0 8 0
Rd     0
D0
~
~
0 0 19721
D3
~
~
0 0 19719
S
#19721
Small Kitchen and Dining Area~
You see before you a crude counter and a small blazing fire.  This is where
the bandits fix their meals.  It appears that they have little need for
cleanliness, because there are dirty pots and plates scattered all about.
~
0 8 0
Rd     0
D0
~
~
0 0 19722
D2
~
~
0 0 19720
S
#19722
A Small and Cluttered Desk~
You see a small desk, upon it is many papers.  This is where the bandit
leader writes ransom notes and counts his booty.  To the north is a barred
cell, that is where the theives hold any prisoners that they later ransom
back to their families for large sums of money.
~
0 8 0
Rd     0
D0
There is a barred cell door here to the north.
~
"cell door" "cell"~
3 0 19723
D2
~
~
0 0 19721
S
#19723
Within the Holding Cell~
You see that there is a small lice ridden pallet, and a mangy wooden chair
in this room.  Upon the floor is a chamber pot, and a pewter pitcher full
of murky water.  The bandits have little love for the people they hold for
ransom, seeing them as a means for money, instead of human beings.
~
0 131081 0
Rd     0
D2
The cell door leads out to the south.
~
"cell door" "cell"~
3 0 19722
S
#19724
Under a Waterfall of Murky Water~
The water level here has almost reached about four feet in height.  You
nervously see evidence of a rodent population.  Squeeling can be heard to
the west of you, as though many rats are becoming excited by your presence. 
~
0 13 0
Rd     0
D3
~
~
0 0 19725
D4
~
~
0 0 19716
S
#19725
Within the Rat Infested Sewers~
The water level here is about four feet in height.  You see rat droppings
floating in the water with you.  Along the walls you can see many small
normal size rodents scurrying upon the scant ledges.  What worries you is
the rumours of larger, man-sized rats that supposedly infest these pipes. 
Of course, they are just old-maid's tales.  
~
0 0 0
Rd     0
D1
~
~
0 0 19724
D3
~
~
0 0 19726
S
#19726
Upon a Large Grate~
The water here is moving faster and is pouring into an easily accessible
drain below you.  To your north is a widened ledge.  Looking carefully at
the narrow outcropping, you notice that it appears as though the rock had
been dug out by sharp little claws.  
~
0 9 0
Rd     0
D0
~
~
0 0 19727
D1
~
~
0 0 19725
D5
~
~
0 0 19728
S
#19727
Glowing Rat Warren~
The ledge here seems to have been carved out by many sharp little claws. 
The walls are glowing with a strange and unnatural light.  Again you realize
that this room is directly below the Great Oracle of Bethaven.  
~
0 8 0
Rd     0
D2
~
~
0 0 19726
S
#19728
Sloping and Splashing Tunnel~
You are below a constant spray of water which is coming through a large
grate above you.  You see that the water flows to the south, in a swift and
sure manner.  Looking at the walls you realize that these are the drain
pipes of Old Bethaven.  The one that existed before the Battle of the
Enraged Gods.  
~
0 13 0
Rd     0
D2
~
~
0 0 19729
D4
~
~
0 0 19726
S
#19729
In the Middle of the Old Sewer Tunnels~
You are standing in a large cavern full of water.  You see that the walls
are made from large blocks of granite and limestone.  These tunnels were
dug before Old Bethaven was even made.  Although the tunnels above here are
new, it seems that the workers were lazy in there digging and only connected
the new pipes to these older ones.
~
0 9 0
Rd     0
D0
~
~
0 0 19728
D2
~
~
0 0 19730
S
#19730
Top of an Emptying Pipe~
You are in a large and ancient pipe.  It is draining into an even larger
pipe below.  You see that small rungs have been fastened into the sides of
the wall to allow passage into the larger drain below.  
~
0 9 0
Rd     0
D0
~
~
0 0 19729
D5
~
~
0 0 19739
S
#19731
Crude and Ancient Stairway~
You are on a crudely made flight of stairs.  They rise out of the sewer
water to the east, and form a small platform.  To the north is an old wooden
door.  You notice that the hinges on the door seem well oiled, as though
someone, or something, still uses it.  
~
0 13 0
Rd     0
D0
And old wooden door is here to the north.
~
"old wooden door" "door"~
3 0 19737
D1
~
~
0 0 19739
S
#19732
The Lounge of the Misfits~
You are in a large room, there are chairs and couches scattered about. 
This is where the misfits come to enjoy the company of each other.  Having
been outcasted from society, they find the need for social gathering very
stong.  
~
0 8 0
Rd     0
D2
~
~
0 0 19734
S
#19733
The Misfits General Store~
You are in a small hut, there are tables and cupboards displaying common
day items.  It appears that the owner of this store has made the items
of this store himself, from refuse found in the sewers.  
~
0 1032 0
Rd     0
D1
~
~
0 0 19734
S
#19734
Market Square of the Town of Misfits~
You are in a large plaza, which could only be taken to be a large market
place.  There are many vendors hawking there wares, which all seem to be
made from things scavenged in the sewers.  There are only two permanent
stores in this town, and they are to the east and west.  
~
0 8 0
Rd     0
D0
~
~
0 0 19732
D1
~
~
0 0 19735
D2
~
~
0 0 19737
D3
~
~
0 0 19733
S
#19735
The Misfits Bakery~
You are in a hot little hut.  The smells in this room are pleasing, but
looking at the wares that the strange creature has to offer, you wonder how
this could be so.  For even the food that the misfits eat is refuse from the
sewers around them.  
~
0 1032 0
Rd     0
D3
~
~
0 0 19734
S
#19736
Living Quarters for the Outcasts~
You are in the midst of a strange assortment of sleeping pallets, there
appears to be pearches on the wall, and large cat boxes on the floor.  The
citizens of this small city are very strange and exotic indeed.  
~
0 8 0
Rd     0
D1
~
~
0 0 19737
S
#19737
Entrance to the Outcasts of Old Bethaven~
You are in a large open cavern.  You appear to be in a small
village, there are torches all about casting light upon your surroundings. 
This is where those who are misfits of Bethaven come to live.  Passersby
watch you nervously, for strangers are very uncommon.  
~
0 8 0
Rd     0
D0
~
~
0 0 19734
D1
~
~
0 0 19738
D2
There is a door here to the south. It is of very old construction and the wood
is almost rotten in the frame. The door itself seems to be polished though.
~
door~
3 0 19731
D3
~
~
0 0 19736
S
#19738
Living Quarters for the Outcasts~
You are among a large number of bunks.  There are sleeping pallets
and beds all over the floor, as well as strange coffin like boxes for those
who prefer to sleep in enclosed areas.  This town of misfits caters to the
needs of even the most exotic races.
~
0 8 0
Rd     0
D3
~
~
0 0 19737
S
#19739
Under the Waterfall of an Emptying Pipe~
You are in the midst of a splashing waterfall.  Large amounts of water
splash about you from the pipes above.  To the west appears to be steps
leading up, and out of the water.  To the east the water flows onward.  
~
0 9 0
Rd     0
D1
~
~
0 0 19740
D3
~
~
0 0 19731
D4
~
~
0 0 19730
S
#19740
At the Top of a Funnel of Water~
The water level here is approximately four feet high.  You may have to do
a bit of wading if you walk.  There is a grate below you, and the water
seems to be draining into the darkness below.  The grate is quite large,
since so much water passes through here daily.  
~
0 9 0
Rd     0
D3
~
~
0 0 19739
D5
~
~
0 0 19741
S
#19741
Under the Constant Spray of Water~
You are under a waterfall of sewer water.  You see that the water has
become very murky, from flowing through these dirty tunnels.  The current
flows to the south, and to the north a strange pile of stones is piled.  
~
0 9 0
Rd     0
E
stones~
Searching through the stones you can see that a passageway takes you north.
~
D0
~
~
0 0 19743
D2
~
~
0 0 19742
D4
~
~
0 0 19740
S
#19742
Standing Within a Rapidly Swirrelling Whirlpool~
You are over a large grate.  The sewer water is pouring into the tunnels
below at a rapid speed.  You have to fight to keep your foot on the fast
moving waters.  
~
0 9 0
Rd     0
D0
~
~
0 0 19741
D5
~
~
0 0 19748
S
#19743
Upon the Ruins of a Mortared Wall~
You are on the ruins of a wall.  Looking at the sides of the tunnel you
determine that the wall was made from a different material as the rest of
the sewers.  In it's prime, you guess that this ruined wall would have
disguised the passageway that leads to the west.  
~
0 9 0
Rd     0
D2
~
~
0 0 19741
D3
~
~
0 0 19744
S
#19744
Within a Formerly Hidden Passage~
You are in an old passageway.  Looking to the north you see a great door
with many old and faded magics upon it.  You wonder what sort of creature
would go so far out of it's way to hide itself into these sewers.  
~
0 13 0
Rd     0
E
runes~
The runes are in a very ancient magic. But you can sense that they can't mean
anything good is coming.
~
D0
The door is covered with old magics and runes.
~
door~
3 0 19745
D1
~
~
0 0 19743
S
#19745
Standing in an Ancient Vampires Hideout~
You are in a dark cavern.  Judging from the smell, you would guess that
undead have made this their home.  You remember pieces of history saying
that in the past, vampires were outcast from society.  This may have once
been the hideout for one such vampire.  
~
0 9 0
Rd     0
D2
There is a door here in the south wall.
~
door~
3 0 19744
D3
~
~
0 0 19746
S
#19746
Standing Before a Great Crypt~
You are in an old hideout made by one of the very first vampires to enter
the Storm.  To the north stands a great coffin, so large that it could only
rightfully be called a crypt.  You wonder as to the hate and racism that Old
Bethaven had, to force such creatures so far into the bowels of the earth.  
~
0 9 0
Rd     0
D0
The door to the crypt is here to the north.
~
crypt~
3 0 19747
D1
~
~
0 0 19745
S
#19747
Standing Within A Great Crypt~
You are in great crypt.  You notice that the walls are glowing with
supernatural powers.  Again, you realize, that this cave would be directly
under the Bethaven Oracle.  You see signs that indicate that there has been
recent movement in this cave.  
~
0 8 0
Rd     0
D2
The door of the crypt is to the south.
~
crypt~
3 0 19746
S
#19748
Standing Before a Large Crevice~
You are under a waterfall of sewer water, the water pours south, and down
into a great crack in the floor.  Looking across the crack you can see the
continuation of the pipe.  
~
0 9 0
Rd     0
D2
~
~
0 0 19749
D4
~
~
0 0 19742
S
#19749
Floating Above the Large Crack~
You are assailed by vertigo as you look down into the gaping maw of a large
open fissure in the rock.  You are unable to make out anything in the gloom
below because of the falling water blocking your vision.
~
0 13 9
Rd     0
D0
~
~
0 0 19748
D2
~
~
0 0 19750
D5
~
~
0 0 19759
S
#19750
In the Collapsed Tunnel of the Old Sewers~
You are in the dry collapsed tunnel of the old sewers.  You see that the
sewer was originally intended to continue south towards some unknown
destination, but whatever caused the large crack to the north to appear,
must have caved in the ceiling of this tunnel as well.  
~
0 0 0
Rd     0
D0
~
~
0 0 19749
S
#19751
In the Living Quarters of the Slimy Green Troll~
You are in a small hut, this is apparently where the Slimy Green Troll
lives.  There is a crude table, chairs, and sleeping pallet on the ground. 
You see fish bones scattered about, as the owner of the house isn't a very tidy
creature.  
~
0 8 0
Rd     0
D1
There is a door here in the east wall.
~
door~
3 0 19754
D5
A creaky floorboard is here.
~
floorboard~
3 0 19765
S
#19752
Before a Large Wall in an Underground Lake~
You are in the deep and murky waters of a subterranean lake.  To the north
the end of the cavern can be seen.  The cavern walls reach high above you
and meet at the ceiling that is out of sight.  You ponder the fact that
someday this cavern will be full, and Bethaven may be washed away.
Upon further inspection, you notice a crack in the black rocky wall. Just 
wide enough for you to squeeze through...
~
0 0 6
Rd     0
D0
~
~
0 0 19773
D2
~
~
0 0 19753
S
#19753
The North End of a Small Island in and Underground Lake~
You are on the shore of a small rocky island.  The murky waters lie to
the north of the island.  To the south, you can see a small hut with a
thatched roof.  The island is bare of any organic matter.  
~
0 9 0
Rd     0
D0
~
~
0 0 19752
D2
~
~
0 0 19754
S
#19754
In a Small Hut~
You are in a small little hut.  The occupant of the hut is obviously not
too worried about cleanliness, as there are fish bones scattered about the
floor.  To the west you can see a small door.  
~
0 8 0
Rd     0
D0
~
~
0 0 19753
D2
~
~
0 0 19755
D3
There is a door here to the west.
~
door~
3 0 19751
S
#19755
On an Island in the Middle of a Subterranean Lake~
You are on a stone island.  The soil is bare of any vegetation due to the
lack of light in the cavern.  Looking to the north, you can see a small hut
with a thatched roof.  
~
0 9 0
Rd     0
D0
~
~
0 0 19754
D2
~
~
0 0 19756
S
#19756
On the Shore of a Small Island~
You are on the rocky shore of a small island.  There is no organic matter
of any type upon the island, this is due to the fact that the soil has never
seen a drop of sunlight in its life.  
~
0 8 2
Rd     0
D0
~
~
0 0 19755
D2
~
~
0 0 19757
S
#19757
In the Middle of an Underground Lake~
You are in the deep murky waters.  Looking north and south, you are unable
to see land.  You marvel that such an expanse of water could be sitting here
relatively unknown of, to the majority of Bethavens citizens.
~
0 9 6
Rd     0
D0
~
~
0 0 19756
D2
~
~
0 0 19758
S
#19758
In the Middle of an Underground Lake~
You are in the deep murky waters, looking down, you realize that you are
unable to see the bottom of the lake.  The water is cold and crisp, and it
feels surprisingly clean, considering that it is the accumulation of many
years of sewer water.
~
0 9 6
Rd     0
D0
~
~
0 0 19757
D2
~
~
0 0 19759
S
#19759
At the Base of a Huge Underground Waterfall~
You are under an enormous waterfall.  Water cascades through the sky
before landing around you.  Looking north you can see a large underground
pool has accumulated, to the south, you can see a small sandy hole.  
~
0 13 0
Rd     0
D0
~
~
0 0 19758
D2
~
~
0 0 19760
D4
~
~
0 0 19749
S
#19760
Entrance to the Ant-Peoples Realm~
You are in a great archway of sand.  There are thousands of footprints
all over the ground.  Judging from the size of the marks, you would guess
that the Ant-People are about four feet high.  
~
0 8 0
Rd     0
D0
~
~
0 0 19759
D2
~
~
0 0 19761
S
#19761
Entrance to the Ant People's Realm~
You are in a small sandy hole.  This is the entrance to the home of the
Ant People.  The Ant People look like common ants, except that they are four
feet high.  Nobody knows whether they are natural beings, or the
victims of some magical experiment.  
~
0 8 0
Rd     0
D0
~
~
0 0 19760
D2
~
~
0 0 19763
S
#19762
The Ant Queen's Royale Chamber~
You are in a large chamber.  This is where the Ant Queen does her royal
duties.  As the sole leader of the Ant People, it is her job to make all of
the governing decisions.  
~
0 8 0
Rd     0
D1
~
~
0 0 19763
S
#19763
Main Corridor of the Ant People's Home~
You are in a large sandy corridor.  There are small foot prints all over
the ground from the passage of thousands of ants.  You see dozens of small
holes fill with sand at your entry, the common citizens' are afraid of all
other races, and will hide in deep tunnels until you leave.  
~
0 8 0
Rd     0
D0
~
~
0 0 19761
D1
~
~
0 0 19764
D3
~
~
0 0 19762
S
#19764
Large Pit of Larvae~
You are in a large sandy pit.  This tunnel is the main breeding grounds
for the Ant People, their young are dropped upon the floor here at birth,
and are then raised by the entire community.  Although the children don't
have any one set of parents to love, they do have many loving ants and
uncles.  
~
0 8 0
Rd     0
D3
~
~
0 0 19763
S
#19765
Under the Small Hut~
You are in an expertly carved corridor.  This tunnel is much more ancient
than the hut above, apparently the maker of the hut built it upon this
tunnel.  To the west is a small, delicately carved door.  
~
0 8 0
Rd     0
D3
A delicately carved door is here to the west.
~
door~
3 0 19766
D4
A panel seems to be loose above you.
~
"ceiling panel" "panel"~
3 0 19751
S
#19766
Standing Upon the Energy Grid~
You are in a brightyly glowing field of energy.  This is the infamous
magical energy grid, where mages draw their power from.  You realize that
you are directly below where the Oracle stands.  This poses the problem,
does the Oracle stand upon the energy field, or did the energy field form
around the Oracle.  
~
0 8 0
Rd     0
D1
There is a door here to the east.
~
door~
3 0 19765
D5
~
~
0 0 19767
S
#19767
Within the Vortex of the Energy Grid~
You are blinded by brilliant bursts of energy.  There is so much electrical
charge running through this room, that your hair stands on end.  Due to the
mass amounts of energy released, a tear in the space-time continuum has torn
an entrance into the Realm of Energy.
~
0 12 0
Rd     0
D4
~
~
0 0 19766
S
#19768
Dry Drainage Pipe~
You are on a ledge of a dry drainage pipe.  To the west and below you,
sounds of constant splashing can be heard.  You notice for the first time,
that there are many spider webs covering the ceiling of this tunnel.  
~
0 13 0
Rd     0
D1
~
~
0 0 19769
D3
~
~
0 0 19715
S
#19769
Caught in a Mass of Spider Webs~
You find yourself battling with many thick and sticky webs.  The webs
form a very large spider nest here, you shudder to think of the size of
spider it would take to make such a large nest.  
~
0 9 0
Rd     0
D3
~
~
0 0 19768
S
#19770
Sloping Drainage Tunnel~
You are in a sloping tunnel.  The tunnel is dry, as though it has been
clogged up.  Using your innate direction sense, you guess that this leads to
the poor quarters of the city.  The mayor hasn't bothered to get it
unclogged it yet, since he has more urgent business to do.  
~
0 9 0
Rd     0
D1
~
~
0 0 19771
D5
~
~
0 0 19708
S
#19771
Clogged Drainage Tunnel~
You are before a great clog in a dry drainage tunnel.  You see countless
pieces of garbage, and several corpses of rats and dogs in the the clog to
the east.  It looks as though it has become really packed in tight by time. 
~
0 9 0
Rd     0
D3
~
~
0 0 19770
S
#19772
Blinded by a Surge of Energy!~
You are unable to see anything, the mass amounts of energy have blinded you
so badly.  Your hair is beginning to singe from the massive powers being
unleashed around you.  Perhaps someday this surge will tone down, and allow
mortals to enter into the Realm of Energy.
~
0 268435468 0
Rd     5
S
#19773
A black Cavern~
You have entered a dark cavern. Strange black rocks are all around you.
To the south, you notice the narrow crack that leads back to the underground
lake, while to the north, you see a small, rocky path.
~
0 393221 2
Rd     0
D0
~
~
0 0 11602
D2
~
~
0 0 19752
S
#0



#SPECIALS
M 19705 spec_poison
M 19706 spec_guard
M 19709 spec_poison
M 19712 spec_thief
M 19713 spec_thief
M 19714 spec_guard
M 19716 spec_guard
M 19719 spec_guard
S



#RESETS
M 0 19702 2 19703
O 0 19731 0 19704
O 0 19731 0 19705
O 0 19731 0 19706
O 0 19731 0 19707
O 0 19731 0 19708
O 0 19731 0 19709
M 0 19724 1 19710
O 0 19731 0 19710
O 0 19731 0 19711
O 0 19701 0 19712
O 0 19731 0 19712
M 0 19701 1 19713
G 0 19701 0
E 0 19702 0 20
G 0 19703 0
O 0 19731 0 19713
O 0 19731 0 19714
O 0 19731 0 19715
M 0 19704 2 19716
O 0 19731 0 19716
M 0 19724 1 19717
O 0 19731 0 19717
O 0 19731 0 19718
M 0 19714 1 19719
E 0 19718 0 20
E 0 19714 0 8
M 0 19713 2 19720
E 0 19714 0 8
M 0 19712 1 19722
E 0 19713 0 20
E 0 19714 0 8
G 0 19717 0
O 0 19716 0 19722
P 0 19715 0 19716
M 0 19727 1 19723
M 0 19728 1 19723
O 0 19736 0 19723
O 0 19731 0 19724
M 0 19702 1 19725
M 0 19725 2 19725
O 0 19731 0 19725
O 0 19731 0 19726
O 0 19731 0 19727
O 0 19731 0 19728
O 0 19731 0 19729
O 0 19731 0 19730
M 0 19706 1 19732
E 0 19704 0 3
M 0 19710 1 19733
G 0 19708 0
G 0 19709 0
G 0 19710 0
M 0 19707 1 19734
E 0 19705 0 11
M 0 19708 1 19734
E 0 19706 0 5
M 0 19711 1 19735
G 0 19711 0
G 0 19712 0
G 0 19735 0
M 0 19709 1 19737
E 0 19707 0 6
M 0 19704 1 19739
O 0 19731 0 19739
O 0 19731 0 19740
O 0 19731 0 19741
O 0 19731 0 19742
M 0 19703 1 19743
M 0 19716 1 19745
E 0 19720 0 11
M 0 19717 1 19746
E 0 19721 0 5
M 0 19715 1 19747
E 0 19719 0 3
M 0 19703 1 19748
O 0 19731 0 19748
O 0 19731 0 19752
M 0 19722 1 19754
E 0 19733 0 13
E 0 19734 0 1
O 0 19731 0 19757
O 0 19731 0 19758
O 0 19731 0 19759
M 0 19720 1 19762
E 0 19724 0 0
E 0 19725 0 6
E 0 19726 0 5
O 0 19732 0 19762
M 0 19719 1 19763
E 0 19723 0 14
M 0 19718 1 19763
E 0 19722 0 15
M 0 19718 2 19763
M 0 19721 1 19764
O 0 19727 0 19767
M 0 19723 1 19767
E 0 19729 0 9
E 0 19730 0 5
M 0 19705 1 19769
O 0 19728 0 19772
S



#SHOPS
19710 5 9 1 0 0 110 50 0 24
19711 19 0 0 0 0 100 50 0 24
0



#$