#AREADATA Name {80-100} Bretonnia Tyrion~ Levels 80 100 Builders None~ VNUMs 21401 21600 Security 99 Recall 25001 Flags 0 Color 6 Sounds You can feel a slight breeze blow lightly around you.~ End #MOBILES #21401 averon boat keeper boat-keeper~ Averon~ Averon, the eastern Boat-keeper is here. ~ Averon is a tall man, always standing patrol at his dock. For the right price, he will sail you over to the western side of the continent. ~ 67 201326636 0 0 S 82 0 0 13650d0+0 0d0+0 109 0 0 0 0 0 1 3 0 0 >all_greet_prog 100~ if ispc($n) say Greetings. For 500 gold coins I will sail you to the western docks. endif ~ >bribe_prog 500~ if ispc($n) say Thank you. say Beg yer pardon, the boats so small. mpechoat $n &BYou step onto the boat. mpechoat $n &PAveron mumbles something to himself, and the boat moves! mpecho &PThe boat shoves off and heads out to the Western Docks. mptrans $n 21542 mpgoto 21542 mpforce $r look mpecho &BAfter an uneventful ride, the boat pulls up to the Western Docks. mpecho &PAveron shoves off, and heads back to his dock patrol. mpgoto 21473 mpecho &OA boat approaches the docks after a small wait. mpecho &PAveron pulls up to the dock and ties off his boat. endif ~ >speech_prog hi hello~ say Greetings. For 500 gold coins I will sail you to the western docks. ~ >speech_prog bye~ say Fare thee well, traveller. ~ | #21402 malayis boat keeper boat-keeper~ Malayis~ Malayis the Boat-Keeper is here. ~ Malayis is a rather tall individual. He stands at this spot for all eternity, guarding the western docks and allowing passage. ~ 67 201326636 0 0 S 82 0 0 13650d0+0 0d0+0 190 0 0 0 0 0 1 3 0 0 >all_greet_prog 100~ if ispc($n) say Greetings. For 500 gold coins I will sail you to the eastern docks. endif ~ >bribe_prog 500~ say Thank you $n. I am sorry that the boat is so small. mpechoat $n &BYou step onto the boat. mpechoat $n &PMalayis mumbles to himself as he shoves the boat off. mpecho &BThe boat leaves for the Eastern Docks. mptrans $n 21473 mpgoto 21473 mpforce $r look mpecho &BAn uneventful ride brings you over to the Eastern Docks. mpechoat $n &OYou step onto the dock. emote shoves off and heads back to his patrol. mpgoto 21542 mpecho &BMalayis pulls up to the dock and ties off the boat. ~ >speech_prog hi hello~ say Greetings. For 500 gold coins I will sail you to the Eastern Docks. ~ >speech_prog bye~ say Fare thee well. ~ | #21403 maquesta jeweller~ Maquesta~ Maquesta the jeweller is here. ~ Maquesta is the local jeweller. She buys and sells quite the assortment of jewelry and other types of treasure. Her appearance is not that of a goddess, but she is not ugly either, not by a longshot. ~ 393283 16552 0 200 S 80 0 0 13000d0+0 0d0+0 170 0 0 0 0 0 2 0 0 0 >all_greet_prog 100~ if ispc($n) say Welcome, I am Maquesta, the Jeweller. May I help you? endif ~ >speech_prog hi hello~ say Welcome to my shop. May I help you with something? ~ >speech_prog bye~ say Fare thee well, traveller! ~ | #21404 kahn master guildmaster~ Guildmaster Kahn~ Guildmaster Kahn sits at his desk. ~ He is a mammoth of a man. You can see his muscles bulging from underneath his well worn clothes. He stands about six feet tall, and you would guess he weighs about two hundred fifty pounds. ~ 393283 201343144 0 200 S 90 0 0 12000d0+0 0d0+0 290 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Good day. I am Kahn, Head Guildmaster. endif ~ >speech_prog hi hello~ say What might I do for you this day? ~ >speech_prog guildmaster guild master~ nod say Ever since invasion of evil plaqued this world. say I am forced to recruit. sigh ~ >speech_prog evil invasion~ emote looks suprised! say You haven't heard of Zhakarius and his Death Knights? ~ >speech_prog zhakarius no~ say Aye, he lives in the Chrystal Tower. ~ >speech_prog death knights deathknights~ say Aye, they are scattered about. A rumour is told about that. emote begins to whisper. say They hold the keys to Zhakarius's Tower. ~ >speech_prog tower~ say The Chrystal Tower, of Course! ~ >speech_prog chrystal~ shake say I don't know its location, sorry. ~ >speech_prog recruit~ say You know, the usual warriors and the like. ~ >speech_prog bye~ wave $n say Fare thee well! ~ | #21405 pervihn armourer~ Pervihn~ Pervihn the armourer is here ~ This smithy works continuously in the chaos and flames of the forge. His skin is charred with black soot and coal. ~ 393283 301989932 0 200 S 85 0 0 14625d0+0 0d0+0 160 0 0 0 0 0 0 0 0 0 >all_greet_prog 100~ if ispc($n) say Greetings. I'm sure you'll find something useful in my wares. mpforce $n list endif ~ >speech_prog hi hello~ say Greetings traveller, please feel free to examine my wares. say I'm sure you'll find something of use. emote smiles. ~ >speech_prog bye~ wave $n say Bye! ~ | #21406 quathar marketeer~ Quathar~ Quathar the Chef is here to serve you. ~ Quathar is a rotund chef. He wears the standard white hat and apron of any other chef. It is rumoured that his wares are legendary. ~ 67 168 0 200 S 80 0 0 16000d0+0 0d0+0 170 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) emote goes *hic* say Hello, friend! burp endif ~ >speech_prog hi hello~ say Good day, friend. I am Quathar, at your service. ~ >speech_prog bye~ say Good 'morrow to you! burp ~ | #21407 rostand~ Rostand~ Rostand is here to sell you his wares. ~ Rostand is a tall, strong man who works the forge. He makes weapons for you to buy. If he does not have an abundance of some, then he may buy some used weapons from you as well. ~ 67 301989928 0 200 S 85 0 0 14625d0+0 0d0+0 240 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) bow say Welcome to my Weaponry. Take a look around at my wares. endif ~ >fight_prog 15~ disarm ~ >fight_prog 25~ punch ~ | #21408 kolbjorn priest~ Kolbjorn~ Kolbjorn, a priest, stands here. ~ Kolbjorn is an older-looking man. His face shows many years of experience. However, if you were to look at his hands, you would not say he was past middle-age. An odd light shimmers through his eyes, and his lips contain a natural smile. ~ 1603 67125416 0 750 S 85 0 0 11250d0+0 0d0+0 240 0 0 0 0 0 1 3 0 0 >all_greet_prog 100~ if ispc($n) say Hello. I am Kolbjorn, a priest. endif ~ >speech_prog hi hello~ say Hello. I am Kolbjorn, a priest. ~ >speech_prog priest~ nod say Indeed, I am a priest. say Someone must remain good with all the evil lurking about. ~ >speech_prog good evil~ sigh say What with the invasion and all... ~ >speech_prog invasion~ shrug say All I have heard is that one of the Death Knights dwells say in a dungeon to the north! ~ >speech_prog death knights~ emote spits on the floor. 'Tis the Knight of Greed. ~ >speech_prog dungeon north~ nod say Yes, it is past the great peaks directly north of this town. ~ >speech_prog peaks great~ say Alas, I do not know a way over them. ~ >speech_prog bye~ say I can also train you and practice your skills! ~ | #21409 raymond barkeep~ Raymond~ Raymond the barkeep is here. ~ ~ 1966147 40 0 0 S 86 0 0 20000d0+0 0d0+0 260 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Hello there! My name is Raymond, I run this bar. endif ~ >speech_prog hi hello~ say Hello there! My name is Raymond, I run this bar. ~ >speech_prog bar~ smile say Many a tale comes through here, and I listen to them all. ~ >speech_prog tale~ emote whistles innocently with his palm outstretched. mpechoat $n &bPerhaps he wants you to give him something? ~ >bribe_prog 250~ eye nod $n say I heard that Zhakarius has four Death Knights under his control. say They are the Knights of Hate, Greed, Falsehood and Cowardice. say I know nothing more. ~ >bribe_prog 1~ say Sorry, I don't know anything that may be of use. emote whistles to himself. ~ | #21410 rathar barkeep~ Rathar~ Rathar the barkeep is here. ~ Rathar is a rather large man. Large as in obese. He is exceptionally fat, and his chin is almost always covered in some drink of a sort. He is balding due to his age, but he is generally a jolly fellow. ~ 67 40 0 0 S 75 0 0 17500d0+0 0d0+0 110 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Greetings! I am Rathar, and I own this establishment. endif ~ >speech_prog hi hello~ smile say Greetings! I am Rathar, and I own this establishment. ~ >speech_prog establishment bar~ emote shows off his bar. say Oh yes, I take great pride in it. ~ >speech_prog pride~ say I just hope those blasted Death Knights stay away from it. ~ >speech_prog deathknights death knights~ emote whistles politely with an outstretched palm. mpechoat $n &bPerhaps he wants you to give him something? ~ >bribe_prog 10~ whistle nod $n say I have heard that the Death Knight of Cowardice dwells in a castle to the east. say It is in some swamp. That is all I know. ~ >bribe_prog 1~ emote puts his hands in his pockets and comes out empty. say Sorry, I don't know anything. ~ | #21411 Zhentar innkeeper~ Zhentar~ Zhentar the Innkeeper is here. ~ Zhentar is also the main chef of his wonderful restaurant. ~ 67 40 0 200 S 75 0 0 17500d0+0 0d0+0 88 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Greetings! I'm Zhentar, a Chef! endif ~ >speech_prog hi hello~ smile say Greetings! I'm Zhentar, a Chef! ~ >speech_prog chef~ smile say That's right! I also run this Inn. ~ >speech_prog inn~ emote opens his arms, showing you his Inn. say Yes, I also sell things in my restaurant! ~ >speech_prog things restaurant~ say Type 'list' to find out! ~ >speech_prog password~ say Who sent thee? ~ >speech_prog hawkwing~ emote looks around the room. tell $n Aye, the password for the Chrystal Tower is 'crematorium'. emote looks around the room again. ~ >speech_prog bye~ wave $n say Fare thee well! ~ | #21412 jacko gambler~ Jacko~ Jacko, the Gambler is here. ~ Jacko is a seedy looking individual, with each motion making you sick to your stomach. ~ 67 128 16 -100 S 78 0 0 15200d0+0 0d0+0 150 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Hey, I'm Jacko, and I run this here casino. endif ~ >speech_prog hi hello~ say Hey, I'm Jacko, and I run this here casino. ~ >speech_prog casino~ say Just gimme 100 gold and you can try your luck at the Cups. ~ >speech_prog cups~ wink $n say Yeah, go ahead, you can win. ~ >bribe_prog 100~ emote shuffles around some cups, and shows you a ball underneath. emote twirls and moves the cups around, making you a little dizzy. mpechoat $n After a little thought you choose a cup... if rand(15) say Hmm.. You won.. Here's your money. emote looks concerned. mpoload 21453 give prize $n else laugh say You chose the wrong one! emote lifts up the cup to reveal it is empty. endif ~ >speech_prog bye~ emote nods in your general direction say See you later. ~ | #21413 jarthus arena master~ Jarthus~ Jarthus, the Arena Master is here ~ Jarthus is a very large man. Large, that is, in muscle. He is covered with clothing, yet you can still see his muscles rippling underneath it all. He is a very dark man, tanned well. ~ 67 335544488 0 200 S 90 0 0 12500d0+0 0d0+0 350 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) smile say Hello, I am Jarthus, head of this Arena. endif ~ >speech_prog hi hello~ say Hello, I am Jarthus, head of this Arena. ~ >speech_prog arena~ say Aye! Just follow the directions on the sign say that doesn't exist yet, and you will have no say problems, at least when its open you won't! ~ | #21414 venus gypsy~ Venus~ Venus is here, ready to tell your fortune. ~ Venus is the single most beautiful person you have ever gazed upon. Her skin, the colour of mahogany, matches that of her eyes. Her hair is black, but is also tinted with a mystical blue colour. ~ 67 696 20 800 S 75 0 0 14000d0+0 0d0+0 80 24 13 0 0 0 2 0 0 0 >all_greet_prog 100~ if ispc($n) smile say Ahhh... $n. Do come in. I am Venus, a fortune-teller. say So nice to have you here. endif ~ >speech_prog hi hello~ say Hello, traveller. I am Venus, a fortune-teller. ~ >speech_prog fortune-teller fortune teller~ smile $n say Yes, for the right price, I will look into your future. ~ >bribe_prog 100~ emote gazes into her crystal ball. say I see you speaking with a man named Hawkwing. say You must ask him of a password... I hope this helps. ~ >bribe_prog 50~ emote gazes into her crystal ball. say I see you speaking with a Hawkwing. emote squints. say I see nothing more... I'm sorry. ~ >bribe_prog 25~ emote gazes into her crystal ball. say I see you speaking with someone... emote squints her eyes. say I'm sorry, I afraid the image has blurred. emote smiles wickedly. ~ >bribe_prog 1~ emote gazes into her crystal ball say I am sorry... but it is all a blur. ~ >speech_prog bye~ say Goodbye, $n. say Fare thee well. ~ | #21416 pieathan~ Pieathan~ Pieathan is here to sell you water. ~ Pieathan is a short little man. His unkept beard and hair shows that he has not had the luxury of a bath for quite some time. He looks rather sick. ~ 67 40 0 100 S 75 0 0 17500d0+0 0d0+0 120 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Greetings, I sell water. endif ~ >speech_prog hi hello~ say Greetings, I sell water. ~ >speech_prog water~ say For you to drink in the desert. ~ >speech_prog desert~ say The one you are in, silly. ~ | #21422 nightshade banker~ Nightshade~ Nightshade the banker is here ~ ~ 67 16552 0 0 S 80 0 0 8000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ say Welcome to the bank. ~ >speech_prog hi hello~ say Welcome to the bank. ~ >speech_prog bye~ say Good travels to you. ~ | #21423 mandrake banker~ Mandrake~ Mandrake the banker is here. ~ Mandrake is quite a large fellow. His belly pours out over his baggy breeches and his shirt is tucked in making him look even larger. It seems that Mandrake liked the drink in his younger days... Or perhaps he still takes to the ale frequently. ~ 67 16552 0 0 S 80 0 0 13000d0+0 0d0+0 170 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Hello, and welcome to the bank! endif ~ >speech_prog hi hello~ smile say Hello there, and welcome to the bank. ~ >speech_prog bye~ wave $n say Have a safe journey, and please come again! ~ | #21424 greetz blacksmith smith~ Greetz~ Greetz the Blacksmith is here to repair your armor and weapons. ~ Greetz is rather built for a man his age. He is human, and looks to be almost fifty years of age. His hair is white and grey (with soot) and a neatly trimmed beard and mustache frame his large mouth. His hands are large and stubby, and like all smithys they are covered in dirt and grime along with scars from the forge. ~ 67 33554600 0 200 S 84 0 0 14300d0+0 0d0+0 220 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Greetings! Allow me to repair your things! endif ~ >speech_prog hi hello~ say Hello. I can repair your things. ~ >speech_prog bye~ say Good-bye. ~ | #21425 harrold citizen~ Harrold~ A local citizen is here, wandering about. ~ Harrold is a pretty ordinary looking guy. Being a citizen of Bretonnia, he is dressed in plainclothes and seems to be in his early thirties. He is a rather buffed human for his age. ~ 65 67108992 0 0 S 75 0 0 11375d0+0 0d0+0 120 0 0 0 0 0 1 0 0 0 >all_greet_prog 25~ if ispc($n) smile $n endif ~ >speech_prog hi hello~ say Hi! I'm Harrold, an adventurer! ~ >speech_prog adventurer~ nod say Oh yes. They used to call me Harrold the Troll Slayer. smile ~ >speech_prog trolls~ nod say There are all sorts of beings lurking as of late. ~ >speech_prog beings lurkings~ say Ever since Zhakarius came... I have said too much. ~ >speech_prog zhakarius~ say I told you, I've said too much already. ~ >speech_prog bye~ wave $n say Fare thee well, friend! ~ | #21426 iggy citizen child~ Iggy~ One of the local children plays here. ~ A rather large boy, this child. It seems that he would be training for some kind of prowess, because even as he plays you can see the skill in his every move. ~ 65 16552 0 300 S 75 0 0 10200d0+0 0d0+0 25 8 0 0 0 0 1 0 0 0 >all_greet_prog 80~ if ispc($n) emote moves around fighting an imaginary foe. endif ~ >speech_prog hi hello~ say Greetings! My name is Iggy, and someday I will be Great! ~ >speech_prog bye~ say Bye! ~ | #21427 khazban citizen~ Khazban~ One of the local citizens strolls around here. ~ Khazban is a rather large fellow. He still wears a heavy studded leather cuirass, but you can see that it is worn with age. He is getting up there in his years. ~ 65 134217896 0 200 S 75 0 0 11375d0+0 0d0+0 95 0 0 0 0 0 1 0 0 0 >all_greet_prog 40~ if ispc($n) smile endif ~ >speech_prog hi hello~ say Hello, I am Khazban. I used to battle in the Arena. ~ >speech_prog arena battle~ say Oh yes, I have a flawless record. smile ~ >speech_prog record~ say No word of a lie. My arena record is totally flawless. smirk say Perhaps when it's reopened, you will be able to compete as well. ~ >speech_prog bye~ wave $n say Fare thee well, friend! ~ | #21428 parthon citizen~ Parthon~ One of the local citizens wanders about here. ~ Parthon is a rather small man. Why, from behind you might even think he was just a large boy. You can, however see the age in the wrinkles of his face. He is built thin and frail and his hair is a scraggly mess. ~ 65 134217896 0 200 S 75 0 0 11375d0+0 0d0+0 120 0 0 0 0 0 1 0 0 0 >all_greet_prog 25~ burp ~ >speech_prog hi hello~ say Oh! Hello there. I'm Parthan, a follower. ~ >speech_prog follower~ say Yes, a follower of Hawkwing. ~ >speech_prog hawkwing~ nod say Indeed, he is a very wise man. ~ >speech_prog wise~ shrug say I don't know much, ask him. ~ >speech_prog bye~ wave $n ~ | #21430 zentch~ Zentch~ Zentch the Wise is here. ~ Zentch has been given the name Zentch the Wise for a good reason. Just looking at him, you can see that he is wise beyond his years. He appears to be of the elder race. ~ 67 168 0 800 S 86 0 0 20000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >all_greet_prog 100~ if ispc($n) say Greetings. This area will be different in some ways say than other areas. Interractivity between you and the say mobs. Most mobs in this area will respond when you say say 'hello' or 'hi'. After that, you will see his say response, and you can continue the conversation through say keyword conversation. Lets try an example, say 'hi' say or 'hello'. endif ~ >speech_prog hi hello~ say Hello there! I am a helper! say In that sentence, the keyword would be 'helper', so say say that in response. ~ >speech_prog helper~ say Very good! Most of the mobs in this area work in say this way. They will respond to 'hi' or 'hello', and say will also respond to 'bye'. I hope this helps you! ~ >speech_prog bye~ say That's right, you remembered. Should you need help say again, then just re-enter this room to start the say help over. Have a pleasant journey! smile ~ | #21433 chalice boat keeper boat-keeper~ Chalice~ Chalice, the boat-keeper is here. ~ Chalice is a rather small man. You would almost place him as a halfling due to his size. He is quite muscular, you notice. ~ 67 201343144 0 0 S 82 0 0 8400d0+0 0d0+0 190 0 0 0 0 0 1 3 0 0 >all_greet_prog 100~ say Greetings. For 500 gold I will sail you to the new continent. say Remember though, it is a one way trip. ~ >bribe_prog 500~ say Thank you, and remember, it is a one-way trip. mpechoat $n You step onto the frigate. mpechoat $n Chalice says something to himself, and the boat moves! mptrans $n 21593 mpecho $n has gone to the new continent. mpat $n mpforce $n look ~ >speech_prog hi hello~ say Greetings. For 500 gold coins I will sail you to the new continent. ~ >speech_prog bye~ say Fare thee well, traveller. ~ | #0 #OBJECTS #21401 cloak purple~ a purple silk cloak~ A purple cloak lies on the ground here.~ ~ 9 65 0 0 5 80 20~ 0~ 0~ 0~ 2 80 0 0 0 5 0 teleport~ 5 5 0 0 0 A 12 50 A 13 50 A 2 1 E purple cloak~ &pA nice purple cloak. Mmmm... silky. ~ #21402 staff walking~ a walking staff~ A walking staff sits on the ground.~ ~ 4 16449 2508 0 8193 80 80~ 4~ 4~ summon~ 3 110 0 0 0 0 0 summon~ 0 0 0 0 0 A 19 8 A 18 8 A 26 8 A 3 2 E walking staff~ An ordinary walking staff seems to be radiating some kind of magical energy. ~ #21403 boat~ a small boat~ A small boat is here awaiting usage.~ ~ 22 0 0 0 0 1 0~ 0~ 0~ 0~ 0 9 0 0 0 0 0 reserved~ 0 0 0 0 0 E boat~ It is made of wood, and looks very sturdy. ~ #21404 ocean~ ocean~ The ocean splashes up against the shores.~ ~ 25 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #21405 desk~ the desk~ A sturdy, wooden desk is here.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E desk~ It is a plain, sturdy, wooden desk, with no drawers. ~ #21406 longsword sword~ a razor sharp longsword~ A longsword lies on the ground here.~ ~ 5 33554752 0 0 8193 90 0~ 0~ 0~ 3~ 5 60 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 13 90 A 18 140 A 19 169 E razor sharp~ The blade has been sharpened to a very fine edge. This could do some good damage indeed. ~ E longsword~ The longsword is not made of any special materials, from what you can tell. It IS very sharp however. A very impressive sword, indeed. ~ #21407 belt iron~ an iron belt~ A large iron belt rests heavily on the ground.~ ~ 9 65 0 0 2049 75 3~ 0~ 0~ 0~ 10 30 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 75 E iron belt~ A plated belt made of iron buckles up at the back. It can be adjusted to almost any size although it is quite heavy in weight. ~ #21408 cloak red~ a red cloak~ A red cloak lies on the ground.~ ~ 9 66 0 0 5 90 3~ 0~ 0~ 0~ 4 24 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 90 A 17 -40 E cloak red~ &rA red cloak is quite large in size and very long in length. It is also quite heavy though it is made of a simple looking material. ~ #21409 anklet golden~ a golden anklet~ A golden anklet rests here.~ ~ 9 67 0 47937 1048577 85 3~ 0~ 0~ 0~ 2 15 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 40 E golden anklet~ &YThe anklet is a plain golden band, about 1cm (.25 inch) in diameter. You may have trouble slipping it past your foot if you are larger. There is no size adjustment capability. ~ #21410 dinner steak plate~ a steak dinner~ A wonderful steak dinner on a plate.~ ~ 19 0 0 0 1 1 45~ 0~ 0~ 0~ 3 0 5 0 0 0 0 reserved~ 0 0 0 0 0 E steak dinner plate~ &OThe steak dinner looks absolutely fabulous, with all the trimmings. ~ #21411 platter fish chips~ a platter of fish and chips~ A platter of fish and chips is steaming here.~ ~ 19 0 0 0 1 0 28~ 0~ 0~ 0~ 2 0 2 0 0 0 0 reserved~ 0 0 0 0 0 E platter fish chips~ &wA yummy platter of battered fish and chips with lemon and tartar. ~ E tartar~ &gGreat looking tartar sauce, made from scratch it would seem. Thick with relish and mustard. ~ E lemon~ &YOne wedge of lemon. Just a squeeze, now! ~ #21412 breakfast continental~ a continental breakfast~ A very large breakfast platter has been left here.~ ~ 19 0 0 0 1 0 50~ 0~ 0~ 0~ 2 1 0 0 0 0 0 reserved~ 0 0 0 0 0 E hash browns~ &OA mound of perfect hash browns fried to a golden brown. ~ E orange wedges~ &OA few orange wedges for your morning Vitamin-C! ~ E sausages~ &OPerfectly spiced sausages browned just right. ~ E toast~ &OFresh bread, browned to perfection and lightly spreaded butter. ~ E eggs~ &YSunny-side &Wup with a splash of salt and pepper. ~ E breakfast platter continental~ &wA large platter filled with the yummy goodness of breakfast. Eggs, toast, sausages, orange wedges, and hash browns. ~ #21413 sword bastard~ a bastard sword~ A bastard sword sits on the ground.~ ~ 5 64 0 0 8193 75 0~ 0~ 0~ 3~ 7 80 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 75 A 18 120 A 19 125 E bastard sword~ &wA HUGE sword that is very heavy. It is simple in design, but looks like is will definately do a lot of damage. ~ #21414 sword great~ a great sword~ A great sword sits on the ground~ ~ 5 66 1075 52350 8193 85 0~ 0~ 0~ 13~ 8 50 0 0 0 0 0 reserved~ 0 0 0 0 0 A 13 80 A 12 20 A 18 135 A 19 169 E great sword~ &wThis is definately a two-handed type sword. A bigger person may be able to wield it with one hand, however. ~ #21415 fountain~ fountain~ A fountain rests in the middle of the road.~ ~ 25 0 0 0 0 0 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E fountain~ It is made of some kind of stone, there are no designs on it. ~ #21416 box donation~ a donation box~ A donation box is here, attached to the wall.~ ~ 15 65 0 0 0 0 9999~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #21417 robe priest heap~ a priests robe~ A priests robe lies here in a heap.~ ~ 9 67 0 16396 1025 85 0~ 0~ 0~ 0~ 2 110 0 0 0 5 0 complete healing~ 3 3 0 0 0 A 13 65 A 12 85 E priest robe~ A long white robe that is pretty plain in make. It is hemmed with a blue thread and is large in size and length. ~ E heap~ A heap of white cloth that is hemmed with a blue thread. ~ #21418 staff priest~ a priest's staff~ A staff rests on the ground.~ ~ 5 67 6348 0 8193 85 0~ 0~ 0~ 0~ 2 230 0 0 0 5 0 portal~ 5 5 0 0 0 A 12 65 A 3 3 A 13 85 A 18 110 A 19 145 E priest staff~ A long white, wooden staff carved with runes of blue. ~ E runes~ The runes are of a very ancient language known only to priests of old. ~ #21419 drink local~ a local drink~ Some weird local drink sits here.~ ~ 17 2 0 0 1 0 20~ 20~ 8~ 0~ 1 0 0 8 0 0 0 reserved~ 0 0 0 0 0 E weird local drink~ An odd-coloured drink that smells pretty tasty. Chug away. ~ #21420 beer bottle~ a bottle of beer~ A bottle of beer has been discarded.~ ~ 17 0 0 0 1 0 18~ 18~ 1~ 0~ 2 0 0 4 0 0 0 reserved~ 0 0 0 0 0 E beer bottle~ A plain ordinary bottle of beer. ~ #21421 bottle mixture~ a strange mixture~ An odd looking bottle lies on the ground.~ ~ 17 0 0 0 1 1 22~ 22~ 7~ 0~ 2 0 2 0 0 0 0 reserved~ 0 0 0 0 0 E bottle mixture~ A strange looking bottle is green in colour, so it's hard to tell what's inside. It smells quite good though. ~ #21422 wine bottle elven~ a bottle of fine elven wine~ A bottle of fine elven wine rests on the ground.~ ~ 17 1 0 0 1 1 40~ 40~ 2~ 0~ 1 0 9 0 0 0 0 reserved~ 0 0 0 0 0 E bottle wine elven~ A bottle of fine wine is labelled with the graceful etchings of an elven hand. ~ #21423 mug ale~ a mug of ale~ A mug of ale has been left here.~ ~ 17 0 0 0 1 1 16~ 16~ 3~ 0~ 1 0 0 2 0 0 0 reserved~ 0 0 0 0 0 E mug ale~ A large mug of ale looks delicious! ~ #21424 bottle whisky~ a bottle of whisky~ A bottle of whisky lies on the ground~ ~ 17 0 0 0 1 1 22~ 22~ 5~ 0~ 3 0 3 2 0 0 0 reserved~ 0 0 0 0 0 E bottle whisky~ A clear bottle contains some very strong-smelling whisky. ~ #21425 hamburger~ a hamburger~ A hamburger has been left here.~ ~ 19 0 0 0 1 1 20~ 0~ 0~ 0~ 1 0 0 4 0 0 0 reserved~ 0 0 0 0 0 E hamburger~ &OA delicious looking hamburger. The hamburger patty itself is HUGE, and you can see that whomever made it likes onions, cause the beef is full of them. A nicely browned sour dough bun tops it off under the works. ~ #21426 hotdog~ a hotdog~ A hotdog has been left here.~ ~ 19 0 0 0 1 1 22~ 0~ 0~ 0~ 1 0 0 2 0 0 0 reserved~ 0 0 0 0 0 E hotdog~ &OA HUGE sausage wrapped in a sesame seeded bun. ~ #21427 soup bowl chicken-noodle~ a bowl of soup~ A bowl of chicken-noodle soup is here.~ ~ 19 0 0 0 1 1 20~ 0~ 0~ 0~ 2 0 0 3 0 0 0 reserved~ 0 0 0 0 0 E soup bowl chicken-noodle~ &OA yummy bowl of chicken-noodle soup. And very generously filled with chicken chunks. ~ #21428 bracer power silver~ a bracer of power~ A silver bracer rests on the ground.~ ~ 9 67 0 17534 4097 90 13~ 0~ 0~ 0~ 1 65 0 0 0 5 0 heal~ 5 5 0 0 0 A 13 50 A 19 8 A 18 8 E silver bracer power~ &wWhat seems like an everyday silver bracer, is more than that. You can feel a power of some sort emanating from it. Even if you are not magically inclined, it is strong. ~ #21429 warhammer~ a warhammer~ A large warhammer has been discarded here.~ ~ 5 65 5685 19578 8193 90 0~ 0~ 0~ 8~ 13 110 0 0 0 5 0 share strength~ 5 5 0 0 0 A 13 80 A 1 2 A 18 120 A 19 150 E warhammer~ This warhammer is very large. The hammer itself weighs almost 10 pounds and the shaft is approximately 2 feet in length with a 3 inch diameter. Only a very large person could wield such a weapon. ~ #21430 crystal ball~ a crystal ball~ A crystal ball rests on a claw-like hand.~ ~ 8 0 0 0 0 110 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E crystal ball~ &CThe crystal ball swirls with magical energy. ~ E claw-like hand claw~ &YA brass dragon-claw holds the crystal ball. ~ #21433 potion peace~ a potion of peace~ A potion lies on the ground, humming.~ ~ 10 268435523 0 0 1 75 50~ aura of peace~ reserved~ reserved~ 1 25 0 0 0 0 0 reserved~ 0 0 0 0 0 E potion peace~ &PThe flask is filled with a pink liquid. ~ #21435 bottle water~ a bottle of water~ A bottle of water lies here.~ ~ 17 0 0 0 1 1 20~ 20~ 0~ 0~ 2 0 0 3 0 0 0 reserved~ 0 0 0 0 0 E bottle water~ &BA small bottle of water. ~ #21438 longsword sword~ a longsword~ A longsword is discarded here.~ ~ 5 0 5175 16412 8193 75 0~ 0~ 0~ 1~ 5 45 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 115 A 19 135 E longsword sword~ A rather non-descript longsword, although it is very finely crafted. ~ #21439 workboots boots rugged~ a pair of workboots~ A pair of rugged workboots is here.~ ~ 9 0 0 64156 65 75 1~ 0~ 0~ 0~ 3 0 1 9 0 0 0 reserved~ 0 0 0 0 0 E workboots boots rugged~ The workboots have been very worn over the years. This is definately not a new pair of footwear. They are average sized, and are still pretty wearable. ~ #21440 gloves dark pair~ a pair of dark gloves~ A pair of gloves lie here on the ground.~ ~ 9 70 0 64412 129 75 0~ 0~ 0~ 0~ 1 25 0 0 0 0 0 reserved~ 0 0 0 0 0 A 103 -1 A 13 15 A 18 7 A 19 5 E gloves pair~ The gloves are rather light in weight, and are human-sized. They are in very good condition. The leather and stitches are in very good repair. ~ E dark~ Something about these dark gloves tells you that they are not your everyday normal gloves. There is something magical about them. ~ #21441 table oaken~ an oaken table~ An oaken table is here.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 10 0 0 0 0 reserved~ 0 0 0 0 0 E table~ It has been finely crafted by the best of carpenters. ~ #21442 table~ a large table~ A large table is here in the middle of the room.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E table~ A large table surrounded by chairs. ~ #21443 table metal~ a metal table~ A metal table is situated here in the middle of the room.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 999 50 0 0 0 0 0 reserved~ 0 0 0 0 0 E table~ It has been forged very well. ~ #21444 chair oak~ oak chair~ An oak chair rests here.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 4 0 0 0 0 reserved~ 0 0 0 0 0 E oak~ It has been finely crafted by a master carpenter. ~ E chair~ The chair has been finely crafted by a master carpenter. ~ #21445 chair~ a chair~ A chair it neatly tucked in under the table.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E chair~ It is a plain, normal chair. ~ #21446 chest drawers~ a chest of drawers~ A chest of drawers rests against the wall.~ ~ 15 0 0 0 0 0 50~ 5~ 0~ 0~ 30 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E drawers~ They are made of oak. ~ E chest~ It is made of oak. ~ #21447 chest drawers~ a chest of drawers~ A chest of drawers lies against a wall.~ ~ 15 0 0 0 0 0 50~ 5~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E drawers~ There is nothing unusual about it. ~ E chest~ There is nothing unusual about it. ~ #21448 bed~ a comfy bed~ A bed rests against the north wall.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E bed~ It looks very comfortable. ~ #21449 fountain~ fountain~ A fountain sits in the centre of the road.~ ~ 25 0 0 0 0 0 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E fountain~ The water flows into its basin. ~ #21451 lava flow~ the lava flow~ &RLava sweeps slowly and hotly along the ground.~ ~ 13 33554432 0 0 0 0 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #21452 table~ the gambling table~ A gambling table is set up here.~ ~ 12 0 0 0 0 0 0~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #21453 prize coins gold~ &Ya prize in gold coins&X~ &YSome gold coins.~ ~ 20 0 0 0 1 1 500~ 0~ 0~ 0~ 0 500 0 0 0 0 0 reserved~ 0 0 0 0 0 #21454 pool~ pool~ A large, calm pool is here.~ ~ 29 1 0 0 0 0 9150~ 0~ 0~ 0~ 999 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E pool~ The pool shimmering with magical energies. ~ #21455 boat frigate~ frigate~ A magical frigate sits at the dock.~ ~ 22 1 0 0 0 1 0~ 0~ 0~ 0~ 85 10 0 0 0 0 0 reserved~ 0 0 0 0 0 E frigate boat~ The boat is made of plain wood, but seems to emanate magic. ~ #0 #ROOMDATA #21401 Mountain Clearing~ You are moving along in a mountain clearing. Rocks pile high here, as though this spot was the recipient of a rather large landslide. Perhaps you should leave this location. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21402 D2 ~ ~ 0 0 21405 S #21402 Dungeon Entrance~ You have arrived at the dungeon entrance, but is has been collapsed. Perhaps you need something in order for this entrance to reveal itself, for you feel an evil and magical aura coming from it. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21403 D2 ~ ~ 0 0 21406 D3 ~ ~ 0 0 21401 S #21403 Mountain Clearing~ You are moving along the side of a mountain. A large hole in the side of it is directly to the west of you. Looking around, you can see a small path leading to the south, and to the west. Perhaps this hole deserves some exploration. ~ 0 0 5 Rd 0 D2 ~ ~ 0 0 21407 D3 &bA very large and dark hole seems to lead further to the west. ~ ~ 0 0 21402 S #21404 Mountain Path~ You are moving along a mountain path. You can see a rather large clearing to the east, and what looks like a dungeon entrance in the north mountain face. Perhaps this should be investigated. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21405 D2 ~ ~ 0 0 21421 S #21405 Mountain Clearing~ You have entered a mountain clearing. A path goes west into the mountains, and eventually leads back to the forest. A dungeon entrance is imbedded into the mountains to the north. You feel a sense of evil coming from it. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21401 D1 ~ ~ 0 0 21406 D3 ~ ~ 0 0 21404 S #21406 Mountain Clearing~ You are in a mountain clearing. Small pebbles are at your feet, and you can see a path a little ways to the west and a little ways to the east. A dungeon entrance rests directly to the north. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21402 D1 ~ ~ 0 0 21407 D3 ~ ~ 0 0 21405 S #21407 Mountain Clearing~ A path leading back into the mountains is to the south, and a clearing lies to the north and west. A small hole in the side of the mountain to the north eminates an evil aura. ~ 0 0 5 Rd 0 D0 &bA strong evil aura is distinct in this direction. ~ ~ 0 0 21403 D2 ~ ~ 0 0 21408 D3 ~ ~ 0 0 21406 S #21408 Mountain Path~ You are mov'ing along a mountain path. The path seems to get thinner to the east, and opens up into a small clearing to the north. Rocks sit in a random array, and the wind blows all around you. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21407 D1 ~ ~ 0 0 21409 S #21409 Mountain Path~ You are moving along a mountain path. The way travelling westward seems to be getting slightly wider, as though something important is over there. You can see the path turning south a little ways to the east. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21410 D3 ~ ~ 0 0 21408 S #21410 Mountain Path~ You are moving along a mountain path. You can see the path turns to the north a little ways to the west, and it turns south directly to the east. Some small insects crawl at your feet, then disappear into the ground. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21411 D3 ~ ~ 0 0 21409 S #21411 Mountain Path~ You are moving along a mountain path. There is a mountain peak directly above you, covered in snow. You begin to wonder how far up you are, moving along these paths that cut through the mountains. ~ 0 0 5 Rd 0 D2 ~ ~ 0 0 21412 D3 ~ ~ 0 0 21410 S #21412 Mountain Path~ You are moving along a mountain path which travels north and south. You begin to wonder how far this path goes, for it does not appear to have an end. Rocks still litter the ground, and some small insects crawl here and there. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21411 D2 ~ ~ 0 0 21413 S #21413 Mountain Path~ You are moving along a mountain path. Huge peaks tower above you, and you can feel the cold coming down from them. The path stretches far to the west, and also a small ways to the north. Rocks litter the ground here. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21412 D3 ~ ~ 0 0 21414 S #21414 Mountain Path~ You are moving along a mountain path. The rocks and boulders around here are very solid, and unmoveable. You can barely see a twist in the path to the east, which heads north. The path also travels to the west. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21413 D3 ~ ~ 0 0 21415 S #21415 Mountain Path~ A massive mountain peak can be seen directly up from where you are. It is totally covered in snow, and looks dangerously high. It's a good thing you are down here, and in no fear of falling off from up there. ~ 0 0 5 Rd 0 E peak~ &WThe mountain peak is completely blanketed in a heavy white snow. Pray this isn't avalanche season. ~ D1 ~ ~ 0 0 21414 D3 ~ ~ 0 0 21416 S #21416 Mountain Path~ You are moving along a rugged mountain path. It continues to the east and to the west, while great cliffsides surround you. You might feel a little claustrophobic. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21415 D3 ~ ~ 0 0 21417 S #21417 Mountain Path~ This path is very rugged and difficult to pass. The path goes east and west, while the tops of trees can be seen to the south. The ground is very rough, with rocks here and there, and no vegetation of any kind. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21416 D2 ~ ~ 0 0 21422 D3 ~ ~ 0 0 21418 S #21418 Mountain Path~ You are moving along a mountain path. The peaks tower above your head, while a T-Junction can easily be seen to the east. The cold air from above is being pushed down into this path, and is quite cold. You had better hurry along. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21417 D3 ~ ~ 0 0 21419 S #21419 Mountain Path~ You are moving along a long mountain path. You can see the path getting progressively wider to the north. A T-Junction can be seen a little ways to the east. Some rocks and small insects are on the ground. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21420 D1 ~ ~ 0 0 21418 S #21420 Mountain Path~ You are moving along a rocky mountain path. The path seems to be getting wider the further north your travel. Small rocks sit on the ground, and some small insects scurry about your feet. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21421 D2 ~ ~ 0 0 21419 S #21421 Mountain Path~ You are moving along a mountain path. To the north, you can see that the path bends to the east. High peaks tower above you, they seem to be as high as the clouds. Small rocks and pebbles clutter at your feet. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21404 D2 ~ ~ 0 0 21420 S #21422 Mountain Path~ You are moving along a mountain path. The peaks are hundreds of feet above you, and a T-Junction can be seen to the north. The path can be seen sloping a little ways to the south. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21417 D2 ~ ~ 0 0 21423 S #21423 Mountain Path~ You are moving along a mountain path. To the south a forest can be seen, while to the north, the path levels off to a flat path. Rocks line the path, making it seem somewhat like a crude road. It is obviously artificial. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21422 D2 ~ ~ 0 0 21424 S #21424 Forest Path~ The path is drastically changing into a mountain path to the north. The trees have all but stopped, and the rocks are larger here. The path continues up to the north, and down into the forest to the south. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21423 D2 ~ ~ 0 0 21425 S #21425 Forest Path~ You are moving along a forest path, which has a steady slope leading up and down the side of a mountain. The peaks can be seen easily to the north now, covered in snow. You can see what looks like a town far below and to the southeast. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21424 D2 ~ ~ 0 0 21426 S #21426 Forest Path~ The path has become steeper now, the northern direction going up. The trees grow outwards, and then bend up to the sky. It looks rather strange, but you see nothing unusual about it. A few rocks lie here and there. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21425 D2 ~ ~ 0 0 21427 S #21427 Forest Path~ You are moving along a forest path, with the northern direction sloping upwards into the mountains. The rustling of leaves overhead is a common sound, and you are finally getting used to it. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21426 D3 ~ ~ 0 0 21428 S #21428 Forest Path~ You are moving along a forest path. The path leaves to the east and to the west, the east direction sloping upward. A large mountain range can be seen through the trees to the north. It seems as though this path leads up into them. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21427 D3 ~ ~ 0 0 21429 S #21429 Forest Path~ You are moving along a forest path, which is cutting through a mountain. The ground is sloping upward now, at a steady increase. The trees here are not as tall as the ones to the south, perhaps they are not as old. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21428 D2 ~ ~ 0 0 21430 S #21430 Forest Path~ You are moving along a forest path. You realize that this path is cutting through a mountain range, and travels to the north. A small side path goes off to the west, along the base of the mountain range. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 21429 D2 ~ ~ 0 0 21431 D3 ~ ~ 0 0 21492 S #21431 Forest Path~ You are moving along a forest path, and have come across a T-Junction. The path heading east has a very evil aura surrounding it, as though the path itself may rise up and attack you. Perhaps you had better not go that way, and just stick to the path travelling north and south. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21430 D1 ~ ~ 0 0 21432 D2 ~ ~ 0 0 21437 S #21432 Decaying Forest Path~ The trees here are becoming thinner and thinner. Some of them seem to have been up-rooted, others are just plain gone. The path seems to look better to the west, and worse to the east. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21433 D3 ~ ~ 0 0 21431 S #21433 Decaying Forest Path~ This path is really bad. The ground is very uneven, the trees are thin and are not growing any longer, and the leaves are all dead. A stench of evil fills your nostrils. ~ 0 0 3 Rd 0 D2 ~ ~ 0 0 21434 D3 ~ ~ 0 0 21432 S #21434 Decayed Forest Path~ You are moving along what is left of a forest path. There are a few trees here and there, but they are all either dead or dying. This area has truly turned into a nightmare. Perhaps you had better head back. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21433 D2 ~ ~ 0 0 21435 S #21435 Decayed Forest Path~ You come to an end of a forest path. A brick road, very crudely made, leads off to the east. Black clouds have blocked out any sign of the sun, and a huge tower can be seen to the east. ~ 0 9 3 Rd 0 D0 ~ ~ 0 0 21434 D3 ~ ~ 0 0 5592 S #21436 The Base of the Chrystal Tower~ You have reached the base of the Chrystal Tower. There is no door, and no way inside. Evil radiates from this tower, almost making you choke. Your gut feeling is to go back to the west and get out of here. ~ 0 13 3 Rd 0 S #21437 Forest Path~ You are moving along a forest path. The trees are very tall, but not as thick as you are used to seeing. This forest must be very old, for you see no signs of saplings. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21431 D2 ~ ~ 0 0 21438 S #21438 Forest Path~ You are moving along a north-south directed forest path. The trees tower over your head, making you feel small and insignificant. The twigs and leaves crunch and snap under your feet if you walk. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21437 D2 ~ ~ 0 0 21439 S #21439 Forest Path~ You are moving along a forest path. The ground is very damp here. To the south you can see what looks like a clearing, and to the north the trees seem to go on forever. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21438 D2 ~ ~ 0 0 21440 S #21440 Forest Swamp Path~ You have stumbled upon a small swamp. It is rather large, and extends to the west and south. The way westward is obviously not penetrable, so perhaps the path to the north will provide a way around it. You can go to the east, back into the forest, or to the south, deeper into the swamp. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 21439 D1 ~ ~ 0 0 21441 D2 ~ ~ 0 0 21558 S #21441 Forest Path~ You are moving along a forest path. To the west you can see a T-Junction, and the path seems to travel forever to the east. The ground is very damp here. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21442 D3 ~ ~ 0 0 21440 S #21442 Forest Path~ This forest is very large. The ground seems to be damp here for some reason. You take a moment to look up into the canopy, and realize just how tall these trees are. They are very, very tall, what looks like a hundred feet or more. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21443 D3 ~ ~ 0 0 21441 S #21443 Forest Path~ You are moving along a forest path, which travels east and west. The trees vary in kind, some are oak, some are spruce, some are birch. The light breeze always rustles the leaves. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21444 D3 ~ ~ 0 0 21442 S #21444 Forest Path~ You are moving along the forest path. With each breath you can here the rustling of leaves and crunching of twigs. It is a very quiet forest otherwise, the usual sounds of animals scurrying about are not present. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 21445 D3 ~ ~ 0 0 21443 S #21445 Forest Path~ You are at a T-Junction in the path. You have the choice of going north, east and west. You glance each direction, and really can't see that much of a difference between them. The trees here are staggeringly tall. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21446 D1 ~ ~ 0 0 21474 D3 ~ ~ 0 0 21444 S #21446 Forest Path~ You are moving along a forest path. The trees stand tall around you, each one looking to be at least a thousand years old. This area is quite large, and you feel a sense of evil the further from the town that you get. A T-Junction can be seen to the south. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21447 D2 ~ ~ 0 0 21445 S #21447 Forest Path~ You are moving along a forest path. The trees stand tall around you, as far as you can see. To the north you can see what appears to be a street. This must be the town that you have heard so much about. ~ 0 4 3 Rd 0 D0 ~ ~ 0 0 21448 D2 ~ ~ 0 0 21446 S #21448 Main Street~ You are moving along main street. A rather rowdy pub is to the east of here, while a forest is to the south. The town opens up to the north. A newly added bank is to the west. It seems as though this place is not as untouched as you thought. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21451 D1 ~ ~ 0 0 21449 D2 ~ ~ 0 0 21447 D3 ~ ~ 0 0 21551 S #21449 Local Pub~ You are in a rather loud tavern. A huge bar extends the entire east wall, while Raymond continuously cleans. An archway exits the bar to the west, and the walls are covered in paintings. You stop to take a glance, and realize they are paintings of this very bar. It gives a rather odd look to the place. ~ 0 163840 0 Rd 0 D3 ~ ~ 0 0 21448 S #21450 Storage Building~ You have entered an abandoned building. The floor is covered in dust, and the walls are decaying somewhat. The archway back to the east leads out to the main street. There is nothing of note in here. ~ 0 131072 0 Rd 0 D1 ~ ~ 0 0 21451 S #21451 Main Street~ You are moving along Main Street. To the west you can see a rather large building, but it looks abandoned. A fountain can be seen bubbling to the north, and a loud building is a little ways to the south. The nature surrounding this town has been untouched, and gives a natural feel to the place. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21455 D2 ~ ~ 0 0 21448 D3 ~ ~ 0 0 21450 S #21452 Inside the Church~ You are inside the church. This room lacks any of the usual church furniture, however, a sign that it is poor. The main archway lies to the south. A priest is usually here to heal your wounds, and to help train your skills. The stained glass windows on the south wall are not striking in any way, and the hardwood floors are not polished. This church has seen some rough times lately. ~ 0 131080 0 Rd 0 E windows~ The windows are plain and the stained glass makes no obvious pattern. ~ D0 ~ ~ 0 0 21456 S #21453 The Weaponry~ You have entered The Weaponry. A large counter stretches the entire width of the room along the south wall. A forge rests imbedded into the south wall behind the counter. A rather large archway exits the building to the north. ~ 0 1032 0 Rd 0 D0 ~ ~ 0 0 21457 S #21454 A Restaurant~ You have entered a restaurant. A counter on the west wall shows the menu. An archway leaves the restaurant to the east. You can smell the fires of the kitchen behind the counter, and it smells delicious. ~ 0 1032 0 Rd 0 E menu~ Continental breakfast 1 gold Fish && chips platter 2 silver Steak Dinner 5 silver ~ D1 ~ ~ 0 0 21455 S #21455 Corner of Main Street and Anvil Street~ You are at the corner of Main and Anvil. Anvil Street goes off to the east, where you can hear the clanging of metal. To the west you can see and smell a restaurant. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21459 D1 ~ ~ 0 0 21456 D2 ~ ~ 0 0 21451 D3 ~ ~ 0 0 21454 S #21456 Anvil Street~ You are walking along Anvil Street. The clanging of metal can be heard more dominantly to the east. A serene church is to the south, its main archway never sealed shut. The corner of main and anvil is to the west. ~ 0 131072 0 Rd 0 D1 ~ ~ 0 0 21457 D2 ~ ~ 0 0 21452 D3 ~ ~ 0 0 21455 S #21457 Forge Way~ You are at the end of Anvil Street, commonly known as Forge Way. It is called this because of the armoury to the north, the weaponry to the south, and the repair shop to the east. The clanging of metal on metal is heard almost constantly. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21461 D1 ~ ~ 0 0 21596 D2 ~ ~ 0 0 21453 D3 ~ ~ 0 0 21456 S #21458 Jeweller~ You have entered the jeweller. Here you may buy and sell any treasure that you have found. A long counter stretches across the west wall, behind which Maquesta stands. An archway leads out of the building to the east. ~ 0 1024 0 Rd 0 D1 ~ ~ 0 0 21459 S #21459 Main Street~ You are on the Main Street. A small building lies to the west of you, and a much larger building is to the east. You can see a fountain to the south, and the information building is to the north. The road is kept tidy, but it is not in the best of repair. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21462 D1 ~ ~ 0 0 21460 D2 ~ ~ 0 0 21455 D3 ~ ~ 0 0 21458 S #21460 The Adventurer's Guild~ You have entered the Adventurer's Guild. An archway leads to the west, back to Main Street. The brickwork here is immaculate, and very well constructed. A small window is on the east wall. ~ 0 131072 0 Rd 0 E window~ You can see the forest behind the building. ~ D3 ~ ~ 0 0 21459 S #21461 The Armoury~ You have entered the armoury. A forge rests in the northeast corner of the room, while a thick counter stretches the entire west and north walls. An archway exits this room to the south. The counter is very marked up, it seems this store does a lot of business. ~ 0 1024 0 Rd 0 D2 ~ ~ 0 0 21457 S #21462 Main Street~ You are moving along Main Street. To the east is an information building. If this is your first time to this continent, it is quite advisable to go east into that building for help on how to use this area to the fullest. Main Street continues south. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21464 D1 ~ ~ 0 0 21463 D2 ~ ~ 0 0 21459 S #21463 Information Building~ You have entered the information building. The walls are flawless in every detail, with no markings of any kind. The east wall has a donation box attached to it. You feel safe in this room. ~ 0 1024 0 Rd 0 D3 ~ ~ 0 0 21462 S #21464 Forest Clearing~ You are in a clearing. To the south you can see a fairly large town, although not nearly as large as Bethaven. You see a few people walking to and from buildings. ~ 0 4 3 Rd 0 D0 ~ ~ 0 0 21465 D2 ~ ~ 0 0 21462 S #21465 Forest Path~ The trees in this area are not as dense as the ones to the north. Light can actually breach the tree's ceiling, but it is still darker than normal. You can see something to the south, it looks somewhat like a clearing. The trees are not as dense in that direction. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21466 D2 ~ ~ 0 0 21464 S #21466 Forest Path~ You are deep within a large forest. A small path travels to the south and to the east. The trees towering above your head are so overpowering, you feel insignificant by comparison. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21467 D2 ~ ~ 0 0 21465 S #21467 Forest Path~ The trees to the north of the path are thinning slightly, and you can barely see a rather large mountain range to the north. Perhaps if you look harder you may find a way over it. To the east and west, the forest path continues. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21468 D3 ~ ~ 0 0 21466 S #21468 Forest Path~ You are moving along a forest path. You can hear the sounds of the ocean a little ways to the east. The sounds of a town can be heard to the west as well. The smells of trees is quite strong, for they are everywhere. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21469 D3 ~ ~ 0 0 21467 S #21469 Forest Path~ The trees in this area are as thick as ever. Light can be seen breaching the tree's canopy, but it is still darker than you are used to. You can hear the ocean to the east. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21470 D3 ~ ~ 0 0 21468 S #21470 Forest Path~ You are moving along a forest path. A little ways to the north and the east stretches the ocean. This path seems to be well travelled, for the path has worn all the way to the dirt. Small rocks lie scattered here and there. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21471 D3 ~ ~ 0 0 21469 S #21471 Forest Path~ You are moving along a forest path. The sounds of birds chirp overhead, small animals scurry here and there, and bugs of all kinds fly around harmlessly. A bunch of rocks are scattered on the ground. ~ 0 0 3 Rd 0 E rocks~ A bunch of rocks lay here on the ground. They seem to be of no importance. ~ D0 ~ ~ 0 0 21472 D2 ~ ~ 0 0 21470 S #21472 Forest Path~ You have arrived at the northernmost part of this path. The ocean and docks are directly to the east. A path leads south into the forest, which eventually leads to a rather large and bustling town. The smells of nature and salt water fill your nostrils almost to the point of gagging. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21473 D2 ~ ~ 0 0 21471 S #21473 The Docks~ You are on the eastern docks. The docks themselves look sturdy enough to hold your weight. A small path leads westward into a forest, and it also turns south. The sky here is very beautiful, and the smell of nature fills your nostrils. ~ 0 131072 0 Rd 0 D1 ~ ~ 0 0 21593 D3 ~ ~ 0 0 21472 S #21474 Forest Path~ You are moving along a forest path, which is definately thicker to the west. You can see what looks like a beach a little ways to the east, and a path that leads back into the forest. You can feel the warmth of the beach brushing against your skin. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21475 D3 ~ ~ 0 0 21445 S #21475 Forest Path~ You are moving along a forest path, which leads back into the forest to the west and south. There is an oceanfront a little ways to the east, and a well trodden path leads down to it. The forest is very thick to the west, but not so thick to the south. You hear the sounds of birds and squirrels as you walk along the path. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21476 D2 ~ ~ 0 0 21488 D3 ~ ~ 0 0 21474 S #21476 Path to the Beach~ You are moving down a long dusty path to the beach. A large forest can be easily seen to the west, and the ocean lies a little ways to the east. You smell the salty air wafting in from the ocean, and hear the birds chirping overhead. ~ 0 0 10 Rd 0 D1 ~ ~ 0 0 21477 D3 ~ ~ 0 0 21475 S #21477 Path to the Beach~ You are moving down a path leading to the beach. You can feel the warm sand beneath your feet if you walk, and you can't help but smile. The sun too is warm, and the beach looks very inviting. This path goes north a little ways, then turns east towards the beach. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 21478 D3 ~ ~ 0 0 21476 S #21478 Path to the Beach~ You are moving down a path towards the beach. You can see it quite clearly from here, the waves splashing up against the shores. A small hill to the northeast prevents you from seeing around it until you go down there. The gentle rocking motion of the waves is very relaxing. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 21479 D2 ~ ~ 0 0 21477 S #21479 Path to the Beach~ You are moving along a path to the beach, which is directly to the east. The cool salty breeze wafting from the ocean is a refreshing change from the pine-filled smell of the forest back to the west. Your veins pump with anticipation for an up-close look at the ocean. ~ 0 0 10 Rd 0 D1 ~ ~ 0 0 21480 D2 ~ ~ 0 0 21478 S #21480 Path to the Beach~ You are at the beginning of a path leading from the beach back to the forest of the mainland. A large hill lies to the northeast, and you can't see what is past it. The beach seems to extend forever in the north-south directions, and the water is directly to the east. ~ 0 0 10 Rd 0 D1 ~ ~ 0 0 21481 D3 ~ ~ 0 0 21479 S #21481 The Beach~ You are on the beach. A large hill is directly to the north, but a thin path leads around it. The beach extends far to the south, where you can see what looks like a tent. The ocean is truly magnificent, its blue-green colouring not like anything you have seen before. The smell of salt-water is strong in your nostrils. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 21486 D2 ~ ~ 0 0 21482 D3 ~ ~ 0 0 21480 S #21482 The Beach~ You are moving along the beach, with warm sand at your feet. A small path leading to the mainland forest is to the north, and a small building, looking like a tent is to the south. You see a small hill to the north, and cannot see around it. You hear the birds calling overhead, and the sound of the waves splashing against the shores. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 21481 D2 ~ ~ 0 0 21483 S #21483 The Beach~ You are moving along a warm, sandy beach. You take a moment to glance around, and realize just how peaceful and calm this place is. You feel as though you could rest here forever. A small tent can be seen to the south. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 21482 D2 ~ ~ 0 0 21484 S #21484 The Beach~ You are moving along a sandy beach. You can see what seems to be a large tent to the west, and a small tree stands beside it. The ocean continues to splash calmly agaist the beach to the east, and you can see the other continent far off on the horizon. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 21483 D3 ~ ~ 0 0 21485 S #21485 An Oasis~ You eyes have played tricks on you! There is not a tent here, but there is a rather large tree. A huge pool of water is here, perhaps that is what you saw the reflection from. The beach is back to the east. This place gives you a very safe feeling. ~ 0 1024 10 Rd 0 E tree~ It is a palm tree, standing tall and alone, providing shade. ~ D1 ~ ~ 0 0 21484 S #21486 The Beach~ You are moving along a thin path around a hill on a beach. The ocean is a little more violent here, and gets even more violent to the north. You feel something of great importance to the north. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 21487 D2 ~ ~ 0 0 21481 S #21487 Ocean Shrine~ You have reached the other side of the hill, and have arrived at an oceanside shrine. A large Ankh stands in the sand, its hoop made entirely of crystal. The ocean is rather rough here, as though the land itself is warning of some great force. ~ 0 0 10 Rd 0 D2 ~ ~ 0 0 21486 S #21488 Forest Path~ You are moving along a forest path. The beach can be seen off to the east, and a path leading down to it lies to the northeast. You can see a cross-junction to the south. The ground is very dry here, as leaves and twigs snap under the weight of your trodding feet if you walk. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21475 D2 ~ ~ 0 0 21489 S #21489 Forest Path~ You are moving along a forest path. The trees to the west are taller and thicker than the ones in your immediate surroundings. The path continues to the north and to the south. The ground is very dry here. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21488 D2 ~ ~ 0 0 21490 S #21490 Forest Path~ You are moving along a forest path. The tree canopy lets in the smallest amount of light, and the leaves can be heard swaying in the breeze. Perhaps this is a sign of the turbulent things that lie in your future. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21489 D2 ~ ~ 0 0 21491 S #21491 Forest Path~ You are moving along a forest path. The forest is very dense and tranquil here and to the west, while the path east rapidly turns into desert. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 21490 D1 ~ ~ 0 0 2801 D2 ~ ~ 0 0 21579 D3 ~ ~ 0 0 21589 S #21492 Mountainside Path~ You are moving along the foot of a large mountain range which extends northward. The forest to the south is very dark and mysterious, you feel a sense of something evil in that direction. The path continues east and west. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21430 D3 ~ ~ 0 0 21493 S #21493 Mountainside Path~ You are moving along the foot of a large mountain range which extends northward. The forest to the south is very dark and mysterious, you feel a sense of something evil in that direction. The path continues east and west from here. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21492 D3 ~ ~ 0 0 21494 S #21494 Mountainside Path~ You are moving along the foot of a large mountain range which extends to the north. The forest in the southerly direction is very dark and mysterious, you feel a sense of evil coming from that direction. The path continues to the east and west. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21493 D3 ~ ~ 0 0 21495 S #21495 Mountainside Path~ You are moving along the foot of a large mountain range which extends northward. The forest to the southeast is very dark and mysterious, you feel something evil in that direction. The path continues east and south, following the mountain base perfectly. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21494 D2 ~ ~ 0 0 21496 S #21496 Mountainside Path~ You are moving along the base of a large mountain range. The forest to the east is very dark and mysterious, and impenetrable. You feel a sense of something evil in that direction. The path continues north and south. A rocky path leads off to the west. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21495 D2 ~ ~ 0 0 21497 D3 ~ ~ 0 0 21501 S #21497 Swampy Path~ You are moving along a path leading into a swamp. You can see something very dark and gloomy to the south. Perhaps you had better not go in that direction any longer. The path travels north, to the base of an array of mountains, and south, deeper into the swamp. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21496 D2 ~ ~ 0 0 21498 S #21498 Swampy Path~ You are moving along a dark, dank swamp. The further south you go, the darker it seems to get. A large tree has been overturned here, and it is rotting quite seriously. The path continues south and north. ~ 0 1 11 Rd 0 D0 ~ ~ 0 0 21497 D2 ~ ~ 0 0 21499 S #21499 Swampy Path~ You are moving along a swampy path, the ground mushing beneath your feet. You can feel something grave to the west. The path also traverses to the north, leading out of the swamp. You can hear the howls of the wind. ~ 0 1 11 Rd 0 D0 ~ ~ 0 0 21498 D3 ~ ~ 0 0 21500 S #21500 Wraith Castle Entrance~ You have arrived at two large pillars, overlooking an entrance into some sort of crude camp. You can't help but wonder what lies beyond, perhaps treasure beyond your wildest imagination! ~ 0 0 11 Rd 0 D1 ~ ~ 0 0 21499 D3 ~ ~ 0 0 2949 S #21501 Mountainside Path~ You are moving along the foot of a large mountain range which extends northward. The forest to the south is very dark and mysterious, you feel a sense of something evil in that direction. The path continues east and west from here. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21496 D3 ~ ~ 0 0 21502 S #21502 Mountainside Path~ You are moving along the base of a large mountain range. The forest to the south is very dark and mysterious, and you feel something evil in that direction. The path continues to the east and to the west. ~ 0 0 5 Rd 0 D1 ~ ~ 0 0 21501 D3 ~ ~ 0 0 21503 S #21503 Mountainside Path~ You are moving along a mountainside path. A rocky path leads off to the north and to the south. You can see what looks like smoke coming over the horizon to the north. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21504 D1 ~ ~ 0 0 21502 D2 ~ ~ 0 0 21521 S #21504 Mountain path~ You are moving through a path cut into a mountain. Upon closer examination, you realize that this path was cut by molten lava. You begin to speculate that the smoke to the north is actually burning rock. You hope that it is no longer flowing. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21505 D2 ~ ~ 0 0 21503 S #21505 Mountain Path~ You are moving along a mountain path. The area to the north is very hot, and it is obvious why. The lava flows freely in that direction. This path leads a little ways around it to the east. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21507 D1 ~ ~ 0 0 21506 D2 ~ ~ 0 0 21504 S #21506 Mountain Path~ You are moving along a path in the mountains. Your nostrils are full with smoke and soot rising up from the lava which surrounds you. The path leads to the north and to the west. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21508 D3 ~ ~ 0 0 21505 S #21507 Lava Flow~ You are hovering above hot lava. The path lies to your immediate east. You had better not stay here very long. The walls are very well worn, through years of erosion. ~ 0 268435456 9 Rd 100 D0 ~ ~ 0 0 21510 D1 ~ ~ 0 0 21508 D2 ~ ~ 0 0 21505 S #21508 Mountain Path~ You are moving along a Mountain Path. You now realize that you are on the inside of a volcano. The walls are all around, stretching high to a small opening. This path leads further northward, or back to the south. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21511 D2 ~ ~ 0 0 21506 D3 ~ ~ 0 0 21507 S #21509 Lava Flow~ You are hovering above hot lava. The path lies to the east a little ways. You had better not stay here very long. The walls are very well worn, through years of erosion. ~ 0 268435456 9 Rd 100 D0 ~ ~ 0 0 21512 D1 ~ ~ 0 0 21510 S #21510 Lava Flow~ You are hovering above hot lava. The path lies to your immediate east. You had better not stay here very long. The walls are very well worn, through years of erosion. ~ 0 268435456 9 Rd 100 D0 ~ ~ 0 0 21513 D1 ~ ~ 0 0 21511 D2 ~ ~ 0 0 21507 D3 ~ ~ 0 0 21509 S #21511 Mountain Path~ You are moving through a volcano. The molten lava to the west is very hot, and you wonder how anyone could walk on it. You think you can see some sort of opening in the rockface a little ways to the west and to the east, but you cannot get a good look at it from here. The path continues to the north and to the south. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21514 D2 ~ ~ 0 0 21508 D3 ~ ~ 0 0 21510 S #21512 Lava Pit~ You are hovering above hot lava. The path lies a little ways to the east. You had better not stay here very long. The walls are very well worn, through years of erosion. You can see a hole bubbling here, perhaps there is some way down. ~ 0 268435456 9 Rd 100 D0 ~ ~ 0 0 21516 D1 ~ ~ 0 0 21513 D2 ~ ~ 0 0 21509 S #21513 Lava Flow~ You are hovering above hot lava. The path lies to your immediate east. You had better not stay here very long. The walls are very well worn, through years of erosion. ~ 0 268435456 9 Rd 100 D0 ~ ~ 0 0 21517 D1 ~ ~ 0 0 21514 D2 ~ ~ 0 0 21510 D3 ~ ~ 0 0 21512 S #21514 Mountain Path~ You have come to the end of a mountain path. The only way to go is either to go headlong into the lava, or return the way you came. The blistering heat is really making you sweat now, perhaps you should go back. ~ 0 0 5 Rd 0 D0 ~ ~ 0 0 21518 D1 ~ ~ 0 0 21515 D2 ~ ~ 0 0 21511 D3 ~ ~ 0 0 21513 S #21515 Lava Flow~ You are hovering above hot lava. The path lies to your immediate west. You had better not stay here very long, for the flames lick the bottom of your feet. The walls are very well worn, through years of erosion. ~ 0 268435456 9 Rd 100 D0 ~ ~ 0 0 21519 D3 ~ ~ 0 0 21514 S #21516 Lava Flow~ You are hovering above hot lava. The path lies to the southeast a little ways. You had better not stay here long, for the lava is starting to get to you. The walls are very worn through years of erosion. ~ 0 268435456 9 Rd 100 D1 ~ ~ 0 0 21517 D2 ~ ~ 0 0 21512 S #21517 Lava Flow~ You are hovering above hot lava. The path lies to the southeast. You had better not stay here very long. The walls are very well worn, through years of erosion. ~ 0 268435456 9 Rd 100 D0 ~ ~ 0 0 21591 D1 ~ ~ 0 0 21518 D2 ~ ~ 0 0 21513 D3 ~ ~ 0 0 21516 S #21518 Lava Flow~ You are hovering above hot lava. The path lies to your immediate south. You had better not stay here very long, for the heat is starting to bake you inside your armour. The walls are very well worn, through years of erosion. ~ 0 268435456 9 Rd 100 D0 ~ ~ 0 0 21520 D1 ~ ~ 0 0 21519 D2 ~ ~ 0 0 21514 D3 ~ ~ 0 0 21517 S #21519 Lava Flow~ You are hovering above hot lava. The path lies a little ways to the south. You had better not stay here very long. The walls are very well worn, through years of erosion. ~ 0 268435456 5 Rd 100 D2 ~ ~ 0 0 21515 D3 ~ ~ 0 0 21518 S #21520 Lava Flow~ You are hovering above hot lava. The path lies to your immediate east. You had better not stay here very long. The walls are very well worn, through years of erosion. A small hole lies in the north wall, but it has been sealed with molten rock. ~ 0 268435456 9 Rd 100 D2 ~ ~ 0 0 21518 D3 ~ ~ 0 0 21591 S #21521 Hilly Path~ You are moving through a bunnch of hills. A mountain range can be seen easily to the north, while the hills continue for what seems like an eternity to the south. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 21503 D2 ~ ~ 0 0 21522 S #21522 Hilly Path~ You are moving along a hilly path. It travels in a swooping motion over the rolling hills, in no set pattern. The path takes a sharp turn a little ways to the west, or goes north from here into the mountains. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 21521 D3 ~ ~ 0 0 21523 S #21523 Hilly Path~ You are moving along a hilly path. You can see what appears to be a small town a little ways to the south. The path turns north to the east, and it leads up into a northern mountain range. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 21522 D2 ~ ~ 0 0 21524 S #21524 Hilly Path~ You are moving along a path through the hills. You can see a small town a little ways to the south. This path leads to the north and to the south, traversing along the tops of some gently rolling hills. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 21523 D2 ~ ~ 0 0 21525 S #21525 Hilly Path~ You are moving along the western hills. A small town can be seen easily to the south, while the path continues to the north. The breeze ruffles around you playfully. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 21524 D2 ~ ~ 0 0 21526 S #21526 Hilly Path~ You are moving on a path just north of a small town. This path leads into a hilly area, with your vision severely impaired. You can see a rather large building directly to the south. ~ 0 4 4 Rd 0 D0 ~ ~ 0 0 21525 D2 ~ ~ 0 0 21527 S #21527 Pinnacle Road~ You are moving along Pinnacle Road. A path leads off through the hills to the north and to the east, while a small down is to the west. A rather large building is to the south. You do not see a way in from here though. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21526 D1 ~ ~ 0 0 21566 D3 ~ ~ 0 0 21528 S #21528 Corner of Pinnacle Road and Peak Road~ You are at the corner of Pinnacle and Peak Road. You can see all manors of shops in all directions, the buildings are all different shapes and sizes. They are all quite large, showing well the prosperity of this town. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21531 D1 ~ ~ 0 0 21527 D2 ~ ~ 0 0 21536 D3 ~ ~ 0 0 21529 S #21529 Pinnacle Road~ You are moving along Pinnacle Road, and have come to its end. You can hear a rowdy bar to the north, and can see a hotel to the west. A casino lies to the south. The town fountain lies to the east. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21530 D1 ~ ~ 0 0 21528 D2 ~ ~ 0 0 21533 D3 ~ ~ 0 0 21532 S #21530 Local Pub~ You have come into the local pub. A large bar extends the entire width of it, stretching along the north wall. A large archway leads back out to Pinnacle Road to the south. ~ 0 1024 0 Rd 0 D2 ~ ~ 0 0 21529 S #21531 Empty Building~ You are in an empty warehouse. The walls reach up far above your head and the floor here is bare and dusty. You can see that this room is occasionally visited from the tracks on the ground. Probably from others like yourself who wander in. The only exit is through the archway to the south. ~ 0 131072 0 Rd 0 D2 ~ ~ 0 0 21528 S #21532 Hotel~ You have just entered an Inn. A large kitchen can be seen coming from behind a large counter. The archway on the east wall leads back out to Pinnacle Road. The floor is well worn, for this establishment gets many customers. A door is on the north wall, leading to a room for you to sleep in. ~ 0 1028 0 Rd 0 D0 A plain wooden door stands here in the north wall. ~ door~ 3 0 21592 D1 ~ ~ 0 0 21529 S #21533 Casino~ You are in a local casino. The walls are pretty bare, as though this building was just opened. There is currently only one attraction, but a sign promises that there will be more in the future. The archway out lies to the north. ~ 0 2098176 0 Rd 0 D0 ~ ~ 0 0 21529 S #21534 Arena~ You have entered into the royal Arena. It has stood here for thousands of years, left alone until just recently. The arena to the east is currently closed off, but it will be made public in the near future. ~ 0 131072 0 Rd 0 D3 ~ ~ 0 0 21536 S #21535 Gypsy Hut~ You have entered a small hut. The walls are done up in a gothic fashion, small archaic decorations here and there. The floor is not paved, but is instead just plain dirt. A strong smell of perfume fills your nostrils, and you have to squint in the dark. An opening in the east wall leads back to the street. This room is set up like a bedroom. ~ 0 1029 0 Rd 0 D1 ~ ~ 0 0 21537 S #21536 Peak Road~ You are moving along Peak Road. A rather large building lies directly to the east of here, with the clanging of metal coming from the inside. The road continues south, where you can see more shops. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21528 D1 ~ ~ 0 0 21534 D2 ~ ~ 0 0 21537 S #21537 Peak Road~ You are moving along Peak Road. You can see a bank to the east, and a small unmarked building to the west. Peak Road continues to the north, or travels south to the western docks. ~ 0 131072 0 Rd 0 D0 ~ ~ 0 0 21536 D1 ~ ~ 0 0 21595 D2 ~ ~ 0 0 21538 D3 ~ ~ 0 0 21535 S #21538 Light Forest Path~ You are moving through a copse of trees. They are not very close together, nor are they very old. A town lies directly to the north, while a path travels to the south, where it ends at a T-Junction. ~ 0 4 3 Rd 0 D0 ~ ~ 0 0 21537 D2 ~ ~ 0 0 21539 S #21539 Light Forest Path~ You are moving through a light forest. The trees are not very close together, and their size shows that they are obviously not very old. A town lies a little ways to the north, and a T-Junction can be seen immediately to the south. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21538 D2 ~ ~ 0 0 21540 S #21540 Light Forest Path~ You are moving through a light forest. A town is easily in view to the north, while the coast and western docks like a little ways to the west. The path continues on to the east for what seems like an eternity. ~ 0 4 3 Rd 0 D0 ~ ~ 0 0 21539 D1 ~ ~ 0 0 21543 D3 ~ ~ 0 0 21541 S #21541 Light Forest Path~ You are moving through a lightly forested area. The trees are not growing very close together, and their lack of size shows how young everything is. The western docks lie directly to the west, and the path can be seen making a fork to the east. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21540 D3 ~ ~ 0 0 21542 S #21542 Western Docks~ You are on the western docks. The docks themselves look sturdy enough to hold your weight. A small path leads eastward into a light forest, where it seems to go on forever. The sky here is very peaceful, and the smell of untouched nature fills your nostrils. ~ 0 131072 3 Rd 0 D1 ~ ~ 0 0 21541 S #21543 Light Forest Path~ You are moving along a lightly forested path. The path seems to travel on forever to the east, and travels west a little ways. You can see a desert to the south. Perhaps there will be a path leading into it so that you can explore it. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21544 D3 ~ ~ 0 0 21540 S #21544 Light Forest Path~ You are moving through a light forest. The path is very smooth, and a little dust and sand blow around your feet. The path travels to the east and to the west as far as the eye can see. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21545 D3 ~ ~ 0 0 21543 S #21545 Light Forest Path~ You are moving along a lightly forested path. The ground is very dry here, probably due to the desert located somewhat to the south. A large building can be seen to the north. It looks like an arena of some kind, but you do not see any way to get into it from here. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21546 D3 ~ ~ 0 0 21544 S #21546 Light Forest Path~ You are moving along a light forest path. A rather large desert stretches out to the south from here, while the path continues for a very long while to the east and to the west. Some sand blows around at your feet. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21547 D2 ~ ~ 0 0 2875 D3 ~ ~ 0 0 21545 S #21547 Light Forest Path~ You are moving along a path. The trees here are scarce, but they become thicker and more often to the east. A rather large hill is to the south, and it gets higher to the east. It looks as though the path leads around it. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21548 D3 ~ ~ 0 0 21546 S #21548 Light Forest Path~ You are moving along a forested path. You stop a moment to take in the breathtaking scenery. The trees sway in time with each other in a hypnotic pattern, while the sand blows in little swirls at your feet. Small rocks blow here and there, while others just sit motionless. It is quite peaceful and beautiful. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21549 D3 ~ ~ 0 0 21547 S #21549 Light Forest Path~ You are moving along a light forest path. The area to the south is a rather large hill, and this path conveniently travels around it. Another path can be seen to the east that leads north, along the edge of a dense forest. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21550 D3 ~ ~ 0 0 21548 S #21550 Light Forest Path~ You are moving along the edge of a light forest. To the south of here a large hill can be seen, while the path travels around it. Another path can be seen to the east leading north along the edge of a much denser forest. Small bits of sand and pebbles blow at your feet. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21552 D3 ~ ~ 0 0 21549 S #21551 Bank~ You have arrived at the bank. A long counter lies on the west wall, and a woman is usually standing behind it. It is a very drab place in design. Plain walls and plain wooden floors with a few chairs scattered about. ~ 0 16778244 3 Rd 0 E chairs~ The chairs are here for those who have to wait. ~ D1 ~ ~ 0 0 21448 S #21552 Light Forest Path~ You are moving along the northern edge of a rather large hill. The trees are much denser to the east and north of here, and a path follows the edge of the forest in both directions. The path also travels to the west. Small bits of sand and pebbles blow around at your feet. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21553 D1 ~ ~ 0 0 21571 D3 ~ ~ 0 0 21550 S #21553 Forest Path~ You are moving through a rather dense and tranquil forest. The ground seems to be slightly damp here, and is more damp to the north. The trees tower around you, making you feel small and insignificant. A large hill can be seen a little ways to the south. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21554 D2 ~ ~ 0 0 21552 S #21554 Forest Path~ You are moving through a large, tranquil forest. The ground is very damp here, seemingly becoming more soaked the further north you travel. A large tree has been overturned here, and lies on the ground rotting. ~ 0 0 4 Rd 0 E tree~ &OA tree is rotting here, overturned on the ground. Many types of insects have taken it upon themselves to make it their home. ~ D0 ~ ~ 0 0 21555 D2 ~ ~ 0 0 21553 S #21555 Forest Path~ You are moving through a large, tranquil forest. The ground is very damp here, and the swamp to the north tells you that is the reason why. The path has almost turned into mud up to the north, and you fear it may not be passable. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 21556 D2 ~ ~ 0 0 21554 S #21556 Forest Swamp~ You have come across a swamp. The ground seems to be holding for the time being, but it definately looks safer to the south. A makeshift path stretches out to the west, the trees in that area decayed or decaying, while a much safer looking path goes north. The stench here is quite strong. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 21557 D2 ~ ~ 0 0 21555 D3 ~ ~ 0 0 21559 S #21557 Forest Swamp~ You are trudging through a swamp in the forest. What looks like a path goes to the north and to the south. Trees lie toppled over, some decaying, some already rotten through. The smell of this place is not for the weak stomached. You can see a second path leading west off to the south. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 21558 D2 ~ ~ 0 0 21556 S #21558 Forest Swamp~ You are moving through a swamp in the forest. The smelly path leads off to the south, or to the north where you can see stable ground. The lack of animals gives a hint to the decay all around you. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 21440 D2 ~ ~ 0 0 21557 S #21559 Forest Swamp~ You are sloshing through the watery floor of a swamp. The stench of this place is starting to get to you, and your stomach is not liking it. A T-Junction can be seen to the east, while this path treks further into the swamp at west. ~ 0 0 11 Rd 0 D1 ~ ~ 0 0 21556 D3 ~ ~ 0 0 21560 S #21560 Forest Swamp~ You are moving through a swamp. The sound of sloshing is all around you, whether you are walking or not. The mud gurgles here and there beneath you. It is one of the most disgusting noises you have ever heard. The smell of this place is really starting to get to you. ~ 0 0 11 Rd 0 D1 ~ ~ 0 0 21559 D3 ~ ~ 0 0 21561 S #21561 Forest Swamp~ You are moving along the basin of a swamp. The stench of the dirty waters fills your lungs, almost making you gag. The light reflects off the surface of the water, almost giving it a warm feeling, but then you look around, and the decay quickly removes that image from your mind. ~ 0 0 11 Rd 0 D1 ~ ~ 0 0 21560 D3 ~ ~ 0 0 21562 S #21562 Forest Swamp~ You are moving through the muck of a swamp. A fork in this makeshift path can be seen to the north, while the path stretches for a very long way to the east. You can't help but feel queasy while moving around all this gunk. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 21563 D1 ~ ~ 0 0 21561 S #21563 Forest Swamp~ You are drudging through the swamp, as slow as can be. You can see dry land to the west of here, with a town a little ways in that direction as well. You can sense an evil presence to the north. ~ 0 0 11 Rd 0 D0 ~ ~ 0 0 21567 D2 ~ ~ 0 0 21562 D3 ~ ~ 0 0 21564 S #21564 Light Forest Path~ You have come across a small copse of trees, where the ground is very wet. A large swamp can easily be seen to the east, while the town lies to the west. The ground is very damp here, as though the water is seeping away from something in the swamp. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 21563 D3 ~ ~ 0 0 21565 S #21565 Hilly Path~ You are at the base of some foothills. A small copse of trees can be seen to the east, while a rather large town lies a little ways to the west. The ground is a little damp here, moreso to the east. Perhaps there is a lake or a swamp in that direction. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 21564 D3 ~ ~ 0 0 21566 S #21566 Hilly Path~ You are moving on a path through the hills. They don't seem to continue very far from here, maybe only a few hundred feet or so to the east. A town can easily be seen to the west. ~ 0 4 4 Rd 0 D1 ~ ~ 0 0 21565 D3 ~ ~ 0 0 21527 S #21567 Forest Swamp~ You continue to drudge through the swamp. The path takes a sharp turn to the east here. Looking that way you can see dry land, and what looks like some kind of road. The sense of evil comes from that direction. The path also travels south. ~ 0 0 11 Rd 0 D1 ~ ~ 0 0 21568 D2 ~ ~ 0 0 21563 S #21568 Swamp Road~ You have come to the beginning of a swamp road. It is very dark here, so it is a good thing you have brought a light. The path takes a turn to the north up ahead. You can also go to the west, back into the swamp. The ground is still a little damp here. ~ 0 0 11 Rd 0 D1 ~ ~ 0 0 21569 D3 ~ ~ 0 0 21567 S #21569 Swamp Road~ You have come to the south end of a great castle, which lies to the north. The sense of evil you have been getting all this time is definately coming from that direction. You can either go up to the gates of the castle to the north for a closer look, or head back the way you came. ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 21570 D3 ~ ~ 0 0 21568 S #21570 Swamp Castle~ The walls of this castle are immense. You can't help but see the massive stone gargoyles overlooking the walls, the huge drawbridge lodged permanently into the ground. The porticullis has been brought to the ground however, and the way in is blocked. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 21569 S #21571 Forest Path~ You are moving through a very dense forest. The path seems to get somewhat clearer and easier to the west. The trees tower over your head, making you feel small and insignificant in nature's eyes. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21572 D3 ~ ~ 0 0 21552 S #21572 Forest Path~ You are moving along a forest floor. The sounds of birds chrip happily overhead. A fork can be seen to the east. You can feel twigs snapping beneath your feet if you walk, a welcome sound. ~ 0 0 4 Rd 0 D1 ~ ~ 0 0 21573 D3 ~ ~ 0 0 21571 S #21573 Forest Path~ You are moving along a forest path. A smaller path leads off to the north. The trees there seem to be growing healthier than the rest of the forest, perhaps you had better investigate why. ~ 0 0 4 Rd 0 D0 ~ ~ 0 0 21580 D1 ~ ~ 0 0 21574 D3 ~ ~ 0 0 21572 S #21574 Forest Path~ You are moving along a forest path. You can see a fork a little ways to the west. The leaves rustle overhead as the wind blows through them, and the smell of fresh air fills your nostrils. ~ 0 0 10 Rd 0 D1 ~ ~ 0 0 21575 D3 ~ ~ 0 0 21573 S #21575 Forest Path~ You are moving along a forest path. The ground is wet with moisture, a sign of a healthy forest. You hear the birds chirping playfully over your head, but you do not see them when you look up. ~ 0 0 10 Rd 0 D1 ~ ~ 0 0 21576 D3 ~ ~ 0 0 21574 S #21576 Forest Path~ You are moving along a forest path. The trees tower over you, their strong trunks holding firm, supporting their massive weight. You occasionally see a small animal scurry in front of you, but it quickly vanishes into the forest. ~ 0 0 10 Rd 0 D1 ~ ~ 0 0 21577 D3 ~ ~ 0 0 21575 S #21577 Forest Path~ You are moving along a heavily forested path. The smell of trees and other things in nature overwhelms your senses for a moment, as you take a deep breath. This scene is almost picturesque, everything is exactly how it should be. It is almost eery in a calm sort of way. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 21578 D3 ~ ~ 0 0 21576 S #21578 Forest Path~ You are moving along a path in a forest. The trees tower over your head, making you dizzy at times. A large rock lies off to the side of the path, but there is nothing spectacular or interesting about it. ~ 0 0 10 Rd 0 D0 ~ ~ 0 0 21579 D2 ~ ~ 0 0 21577 S #21579 Forest Path~ You are moving along a forest path. The trees all around you are taller and thicker than the ones to the north. The path continues to the north and to the south. A cross junction can easily be seen to the north. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21491 D2 ~ ~ 0 0 21578 S #21580 Mystic Forest~ You are moving through a dark, mysterious forest. Your senses are somewhat disoriented, seeing strange visions wherever you look. You wander aimlessly about, not knowing for sure which direction you move. The path seems to go north and south. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21581 D2 ~ ~ 0 0 21573 S #21581 Mystic Forest~ You are moving through a large, dark, mysterious forest. The ground is not very well traversed, but has been definately cleared of rubble. You can't help but feel slightly dizzy in here, for the magic is very strong. The path continues to the west and south from here. ~ 0 0 3 Rd 0 D2 ~ ~ 0 0 21580 D3 ~ ~ 0 0 21582 S #21582 Mystic Forest~ You are moving through the Mystic Forest. It is a dark and mysterious place, filled to the brim with magical energy. The trees seem to be getting taller as you admire your surroundings. You can't really tell which direction is which in here, but you assume the path travels to the east and north from here. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21583 D1 ~ ~ 0 0 21581 S #21583 Mystic Forest~ You are moving through a strange forest. You are a little dizzy from all the magic bombarding you, and you aren't sure which direction you are moving. The path seems to travel to the north and to the south. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21584 D2 ~ ~ 0 0 21582 S #21584 Mystic Forest~ You are moving through the Mystic Forest, a dark and mysterious place. The trees sway back and forth in a hypnotic fashion, their obvious magic powers astounding you. The path seems to go to the east and south. You are having strange visions of all sorts of wierd things, all of them fuzzy and unclear. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21585 D2 ~ ~ 0 0 21583 S #21585 Mystic Forest~ You are moving through a dark, mysterious forest, teeming with magical energies. You can feel the magic emanating from the trees, filling your body, making you quiver. The path seems to go east and west from here, and the magic is incredibly strong to the north. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21590 D1 ~ ~ 0 0 21586 D3 ~ ~ 0 0 21584 S #21586 Mystic Forest~ You are moving through the Mystic Forest, a dark and mysterious place filled to the brim with magical energies. The trees themselves seem to be giving off magic, seemingly endless in power. The path seems to go east and west from here. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21587 D3 ~ ~ 0 0 21585 S #21587 Mystic Forest~ You are moving through a dark, strange forest. You can feel a sense of magic coming from the trees themselves. The path seems to head off to the south and to the west. Strange visions continue to fill your head. ~ 0 0 3 Rd 0 D2 ~ ~ 0 0 21588 D3 ~ ~ 0 0 21586 S #21588 Mystic Forest~ You are moving through a dark, mysterious forest. You cannot tell if you are moving in a straight line, or if the path curves. The path appears to go to the north and to the east from here. You still see visions of something in every direction, but you cannot make out what they are visions of. ~ 0 0 3 Rd 0 D0 ~ ~ 0 0 21587 D1 ~ ~ 0 0 21589 S #21589 Mystic Forest~ You are moving through a dark, mysterious forest. Your senses are somewhat disoriented, seeing strange visions wherever you look. You wander aimlessly through it, not knowing for sure which direction you move. ~ 0 0 3 Rd 0 D1 ~ ~ 0 0 21491 D3 ~ ~ 0 0 21588 S #21590 Forest Shrine~ You have entered a forest shrine. An incredibly large tree, wider than most houses, its directly in front of you. There is a winding stairwell leading up the tree, or you can go to the south. You can see a dense fog quite the ways above you. ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 21585 D4 ~ ~ 0 0 9043 S #21591 Lava Flow~ You are hovering above hot lava. The path lies to your southeast. You had better not stay here very long. The walls are very well worn, through years of erosion. ~ 0 268435456 9 Rd 100 D1 ~ ~ 0 0 21520 D2 ~ ~ 0 0 21517 S #21592 Inn Room~ You are inside the only room of this Inn. A large door rests on the south wall, easily closeable for privacy. You find it odd that there are no windows or any source of light here however, perhaps it is so the room remains totally dark. This room is eerily quiet. ~ 0 8537097 0 Rd 0 D2 A door stands here in the south wall. ~ door~ 3 0 21532 S #21593 The Docks~ You are on the docks of the new continent. The docks continue to the mainland to the west, it is the only way to go. You can see the main continent far to the east. You take a moment to breathe the fresh air, the smell of nature filling your lungs. You let out a sigh of relief. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 21473 S #21594 The Docks~ You are out further on the docks. The mainland is back the way you came, to the west. You have a sense that you have just stumbled onto something marvelous and huge. Perhaps this new area deserves some exploration. ~ 0 4 0 Rd 0 D4 ~ ~ 0 0 4704 S #21595 Bank~ You have entered the bank. A large counter extends along the east wall, and an archway leads back out to the street to the west. The floor and walls are impecably clean here. ~ 0 16778240 0 Rd 0 D3 ~ ~ 0 0 21537 S #21596 The Repair Smithy~ You are in the repair shop. A large forge can be seen in the northeast corner of the room, and a counter stretches along the entire east wall. Greetz is usually here to repair your things. An archway lies to the west, leading back to Forge Way. ~ 0 67109896 0 Rd 0 D3 ~ ~ 0 0 21457 S #0 #SPECIALS M 21408 spec_healer S #RESETS M 0 21409 1 21449 G 0 21419 0 G 0 21420 0 O 0 21441 0 21449 O 0 21444 0 21449 M 0 21408 1 21452 E 0 21417 0 16 E 0 21418 0 20 M 0 21407 1 21453 G 0 21413 0 G 0 21414 0 M 0 21406 1 21454 G 0 21410 0 G 0 21411 0 G 0 21412 0 O 0 21442 0 21454 M 0 21425 1 21455 E 0 21438 0 20 E 0 21439 0 12 E 0 21440 0 13 M 0 21426 1 21455 E 0 21439 0 12 O 0 21415 0 21455 M 0 21403 1 21458 M 0 21404 1 21460 E 0 21406 0 20 E 0 21408 0 3 O 0 21405 0 21460 M 0 21405 1 21461 G 0 21407 0 G 0 21409 0 M 0 21430 1 21463 O 0 21416 0 21463 M 0 21401 1 21473 E 0 21401 0 3 E 0 21402 0 20 O 0 21403 0 21473 O 0 21404 0 21473 O 0 21404 0 21481 O 0 21404 0 21482 O 0 21404 0 21483 O 0 21404 0 21484 O 0 21454 0 21485 O 0 21404 0 21486 O 0 21451 0 21507 O 0 21451 0 21509 O 0 21451 0 21510 O 0 21451 0 21512 O 0 21451 0 21513 O 0 21451 0 21515 O 0 21451 0 21516 O 0 21451 0 21517 O 0 21451 0 21518 O 0 21451 0 21519 O 0 21451 0 21520 M 0 21427 1 21528 E 0 21438 0 20 E 0 21439 0 12 E 0 21440 0 13 M 0 21428 1 21528 E 0 21438 0 20 E 0 21439 0 12 E 0 21440 0 13 O 0 21449 0 21528 M 0 21410 1 21530 G 0 21421 0 G 0 21422 0 G 0 21424 0 O 0 21443 0 21530 O 0 21445 0 21530 M 0 21411 1 21532 G 0 21423 0 G 0 21425 0 G 0 21426 0 G 0 21427 0 O 0 21443 0 21532 M 0 21412 1 21533 O 0 21452 0 21533 M 0 21413 1 21534 E 0 21428 0 18 E 0 21428 0 19 E 0 21429 0 20 E 0 21429 0 21 G 0 21435 0 M 0 21414 1 21535 O 0 21430 0 21535 O 0 21448 0 21535 O 0 21447 0 21535 O 0 21445 0 21535 M 0 21402 1 21542 E 0 21402 0 20 E 0 21401 0 3 O 0 21403 0 21542 O 0 21404 0 21542 M 0 21422 1 21551 O 0 21451 0 21591 O 0 21446 0 21592 O 0 21444 0 21592 O 0 21441 0 21592 O 0 21448 0 21592 O 0 21404 0 21593 M 0 21433 1 21594 E 0 21401 0 3 E 0 21402 0 20 O 0 21455 0 21594 O 0 21404 0 21594 M 0 21423 1 21595 M 0 21424 1 21596 S #SHOPS 21405 9 0 0 0 0 110 90 0 24 21406 19 26 31 17 0 110 90 0 24 21407 0 5 0 0 0 110 90 0 24 21409 17 0 0 0 0 110 90 0 24 21410 17 0 0 0 0 110 90 0 24 21411 17 26 31 19 0 110 90 0 24 21416 17 0 0 0 0 110 90 0 24 0 #$