EotS/
EotS/area/
EotS/player/
EotS/src/
#AREADATA
Name        { 30-60} Daern Mansion       Sherf~
Levels      30 60
Builders    Dolguard~
VNUMs       8100 8199
Security    100
Recall      25001
Flags       0
Color       6
End



#MOBILES
#8101
corpse cook~
The corpse of a Cook~
The corpse of a Cook stands at the cutting board.
~
This robust, and quite large woman must have died an awful death judging by
her current appearance... perhaps her own knife turned on her?
~
3 0 0 -899 S
35 0 0 2000d0+0 0d0+0
0 25 0 0
0 0 0
67 0 0
#8102
corpse servant~
Corpse of a Servant~
A Corpse of a Servant wanders mindlessly...
~
The embroidered symbol of the Daern Mansion is still decipherable on the
left breast pocket of the corpses uniform... However, the whole torso of
the thing looks to have been hit with some sort of blast.  
~
65 0 0 -899 S
32 0 0 1600d0+0 0d0+0
0 22 0 0
0 0 0
3 0 0
#8104
servant pretty lady~
A Pretty Servant~
A Pretty Servant stands here on her tip-toes dusting the sconces.
~
A pretty lady in her late 20's with long auburn hair wrapped up tightly in
a bun at the top of her head. She wears the customary uniform of the Daern
Household, but with her long shapely legs it seems like a tight and short fit.
She is very pleasing to look at and seems to be a pleasant woman.
~
131 1048586 0 500 S
34 0 0 2000d0+0 0d0+0
0 24 0 0
0 0 2
4098 0 0
>all_greet_prog 100~
if ispc($n)
emote hums a simple tune.
endif
~
>act_prog p bows before you.~
if ispc($n)
emote smiles a cheery smile and curtseys.
say They'll leave ye be, if ye don't get in tha way.
emote tilts her head in a smile and continues with her dusting.
emote mumbles to herself...
if class($n) == 0
or class($n) == 4
say Although one of yer power might blast yer way through.
endif
if class($n) == 1
or class($n) == 5
or class($n) == 7
or class($n) == 12
say Although one of yer beliefs might be stronger than they.
endif
if class($n) == 3
or class($n) == 6
say Although one of yer prowess may fight yer way through.
endif
if class($n) == 2
or class ($n) == 8 
say Although one as skilled as yerself might find yer way through.
endif
if class($n) == 9
or class($n) == 10
or class($n) == 11
say Although one such as yerself may have a greater power.
endif
endif
~
|
#8106
lime~
Lime build-up~
A large build up of lime has produced here.
~
It seems that someone, or some thing has transformed a regular case of lime build-up into a true monster!
~
35 128 0 0 S
38 0 0 1700d0+0 0d0+0
0 0 0 0
0 0 0
229635 0 0
#8107
corpse guest~
Corpse of a Guest~
A Corpse of a Guest stays here...indefinately.
~
~
65 0 0 -250 S
40 0 0 2500d0+0 0d0+0
0 35 0 0
0 0 0
65536 0 0
#8108
demon pernicious~
The Demon Pernicious~
A goat-like Demon waits here for you.
~
A grossly fat demon, some 8 feet tall. Its huge blue-green body is
covered with goatish hair, and its head is goat-like although its horns are
similar to those of a ram. Its great legs are also goat-like, but its arms
are human. Vast bat wings sprout from its back.  
~
1966147 100663352 0 -1000 S
60 0 0 6500d0+0 0d0+0
0 0 0 0
0 0 0
3971 0 0
>all_greet_prog 100~
if isgood($n)
emote laughs at you mercilessly.
emote speaks in a strange tongue, but somehow you are able to understand.
say Your kind is weak. You think you can defeat me?
endif

if class($n) == 1
or class($n) == 6
or class($n) == 7
or class($n) == 12
say Your beliefs make you weakest of all.
endif
~
|
#8109
monster walk-in closet~
A walk-in closet monster~
A walk-in closet monster lurks here.
~
A walk-in closet monster has no real shape or form, it floats above the floor, and has hellish looking eyes.
~
3 98986 0 -850 S
50 0 0 4800d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#8110
demon lesser~
A lesser demon~
A Large Demon stands guard here.
~
This bluish-green creature is of immense size. Its hind legs are that of a
goat, and vast bat-like wings sprout from its back. The arms are human, and
the face likewise... but it is not anything far from a monster.
~
3 33554432 0 -1000 S
56 0 0 8400d0+0 0d0+0
0 0 0 0
0 0 0
32771 0 0
>fight_prog 14~
cast 'burning hands' $n
~
|
#8111
corpse servant~
The Corpse of a Servant~
The Corpse of a Servant wanders mindlessly...
~
The embroidered symbol of the Daern Mansion is still decipherable on the
left breast pocket of the corpses' uniform... however, the whole torso of
the thing looks to have been hit with some sort of blast.
~
65 0 0 -899 S
40 0 0 2500d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#8112
rabbits family~
A Family of Rabbits~
A family of rabbits huddles here, watching you with paranoia.
~
&wYou see nothing special about them.
&GThere are ten rabbits altogether.
~
3 16777216 0 1000 S
20 0 0 600d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#8147
librarian man~
The raving-mad Librarian~
The Librarian gnaws anxiously on his fingernails as his eyes dart around in paranoia.
~
This balding, frizzy-haired old coot takes a nip of something out of a
brown burlap bag, and mumbles incoherently to himself.  
~
3 0 0 500 S
42 0 0 3200d0+0 0d0+0
0 39 0 0
0 0 1
32770 0 0
>all_greet_prog 100~
if ispc($n)
yell Begone, foul demons! Get thee back from whence thou came!
emote takes a big haul from a brown burlap bag
endif

~
>act_prog p looks at you.~
if ispc ($n)
emote swallows a key.
yell I warned ye, demons!
mpkill $n
endif
~
>death_prog 100~
say I told Lady Sherf, THAT there's a Witch if I ever saw one!
say Yer in cahoots with that Devil Woman, aren't ye?
emote keels over.
mpoload 8146
~
|
#8151
guardmaster loyal guard~
The Guardmaster~
A Loyal Guard lies here, looking very drained.
~
Looking carefully at the guard, you see that he is elven... Which comes
as a shock because of his enormous size. Clad in plate and chainmail armor
(which is covered in dried blood) you notice that he is very bruised and his
eyes look tired as though he'd been fighting for a very long time.  
~
262147 0 0 1000 S
59 0 0 9600d0+0 0d0+0
0 73 0 0
0 0 1
32775 0 0
>all_greet_prog 100~
if ispc($n)
emote looks up at you with dreary eyes, and removes the catch on his scabbard.
say I hope that you are here to fight with us against the demons.
emote waits readily to see what your next move will be.
endif
~
>speech_prog lavatory?~
if ispc($n)
say I know just what that's like. Unlock the east door that is two east and three north from here. You can use this.
mpoload 8175
give key $n
endif
~
>speech_prog demons monsters~
emote puts his hand to his chest.
say I have been fighting those beasts since they got here.
emote removes his blood-covered hand from his chest.
say I am barely surviving here. I don't know how much longer I can last.
mpechoat $n &bThe Guardmaster seems to blackout a moment...
emote snaps out of it...
say It's that Zal'oubri woman. I sensed it on her arrival that day.
~
>speech_prog "devil woman"~
emote begins to cough hysterically!
say That Witch did this to all of us! Why, if I could get my hands on..
emote coughs wickedly.
~
>speech_prog witch~
emote seems like he's almost hyperventilating.
say That Devil Woman! That's what we all called her you know.
emote clutches at his chest.
say But Lady Sherf, oh kind and loving Sherf...
say She wouldn't hear of it.
~
>speech_prog "Zal'oubri"~
emote goes into a hysterical coughing fit!
say That Witch... <cough> she's the cause of all this.
say <cough cough> I felt the dark cloud she brought with her evil ways.
~
|
#8154
corpse guard~
Corpse of a loyal guard~
A corpse of a loyal guard wanders here...
~
What used to be a noble looking guard is now a mobile slab of rotting
flesh. Its armor has been baked onto it and is scorched to a crisp... All
that remains are metal bits. 
~
8257 0 0 -700 S
46 0 0 4600d0+0 0d0+0
0 47 0 0
0 0 1
69632 0 0
#8195
monster closet~
A closet monster~
A closet monster lurks here.
~
The closet monster has no real shape or form... but you CAN see it's glowing
eyes peering into yours.
~
35 98856 0 -850 S
40 0 0 2500d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
#0



#OBJECTS
#8105
lime crusty build-up~
lime build-up~
A build-up of lime has produced here.~
~
13 4225 0 0 16385 38
0~ 0~ 0~ 0~
1 0 0 3 0
0 0
reserved~
0 0
0 0 0
E
build-up~
A white crusty build-up of lime. Ew.
~
E
lime~
A white crusty build up of lime. Ew.
~
E
crusty~
A white crusty build up of lime. Ew.
~
#8108
deed document paper~
a document~
A piece of paper is here, collecting dust.~
~
13 0 0 0 16385 30
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
paper~
You see a piece of paper, which looks to be an important document.  The
line at the top of the document reads, "DEED".  
Perhaps this is worth something to Sherf or Bahl...
~
E
document~
You see a piece of paper, which looks to be an important document.  The
line at the top of the document reads, "DEED".  
Perhaps this is worth something to Sherf or Bahl...
~
E
deed~
You see a piece of paper, which looks to be an important document.  The
line at the top of the document reads, "DEED".  
Perhaps this is worth something to Sherf or Bahl...
~
#8109
corpse demon~
a corpse of a demon~
A corpse of a demon lies here.~
~
13 4 0 0 0 37
0~ 0~ 0~ 0~
500 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
demon~
This hideous waste of flesh has a humanoid appearance, but its hind legs
are that of a goat, and vast bat-like wings sprout from its back.  
~
E
corpse~
This hideous waste of flesh has a humanoid appearance, but its hind legs
are that of a goat, and vast bat-like wings sprout from its back.  
~
#8110
valise travel case~
a valise~
A nice valise is propped up here, waiting for the taking.~
~
15 0 0 0 16385 30
200~ 5~ 0~ 0~
3 2 0 0 0
0 0
reserved~
0 0
0 0 0
A
4 1
E
valise~
A leather valise is a case for clothes and toilet articles of a
traveller. A nifty wooden handle allows one to carry it easily, and a
leather strap with a buckle keeps it closed while travelling.  
~
E
travel~
A leather valise is a case for clothes and toilet articles of a
traveller. A nifty wooden handle allows one to carry it easily, and a
leather strap with a buckle keeps it closed while travelling.  
~
E
case~
A leather valise for clothes and toilet articles of a traveller. A nifty
wooden handle allows one to carry it easily, and a leather strap with a buckle
keeps it closed while travelling.  
~
#8111
hairbrush~
a hairbrush~
A lovely hairbrush is here.~
~
8 0 0 0 16385 30
0~ 0~ 0~ 0~
1 0 9 0 0
0 0
reserved~
0 0
0 0 0
A
5 2
E
hairbrush~
A fine wooden hairbrush with floral carvings on the handle.
~
#8112
knife gold letter opener~
a gold letter opener~
A golden knife looks like it could do some damage.~
~
5 1024 4322 0 8193 42
0~ 0~ 0~ 2~
1 1 5 0 0
0 0
reserved~
0 0
0 0 0
A
19 35
A
18 55
A
4 2
A
25 -50
E
letter~
This small golden knife has the head of a unicorn for a handle and it's
flat, but sharp blade looks like it could do a nice bit of damage.  The
knife is inscribed, "Seek the goodness of the unicorn, for it is deep in all
our hearts."  
~
E
opener~
This small golden knife has the head of a unicorn for a handle and it's
flat, but sharp blade looks like it could do a nice bit of damage.  The
knife is inscribed, "Seek the goodness of the unicorn, for it is deep in all
our hearts."  
~
E
knife~
This small golden knife has the head of a unicorn for a handle and it's
flat, but sharp blade looks like it could do a nice bit of damage.  The
knife is inscribed, "Seek the goodness of the unicorn, for it is deep in all
our hearts."  
~
E
gold~
This small golden knife has the head of a unicorn for a handle and it's
flat, but sharp blade looks like it could do a nice bit of damage.  The
knife is inscribed, "Seek the goodness of the unicorn, for it is deep in all
our hearts."  
~
#8113
robes goodly material robe~
some goodly robes~
Some fine material lies here in a bunch.~
~
9 1345 2140 0 9 42
0~ 0~ 0~ 0~
2 2 0 3 0
0 0
reserved~
0 0
0 0 0
A
12 42
A
101 -1
A
17 -40
E
material~
The material of this piece of clothing is fantastic electric-blue in colour.
It is hemmed with a golden thread.
~
E
goodly~
An electric blue robe is made of a fine material, and is sewn with a golden
thread. Each hem-line is embroidered with a fantastic gold design.
~
E
robe~
An electric blue robe is made of a fine material, and is sewn with a golden
thread. Each hem-line is embroidered with a fantastic gold design.
~
E
robes~
An electric blue robe is made of a fine material, and is sewn with a golden
thread. Each hem-line is embroidered with a fantastic gold design.
~
#8114
shoes black pair~
a pair of shoes~
A pair of black shoes, that look just like new.~
~
9 0 0 0 65 42
3~ 0~ 0~ 0~
1 0 0 6 0
0 0
reserved~
0 0
0 0 0
#8115
machete~
a machete~
A machete with a very sharp blade.~
~
5 0 307 8 8193 35
0~ 0~ 0~ 13~
3 0 7 0 0
0 0
reserved~
0 0
0 0 0
A
19 25
A
25 10
E
machete~
A large, heavy knife used for cutting and hacking down bushes etc.
~
#8116
guisarme sword~
a guisarme~
A nice looking sword that looks like a pruning hook.~
~
5 1280 5175 0 8193 46
0~ 0~ 0~ 3~
6 0 40 0 0
0 0
reserved~
0 0
0 0 0
A
1 2
A
2 -2
A
18 75
A
19 90
E
guisarme~
An elaborately curved and heavy blade.
~
E
sword~
An elaborately curved and heavy blade.
~
#8117
surcoat coat~
a surcoat~
A nice coat with buttons down the front.~
~
9 0 0 13184 9 46
3~ 0~ 0~ 0~
1 0 7 0 0
0 0
reserved~
0 0
0 0 0
A
5 1
A
1 1
A
17 -20
#8118
boots hard leather~
hard leather boots~
Some high-cut hard leather boots.~
~
9 64 0 45952 65 46
1~ 0~ 0~ 0~
2 0 6 0 0
0 0
reserved~
0 0
0 0 0
A
2 1
A
17 -46
#8119
pants riding~
some riding pants~
A pair of comfy riding pants.~
~
9 64 0 4352 33 46
3~ 0~ 0~ 0~
1 0 2 0 0
0 0
reserved~
0 0
0 0 0
A
2 1
A
4 1
#8120
basinet helmet helm~
a basinet~
A well-crafted metal helm rests here.~
~
9 1090 292 4096 17 46
2~ 0~ 0~ 0~
4 0 16 0 0
0 0
reserved~
0 0
0 0 0
A
23 -2
A
17 -46
E
basinet~
A well-crafted metal helm.
~
E
helmet~
A well-crafted metal helm.
~
E
helm~
A well-crafted metal helm.
~
#8121
shoes comfy~
comfy shoes~
A pair of comfy-looking shoes.~
~
9 0 0 0 65 32
3~ 0~ 0~ 0~
1 0 5 0 0
5 0
refresh~
10 10
0 0 0
A
5 1
E
comfy~
These shoes look so comfortable, you could walk all day in them.
~
E
shoes~
These shoes look so comfortable, you could walk all day in them.
~
#8122
rag dust~
a dust rag~
A dusty rag lies here.~
~
5 64 0 0 8193 34
0~ 0~ 0~ 4~
1 0 0 8 0
5 0
faerie fog~
2 2
0 0 0
E
rag~
A small rag is covered in filth.
~
E
dust~
A small rag is covered in filth.
~
#8123
uniform servants servants'~
a servants' uniform~
A uniform with the initials DD embroidered on the left breast lies here in a heap.~
~
9 64 0 0 9 34
3~ 0~ 0~ 0~
4 0 2 0 0
0 0
reserved~
0 0
0 0 0
E
uniform~
A powder blue uniform with the initials DD embroidered on the left breast.
~
E
servants~
A powder blue uniform with the initials DD embroidered on the left breast.
~
E
servants'~
A powder blue uniform with the initials DD embroidered on the left breast.
~
#8124
pan heavy frying~
a heavy frying pan~
A cast-iron frying pan has been left here.~
~
5 0 652 0 8193 40
0~ 0~ 0~ 7~
8 0 6 0 0
0 0
reserved~
0 0
0 0 0
A
18 14
A
19 16
A
1 1
E
pan~
The frying pan is made from cast-iron making it quite heavy. It has been used, 
as there are scorch marks on the bottom of it.
~
E
frying~
The frying pan is made from cast-iron making it quite heavy. It has been used, 
as there are scorch marks on the bottom of it.
~
E
heavy~
The frying pan is made from cast-iron making it quite heavy. It has been used,
as there are scorch marks on the bottom of it.
~
#8125
amulet fiery~
a fiery amulet~
An amulet burns brightly with an unfelt flame.~
~
9 33554944 4226 0 5 60
3~ 0~ 0~ 0~
2 2 6 0 0
0 0
reserved~
0 0
0 0 0
A
17 -60
A
23 -3
A
1 2
#8126
ring red fire~
a ring of fire resistance~
A large red ring lies here, practically flourescent.~
~
9 33554432 0 0 3 60
3~ 0~ 0~ 0~
1 3 0 0 0
0 0
reserved~
0 0
0 0 0
A
24 -9
E
ring red fire~
&RThe ring is plain to look at, but a feeling of power emanates from it.
~
#8127
horns ram demon pernicious~
the demon Pernicious' horns~
A couple of extra large ram-like horns.~
~
9 33554944 0 0 17 60
3~ 0~ 0~ 0~
7 2 4 0 0
0 0
reserved~
0 0
0 0 0
A
17 -60
A
2 -2
A
19 6
#8128
rattle turtle-shell~
a rattle~
A small turtle-shell on a stick.~
~
8 3072 0 0 16385 56
0~ 0~ 0~ 0~
2 0 21 0 0
0 0
reserved~
0 0
0 0 0
A
18 15
A
5 2
E
rattle~
A baby turtle-shell on a stick that rattles when you shake it.  The head
end of the turtle-shell has been filled in, but there are a few colourful
ribbons coming out of it.  
~
E
turtle-shell~
A baby turtle-shell on a stick that rattles when you shake it. The head end of
the turtle-shell has been filled in, but there are a few colourful ribbons
coming out of it.
~
#8141
rose~
a long-stemmed rose~
A single, perfect rose, like no other.~
~
1 0 3072 0 1 30
0~ 0~ -1~ 0~
1 0 20 0 0
0 0
reserved~
0 0
0 0 0
A
13 20
A
5 1
#8142
shard glass~
a shard of glass~
A razor-edged shard of glass is embedded in the ground here.~
~
5 0 0 0 8193 36
0~ 0~ 0~ 3~
1 0 4 8 0
0 0
reserved~
0 0
0 0 0
A
18 5
A
19 50
A
1 1
A
2 -1
E
shard~
A razor-edged shard of glass.
~
E
glass~
A razor-edged shard of glass.
~
#8143
tray serving sterling~
a serving tray~
A serving tray lies here, oddly enough.~
~
9 0 0 0 16385 34
12~ 0~ 0~ 0~
2 0 12 0 0
0 0
reserved~
0 0
0 0 0
A
17 -30
A
2 2
A
14 -50
E
serving~
A sterling silver serving tray with intricately carved wooden handles.
~
E
tray~
A sterling silver serving tray with intricately carved wooden handles.
~
E
sterling~
A sterling silver serving tray with intricately carved wooden handles.
~
#8146
key brass~
a brass key~
You see a shiny brass key.~
~
18 0 0 0 1 30
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
brass~
You see a shiny brass key has little nicks in it...  Probably from all of
the use it gets.  
~
E
key~
You see a shiny brass key has little nicks in it...  Probably from all of
the use it gets.  
~
#8147
desk oak~
an oak desk~
There is an oak desk in the southwest corner of the room.~
~
15 536870912 0 0 0 30
1000~ 15~ 8146~ 0~
500 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
desk~
You see that the desk is made of fine oaken wood, and despite all of the
damage in it's surroundings... it remains in perfect condition.
~
#8148
key iron~
an iron key~
You see an old iron key.~
~
18 0 0 0 16385 30
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
iron~
You see that an old iron key is worn from usage. And you think to yourself,
'This is actually gonna open something?'
~
E
key~
You see that an old iron key is worn from usage. And you think to yourself,
'This is actually gonna open something?'
~
#8149
entrails demon~
some entrails~
Some demon entrails lie here, rotting away.~
~
13 16 0 0 0 1
0~ 0~ 0~ 0~
5 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
entrails~
You can't tell what body parts these entrails consist of...  But you
assume that it was one of the Librarians' victims.  
~
E
demon~
You can't tell what body parts these entrails consist of...  But you
assume that it was one of the Librarians' victims.  
~
#8150
coif old~
an old coif~
An old coif that is missing the hood.~
~
9 0 0 0 5 32
3~ 0~ 0~ 0~
2 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
24 -1
A
17 -32
E
old~
This is what looks like an old coif, which has been torn apart.
~
E
coif~
This is what looks like an old coif, which has been torn apart.
It is basically a mail scarf.
~
#8151
nightcap cap~
a nightcap~
A flannel nightcap.~
~
9 0 0 4096 17 46
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
3 2
A
1 -1
A
2 -2
E
nightcap~
A flannel nightcap with a nifty argyle pattern.
~
E
cap~
A flannel nightcap with a nifty argyle pattern.
~
#8153
eggs~
some yummy-looking eggs~
Some eggs lay here, waiting for you to snatch them up.~
~
19 0 0 0 16385 33
3~ 0~ 0~ 1~
2 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
eggs~
Some eggs look like they might be pretty tasty.
~
#8156
chandelier crystal~
a crystal chandelier~
An enormous crystal chandelier hangs overhead.~
~
12 536870977 0 0 0 106
0~ 0~ 0~ 0~
500 1000 0 0 0
0 0
reserved~
0 0
0 0 0
E
crystal~
Long shards of crystal hang from above, in three tiers of different
sizes.  A dim light emanates from the centre of this triangular splendor.  
~
E
chandelier~
Long shards of crystal hang from above, in three tiers of different
sizes.  A dim light emanates from the centre of this triangular splendor.  
~
#8159
lantern floating~
a floating lantern~
A magical lantern floats here, lighting the way.~
~
1 1 0 0 0 110
0~ 0~ -1~ 0~
0 90 0 0 0
0 0
reserved~
0 0
0 0 0
E
lantern~
A lantern is made of wrought iron and glass... within it is a light that
seems never to fade. Your only guess is that sorcery keeps it aglow.  
~
E
floating~
A lantern is made of wrought iron and glass... within it is a light that
seems never to fade. Your only guess is that sorcery keeps it aglow.  
~
#8161
carpet heavy~
&Ra heavy red carpet&w~
&RA heavy red carpet lines the floor here, seemingly untouched and untrodden.~
~
12 536870977 0 0 0 110
0~ 0~ 0~ 0~
50 250 0 0 0
0 0
reserved~
0 0
0 0 0
E
heavy~
A heavy red carpet is the most beautiful piece of upholstery you have
ever seen. It's hue of red is divine, and it's texture makes you cringe
with delight.  
~
E
carpet~
A heavy red carpet is the most beautiful piece of upholstery you have
ever seen. It's hue of red is divine, and it's texture makes you cringe
with delight.  
~
#8162
diploma parchment paper~
a diploma~
A rolled up parchment of paper wrapped with a red ribbon.~
~
13 4224 0 0 16385 35
0~ 0~ 0~ 0~
1 0 0 1 0
0 0
reserved~
0 0
0 0 0
E
diploma~
Fazoul's MUD School Diploma...straight A's, of course!
~
E
parchment~
Fazoul's MUD School Diploma...straight A's, of course!
~
E
paper~
Fazoul's MUD School Diploma...straight A's, of course!
~
#8169
violin~
a violin~
A violin lays here forgotten.~
~
8 0 5887 32644 16385 36
0~ 0~ 0~ 0~
4 6 0 0 0
5 0
heal~
3 3
0 0 0
E
violin~
A finely crafted, dark-cherry red violin.
~
#8170
knife serving sterling~
a serving knife~
A sterling silver serving knife.~
~
5 0 0 0 24577 34
0~ 0~ 0~ 1~
1 0 7 0 0
0 0
reserved~
0 0
0 0 0
A
19 30
A
25 15
E
sterling~
A sterling silver serving knife with an intricately carved wooden handle.
~
E
serving~
A sterling silver serving knife with an intricately carved wooden handle.
~
E
knife~
A sterling silver serving knife with an intricately carved wooden handle.
~
#8171
casserole~
a casserole~
A casserole that looks like it's going to be lick yer lips-tasty.~
~
19 0 0 0 16385 35
8~ 0~ 0~ 0~
1 0 0 8 0
0 0
reserved~
0 0
0 0 0
E
casserole~
A casserole is room temperature.
~
#8173
card ace diamonds~
the ace of diamonds~
The ace of diamonds is turned up here.~
~
8 33554432 7132 0 16385 45
0~ 0~ 0~ 0~
1 0 22 0 0
0 0
reserved~
0 0
0 0 0
A
26 5
A
12 45
A
3 2
E
card~
The ace of diamonds burns with an unfelt flame.
~
E
diamonds~
The ace of diamonds burns with an unfelt flame.
~
E
ace~
The ace of diamonds burns with an unfelt flame.
~
#8175
key chain~
a key on a chain~
A long key on a silver chain necklace.~
~
18 0 0 0 5 30
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#8177
towel plush white~
a plush white towel~
A plush towel lies on the floor here in a heap.~
~
9 0 0 0 5 42
0~ 0~ 0~ 0~
1 0 6 0 0
5 0
refresh~
3 3
0 0 0
A
5 1
E
plush white~
A plush white towel looks very comfortable, although it doesn't smell
very nice.
~
E
towel~
A plush white towel looks very comfortable, although it doesn't smell
very nice.  
~
#8178
bedknob~
a bedknob~
A heavy brass bedknob glistens here.~
~
18 33 0 0 16385 30
0~ 0~ 0~ 0~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
bedknob~
A heavy brass bedknob looks like it might be useful.
~
#8183
orbs shadowy~
shadowy orbs~
A pair of shadowy orbs float here.~
~
27 512 4514 0 131073 50
26~ 1~ 1~ dark blessing~
1 0 40 0 0
0 0
dark blessing~
0 0
0 0 0
A
18 5
A
25 17
A
102 -1
A
12 -15
#8195
claws shadowy~
shadowy claws~
Some dark claws blend into the shadows here.~
~
5 532 4320 30 129 40
0~ 0~ 0~ 5~
2 0 30 0 0
0 0
reserved~
0 0
0 0 0
A
25 13
A
19 48
A
18 32
E
shadowy~
Some dark and twisted claws.
~
E
claws~
Some dark and twisted claws.
~
#8199
wine bottle~
a bottle of red wine~
A bottle of fine red wine.~
~
17 0 0 0 16385 30
5~ 5~ 2~ 0~
1 0 1 3 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#8104
A Room in the Attic~
Standing here, you can smell a mustiness about. The air is dry, and it is    
quite hot up here... and from the looks of things, kinda creepy. Cob webs
hang from every corner, and an occasional squeaking can be heard.  
~
0 8 0
Rd     0
D1
~
~
0 0 8184
D2
~
~
0 0 6636
D3
~
~
0 0 6635
S
#8106
Wall Around the Mansion~
Coming around a bend, you can see to the north that the vegetation continues
for as far as you can see. The wall around the mansion is made of a solid
stone. It is formed with large bricks that reach far above your head. You
could not scale this wall. To the east, the vegetation begins to dissipate.
~
0 4 0
Rd     0
D0
~
~
0 0 8139
D1
~
~
0 0 8107
S
#8107
Wall Around the Mansion~
The vines and rose bushes are thick here, although to the north you can see
a large patch in which the vegetation is scarce. A little nook in that part
of the wall goes inward to make a little cubby where you can smell something
faintly reeking. The wall continues to the east and west.
~
0 0 0
Rd     0
E
north~
To the north you can see what seems to have once been a path.
~
D0
~
~
0 0 8140
D1
~
~
0 0 8108
D3
~
~
0 0 8106
S
#8108
Wall Around the Mansion~
The vines and roses are thick here, growing along the wall and toppling over
it. In doing this, there are few patches of the wall to be seen. The wall goes
on to the east and west towering over you and protecting the Mansion within.
~
0 0 0
Rd     0
E
wall~
A few patches of the wall still manage to peek through the thick vegetation.
~
E
patches~
A few patches of the wall peek out here and there from behind the vegetation.
~
D1
~
~
0 0 8109
D3
~
~
0 0 8107
S
#8109
Wall Around the Mansion~
The vines continue to grow here, mixed in with the rose bushes that seem to 
come from nowhere. Very little patches of the Mansion Wall peek out from
behind this large mass of vegetation. To the west you can see that the bushes
and vines seem to get thicker covering almost the entirety of the barrier.
~
0 4 0
Rd     0
E
bushes~
Looking carefully, you see that the roses are coming not from the ground, but
from over the wall.
~
E
rose~
Looking carefully, you see that the roses are coming not from the ground, but
from over the wall.
~
D1
~
~
0 0 8110
D3
~
~
0 0 8108
S
#8110
Entrance to the Old Daern Mansion~
Vines have already begun to overgrow the gates, which remain open and
mostly destroyed by the demons within. The house beyond, although recently
built, is now in shambles... courtesy of its new occupants.  
~
0 4 0
Rd     0
D0
~
~
0 0 8141
D1
~
~
0 0 8111
D3
~
~
0 0 8109
S
#8111
Wall Around the Mansion~
The beautiful roses and climbing vines are splendid to look at. When there is
a breeze, you can hear the rustling of the leaves and it is soothing. The
path of vegetation continues along the wall to the east.
~
0 0 0
Rd     0
D1
~
~
0 0 8112
D3
~
~
0 0 8110
S
#8112
Wall Around the Mansion~
The beautiful roses and climbing vines are splendid to look at. When there is
a breeze, you can hear the rustling of the leaves and it is soothing. The
path of vegetation continues along the wall to the east and west.
~
0 0 0
Rd     0
D1
~
~
0 0 8113
D3
~
~
0 0 8111
S
#8113
Wall Around the Mansion~
The roses and vines begin to get thicker here, covering almost the whole of
the Mansion wall. The path to the east and west is also wrapped in the 
vegetation.
~
0 0 0
Rd     0
D1
~
~
0 0 8114
D3
~
~
0 0 8112
S
#8114
Wall Around the Mansion~
Coming around a bend, you can see more of the vegetation. To the north, it 
becomes more dense almost concealing the wall around the Mansion. To the west,
it begins to clear up a little.
~
0 4 0
Rd     0
D0
~
~
0 0 8115
D3
~
~
0 0 8113
S
#8115
Wall Around the Mansion~
Rose bushes and climbing vines surround the area, but you can still see
the Mansion wall peeking out from underneath. The vegetation continues to
thicken going towards the north, and to the south you see what might be a
turn in the path.  
~
0 0 0
Rd     0
E
wall~
Patches of hard stone peek out from beneath the wall of vegetation.
~
D0
~
~
0 0 8116
D2
~
~
0 0 8114
S
#8116
Wall Around the Mansion~
Rose bushes and climbing vines surround the area, however, you can see
some of the Mansion wall peeking through here and there. Looking up, you
can see a window that hasn't quite been hidden.  
~
0 0 0
Rd     0
E
wall~
A hard stone wall peeks through from amongst the vegetation.
~
E
window~
The window is a ways up from ground level, perhaps on the second floor.
~
E
up~
The window is a ways up from ground level, perhaps on the second floor.
~
D0
~
~
0 0 8117
D2
~
~
0 0 8115
S
#8117
Wall Around the Mansion~
Rose bushes and climbing vines surround the area, however, you can still see
some of the Mansion wall peeking through here and there. The vegetation seems
to get thicker moving up towards the north and to the south it looks as
though it begins to spread out more. The ground is blanketed with a soft
green grass.
~
0 0 0
Rd     0
E
wall~
A hard stone wall peeks through from amongst the vegetation.
~
E
grass~
&GThe soft green grass looks very comfortable. Too bad this area is no longer
safe to find a shady spot and sit down.
~
D0
~
~
0 0 8118
D2
~
~
0 0 8116
S
#8118
Wall Around the Mansion~
Rose bushes and climbing vines surround the area, however, you can still
see some of the Mansion wall peeking through here and there.  The grass
beneath your feet looks like it might be comfortable to find a shady spot to
stop and rest on.  
~
0 0 0
Rd     0
E
wall~
A hard stone wall peeks through from amongst the vegetation.
~
D0
~
~
0 0 8119
D2
~
~
0 0 8117
S
#8119
Wall Around the Mansion~
Climbing vines and rose bushes pour over the Mansion wall from hight above.
The wall here is barely visible beyond all of the vegetation growing around
it. The view here is lovely though, and the soft green grass beneath your
feet looks very comfortable.
~
0 0 0
Rd     0
E
wall~
A hard stone wall peeks through from amongst the vegetation.
~
E
grass~
&GIf you weren't in an area where you knew there was trouble, you might
stop and rest a while on the soft green grass.
~
D0
~
~
0 0 8120
D2
~
~
0 0 8118
S
#8120
Wall Around the Mansion~
Rose bushes and climbing vines surround the area, however, you can see some
of the Mansion wall peeking through from beneath the vegetation. A soft
blanket of green grass grows under your feet, almost making you want to
stop and rest a while. The fact of the matter is, this area is probably
no picnic in the park.
~
0 0 0
Rd     0
E
wall~
A hard stone wall peeks through from amongst the vegetation.
~
D0
~
~
0 0 8121
D2
~
~
0 0 8119
S
#8121
Wall Around the Mansion~
The rose bushes and climbing vines ground all about the wall of the Mansion
and seem to be pouring out from inside as if they were trying to flee from
an evil force within. Only something with immense power could cause this.
Maybe it's just a coincidence that they happen to look that way. The only
way to find out is to investigate further.
~
0 0 0
Rd     0
E
wall~
A hard stone wall peeks through from amongst the vegetation.
~
D0
~
~
0 0 8122
D2
~
~
0 0 8120
S
#8122
Wall Around the Mansion~
Rose bushes and climbing vines surround the area, however, you can see
some of the Mansion wall peeking through here and there. Sherf must have
loved her roses very much to have this many growing all about her home.
This does seem kind of ridiculous though.
~
0 0 0
Rd     0
E
wall~
A hard stone wall peeks through from amongst the vegetation.
~
D0
~
~
0 0 8123
D2
~
~
0 0 8121
S
#8123
Wall Around the Mansion~
Coming around the bend here, you can see more vegetation and it seems to get
thicker heading west. How is that possible? It's already thicker than molasses
out here. The Mansion wall can barely be seen from behind the overgrowth of
roses and climbing vines. A ways off to the west you can see a small shack
or house.
~
0 4 0
Rd     0
D2
~
~
0 0 8122
D3
~
~
0 0 8124
S
#8124
Wall Around the Mansion~
This whole area is densely covered in rose bushes and climbing vines that
seem to pour out from behind the Mansion Wall. The path of the vegetation
goes on for as far as you can see, getting thicker to the west. A bend in
the easterly direction heads down south.  
~
0 0 0
Rd     0
D1
~
~
0 0 8123
D3
~
~
0 0 8125
S
#8125
Wall Around the Mansion~
The area is densely covered in rose bushes and climbing vines here and the
path of vegetation goes on for as far as you can see all around you. To
the north the same rose bushes grow, but they are far to thick to penetrate.
Perhaps there is something being protected within.
~
0 0 0
Rd     0
D1
~
~
0 0 8124
D3
~
~
0 0 8126
S
#8126
Wall Around the Mansion~
The area is densely covered in rose bushes and climbing vines. The path of
vegetation goes on for as far as you can see. To the west, you look upon a
gazebo that stands a few feet above your head. It is small and quaint, and
is now covered in roses and greenery.
~
0 0 0
Rd     0
D1
~
~
0 0 8125
D3
~
~
0 0 8127
S
#8127
Gazebo to the Garden~
A beautiful gazebo opens the way into the garden to the north. Rose
bushes and climbing vines grow here, framing the entryway to perfection. 
East and west directions continue to lead you around the mansion. A sign is     here for your information.  
&RIt might be a good idea to LOOK SIGN&G
~
0 134218756 0
Rd     0
E
sign~
&R*** WARNING ***
&gMake sure you are of the required level 60+ before you continue to the area
north of here. And remember, NO IMMORTAL WILL DO CORPSE RETRIEVALS for you.
&RYou're on your own from here.
~
D0
~
~
0 0 6654
D1
~
~
0 0 8126
D3
~
~
0 0 8128
S
#8128
Wall Around the Mansion~
This area is densely covered in rose bushes and climbing vines. This path
of vegetation goes on for as far as you can see. They seem to be pouring out
over the Mansion wall and north of you is an impenetrable wall made completely
of the things. To the east, you look upon a gazebo.
~
0 0 0
Rd     0
D1
~
~
0 0 8127
D3
~
~
0 0 8129
S
#8129
Wall Around the Mansion~
The climbing vines and rose bushed don't diminish here. They pour over the
Mansion wall and to the north there is another wall made completely of the
things. The way continues either east or west.
~
0 0 0
Rd     0
D1
~
~
0 0 8128
D3
~
~
0 0 8130
S
#8130
Wall Around the Mansion~
The roses and vines don't stop here. They continue to pour over the Mansion
wall looking as though they are trying to escape a powerful evil within. Your
path continues to the east or the west.
~
0 0 0
Rd     0
D1
~
~
0 0 8129
D3
~
~
0 0 8131
S
#8131
Wall Around the Mansion~
Coming around the bend, you can see more vegetation and it seems to get thicker
towards the east. The rose bushes and climbing vines pour over the Mansion wall
in an attempt to escape some terrible power within. You can only assume that
you are the only one to remedy this problem.
~
0 4 0
Rd     0
D1
~
~
0 0 8130
D2
~
~
0 0 8132
D3
~
~
0 0 5324
S
#8132
Wall Around the Mansion~
Climbing vines and rose bushes have surrounded the area, leaving but a small
patch of the Mansion wall peeking through here and there. They continue to
pour over the wall as if in an attempt to escape from whatever evil power is
contained within.
~
0 0 0
Rd     0
E
wall~
A small patch of the stone wall peeks through here.
~
D0
~
~
0 0 8131
D2
~
~
0 0 8133
S
#8133
Wall Around the Mansion~
Climbing vines and rose bushes have surrounded the area, leaving but a small
patch of the Mansion wall peeking through here and there.
~
0 0 0
Rd     0
E
wall~
A small patch of the stone wall peeks through here.
~
D0
~
~
0 0 8132
D2
~
~
0 0 8134
S
#8134
Wall Around the Mansion~
Climbing vines and rose bushes have surrounded the area, leaving but a small
patch of the Mansion wall peeking through here and there.
~
0 0 0
Rd     0
E
wall~
A small patch of the stone wall peeks through here.
~
D0
~
~
0 0 8133
D2
~
~
0 0 8135
S
#8135
Wall Around the Mansion~
Climbing vines and rose bushes have surrounded the area, leaving but a small
patch of the Mansion wall peeking through here and there.
~
0 0 0
Rd     0
E
wall~
A small patch of the stone wall peeks through here.
~
D0
~
~
0 0 8134
D2
~
~
0 0 8136
S
#8136
Wall Around the Mansion~
Climbing vines and rose bushes have surrounded the area, leaving but a small
patch of the Mansion wall peeking through here and there.
~
0 0 0
Rd     0
E
wall~
A small patch of the stone wall peeks through here.
~
D0
~
~
0 0 8135
D2
~
~
0 0 8137
S
#8137
Wall Around the Mansion~
Climbing vines and rose bushes have surrounded the area, leaving but a small
patch of the Mansion wall peeking through here and there.
~
0 0 0
Rd     0
E
wall~
A small patch of the stone wall peeks through here.
~
D0
~
~
0 0 8136
D2
~
~
0 0 8138
S
#8138
Wall Around the Mansion~
The vines and roses have almost fully overgrown the area here, allowing but a 
small patch of the Mansion wall to peek through here and there.
~
0 0 0
Rd     0
E
wall~
Although the wall is drowning in vegetation, you see that some of it still 
manages to peek through.
~
D0
~
~
0 0 8137
D2
~
~
0 0 8139
S
#8139
Wall Around the Mansion~
The vines and roses have almost fully overgrown the area here, allowing but a
small patch of the Mansion wall to peek through here and there.
~
0 0 0
Rd     0
E
wall~
Although the wall is drowning in vegetation, you see that some of it still
manages to peek through.
~
D0
~
~
0 0 8138
D2
~
~
0 0 8106
S
#8140
An unused path~
A bit of a path was once trodden here. A door to the north has been securely
boarded off so as to make it impossible to penetrate through. A small nest
of grass has been made here, seemingly to provide some woodland animal with a
home.
~
0 0 0
Rd     0
E
path~
From the looks of the path, no one has used it in a long while as it is overgrown with vegetation.
~
D2
~
~
0 0 8107
S
#8141
Entryway~
Rose bushes on either side of the path frame a perfect entryway for the
large Mansion directly ahead. Surprisingly, this area has been left
relatively untouched by evil.  
~
0 8 0
Rd     0
D0
~
~
0 0 8142
D2
~
~
0 0 8110
S
#8142
The Glass Doors~
Glass crunches underfoot, and what's left of the doors is covered in
congealed blood and grime. The golden hinges that once held fast the doors
hang useless from the frame.  
~
0 8 0
Rd     0
D0
~
~
0 0 8143
D2
~
~
0 0 8141
S
#8143
The Front Foyer~
A large area rug covers the foyer floor, and in the northeast corner of
the room is a tall table on which a vase used to stand... Now broken
beneath that table with a scatter of wilted flowers. To the north can be
seen a grand chandelier, and hallways branch out to the east and west.  
~
0 12 0
Rd     0
D0
~
~
0 0 8156
D1
~
~
0 0 8144
D2
~
~
0 0 8142
D3
~
~
0 0 8149
S
#8144
A hallway~
Like any other hallway, this one takes you from one place to another. 
The walls are black with soot and grime. The floor is a mess due to the
shredded carpet, or lack there-of.  
~
0 8 0
Rd     0
D1
~
~
0 0 8145
D3
~
~
0 0 8143
S
#8145
The Sitting Room~
You feel safe... As if nothing in the world could ever harm you while
relaxing here. There are couches and chairs along the north and east walls,
and the room is nicely decorated. This puts you at ease, and you know that
you are in no danger. Judging by the looks of this place, it seems as though it
is a waiting room... Perhaps for one to wait when seeking the audience of
Lord Bahl, his Lady Sherf or their son, Fazoul.  
~
0 1036 0
Rd     0
D2
~
~
0 0 8146
D3
~
~
0 0 8144
S
#8146
The Library~
This is your typical library... Books line the shelves on both the east
and west walls, maps hang on the north wall, and in the southeast corner
there is a long reading table and chairs. You hear nothing from the outside
world in this place because, well, it's a library.  
~
0 8388620 0
Rd     0
E
books~
The books range in many topics of the realm. From mysticism to prowess,
from fantasy to fictional... Bahl and Sherf are well-stocked in many
varieties of information and leisure.
~
E
maps~
There is a map of Bethaven on this wall.  As well as a map of a village
of some sort.  
~
D0
~
~
0 0 8145
D2
~
~
0 0 8147
S
#8147
A Small Office~
Scorch marks mar the walls, and a particularly vicious-looking gouge is
carved into the east wall. The foul-smelling remains of long dead, and
recently slain creatures litter the floor, staining it a deep, dirty black. 
~
0 8 0
Rd     0
E
gouge~
Looking through the gouge in the east wall, you can see a tiny room which 
contains a few filing cabinets.
~
D0
~
~
0 0 8146
D1
A door is semi-hidden here in the east wall, due to all of the scorching
damage in the room.
~
door~
7 8148 8148
S
#8148
Files Room~
A few filing cabinets fill this little room to its maximum. The place is
neat, and well looked after, presumably by the mad-man in the previous room.
Things such as income, bills, and other records are stored here.  
~
0 8 0
Rd     0
D3
A door with several scratch marks (that rip through from the other side)
is in the west wall here.
~
door~
7 8148 8147
S
#8149
A hallway~
Sconces used to light the way here, but are now burnt to a crisp... 
Apparently, someone got carried away when trying to light the things!  
~
0 8 0
Rd     0
D1
~
~
0 0 8143
D3
~
~
0 0 8150
S
#8150
The Guards' Ready-Room~
This disorderly muddle consists of destroyed armor, weapons, and mold-
covered dishes... Makes you have to wonder if "the boys" have cleaned
their rooms lately.  
~
0 8 0
Rd     0
D0
The wall to the north seems out of place somehow.
~
"sliding wall" "wall"~
3 0 8152
D1
~
~
0 0 8149
D4
~
~
0 0 8151
S
#8151
The Guards' Sleeping Quarters~
A few small beds and night tables make up the sleeping quarters for The
Daern Family's Loyal Guards. Straw from the beds is scattered about the
place, along with feathers from the pillows that were once plush.  
~
0 12 0
Rd     0
D0
~
~
0 0 8195
D1
~
~
0 0 8189
D5
~
~
0 0 8150
S
#8152
Behind the Sliding Wall~
A small handle on the south wall reveals that a door is 'hidden' there...
And besides the musty smell in the room, there is not much else that makes
this room special. The floor, however, is worn with use as this room is a
passage to the guards' food storage.  
~
0 8 0
Rd     0
E
door~
The door is in fact, the whole wall.  It appears that the whole wall
slides in and out of place.  
~
D2
The southern wall seems disproportionate somehow.
~
"sliding wall" "wall"~
3 0 8150
D3
~
~
0 0 8153
S
#8153
The Guards' Food Storage~
Baskets, boxes, cartons, sacks, and pitchers litter this room, and the
shelf on which they were once stored has been torn apart and used as
firewood.  
~
0 8 0
Rd     0
D1
~
~
0 0 8152
D2
~
~
0 0 8154
S
#8154
A little cubby~
This little cubby is just that. Perhaps it was used as a resting room for
the hard-working guards, as there is a dirty old blanket sprawled out in the
southwest corner.  
~
0 8 0
Rd     0
D0
~
~
0 0 8153
D2
There is a door here in the south wall.
~
door~
3 0 8155
S
#8155
The Guards' Outhouse~
This place simply reeks of an outhouse! Time to turn around and get a
breath of fresh air.  
~
0 268435464 0
Rd     0
D0
There is a door here in the north wall.
~
door~
3 0 8154
S
#8156
A Beautiful Chandelier~
This large room was once very beautiful... But all you can see now, are
torn remnants of carpet and wallpaper. All that remains intact here is
an enormous crystal chandelier.  
~
0 8 0
Rd     0
D0
~
~
0 0 8157
D1
~
door~
3 0 8196
D2
~
~
0 0 8143
S
#8157
The Main Foyer~
The destructive path you've seen throughout the place doesn't end here...
Looking around you see a familiar wreckage. The walls are black here, but
it certainly wasn't any painter that did it!  
~
0 8 0
Rd     0
D0
~
~
0 0 8162
D1
~
~
0 0 8160
D2
~
~
0 0 8156
D3
~
~
0 0 8158
S
#8158
The Bottom of a Crescent Stairway~
A large mural covers the west wall, and the stairway ascends eastward to a      landing above.
~
0 8 0
Rd     0
E
mural~
The painting depicts a field of fine steeds in training for knighthood. 
Their knights mounting their horses with pride, others rewarding their
steeds with grain for their accomplishments, and more still, meeting their
horses for the first time.  
A young stable boy watches on from the fence with awe...perhaps dreaming one dayto become a great knight such as these.
Inscribed in the bottom right hand corner of the mural is the name Sheffia.
~
D1
~
~
0 0 8157
D4
~
~
0 0 8159
S
#8159
Landing atop the Crescent Stairway~
A heavy red carpet begins here, and large dragon-mouthed sconces light
the way east to a hallway. The stairs descend to the west.  
~
0 8 0
Rd     0
D1
~
~
0 0 8174
D5
~
~
0 0 8158
S
#8160
The Bottom of a Crescent Stairway~
The stairway ascends to the west, and on the east wall there hangs a
large tapestry.  
~
0 8 0
Rd     0
E
tapestry~
Not unlike the mural you can see to the west of here, this scene depicts a
group of pixies and sprites training their ponies, dragonflies, and what
have you.  
The training area is a large clearing in which a circle of toadstools encloses  it. Brownies look on from behind the wildflowers in hopes to cause some mischiefthis day.
The tapestry is framed with a beautiful golden sinew.
~
D3
~
~
0 0 8157
D4
~
~
0 0 8161
S
#8161
Landing atop the Crescent Stairway~
A heavy red carpet begins here, and large dragon-mouthed sconces light
the way west to a hallway. The stairs curve down to the east.  
~
0 8 0
Rd     0
D3
~
~
0 0 8174
D5
~
~
0 0 8160
S
#8162
The Showroom~
Armor, weapons, maps, jewelry and other such trophies lie strewn about
the place... Torn, mashed, ripped, and bashed are these... Useless, and
trophies no more.  
~
0 8 0
Rd     0
D0
~
~
0 0 8167
D1
~
~
0 0 8163
D2
~
~
0 0 8157
D3
~
~
0 0 8164
S
#8163
Sherf's Private Room~
This room was once nicely carpeted, but is now floored with a shredded
mass. A halberd is mounted on the east wall.  
~
0 8 0
Rd     0
E
halberd~
The halberd, and the halberd alone is mounted here on the east wall...still
stained with the blood of Sherf's last victim.
~
D3
~
~
0 0 8162
D5
~
~
0 0 8165
S
#8164
Bahl's Private Room~
A large polar bear pelt leads you to a desk in the centre of the room. Various  parchments, ink, and a quill sit on the desk. A large sword is mounted on the 
west wall.
~
0 8 0
Rd     0
E
sword~
A beautifully crafted longsword is mounted on the west wall here. The
pommel forms the body of a dragon, its mouth open to hold a magnificent ruby
gem, and its wings span out to make the cross-hilt. A groove cut vertically
down the length of the blade is stained black with the blood of Bahl's many
victims.  
~
D1
~
~
0 0 8162
D5
~
~
0 0 8166
S
#8165
A Room in the Basement~
A comfortable chair in the north east corner indicates that maybe Sherf came
down from her office above to sneak a nap here and there. An easel stands
along the east wall with some paints and paintbrushes, indicating that she     
might have dabbled from time to time.
~
0 8 0
Rd     0
E
easel~
The outline of a tree, in charcoal, is drawn here on the easel.
~
D3
~
~
0 0 6614
D4
~
~
0 0 8163
S
#8166
A Room in the Basement~
This little room goes up to Bahls' Private Office. There is a rocking chair 
here and a wool blanket hangs off of the back of it. Perhaps Bahl snuck down
here from time to time to have a catnap.
~
0 8 0
Rd     0
D1
~
~
0 0 6614
D4
~
~
0 0 8164
S
#8167
A very large room~
Like most other rooms in the mansion, this one is filled with garbage
and remnants of undiscernable items. It is obvious that this room was once
used for entertaining guests as there is a stage off to the east and a
dining room to the west.  
~
0 8 0
Rd     0
E
stage~
The floor is raised here by about 2 feet to make a stage. An open
curtain on the wall behind it reveals a door, and it is littered with
parchments.  
~
D0
~
~
0 0 8172
D1
~
~
0 0 8168
D2
~
~
0 0 8162
D3
~
~
0 0 8170
S
#8168
The Stage~
There is a curtain on the east wall, slightly opened to reveal a doorway. 
The floor has been raised and there are a few parchments of paper lying
about the podium at centre stage.  
~
0 12 0
Rd     0
D1
The curtain is made of a velvety material.
~
curtain~
2 0 8169
D3
~
~
0 0 8167
S
#8169
A Room Behind the Stage~
This small room is sacked with broken strings, used reeds and parchments of a   musical nature.
~
0 8 0
Rd     0
D3
A heavy velvety curtain hangs over the doorway to the west.
~
curtain~
3 0 8168
S
#8170
A large dining room~
A turned over table is the centerpiece for this large room. Various
dishes, bowls and such are scattered around the place. To the west you can
see the kitchen.  
~
0 12 0
Rd     0
E
kitchen~
From here you can see a woodstove, tables, and an utter mess!
~
D1
~
~
0 0 8167
D3
~
~
0 0 8171
S
#8171
The Kitchen~
A huge, black woodstove dominates the counters and preparation tables. 
These are covered with decomposing salad components, cheese, and other
non-perishable foods. There are still several pans, ladels, and the like
hanging about in their proper storage spaces... However, the majority of
the kitchen is a straggly mess, to say the least. A small panel in the
floor squeaks as you go past.  
~
0 12 0
Rd     0
D1
~
~
0 0 8170
D5
~
"floor panel" "panel"~
3 0 8197
S
#8172
The Family Room~
Ripped up couches and lounging chairs look like they might have been very
cozy at one point in time. A family portrait hangs on the west wall, and to
the north there is a window from which you can see the Gazebo at the back
of the house.  
~
0 8 0
Rd     0
E
down~
A hardwood floor is beneath your feet.
~
E
window~
A nice bay window frames the Gazebo at the back of the house. It is
surrounded in vines and flowers to accentuate its passage into the garden
beyond.  
~
E
portrait~
A portrait of Bahl and Sherf with their son, Fazoul. They look somewhat
strange to you, however, as they are all out of their armour and wearing
houseclothes.  
~
D1
~
~
0 0 8173
D2
~
~
0 0 8167
D5
~
"floor panel" "panel"~
3 0 6612
S
#8173
The Games Room~
A dart board hangs off of the east wall, with a single dart jabbed into
the bulls-eye.  A card table and chairs are set up in the centre of the
room, and there are playing cards all over the floor.  
~
0 8 0
Rd     0
E
dart~
&BBU&WLL&RS&WEY&BE!&W
~
D3
~
~
0 0 8172
S
#8174
A hallway~
To the east and west a stairway begins to descend, and to the north a
little ways you can see a magical light. The hallway also goes to the south
where a path of sconces light the way.  
~
0 8 0
Rd     0
D0
~
~
0 0 8176
D1
~
~
0 0 8161
D2
~
~
0 0 8185
D3
~
~
0 0 8159
S
#8175
The Main Lavatory~
This large "bath" room is just that. It contains a large porcelain tub,
which is now smashed into itty-bitty little pieces. A mirror on the south
wall has been broken many times... But still hangs reflectively off of the
wall.  
~
0 8 0
Rd     0
E
mirror~
Looking into the mirror you can see more than a few reflections of yourself.
Ooooo, bad hair day!
~
D0
There is a door here in the north wall.
~
door~
3 0 8177
D3
There is a door here in the west wall.
~
"bathroom door" "door"~
7 8175 8176
S
#8176
A hallway~
To the north you can see a light that seems to be floating... The east
and west walls are covered in blood and claw marks. One gouge in particular
allows you to peek into the east room.  
~
0 12 0
Rd     0
E
gouge~
Through the gouge in the east wall, you can see what appears to be a lavatory.
~
D0
~
~
0 0 8180
D1
The east door has a large gouge mark in it.
~
"bathroom door" "door"~
7 8175 8175
D2
~
~
0 0 8174
D3
A door is slightly open to the west.
~
door~
129 0 8194
S
#8177
Second Room of the Main Lavatory~
This smaller room contains a water basin, a chest of drawers, and many
towels littered about. There is a door to the south.  
~
0 12 0
Rd     0
D0
~
~
0 0 8178
D2
The door in the south wall leads to the main lavatory.
~
"door to the main lavatory" "door"~
3 0 8175
S
#8178
The Master Bedroom~
A canopy bed is the centre of focus in this rather large room... It's
wrought iron posts on all four corners still intact. The sheer curtains
that once consumed the bed are all in tatters on the floor, and feathers
from the mattress float about the place.  
~
0 8 0
Rd     0
D1
~
~
0 0 8183
D2
~
~
0 0 8177
D3
A door is here in the west wall. It has been painted bright yellow.
~
"door to the nursery" "door"~
7 8178 8179
S
#8179
A Nursery!~
A beautifully carved wooden crib is here, and from the window you can see
the gardens... A few vines have grown over the window, framing it nicely. 
Small pillows and "blanky's" have been strewn about the room... And you
might want to be wary of where you step, as there are already baby toys
strategically placed about!  
~
0 8 0
Rd     0
E
south~
The south wall seems to waver somewhat.
~
E
window~
Through the vines overgrown on the window you can see the garden at the back
of the house past the Gazebo. It is very beautiful and unlike anything you
have ever seen.
~
D1
~
"nursery door" "door"~
7 8178 8178
D2
~
"wall of force" "wall"~
375 0 8180
S
#8180
The End of the hallway~
The room is aglow with what looks like a magical light. From here you
can see a little ways south, to where some sconces begin to take over the
light source.  
~
0 8 0
Rd     0
E
north~
The northern wall seems to waver slightly. Probably from the magical light.
~
D0
~
"wall of force" "wall"~
375 0 8179
D2
~
~
0 0 8176
D3
A doorway is here in the west wall, the door slightly ajar.
~
"bedroom door" "door"~
129 0 8181
S
#8181
Fazoul's Room~
A bed in the corner and a dresser of drawers is all that is contained in
this large room. Candlesticks are broken all about the floor and there is a
portrait of Sherf and Bahl Daern on the south wall.  
~
0 8 0
Rd     0
E
portrait~
A lovely painting of Bahl and Sherf, out of their armour! It is an old
one, as Sherf has a bit of a belly, and is wearing a flowing lavender gown. 
Bahl sports a white pirate shirt, and the two have their hands placed
together on Sherf's right shoulder.  
~
D1
There is a door here in the east wall.
~
"bedroom door" "door"~
129 0 8180
D3
~
~
0 0 8182
S
#8182
A closet~
A tiny closet, as Fazoul was never home much due to his travels. However, it
is consistent for him to store his things when he stayed at home.
~
0 8 0
Rd     0
D1
~
~
0 0 8181
S
#8183
A walk-in closet~
This is a very huge, dark closet. There are clothes, shoes, hats, undergarments,
boxes and blankets everywhere.
~
0 0 0
Rd     0
D3
~
~
0 0 8178
D4
~
~
0 0 8184
S
#8184
A Landing in the Attic~
The attic is very grim and dark, and a musty smell looms through the air. You
look around to find no sconces, candles, or torches anywhere. To the west 
and south, you can see many compartments used for storing various household
treasures, trash and what have you.
~
0 8 0
Rd     0
D2
~
~
0 0 6615
D3
~
~
0 0 8104
D5
~
~
0 0 8183
S
#8185
A hallway~
Dragon-mouthed sconces light the way through the hallways to the north
and to the south. There are exits leading east and west as well.  
~
0 12 0
Rd     0
D0
~
~
0 0 8174
D1
A door faces you from the east.
~
door~
129 0 8187
D2
~
~
0 0 8188
D3
A door faces you from the west.
~
door~
129 0 8186
S
#8186
A Guest Room~
This small room contains a small turned over bed, and a dresser that has
been used as a scratching post for some vile creature.  
~
0 8 0
Rd     0
D1
A door faces you from the east.
~
"guest room door" "door"~
129 0 8185
S
#8187
A Guest Room~
The west exit leads you back to the hallway, and there is a keyhole
window cut into the east wall. A ray of light peeks in through the
overgrowth of vines, leaving a streak on the floor.  
~
0 0 0
Rd     0
D3
A door faces you from the west.
~
"guest room door" "door"~
129 0 8185
S
#8188
A Foyer~
The large foyer brings you to a T-intersection in the hallway. The south wall
is painted with many colours which brings out the brightness of the carpet
underneath you. The hallways continue in the north, east and west directions.
~
0 8 0
Rd     0
D0
~
~
0 0 8185
D1
~
~
0 0 8190
D3
~
~
0 0 8189
S
#8189
A hallway~
There are finely crafted sconces on the walls that used to light the way here. There is an east and a west exit.
~
0 8 0
Rd     0
D1
~
~
0 0 8188
D3
~
~
0 0 8151
S
#8190
A hallway~
Sconces line the walls in this passage leading west, and there is a door to the east.
~
0 12 0
Rd     0
D1
There is a door to the east.
~
door~
3 0 8191
D3
~
~
0 0 8188
S
#8191
A Huge Guest Room~
This 'boudoir' features a large bed and a wardrobe. A window on the
east wall allows you to see that the walls around the mansion are covered
with vines and the like.  
~
0 8 0
Rd     0
D2
~
~
0 0 8192
D3
A door stands here in the west wall.
~
"guest room door" "door"~
3 0 8190
S
#8192
A small lavatory~
This place is an utter discrace! The Daerns actually roomed guests in here?!?
~
0 12 0
Rd     0
D0
~
~
0 0 8191
D2
~
~
0 0 8193
S
#8193
A closet~
The closet is empty except for the musty smell that permeates from within.
~
0 8 0
Rd     0
D0
~
~
0 0 8192
S
#8194
A lavatory~
A small lavatory made for the guards and servants to use when on the floor.
A water basin and flushable toilet is here.
~
0 8 0
Rd     0
D1
There is a door to the east.
~
"lavatory door" "door"~
129 0 8176
S
#8195
A closet~
Like any other closet, this one is dark.
~
0 9 0
Rd     0
D2
~
~
0 0 8151
S
#8196
Servant's Passage~
This passage is simple, and is a fair size to allow the servants to come
through with their serving trays and carts. A strange rope hangs above you on
some sort of pulley and goes down into the floor in the north.
~
0 8 0
Rd     0
E
pulley~
The pulley has a rope going over and around it, and down into the floor
underneath you.
~
E
rope~
The rope, you can see is what the servants use to pull themselves up or down
when going to or from this passage. 
~
D3
A small handle sticks out of the wall to the west.
~
"servant door" "door"~
3 0 8156
D5
A square in the floor has been cut out to make passage.
~
elevator~
3 0 8198
S
#8197
The Kitchen Supply Room~
This room is colder than your average room, and was once used to store
non-perishable food items. There is a small set of stairs leading up into
the ceiling here.
~
0 12 0
Rd     0
E
stairs~
The small set of stairs leads up to a panel in the ceiling.
~
E
ceiling~
The ceiling has a panel with a small rope handle in it.
~
D1
~
~
0 0 6610
D2
~
~
0 0 6609
D4
A panel in the ceiling has a little rope handle that you can push open
at the top of a small set of stairs.
~
"ceiling panel" "panel"~
3 0 8171
S
#8198
Servant's Passage in the Basement~
This small passage is big enough for a servants' cart to go through. A small
square indentation in the floor indicates that something comes down from
above to take the servant and his or her cart up. A rope hangs down from a
hole in the ceiling to the north.
~
0 8 0
Rd     0
E
rope~
The rope is used to pull the elevator up and down.
~
D3
~
~
0 0 8199
D4
There is a panel up in the ceiling.
~
"elevator panel" "panel"~
3 0 8196
S
#8199
The Wine Cellar~
There are shelves lined with bottles of wine, brandy, ale and mead in
each corner of the room. A serving cart has been left here. It and it's
contents are now shattered all over the floor... The room smells of old,
stale wine.  
 
~
0 12 0
Rd     0
E
cart~
The cart is sticky and stained red with wine...it has been totally destroyed andwill not wheel around the house again.
~
E
floor~
The floor is covered in shattered glass, and is sticky and stained red with     wine.
~
D0
~
~
0 0 6617
D1
~
~
0 0 8198
D2
~
~
0 0 6600
D3
~
~
0 0 6607
S
#0



#SPECIALS
M 8108 spec_breath_any
M 8110 spec_cast_psionicist
M 8147 spec_cast_mage
S



#RESETS
O 0 8109 0 8106
M 0 8154 1 8113
E 0 8116 0 20
M 0 8154 1 8121
E 0 8116 0 20
M 0 8111 1 8125
M 0 8110 1 8130
M 0 8154 1 8136
E 0 8116 0 20
M 0 8112 1 8140
O 0 8141 0 8141
M 0 8154 1 8141
O 0 8142 0 8142
M 0 8147 1 8147
E 0 8112 0 20
E 0 8113 0 5
E 0 8114 0 12
O 0 8147 0 8147
P 0 8148 0 8147
O 0 8109 0 8147
O 0 8108 0 8148
M 0 8154 1 8149
M 0 8154 1 8150
E 0 8116 0 20
O 0 8150 0 8150
M 0 8151 1 8151
E 0 8116 0 20
E 0 8117 0 5
E 0 8118 0 12
E 0 8119 0 11
E 0 8120 0 6
O 0 8151 0 8151
O 0 8109 0 8151
O 0 8153 0 8153
O 0 8156 0 8156
M 0 8102 1 8157
E 0 8143 0 15
M 0 8102 1 8159
O 0 8161 0 8159
M 0 8102 1 8160
E 0 8170 0 20
O 0 8161 0 8161
M 0 8154 1 8162
O 0 8162 0 8162
O 0 8109 0 8164
O 0 8169 0 8169
M 0 8101 1 8171
E 0 8115 0 20
M 0 8102 1 8172
O 0 8173 0 8173
M 0 8154 1 8174
E 0 8116 0 20
O 0 8161 0 8174
M 0 8106 1 8175
E 0 8105 0 22
O 0 8149 0 8175
O 0 8161 0 8176
O 0 8177 0 8177
O 0 8178 0 8178
M 0 8110 1 8179
E 0 8128 0 22
O 0 8159 0 8180
O 0 8161 0 8180
M 0 8195 1 8182
E 0 8195 0 13
M 0 8109 1 8183
E 0 8183 0 7
M 0 8108 1 8184
E 0 8125 0 3
E 0 8126 0 1
E 0 8127 0 6
M 0 8102 1 8185
O 0 8161 0 8185
O 0 8109 0 8186
O 0 8161 0 8188
O 0 8161 0 8189
M 0 8104 1 8190
E 0 8123 0 5
E 0 8122 0 20
E 0 8121 0 12
O 0 8161 0 8190
M 0 8107 1 8191
E 0 8110 0 22
O 0 8111 0 8191
M 0 8195 1 8195
E 0 8195 0 13
M 0 8195 1 8195
O 0 8171 0 8197
O 0 8124 0 8197
O 0 8109 0 8198
O 0 8199 0 8199
S



#SHOPS
0



#$