EotS/
EotS/area/
EotS/player/
EotS/src/
#AREADATA
Name        {  IMM } Hall of the Gods    Kadyr~
Levels      0 0
Builders    Sherf~
VNUMs       2200 2299
Security    0
Recall      25001
Flags       16
Color       6
Sounds      The winds of eternity blow through your mind.~
End



#MOBILES
#2202
george purple thing~
George~
There is a purple thing crawling on the ceiling here.
~
The critter is a one eyed, one horned, crawling, purple, people eater.
It tries to eat anyone that enters the room but since he has no teeth, he just slobbers all over you.
~
129 128 0 250 S
3 0 0 30d0+0 0d0+0
0 0 5 0
0 0 1
67108867 0 0
#2205
Servant~
A Zombie~
A Zombie
~
~
67 0 0 0 S
1 0 0 20d0+0 0d0+0
0 0 0 0
0 0 0
0 0 0
>speech_prog Wine~
say Yes $n
say Your Wine
mpolo 9513
give wine $n
smile
~
|
#2212
demon inner~
Grunt's Inner Demons~
A mass of burning souls howls in agony as it twists about the room.
~
The inner demons have somehow escaped from Grunt's subconcious and
manifested themselves upon the physical world.  Looking closely you see
flashes of pain, fear, despair, and hate sweep across the faces which rise
to the surface of this hovering mass.  To fight this abomination is useless,
for only Grunt himself can release it from this world, and that is a
difficult task, even for him.  
~
67 100679720 0 -1000 S
115 0 0 999999d0+0 0d0+0
0 0 0 0
0 0 0
67587 0 0
#2220
test~
(no short description)~
(no long description)
~
~
1 0 0 1000 S
113 0 0 100000d0+0 0d0+0
10000000 0 0 0
0 0 0
0 0 0
>act_prog ~
~
|
#2232
Marlboro Man~
A scruffy coughing man~
The Marlboro Man is here puffing away
~
The Marlboro man looks at you inquisitivly and says 'sup dude, gotta smoke? I'm fresh out'
~
65 167788796 0 1 S
111 0 0 150000d0+0 0d0+0
0 0 0 0
0 0 1
396 0 0
>greet_prog 100~
if name ($n) == Belwar
mpoload 20506
say Hey Belwar, here's those smokes buddy. Light up!
give cigarette belwar
else
emo coughs loudly as he puffs away on a Marlboro
endif
~
>rand_prog 9~
mpecho The Marlboro Man coughs loudly and mutters something about lung cancer
~
>act_prog ~
~
|
#2233
Dormamu~
&rD&Ro&Yr&Wm&Ra&Rm&ru~
&rD&Ro&Yr&Wm&Ya&Rm&ru &gthe &Yholy &gmerchant resides here!
~
~
67 369124016 0 1000 S
100 0 0 50000d0+0 0d0+0
0 0 0 0
0 0 1
3 0 0
>act_prog p spanks you playfully.  OUCH!~
if name ($n) == Barlow
say Thank you sir, may i have another.
say I like it, I love it, I want more of it.
emote bends over your knee.
else 
smile $n
say Spank your own monkey pervert!
say this will teach you!
mpforce $n rem all
mpforce $n drop all
smile $n
say Have a very nice day!
cackle $n
endif
~
>speech_prog p go get me a woman!~
if name ($n) == barlow
emote twiddles his paws in the air.
say a blond nympho tonight barlow? 
mpmload 11898
say She is hot and ready tonight barlow.
emote rubs his paws all over the nympho.
mpforce nymphette nasty barlow
else 
cackle $n
say go get your own woman, you ugly bum!
laugh $n
endif
~
>act_prog p looks at you.~
if name ($n) == Barlow
mpecho The Cujo dog looks at Barlow.
whistle BARLOW
else
fume $n
growl $n
endif
~
>greet_prog 100~
look $n
if is npc ($n)
say What are you doing in here! Im the only mob in here!
emote barks loudly and growls at $n.
mpkill $n
else
note to barlow
note subject $n has come
note + $n has entered
note post
endif
?
~
>rand_prog 0~
look cujo
say darn, that Barlow is &.cool, eh? 
emote looks around the room, man he sure loves &.Eos.
endif
~
|
#2244
arrow cooshie _SHERF~
Arrow~
A big Cooshie sits here obediently.
~
When you look upon the Cooshie, it has an appearance somewhat like a dog
or a hyena. It is yellowish in colour, with brownish spots. It's paws are
round and stubby, and teeth are bared in a permanent grin.
~
3 128 16 0 S
40 0 0 2500d0+0 0d0+0
0 35 0 0
0 0 0
4099 0 0
#0



#OBJECTS
#2202
no name~
(no short description)~
(no description)~
~
13 0 0 0 0 0
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2205
Phalse's Enchanted Drafting Table~
Phalse's Mystical Drafting Table~
Phalse's Mystical Drafting Table~
~
12 3 0 0 0 1
0~ 0~ 0~ 0~
1000 110 0 0 0
0 0
reserved~
0 0
0 0 0
#2208
key oak Flint~
a key made of oak~
A key made of oak is here~
~
18 0 0 0 0 0
1~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2217
ISABO fireplace~
iSABO'S fireplace (and no one elses :P)~
&RA fireplace roars cheerfully here.~
~
29 33554432 0 0 0 0
25000~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2237
mug~
Flint's Coffee Mug~
Flint's Coffee Mug~
~
17 1 0 0 0 0
16385~ 100~ 12~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2244
chair SHERF~
large chair with straps~
A phenomenally huge, straight-backed steel chair with restrictive leather straps.~
~
29 1 0 0 0 1
25000~ 0~ 0~ 0~
50000 0 0 0 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#2200
Dandin's Office~
~
0 4 0
Rd     0
S
#2201
Artemis' Garden~
&g      ,sssss,
            &g    Sa$--^^-$$ .,....,
        &g       ` &Y^.sSSSm,`&gS$$$$$$a,.
       &g  % .amSSS&Y SS$$$SS &gS$$$$$$$$$a%
     &g  %aSS$$$$$$,&Y`2SSSS-.&g`$$$$$$$$$$$%
    &g  %,%S$$$$$$$$$sn^ ,k   %`$$$$$$$$$%
    &g  %S$$$%$$$$$^ Ssds$s % % %-S$$$$$$%
    &g   S$$$$$$$-  dd$$$$$$s%     `^^^^`%
         -S$$$$$- %|S$$$$$$$$%          ll,
           -^^-   %%S$$$$$$$$%         dSSs.
                  %`S$$$$$$$$%       a$$$$$$
                    `S$$$$$$^'     ,$$$$$$$$
                      -^^^^ SSs  ,$$$S$$$$$%
                          `d$$. .$$$$$$$$s%
                             $$f,$$$$$$$%
                              $$$,%$$s^
                               `$$
                                %$$.
                                 %$$
              %%%%%%%%%ddsf%ffdss%$$%sdfgfd%%%%%%%
                      %%%%%%%%%%S$$`%%%%%%%%%%%%%%%%
 
 
~
0 4 0
Rd     0
S
#2202
Draco's Assylum~
This room is where the sane become crazy and the crazy become sane.
~
0 12 0
Rd     0
S
#2203
Tarlis' Sanctuary~
This is a temporary desc, til you tell me what you want. You may also
have one pet and one object.
~
0 393236 0
Rd     0
S
#2205
Phalse's Office~
Welcome to Phalse's Drafting room.  Walking in you see plans tacked up
everywhere.  In the center of the room is Phalse's Drafting Table (it too is
covered with sketches, plans, etc.)  
~
0 1028 0
Rd     0
S
#2206
&WW&Ch&We&Cr&We &CD&Wr&Ce&Wa&Cm&Ws &CA&Wr&Ce &WM&Ca&Wd&Ce&W~
&CIf there were &Wclouds&C in the Hall of the Gods, this would be the place.
This is where all &Wdreams&C are made. It is said that all forms of Earthly
Weather are made by the Gods of &BCREATION&C. This "legend" is in fact, a truth.
This weather, as they say is the actual brain storming of the creators at
work. No decision is made lightly, and no idea is born unconsidered. Care and
detail are put into every creation born, as there is nothing more important
to the Gods than the Children of &YThe Storm&C.
~
0 4 0
Rd     0
E
creation~
&BCREATION is a team of kick-ass builders who strive on making their Mud
a better and bigger Mud. Always looking to improve, improvise and add more
exciting ways to enjoy your stay.
 
We rock.
~
E
dreams~
&pRemember, when making your area always keep with the medieval theme
that we have going here on our Mud. It is usually a good idea to have
mapped out some or all of your area (on paper) before getting to work
online. This will give you more of an idea as to how many vnums you will
need and where you will go with it. No idea is a bad idea, although
modifications are often necessary. You all work very hard at what you
do. We at The Storm appreciate you and send out our gratitude. Work
hard, pace yourself and get things done right the first time.
 
A little ditty from Sherf. :)
~
E
clouds~
&WKnow ye that herein lie the rules that govern &BCREATION&W.  Out of the
chaos of the premature destruction of &YThe Storm&W were we created, and out
of this we must create order.  This is our duty and responsibility.  To this
end, the following guidelines and procedures are to be met.  
 
&B-&WIf an area is ready to be checked, it is your duty to make sure that it is
 complete and to inform &RThe Storm Lord&W and &BCreation Guildmaster&W.
&B-&WIn doing this, you must state two(2) options of where you wish the area to be
 linked (you know your area best, use your good judgement).
&B-&WThe &BCreation Guildmaster&W will then go through the area, informing you of any
 critiques regarding the quality of the area
&B-&WAll guidelines found in &YGrunt Neanderthal's Unabuilder&W and in the
&Y Mobprogramming Guide by Angi and Wynn &Wmust be followed unless cleared by
&R The Storm Lord&W or &BCreation Guildmaster&W.
&B-&WNo one but &RThe Storm Lord&W or &BCreation Guildmaster&W is to link an area
 or build in areas not their own (unless appointed by the &RLord&W or &BGuildmaster&W).
&B-&WAll new areas to be built are to be approved by &RThe Storm Lord&W and/or
&B Creation Guildmaster &Wbefore vnums are assigned.
&B-&WIn order to receive varification, you must inform the &BGuildmaster&W of
 the concept, level range and size of the area when requesting vnums.
&B-&WIt is the responsibility of the &BGuildmaster to check and link areas as
 soon as possible and to ensure quality.
&B-&WIt it the duty of the Guild &BMembers &Wto be thorough and to keep the
 Guild informed.
&B-&WProlonged negligence of the above rules shall be viewed as grounds for
 dismissal from the Guild. In additiong, extended periods of time in which a
&B Member &Wdoes not accomplish any of the above functions can be viewed as
 grounds for dismissal from the &BGuild&W.
&B-&WAbove all, remember that we are here to serve &YThe Storm&W and are
 basically nothing more than glorified builders with administrative
 responsibilities.
 
~
S
#2212
&pThe House of &RNeanderthal&p.~
The room is very large and extremely cold, with no windows whatsoever as
far as you can see.  The air is very damp and stale, and the dim light given
off by a couple of flickering black candles is barely enough to see by.  The
presence of some sort of dreary sorrow hangs about the room like a thick
fog, enveloping you and attempting to suck you in.  
~
0 84018712 0
Rd     0
E
blah~
Blah 
~
D5
~
~
0 0 25000
S
#2213
REKLARS CAVE~
&b&b&B&Y'' ' ' ''' ' '' ' ' '' ' ' ''' ' ' '' ' '' '' ' ' '' ' ' ' ''  ' ''''
' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' ''  '' ''''''''' ' '' ' ' ''''''' 
'''''' '' ' '      ' '' ' ' '     ' '' ' ' ' '' ' '  ' ' ''   ' '' ' '
' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' ''  '' ''''''''' ' '' ' ' ''''''' 
' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' ''  '' ''''''''' ' '' ' ' ''''''' 
' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' ''  '' ''''''''' ' '' ' ' ''''''' 
'''''' '' ' '      ' '' ' ' '     ' '' ' ' ' '' ' '  ' ' ''   ' '' ' '
'''''' '' ' '      ' '' ' ' '     ' '' ' ' ' '' ' '  ' ' ''   ' '' ' '
' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' ''  '' ''''''''' ' '' ' ' ''''''' 
'''''' '' ' '      ' '' ' ' '     ' '' ' ' ' '' ' '  ' ' ''   ' '' ' '
' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' ''  '' ''''''''' ' '' ' ' ''''''' 
' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' ''  '' ''''''''' ' '' ' ' ''''''' 
'''''' '' ' '      ' '' ' ' '     ' '' ' ' ' '' ' '  ' ' ''   ' '' ' '
' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' ''  '' ''''''''' ' '' ' ' ''''''' 
'''''' '' ' '      ' '' ' ' '     ' '' ' ' ' '' ' '  ' ' ''   ' '' ' '
~
0 12 0
Rd     0
S
#2214
Angi and Xavier's Special Room~
&YThis is Angi's special room.  Here Angi sits back and watches the world
go by.  A huge fireplace is built into one wall.  It's warm, soft glow is
the only light in the room.  A deep plush couch seems to be Angi's favorite
spot as it is where you can find her most nights.  Whether she is curled up,
gazing into the romantic flames or sitting on the edge of the couch, working
on the code, she's always here.  Feel privileged, and don't make a lot of
noise.  This is Angi's special place.  
~
0 0 3
Rd     0
D2
~
~
0 0 60
S
#2216
&rVermilions Office~
&z=&G===================&z=
&PIt looks as if Vermilion is waiting for his interior decorator to show
Up.  Boxes filled with junk litter the floor and the wallpaper is starting
To fade and peel.  There is a picture of a very BEAUTIFUL woman on the wall.
&z=&G===================&z=&P
~
0 0 0
Rd     0
E
picture~
Setting your eyes on the wall, you are overcome with awe because of the
beauty of the woman in the picture.  Her reddish hair is braided down her
back, and just about touches the floor, attached to that hair is a beaming
youthful face.  The picture is enscribed...  
&YMonique Dubeau, the Princess Ranger  87/02/18
~
D0
~
~
0 0 25124
S
#2217
Isabo's Room Of Strange Occurences~
&CThis is Isabos playroom.  It is bright and cheerful with many toys to
entertain you.  Only they are floating around of their own volition so
beware of being hit.  A happy fireplace is in the center of the room with a
cheerful &Yf&Ri&Or&Ye &Cblazing all around.  
~
0 84289560 0
Rd     0
D5
~
~
0 0 25001
S
#2231
Squad Room~
&YThis is the hub of all Mud Police activity.  All, at least most
operations are conducted from here.  In the far corner sits a beat-up old
typewriter awaiting a report to be hammered out on it.  Located in a more
cental part of the room is a large coffee machine and a box of doughnuts
ready for the next shift.  There are four desks piled high with papers,
reports, empty take-out coffee mugs, junk food wrappers and the odd pair of
handcufffs.  Xavier's desk is the largest and sits off to one side.  You can
never tell if he is there or not, as it is impossible to see over the huge
pile on his desk.  
~
0 12 0
Rd     0
S
#2232
Xavier's Home for Old Warriors of the Storm~
You have entered Xavier's Home for Old Warriors of the Storm.  This room
is a spot where old friends can meet and reminicse about old times and
fallen comrades.  In one corner there is a pretty young pixie in a nurses
uniform serving a mild decaffinated coffee for those who are weak of
bladder.  In the far corner, there is a bar specializing in drinks for those
of a slightly stronger constitution.  Have no fear, all drinks are based
upon prune juice.  There are lots of ways for all of our aged warriors to
relax here.  In the middle of the room there is a nice pool table, and you
think you see a couple of your former brothers-in-arms at the shuffle board
area over against the wall.  To your amazment, you realize that this place
is what you finally deserve after all those years of battle, a nice quiet
place to relax, swap lies about monsters you fought and complain about
how today's warriors just don't seem as tough as in your day. Enjoy yourself
here!  
Look plaque for a list of fallen comrades and brothers-in-arms who we miss.
~
0 4 0
Rd     0
E
plaque~
Here is a list of fallen comrades whose passing we mourn:
Belwar, KaLourin, Zleen, Kevin, Stargazer, Malabar, Misery, Tamarick, Galad,
Insane, Annice, Aglovale, Narcissia, Nemesis, Brinna, Seryna, Trenz, Mik, Ozzy,
Lance, Ishma, Sturm, Magius, Keirkan, Zalasta, Sin, Aldwin, Kalten, Muerte,
 
Any mistakes/others you'd like to see added, please send a note to Xavier.
~
S
#2233
Flint's Secret Office~
Flint's office seems to be more like a library than an office.  Floor to
ceiling oak bookshelves line this room.  Each shelf contains books, scrolls,
and parchments of all types.  On the northern wall, there is a huge bay
window, with a balcony where Flint can stretch out and relax.  Near the
window, is a large wooden desk, that is covered with papers, books, and
various implements of death.  Hanging over the doors, are a set of epees,
crossed in the center of the blades.  A large slate pool table is sitting
near the east wall.  
~
0 4 0
Rd     0
S
#2244
Sherf's Happy Place~
When you enter the room a sweet aroma comes over you that you simply cannot
place. A sensation of great power relaxes you and puts you at ease.
You suddenly feel an uncontrollable urge to sit down...
~
0 8204 0
Rd     0
S
#0



#SPECIALS
S



#RESETS
M 0 2202 1 2202
M 0 2205 1 2205
O 0 2205 0 2205
O 0 2217 0 2217
M 0 2232 1 2232
M 0 2244 1 2244
O 0 2244 0 2244
S



#SHOPS
0



#$