#AREADATA Name { IMM } Hall of the Gods Kadyr~ Levels 0 0 Builders Sherf~ VNUMs 2200 2299 Security 0 Recall 25001 Flags 16 Color 6 Sounds The winds of eternity blow through your mind.~ End #MOBILES #2202 george purple thing~ George~ There is a purple thing crawling on the ceiling here. ~ The critter is a one eyed, one horned, crawling, purple, people eater. It tries to eat anyone that enters the room but since he has no teeth, he just slobbers all over you. ~ 129 128 0 250 S 3 0 0 30d0+0 0d0+0 0 0 5 0 0 0 1 67108867 0 0 #2205 Servant~ A Zombie~ A Zombie ~ ~ 67 0 0 0 S 1 0 0 20d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 >speech_prog Wine~ say Yes $n say Your Wine mpolo 9513 give wine $n smile ~ | #2212 demon inner~ Grunt's Inner Demons~ A mass of burning souls howls in agony as it twists about the room. ~ The inner demons have somehow escaped from Grunt's subconcious and manifested themselves upon the physical world. Looking closely you see flashes of pain, fear, despair, and hate sweep across the faces which rise to the surface of this hovering mass. To fight this abomination is useless, for only Grunt himself can release it from this world, and that is a difficult task, even for him. ~ 67 100679720 0 -1000 S 115 0 0 999999d0+0 0d0+0 0 0 0 0 0 0 0 67587 0 0 #2220 test~ (no short description)~ (no long description) ~ ~ 1 0 0 1000 S 113 0 0 100000d0+0 0d0+0 10000000 0 0 0 0 0 0 0 0 0 >act_prog ~ ~ | #2232 Marlboro Man~ A scruffy coughing man~ The Marlboro Man is here puffing away ~ The Marlboro man looks at you inquisitivly and says 'sup dude, gotta smoke? I'm fresh out' ~ 65 167788796 0 1 S 111 0 0 150000d0+0 0d0+0 0 0 0 0 0 0 1 396 0 0 >greet_prog 100~ if name ($n) == Belwar mpoload 20506 say Hey Belwar, here's those smokes buddy. Light up! give cigarette belwar else emo coughs loudly as he puffs away on a Marlboro endif ~ >rand_prog 9~ mpecho The Marlboro Man coughs loudly and mutters something about lung cancer ~ >act_prog ~ ~ | #2233 Dormamu~ &rD&Ro&Yr&Wm&Ra&Rm&ru~ &rD&Ro&Yr&Wm&Ya&Rm&ru >he &Yholy &gmerchant resides here! ~ ~ 67 369124016 0 1000 S 100 0 0 50000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 >act_prog p spanks you playfully. OUCH!~ if name ($n) == Barlow say Thank you sir, may i have another. say I like it, I love it, I want more of it. emote bends over your knee. else smile $n say Spank your own monkey pervert! say this will teach you! mpforce $n rem all mpforce $n drop all smile $n say Have a very nice day! cackle $n endif ~ >speech_prog p go get me a woman!~ if name ($n) == barlow emote twiddles his paws in the air. say a blond nympho tonight barlow? mpmload 11898 say She is hot and ready tonight barlow. emote rubs his paws all over the nympho. mpforce nymphette nasty barlow else cackle $n say go get your own woman, you ugly bum! laugh $n endif ~ >act_prog p looks at you.~ if name ($n) == Barlow mpecho The Cujo dog looks at Barlow. whistle BARLOW else fume $n growl $n endif ~ >greet_prog 100~ look $n if is npc ($n) say What are you doing in here! Im the only mob in here! emote barks loudly and growls at $n. mpkill $n else note to barlow note subject $n has come note + $n has entered note post endif ? ~ >rand_prog 0~ look cujo say darn, that Barlow is &.cool, eh? emote looks around the room, man he sure loves &.Eos. endif ~ | #2244 arrow cooshie _SHERF~ Arrow~ A big Cooshie sits here obediently. ~ When you look upon the Cooshie, it has an appearance somewhat like a dog or a hyena. It is yellowish in colour, with brownish spots. It's paws are round and stubby, and teeth are bared in a permanent grin. ~ 3 128 16 0 S 40 0 0 2500d0+0 0d0+0 0 35 0 0 0 0 0 4099 0 0 #0 #OBJECTS #2202 no name~ (no short description)~ (no description)~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2205 Phalse's Enchanted Drafting Table~ Phalse's Mystical Drafting Table~ Phalse's Mystical Drafting Table~ ~ 12 3 0 0 0 1 0~ 0~ 0~ 0~ 1000 110 0 0 0 0 0 reserved~ 0 0 0 0 0 #2208 key oak Flint~ a key made of oak~ A key made of oak is here~ ~ 18 0 0 0 0 0 1~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2217 ISABO fireplace~ iSABO'S fireplace (and no one elses :P)~ &RA fireplace roars cheerfully here.~ ~ 29 33554432 0 0 0 0 25000~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2237 mug~ Flint's Coffee Mug~ Flint's Coffee Mug~ ~ 17 1 0 0 0 0 16385~ 100~ 12~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2244 chair SHERF~ large chair with straps~ A phenomenally huge, straight-backed steel chair with restrictive leather straps.~ ~ 29 1 0 0 0 1 25000~ 0~ 0~ 0~ 50000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #2200 Dandin's Office~ ~ 0 4 0 Rd 0 S #2201 Artemis' Garden~ &g ,sssss, &g Sa$--^^-$$ .,...., &g ` &Y^.sSSSm,`&gS$$$$$$a,. &g % .amSSS&Y SS$$$SS &gS$$$$$$$$$a% &g %aSS$$$$$$,&Y`2SSSS-.&g`$$$$$$$$$$$% &g %,%S$$$$$$$$$sn^ ,k %`$$$$$$$$$% &g %S$$$%$$$$$^ Ssds$s % % %-S$$$$$$% &g S$$$$$$$- dd$$$$$$s% `^^^^`% -S$$$$$- %|S$$$$$$$$% ll, -^^- %%S$$$$$$$$% dSSs. %`S$$$$$$$$% a$$$$$$ `S$$$$$$^' ,$$$$$$$$ -^^^^ SSs ,$$$S$$$$$% `d$$. .$$$$$$$$s% $$f,$$$$$$$% $$$,%$$s^ `$$ %$$. %$$ %%%%%%%%%ddsf%ffdss%$$%sdfgfd%%%%%%% %%%%%%%%%%S$$`%%%%%%%%%%%%%%%% ~ 0 4 0 Rd 0 S #2202 Draco's Assylum~ This room is where the sane become crazy and the crazy become sane. ~ 0 12 0 Rd 0 S #2203 Tarlis' Sanctuary~ This is a temporary desc, til you tell me what you want. You may also have one pet and one object. ~ 0 393236 0 Rd 0 S #2205 Phalse's Office~ Welcome to Phalse's Drafting room. Walking in you see plans tacked up everywhere. In the center of the room is Phalse's Drafting Table (it too is covered with sketches, plans, etc.) ~ 0 1028 0 Rd 0 S #2206 &WW&Ch&We&Cr&We &CD&Wr&Ce&Wa&Cm&Ws &CA&Wr&Ce &WM&Ca&Wd&Ce&W~ &CIf there were &Wclouds&C in the Hall of the Gods, this would be the place. This is where all &Wdreams&C are made. It is said that all forms of Earthly Weather are made by the Gods of &BCREATION&C. This "legend" is in fact, a truth. This weather, as they say is the actual brain storming of the creators at work. No decision is made lightly, and no idea is born unconsidered. Care and detail are put into every creation born, as there is nothing more important to the Gods than the Children of &YThe Storm&C. ~ 0 4 0 Rd 0 E creation~ &BCREATION is a team of kick-ass builders who strive on making their Mud a better and bigger Mud. Always looking to improve, improvise and add more exciting ways to enjoy your stay. We rock. ~ E dreams~ &pRemember, when making your area always keep with the medieval theme that we have going here on our Mud. It is usually a good idea to have mapped out some or all of your area (on paper) before getting to work online. This will give you more of an idea as to how many vnums you will need and where you will go with it. No idea is a bad idea, although modifications are often necessary. You all work very hard at what you do. We at The Storm appreciate you and send out our gratitude. Work hard, pace yourself and get things done right the first time. A little ditty from Sherf. :) ~ E clouds~ &WKnow ye that herein lie the rules that govern &BCREATION&W. Out of the chaos of the premature destruction of &YThe Storm&W were we created, and out of this we must create order. This is our duty and responsibility. To this end, the following guidelines and procedures are to be met. &B-&WIf an area is ready to be checked, it is your duty to make sure that it is complete and to inform &RThe Storm Lord&W and &BCreation Guildmaster&W. &B-&WIn doing this, you must state two(2) options of where you wish the area to be linked (you know your area best, use your good judgement). &B-&WThe &BCreation Guildmaster&W will then go through the area, informing you of any critiques regarding the quality of the area &B-&WAll guidelines found in &YGrunt Neanderthal's Unabuilder&W and in the &Y Mobprogramming Guide by Angi and Wynn &Wmust be followed unless cleared by &R The Storm Lord&W or &BCreation Guildmaster&W. &B-&WNo one but &RThe Storm Lord&W or &BCreation Guildmaster&W is to link an area or build in areas not their own (unless appointed by the &RLord&W or &BGuildmaster&W). &B-&WAll new areas to be built are to be approved by &RThe Storm Lord&W and/or &B Creation Guildmaster &Wbefore vnums are assigned. &B-&WIn order to receive varification, you must inform the &BGuildmaster&W of the concept, level range and size of the area when requesting vnums. &B-&WIt is the responsibility of the &BGuildmaster to check and link areas as soon as possible and to ensure quality. &B-&WIt it the duty of the Guild &BMembers &Wto be thorough and to keep the Guild informed. &B-&WProlonged negligence of the above rules shall be viewed as grounds for dismissal from the Guild. In additiong, extended periods of time in which a &B Member &Wdoes not accomplish any of the above functions can be viewed as grounds for dismissal from the &BGuild&W. &B-&WAbove all, remember that we are here to serve &YThe Storm&W and are basically nothing more than glorified builders with administrative responsibilities. ~ S #2212 &pThe House of &RNeanderthal&p.~ The room is very large and extremely cold, with no windows whatsoever as far as you can see. The air is very damp and stale, and the dim light given off by a couple of flickering black candles is barely enough to see by. The presence of some sort of dreary sorrow hangs about the room like a thick fog, enveloping you and attempting to suck you in. ~ 0 84018712 0 Rd 0 E blah~ Blah ~ D5 ~ ~ 0 0 25000 S #2213 REKLARS CAVE~ &b&b&B&Y'' ' ' ''' ' '' ' ' '' ' ' ''' ' ' '' ' '' '' ' ' '' ' ' ' '' ' '''' ' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' '' '' ''''''''' ' '' ' ' ''''''' '''''' '' ' ' ' '' ' ' ' ' '' ' ' ' '' ' ' ' ' '' ' '' ' ' ' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' '' '' ''''''''' ' '' ' ' ''''''' ' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' '' '' ''''''''' ' '' ' ' ''''''' ' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' '' '' ''''''''' ' '' ' ' ''''''' '''''' '' ' ' ' '' ' ' ' ' '' ' ' ' '' ' ' ' ' '' ' '' ' ' '''''' '' ' ' ' '' ' ' ' ' '' ' ' ' '' ' ' ' ' '' ' '' ' ' ' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' '' '' ''''''''' ' '' ' ' ''''''' '''''' '' ' ' ' '' ' ' ' ' '' ' ' ' '' ' ' ' ' '' ' '' ' ' ' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' '' '' ''''''''' ' '' ' ' ''''''' ' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' '' '' ''''''''' ' '' ' ' ''''''' '''''' '' ' ' ' '' ' ' ' ' '' ' ' ' '' ' ' ' ' '' ' '' ' ' ' ' ' ' '' ' '' ' ' '' ' ' ' '' ''' '' '' ''''''''' ' '' ' ' ''''''' '''''' '' ' ' ' '' ' ' ' ' '' ' ' ' '' ' ' ' ' '' ' '' ' ' ~ 0 12 0 Rd 0 S #2214 Angi and Xavier's Special Room~ &YThis is Angi's special room. Here Angi sits back and watches the world go by. A huge fireplace is built into one wall. It's warm, soft glow is the only light in the room. A deep plush couch seems to be Angi's favorite spot as it is where you can find her most nights. Whether she is curled up, gazing into the romantic flames or sitting on the edge of the couch, working on the code, she's always here. Feel privileged, and don't make a lot of noise. This is Angi's special place. ~ 0 0 3 Rd 0 D2 ~ ~ 0 0 60 S #2216 &rVermilions Office~ &z=&G===================&z= &PIt looks as if Vermilion is waiting for his interior decorator to show Up. Boxes filled with junk litter the floor and the wallpaper is starting To fade and peel. There is a picture of a very BEAUTIFUL woman on the wall. &z=&G===================&z=&P ~ 0 0 0 Rd 0 E picture~ Setting your eyes on the wall, you are overcome with awe because of the beauty of the woman in the picture. Her reddish hair is braided down her back, and just about touches the floor, attached to that hair is a beaming youthful face. The picture is enscribed... &YMonique Dubeau, the Princess Ranger 87/02/18 ~ D0 ~ ~ 0 0 25124 S #2217 Isabo's Room Of Strange Occurences~ &CThis is Isabos playroom. It is bright and cheerful with many toys to entertain you. Only they are floating around of their own volition so beware of being hit. A happy fireplace is in the center of the room with a cheerful &Yf&Ri&Or&Ye &Cblazing all around. ~ 0 84289560 0 Rd 0 D5 ~ ~ 0 0 25001 S #2231 Squad Room~ &YThis is the hub of all Mud Police activity. All, at least most operations are conducted from here. In the far corner sits a beat-up old typewriter awaiting a report to be hammered out on it. Located in a more cental part of the room is a large coffee machine and a box of doughnuts ready for the next shift. There are four desks piled high with papers, reports, empty take-out coffee mugs, junk food wrappers and the odd pair of handcufffs. Xavier's desk is the largest and sits off to one side. You can never tell if he is there or not, as it is impossible to see over the huge pile on his desk. ~ 0 12 0 Rd 0 S #2232 Xavier's Home for Old Warriors of the Storm~ You have entered Xavier's Home for Old Warriors of the Storm. This room is a spot where old friends can meet and reminicse about old times and fallen comrades. In one corner there is a pretty young pixie in a nurses uniform serving a mild decaffinated coffee for those who are weak of bladder. In the far corner, there is a bar specializing in drinks for those of a slightly stronger constitution. Have no fear, all drinks are based upon prune juice. There are lots of ways for all of our aged warriors to relax here. In the middle of the room there is a nice pool table, and you think you see a couple of your former brothers-in-arms at the shuffle board area over against the wall. To your amazment, you realize that this place is what you finally deserve after all those years of battle, a nice quiet place to relax, swap lies about monsters you fought and complain about how today's warriors just don't seem as tough as in your day. Enjoy yourself here! Look plaque for a list of fallen comrades and brothers-in-arms who we miss. ~ 0 4 0 Rd 0 E plaque~ Here is a list of fallen comrades whose passing we mourn: Belwar, KaLourin, Zleen, Kevin, Stargazer, Malabar, Misery, Tamarick, Galad, Insane, Annice, Aglovale, Narcissia, Nemesis, Brinna, Seryna, Trenz, Mik, Ozzy, Lance, Ishma, Sturm, Magius, Keirkan, Zalasta, Sin, Aldwin, Kalten, Muerte, Any mistakes/others you'd like to see added, please send a note to Xavier. ~ S #2233 Flint's Secret Office~ Flint's office seems to be more like a library than an office. Floor to ceiling oak bookshelves line this room. Each shelf contains books, scrolls, and parchments of all types. On the northern wall, there is a huge bay window, with a balcony where Flint can stretch out and relax. Near the window, is a large wooden desk, that is covered with papers, books, and various implements of death. Hanging over the doors, are a set of epees, crossed in the center of the blades. A large slate pool table is sitting near the east wall. ~ 0 4 0 Rd 0 S #2244 Sherf's Happy Place~ When you enter the room a sweet aroma comes over you that you simply cannot place. A sensation of great power relaxes you and puts you at ease. You suddenly feel an uncontrollable urge to sit down... ~ 0 8204 0 Rd 0 S #0 #SPECIALS S #RESETS M 0 2202 1 2202 M 0 2205 1 2205 O 0 2205 0 2205 O 0 2217 0 2217 M 0 2232 1 2232 M 0 2244 1 2244 O 0 2244 0 2244 S #SHOPS 0 #$