EotS/
EotS/area/
EotS/player/
EotS/src/
#AREADATA
Name        {??-???} PROTO AREA          Arch~
Levels      0 0
Builders    Isabo Dolguard~
VNUMs       2300 2399
Security    1
Recall      25001
Flags       16
Color       6
End



#MOBILES
#2300
loster~
Alreha~
Alreha is here watching you closely.
~
Alreha stands here protecting the entrance from intruders.  Looking at her closely you can see bruises and scars all over her body.  She seems to be keeping an eye on you to make sure you don't cause any trouble
~
71 167805624 0 300 S
100 0 0 19600d0+0 0d0+0
0 0 0 0
0 0 2
3 0 0
>greet_prog 100~
if isimmort($n)
say "Greetings Lord $n, Your presence here is always welcomed"
else
say "Greetings Mortal"
endif
emote is checking your alignment.
if isgood($n)
say "You are welcomed to stay here now"
else
if sex($n) == 2
say &B Your Evil but your ok to stay here if you wish
break
else
say DIE SCOUNDREL
mpoload 2307
mpoload 2308
wear all
mpkill $n
endif
endif
~
>speech_prog p kill~
say &R Oh??  You want to fight?
say &R Why don't you pick on me tough guy?
say &R I'll kick your but so bad your gonna feel 
say &R it for years.
mpoload 2307
mpoload 2308
wear all
drop all
sac all
mpkill $n
~
>speech_prog p peace~
&C say &C Oh, sorry about losing control
say &C I just go nuts when I hear
say &C that word.  
rem all
mpjunk all
~
>speech_prog p story~
say &C
say A long time ago, the criminal
say system was a mess and banned
say all females whom had created
say a crime here.  Females from 
say around the world were brought
say here to complete their sentence
say but as civilization advanced
say the people forgot about this
say place.  The older this place
say got the more sinister this place
say became.  One day a mysterious
say mist travelling from the south
say settled here.  Warriors, army's
say were sent here to investigate
say this strange phenomenon, and 
say once in never came back out.
say and over the years the people
say named this place Lairich the
say Valley of Mist.  A place that
say whoever ventures in it never 
say comeout.
~
>speech_prog p hello~
if name($n) == Isabo
or name($n) == Dolguard
worship $n
salute $n
endif
say &C Hello, I am the guardian of 
say &C this area.  
say &G My name is Alreha
~
>death_prog 100~
say &G Ack!!  You have beaten me! 
say &R I will use the rest of my energy
say &R and go somewhere else to die.
east
mpjunk all
east
mpmload 2300
push alreha w
~
>rand_prog 5~
c 'domination' $r
say "testing"
~
>rand_prog 3~
Say Hello $r.
break
~
>act_prog p laughs.~
say &R Did i miss something?  What's so funny?
~
>act_prog p giggles.~
say &B Stop giggling it drives me nuts!!!!!!
~
>speech_prog p good~
say That's good, I don't like to see people
say in a bad mood.  They make me in a bad mood
say and you don't want that.
~
>speech_prog p bad~
growl
say &R I hate you, your always in a bad mood
say &R i should kill you right now, just for 
say &R being so negative about life itself.
say &R just say the word and your dead.
~
>speech_prog p shutup~
say FINE!!  I'll just go elsewhere.
east
~
>act_prog p slaps you.~
grown $n
mpoload 9013
mpoload 9013
mpoload 30541
mpoload 30500
mpoload 30501
wear all
mpkill $n
~
>speech_prog you~
say &R I hardly think laughing at someone is funny
say &R if you want me to leave just say so then.
~
>speech_prog p sex~
say $n, is what you are
say $e, is what you are
mpkill $n
~
>act_prog p is DEAD!!~
say $n is dead
~
>speech_prog p leave~
say going east
east
say going west
west
~
>act_prog p slams into you,~
west
~
>fight_prog ~
kick $r
punch $r
~
|
#2301
Turkey~
Fat Turkey~
A Big Fat Turkey
~
The Fat Turkey wonders around the room and cuddles Alreha.
~
3 0 0 0 S
1 0 0 20d0+0 0d0+0
0 0 0 0
0 0 2
0 0 0
>rand_prog 20~
say &R Cockledoodledue!!  
point $r
rofl
~
|
#2320
lori storeowner~
Lori~
A petite woman stands here rolling out dough.
~
Lori almost resembles a halfling with her relatively small size and round
face, but she's clearly human lacking several of the common physical
characteristics of halflings.  She's wearing a dark blue apron covered with
dough.  
~
67 40 0 650 S
25 0 0 1415d0+0 0d0+0
0 0 0 0
0 0 0
2 0 0
#2321
shopowner vareth~
Vareth~
Vareth stands here attempting you to buy one of his fine wares.
~
Heavy-set and armed to the teeth this young storeowner doesn't seem to be
one you want to mess with.  He has a sword belted across his waist and a
dagger sheathed within his tunic also adding to your suspicion that this man
knows how to sell and wield his weapons.  
~
67 168 0 750 S
30 0 0 1560d0+0 0d0+0
0 0 0 0
0 0 1
2 0 0
#2324
gateguard guard gate~
a guard~
A stockly built gateguard stands here watching your every move with intent.
~
You size the guard up with your glance noticing his rather well trained
stance, ready to handle any problems this town may incur.  One hand lies
above his eyes shielding them from the sky's light while the other rests on
the hilt of his sword.  His armor glistens with an almost glassy look while
made of chain rings making you wonder if it's completely natural.  
~
67 40 0 1000 S
25 0 0 1420d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
#2367
thief forest-thief~
A Forest Thief~
A deadly young man attempts to remain unseen here.
~
~
229 98536 32784 -1000 S
100 0 0 50000d0+0 0d0+0
0 0 0 0
0 0 1
2048 0 0
>fight_prog 99~
circle
~
>fight_prog 40~
emote digs his fingers deeply into your eyes.
c blind $n
~
>all_greet_prog 100~
if ispc($n) == 1
  if isclass($n) == 2
    say Hello comrade
    break
  else
    backstab $n
    mpkill $n
    break
  endif
  break
else
  backstab $n
  mpkill $n
  break
endif
~
>act_prog ~
~
|
#2382
Tameran~
Tameran~
Brier, Captain of the Guard, sits here at his desk frowning at your intrusion.
~
He seems rather annoyed at your presence and gives you a glance before
returning to his work.  A dagger is sheathed at his belt along with a sword
on the opposite side.  His gauntlets are removed and lying beside him while
he works making his armor look incomplete.  His dark eyes once again look up
at you as he removes his axe from his place across his back.  Something
makes you think now would be a good time to leave him be.  
~
67 8360 0 1000 S
35 0 0 1775d0+0 0d0+0
0 0 0 0
0 0 0
19 0 0
#2390
cleric torak~
Torak~
Torak, master of the arts of alchemy, stands here.
~
~
67 167772288 0 1000 S
100 0 0 100000d0+0 0d0+0
0 0 0 0
0 0 1
3 0 0
>act_prog p says 'alchemy fireshield'~
if name($n) == Arch
  mpoload 25052
  mpoload 25053
  mpoload 25054
  alchemy fireshield
endif
~
|
#2399
black lion black-lion familar~
a black lion~
Arch's familar, a black lion, is here looking closely at you.
~
A large lion with silken fur as black as a starless night stands proudly
before you.  He looks at you with intelligent sky blue eyes and you feel as
if he's looking into your very soul.  He casually unsheaths a razor sharp
claw to remind you that he's more than capable of protecting his master.  
~
323 268435466 0 1000 S
1 0 0 100000d0+0 0d0+0
0 0 0 0
0 0 1
0 0 0
>rand_prog 1~
mpecho A black lion's voice rumbles low in his chest as he purrs at Arch.
~
>rand_prog 1~
nuzzle white-tiger
~
>act_prog p pats~
if name($n) == Arch
  emote growls softly in contentment.
  break
else
  emote snarls angrily glaring at your outstretched hand.
  break
endif
~
>all_greet_prog 100~
if name($n) == Arch
  Say Welcome Master.
  break
else
  note to Arch
  note subject $n has entered the room.
  note + $n came into your room.
  note post
  break
endif
~
|
#0



#OBJECTS
#2300
empty~
empty~
Empty~
~
9 805306368 0 0 1 1
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 -1
0 0 0
#2301
portal rip~
a rip in space~
A large rip in the fabric of space is here showing a path to Bethaven.~
~
29 0 0 0 0 0
25001~ 0~ 0~ 0~
300 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2303
pillows pit~
a pit of pillows~
A large pit of fluffy pillows stacked to make you comfortable lies here.~
~
12 805306368 0 0 0 0
0~ 0~ 0~ 0~
300 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2304
chasm~
a chasm~
Yawning at the floor of the room is a large chasm.~
~
15 0 0 0 0 100
999~ 0~ 0~ 0~
1000 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2305
pillow~
a fluffy pillow~
A big fluffy pillow lies here.~
~
30 805306368 0 0 8193 105
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2306
fire fireplace~
a roaring fireplace~
Fire crackles from a roaring fireplace set in the wall.~
~
13 838860800 0 0 0 0
0~ 0~ 0~ 0~
300 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2307
crown metal thorn~
&zA Crown &gof &zmetal Thorns~
A nasty looking crown made of thorns lies here.~
~
9 67125313 3404 4096 17 100
0~ 0~ 0~ 0~
2 0 0 0 0
5 0
inertial barrier~
10 10
0 0 0
A
19 10
A
18 10
A
13 100
A
17 -100
A
24 -25
A
23 -10
#2308
Sword Might~
sword of Might~
&Ga constantly &R Shape Shifting Sword &Glies on the ground here.~
~
5 67108864 4 0 8193 100
0~ 25~ 80~ 3~
4 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
2 2
A
19 30
#2309
loin cloth~
a loin cloth~
(no description)~
~
9 67108864 528 4096 25 80
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
A
17 -20
#2334
portal gateway~
empty.~
A small portalable portal to Arch's office.~
~
13 0 0 0 1 0
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2335
honey~
empty.~
A lump of fresh honey~
~
13 1 0 0 1 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2336
sign~
a Sign~
A sign is nailed down here.~
~
13 0 0 0 0 0
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
E
sign~
&RThis is &zLairich the valley of Mist.
&RTurn back now for it is &Wenchancted &R and few have made it out even dead.
Level 95-105
~
#2390
trust ring signet~
empty~
A large golden ring bearing the symbol of <Trust> lies here.~
~
13 8192 0 0 3 105
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2391
hypnotizing eyes charm~
empty.~
The gouged out eyes of a giant fly are here.~
~
13 805318756 0 0 131073 25
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2392
ring band justice~
empty~
A solid gold ring lies here forcing thoughts of justice in your mind.~
~
9 536879104 0 0 3 106
0~ 0~ 0~ 0~
1 0 0 0 0
1 0
holy strength~
0 -1
0 0 0
#2394
whip ariel~
empty.~
A large nasty looking whip lies here and you want to obey it.~
~
13 8192 0 0 0 1
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2395
helmet helm fire~
empty~
A helm of pure fire sits here.~
~
13 0 0 0 0 10
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2396
dagger ash ash-dagger~
empty.~
A dagger made from the reminents of a large fire lies on the ground here.~
~
13 0 0 0 0 103
0~ 0~ 0~ 0~
1 0 0 0 0
1 0
haste~
0 -1
0 0 0
#2397
sword heron heron-mark broadsword~
a sword~
A large broadsword bearing a heron-mark on it's hilt lies buried tip down here.~
~
5 0 0 0 8193 106
0~ 0~ 0~ 0~
0 0 0 0 0
0 0
reserved~
0 0
0 0 0
#2398
band ring honor~
empty~
A smooth circle of gold forming a ring lies here.~
~
13 536870912 0 0 3 106
0~ 0~ 0~ 0~
1 0 0 0 0
1 0
phase shift~
0 -1
0 0 0
#2399
cloak arch color shifting~
empty.~
A cloak of swirling colors lies on the ground here.~
~
13 0 0 0 0 105
0~ 0~ 0~ 0~
1 0 0 0 0
0 0
reserved~
0 0
0 0 0
#0



#ROOMDATA
#2300
&W The Entrance to Lairich the Valley of Mist~
&r============================================================================
&wYou have reached an impasse in the road where a thick &zmist &wlike a wall
&wpermeates the view ahead of you preventing you from seeing any further.
&wYour heartbeat quickens but is it with excitment or &Rfear&w? You feel
&wan almost tangible pull as the silence seems to almost sing you towards it
&wand beguile your senses and paralyze your will. There is a sign rooted in
&wfront of you barely noticeable through the thick blanket of uncertainty.
&r=============================================================================
~
0 0 0
Rd     0
E
sign~
This sign is to be modified.
~
D0
~
~
0 0 2350
D1
~
~
0 0 2317
S
#2301
Town Fountain~
~
0 0 0
Rd     0
D2
~
~
0 0 2302
S
#2302
Main Street~
~
0 0 0
Rd     0
D0
~
~
0 0 2301
D2
~
~
0 0 2303
S
#2303
Intersection of Main and Commerce~
~
0 0 0
Rd     0
D0
~
~
0 0 2302
D1
~
~
0 0 2304
D3
~
~
0 0 2327
S
#2304
Commerce Road~
~
0 0 0
Rd     0
D0
The words, "Talmes' Armor Shop & Blacksmity" are chisled into a rusted,
metal sign fastened to the door.  
~
entrance~
3 0 2314
D1
~
~
0 0 2305
D2
~
~
0 0 2324
D3
~
~
0 0 2303
S
#2305
Intersection of Commerce & Hollow~
~
0 0 0
Rd     0
D0
~
~
0 0 2306
D1
~
~
0 0 2308
D3
~
~
0 0 2304
S
#2306
South Hollow Avenue~
~
0 0 0
Rd     0
D0
~
~
0 0 2310
D1
The words, "Rhelien Town Barracks", are carved roughly within the deep
set oak door guarding this two story building.  
~
entrance~
3 0 2307
D2
~
~
0 0 2305
S
#2307
Rhelien Barracks~
~
0 0 0
Rd     0
D1
The letters, "Captain's Office", are etched in the middle of the door. 
Underneath that lies a smaller note reading, "Do not disturb."  .  
~
entrance~
3 0 2382
D3
~
~
3 0 2306
S
#2308
Commerce Road~
~
0 0 0
Rd     0
D1
~
~
0 0 2309
D3
~
~
0 0 2305
S
#2309
East Gate of Rhelien~
~
0 0 0
Rd     0
D1
~
~
0 0 2359
D3
~
~
0 0 2308
S
#2310
South Hollow Avenue~
~
0 0 0
Rd     0
D0
~
~
0 0 2311
D2
~
~
0 0 2306
D3
A large, ornate sign outlined in bright silver reading, "Aegean's Magic
Supplies and Potions Store", hangs upon the door.  
~
entrance~
3 0 2315
S
#2311
North Hollow Avenue~
~
0 0 0
Rd     0
D2
~
~
0 0 2310
S
#2312
Valner Street~
~
0 0 0
Rd     0
D2
~
~
0 0 2316
S
#2313
~
~
0 4 0
Rd     0
S
#2314
Talmes' Armor Shop & Blacksmity~
~
0 0 0
Rd     0
D2
~
~
3 0 2304
S
#2315
Aegean's Magic Supplies & Potions Shop~
~
0 0 0
Rd     0
D1
~
~
3 0 2310
S
#2316
Corner of Commerce and Valner~
~
0 0 0
Rd     0
D0
~
~
0 0 2312
D1
~
~
0 0 2327
S
#2317
East of entrance~
~
0 0 0
Rd     0
D0
~
~
0 0 2318
D3
~
~
0 0 2300
S
#2318
Further into Nairich~
&c^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
&wYou continue down the road, careful as can be due to the fear that grips
&wyour throat and makes you heart pummel out its beat. you hear strange
&wempty singing echoing all around but cannot place the source still. You head
&wtoward it in a dreamlike trance. There is a large tree here with a frozen
&wgrimace on it. It shouts out at you....
&c^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~
0 0 0
Rd     0
D0
A large sign reading, "Vareth's Weaponery", hangs upon the door here.  
~
entrance~
3 0 2321
D2
~
~
0 0 2317
D3
~
~
0 0 2350
S
#2319
Valner Street~
~
0 0 0
Rd     0
D1
~
~
0 0 2301
D2
Carved in crude letters, "Lori's Bakery", adorns the center of the door.  
~
entrance~
3 0 2320
S
#2320
Lori's Bakery~
Lanterns hanging from the ceiling offer only a small amount of light as
you step further in.  No windows are present to add in nature's light, which
strikes you as a little odd, although that could be so more space could be
made for shelves and cupboards like the ones that cover the walls in all
directions.  A cauldron sits over a small fire surrounded by cobblestones to
make a firepit.  Beneath the cupboards runs a long counter running the
length of the west wall and bending down the south one some.  
~
0 0 0
Rd     0
D0
~
~
3 0 2319
S
#2321
Vareth's Weaponery~
The scent of rusty metal lays thick in the air of this small shop.  Along
each wall weapons are set upon racks or pegs holding them up for display. 
The only organization to the pattern seems to be by type, with swords to the
back of the room, axes to your west and assorted staffs or spears along the
east wall.  A long tail stands at the back of the room.  
~
0 0 0
Rd     0
D2
~
~
3 0 2318
S
#2322
North Hollow Avenue~
~
0 0 0
Rd     0
D1
A large, weather beatten sign reading, "Long Shade Inn", raps back and
forth upon the surface of the door as wind nudges it about.  
~
entrance~
3 0 2323
S
#2323
Long Shade Inn~
~
0 0 0
Rd     0
D3
~
~
3 0 2322
D5
~
trapdoor~
3 0 2325
S
#2324
South Gate of Rhelien~
~
0 0 0
Rd     0
D0
~
~
0 0 2304
D2
~
~
0 0 2328
S
#2325
Cellar~
~
0 0 0
Rd     0
D4
~
~
3 0 2323
S
#2326
~
~
0 4 0
Rd     0
S
#2327
Commerce Road~
~
0 0 0
Rd     0
D1
~
~
0 0 2303
D3
~
~
0 0 2316
S
#2328
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2324
D1
~
~
0 0 2339
D2
~
~
0 0 2329
S
#2329
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2328
D3
~
~
0 0 2330
S
#2330
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2329
D3
~
~
0 0 2332
S
#2331
Path in Averillon Forest~
~
0 0 0
Rd     0
D2
~
~
0 0 2332
S
#2332
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2331
D1
~
~
0 0 2330
D2
~
~
0 0 2333
S
#2333
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2332
D2
~
~
0 0 2334
D3
~
~
0 0 2380
S
#2334
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2333
D2
~
~
0 0 2335
S
#2335
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2334
D2
~
~
0 0 2336
S
#2336
Southern Bridge on the Talas River~
~
0 0 0
Rd     0
D0
~
~
0 0 2335
D2
~
~
0 0 2337
S
#2337
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2336
D3
~
~
0 0 2338
S
#2338
Old Shack~
~
0 0 0
Rd     0
D1
~
~
0 0 2337
S
#2339
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2340
D3
~
~
0 0 2328
S
#2340
Path in Averillon Forest~
~
0 0 0
Rd     0
D2
~
~
0 0 2341
D3
~
~
0 0 2339
S
#2341
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2340
D2
~
~
0 0 2343
S
#2342
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2343
S
#2343
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2341
D1
~
~
0 0 2344
D3
~
~
0 0 2342
S
#2344
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2345
D3
~
~
0 0 2343
S
#2345
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2346
D3
~
~
0 0 2344
S
#2346
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2347
D1
~
~
0 0 2348
D2
~
~
0 0 2345
S
#2347
Path in Averillon Forest~
~
0 0 0
Rd     0
D2
~
~
0 0 2346
S
#2348
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2349
D3
~
~
0 0 2346
S
#2349
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2351
D1
~
~
0 0 2360
D3
~
~
0 0 2348
S
#2350
North of Entrance to the lairich~
&b^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
&wYou have decided to brave the mist and the unknown and the unseen. As you 
&w venture further in, you sense this eerie presence all around yet you cannot
&wphathom the source nor can you see it. You only sense an awesome power. 
&wYou can only see a few feet around you and then the &zgrey &wblanket that
&wconsumes the rest. There are strange looking plants in hues of &Bblue &wand
&Wwhite &wlying all around in a hazy blur.
&b^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~
0 0 0
Rd     0
D1
~
~
0 0 2318
D2
~
~
0 0 2300
S
#2351
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2352
D2
~
~
0 0 2349
S
#2352
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2355
D1
~
~
0 0 2353
D2
~
~
0 0 2351
D3
~
~
0 0 2354
S
#2353
Path in Averillon Forest~
~
0 0 0
Rd     0
D3
~
~
0 0 2352
S
#2354
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2352
S
#2355
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2356
D2
~
~
0 0 2352
S
#2356
Path in Averillon Forest~
~
0 0 0
Rd     0
D2
~
~
0 0 2355
D3
~
~
0 0 2357
S
#2357
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2356
D3
~
~
0 0 2358
S
#2358
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2357
D2
~
~
0 0 2359
S
#2359
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2358
D3
~
~
0 0 2309
S
#2360
Eastern Bridge of the Talas River~
~
0 0 0
Rd     0
D1
~
~
0 0 2361
D3
~
~
0 0 2349
S
#2361
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2362
D3
~
~
0 0 2360
S
#2362
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2363
D3
~
~
0 0 2361
S
#2363
Path in Averillon Forest~
~
0 0 0
Rd     0
D2
~
~
0 0 2364
D3
~
~
0 0 2362
S
#2364
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2363
D1
~
~
0 0 2365
D2
~
~
0 0 2368
S
#2365
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2366
D3
~
~
0 0 2364
S
#2366
Path in Averillon Forest~
~
0 0 0
Rd     0
D2
~
~
0 0 2367
D3
~
~
0 0 2365
S
#2367
DEAD End in the Averillon Forest Path~
~
0 0 0
Rd     0
D0
~
~
0 0 2366
S
#2368
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2364
D2
~
~
0 0 2369
S
#2369
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2368
D3
~
~
0 0 2370
S
#2370
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2369
D2
~
~
0 0 2371
S
#2371
Path in Averillon Forest~
~
0 0 0
Rd     0
D0
~
~
0 0 2370
D2
~
~
0 0 2372
S
#2372
Outside the Norther Wall of the Tower~
~
0 0 0
Rd     0
D0
~
~
0 0 2371
D1
~
~
0 0 2373
D3
~
~
0 0 2379
S
#2373
Outside the Tower~
~
0 0 0
Rd     0
D2
~
~
0 0 2374
D3
~
~
0 0 2372
S
#2374
Outside the Eastern Wall of the Tower~
~
0 0 0
Rd     0
D0
~
~
0 0 2373
D2
~
~
0 0 2375
S
#2375
Outside the Tower~
~
0 0 0
Rd     0
D0
~
~
0 0 2374
D3
~
~
0 0 2376
S
#2376
Outside the Southern Wall of the Tower~
~
0 0 0
Rd     0
D0
~
entrance~
3 0 2384
D1
~
~
0 0 2375
D3
~
~
0 0 2377
S
#2377
Outside the Tower~
~
0 0 0
Rd     0
D0
~
~
0 0 2378
D1
~
~
0 0 2376
S
#2378
Outside the Western Wall of the Tower~
~
0 0 0
Rd     0
D0
~
~
0 0 2379
D2
~
~
0 0 2377
S
#2379
Outside the Tower~
~
0 0 0
Rd     0
D1
~
~
0 0 2372
D2
~
~
0 0 2378
S
#2380
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2333
D3
~
~
0 0 2381
S
#2381
Path in Averillon Forest~
~
0 0 0
Rd     0
D1
~
~
0 0 2380
S
#2382
Captain of the Guards' Office~
~
0 0 0
Rd     0
D3
~
~
3 0 2307
S
#2383
~
~
0 4 0
Rd     0
S
#2384
Entrance to the Tower~
~
0 0 0
Rd     0
D0
~
~
0 0 2386
D1
~
~
0 0 2387
D2
~
~
3 0 2376
D3
~
~
0 0 2385
S
#2385
Western Wing of the Tower's 1st Floor~
~
0 0 0
Rd     0
D1
~
~
0 0 2384
D4
~
~
0 0 2389
S
#2386
North Wing of the Tower's 1st Floor~
~
0 0 0
Rd     0
D2
~
~
0 0 2384
D4
~
~
0 0 2390
S
#2387
Eastern Wing of the Tower's 1st Floor~
~
0 0 0
Rd     0
D3
~
~
0 0 2384
D4
~
~
0 0 2393
S
#2388
North Wing of the Tower's 2nd Floor~
~
0 0 0
Rd     0
D2
~
~
0 0 2389
D4
~
~
0 0 2394
S
#2389
West Wing of the Tower's 2nd Floor~
~
0 0 0
Rd     0
D0
~
~
0 0 2388
D5
~
~
0 0 2385
S
#2390
Isabo's Death chamber~
~
0 0 0
Rd     0
D2
~
~
0 0 2391
D5
~
~
0 0 2386
S
#2391
South Wing of the Tower's 2nd Floor~
~
0 0 0
Rd     0
D0
~
~
0 0 2390
D4
~
~
0 0 2397
S
#2392
North Wing of the Tower's 2nd Floor~
~
0 0 0
Rd     0
D2
~
~
0 0 2393
D4
~
~
0 0 2396
S
#2393
East Wing of the Tower's 2nd Floor~
~
0 0 0
Rd     0
D0
~
~
0 0 2392
D5
~
~
0 0 2387
S
#2394
West Wing of the Tower's 3rd Floor~
~
0 0 0
Rd     0
D1
~
~
3 0 2395
D5
~
~
0 0 2388
S
#2395
North Wing of the Tower's 3rd Floor~
~
0 0 0
Rd     0
D1
~
entrance~
3 0 2396
D2
~
entrance~
3 0 2397
D3
~
entrance~
3 0 2394
D4
~
trapdoor~
3 0 2398
S
#2396
East Wing of the Tower's 3rd Floor~
~
0 0 0
Rd     0
D3
~
~
3 0 2395
D5
~
~
0 0 2392
S
#2397
South Wing of the Tower's 3rd Floor~
-
~
0 0 0
Rd     0
D0
~
~
3 0 2395
D5
~
~
0 0 2391
S
#2398
Zira's Quarters~
~
0 0 0
Rd     0
D5
~
~
3 0 2395
S
#2399
empty~
~
0 4 0
Rd     0
S
#0



#SPECIALS
M 2300 spec_executioner
M 2367 spec_thief
S



#RESETS
M 0 2300 1 2300
M 0 2324 3 2309
M 0 2320 1 2320
M 0 2321 1 2321
M 0 2324 1 2324
M 0 2324 3 2324
M 0 2382 1 2382
S



#SHOPS
0



#$