#AREADATA Name {??-???} PROTO AREA Arch~ Levels 0 0 Builders Isabo Dolguard~ VNUMs 2300 2399 Security 1 Recall 25001 Flags 16 Color 6 End #MOBILES #2300 loster~ Alreha~ Alreha is here watching you closely. ~ Alreha stands here protecting the entrance from intruders. Looking at her closely you can see bruises and scars all over her body. She seems to be keeping an eye on you to make sure you don't cause any trouble ~ 71 167805624 0 300 S 100 0 0 19600d0+0 0d0+0 0 0 0 0 0 0 2 3 0 0 >greet_prog 100~ if isimmort($n) say "Greetings Lord $n, Your presence here is always welcomed" else say "Greetings Mortal" endif emote is checking your alignment. if isgood($n) say "You are welcomed to stay here now" else if sex($n) == 2 say &B Your Evil but your ok to stay here if you wish break else say DIE SCOUNDREL mpoload 2307 mpoload 2308 wear all mpkill $n endif endif ~ >speech_prog p kill~ say &R Oh?? You want to fight? say &R Why don't you pick on me tough guy? say &R I'll kick your but so bad your gonna feel say &R it for years. mpoload 2307 mpoload 2308 wear all drop all sac all mpkill $n ~ >speech_prog p peace~ &C say &C Oh, sorry about losing control say &C I just go nuts when I hear say &C that word. rem all mpjunk all ~ >speech_prog p story~ say &C say A long time ago, the criminal say system was a mess and banned say all females whom had created say a crime here. Females from say around the world were brought say here to complete their sentence say but as civilization advanced say the people forgot about this say place. The older this place say got the more sinister this place say became. One day a mysterious say mist travelling from the south say settled here. Warriors, army's say were sent here to investigate say this strange phenomenon, and say once in never came back out. say and over the years the people say named this place Lairich the say Valley of Mist. A place that say whoever ventures in it never say comeout. ~ >speech_prog p hello~ if name($n) == Isabo or name($n) == Dolguard worship $n salute $n endif say &C Hello, I am the guardian of say &C this area. say &G My name is Alreha ~ >death_prog 100~ say &G Ack!! You have beaten me! say &R I will use the rest of my energy say &R and go somewhere else to die. east mpjunk all east mpmload 2300 push alreha w ~ >rand_prog 5~ c 'domination' $r say "testing" ~ >rand_prog 3~ Say Hello $r. break ~ >act_prog p laughs.~ say &R Did i miss something? What's so funny? ~ >act_prog p giggles.~ say &B Stop giggling it drives me nuts!!!!!! ~ >speech_prog p good~ say That's good, I don't like to see people say in a bad mood. They make me in a bad mood say and you don't want that. ~ >speech_prog p bad~ growl say &R I hate you, your always in a bad mood say &R i should kill you right now, just for say &R being so negative about life itself. say &R just say the word and your dead. ~ >speech_prog p shutup~ say FINE!! I'll just go elsewhere. east ~ >act_prog p slaps you.~ grown $n mpoload 9013 mpoload 9013 mpoload 30541 mpoload 30500 mpoload 30501 wear all mpkill $n ~ >speech_prog you~ say &R I hardly think laughing at someone is funny say &R if you want me to leave just say so then. ~ >speech_prog p sex~ say $n, is what you are say $e, is what you are mpkill $n ~ >act_prog p is DEAD!!~ say $n is dead ~ >speech_prog p leave~ say going east east say going west west ~ >act_prog p slams into you,~ west ~ >fight_prog ~ kick $r punch $r ~ | #2301 Turkey~ Fat Turkey~ A Big Fat Turkey ~ The Fat Turkey wonders around the room and cuddles Alreha. ~ 3 0 0 0 S 1 0 0 20d0+0 0d0+0 0 0 0 0 0 0 2 0 0 0 >rand_prog 20~ say &R Cockledoodledue!! point $r rofl ~ | #2320 lori storeowner~ Lori~ A petite woman stands here rolling out dough. ~ Lori almost resembles a halfling with her relatively small size and round face, but she's clearly human lacking several of the common physical characteristics of halflings. She's wearing a dark blue apron covered with dough. ~ 67 40 0 650 S 25 0 0 1415d0+0 0d0+0 0 0 0 0 0 0 0 2 0 0 #2321 shopowner vareth~ Vareth~ Vareth stands here attempting you to buy one of his fine wares. ~ Heavy-set and armed to the teeth this young storeowner doesn't seem to be one you want to mess with. He has a sword belted across his waist and a dagger sheathed within his tunic also adding to your suspicion that this man knows how to sell and wield his weapons. ~ 67 168 0 750 S 30 0 0 1560d0+0 0d0+0 0 0 0 0 0 0 1 2 0 0 #2324 gateguard guard gate~ a guard~ A stockly built gateguard stands here watching your every move with intent. ~ You size the guard up with your glance noticing his rather well trained stance, ready to handle any problems this town may incur. One hand lies above his eyes shielding them from the sky's light while the other rests on the hilt of his sword. His armor glistens with an almost glassy look while made of chain rings making you wonder if it's completely natural. ~ 67 40 0 1000 S 25 0 0 1420d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 #2367 thief forest-thief~ A Forest Thief~ A deadly young man attempts to remain unseen here. ~ ~ 229 98536 32784 -1000 S 100 0 0 50000d0+0 0d0+0 0 0 0 0 0 0 1 2048 0 0 >fight_prog 99~ circle ~ >fight_prog 40~ emote digs his fingers deeply into your eyes. c blind $n ~ >all_greet_prog 100~ if ispc($n) == 1 if isclass($n) == 2 say Hello comrade break else backstab $n mpkill $n break endif break else backstab $n mpkill $n break endif ~ >act_prog ~ ~ | #2382 Tameran~ Tameran~ Brier, Captain of the Guard, sits here at his desk frowning at your intrusion. ~ He seems rather annoyed at your presence and gives you a glance before returning to his work. A dagger is sheathed at his belt along with a sword on the opposite side. His gauntlets are removed and lying beside him while he works making his armor look incomplete. His dark eyes once again look up at you as he removes his axe from his place across his back. Something makes you think now would be a good time to leave him be. ~ 67 8360 0 1000 S 35 0 0 1775d0+0 0d0+0 0 0 0 0 0 0 0 19 0 0 #2390 cleric torak~ Torak~ Torak, master of the arts of alchemy, stands here. ~ ~ 67 167772288 0 1000 S 100 0 0 100000d0+0 0d0+0 0 0 0 0 0 0 1 3 0 0 >act_prog p says 'alchemy fireshield'~ if name($n) == Arch mpoload 25052 mpoload 25053 mpoload 25054 alchemy fireshield endif ~ | #2399 black lion black-lion familar~ a black lion~ Arch's familar, a black lion, is here looking closely at you. ~ A large lion with silken fur as black as a starless night stands proudly before you. He looks at you with intelligent sky blue eyes and you feel as if he's looking into your very soul. He casually unsheaths a razor sharp claw to remind you that he's more than capable of protecting his master. ~ 323 268435466 0 1000 S 1 0 0 100000d0+0 0d0+0 0 0 0 0 0 0 1 0 0 0 >rand_prog 1~ mpecho A black lion's voice rumbles low in his chest as he purrs at Arch. ~ >rand_prog 1~ nuzzle white-tiger ~ >act_prog p pats~ if name($n) == Arch emote growls softly in contentment. break else emote snarls angrily glaring at your outstretched hand. break endif ~ >all_greet_prog 100~ if name($n) == Arch Say Welcome Master. break else note to Arch note subject $n has entered the room. note + $n came into your room. note post break endif ~ | #0 #OBJECTS #2300 empty~ empty~ Empty~ ~ 9 805306368 0 0 1 1 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 -1 0 0 0 #2301 portal rip~ a rip in space~ A large rip in the fabric of space is here showing a path to Bethaven.~ ~ 29 0 0 0 0 0 25001~ 0~ 0~ 0~ 300 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2303 pillows pit~ a pit of pillows~ A large pit of fluffy pillows stacked to make you comfortable lies here.~ ~ 12 805306368 0 0 0 0 0~ 0~ 0~ 0~ 300 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2304 chasm~ a chasm~ Yawning at the floor of the room is a large chasm.~ ~ 15 0 0 0 0 100 999~ 0~ 0~ 0~ 1000 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2305 pillow~ a fluffy pillow~ A big fluffy pillow lies here.~ ~ 30 805306368 0 0 8193 105 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2306 fire fireplace~ a roaring fireplace~ Fire crackles from a roaring fireplace set in the wall.~ ~ 13 838860800 0 0 0 0 0~ 0~ 0~ 0~ 300 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2307 crown metal thorn~ &zA Crown &gof &zmetal Thorns~ A nasty looking crown made of thorns lies here.~ ~ 9 67125313 3404 4096 17 100 0~ 0~ 0~ 0~ 2 0 0 0 0 5 0 inertial barrier~ 10 10 0 0 0 A 19 10 A 18 10 A 13 100 A 17 -100 A 24 -25 A 23 -10 #2308 Sword Might~ sword of Might~ &Ga constantly &R Shape Shifting Sword &Glies on the ground here.~ ~ 5 67108864 4 0 8193 100 0~ 25~ 80~ 3~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 2 A 19 30 #2309 loin cloth~ a loin cloth~ (no description)~ ~ 9 67108864 528 4096 25 80 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 #2334 portal gateway~ empty.~ A small portalable portal to Arch's office.~ ~ 13 0 0 0 1 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2335 honey~ empty.~ A lump of fresh honey~ ~ 13 1 0 0 1 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2336 sign~ a Sign~ A sign is nailed down here.~ ~ 13 0 0 0 0 0 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E sign~ &RThis is &zLairich the valley of Mist. &RTurn back now for it is &Wenchancted &R and few have made it out even dead. Level 95-105 ~ #2390 trust ring signet~ empty~ A large golden ring bearing the symbol of <Trust> lies here.~ ~ 13 8192 0 0 3 105 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2391 hypnotizing eyes charm~ empty.~ The gouged out eyes of a giant fly are here.~ ~ 13 805318756 0 0 131073 25 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2392 ring band justice~ empty~ A solid gold ring lies here forcing thoughts of justice in your mind.~ ~ 9 536879104 0 0 3 106 0~ 0~ 0~ 0~ 1 0 0 0 0 1 0 holy strength~ 0 -1 0 0 0 #2394 whip ariel~ empty.~ A large nasty looking whip lies here and you want to obey it.~ ~ 13 8192 0 0 0 1 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2395 helmet helm fire~ empty~ A helm of pure fire sits here.~ ~ 13 0 0 0 0 10 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2396 dagger ash ash-dagger~ empty.~ A dagger made from the reminents of a large fire lies on the ground here.~ ~ 13 0 0 0 0 103 0~ 0~ 0~ 0~ 1 0 0 0 0 1 0 haste~ 0 -1 0 0 0 #2397 sword heron heron-mark broadsword~ a sword~ A large broadsword bearing a heron-mark on it's hilt lies buried tip down here.~ ~ 5 0 0 0 8193 106 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #2398 band ring honor~ empty~ A smooth circle of gold forming a ring lies here.~ ~ 13 536870912 0 0 3 106 0~ 0~ 0~ 0~ 1 0 0 0 0 1 0 phase shift~ 0 -1 0 0 0 #2399 cloak arch color shifting~ empty.~ A cloak of swirling colors lies on the ground here.~ ~ 13 0 0 0 0 105 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #2300 &W The Entrance to Lairich the Valley of Mist~ &r============================================================================ &wYou have reached an impasse in the road where a thick &zmist &wlike a wall &wpermeates the view ahead of you preventing you from seeing any further. &wYour heartbeat quickens but is it with excitment or &Rfear&w? You feel &wan almost tangible pull as the silence seems to almost sing you towards it &wand beguile your senses and paralyze your will. There is a sign rooted in &wfront of you barely noticeable through the thick blanket of uncertainty. &r============================================================================= ~ 0 0 0 Rd 0 E sign~ This sign is to be modified. ~ D0 ~ ~ 0 0 2350 D1 ~ ~ 0 0 2317 S #2301 Town Fountain~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2302 S #2302 Main Street~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2301 D2 ~ ~ 0 0 2303 S #2303 Intersection of Main and Commerce~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2302 D1 ~ ~ 0 0 2304 D3 ~ ~ 0 0 2327 S #2304 Commerce Road~ ~ 0 0 0 Rd 0 D0 The words, "Talmes' Armor Shop & Blacksmity" are chisled into a rusted, metal sign fastened to the door. ~ entrance~ 3 0 2314 D1 ~ ~ 0 0 2305 D2 ~ ~ 0 0 2324 D3 ~ ~ 0 0 2303 S #2305 Intersection of Commerce & Hollow~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2306 D1 ~ ~ 0 0 2308 D3 ~ ~ 0 0 2304 S #2306 South Hollow Avenue~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2310 D1 The words, "Rhelien Town Barracks", are carved roughly within the deep set oak door guarding this two story building. ~ entrance~ 3 0 2307 D2 ~ ~ 0 0 2305 S #2307 Rhelien Barracks~ ~ 0 0 0 Rd 0 D1 The letters, "Captain's Office", are etched in the middle of the door. Underneath that lies a smaller note reading, "Do not disturb." . ~ entrance~ 3 0 2382 D3 ~ ~ 3 0 2306 S #2308 Commerce Road~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2309 D3 ~ ~ 0 0 2305 S #2309 East Gate of Rhelien~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2359 D3 ~ ~ 0 0 2308 S #2310 South Hollow Avenue~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2311 D2 ~ ~ 0 0 2306 D3 A large, ornate sign outlined in bright silver reading, "Aegean's Magic Supplies and Potions Store", hangs upon the door. ~ entrance~ 3 0 2315 S #2311 North Hollow Avenue~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2310 S #2312 Valner Street~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2316 S #2313 ~ ~ 0 4 0 Rd 0 S #2314 Talmes' Armor Shop & Blacksmity~ ~ 0 0 0 Rd 0 D2 ~ ~ 3 0 2304 S #2315 Aegean's Magic Supplies & Potions Shop~ ~ 0 0 0 Rd 0 D1 ~ ~ 3 0 2310 S #2316 Corner of Commerce and Valner~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2312 D1 ~ ~ 0 0 2327 S #2317 East of entrance~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2318 D3 ~ ~ 0 0 2300 S #2318 Further into Nairich~ &c^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ &wYou continue down the road, careful as can be due to the fear that grips &wyour throat and makes you heart pummel out its beat. you hear strange &wempty singing echoing all around but cannot place the source still. You head &wtoward it in a dreamlike trance. There is a large tree here with a frozen &wgrimace on it. It shouts out at you.... &c^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~ 0 0 0 Rd 0 D0 A large sign reading, "Vareth's Weaponery", hangs upon the door here. ~ entrance~ 3 0 2321 D2 ~ ~ 0 0 2317 D3 ~ ~ 0 0 2350 S #2319 Valner Street~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2301 D2 Carved in crude letters, "Lori's Bakery", adorns the center of the door. ~ entrance~ 3 0 2320 S #2320 Lori's Bakery~ Lanterns hanging from the ceiling offer only a small amount of light as you step further in. No windows are present to add in nature's light, which strikes you as a little odd, although that could be so more space could be made for shelves and cupboards like the ones that cover the walls in all directions. A cauldron sits over a small fire surrounded by cobblestones to make a firepit. Beneath the cupboards runs a long counter running the length of the west wall and bending down the south one some. ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 2319 S #2321 Vareth's Weaponery~ The scent of rusty metal lays thick in the air of this small shop. Along each wall weapons are set upon racks or pegs holding them up for display. The only organization to the pattern seems to be by type, with swords to the back of the room, axes to your west and assorted staffs or spears along the east wall. A long tail stands at the back of the room. ~ 0 0 0 Rd 0 D2 ~ ~ 3 0 2318 S #2322 North Hollow Avenue~ ~ 0 0 0 Rd 0 D1 A large, weather beatten sign reading, "Long Shade Inn", raps back and forth upon the surface of the door as wind nudges it about. ~ entrance~ 3 0 2323 S #2323 Long Shade Inn~ ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 2322 D5 ~ trapdoor~ 3 0 2325 S #2324 South Gate of Rhelien~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2304 D2 ~ ~ 0 0 2328 S #2325 Cellar~ ~ 0 0 0 Rd 0 D4 ~ ~ 3 0 2323 S #2326 ~ ~ 0 4 0 Rd 0 S #2327 Commerce Road~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2303 D3 ~ ~ 0 0 2316 S #2328 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2324 D1 ~ ~ 0 0 2339 D2 ~ ~ 0 0 2329 S #2329 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2328 D3 ~ ~ 0 0 2330 S #2330 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2329 D3 ~ ~ 0 0 2332 S #2331 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2332 S #2332 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2331 D1 ~ ~ 0 0 2330 D2 ~ ~ 0 0 2333 S #2333 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2332 D2 ~ ~ 0 0 2334 D3 ~ ~ 0 0 2380 S #2334 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2333 D2 ~ ~ 0 0 2335 S #2335 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2334 D2 ~ ~ 0 0 2336 S #2336 Southern Bridge on the Talas River~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2335 D2 ~ ~ 0 0 2337 S #2337 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2336 D3 ~ ~ 0 0 2338 S #2338 Old Shack~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2337 S #2339 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2340 D3 ~ ~ 0 0 2328 S #2340 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2341 D3 ~ ~ 0 0 2339 S #2341 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2340 D2 ~ ~ 0 0 2343 S #2342 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2343 S #2343 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2341 D1 ~ ~ 0 0 2344 D3 ~ ~ 0 0 2342 S #2344 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2345 D3 ~ ~ 0 0 2343 S #2345 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2346 D3 ~ ~ 0 0 2344 S #2346 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2347 D1 ~ ~ 0 0 2348 D2 ~ ~ 0 0 2345 S #2347 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2346 S #2348 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2349 D3 ~ ~ 0 0 2346 S #2349 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2351 D1 ~ ~ 0 0 2360 D3 ~ ~ 0 0 2348 S #2350 North of Entrance to the lairich~ &b^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ &wYou have decided to brave the mist and the unknown and the unseen. As you &w venture further in, you sense this eerie presence all around yet you cannot &wphathom the source nor can you see it. You only sense an awesome power. &wYou can only see a few feet around you and then the &zgrey &wblanket that &wconsumes the rest. There are strange looking plants in hues of &Bblue &wand &Wwhite &wlying all around in a hazy blur. &b^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2318 D2 ~ ~ 0 0 2300 S #2351 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2352 D2 ~ ~ 0 0 2349 S #2352 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2355 D1 ~ ~ 0 0 2353 D2 ~ ~ 0 0 2351 D3 ~ ~ 0 0 2354 S #2353 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 2352 S #2354 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2352 S #2355 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2356 D2 ~ ~ 0 0 2352 S #2356 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2355 D3 ~ ~ 0 0 2357 S #2357 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2356 D3 ~ ~ 0 0 2358 S #2358 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2357 D2 ~ ~ 0 0 2359 S #2359 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2358 D3 ~ ~ 0 0 2309 S #2360 Eastern Bridge of the Talas River~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2361 D3 ~ ~ 0 0 2349 S #2361 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2362 D3 ~ ~ 0 0 2360 S #2362 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2363 D3 ~ ~ 0 0 2361 S #2363 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2364 D3 ~ ~ 0 0 2362 S #2364 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2363 D1 ~ ~ 0 0 2365 D2 ~ ~ 0 0 2368 S #2365 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2366 D3 ~ ~ 0 0 2364 S #2366 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2367 D3 ~ ~ 0 0 2365 S #2367 DEAD End in the Averillon Forest Path~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2366 S #2368 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2364 D2 ~ ~ 0 0 2369 S #2369 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2368 D3 ~ ~ 0 0 2370 S #2370 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2369 D2 ~ ~ 0 0 2371 S #2371 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2370 D2 ~ ~ 0 0 2372 S #2372 Outside the Norther Wall of the Tower~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2371 D1 ~ ~ 0 0 2373 D3 ~ ~ 0 0 2379 S #2373 Outside the Tower~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2374 D3 ~ ~ 0 0 2372 S #2374 Outside the Eastern Wall of the Tower~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2373 D2 ~ ~ 0 0 2375 S #2375 Outside the Tower~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2374 D3 ~ ~ 0 0 2376 S #2376 Outside the Southern Wall of the Tower~ ~ 0 0 0 Rd 0 D0 ~ entrance~ 3 0 2384 D1 ~ ~ 0 0 2375 D3 ~ ~ 0 0 2377 S #2377 Outside the Tower~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2378 D1 ~ ~ 0 0 2376 S #2378 Outside the Western Wall of the Tower~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2379 D2 ~ ~ 0 0 2377 S #2379 Outside the Tower~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2372 D2 ~ ~ 0 0 2378 S #2380 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2333 D3 ~ ~ 0 0 2381 S #2381 Path in Averillon Forest~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2380 S #2382 Captain of the Guards' Office~ ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 2307 S #2383 ~ ~ 0 4 0 Rd 0 S #2384 Entrance to the Tower~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2386 D1 ~ ~ 0 0 2387 D2 ~ ~ 3 0 2376 D3 ~ ~ 0 0 2385 S #2385 Western Wing of the Tower's 1st Floor~ ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 2384 D4 ~ ~ 0 0 2389 S #2386 North Wing of the Tower's 1st Floor~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2384 D4 ~ ~ 0 0 2390 S #2387 Eastern Wing of the Tower's 1st Floor~ ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 2384 D4 ~ ~ 0 0 2393 S #2388 North Wing of the Tower's 2nd Floor~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2389 D4 ~ ~ 0 0 2394 S #2389 West Wing of the Tower's 2nd Floor~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2388 D5 ~ ~ 0 0 2385 S #2390 Isabo's Death chamber~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2391 D5 ~ ~ 0 0 2386 S #2391 South Wing of the Tower's 2nd Floor~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2390 D4 ~ ~ 0 0 2397 S #2392 North Wing of the Tower's 2nd Floor~ ~ 0 0 0 Rd 0 D2 ~ ~ 0 0 2393 D4 ~ ~ 0 0 2396 S #2393 East Wing of the Tower's 2nd Floor~ ~ 0 0 0 Rd 0 D0 ~ ~ 0 0 2392 D5 ~ ~ 0 0 2387 S #2394 West Wing of the Tower's 3rd Floor~ ~ 0 0 0 Rd 0 D1 ~ ~ 3 0 2395 D5 ~ ~ 0 0 2388 S #2395 North Wing of the Tower's 3rd Floor~ ~ 0 0 0 Rd 0 D1 ~ entrance~ 3 0 2396 D2 ~ entrance~ 3 0 2397 D3 ~ entrance~ 3 0 2394 D4 ~ trapdoor~ 3 0 2398 S #2396 East Wing of the Tower's 3rd Floor~ ~ 0 0 0 Rd 0 D3 ~ ~ 3 0 2395 D5 ~ ~ 0 0 2392 S #2397 South Wing of the Tower's 3rd Floor~ - ~ 0 0 0 Rd 0 D0 ~ ~ 3 0 2395 D5 ~ ~ 0 0 2391 S #2398 Zira's Quarters~ ~ 0 0 0 Rd 0 D5 ~ ~ 3 0 2395 S #2399 empty~ ~ 0 4 0 Rd 0 S #0 #SPECIALS M 2300 spec_executioner M 2367 spec_thief S #RESETS M 0 2300 1 2300 M 0 2324 3 2309 M 0 2320 1 2320 M 0 2321 1 2321 M 0 2324 1 2324 M 0 2324 3 2324 M 0 2382 1 2382 S #SHOPS 0 #$