/* * wanderInfo.h * Random monster wandering info * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercia4 - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef _WANDERINFO_H #define _WANDERINFO_H class WanderInfo { public: WanderInfo(); CatRef getRandom() const; void load(xmlNodePtr curNode); void save(xmlNodePtr curNode) const; void show(const Player* player, bstring area="") const; std::map<int, CatRef> random; short getTraffic() const; void setTraffic(short t); protected: short traffic; }; #endif /* _WANDERINFO_H */