<?xml version="1.0"?> <Room Num="3008" Version="2.40" Area="ocean"> <Name>Tunneled Hallway</Name> <ShortDescription>You are in a cavernous tunnel forming a long hallway, next to a wooden door.</ShortDescription> <LongDescription>A soft luminous glow comes from the rock surface, giving little light. To the east the hallway fades off into pitch darkness, and a putrid smell floats on a slight breeze coming from that direction. There's an old adage about "follow your nose," but was it meant for a situation like this?</LongDescription> <Established>727141642</Established> <Flags> <Bit Num="8"/> </Flags> <Wander> <RandomMonsters/> </Wander> <Track> <Direction>east</Direction> </Track> <PermMobs/> <PermObjs/> <LastTimes/> <Objects/> <Creatures/> <Exits> <Exit Name="door"> <Keys/> <Room Area="ocean">3007</Room> <Flags> <Bit Num="3"/> <Bit Num="5"/> </Flags> </Exit> <Exit Name="east"> <Keys/> <Room Area="ocean">3009</Room> <Flags/> </Exit> </Exits> </Room>