roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
<?xml version="1.0"?>
<Room Num="3008" Version="2.40" Area="ocean">
  <Name>Tunneled Hallway</Name>
  <ShortDescription>You are in a cavernous tunnel forming a long hallway, next to a wooden door.</ShortDescription>
  <LongDescription>A soft luminous glow comes from the rock surface, giving little light.
To the east the hallway fades off into pitch darkness, and a putrid smell
floats on a slight breeze coming from that direction.  There's an old
adage about "follow your nose," but was it meant for a situation like this?</LongDescription>
  
  <Established>727141642</Established>
  <Flags>
    <Bit Num="8"/>
  </Flags>
  <Wander>
    <RandomMonsters/>
  </Wander>
  <Track>
    <Direction>east</Direction>
  </Track>
  <PermMobs/>
  <PermObjs/>
  <LastTimes/>
  <Objects/>
  <Creatures/>
  <Exits>
    <Exit Name="door">
      <Keys/>
      <Room Area="ocean">3007</Room>
      <Flags>
        <Bit Num="3"/>
        <Bit Num="5"/>
      </Flags>
    </Exit>
    <Exit Name="east">
      <Keys/>
      <Room Area="ocean">3009</Room>
      <Flags/>
    </Exit>
  </Exits>
</Room>