/* * location.h * Location file * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef _LOCATION_H #define _LOCATION_H #include "area.h" class Location { public: Location(); void save(xmlNodePtr rootNode, bstring name) const; void load(xmlNodePtr curNode); bstring str() const; bool operator==(const Location& l) const; bool operator!=(const Location& l) const; BaseRoom* loadRoom(Player* player=0) const; short getId() const; CatRef room; MapMarker mapmarker; }; #endif /* _LOCATION_H */