/* * skillGain.h * Skill gain * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef _SKILLGAIN_H #define _SKILLGAIN_H // Describes the skill gained and who gets it class SkillGain { public: SkillGain(xmlNodePtr rootNode); ~SkillGain(); int getGained(); bstring getName() const; bool deityIsAllowed(int deity); bool hasDeities(); protected: void load(xmlNodePtr rootNode); bstring skillName; // Name of the skill being gained int gainLevel; // Gained level they start with std::map<int, bool> deities; }; #endif /* _SKILLGAIN_H */