/* * deityData.h * Deity data storage file * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef _DEITYDATA_H #define _DEITYDATA_H class PlayerTitle; class DeityData { protected: int id; bstring name; public: DeityData(xmlNodePtr rootNode); std::map<int, PlayerTitle*> titles; int getId() const; bstring getName() const; bstring getTitle(int lvl, bool male, bool ignoreCustom=true) const; }; #endif /* _DEITYDATA_H */