roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
<?xml version="1.0"?>
<Room Num="1373" Version="2.40" Area="ocean">
  <Name>Desolate Hallway</Name>
  <ShortDescription>You are in a damp, musty hallway that seems to be deserted.</ShortDescription>
  <LongDescription>The one thing that catches your eye is the large number of crushed
skeletons on the floor.  In fact, a number of them have been crushed
into dust.  It's quite bizzare, but at the same time quite curious.</LongDescription>
  <Trap>3</Trap>
  
  <Established>727141642</Established>
  <Flags/>
  <Wander>
    <Traffic>25</Traffic>
    <RandomMonsters>
      <Mob Area="ocean">131</Mob>
      <Mob Area="ocean" Num="1">131</Mob>
      <Mob Area="ocean" Num="2">131</Mob>
      <Mob Area="ocean" Num="3">131</Mob>
      <Mob Area="ocean" Num="4">131</Mob>
      <Mob Area="ocean" Num="5">131</Mob>
      <Mob Area="ocean" Num="6">131</Mob>
      <Mob Area="ocean" Num="7">131</Mob>
      <Mob Area="ocean" Num="8">131</Mob>
      <Mob Area="ocean" Num="9">131</Mob>
    </RandomMonsters>
  </Wander>
  <Track>
    <Direction>west</Direction>
  </Track>
  <PermMobs/>
  <PermObjs/>
  <LastTimes/>
  <Objects/>
  <Creatures/>
  <Exits>
    <Exit Name="west">
      <Keys/>
      <Room Area="ocean">1372</Room>
      <Flags/>
    </Exit>
    <Exit Name="door">
      <Keys/>
      <Room Area="ocean">1387</Room>
      <Key>12</Key>
      <Flags>
        <Bit Num="2"/>
        <Bit Num="3"/>
        <Bit Num="4"/>
        <Bit Num="5"/>
      </Flags>
    </Exit>
  </Exits>
</Room>