roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
/* 
 * pythonHandler.h
 *   Class for handling Python <--> mud interactions
 *   ____            _
 *  |  _ \ ___  __ _| |_ __ ___  ___ 
 *  | |_) / _ \/ _` | | '_ ` _ \/ __|
 *  |  _ <  __/ (_| | | | | | | \__ \
 *  |_| \_\___|\__,_|_|_| |_| |_|___/
 *
 * Permission to use, modify and distribute is granted via the
 *  Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
 *    http://creativecommons.org/licenses/by-nc-sa/3.0/
 *  
 * 	Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
 * 	   Contributions by Tim Callahan, Jonathan Hseu
 *  Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
 *
 */



#ifndef _PYTHONHANDLER_H
#define _PYTHONHANDLER_H

#ifndef PYTHON_CODE_GEN 
// C++ Includes
#include <Python.h>
#include <boost/python.hpp>


// Use the boost::python namespace
using namespace boost::python;


bool addMudObjectToDictionary(object& dictionary, bstring key, MudObject* myObject);

class PythonHandler {
    friend class Server;
private:
	// Our main namespace for python
	object mainNamespace;
	
};

#else

class PythonHandler;
class object;

#endif // PYTHON_CODE_GEN

#endif	/* _PYTHONHANDLER_H */