/* * Fighters.h * Header file for the fighter class * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef FIGHTERS_H #define FIGHTERS_H // What sort of action is being passed to increaseFocus enum FocusAction { FOCUS_DAMAGE_IN, FOCUS_DAMAGE_OUT, FOCUS_DODGE, FOCUS_BLOCK, FOCUS_PARRY, FOCUS_RIPOSTE, FOCUS_CIRCLE, FOCUS_BASH, FOCUS_SPECIAL, LAST_FOCUS }; #endif //FIGHTERS_H