roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
/*
 * Songs.h
 *	 Additional song-casting routines.
 *   ____            _
 *  |  _ \ ___  __ _| |_ __ ___  ___
 *  | |_) / _ \/ _` | | '_ ` _ \/ __|
 *  |  _ <  __/ (_| | | | | | | \__ \
 *  |_| \_\___|\__,_|_|_| |_| |_|___/
 *
 * Permission to use, modify and distribute is granted via the
 *  Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
 *    http://creativecommons.org/licenses/by-nc-sa/3.0/
 *
 * 	Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
 * 	   Contributions by Tim Callahan, Jonathan Hseu
 *  Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
 *
 */

#ifndef _SONGS_H
#define	_SONGS_H


// ******************
//   Song
// ******************

class Song: public MysticMethod {
public:
    Song(xmlNodePtr rootNode);
    ~Song() {};

    void save(xmlNodePtr rootNode) const;

    const bstring& getEffect() const;
    const bstring& getType() const;
    const bstring& getTargetType() const;
    bool runScript(MudObject* singer, MudObject* target = NULL);

    int getDelay();
    int getDuration();
private:
    Song() {};
    bstring effect;
    bstring type; // script, effect, etc
    bstring targetType; // Valid Targets: Room, Self, Group, Target, RoomBene, RoomAggro

    int delay;
    int duration;

};

#endif	/* _SONGS_H */