roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
/*
 * levelGain.h
 *	 Level Gain
 *   ____            _
 *  |  _ \ ___  __ _| |_ __ ___  ___
 *  | |_) / _ \/ _` | | '_ ` _ \/ __|
 *  |  _ <  __/ (_| | | | | | | \__ \
 *  |_| \_\___|\__,_|_|_| |_| |_|___/
 *
 * Permission to use, modify and distribute is granted via the
 *  Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
 *    http://creativecommons.org/licenses/by-nc-sa/3.0/
 *
 * 	Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
 * 	   Contributions by Tim Callahan, Jonathan Hseu
 *  Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
 *
 */
#ifndef _LEVELGAIN_H
#define	_LEVELGAIN_H


// Class to describe what is gained at each level
class LevelGain {
public:
	LevelGain(xmlNodePtr rootNode);
	~LevelGain();
	std::list<SkillGain*>::const_iterator getSkillBegin();
	std::list<SkillGain*>::const_iterator getSkillEnd();
	bstring getStatStr();
	bstring getSaveStr();
	int getStat();
	int getSave();
	int getHp();
	int getMp();
	bool hasSkills();
protected:
	void load(xmlNodePtr rootNode); // Read in a level gain from the given node;

	int stat; // The stat they get this level
	int hp; // HP & MP gain
	int mp;
	int save; // Saving throw to go up
	std::list<SkillGain*> skills; // Skills they gain at this level
public:


};


#endif	/* _LEVELGAIN_H */