roh/conf.old/area/
roh/config/code/python/
roh/config/game/area/
roh/config/game/signs/
roh/help/dmhelp/
roh/help/help/
roh/log/
roh/log/staff/
roh/monsters/ocean/
roh/objects/misc/
roh/objects/ocean/
roh/player/
roh/rooms/area/1/
roh/rooms/misc/
roh/rooms/ocean/
roh/src-2.47e/
/*
 * objIncrease.h
 *   Object increase
 *   ____            _
 *  |  _ \ ___  __ _| |_ __ ___  ___
 *  | |_) / _ \/ _` | | '_ ` _ \/ __|
 *  |  _ <  __/ (_| | | | | | | \__ \
 *  |_| \_\___|\__,_|_|_| |_| |_|___/
 *
 * Permission to use, modify and distribute is granted via the
 *  Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License
 *    http://creativecommons.org/licenses/by-nc-sa/3.0/
 *
 * 	Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell
 * 	   Contributions by Tim Callahan, Jonathan Hseu
 *  Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman
 *
 */

#ifndef _OBJINCREASE_H
#define	_OBJINCREASE_H


enum IncreaseType {
	UnknownIncrease =	  0,
	SkillIncrease =		1,
	LanguageIncrease =	 2
};

class ObjIncrease {
public:
	ObjIncrease();
	void reset();
	bool isValid() const;
	ObjIncrease& operator=(const ObjIncrease& o);
	void	save(xmlNodePtr curNode) const;
	void	load(xmlNodePtr curNode);

	IncreaseType type;
	bstring increase;
	unsigned int amount;
	bool onlyOnce;
	bool canAddIfNotKnown;
};


#endif	/* _OBJINCREASE_H */