/* * objIncrease.h * Object increase * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef _OBJINCREASE_H #define _OBJINCREASE_H enum IncreaseType { UnknownIncrease = 0, SkillIncrease = 1, LanguageIncrease = 2 }; class ObjIncrease { public: ObjIncrease(); void reset(); bool isValid() const; ObjIncrease& operator=(const ObjIncrease& o); void save(xmlNodePtr curNode) const; void load(xmlNodePtr curNode); IncreaseType type; bstring increase; unsigned int amount; bool onlyOnce; bool canAddIfNotKnown; }; #endif /* _OBJINCREASE_H */