/* * swap.h * Code to swap rooms/monsters/objects between areas * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef _SWAP_H #define _SWAP_H enum SwapType { SwapNone, SwapRoom, SwapObject, SwapMonster }; class Swap { public: Swap(); void set(bstring mover, CatRef swapOrigin, CatRef swapTarget, SwapType swapType); bool match(CatRef o, CatRef t); bstring player; SwapType type; CatRef origin; CatRef target; }; #endif /* _SWAP_H */