/* * fishing.h * Fishing * ____ _ * | _ \ ___ __ _| |_ __ ___ ___ * | |_) / _ \/ _` | | '_ ` _ \/ __| * | _ < __/ (_| | | | | | | \__ \ * |_| \_\___|\__,_|_|_| |_| |_|___/ * * Permission to use, modify and distribute is granted via the * Creative Commons - Attribution - Non Commercial - Share Alike 3.0 License * http://creativecommons.org/licenses/by-nc-sa/3.0/ * * Copyright (C) 2007-2012 Jason Mitchell, Randi Mitchell * Contributions by Tim Callahan, Jonathan Hseu * Based on Mordor (C) Brooke Paul, Brett J. Vickers, John P. Freeman * */ #ifndef _FISHING_H #define _FISHING_H class FishingItem { public: FishingItem(); void load(xmlNodePtr rootNode); CatRef getFish() const; bool isDayOnly() const; bool isNightOnly() const; short getWeight() const; // as in: probability short getMinQuality() const; short getMinSkill() const; long getExp() const; bool isMonster() const; bool willAggro() const; protected: CatRef fish; bool dayOnly; bool nightOnly; short weight; // as in: probability short minQuality; short minSkill; long exp; bool monster; bool aggro; }; class Fishing { public: Fishing(); void load(xmlNodePtr rootNode); const FishingItem* getItem(short skill, short quality) const; bool empty() const; bstring id; std::list<FishingItem> items; }; #endif /* _FISHING_H */