tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
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#AREA
Tomb of Harand-Da~
Phule~
tomb of harand-da~

25 20
0
#ROOMS

#46750
Before an Underground Archway~
You stand before a large shimmering, archway of granite, raising up to

the ceiling of the cavern.  It is inlaid with tiny bits of @b@Wmithril@n

around its curved, dusty surface in a strange pattern which seems to be

responsible for the shimmering, @Bblue-hued@n sheet of energy which fills

the arch.  An inscription is almost visible through the layers of dust on

the stone beside the arch.  A massive stairway leads up toward the

surface and out of the mountain.  Abandoned sconces on the walls hold

burnt-out torches which have long since ceased to light the chamber.

~
wipe dust to read inscription on stone

[Greyclaw] Am working on this action.

[Kanroc] what exactly does light the chamber?

[Aldric] need to see other people exit other than the tank.

~
335020032 11 8 0
D0
~
~
0 -1 46751 10 10 5
D4
~
~
0 -1 43278 10 10 5
E
arch sheet energy n north~
The massive granite archway reaches at least 30 feet from the stone floor. 

Within it a sheet of brilliant energy ripples.

~
E
u up stairway~
This narrow, winding staircase twists its way up and out of the depths of

the mountain.

~
A
wipe dust clear~
stone inscription~
if( rflag( reset0, room ) ) {

remove_rflag( reset0, room );

act_tochar( #dust, ch );

}

else

act_tochar( #already, ch );

~
E
dust~
@b@WYou carefully brush the age-old dust from the stone, revealing a

faded inscription.@n 

~
E
already~
Someone has already brushed the dust from the stone.

~
!
0 0 0
A
look read~
inscription stone~
if( rflag( reset0, room ) )

  act_tochar( #too, ch );

else

  act_tochar( #look, ch );

~
E
too~
The inscription is coated with many layers of dust.

~
E
look~
The ancient, faded inscription reads:

 

@I @I Be ye warned all who enter here

@I @I Who be not of Khedrus' descent.

~
!
0 0 0
A
~
~
if( !cflag( 79, ch ) )

  continue;

else {

  act_tochar( #tochar, ch );

  act_notchar( #toroom, ch );

  do_spell( lightning bolt, ch, ch );

  continue;

  }

continue;

~
E
tochar~
As you step through the arch a @b@R*BLAST*@n of energy hits you from

above!

~
E
toroom~
As $n steps through the arch, a powerful bolt of energy @b@R*BLASTS*@n $m

from above.

~
!
3 0 1
1 17 1509949540 -2 0
-1
S

#46751
Beyond an Underground Archway~
Your footsteps echo down the length of this long dusty hall, forgotten by

time, forgotten by the world above for generations.  To the south you see

a great granite arch, beyond which lies a staircase leading up and out of

the mountain tomb.  To the north the hall continues into the very heart

of the Cairn Mountains.

~
no_mob

~
301465608 11 9 0
D0
~
~
0 -1 46754 10 10 5
D2
~
~
0 -1 46750 10 10 5
E
s south arch~
A massive sheet of glowing energy, the arch seems weaker on this side of

the tomb.  Perhaps its builders were more concerned with keeping

intruders out than allowing them to leave.

~
A
~
~
send_to_room( #chant, room );

~
E
chant~
From somewhere below in the depths of the mountain you hear the quiet,

low echo of a dwarvish chant.

~
!
2 150 0
-1
S

#46754
A Long Dark Hall~
The hard granite walls reverberate every sound, causing the echos of your

footsteps to linger in the shadows for quite some time.  To the south the

faint glow of a towering archway can be seen, while the darkness

continues to the north.  The cold stone floor has a decidedly downward

slope, leading deeper and deeper into the mountain.

~
~
301465604 11 9 0
D0
~
~
0 -1 46755 10 10 5
D2
~
~
0 -1 46751 10 10 5
1362 17 1509949540 -2 0
-1
S

#46755
A Long Dark Hall - Intersection in the Darkness~
The cold, dark, forgotten hallway leads down into the very bones of the

earth to the north, into an impenetrable darkness which your light source

cannot illuminate.  Side passageways lead east and west, but their

destinations are not clear as the floors blend into shadow.  To the south

you can barely make out a shimmering arch of blue energy.

~
~
301465604 11 9 0
D0
~
~
0 -1 46772 10 10 5
D1
~
~
0 -1 46756 10 10 5
D2
~
~
0 -1 46754 10 10 5
D3
~
~
0 -1 46764 10 10 5
1019 9 1509949540 3 0
1019 9 1509949540 3 0
1362 17 1509949540 -2 0
1019 9 1509949490 3 0
-1
S

#46756
East Side-Passage~
This side passageway continues on into the darkness to the east and

connects to the main hall to the west.  From what you can tell, peering

through the shadows, this side passage in turn branches into several

smaller tunnels, perhaps rooms.  Upon each wall an inscription is

engraved.

~
~
301465604 11 9 0
D1
~
~
0 -1 46757 10 10 5
D3
~
~
0 -1 46755 10 10 5
E
inscription wall engrav~
@I @I @b@WHonor Guard: guard our fallen brother's rest, guard it

@I @I well, guard it as well in death

@I @I as you did in life.@n

~
-1
S

#46757
East Side-Passage~
The dark stone hall comes to a four-way junction here, as the east-west

tunnel is lined by stone doors to the north and south.  The stones are

covered with dust and cobwebs, making the doors themselves hard to make

out.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46758 10 10 5
D1
~
~
0 -1 46760 10 10 5
D2
stone~
stone~
131 -1 46759 10 10 5
D3
~
~
0 -1 46756 10 10 5
-1
S

#46758
East Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the south, a stone slab which leads into a dark hallway.

~
~
301465604 11 9 0
D2
stone~
stone~
131 -1 46757 10 10 5
1021 9 1509949540 3 0
-1
S

#46759
East Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the north, a stone slab which leads into a dark hallway.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46757 10 10 5
1021 9 1509949540 3 0
-1
S

#46760
East Side-Passage~
The dark stone hall comes to an end here in a large stone slab to the

east which appears to be a door.  Similar, smaller stones lie to the

north and south, covered with layers of dust and cobwebs.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46761 10 10 5
D1
stone~
stone~
131 -1 46763 10 10 5
D2
stone~
stone~
131 -1 46762 10 10 5
D3
~
~
0 -1 46757 10 10 5
1019 9 1509949540 3 0
1019 9 1509949540 3 0
-1
S

#46761
East Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the south, a stone slab which leads into a dark hallway.

~
~
301465604 11 9 0
D2
stone~
stone~
131 -1 46760 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1021 9 1509949540 3 0
-1
S

#46762
East Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the north, a stone slab which leads into a dark hallway.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46760 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1021 9 1509949540 3 0
-1
S

#46763
East Side-Passage - A Quiet Tomb~
This stone room is devoid of dust and cobwebs, even though the stale

draughts of air which you breathe suggests that the room has remained

undisturbed for many years.  A large stone slab acts as a door to the

west of this burial chamber, but the chamber's alcove is empty.

~
[Lansharra] lieutenant: apparition

~
301465604 11 9 0
D3
stone~
stone~
131 -1 46760 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
A
enter~
alcove~
act_tochar( #enter, ch );

act_notchar( #renter, ch );

transfer( ch, find_room( 46802 ) );

act_notchar( #rrenter, ch );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
enter~
You carefully enter the darkness of the alcove.

~
E
renter~
$n enters the darkness of the alcove, disappearing into its shadows.

~
E
rrenter~
$n appears in the alcove, having stepped up from the west.

~
!
0 0 0
1024 9 1509949540 3 0
-1
S

#46764
West Side-Passage~
This side passageway continues on into the darkness to the west and

connects to the main hall to the east.  From what you can tell, peering

through the shadows, this side passage in turn branches into several

smaller tunnels, perhaps rooms.  Upon each wall an inscription is

engraved.

~
inscrip

~
301465604 11 9 0
D1
~
~
0 -1 46755 10 10 5
D3
~
~
0 -1 46765 10 10 5
E
inscription wall engrav~
@I @I @b@WHonor Guard: guard our fair king's rest, guard it

@I @I well, guard it as well in death

@I @I as you did in life.@n

~
-1
S

#46765
West Side-Passage~
The dark stone hall comes to a four-way junction here, as the east-west

tunnel is lined by stone doors to the north and south.  The stones are

covered with dust and cobwebs, making the doors themselves hard to make

out.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46770 10 10 5
D1
~
~
0 -1 46764 10 10 5
D2
stone~
stone~
131 -1 46771 10 10 5
D3
~
~
0 -1 46766 10 10 5
-1
S

#46766
West Side-Passage~
The dark stone hall comes to an end here in a large stone slab to the

west which appears to be a door.  Similar, smaller stones lie to the

north and south, covered with layers of dust and cobwebs.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46768 10 10 5
D1
~
~
0 -1 46765 10 10 5
D2
stone~
stone~
131 -1 46769 10 10 5
D3
stone~
stone~
131 -1 46767 10 10 5
E
stone~
The ancient blocks of granite stand covered with dust and cobwebs.

~
1019 9 1509949540 3 0
1019 9 1509949540 3 0
-1
S

#46767
West Side-Passage - A Quiet Tomb~
This stone room is devoid of dust and cobwebs, even though the stale

draughts of air which you breathe suggests that the room has remained

undisturbed for many years.  A large stone slab acts as a door to the

east of this burial chamber, but the chamber's alcove is empty.

~
~
301465604 11 9 0
D1
stone~
stone~
131 -1 46766 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
A
enter~
alcove~
act_tochar( #enter, ch );

act_notchar( #renter, ch );

transfer( ch, find_room( 46801 ) );

act_notchar( #rrenter, ch );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
enter~
You carefully enter the darkness of the alcove.

~
E
renter~
$n enters the darkness of the alcove and disappears into its shadows.

~
E
rrenter~
@n appears in the alcove having entered it though the darkness.

~
!
0 0 0
1024 9 1509949540 3 0
-1
S

#46768
West Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the south, a stone slab which leads into a dark hallway.

~
~
301465604 11 9 0
D2
stone~
stone~
131 -1 46766 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1021 9 1509949540 3 0
-1
S

#46769
West Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the north, a stone slab which leads into a dark hallway.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46766 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1021 9 1509949540 3 0
-1
S

#46770
West Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the south, a stone slab which leads into a dark hallway.

~
~
301465604 11 9 0
D2
stone~
stone~
131 -1 46765 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1021 9 1509949540 3 0
-1
S

#46771
West Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the north, a stone slab which leads into a dark hallway.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46765 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1021 9 1509949540 3 0
-1
S

#46772
A Long Dark Hall~
Even surrounded as you are by solid granite, the weight of the Cairn

Mountains above seems to press down upon you, weighing the air palpably

even as the depths of this tomb approach freezing temperatures.  You can

proceed south toward what appears to be an intersection, or north towards

a large underground chamber.

~
~
301465604 11 9 0
D0
~
~
0 -1 46773 10 10 5
D2
~
~
0 -1 46755 10 10 5
1362 49 1509949540 -2 0
26 81 1509949540 -2 0
-1
S

#46773
A Large Dark Chamber~
This chamber stretches beyond the reach of torchlight to the east and

west, and the light of its flames barely dance upon the high vaulted

ceiling.  A dark tunnel leads away from the chamber to the south and a

large metal door is inset in the north wall.  Cobwebs stream across the

room, a thick blanket which blocks vision as a dense fog.

~
[Kiian] captain should bellow at a random target

~
301465604 11 9 0
D0
mithril door~
"mithril door" door~
131 -1 46774 10 10 5
D2
~
~
0 -1 46772 10 10 5
E
door~
The metal the door is made from is obviously mithril, its shine so pure

after so many centuries.

~
A
~
~
if( reputation( ch, Khedrun ) > 400 ) {

  act_tochar( #pass, ch );

  continue;

  }

if( mob_in_room( 1025, room ) ) {

  act_tochar( #nope, ch );

  end;

  }

if( mob_in_room( 1024, room ) ) {

  act_tochar( #lnope, ch );

  end;

  }

if( mob_in_room( 1021, room ) ) {

  act_tochar( #gnope, ch );

  end;

  }

continue;

~
E
nope~
@b@WThe spectre of a dwarf captain steps before you.  It is clear you

will have to get past it to get to the door.@n

~
E
lnope~
@b@WAs you approach the door the spectre of a dwarven lieutenant steps

before you.  It is clear you will have to get past it before you can open

the door.@n 

~
E
gnope~
@b@WAs you approach the door the spectre of a dwarven honor guard steps

befor you.  It is clear that you will have to get past it before you can

open the door.@n 

~
E
pass~
In good standing with clan Khedrun, you are allowed to pass.

~
!
8 0 1
A
~
~
if( reputation( ch, Khedrun ) > 400 ) {

act_tochar( #pass, ch );

continue;

}

if( mob_in_room( 1025, room ) ) {

act_tochar( #nope, ch );

end;

}

if( mob_in_room( 1024, room ) ) {

act_tochar( #lnope, ch );

end;

}

if( mob_in_room( 1021, room ) ) {

act_tochar( #gnope, ch );

end;

}

continue;

~
E
nope~
@b@WThe spectre of a dwarf captain steps before you.  It is clear you

will have to get past it to get to the door.@n

~
E
lnope~
@b@WAs you approach the door the spectre of a dwarven lieutenant steps

before you.  It is clear you will have to get past it before you can open

the door.@n 

~
E
gnope~
@b@WAs you approach the door the spectre of a dwarven honor guard steps

befor you.  It is clear that you will have to get past it before you can

open the door.@n 

~
E
pass~
In good standing with clan Khedrun, you are allowed to pass.

~
!
3 0 1
1019 9 1509949540 3 0
1019 9 1509949540 3 0
1019 9 1509949540 3 0
1019 9 1509949540 3 0
1025 9 1509949540 3 0
-1
S

#46774
Above a Staircase~
To the south a great mithril door rises above the cold granite floor,

leading south toward the Upper Tomb.  A chiseled staircase leads even

deeper into the mountain tomb below, the darkness making the stair seem

endless.  The stair starts downward to the north but twists away to the

east as it fades into shadow.

~
~
301465612 11 9 0
D2
mithril door~
"mithril door"~
131 -1 46773 10 10 5
E
spiral staircase~
The staircase descends down into the darkness.

~
A
~
~
act_tochar( #desc, ch );

act_notchar( #rdesc, ch );

transfer( ch, find_room( 46775 ) );

act_notchar( #rrdesc, ch );

~
E
desc~
You descend the spiral stair.

~
E
rdesc~
$n descends the spiral stair.

~
E
rrdesc~
$n arrives from the spiral stair above.

~
!
0 0 0
A
climb descend~
stair~
acode( room, 1 );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
closed~
The lower level is still closed.

~
!
0 0 0
A
d down~
~
act_tochar( #down, ch );

~
E
down~
Do you want to jump down into the darkness?  Or possibly climb something

(like a staircase).

~
!
0 0 0
-1
S

#46775
At the Base of a Staircase~
A staircase carved into the side of the tomb spirals upward into the

darkness of the upper level of the tomb, while to the east a large hall

continues away from the stair.  The ceiling vaults to about 100 feet

above you in this shadowy, cubical-shaped room.  It is not clear what the

purpose of this room is, as it is bare of anything save a few sconces on

the wall.  Perhaps it was the site of a ritual or ceremony, for as you

listen an echo from across the centuries seems to reach your ears.

~
[Greyclaw] climb staircase and climb up should probably work

[Lansharra] clim down should work

~
301465612 11 9 0
D1
~
~
0 -1 46776 10 10 5
A
~
~
act_tochar( #desc, ch );

act_notchar( #rdesc, ch );

transfer( ch, find_room( 46774 ) );

act_notchar( #rrdesc, ch );

~
E
desc~
You ascend the spiral stair.

~
E
rdesc~
$n ascends the spiral staircase.

~
E
rrdesc~
$n arrives from below.

~
!
0 0 0
A
climb ascend~
stair up~
acode( room, 1 );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
!
0 0 0
A
u up~
~
act_tochar( #up, ch );

~
E
up~
Do you want to try to just fly up into the darkness?  Or possibly climb

something (like a staircase).

~
!
0 0 0
-1
S

#46776
A Long Dark Hall~
This wide, high-ceilinged hall's hard stone floor is unforgiving beneath

your feet, resounding an echo for several minutes after every step in the

air that perhaps has not been disturbed for many years.  To the west you

can make out a staircase through the darkness, and to the east you see

the main hall branch into two side tunnels.

~
~
301465604 11 9 0
D1
~
~
0 -1 46777 10 10 5
D3
~
~
0 -1 46775 10 10 5
1362 17 1509949540 -2 0
-1
S

#46777
A Long Dark Hall - Intersection in the Darkness~
The high-ceiling main hall of the middle tomb continues to the east and

west, while smaller tunnels lead north and south.  The unfathomable

weight of the Cairn Mountains lies directly overhead this far beneath the

surface, perhaps a thousand feet below the ground.  The air here is

chill, as is always the case at this depth, but something more strange

than nature adds to it.

~
~
301465604 11 9 0
D0
~
~
0 -1 46798 10 10 5
D1
~
~
0 -1 46792 10 10 5
D2
~
~
0 -1 46799 10 10 5
D3
~
~
0 -1 46776 10 10 5
1362 17 1509949540 -2 0
1064 9 1509949540 3 0
1064 9 1509949540 3 0
1019 9 1509949540 3 0
1019 9 1509949490 3 0
-1
S

#46778
North Side-Passage~
The dark stone hall comes to a four-way junction here, as the north-south

tunnel is lined by stone doors to the east and west.  The stones are

covered with dust and cobwebs, making the doors themselves hard to make

out.

~
~
301465604 11 9 0
D0
~
~
0 -1 46780 10 10 5
D1
stone~
stone~
131 -1 46790 10 10 5
D2
~
~
0 -1 46798 10 10 5
D3
stone~
stone~
131 -1 46791 10 10 5
-1
S

#46779
South Side-Passage~
The dark stone hall comes to a four-way junction here, as the north-south

tunnel is lined by stone doors to the east and west.  The stones are

covered with dust and cobwebs, making the doors themselves hard to make

out.

~
~
301465604 11 9 0
D0
~
~
0 -1 46799 10 10 5
D1
stone~
stone~
131 -1 46782 10 10 5
D2
~
~
0 -1 46781 10 10 5
D3
stone~
stone~
131 -1 46783 10 10 5
-1
S

#46780
North Side-Passage~
The dark stone hall comes to an end here in a large stone slab to the

north which appears to be a door.  Similar, smaller stones lie to the

east and west, covered with layers of dust and cobwebs.

~
~
301465604 11 9 0
D0
stone~
stone~
131 -1 46787 10 10 5
D1
stone~
stone~
131 -1 46788 10 10 5
D2
~
~
0 -1 46778 10 10 5
D3
stone~
stone~
131 -1 46789 10 10 5
1019 9 1509949540 3 0
1064 9 1509949540 3 0
-1
S

#46781
South Side-Passage~
The dark stone hall comes to an end here in a large stone slab to the

south which appears to be a door.  Similar, smaller stones lie to the

east and west, covered with layers of dust and cobwebs.

~
~
301465604 11 9 0
D0
~
~
0 -1 46779 10 10 5
D1
stone~
stone~
131 -1 46784 10 10 5
D2
stone~
stone~
131 -1 46786 10 10 5
D3
stone~
stone~
131 -1 46785 10 10 5
1019 9 1509949540 3 0
1064 9 1509949540 3 0
-1
S

#46782
South Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the west, a stone slab which leads into a dark hallway.

~
~
301465612 11 9 0
D3
stone~
stone~
131 -1 46779 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1029 9 1509949540 3 0
-1
S

#46783
South Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the east, a stone slab which leads into a dark hallway.

~
~
301465612 11 9 0
D1
stone~
stone~
131 -1 46779 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1029 9 1509949540 3 0
-1
S

#46784
South Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the west, a stone slab which leads into a dark hallway.

~
~
301465612 11 9 0
D3
stone~
stone~
131 -1 46781 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1029 9 1509949540 3 0
-1
S

#46785
South Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the east, a stone slab which leads into a dark hallway.

~
~
301465612 11 9 0
D1
stone~
stone~
131 -1 46781 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1029 9 1509949540 3 0
-1
S

#46786
South Side-Passage - A Quiet Tomb~
This stone room is devoid of dust and cobwebs, even though the stale

draughts of air which you breathe suggests that the room has remained

undisturbed for many years.  A large stone slab acts as a door to the

north of this burial chamber, but the chamber's alcove is empty.

~
~
301465612 11 9 0
D0
stone~
stone~
131 -1 46781 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1030 9 1509949540 3 0
-1
S

#46787
North Side-Passage - A Quiet Tomb~
This stone room is devoid of dust and cobwebs, even though the stale

draughts of air which you breathe suggests that the room has remained

undisturbed for many years.  A large stone slab acts as a door to the

south of this burial chamber, but the chamber's alcove is empty.

~
~
301465612 11 9 0
D2
stone~
stone~
131 -1 46780 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1030 9 1509949540 3 0
-1
S

#46788
North Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the west, a stone slab which leads into a dark hallway.

~
~
301465612 11 9 0
D3
stone~
stone~
131 -1 46780 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1029 9 1509949540 3 0
-1
S

#46789
North Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the east, a stone slab which leads into a dark hallway.

~
~
301465612 11 9 0
D1
stone~
stone~
131 -1 46780 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1029 9 1509949540 3 0
-1
S

#46790
North Side-Passage - Small Tomb~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the west, a stone slab which leads into a dark hallway.

~
~
301465612 11 9 0
D3
stone~
stone~
131 -1 46778 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1029 9 1509949540 3 0
-1
S

#46791
North Side-Passage - Small Room~
This small stone room is a cube, about 10 feet to a side.  It is bare,

save for a small alcove in the wall filled with cobwebs.  The only exit

lies to the east, a stone slab which leads into a dark hallway.

~
~
301465612 11 9 0
D1
stone~
stone~
131 -1 46778 10 10 5
E
alcove~
The small alcove set in the wall is about the right size for a dwarf to

stand upright in.

~
1029 9 1509949540 3 0
-1
S

#46792
A Long Dark Hall~
This wide, tall chamber carved deep beneath the Cairn Mountains is

oppressively large, as the ceiling is far beyond the reach of your light

source.  To the east the sides of the hall spread to the north and south,

as if some larger chamber lies in that direction.  Through the darkness

to the west you can see an intersection.

~
~
301465604 11 9 0
D1
~
~
0 -1 46793 10 10 5
D3
~
~
0 -1 46777 10 10 5
1362 17 1509949540 -2 0
-1
S

#46793
A Large Chamber~
This enormous underground chamber looms in all directions, fading into

shadow and seemingly infinite in dimensions.  To the east a tall door of

mithril awaits, a barrier which is not so intangible as the darkness but

strangely more welcome.  To the west a wide hall leads away from the door.

~
~
301465604 11 9 0
D1
mithril door~
"mithril door" door~
131 -1 46794 10 10 5
D3
~
~
0 -1 46792 10 10 5
A
~
~
if( reputation( ch, Khedrun ) > 400 ) {

  act_tochar( #pass, ch );

  continue;

  }

if( mob_in_room( 1031, room ) ) {

  act_tochar( #nope, ch );

  end;

  }

if( mob_in_room( 1030, room ) ) {

  act_tochar( #lnope, ch );

  end;

  }

if( mob_in_room( 1029, room ) ) {

  act_tochar( #gnope, ch );

  end;

  }

continue;

~
E
nope~
@b@WAs you approach the mithril door the spectral form of a dwarven

guardian steps before you.  It is clear you will have to get past it

before you can reach the door.@n 

~
E
lnope~
@b@WAs you approach the mithril door the spectral form of a dwarven lord

steps before you.  It is clear you will have to get past it before you

can reach the door.@n 

~
E
gnope~
@b@WAs you approach the mithril door the spectral form of a dwarven

knight steps before you.  It is clear you will have to get past it before

you can reach the door.@n 

~
E
pass~
@b@WWelcome by those of clan Khedrun, you are allowed to pass.@n

~
!
8 0 2
A
~
~
if( reputation( ch, Khedrun ) > 400 ) {

act_tochar( #pass, ch );

continue;

}

if( mob_in_room( 1025, room ) ) {

act_tochar( #nope, ch );

end;

}

if( mob_in_room( 1024, room ) ) {

act_tochar( #lnope, ch );

end;

}

if( mob_in_room( 1021, room ) ) {

act_tochar( #gnope, ch );

end;

}

continue;

~
E
nope~
@b@WThe spectre of a dwarf guardian steps before you.  It is clear you

will have to get past it to get to the door.@n 

~
E
lnope~
@b@WAs you approach the door the spectre of a dwarven lord steps before

you.  It is clear you will have to get past it before you can open the

door.@n 

~
E
gnope~
@b@WAs you approach the door the spectre of a dwarven knight steps befor

you.  It is clear that you will have to get past it before you can open

the door.@n 

~
E
pass~
In good standing with clan Khedrun, you are allowed to pass.

~
!
3 0 2
1031 9 1509949540 3 0
1019 9 1509949540 3 0
1019 9 1509949540 3 0
1019 9 1509949540 3 0
1019 9 1509949540 3 0
-1
S

#46794
Above a Staircase~
You stand above a staircase which spirals down into the dark depths

below, a pathway to the abyss itself, it looms below like a yawning

cavern's mouth.  To the west a massive door of mithril shines like a

beacon, pulling you away from that darkness.  The ceiling above is not

visible, only seen to the north as it drops below, following the

staircase.

~
~
301465604 11 9 0
D3
mithril door~
"mithril door"~
131 -1 46793 10 10 5
D5
~
~
0 -1 46795 10 10 5
-1
S

#46795
Below a Staircase~
You stand at the foot of a gargantuan staircase which spirals up into the

darkness above.  To the south a door of stone awaits, intricately carved

with the crest of Khedrus.  The scrollwork about the door is impressive,

not extravagant, as are the few items of decoration which you can see as

you stand before the lower tombs.  Something has been carved into the

door beneath the crest.

~
turn sconce

~
301465612 11 9 0
D1
wall~
wall~
235 -1 46800 10 10 5
D2
door of stone~
"door of stone"~
131 -1 46796 10 10 5
D4
~
~
0 -1 46794 10 10 5
E
inscription carving~
The inscription reads:

 

@I @I @b@WThe Tomb of Harand-Da

@I @I @b@WWarrior of Khedrus@n

~
E
door~
The stone has somehow been carved and twisted, by what art you do not

know.  An entire scene of a battle between dwarves plays across its

surface.

~
A
turn~
sconce~
if( is_open( room, east ) ) {

  act_tochar( #close, ch );

  act_notchar( #rclose, ch );

  send_to_room( #closes, find_room( 46800 ) );

  close( room, east );

  }

else {

  act_tochar( #turn, ch );

  act_notchar( #rturn, ch );

  send_to_room( #rrturn, find_room( 46800 ) );

  open( room, east );

  }

~
E
turn~
You turn the sconce and a section of the wall to the east opens.

~
E
rturn~
$n turns the sconce and a section of the wall to the east opens.

~
E
rrturn~
A section of the wall to the west opens.

~
E
already~
Someone has already turned the sconce.

~
E
close~
You turn the scone and close the secret passage.

~
E
rclose~
$n turns the sconce and closes a section of the wall to the east.

~
E
closes~
The western wall closes.

~
E
closed~
The sconce is stuck.

~
!
0 0 0
1362 17 1509949540 -2 0
-1
S

#46796
A Granite Tomb~
From a quick look around there is not much which would lead you to

believe that this is the final resting place of a great warrior.  No

mounds of gold sit nearby, no troves of countless treasures adorn the

walls.  The only adornments at all are a hard block of granite in the

center of the room and the carving of a great, double-bladed axe in the

west wall.

~
insert axe - steals axe

overturn block - reveals treasure.

This should not be an xp mob.

~
301465613 11 9 0
D0
door of stone~
"door of stone"~
131 -1 46795 10 10 5
E
axe west~
The carving is so detailed, so perfect that a real axe of that size would

probably fit within it perfectly.

~
E
hard block granite~
A most uncomfortable place to spend the eternal sleep which is death.

~
A
insert~
axe~
if( has_obj( 1352, ch ) ) {

  junk_obj( has_obj( 47, ch ) );

  act_tochar( #axe, ch );

  act_notchar( #raxe, ch );

  end;

  }

else

  act_tochar( #nope, ch );

~
E
nope~
Nothing you have will fit into the carving.

~
E
raxe~
$n inserts an axe into the carving and it vanishes from sight.

~
E
axe~
You insert the massive axe into the carving and it simply vanishes from sight.

~
!
0 0 0
A
overturn~
block stone granite~
if( mob_in_room( 1033, room ) ) {

  act_tochar( #nope, ch );

  end;

  }

if( !rflag( reset0, room ) ) {

  act_tochar( #nono, ch );

  end;

  }

act_tochar( #over, ch );

act_notchar( #rover, ch );

acode( room, 3 );

remove_rflag( reset0, room );

~
E
nope~
@b@WHarand-Da steps before you.  He will not let you defile his resting

place.@n 

~
E
nono~
@b@WThe block has already been overturned.@n

~
E
over~
@b@WYou overturn the stone block and reveal that beneath it lied no small

amount of treasure.@n 

~
E
rover~
$n overturns the stone block.@n

~
!
0 0 0
A
~
~
if( random( 1, 2 ) < 2 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 3 ) < 2 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 4 ) < 2 )

  if( random( 1, 5 ) < 2 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 6 ) < 2 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 7 ) < 3 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 8 ) < 3 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 9 ) < 3 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 10 ) < 3 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 11 ) < 3 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 12 ) < 3 )

  obj_to_room( oload( 16 ), room );

if( random( 1, 13 ) < 3 )

  obj_to_room( oload( 197 ), room );

if( random( 1, 14 ) < 3 )

  obj_to_room( oload( 197 ), room );

if( random( 1, 15 ) < 3 )

  obj_to_room( oload( 197 ), room );

if( random( 1, 16 ) < 3 )

  obj_to_room( oload( 197 ), room );

if( random( 1, 17 ) < 3 )

  obj_to_room( oload( 197 ), room );

if( random( 0, 200 ) == 7 )

  obj_to_room( oload( 681 ), room );

~
E
NOTE~
This is the treasure code.

~
E
crumble~
Nothing happens.

~
!
0 0 0
1033 9 1509949540 3 0
-1
S

#46798
North Side-Passage~
This side passageway continues on into the darkness to the north and

connects to the main hall to the south.  From what you can tell, peering

through the shadows, this side passage in turn branches into several

smaller tunnels, perhaps rooms.  Upon each wall an inscription is

engraved.

~
[Greyclaw] Look wall is awful weird

[Severus] when the spectre of a dwarf warrior charges, the message satys "dwarven skeleton"

~
301465604 11 9 0
D0
~
~
0 -1 46778 10 10 5
D2
~
~
0 -1 46777 10 10 5
E
inscription wall engrav~
@I @I @b@WHonor Guard: guard our fallen brother's rest, guard it

@I @I well, guard it as well in death

@I @I as you did in life.@

~
-1
S

#46799
South Side-Passage~
This side passageway continues on into the darkness to the south and

connects to the main hall to the north.  From what you can tell, peering

through the shadows, this side passage in turn branches into several

smaller tunnels, perhaps rooms.  Upon each wall an inscription is

engraved.

~
~
301465604 11 9 0
D0
~
~
0 -1 46777 10 10 5
D2
~
~
0 -1 46779 10 10 5
E
inscription wall engrav~
No description

@I @I @b@WHonor Guard: guard our fallen brother's rest, guard it

@I @I well, guard it as well in death

@I @I as you did in life.@

~
-1
S

#46800
Room of the Keeper~
This small room is lit by the warm glow of a burning fire in an alcove to

the east.  While small, the room appears cozy, furnished with a bearskin

rug, a solid bed, and a small desk.  On the desk a large open book rests,

dust thick upon its pages.

~
turn sconce

~
301469711 11 9 0
D3
wall~
wall~
235 -1 46795 10 10 5
E
desk~
This desk is short, probably the right size for a dwarf or gnome.

~
E
bed~
The bed is low the the stone ground, about 5 feet or so in length.

~
E
rug~
This large, thick bearskin rug must have come from a massive beast indeed.

~
E
book~
The writing on the pages has faded for the most part, but you can make

out the phrase "....and thus did Harand-Da save all the...." 

~
E
fire alcove~
The flames rise and fall endlessly, an eternal flame.

~
A
turn~
sconce~
if( is_open( room, west ) ) {

  act_tochar( #close, ch );

  act_notchar( #rclose, ch );

  send_to_room( #closes, find_room( 46795 ) );

  close( room, west );

  }

else {

  act_tochar( #open, ch );

  act_notchar( #ropen, ch );

  send_to_room( #opens, find_room( 46795 ) );

  open( room, west );

  }

~
E
close~
You turn the sconce and close the secret passage.

~
E
rclose~
$n turns the sconce and the wall to the west closes.

~
E
closes~
A section in the wall to the east closes.

~
E
open~
You turn the sconce and open a secret passage in the wall to the west.

~
E
ropen~
$n turns the sconce and a secret passage opens in the wall to the west.

~
E
opens~
A secret passage opens in the wall to the east.

~
!
0 0 0
1034 9 1509949540 3 0
1362 17 1509949540 -2 0
-1
S

#46801
Inside a Small Alcove~
The six and a half feet tall alcove is a surprisingly deep insertion into

the stone wall, enough so that the alcove seems to be constantly shrouded

in shadow.  This alcove was apparently the used as a burial chamber, as

the residues of embalming materials are intermixed with cobwebs across

the stone surface of the walls and floor.  You can leave the alcove to

the east.

~
~
301465604 11 9 0
A
exit~
alcove~
act_tochar( #enter, ch );

act_notchar( #renter, ch );

transfer( ch, find_room( 46767 ) );

act_notchar( #rrenter, ch );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
enter~
You carefully exit the darkness of the alcove.

~
E
renter~
$n leaves the darkness of the alcove.

~
E
rrenter~
$n steps down out of the alcove.

~
!
0 0 0
A
1 east~
~
acode( room, 1 );

~
!
0 0 0
-1
S

#46802
Inside a Small Alcove~
The six and a half feet tall alcove is a surprisingly deep insertion into

the stone wall, enough so that the alcove seems to be constantly shrouded

in shadow.  This alcove was apparently the used as a burial chamber, as

the residues of embalming materials are intermixed with cobwebs across

the stone surface of the walls and floor.  You can exit the alcove to the

west.

~
~
301465604 11 9 0
A
leave~
alcove~
act_tochar( #enter, ch );

act_notchar( #renter, ch );

transfer( ch, find_room( 46763 ) );

act_notchar( #rrenter, ch );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
enter~
You exit the darkness of the alcove, stepping down to the west.

~
E
renter~
$n leaves the alcove, stepping down to the west.

~
E
rrenter~
No description $n steps down from the alcove.

~
!
0 0 0
A
search~
wall~
end;

if( find_skill( ch, searching ) < 2 ) {

  act_tochar( #nope, ch );

  end;

  }

if( find_skill( ch, searching ) < 6 ) {

  if( random( 1, 3 ) == 1 ) {

    act_tochar( #eureka, ch );

    loop( all_in_room ) {

      act_tochar( #tumble, rch );

      act_notchar( #rtumble, rch );

      transfer( rch, find_room( 46803 ) );

      act_notchar( #rrtumble, rch );

      }

    end;

    }

  else {

    act_tochar( #nope, ch );

    end;

    }

  }

if( find_skill( ch, searching ) > 5 ) {

  act_tochar( #eureka, ch );

  loop( all_in_room ) {

    act_tochar( #tumble, rch );

    act_notchar( #rtumble, rch );

    transfer( rch, find_room( 46803 ) );

    act_notchar( #rrtumble, rch );

    }

  end;

  }

end;

~
E
eureka~
You find a small square button hidden in the wall!!  Unfortunately, in

finding it, you press it!!

~
E
nope~
You search the walls of the alcove, but don't find anything.

~
E
tumble~
The walls of the alcove move and flip, tumbling you head over heels and

over the east wall!!

~
E
rtumble~
The walls of the alcove move and flip, tumbling $n head over heels and

over the east wall!!

~
E
rrtumble~
The wall to the west rotates, sending $n tumbling in from the east!!

~
!
0 0 0
A
w we wes west~
~
acode( room, 1 );

~
!
0 0 0
-1
S

#46803
Inside a Small Alcove~
The six and a half feet tall alcove is a surprisingly deep insertion into

the stone wall, enough so that the alcove seems to be constantly shrouded

in shadow.  This alcove was apparently the used as a burial chamber, as

the residues of embalming materials are intermixed with cobwebs across

the stone surface of the walls and floor.  You can exit the alcove to the

east.

~
~
301465604 11 9 0
A
search~
wall~
if( find_skill( ch, searching ) < 2 ) {

  act_tochar( #nope, ch );

  end;

  }

if( find_skill( ch, searching ) < 6 ) {

  if( random( 1, 3 ) == 1 ) {

    act_tochar( #eureka, ch );

    loop( all_in_room ) {

      act_tochar( #tumble, rch );

      act_notchar( #rtumble, rch );

      transfer( rch, find_room( 46802 ) );

      act_notchar( #rrtumble, rch );

      }

    end;

    }

  else {

    act_tochar( #nope, ch );

    end;

    }

  }

if( find_skill( ch, searching ) > 5 ) {

  act_tochar( #eureka, ch );

  loop( all_in_room ) {

    act_tochar( #tumble, rch );

    act_notchar( #rtumble, rch );

    transfer( rch, find_room( 46802 ) );

    act_notchar( #rrtumble, rch );

    }

  end;

  }

end;

~
E
eureka~
You find a small square button hidden in the wall!!  Unfortunately, in

finding it, you press it!!

~
E
nope~
You search the walls of the alcove, but don't find anything.

~
E
tumble~
The walls of the alcove move and flip, tumbling you head over heels and

over the west wall!!

~
E
rtumble~
The walls of the alcove move and flip, tumbling $n head over heels and

over the west wall!!

~
E
rrtumble~
The wall to the east rotates, sending $n tumbling in from the east!!

~
!
0 0 0
-1
S

#0