#AREA Kha-Dehl~ Terek Talis~ ~ 0 0 3 #ROOMS #8000 Stairway Cut into the Mountainside~ To be used for new areas Stairway heading down. ~ ~ 301465604 11 5 0 D2 ~ ~ 506 -1 43261 10 10 5 D5 ~ ~ 0 -1 8001 10 10 5 -1 S #8001 Stairway Cut into the Mountainside~ The rough-hewn, dusky stone of the walls hides ample dust and gravel in its countless nooks and crannies. Hewn from the same bedrock as the walls, a wide set of stairs that comprises the entirety of the floor leads upwards or exits northwards onto a level landing. A gentle, chill breeze from above seems to indicate some kind of exit. The darkness to the north hides any clue what may lie ahead that way. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 8002 10 10 5 D4 ~ ~ 0 -1 8000 10 10 5 -1 S #8002 Cave Deep Inside a Mountain~ Unevenly aligned walls form the natural boundries of this cave though its floor is oddly level indicating that someone may have worked to make the cave more livable. Overhead the walls meet to form a natural, if uneven, archway that rises and lowers acording to the whims of whatever force shaped this tunnel. Although there are several cracks and small side-chambers that lead off, none are large enough to suite the size of even the smallest of persons so you are forced to stay here or continue on along the tunnel's natural course. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 8003 10 10 5 D2 ~ ~ 0 -1 8001 10 10 5 -1 S #8003 Cave Deep Inside a Mountain~ The naturally formed tunnel curves under the dictates of whatever mysterious force long ago shaped it leaving travelers a hard road to navigate. As the tunnel bends to wind its way around a sharp outcropping of darker stone, it narrows tightly in places with sharp projections that make traversing the path uncomfortable at best. At the odd angles you are forced to move along the path its hard to tell whether going forward or backward will be the easier path as both seem to narrow away to nothing periodically but only seem to open out each time you get to the point of obstruction. ~ ~ 301465604 11 5 0 D2 ~ ~ 0 -1 8002 10 10 5 D3 ~ ~ 0 -1 8004 10 10 5 -1 S #8004 Cave Deep Inside a Mountain~ The rough stone walls depict several layers of stratified stone that must have lain unseen for milennia before this tunnel ever opened to the outer world. Now, following eons of slow errosion the bands of color are begining to wear away forming slight shelves where sturdier rock has eroded slower than the softer stone. Fortunately the slow errosion, though it has millenia to go before making any real progress yet, has already widened the tunnel enough to keep it passable. The tunnel seems to widen as it moves north, yet it tightens into narrow confines as it twists eastward. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 8005 10 10 5 D1 ~ ~ 0 -1 8003 10 10 5 -1 S #8005 Cave Deep Inside a Mountain~ The rough walls of a natural tunnel run up flush against a precisely smooth, carefully cut stonework wall that completely seals the northern end of the cave. While rock of various colors, compressed over time, leads away southward it appears someone has gone to great lengths to cultivate and enhance the structure of the stone to the north. Set dead center in the northern wall is a door forged of a single, thick sheet of iron that allows a way through the seamless stonework. ~ nice archway to north, entrance to library maybe a sconce to hold a ball of light on either side of the door, first lit room ~ 301465604 11 5 0 D0 iron door~ iron door 1 north~ 1 -1 8006 10 0 5 D2 ~ ~ 0 -1 8004 10 10 5 E door~ The little door, measuring under five feet tall, is made of a solid pieve of forged iron and looks to be quite sturdy. Its outer facing is covered in a lacework of elegant diamond patterning. There is no keyhole on the door, though it seems one of the circular patterns is in reality a cleverly disguised handle that can be used to pull the door open. ~ E wall~ The wall is formed of large, cut stones the are a testament to some stone mason's exquisite skill at his or her craft. Each stone fits together precisely and perfectly leaving no gap, not even one wide enough to fit a razor blade into. The only break in the incredibly smooth surface seems to be a small door set dead center in the wall. ~ A ~ ~ if( size( ch ) > 3 ) { act_tochar( #duck, ch ); act_notchar( #rduck, ch ); continue; } else continue; ~ E duck~ You have to duck as you walk through the short door. ~ E rduck~ $n ducks as $e heads through the short door. ~ ! 3 0 1 A look~ 1 north~ if( is_open( room, north ) ) act_tochar( #open, ch ); if( !is_open( room, north ) ) act_tochar( #closed, ch ); ~ E open~ The stones of the wall are so precisely cut that you can not find a seam even large enough to slip a finely hones blade into. The wall appears solid and quite formidable, though a short iron door set in its center stands slightly ajar allowing passage through to the other side. ~ E closed~ The stones of the wall are so precisely cut that you can not find a seam even large enough to slip a finely hones blade into. The wall appears solid and quite formidable. A short, iron door set in the walls center is ominously shut tight against your intrusion and appears to be the only means of passing through. ~ ! 0 0 0 -1 S #8006 A Large Hall Cut into the Stone~ Soaring up several feet on both sides of you are smooth, stone walls cut straight from the mountains. Hanging from each wall are heavy cloth tapestries depicting a legion of white-robed dwarves walking about a large temple. The floor has been cut from grey marble which streaks of black running through it. Set in the center of the chamber is a large stone fountain adorned with carefully-detailed carvings of dwarven rituals. Set into the southern wall is a large iron door covered in decades of dust and grime. To the north, east, and west tunnels cut their way deeper into the heart of the underground complex. ~ main chamber, largest. dwarf caretaker here.. Ornate fountain (artesian well type) of dwarf design here. - - - - devote each small wing room to a subject? geography, etc? If so, will limit our subjects somewhat, or we'll need broad-range categories can label each door in dwarven if by category. Will also need to know what categories are so we can create a balance of books for them. At least 2-3 for each subject. of course nothing says something can't be misfiled as well. - - - - - silly me, thinking in 2 dimensions again. If we need more specialty rooms we can always dig up or down and have stairs off the seperate wings. - - - - - Will toss some browse functions in like other libraries. Easy sill stuff to use, maybe one or two useful hints on the temple? maybe 5 or so for each wing with another 3-4 for each specialty room. waiting on confirmation on specialty room subjects and wings before progressing farther. ~ 301465605 11 9 0 D0 ~ ~ 0 -1 8007 10 10 5 D1 ~ ~ 0 -1 8016 10 10 5 D2 ~ ~ 1 -1 8005 10 10 5 D3 ~ ~ 0 -1 8011 10 10 5 2260 137 1509949540 3 0 -1 S #8007 North Wing - Brightly-Lit Chamber~ Under Construction. ~ north wing. Adjoining rooms devoted to specific subjects wing for anything that spans the races or has no specific race subsection on magic subsection on weapons/siegecraft/maybe keep and castle structure subsection on world history ~ 301465605 11 7 0 D0 ~ ~ 0 -1 8009 10 10 5 D1 ~ ~ 0 -1 8010 10 10 5 D2 ~ ~ 0 -1 8006 10 10 5 D3 ~ ~ 0 -1 8008 10 10 5 -1 S #8008 North Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 5 0 D1 ~ ~ 0 -1 8007 10 10 5 -1 S #8009 North Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 5 0 D2 ~ ~ 0 -1 8007 10 10 5 -1 S #8010 North Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 5 0 D3 ~ ~ 0 -1 8007 10 10 5 -1 S #8011 Hall Cut into the Mountain Stone~ The walls along this stretch of the hall have been carefully cut through the stone of the mountain and than smoothed down to remove any rough edges. Lining the north and south walls are several stone pedestals upon which rest realistic-looking carvings of different types of monsters. Hanging just above the scupltures are several thick cloth tapestries depicting a large dwarf wielding a double-bladed battle axe leading an army of his followers into battle. To the east and west open archways lead into a brightly-lit chambers. ~ hallway nice tapestries here for show? maybe sculptures carves from stone so can't be taken? ~ 301465605 11 5 0 D1 ~ ~ 0 -1 8006 10 10 5 D3 ~ ~ 0 -1 8012 10 10 5 -1 S #8012 West Wing - Brightly-Lit Chamber~ Under Construction. ~ west wing, main room. rooms to certain subjects to north, west and south This wing on all race-specific stuff that is not dwarven subsection on sylvan (elves/ents/faeries/maybe vyan here, maybe centaur)) subsection on earth-folk (halfling/gnome/ maybe throw humans as a side-note here) subsection on dark-folk (orcs/ogres/trolls/goblins) ~ 301465605 11 7 0 D0 ~ ~ 0 -1 8015 10 10 5 D1 ~ ~ 0 -1 8011 10 10 5 D2 ~ ~ 0 -1 8013 10 10 5 D3 ~ ~ 0 -1 8014 10 10 5 -1 S #8013 West Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 9 0 D0 ~ ~ 0 -1 8012 10 10 5 -1 S #8014 West Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 9 0 D1 ~ ~ 0 -1 8012 10 10 5 -1 S #8015 West Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 9 0 D2 ~ ~ 0 -1 8012 10 10 5 -1 S #8016 Hall Cut into the Mountain Stone~ Care was taken during construction of this complex; the walls are void of any blemishes or rough edges and no cracks are visible. Tapestries made from a heavy cloth hang from the walls; each depicting dwarven wizards hurling spells down a mountainside at an oncoming horde of orcs. Set against the southern wall is a large statue carved in the likeness of a muscular dwarf bedecked in battle armor and wielding an extremely large double-bladed axe. To the east and west the hall continues through the many chambers of the complex. ~ hallway tapestries? scultpures (see room 2 west of here) ~ 301465605 11 5 0 D1 ~ ~ 0 -1 8017 10 10 5 D3 ~ ~ 0 -1 8006 10 10 5 -1 S #8017 East Wing - Brightly-Lit Chamber~ Several large stone bookcase fill this circular stone chamber; each filled to the brim with old scrolls, stone tablets and leather-bound books. Placed in the center of the room is a rough stone table with two long benches on either side. Cluttered atop the table are several tallow candles which burn with dull yellow flames and a few tied-up scrolls as well as some stone tablets. Small steps to the north, east, and south lead up towards small alcoves filled with even more bookcases. To the west a hall proceeds out of the chamber towards other parts of the complex. ~ east wing. smaller rooms to certain subjects to north, east and south Wing on Dwarven Stuff, whole wing for this since they know it best. subsection on stoneworking/gemworking (lapidary) subsection on dwarven culture perhaps subsection on dwarven history perhaps ~ 301465605 11 7 0 D0 ~ ~ 0 -1 8020 10 10 5 D1 ~ ~ 0 -1 8019 10 10 5 D2 ~ ~ 0 -1 8018 10 10 5 D3 ~ ~ 0 -1 8016 10 10 5 -1 S #8018 East Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 5 0 D0 ~ ~ 0 -1 8017 10 10 5 -1 S #8019 East Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 5 0 D3 ~ ~ 0 -1 8017 10 10 5 -1 S #8020 East Wing - Quiet Alcove~ Under Construction. ~ ~ 301465605 11 5 0 D2 ~ ~ 0 -1 8017 10 10 5 -1 S #0