tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#AREA
Kha-Dehl~
Terek Talis~
~

0 0
3
#ROOMS

#8000
Stairway Cut into the Mountainside~
To be used for new areas 

Stairway heading down.

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#8001
Stairway Cut into the Mountainside~
The rough-hewn, dusky stone of the walls hides ample dust and gravel in

its countless nooks and crannies.  Hewn from the same bedrock as the

walls, a wide set of stairs that comprises the entirety of the floor

leads upwards or exits northwards onto a level landing.  A gentle, chill

breeze from above seems to indicate some kind of exit.  The darkness to

the north hides any clue what may lie ahead that way.

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#8002
Cave Deep Inside a Mountain~
Unevenly aligned walls form the natural boundries of this cave though its

floor is oddly level indicating that someone may have worked to make the

cave more livable.  Overhead the walls meet to form a natural, if uneven,

archway that rises and lowers acording to the whims of whatever force

shaped this tunnel.  Although there are several cracks and small

side-chambers that lead off, none are large enough to suite the size of

even the smallest of persons so you are forced to stay here or continue

on along the tunnel's natural course.

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#8003
Cave Deep Inside a Mountain~
The naturally formed tunnel curves under the dictates of whatever

mysterious force long ago shaped it leaving travelers a hard road to

navigate.  As the tunnel bends to wind its way around a sharp outcropping

of darker stone, it narrows tightly in places with sharp projections that

make traversing the path uncomfortable at best.  At the odd angles you

are forced to move along the path its hard to tell whether going forward

or backward will be the easier path as both seem to narrow away to

nothing periodically but only seem to open out each time you get to the

point of obstruction.

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#8004
Cave Deep Inside a Mountain~
The rough stone walls depict several layers of stratified stone that must

have lain unseen for milennia before this tunnel ever opened to the outer

world.  Now, following eons of slow errosion the bands of color are

begining to wear away forming slight shelves where sturdier rock has

eroded slower than the softer stone.  Fortunately the slow errosion,

though it has millenia to go before making any real progress yet, has

already widened the tunnel enough to keep it passable.  The tunnel seems

to widen as it moves north, yet it tightens into narrow confines as it

twists eastward.

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#8005
Cave Deep Inside a Mountain~
The rough walls of a natural tunnel run up flush against a precisely

smooth, carefully cut stonework wall that completely seals the northern

end of the cave.  While rock of various colors, compressed over time,

leads away southward it appears someone has gone to great lengths to

cultivate and enhance the structure of the stone to the north.  Set dead

center in the northern wall is a door forged of a single, thick sheet of

iron that allows a way through the seamless stonework.

~
nice archway to north, entrance to library

maybe a sconce to hold a ball of light on either side of the door, first lit room

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iron door~
iron door 1 north~
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door~
The little door, measuring under five feet tall, is made of a solid pieve

of forged iron and looks to be quite sturdy.  Its outer facing is covered

in a lacework of elegant diamond patterning.  There is no keyhole on the

door, though it seems one of the circular patterns is in reality a

cleverly disguised handle that can be used to pull the door open.

~
E
wall~
The wall is formed of large, cut stones the are a testament to some stone

mason's exquisite skill at his or her craft.  Each stone fits together

precisely and perfectly leaving no gap, not even one wide enough to fit a

razor blade into.  The only break in the incredibly smooth surface seems

to be a small door set dead center in the wall.

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A
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~
if( size( ch ) > 3 ) {

  act_tochar( #duck, ch );

  act_notchar( #rduck, ch );

  continue;

  }

else

  continue;

~
E
duck~
You have to duck as you walk through the short door.

~
E
rduck~
$n ducks as $e heads through the short door.

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!
3 0 1
A
look~
1 north~
if( is_open( room, north ) )

  act_tochar( #open, ch );

if( !is_open( room, north ) )

  act_tochar( #closed, ch );

~
E
open~
The stones of the wall are so precisely cut that you can not find a seam

even large enough to slip a finely hones blade into.  The wall appears

solid and quite formidable, though a short iron door set in its center

stands slightly ajar allowing passage through to the other side.

~
E
closed~
The stones of the wall are so precisely cut that you can not find a seam

even large enough to slip a finely hones blade into.  The wall appears

solid and quite formidable.  A short, iron door set in the walls center

is ominously shut tight against your intrusion and appears to be the only

means of passing through.

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#8006
A Large Hall Cut into the Stone~
Soaring up several feet on both sides of you are smooth, stone walls cut

straight from the mountains.  Hanging from each wall are heavy cloth

tapestries depicting a legion of white-robed dwarves walking about a

large temple.  The floor has been cut from grey marble which streaks of

black running through it.  Set in the center of the chamber is a large

stone fountain adorned with carefully-detailed carvings of dwarven

rituals.  Set into the southern wall is a large iron door covered in

decades of dust and grime.  To the north, east, and west tunnels cut

their way deeper into the heart of the underground complex.

~
main chamber, largest.

dwarf caretaker here..  Ornate fountain (artesian well type) of dwarf design here.

- - - -

devote each small wing room to a subject?  geography, etc?

If so, will limit our subjects somewhat, or we'll need broad-range categories

can label each door in dwarven if by category.  Will also need to know

what categories are so we can create a balance of books for them.  At

least 2-3 for each subject.  of course nothing says something can't be

misfiled as well.

- - - - -

silly me, thinking in 2 dimensions again.  If we need more specialty

rooms we can always dig up or down and have stairs off the seperate wings.

- - - - -

Will toss some browse functions in like other libraries.  Easy sill stuff

to use, maybe one or two useful hints on the temple?  maybe 5 or so for

each wing with another 3-4 for each specialty room.

waiting on confirmation on specialty room subjects and wings before

progressing farther.

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#8007
North Wing - Brightly-Lit Chamber~
Under Construction.

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north wing.  Adjoining rooms devoted to specific subjects

wing for anything that spans the races or has no specific race

subsection on magic

subsection on weapons/siegecraft/maybe keep and castle structure

subsection on world history

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#8008
North Wing - Quiet Alcove~
Under Construction.

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#8009
North Wing - Quiet Alcove~
Under Construction.

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#8010
North Wing - Quiet Alcove~
Under Construction.

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#8011
Hall Cut into the Mountain Stone~
The walls along this stretch of the hall have been carefully cut through

the stone of the mountain and than smoothed down to remove any rough

edges.  Lining the north and south walls are several stone pedestals upon

which rest realistic-looking carvings of different types of monsters. 

Hanging just above the scupltures are several thick cloth tapestries

depicting a large dwarf wielding a double-bladed battle axe leading an

army of his followers into battle.  To the east and west open archways

lead into a brightly-lit chambers.

~
hallway

nice tapestries here for show?  maybe sculptures carves from stone so

can't be taken?

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#8012
West Wing - Brightly-Lit Chamber~
Under Construction.

~
west wing, main room.  rooms to certain subjects to north, west and south

This wing on all race-specific stuff that is not dwarven

subsection on sylvan (elves/ents/faeries/maybe vyan here, maybe centaur))

subsection on earth-folk (halfling/gnome/ maybe throw humans as a side-note here)

subsection on dark-folk (orcs/ogres/trolls/goblins)

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#8013
West Wing - Quiet Alcove~
Under Construction.

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#8014
West Wing - Quiet Alcove~
Under Construction.

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#8015
West Wing - Quiet Alcove~
Under Construction.

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#8016
Hall Cut into the Mountain Stone~
Care was taken during construction of this complex; the walls are void of

any blemishes or rough edges and no cracks are visible.  Tapestries made

from a heavy cloth hang from the walls; each depicting dwarven wizards

hurling spells down a mountainside at an oncoming horde of orcs.  Set

against the southern wall is a large statue carved in the likeness of a

muscular dwarf bedecked in battle armor and wielding an extremely large

double-bladed axe.  To the east and west the hall continues through the

many chambers of the complex.

~
hallway

tapestries? scultpures (see room 2 west of here)

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#8017
East Wing - Brightly-Lit Chamber~
Several large stone bookcase fill this circular stone chamber; each

filled to the brim with old scrolls, stone tablets and leather-bound

books.  Placed in the center of the room is a rough stone table with two

long benches on either side.  Cluttered atop the table are several tallow

candles which burn with dull yellow flames and a few tied-up scrolls as

well as some stone tablets.  Small steps to the north, east, and south

lead up towards small alcoves filled with even more bookcases.  To the

west a hall proceeds out of the chamber towards other parts of the

complex.

~
east wing.  smaller rooms to certain subjects to north, east and south

Wing on Dwarven Stuff, whole wing for this since they know it best.

subsection on stoneworking/gemworking (lapidary)

subsection on dwarven culture perhaps

subsection on dwarven history perhaps

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#8018
East Wing - Quiet Alcove~
Under Construction.

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#8019
East Wing - Quiet Alcove~
Under Construction.

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#8020
East Wing - Quiet Alcove~
Under Construction.

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#0