tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#AREA
Desert Ogre Caves~
Terek~
Desert Ogre Caves~

70 0
0
#ROOMS

#44000
Black Wastes - A Bleak Path~
Sand dunes rise up on each side of the path; the wind constantly blowing

the sand around in a frenzy.  A small wall of stones lines the path

heading to the north and south here.  Deep ruts made by numerous people

walking back and forth are testament to the heavy usage of this path. 

Off to the north the path continues through the sand dunes while to the

south it intersects a barren road.

~
~
301465600 11 6 0
D0
~
~
0 -1 44001 10 10 5
D2
~
~
0 -1 51257 10 10 5
1 17 1509949540 -2 0
-1
S

#44001
Black Wastes - A Bleak Path~
The path winds its way along the rolling sand dunes of the wastes as it

continues to the east and south.  Several small piles of black volcanic

rock rest along the path, each partially crystalized.  Along the western

sand dunes bits of bleached-white bones peek out from beneath the sand. 

A few small boulders lie along the path but other than that it is barren.

~
Add Move boulder code just for finius

if ya see an extra missing, tell me

~
301465600 11 6 0
D1
~
~
0 -1 44002 10 10 5
D2
~
~
0 -1 44000 10 10 5
E
tracks~
The tracks have been made by a large humanoid creature.  Looking closely

the tracks look like they were made by an ogre or troll but are too

distorted to tell for sure.  The tracks head off towards the east and

south followed by several sets of smaller humanoid footprints.

~
E
bleached-white bones~
Digging the sand away from around the bone fragments you uncover the

skeletal remains of a humanoid being.  Examining the bones carefully you

see that they are from a fairly large humanoid, about the size of a full

grown troll.

~
E
volcanic rock~
These massive black rocks have been fused with bits of a strange bluish

metal.  Holes and niches cover the surface of the rocks.  The sides of

the rocks are completely smooth and only the occasional hole or crack is

visible along its surface.

~
A
push pull move~
boulders~
if( find_stat( ch, str ) > 24 ) {

  act_tochar( #budge, ch );

  act_notchar( #budge1, ch );

  }

else {

  act_tochar( #no, ch );

  act_notchar( #no1, ch );

  }

~
E
budge~
You struggle and strain against the massive boulder and finally move it

about an inch.

~
E
budge1~
$n struggles and strains against the massive boulder and finally moves it

about an inch.

~
E
no~
You struggle and strain against the massive boulder but are unable to

move it.

~
E
no1~
$n struggles and strains against the massive boulder but is unable to

move it.

~
!
0 0 0
-1
S

#44002
Black Wastes - A Bleak Path~
Enormous sand dunes rise up to the east and south of you, obscuring your

field of vision of the surrounding terrain.  A few small bones litter the

ground, apparently from some small animal.  A fierce wind blows across

the area, sending clouds of dust and sand flying in every direction.  You

are able to wind your way north and west through the dunes, following a

primitive rocky path.

~
~
301465600 11 6 0
D0
~
~
0 -1 44003 10 10 5
D3
~
~
0 -1 44001 10 10 5
E
bones~
Examining the bones carefully you notice that they are the remains of a

jack rabbit.  Its bones have partially eroded from a combination of sand,

wind and heat.

~
-1
S

#44003
Black Wastes - Bleak Path~
This rocky path works its way in between several sand dunes as it

continues through the wastes.  To the north and west of here lie large

mounds of sand, which look far too steep to climb.  To the east a dark

cave rises up from the carpet of sand.  To the south the path heads down

the dunes, snaking its way towards the outline of a road.

~
~
301465600 11 6 0
D1
~
~
0 -1 44004 10 10 5
D2
~
~
0 -1 44002 10 10 5
-1
S

#44004
Black Wastes - Before a Dark Cave~
Several humanoid skulls litter the floor before the mouth of this large,

dark cave.  Bits and pieces of bone lie in piles along with the skulls

giving the impression of ghastly deaths.  Broken swords and punctured

platemail, covered in rust and sand, lie just before the mouth of the

cave.  Below you a dark, musty tunnel descends into the ground from which

a foul stench emanates.  To the west a small, rocky path heads away from

the cave.

~
[Thunder] You pick up one *OF* the humanoid skulls*,* but it quickly crumbles in your hand.   (add the stuff in *'s) :)

~
301465600 11 6 0
D3
~
~
0 -1 44003 10 10 5
D5
~
~
0 -1 44005 10 10 5
E
humanoid skulls~
The skulls are from various humanoids, from humans to dwarves.  Most of

the skulls have been crushed by a massive amount of weight and only a few

remaing completely intact.

~
E
broken swords platemail~
Longswords, broadswords and shortswords lie in heaps before the mouth of

the cave, each covered in a layer of thick rust and some snapped in two. 

Partial suits of bronze platemail dented and filled with holes, lie next

to swords left behind by their owners.

~
A
get take grab~
bones skull pile~
act_tochar( #crumble, ch );

act_notchar( #crumble1, ch );

~
E
crumble~
@eYou pick up one the humanoid skulls but it quickly crumbles in your

hand.

~
E
crumble1~
@e$n picks up one the humanoid skulls but it quickly crumbles in $s

hand.

~
!
0 0 0
-1
S

#44005
A Musty Tunnel~
A thick layer of slick, green-colored moss clings to the walls of this

vertical passage.  Water trickles down the smooth grey stone walls making

the surface quite slippery.  Carved into the southern wall of the passage

are several craggy holes, each chisled out by unskilled hands.  Below you

the passage is illuminated very faintly and the sound of dripping water

reaches your ears.  Above you the passage heads back out to the surface.

~
~
301465604 11 6 0
D4
~
~
0 -1 44004 10 10 5
D5
~
~
0 -1 44006 10 10 5
E
moss thick layer~
The moss is a by-product of the moisture in the tunnel and has become

quite slick, making travel through the tunnel hazardous.

~
A
~
~
if( find_stat( ch, dex ) < 10 ) {

  i = 5d5+55;

  act_tochar( #doh, ch );

  act_notchar( #doh1, ch );

  transfer( ch, find_room( 44006 ) );

  act_tochar( #hurt, ch );

  act_notchar( #arrive, ch );

  dam_message( ch, i, "The fall" );

  inflict( ch, mob, i, "falling down a slippery passage" );

  }

else

  continue;

~
E
doh~
@eYou suddenly lose your footing on the slippery surface and tumble down!

~
E
doh1~
@e$n suddenly loses $s footing on the slippery surface and tumbles down!

~
E
arrive~
@e$n suddenly comes tumbling down the vertical shaft above you and hits

the floor with a thump!

~
E
hurt~
@eYour body finally slams into the hard stone floor and you hear several

bones snap.

~
!
3 0 48
-1
S

#44006
A Musty Tunnel~
The constant sound of dripping water echoes down the tunnels, its source

unknown.  The floor of the tunnel is covered in pools of water which have

made it very slick, causing you to grab hold of the walls to remain

standing.  Directly to the north the sound of sputtering torches can be

heard along with the sight of what could be a door.  Above you the tunnel

continues, heading back out into the open air.

~
~
301465604 11 6 0
D0
~
~
0 -1 44007 10 10 5
D4
~
~
0 -1 44005 10 10 5
E
puddle~
The water is brown in color with swirls of some greenish-colored goo

intermixed.  A foul stench wafts up from the puddle like that of an

unwashed body.

~
819 17 1509949540 -2 31
-1
S

#44007
Before a Great Stone Door~
Two lone torches lie on the east and west walls of this room, partially

illuminating the great stone door that has been set into the northern

wall.  The only sound that can be heard is that of dripping water and the

crackle of the torches' flames as they lick the damp walls.  The air is

quite clammy; the humidity causes sweat to bead off your skin.  To the

south the tunnel extends into darkness.

~
fix acode

~
301465613 11 6 0
D0
great stone door~
great stone door~
131 -1 44008 10 10 5
D2
~
~
0 -1 44006 10 10 5
E
great stone door~
The door is made from a single slab of stone which is incredibly huge and

appears quite sturdy.  A crude set of rusty hinges can faintly be seen

along its edges.

~
A
open push pull~
n north door great stone~
if( is_open( room, north ) ) {

  act_tochar( #open2, ch );

  end;

  }

if( !is_open( room, north ) ) {

  act_tochar( #open, ch );

  act_notchar( #open1, ch );

  open( room, north );

  interpret( mob_in_room( 1417, find_room( 44011 ) ), "open east" );

  interpret( mob_in_room( 1417, find_room( 44010 ) ), "open west" );

  }

~
E
open~
@b@RYou slowly open the great stone door, the sound of stone grinding

echoing down the tunnels.

~
E
open1~
@b@R$n slowly opens the great stone door, the sound of stone grinding

echoing down the tunnels.

~
E
open2~
The door is already open.

~
!
0 0 0
-1
S

#44008
Torch-Lined Passage~
Rows of torches on the east and west walls run the length of the tunnel,

illuminating it slightly.  The ceiling floor and walls are composed of

smooth grey stone which is slightly reflective.  Large wooden beams stand

along the walls, supporting the stone ceiling's massive weight.  To the

south a great stone door rises up from within the wall.

~
~
301465613 11 6 0
D0
~
~
0 -1 44009 10 10 5
D2
great stone door~
great stone door~
131 -1 44007 10 10 5
E
wooden beams~
The support beams are made of a strange orange-colored wood that has

reddish hues in it.  Steel plates are spaced out along the beam about

every five inches for extra reinforcement.

~
E
great stone door~
The door is composed of one giant slab of greyish-colored stone.  Bits of

white obsidian peek out from within the confines of the stone.  A large

steel handle lies in the center of the door and looking closely you

notice it is covered in dried blood.

~
-1
S

#44009
Torch-Lined Passage~
The walls along the passage show signs of heavy work here, as you notice

deep cuts and scars made by metal tools.  The constant sound of

sputtering torches echoes down the passage and a slight breeze

occasionally blows through, causing the torches to crackle as their

flames lick the damp stone walls.  To the east and west large stone doors

rise up, bearing no marks of who might dwell here.

~
~
301465605 11 6 0
D0
~
~
0 -1 44012 10 10 5
D1
large stone door~
large stone door~
131 -1 44010 10 10 5
D2
~
~
0 -1 44008 10 10 5
D3
large stone door~
large stone door~
131 -1 44011 10 10 5
E
cuts scars walls~
The walls are severely scarred by a series of cuts and scars made by

metal-working tools.  An extremely large crack runs along the ceiling and

down both the western and eastern walls and brown clay has been stuck

into them like a type of mortar.

~
E
large stone doors~
The doors are nothing magnificent but rather just plain stone blocks

attached to the wall by large wrought iron hinges.  The slabs of stone

are completely smooth to the touch and great care was taken when

chiseling the rock.  No marks have been made on the doors to identify who

might dwell in this secluded cave.

~
-1
S

#44010
Guard Station~
This room is completely bare except for a single wooden table which

stands in the southeast corner of the room.  A single torch hangs off the

northern wall, which barely illuminates this large chamber.  The grey

stone walls show signs of heavy construction as their surface is scarred

by niches and indentations.

~
~
301465605 11 6 0
D3
large stone door~
large stone door~
131 -1 44009 10 10 5
E
wooden table~
A chipped table stands in the southeastern corner of this chamber. 

Several gouges mar its surface, and dark flecks are sprinkled on its bare

surface.

~
E
niche indentation~
All three walls of this dim chamber are covered with niches and

indentations.  Upon closer examination, you can see marks from drilling

tools used by the builders of this area.  The niches are empty, simply

small pock marks left after hasty construction.

~
1417 9 1509949540 3 0
-1
S

#44011
Guard Station~
This small, cube-shaped room has been carved out from slick grey stone. 

A pile of filthy rags lies in the center of the room from which a foul

stench arises.  In the northwest corner of the room stands a rack of

pikes and spears, larger than normal ones.  A few slabs of beef lie

scattered about the room which bear large teeth marks suggesting someone

has been dining on them recently.  To the east a large stone door stands,

offering an exit out.

~
~
301465613 11 6 0
D1
large stone door~
large stone door~
131 -1 44009 10 10 5
E
rags~
The rags are simple strips of fine cloth covered in some grime and mildew. 

An overpowering stench arises from the pile like that of burnt flesh.  A

few of the rags have the letter's "C M P" embroidered into the cloth.

~
E
rack pikes spears~
Large spears and pikes, larger then normal ones, rest in a wooden weapons

rack that sits in the corner of the room.  Each of the weapons has been

polished to a bright shine and their edges are extremely sharp, as if

they were just sharpened recently.

~
1417 9 1509949540 3 0
-1
S

#44012
Passage Intersection~
Three passages intersect here from the east, west and south.  The

passages to the west and south are slightly illuminated by rows of

torches hanging on the walls while the passage to the east is pitch black. 

Small piles of sand rest upon the floor, possibly tracked in by the

cave's occupants.

~
~
301465605 11 6 0
D1
~
~
0 -1 44030 10 10 5
D2
~
~
0 -1 44009 10 10 5
D3
~
~
0 -1 44013 10 10 5
1419 9 1509949540 3 0
1410 17 1509949540 -2 0
-1
S

#44013
Torch-Lined Passage~
The constant sound of dripping water echoes throughout the tunnels,

breaking the silence.  The passage has been carved by skilled hands; the

walls are very smooth showing no signs of cracks, rough edges or any

blemishes.  Torches hang in sconces every few feet along the walls,

shedding a reddish light upon the passage.  The passage continues to the

east and west from here.

~
~
301465605 11 6 0
D1
~
~
0 -1 44012 10 10 5
D3
~
~
0 -1 44014 10 10 5
-1
S

#44014
Torch-Lined Passage~
Streams of water trickle down the smooth grey walls and collect into a

large puddle upon the floor, creating a very slippery surface.  The walls

bear no signs or marks of who or what could have made them but by the

looks of them they are definitely not natural.  The passage bends to the

east and north here, continuing through the cave.

~
~
301465605 11 6 0
D0
~
~
0 -1 44015 10 10 5
D1
~
~
0 -1 44013 10 10 5
E
walls~
The walls are made from a grey-colored stone and are very smooth to the

touch.  No marks or any other abrasions are visible upon the walls, not

even a tiny crack can be seen.  Examining them closely you notice that

only highly skilled miners could have dug through this thick a stone

without compromising its stability.

~
-1
S

#44015
Torch-Lined Passage~
Black scorch marks run up the eastern and western walls, caused by

torches' flames licking against the smooth grey stone.  A fine layer of

sand covers the floor on this section of the passage.  To the west a

large iron door has been placed.  The rows of torches continue to run the

length of the passage to the north and south.  A few humanoid bone

fragments covered in brown mold rest along the sides of the passage.

~
[Celine] messages when breaking it open are confused.

~
301465605 11 6 0
D0
~
~
0 -1 44017 10 10 5
D2
~
~
0 -1 44014 10 10 5
D3
crude iron door~
crude iron door~
211 -1 44016 10 10 5
E
scorch marks walls~
The black scorch marks have been caused from the constant licking of the

torches' flames along the walls.  A few of the marks have large

fingerprints smudged into them and they crudely resemble words of some

sort.  Looking carefully you notice that one of the scorch marks is

legible and contains one word: @e"Liariak"@n.

~
E
sand~
No description~
E
Humanoid bone fragments~
The remains are humanoid yet are too far warped and distorted to tell

exactly which race they are from.  A thick brown mold covers the bones

from which the stench of decaying flesh emanates.  A tiny strip of black

leather hangs from the rib bones of the skeleton but other than that the

bones are bare.

~
A
bash~
w west door~
if( is_open( room, west ) ) {

  act_tochar( #open, ch );

  end;

  }

if( find_stat( ch, str ) > 19 ) {

  act_tochar( #bash, ch );

  act_notchar( #bash1, ch );

  open( room, west );

  }

Else

act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
bash~
@b@WYou charge and throw yourself against the iron door, breaking it down!

~
E
bash1~
@b@WY$n charges and throws $mself against the iron door, breaking

it down!

~
E
no~
@b@YYou throw yourself at the iron door, but fail to break it down.

~
E
no1~
@b@Y$n throws $mself at the iron door, but fails to break it down.

~
E
open~
The door has already been broken down.

~
!
0 0 0
-1
S

#44016
Large Storage Cavern~
Crates, barrels, and wagons lie stacked up wall to wall in this chamber. 

The scent of ale, fresh meat, burnt flesh, and mildew linger in the air

creating an overpowering smell.  The chamber is extremely cold and a few

of the barrels and crates are covered in a thin layer of frost.  To the

east a large iron door rises up, heavily reinforced by steel strips.

~
~
301465613 11 6 0
D1
crude iron door~
crude iron door~
211 -1 44015 10 10 5
E
crates barrels wagons~
Large wooden crates, iron-banded barrels and small wagons lie stacked up

in this large storage room.  The crates have been opened and only contain

wood chips.  The barrels contain a reddish-colored liquid which smells

like wine.  Most of the wagons are empty but a few contain bolts of silk,

wool and satin.  Looking closely you notice most of the crates and wagons

bear the stamp of the town of Medienne, far to the south of this land.

~
A
bash~
east e door crude iron~
if( is_open( room, east ) ) {

  act_tochar( #open, ch );

  end;

  }

if( find_stat( ch, str ) > 19 ) {

  act_tochar( #bash, ch );

  act_notchar( #bash1, ch );

  open( room, east );

  }

else

  act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
bash~
@b@WYou charge and throw yourself against the iron door, breaking it down!

~
E
bash1~
@b@WY$n charges and throws $mself against the iron door, breaking

it down!

~
E
no~
@b@YYou throw yourself at the iron door, but fail to break it down.

~
E
no1~
@b@Y$n throws $mself at the iron door, but fails to break it down.

~
E
open~
The door has already been broken down.

~
!
0 0 0
A
get take move~
crate barrel meat wagon~
act_tochar( #nope, ch );

~
E
nope~
Try as you might, you cannot seem to budge any of the items in this

chamber.

~
!
0 0 0
-1
S

#44017
Torch-Lined Passage~
This portion of the passage is cluttered with wooden support beams.  The

space between the beams is empty, save for a torch which tries to shed

light on the ground.  Several droplets of water trickle down from within

them, hitting the solid stone floor with a gentle splash.  To the east a

dimly lit alcove lies, while to the north and south the passage continues. 

A massive iron door with thick mithril bands lies to the west.

~
~
301465605 11 6 0
D0
~
~
0 -1 44019 10 10 5
D1
~
~
0 -1 44018 10 10 5
D2
~
~
0 -1 44015 10 10 5
D3
mithril-banded iron door~
mithril-banded iron door~
391 2452 44052 10 10 5
E
cracks~
Each of the cracks which run down the ceiling are about six inches wide,

and droplets of water contantly trickle from them.  Small dead roots peek

out from within them and occasionally a few grains of sand drop down from

within the bowels of the cracks.

~
-1
S

#44018
Living Quarters~
This chamber is extremely large, at least a thousand cubic feet total. 

Several dozen piles of straw cover the floor, possibly serving as beds

for the cave's inhabitants.  A gigantic fireplace lies along the eastern

wall, providing the chamber with ample heat and light.  Various small

tables stand scattered about the room, along with a few intact and

partially intact chairs.

~
~
301465605 11 6 0
D3
~
~
0 -1 44017 10 10 5
E
piles straw~
Several piles of straw lie along the floor of this chamber, some covered

in mildew and grime while others have been made with fresh hay.  A few of

the beds have thin cloths lying next to them covered in mud.

~
E
fireplace~
The fireplace is at least a hundred feet long by sixteen feet high. 

Massive wooden logs lie within the fireplace covered in twigs and hay. 

Several steel grates lie across the logs and a few small cauldrons rest

atop them.  Portions of the fireplace are lit and blazing with bright

flames while in other places it remains unlit.

~
E
tables~
The tables are large enough to fit three ogre-sized along with a hearty

amount of food.  Nicks and scratches scar the table but other than that

they are ordinary tables.

~
E
chairs~
Large enough to fit a three human-sized men, the chairs are nothing

extravagant but simply wooden chairs.  A few of them have been busted

into piles of splinters and very few remain intact.  Looking closely you

notice a few of the chairs are covered in dried blood.

~
1419 9 1509949540 3 0
-1
S

#44019
Torch-Lined Passage~
This section of the passage tightens considerably as the walls here have

partially collapsed.  Thick wooden support beams brace the walls, showing

severe signs of stress as they try vainly to keep the walls from

collapsing further.  The passage breaks here, heading west into a dark

alcove and continuing to the north and south.

~
~
301465605 11 6 0
D0
~
~
0 -1 44021 10 10 5
D2
~
~
0 -1 44017 10 10 5
D3
~
~
0 -1 44020 10 10 5
E
wooden support beams~
The beams are cracked and twisted due to the immense weight the stone

ceiling has forced upon them.  Examining them closely you notice a few of

the mithril bands holding the beams shape have snapped while others look

as though they could collapse at any moment.

~
-1
S

#44020
Living Quarters~
This chamber is quite small, the ceiling just barely reaching six feet. 

Set into the northern wall lies a crude fireplace in which a small kettle

hangs.  In the center of the room lies a soiled and foul-smelling bedroll

which looks to be still usable.  Along the western wall a small black

wooden table stands, covered in slabs of rotting meat.  To the east lies

crude square opening, leading back onto the main passage.

~
mental note to add the kettle

~
301465605 11 6 0
D1
~
~
0 -1 44019 10 10 5
E
fireplace~
The fireplace is nothing more than a crudely carved cube-shaped hole in

the northern wall.  Small scorched logs rest on the bottom of the

fireplace, surrounded by large heaps of ash.  A metal bar spans across

the logs just a few inches of above them from which a small black iron

kettle hangs.

~
E
bedroll~
Made from strips of animal fur, leather and fine cloth, this bedroll is

sized for a human-sized being or larger.  Most of the bedroll has been

eaten away by moths and dirt; mildew and some other unknown substances

cover it creating a foul stench.

~
E
black wooden table~
The table is about four feet long by three feet wide and is made from a

black wood.  Slabs of rotted meat lie atop it, a few covered in swarms of

maggots and other insects.  An empty wooden mug rests at the back of the

table, filled with some liquid which smells like pure alcohol.

~
1419 9 1509949540 3 0
1901 17 1509949540 -2 23
-1
S

#44021
Torch-Lined Passage~
Thick cobwebs hang down from the ceiling, partially blocking the view of

the north passage.  A portion of the eastern wall is made of sandstone

and has partially collapsed into a mound of sand.  The floor is quite

slippery due to the very moist air in the caves, causing you to move very

slowly and carefully.

~
~
301465605 11 6 0
D0
~
~
0 -1 44022 10 10 5
D2
~
~
0 -1 44019 10 10 5
E
cobwebs~
Shimmering like fine silken thread, the cobwebs are quite large, covering

most of the passage.  Dead insects can be seen caught within the webs as

well as cocooned moths.

~
E
eastern wall~
The eastern wall is made of yellow-black sandstone, with swirls of red

and orange.  Large piles of sand lie on the floor against the wall, large

holes testament to their origin.

~
-1
S

#44022
Torch-Lined Passage~
Large cracks run along the western and northern wall of the passage here. 

From within the bowels of the cracks you can hear the faint sound of

running water.  A section of the west wall is made from a blackish

colored stone, standing out from the smooth grey stone walls all around

you.  The passage continues to the east and south, the faint sound of

flickering torches echoing down it.

~
secret door w

~
301465605 11 6 0
D1
~
~
0 -1 44023 10 10 5
D2
~
~
0 -1 44021 10 10 5
D3
blackish-colored door~
blackish-colored door~
431 62 44045 10 10 5
E
west wall blackish colored stone~
The wall is different from the northern wall as it is composed of

blackish colored stone instead of smooth grey stone.  A layer of fine

dust cover the western wall's surface from which the faint outline of

cracks can be seen.

~
E
west wall~
This portion of the wall is unusually black and contrasts greatly with

the surrounding grey.  A tiny crack can be seen separating the two types

of rock.

~
-1
S

#44023
Torch-Lined Passage~
The rows of torches continue through the passage, shedding a dim reddish

glow onto the grey stone walls.  A stream of water snakes beneath your

feet, heading east as the passage slopes down.  A few filthy rags litter

the ground, covered in mildew and giving off a foul stench.  To the west

the passage climbs upwards a bit as it continues through the caves.

~
~
301465605 11 6 0
D1
~
~
0 -1 44024 10 10 5
D3
~
~
0 -1 44022 10 10 5
E
rags~
The rags are covered in filth and mildew emitting a foul stench that

is stronger then a red dragon's breath weapon.  Looking through the rags

you notice a glint of metal from underneath them.

~
A
get search~
rags~
if( rflag( reset0, room ) ) {

remove_rflag( reset0, room );

act_tochar( #get, ch );

act_notchar( #get1, ch );

obj_to_char( oload( 2159 ), ch );

}

else

act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
get~
@eYou sift through the pile of dirty rags and take one.

~
E
get1~
@e$n sifts through the pile of dirty rags and takes one.

~
E
no~
@eYou sift through the pile of dirty rags but find nothing.

~
E
no1~
@e$n sifts through the pile of dirty rags but finds nothing.

~
!
0 0 0
-1
S

#44024
Torch-Lined Passage - Intersection~
A large puddle of water has collected on the floor here, spanning from

wall to wall and making the stone floor very slick.  A few torches along

the walls are unlit; water having dripped on them from the cracks along

the ceiling.  Directly to the north, the outline of a massive door rises

up.  The passage continues to the north, south and west from here.

~
~
301465605 11 6 0
D0
~
~
0 -1 44025 10 10 5
D2
~
~
0 -1 44048 10 10 5
D3
~
~
0 -1 44023 10 10 5
E
puddle~
The puddle spans from wall to wall here, causing the stone floor to

become quite slippery.  Droplets of water drip down from the ceiling

above and land on the puddle, sending small ripples across its surface

and disturbing a cloud of brown-colored grime.

~
E
torches~
The torches hang from small, iron hooks that have been attached to the

wall with bronze spikes.  All of the torches remain unlit due to the

water that constantly drips on them from the ceiling above.

~
819 17 1509949540 -2 31
-1
S

#44025
Before a Heavily Reinforced Door~
A greenish colored moss covers the walls of the passage here, while

cracks in the ceiling occasionally drop handfuls of sand down to a

growing pile of sand on the floor.  Water dribbles down the stone walls,

mingling with the moss and creating a very slick surface.  Directly to

the north a large, heavily reinforced steel door rises up.  To the south

the passage continues through the caves.

~
[Celine] need a act_tochar opening the door

[Celine] *mutter*  fixing this myself.

~
301465605 11 6 0
D0
heavily reinforced door~
heavily reinforced door~
131 -1 44026 10 10 5
D2
~
~
0 -1 44024 10 10 5
E
greenish moss~
The moss is quite thick and furry, like the type native to moist jungles. 

Its greenish hue is occasionally interrupted by a spot of red intermixed

with black fungii that also grows on the wall.  A foul stench emanates

from the moss, like that of decaying flesh and looking carefully it looks

as though there is something trapped beneath it.

~
E
north large heavily reinforced steel door~
This massive door is made from a giant sheet of steel wrapped in mithril

bands for even more reinforcement.  A small handle hangs along the left

side of the door but lacks any keyhole.  Several cuts and dents scar the

surface of the door, like someone had tried to bash it in.

~
A
open push pull~
door n north heavily reinforced~
if( !is_open( room, north ) ) {

  if( find_stat( ch, str ) > 20 ) {

    act_tochar( #open, ch );

    act_notchar( #open1, ch );

    open( room, north );

    }

  else {

    act_tochar( #nope, ch );

    act_notchar( #nope1, ch );

    }

  }

else

  act_tochar( #open?, ch );

~
E
open~
@eWith all your might you slowly open the heavily-reinforced door to the

north.

~
E
open1~
@eWith all $s might $n slowly opens the heavily-reinforced door to the

north.

~
E
nope~
@eYou strain with the door but cannot open it.

~
E
nope1~
@e$n strains with the door but cannot open it.

~
E
open?~
The door is already open.

~
!
0 0 0
-1
S

#44026
Filthy Chamber~
Mounds of soiled rags, bits of filthy leather armor, and a thick layer of

grime cover the floor of this chamber.  A few unlit braziers lie toppled

over upon the ground, their oil creating slippery pools beneath your feet. 

To the east and west, small dark alcoves hang off the main chamber.  To

the north lies a large gold-trimmed door and a heavily reinforced door

lies the south.

~
~
301465613 11 6 0
D0
gold-trimmed door~
gold-trimmed door~
131 -1 44029 10 10 5
D1
~
~
0 -1 44027 10 10 5
D2
heavily reinforced door~
heavily reinforced door~
131 -1 44025 10 10 5
D3
~
~
0 -1 44028 10 10 5
E
Pile mound rags leather armor~
The mounds of soiled rags and leather armor are covered in grime and

mildew.  A foul stench wafts up from within the piles like that of rotted

meat.  Looking closely you notice that the rags and armor are soaked in

oil and appear highly flammable should a source of fire get too close.

~
E
braziers~
These medium-sized iron braziers are covered in a thick layer of rust. 

All of the braziers lie overturned and their lighting oil spilled out

onto the floor before you.

~
A
cast~
burning hands flame strike fireball fireshield~
if( class( ch ) == mage ) {

  if( rflag( reset0, room ) ) {

    remove_rflag( reset0, room );

    act_tochar( #doh, ch );

    act_notchar( #doh1, ch );

    loop( all_in_room ) {

      if( is_player( rch ) )

        do_spell( fireball, rch );

      }

    }

  }

else

  continue;

~
E
doh~
@eAs you begin to cast your spell you notice a small flame hit the puddle

of oil upon the floor, igniting it!

~
E
doh1~
@eAs $n begins to cast $s spell you notice a small flame hit the puddle

of oil upon the floor, igniting it!

~
E
blaze~
@eThe puddle upon the floor suddenly explodes in a burst of flame,

sending spheres of fire about the room!

~
!
0 0 0
A
open pull push~
south s door heavily reinforced~
if( is_open( room, south ) ) {

  act_tochar( #open?, ch );

  end;

  }

if( !is_open( room, south ) ) {

  if( find_stat( ch, str ) > 20 ) {

    act_tochar( #open, ch );

    act_notchar( #open1, ch );

    open( room, south );

    }

  }

if( find_stat( ch, str ) < 20 ) {

  act_tochar( #nope, ch );

  act_notchar( #nope1, ch );

  }

~
E
open~
@eWith all your might you slowly open the heavily-reinforced door to the

south.

~
E
open1~
@eWith all $s might $n slowly opens the heavily-reinforced door to the

south.

~
E
nope~
@eYou strain with the door but cannot open it.

~
E
nope1~
@e$n strains with the door but cannot open it.

~
E
open?~
The door is already open.

~
!
0 0 0
1416 9 1509949540 3 0
-1
S

#44027
Bone-Filled Alcove~
From wall to wall large piles of bones lie scattered about the floor,

consisting of whole and partial skeletons.  Rats crawl out from beneath

the piles, gnawing away at what little flesh remains on the bones.  The

foul stench of decaying flesh fills the room.  A single, partially

complete skeleton lies chained to the southern wall.

~
~
301465613 11 6 0
D3
~
~
0 -1 44026 10 10 5
E
piles bones~
The pile of bones is quite massive, filling this large alcove knee-deep

with skeletons.  Most of the skeletons have been ripped apart but a few

remain whole.  Rib bones, femurs and humanoid skulls lie atop the pile,

some covered in gashes made by a sharp weapon while others have merely

been crushed.

~
E
single chained skeleton southern wall~
The skeletal remains chained to the southern wall are that of a troll by

the size and shape of the bones.  His wrists are broken in several places

where he was chained to the wall and examining the rest of the bones

carefully you note that his legs are snapped in two and several ribs have

been broken off.

~
1416 9 1509949540 3 0
-1
S

#44028
Dark Alcove~
This small alcove is completely barren except for a few rusty swords

which lie upon the ground.  No torches or other light sources are visible

in the room and your own light source does little to illuminate the area. 

The sound of running water can be faintly heard here, but you can see no

holes, cracks, or openings to pinpoint its location.

~
~
301465612 11 6 0
D1
~
~
0 -1 44026 10 10 5
E
swords pile rusty~
Once weapons of destruction and brutality, these swords are now nothing

more than brittle, rust-covered strips of metal.  Their blades are

completely dull and useless in any offensive attacks.  A few of the

swords are missing blades and only their handles remain.

~
A
get grab take~
swords rusty~
act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
no~
@eYou take one of the rusty swords from the pile but it quickly crumbles

in your hand.

~
E
no1~
@e$n takes one of the rusty swords from the pile but it quickly crumbles

in $s hand.

~
!
0 0 0
1416 9 1509949540 3 0
-1
S

#44029
Warlord's Chamber~
This extremely large chamber has been crudely carved through the solid

stone.  The walls are very craggy and chunks of sharp rock stick out from

within them.  A large, silken rug covers the floor of the chamber,

covered in several layers of sand, mud, and mildew.  Large braziers form

a ring around a large silver throne which lies in the center of the room. 

Hanging upon the walls are several dozen humanoid skulls, held up by

rusty metal chains.  To the south a large gold-trimmed door marks the

exit out of this chamber.

~
~
301465613 11 6 0
D2
gold-trimmed door~
gold-trimmed door~
131 -1 44026 10 10 5
E
silken rug~
This large, silken rug is made from purple and black fibers which create

a checkered pattern.  Layers of mildew, sand and mud cover its surface,

distorting its once magnificent beauty.  Peering at it closely you notice

that the image of a shield with a golden phoenix on it has been

embroidered into the center of the rug.

~
E
throne~
Made from highly polished silver, this massive throne could easily seat

an ogre or troll sized being comfortably.  The forearms and backboard are

not made from silver but composed of multi-colored sapphires and diamonds

which gleam in the light.  Soft, velvety cushions have been tacked into

the seat and backboard of the throne and in the center of each rests a

large clear sapphire.

~
E
skulls metal chains~
Suspended by rusty metal chains, several humanoid skulls hang from the

ceiling, each damaged in one way or another.  The skulls resemble those

of trolls, gnomes, humans and elves.  A few of the skulls have large

holes in the center of the skull while others are mere fragments of the

whole.  Embedded within a few of the skulls are different gems of unusual

shapes and colors.

~
A
~
~
act_room( #sway, ch );

~
E
sway~
@eA slight breeze blows through the room, rattling the chains and causing

them to sway back and forth.

~
!
0 800 0
1415 9 1509949540 3 0
2458 17 1509949540 -2 0
-1
S

#44030
Dark Passage~
Black obsidian walls rise up around you, completely barren of any torches

or other light sources.  The walls are quite smooth and seem to have been

cut out by skilled miners.  Small sparkles of silver glitter from within

the obsidian as your light hits them.  To the west the passage becomes

illuminated by a row of torches hanging from the walls while to the east

the passage continues into darkness.

~
~
301465604 11 6 0
D1
~
~
0 -1 44031 10 10 5
D3
~
~
0 -1 44012 10 10 5
E
walls sparkles silver obsidian~
The walls are composed of black obsidian which is very smooth to the

touch.  Small pieces of what looks to be silver lie embedded within the

walls and sparkle brightly everytime light hits them.  Examining the

walls closely you notice a large strip of silver about an inch above the

floor.

~
A
get dig pry~
silver chunk slab piece~
act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
no~
@eYou try to pry the silver free but fail.

~
E
no1~
@e$n tries to pry the silver free but fails.

~
!
0 0 0
-1
S

#44031
Dark Passage~
A thick layer of bluish-colored slime covers the walls and floor along

the passage, possibly a by-product of the moisture that has accumulated

down here.  The foul stench of mildew and rotting flesh wafts through the

passage along with the heavy smell of sweat.  To the north the passage

slopes downwards a bit while to the west it runs level.

~
~
301465612 11 6 0
D0
~
~
0 -1 44032 10 10 5
D3
~
~
0 -1 44030 10 10 5
E
bluish-colored slime~
The slime is bluish in color with blotches of black intermixed within it. 

The puddle spans from wall to wall and covers the walls.  A few inches

below the ceiling you see the source of the slime as a large crack in the

wall constantly spews out more slime every minute.

~
-1
S

#44032
Dark Passage~
A few filthy rags, covered in some substances best left unidentified,

litter the floor along the passage here.  Roots grow through large cracks

in the ceiling above you, their ends just barely touching the stone floor

below you.  To the east stands a large, reddish-colored door covered in

scorch marks.  Lying directly to the west is a black stone door.

~
~
301465604 11 6 0
D0
~
~
0 -1 44035 10 10 5
D1
reddish colored door~
reddish colored door~
131 -1 44034 10 10 5
D2
~
~
0 -1 44031 10 10 5
D3
black stone door~
black stone door~
131 -1 44033 10 10 5
E
filthy rags~
An overwhelming stench wafts up from several filthy rags that lie along

the side of the passage.  The rags are covered in dirt and grime and some

other substances that cannot be identified.  Examining them closely you

see a metal spike attached to one rag, that like used to make studded

leather armor.

~
E
roots~
Massive roots hang down from cracks within the ceiling and nearly touch

the floor below.  The roots are withered and dead although some bud with

black flowers.  Several of the roots tangle together almost completely

blocking the passage to the north.

~
-1
S

#44033
Dining Hall - South End~
Large torches adorn the walls of this huge chamber, shedding an immense

amount of light.  Hanging from the southern wall are several stone

cabinets, each securely bolted shut.  A very large grey stone table runs

the length of the chamber; several dozen chairs tucked beneath it.  Off

to the north a large crystal chandelier hangs down from the ceiling

sending a rainbow of colors about the chamber.  To the east a door marks

the exit out of the dining hall.

~
~
301465613 11 6 0
D0
~
~
0 -1 44038 10 10 5
D1
black stone door~
black stone door~
131 -1 44032 10 10 5
E
cabinets~
The cabinets are made from white marble with grey streaks in it.  Two

wooden doors rest at the front of the cabinets along with a very large

lock.  Carved on the surface of the doors is a small mural depicting a

band of ogres charging a group of small, armored dwarves.

~
1417 9 1509949540 3 0
2442 49 1509949540 -2 0
1221 81 1509949540 -2 0
1222 81 1509949540 -2 0
2433 49 1509949540 -2 0
16 81 1509949490 -2 0
16 81 1509949490 -2 0
823 81 1509949540 -2 0
-1
S

#44034
Cooking Area~
The horrid stench of burning flesh fills this smokey room.  Large

bonfires lie beneath huge cauldrons which bubble away.  A small stone

table lies in the far eastern corner of the room, covered in blood and

slabs of meat.  A cabinet on the southern wall sits open and is filled

with jars of exotic spices and seasonings.  To the north lies a thick

stone door which is covered in a thin layer of frost.

~
~
301465613 11 6 0
D0
thick stone door~
thick stone door~
131 -1 44044 10 10 5
D3
reddish colored door~
reddish colored door~
131 -1 44032 10 10 5
E
table~
This table serves as a chopping block for the cook of the cave.  Many

deep cuts scars its surface, made by an extremely sharp object.  Fresh

blood covers the entire surface of the table and slowly drips down onto

the floor.  Slabs of raw meat lay upon the table itself, covered in a

fine white powder.

~
E
cauldrons~
Eight massive cauldrons fill this room, able to hold at least three

human-sized people.  Each cauldron bubbles rapidly as several chunks of

meat occasionally float to the surface and then disappear again.  The

bottoms of the cauldrons are a bright cherry red and a loud sizzle can be

heard each time the liquid in them boils over and hits the searing hot

metal.

~
1818 17 1509949540 -2 13
1418 9 1509949540 3 0
2426 49 1509949540 -2 0
415 81 1509949540 -2 0
755 81 1509949540 -2 0
304 81 1509949450 -2 0
1619 81 1509949540 -2 0
1677 81 1509949540 -2 0
-1
S

#44035
Dark Passage~
Dried roots from long-dead trees drape down from the ceiling becoming a

nuisance as you try to move them aside.  The black obsidian walls of the

passage are covered in a mass of vines and roots which had broken through

the stone before they died.  To the east a black iron door blocks your

movement but is barren of any handles or keyholes to open it.  The

passage continues through the darkness to the south and north.

~
~
301465604 11 6 0
D0
~
~
0 -1 44036 10 10 5
D1
black iron door~
black iron door~
195 -1 44044 10 10 5
D2
~
~
0 -1 44032 10 10 5
E
root~
Thick, dried roots hang overhead, bits of earth still stuck to them. 

Twisted vines which once clung to the roots were carried down here with

them, and to their death.

~
-1
S

#44036
Dark Passage~
Chunks of stone litter the floor of the passage here, along with a few

wooden support beams that have toppled over.  Wide cracks run along the

floor, ceiling and walls, small streams of water snaking through them. 

The passage breaks here, heading to the north, south, and east while to

the west a large stone door stands.

~
~
301465604 11 6 0
D0
~
~
0 -1 44040 10 10 5
D1
~
~
0 -1 44037 10 10 5
D2
~
~
0 -1 44035 10 10 5
D3
black stone door~
black stone door~
131 -1 44039 10 10 5
-1
S

#44037
Caved-In Passage~
The passage to the east is completely blocked by large stones which seem

far too large to move.  Thick wooden support beams lie upon the ground,

snapped like twigs from the great force exerted on them by the stone

ceiling.  The walls show severe signs of weakness and look as if at any

moment they could collapse.

~
~
301465613 11 6 0
D3
~
~
0 -1 44036 10 10 5
A
~
~
if( !is_player( ch ) )

  end;

if( is_follower( ch ) )

  end;

i = 1d1+99;

Wait( 1 );

send_to_room( #rumble, room );

Wait( 10 );

loop( all_in_room ) {

  send_to_room( #rumble1, room );

  dam_message( rch, i, "the heavy stone slabs" );

  inflict( rch, mob, i, "being crushed to death" );

  }

~
E
rumble~
@b@MA loud rumbling fills the room as a few stone slabs from the ceiling

begin to break free!

~
E
rumble1~
@b@MThe ceiling finally gives way and begins to rain huge stone slabs

upon the room!

~
!
1 0 8
1419 9 1509949540 3 0
-1
S

#44038
Dining Hall~
A large, crude stone fireplace has been carved into the western wall from

which a blazing fire roars, warming the dining hall.  Above you a crystal

chandelier hangs suspended from the ceiling by a thin rope.  On the

eastern wall a large, tattered banner hangs covered in dirt and blood. 

The large stone dining table continues to the north and south, running

the length of the dining hall.

~
~
301465613 11 6 0
D0
~
~
0 -1 44039 10 10 5
D2
~
~
0 -1 44033 10 10 5
E
fireplace~
This massive fireplace has been crudely carved out of the stone wall. 

Large wood logs rest above a steel grate in the floor, blazing with an

intense heat that warms the entire dining hall.

~
E
tattered banner~
The banner is quite damaged as time, moths and general mistreatment have

taken their toll.  Beneath the layers of dirt and blood you catch a faint

glimpse of the image of a clenched fist covered in blood.

~
E
chandelier~
The chandelier is made from hundreds of multi-colored crystal shards

which send a rainbow of color across the dining hall.  Small iron candle

holders form a ring along the inner edges of the chandelier, supplying an

immense amount of light for the dining hall.

~
1417 9 1509949540 3 0
2442 49 1509949540 -2 0
1222 81 1509949540 -2 0
227 81 1509949450 -2 0
-1
S

#44039
Dining Hall - North End~
The walls of this portion of the chamber are covered in splatters of

blood, dried bits of meat, and some other material you cannot identify. 

Several large, unopened wooden crates lie stacked up in the northwestern

corner of the room, covered in many layers of dust and cobwebs.  A few

open barrels of ale sit along the northern wall, the stench of alcohol

wafting up from within them.  To the east a large stone door has been

placed.

~
[Merior] lowered reset on troll flesh

~
301465613 11 6 0
D1
black stone door~
black stone door~
131 -1 44036 10 10 5
D2
~
~
0 -1 44038 10 10 5
E
barrels~
Many open barrels lie along the northern wall, each completely filled to

their tops with ale.  Peering inside the barrels you notice that a few of

them contain red wine while others contain what smells like pure alcohol.

~
E
crates wooden~
The crates are covered in several layers of dust and sand and remain

unopened.  Small holes can be seen around the bottom of the crates in

which rats have gnawed their way inside.  Written across the side of the

crate are the words: @e"Meridian Merchants."@n 

~
1417 9 1509949540 3 0
2431 17 1509949540 -2 36
2442 49 1509949540 -2 0
1221 81 1509949540 -2 0
1222 81 1509949540 -2 0
227 81 1509949450 -2 0
-1
S

#44040
Dark Passage~
Moving through the passage you grope blindly around for the walls as your

light source does little to break the darkness of the area.  A gentle

*crunch* echoes down the passages as you look down to see a pile of small

bones, possibly from some small desert animal.  A few small puddles of

water lie along the passage floor, making the ground very slippery.  The

passage continues to the east and south from here.

~
~
301465604 11 6 0
D1
~
~
0 -1 44041 10 10 5
D2
~
~
0 -1 44036 10 10 5
E
bones~
Several skeletal remains of rats lie here, a few remaining completely

intact while most have been crushed to small pieces by people walking

over them.  Examining the bones carefully you notice that beneath the

pile a hint of metal shines through.

~
-1
S

#44041
Dark Passage~
A steady stream of water drops down from large cracks in the ceiling,

making the passage very damp and cold.  Small rocks, broken free from the

walls and ceiling, litter the floor of the passage.  To the north, west,

and east the passage continues to snake through the cave system.

~
~
301465605 11 6 0
D0
~
~
0 -1 44042 10 10 5
D1
~
~
0 -1 44046 10 10 5
D3
~
~
0 -1 44040 10 10 5
-1
S

#44042
Dark Passage~
The passage narrows here, becoming barely wide enough to allow a

human-sized man to squeeze through sideways.  Thick cobwebs hang down

from the ceiling, undisturbed for quite some time.  The walls along this

section of the passage are a mixture of dark grey stone and yellowish

sandstone, and off to the north the sandstone becomes more dominate.

~
~
301465613 11 6 0
D0
~
~
0 -1 44043 10 10 5
D2
~
~
0 -1 44041 10 10 5
E
cobweb~
Several giant cobwebs partially block the passage.  Dead bodies of

beetles, roaches, and mice have been trapped in these webs, as well as

several decomposing, now unrecognizable bodies.

~
-1
S

#44043
Dark Passage - Dead End~
The passage comes to an abrupt halt here, blocked to the north by a

pillar of hardened sandstone.  Two unlit braziers stand before the

northern wall but other then that the room is completely barren.  The

passage continues back towards the south, leading into the darkness and

maze of tunnels.

~
~
301465613 11 6 0
D2
~
~
0 -1 44042 10 10 5
E
pillar sandstone~
A large pillar of pure sandstone has been built into the northern most

point of this passage, as if to block off movement in that direction. 

Figures of desert ogres have been carved into its surface, making it

appear decorative as well as structural.

~
-1
S

#44044
Food Storage Room~
Several humanoid bodies lie piled up in heaps across the floor of this

incredibly cold storage room.  Huge slabs of beef hang down from the

ceiling above, suspended by thick rope.  Barrels filled with vegetables

lie in the northeast corner of the room.  Several dozen casks of wine lie

piled up along the western side of the room from which you can see the

outline of a door behind them.

~
[Merior] wrote a generic boring acode - feel free to make it nicer

~
301465605 11 6 0
D2
thick stone door~
thick stone door~
131 -1 44034 10 10 5
D3
thick stone door~
thick stone door~
195 -1 44035 10 10 5
E
humanoid bodies~
Lying upon the floor are several frozen corpses of dwarves, gnomes and

humans, each still bearing a look of pure terror upon their faces.  The

armor that they once wore still remains upon their body but is stuck to

their flesh and impossible to remove.

~
E
beef slabs~
Slabs of beef the size of a full grown cow hang from the ceiling

suspended by thick rope.  Each slab has been skinned neatly and the flesh

still hangs from the rib bones of the creature they came from.

~
E
barrels~
Several barrels sit stacked up in the corner of the room, filled with

different vegetables from carrots to celery.  Half the barrels are filled

with water to help preserve the food while others are coated with a

thick, yellow substance.

~
E
Casks~
At least two dozen casks filled with red wine lie stacked up against the

western side of the room.  A few of the casks still retain their sweet

aroma while others have aged to the point where they have become pure

alcohol.

~
A
get take~
barrel vegetable cask wine beef slab body~
act_tochar( #notake, ch );

~
E
notake~
You cannot take anything from this room.

~
!
0 0 0
-1
S

#44045
Secret Supply Room~
Mounds of gold coins fill this large cubic room, glistening in the

light.  Large sacks filled with precious gems lie scattered about the

room in a unorganized manner.  Several chests rest along the western

wall, some open and empty while others remain closed and locked.  In the

center of the room lies a single gold brazier from which a large blue

flame provides lighting for the room.  A large, glowing glyph lies etched

into the southern wall, emitting a faint humming sound.  To the east the

faint outline of a blackish-colored door can be seen.

~
~
301465613 11 6 0
D1
blackish-colored door~
blackish-colored door~
431 62 44022 10 10 5
E
mound gold coins~
Mounds of gold coins have been piled up against the western and northern

walls.  The coins glisten in the light and send a shower of golden light

across the room.  By the looks of the heaps, it would have taken someone

over ten years to collect this many and there seems to be enough to make

any man rich beyond his wildest dreams.

~
E
sacks gems~
The sacks are filled with several precious gems, from diamonds to

sapphires.  Each gem is cut in a different and unique way and a few are

multi-colored.  Searching through the sacks carefully you note that

several of the gems are the size of an ogre's clenched fist and some that

are of colors you have never seen before.

~
E
brazier~
The brazier is made from solid gold and has had several blue diamonds

embedded into the metal.  A small pile of grey powder provides the fuel

for the blue flame which blazes brightly from within the brazier.

~
E
glowing silver glyph~
The glyph has been carved in the shape of two arrows crossing each other

inside a triangle.  Rubies have been embedded around its perimeter which

glow faintly.  The glyph itself hums with magic and sends a ray of bluish

light directly at the large crimson-colored chest in the cnter of the

room.

~
A
inspect~
a closed crimson-colored steel chest slightly very rusty~
if( find_skill( ch, inspect ) > random( 3, 15 ) )

act_tochar( #trap, ch );

else

act_tochar( #notrap, ch );

~
E
trap~
You carefully examine the lock on the steel chest and notice a thin metal

wire hanging just above a metal plate beneath the chest.

~
E
notrap~
You inspect the chest and find that it is trapless.

~
!
0 0 0
A
disarm untrap~
a closed crimson-colored steel chest slightly very rusty glyph warding~
if( !has_obj( 2582, ch ) ) {

  act_tochar( #rune, ch );

  end;

  }

if( has_obj( 2582, ch ) ) {

  if( !rflag( reset0, room ) ) {

    act_tochar( #done, ch );

    end;

    }

  if( find_skill( ch, untrap ) > random( 2, 15 ) ) { 

    remove_rflag( reset0, room );

    act_tochar( #success, ch );

    obj = has_obj( 2582, ch );

    junk_obj( obj, 1 );

    }

  else { 

    act_tochar( #oops, ch );

    act_notchar( #oops1, ch );

    loop( all_in_room ) {

      if( is_player( rch ) )

        dam_message( rch, 1d1+149, "The glyph of warding" );

      inflict( rch, mob, 1d1+149, "A glyph of warding" );

      }

    }

  }

~
E
success~
You carefully disarm the magical glyph and watch it as it slowly fades

out of existance.

~
E
oops~
You accidently trip the glyph and a thundering roar fills the room!

~
E
oops1~
$n suddenly jumps back from the chest with a look of terror in $s eyes!

~
E
done~
The trap has already been disarmed.

~
E
rune~
@WThe rune of warding upon the wall has generated a replusion aura about

the chest, you will have to find a way to dispel it before you can open

the chest.

~
!
0 0 0
A
pick unlock~
a closed crimson-colored steel chest slightly very rusty~
i = random( 1, 10 );

if( rflag( reset0, room ) ) { 

  act_tochar( #ouch, ch );

  act_notchar( #ouch1, ch );

  loop( all_in_room ) {

    if( is_player( rch ) )

      dam_message( rch, 1d1+149, "The glyph of warding" );

    inflict( rch, mob, 1d1+149, "A glyph of warding" );

    }

  }

else

  continue;

~
E
ouch~
You accidently let the wire touch the metal plate and suddenly a

thundering roar fills the room!

~
E
ouch1~
$n accidently trips the trap on the chest and suddenly the glyph on the

wall flares to life as a thundering roar fills the room!

~
!
0 0 0
A
get take grab~
mounds coins~
act_tochar( #zap, ch );

act_notchar( #zap1, ch );

do_spell( lightning bolt, ch );

~
E
zap~
@eAs you reach for the coins the glyph on the south wall suddenly flares

to life and a bolt of lightning erupts from it!

~
E
zap1~
@eAs $n reaches for the coins the glyph on the south wall suddenly flares

to life and a bolt of lightning erupts from it!

~
!
0 0 0
1910 49 1509949540 -2 0
1873 81 1509949443 -2 0
16 81 1509949490 -2 0
16 81 1509949490 -2 0
16 81 1509949490 -2 0
2249 81 1509949450 -2 0
2250 81 1509949443 -2 0
182 81 1509949470 -2 0
77 81 1509949444 -2 0
1021 81 1509949443 -2 0
-1
S

#44046
Dark Passage~
Thick cobwebs hang down from the ceiling creating a tangled mess of

silken thread.  Chunks of stone litter the floor, merging with a huge

pile of boulders which lies against the eastern wall, cutting off passage

in that direction.  A few unlit torches hang upon the wall, covered in

mildew and grime.  To the west, passage continues through the caves.

~
~
301465605 11 6 0
D3
~
~
0 -1 44041 10 10 5
E
chunk stone boulder~
A huge pile of gray boulders blocks any movement towards the west. 

closer to you are large chunks of the same stone, a rock which seems to

match that of the passage itself.

~
E
cobweb~
Cobwebs, probably built by spiders far larger then their more common

counterpart provide evidence that this passage has not been used for a

long time.  Although there is no sign of the web's builders, they must

have been quite large to have made such a tangled mass of threads.

~
1419 9 1509949540 3 0
1419 9 1509949540 3 0
1419 9 1509949540 3 0
-1
S

#44047
Torch-Lined Passage~
Under Construction.

~
~
301465601 11 6 0
-1
S

#44048
Faintly Glowing Tunnel~
This portion of the tunnel is rather crude, showing signs of recent work. 

Large wooden beams rise up alongside you, supporting the stone roof's

massive weight.  A faint blue glow fills the corridor causing your own

shadow to dance across the walls rough surface.  Lying upon the floor are

the remains of a humanoid creature, his skull crushed by some massive

force.  To the north lies a more brightly lit tunnel while to the south

the blue glow becomes brighter.

~
~
301465605 11 6 0
D0
~
~
0 -1 44024 10 10 5
D2
~
~
0 -1 44049 10 10 5
E
wooden beams~
The beams are made from large strips of blackened wood which have several

mithril and steel bands wrapped around them for added reinforcement. 

Cracks and gashes run down the length of the beams, caused by the stress

from the heavy stone ceiling above.

~
E
remains humanoid creature bones~
The remains are that of a human whose skull has been crushed by some

tremendous force.  His legs, arms and ribs have all been snapped like

they were mere twigs.  Bits of blood-red leather still cling to his bones

and the boots he once wore are now nothing more then brittle cloth. 

Clutched in his hand is a mithril dagger which still retains its polished

appearance.

~
A
get take grab~
mithril dagger~
act_tochar( #nope, ch );

act_notchar( #nope1, ch );

~
E
nope~
@eYou attempt to pry the dagger from the skeleton's hand but it

mysteriously vanishes.

~
E
nope1~
@e$n attempts to pry the dagger from the skeleton's hand but it

mysteriously vanishes.

~
!
0 0 0
-1
S

#44049
Faintly Glowing Tunnel~
Several strange glyphs have been etched into the sharp stone walls here,

each pulsing with a deep blue color and humming faintly.  The sound of

dripping water echoes down the tunnel but other than that and the sound

of your own footsteps, the area is silent.  To the west the tunnel

curves, heading towards the bright blue glow, while to the north the

tunnel becomes more dimly light.

~
~
301465613 11 6 0
D0
~
~
0 -1 44048 10 10 5
D3
~
~
0 -1 44050 10 10 5
E
strange glyphs etched walls~
The walls have had several odd glyphs etched into their smooth surface in

the form of a triangle.  The glyphs are arcane to you in meaning or

origin.  The glyph's pulsing auras shed an unnatural blow glow bouncing

against the walls.  In the center of the triangle the image of a clenched

fist has been carved into the stone wall.

~
-1
S

#44050
Before a Rune-Inscribed Door~
Directly to the north, a massive rune-inscribed door made of pure

silver has been placed into the stone wall of the cavern.  A single torch

hangs from the western wall, shedding an unnaturally bright blue glow

across the walls and down the tunnel.  In the southwest corner of the

room lies a rather large pile of moldy straw and a few tattered rags. 

Above you lies a stone shaft which rises out of sight and into darkness. 

Upon the floor several words have been crudely etched into the stone.

~
~
301465613 11 6 0
D0
rune-inscribed door~
rune-inscribed door~
131 -1 44051 10 10 5
D1
~
~
0 -1 44049 10 10 5
E
north rune-inscribed door massive~
This large door is made from a single slab of highly polished obsidian. 

Several runes have been etched into its surface which pulse with a bluish

glow.  In the center of the door is a very large glyph which resembles an

open palm holding a ball of fire.

~
E
torch western wall~
The torch is like any other you have seen before except for the fact that

its flame burns with a bright blue light.  Examining it closely you

notice a few strange glyphs and runes etched along the shaft of the torch.

~
E
southwest corner pile moldy straw~
The pile of straw is covered in mildew and grime that has accumulated

over time in the damp climate of the caves.  Examining it closely you

notice a strip of flesh hidden beneath it and an empty small iron flask. 

Lying next to the pile are a few tattered rags covered in some unknown

substance and emitting a horrid stench.

~
E
tattered rags~
Sifting through them you notice that they are actually tunics and

breeches made for a human-sized man.  The rags are covered in mildew and

some substances which you cannot identify.  A horrid stench, like that of

an unwashed body wafts up from the rags.

~
E
up stone shaft~
The shaft is a four foot by four foot cube-shaped hole that heads

vertically up through the cavern ceiling.  Droplets of water occasionally

drop from within the shaft but other than that it is unknown what lies up

within it.

~
E
words floor~
Although rather crudely written you manage to decipher them:


@eHere rests one of the centers of mana in the world.  Be ye warned

all who attempt to destroy the magics here.

~
A
get take~
flask~
act_tochar( #nope, ch );

~
E
nope~
You are not able to remove the flask from beneath the flesh.

~
!
0 0 0
1417 9 1509949540 3 0
-1
S

#44051
Master Warlock's Chamber~
Bubbling cauldrons, tables covered in glass vials and alchemy devices

fill this large room.  Upon the western wall are several sets of shackles

in which humanoid skeletal remains still rest.  Looking down on the floor

you notice a painting of fearsome ogres battling hordes of black dragons. 

A large bookcase stands against the eastern wall, filled with several

scrolls, books, and dusty tomes.  At the far northern end of the room

sits a large throne made from many humanoid bones and skulls.  To the

south a massive rune-inscribed door rises up.

~
~
301465613 11 6 0
D2
rune-inscribed door~
rune-inscribed door~
131 -1 44050 10 10 5
E
Bubbling cauldrons~
The massive cauldrons are made of a red-orange iron covered in scorch

marks.  Their bottoms glow a bright red from the intense heat provided by

the firepits beneath them.  A foul stench like that of pure sulphur wafts

out from within them and every few moments a splatter of some

reddish-colored ooze spills out over the edges.

~
E
shackles~
These wrought iron shackles have been hammered into the wall by great

steel spikes which hold them securely in place.  Each set of shackles is

a different size, ranging from gnome to troll size.  The shackles

themselves are covered in dried blood from past foes who were unfortunate

enough to be chained in here.  A few humanoid skeletons, covered in

tattered rags, still lie shackled to the wall.

~
E
painting floor~
The painting has been made using what looks like blood and mutli-colored

clay.  The mural depicts several large ogres in platemail assaulting a

horde of black dragons.  Ogres mounted on large sand-colored lizards rush

up from the rear of the battle.  In the center of the mural an abnormally

large ogre dressed in heavy black robes stands with his hands pointed at

a rather large dragon as it is hit by a fireball.  On the far corner of

the mural a large, red winged demon floats above the ground, as if

observing the ferocious battle.

~
E
bookcase~
The bookcase is made from highly polished birchwood and has a series of

minature ogres carved into it.  Rows of books, scrolls and old tomes,

covered in dust, lie along the shelves.  A single, flesh-bound book rests

ontop of the bookcase, a faint howl emanating from within it.

~
E
throne~
Composed of several humanoid skulls and other bones, the throne is quite

massive, able to seat at least two human-sized men side by side.  The

bones are very glossy in appearance and a few have had gems embedded into

them.  Scraps of purple velvet hang along the backboard and a mottled

cushion rests in the seat itself.

~
E
humanoid skeletons~
The skeletons are those of a gnome, a human and a rather large troll. 

Each of the skeletons is covered in a set of tattered rags which emit a

foul stench of decaying flesh.  Looking closely you notice that the

skeleton of a gnome wears a blue diamond ring on his left hand.

~
E
south rune-inscribed door~
The door is made of a single slab of black obsidian which has had several

glowing runes etched into its surface.  Each rune glows a different color

and a few of them hum with magic.  At the very bottom of the door lies a

line of small runes which pulse with a purple light.

~
A
get take grab~
book scroll tome~
if( rflag( reset0, room ) ) {

  remove_rflag( reset0, room );

  i = random( 1, 12 );

  if( i == 1 ) {

    act_tochar( #got, ch );

    act_notchar( #got1, ch );

    obj_to_char( oload( 1016 ), ch );

    end;

    }

  if( i == 2 ) {

    act_tochar( #got, ch );

    act_notchar( #got1, ch );

    obj_to_char( oload( 1022 ), ch );

    end;

    }

  if( i == 3 ) {

    act_tochar( #got, ch );

    act_notchar( #got1, ch );

    obj_to_char( oload( 1013 ), ch );

    end;

    }

  }

act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
got~
@eYou take one of the scrolls from within the bookcase.

~
E
got1~
@e$n takes one of the scrolls from within the bookcase.

~
E
no~
@eYou take one of the scrolls from the bookcase but it crumbles in your

hand.

~
E
no1~
@e$n takes one of the scrolls from the bookcase but it crumbles in $s

hand.

~
!
0 0 0
A
get take grab~
ring skeleton~
act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
no~
@eYou attempt to pry the ring from the skeleton of a gnome's finger but

cannot free it.

~
E
no1~
@e$n attempts to pry the ring from the skeleton of a gnome's finger but

cannot free it.

~
!
0 0 0
1636 9 1509949540 3 0
-1
S

#44052
Slave Pens~
This cubical stone room is filled knee-deep with moldy hay.  Several

dozen sets of steel shackles hang from the walls, some containing the

skeletal remains of humanoids while others hang empty.  Bloodstains cover

the walls and a sickening stench of decaying flesh wafts through the air. 

In the center of the room lies a small, unlit firepit around which

several empty stone cups rest.  To the east lies a heavy, iron door

reinforced with mithril bands.

~
~
301465613 11 6 0
D1
mithril-banded iron door~
mithril-banded iron door~
391 2452 44017 10 10 5
E
shackles~
The shackles rang in size, from gnome to giant size.  Each set of

shackles is made from steel and look quite capable of holding someone

here securely without a chance of escape.  Dried blood cover a few sets

of the shackles from past prisoners.  A few of the shackles still retain

the skeletons of several humanoid creatures.

~
E
bloodstains~
Almost every wall is covered in dried blood which completely obscures the

greyish-colored stone beneath.  Handprints and splatters of blood cover

the southern wall along with an extremely large spot of blood on the west

wall.

~
E
skeletal remains humanoids~
The skeletal remains of a dwarf, human, and ogre rest in the shackles. 

Their flesh has been completely stripped and only dull, grey bones remain. 

Examining them closely you note that all of the skeletons have had their

legs broken as well as their necks.

~
E
firepit~
The firepit is a mere circle of stones with a few small twigs lying

within it.  A small piece of flint and steel rests beside the firepit as

does a small piece of tinder.

~
E
stone cups~
The cups are nothing amazing, just crudely made drinking containers.  A

few contain some blackish-colored liquids while the rest are empty.

~
A
get take grab~
cup stone~
if( rflag( reset0, room ) ) {

  remove_rflag( reset0, room );

  act_tochar( #no, ch );

  act_notchar( #no1, ch );

  obj_to_char( oload( 761 ), ch );

  }

else

act_tochar( #nope, ch );

act_notchar( #nope1, ch );

~
E
no~
@eYou take one of the stone cups from near the firepit.

~
E
no1~
@e$n takes one of the stone cups from near the firepit.

~
E
nope~
@eYou take one of the stone cups near the firepit but it crumbles in your

hand.

~
E
nope1~
@e$n takes one of the stone cups near the firepit but it crumbles in $s

hand.

~
!
0 0 0
A
get take grab~
shackles~
act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
no~
@eYou tug and heave at the shackles but despite your effort you cannot

remove them from the wall.

~
E
no1~
@e$n tugs and heaves at the shackles but despite $s effort $e cannot

remove them from the wall.

~
!
0 0 0
-1
S

#0