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#AREA
Cliff of Eagles~
Phule~
Cliff of Eagles~

12 0
0
#ROOMS

#43750
Ledge on a Cliff~
This precarious ledge on the cliff looks as if it houses a bird of some

kind, as in a small crevice in the rock a large nest of grass sits

sheltered from the sun.  It appears that you can climb safely to the

cliff's edge above, but the climb is a tricky one.  You could also

probably move along the cliff to the north or south if you are a skilled

climber.

~
start of eagle's perch area 

room above is 21264

north is 43751

south is 43752

how about lower resets for mobs so the birds always arent in same

position?  they cannot wander so reset % seems like only way, unless you

do random, if not fighting then junk mob actions?

last sentence might be a bit too big of a tip-off

removed the eagle reset; this is the chiiron eagle and shouldn't be copied 

[Bliss] knight's boots - "now cracked and damage from age"

[Aerlic] I saw the note on the fixed board...  each room here has a typo note telling which direction I went and which direction my sleeping pet thought that it wanted to go.

[Aerlic] From here my sleeping pet always goes up regardless of my movement.

[Aerlic] if I go south she follows, if I go up she goes south.

~
301465600 5 5 0
D4
~
~
1024 -1 21264 10 10 5
A
climb~
u up~
if( find_skill( ch, climb ) < 2 ) {

  if( random( 1, 10 ) < 3 ) {

    act_tochar( #climb, ch );

    act_notchar( #rclimb, ch );

    transfer( ch, find_room( 21264 ) );

    act_notchar( #rrclimb, ch );

    }

  else {

    act_tochar( #fail, ch );

    act_notchar( #rfail, ch );

    }

  }

else {

  if( random( 1, 10 ) < 8 ) {

    act_tochar( #climb, ch );

    act_notchar( #rclimb, ch );

    transfer( ch, find_room( 21264 ) );

    act_notchar( #rrclimb, ch );

    }

  else {

    act_tochar( #fail, ch );

    act_notchar( #rfail, ch );

    }

  }

~
E
rfail~
$n tries to climb up but slips on loose rocks.

~
E
fail~
You try to climb up but slip on some loose rocks.

~
E
rrclimb~
$n climbs up from the ledge below.

~
E
rclimb~
$n manages to scramble up and over the ledge.

~
E
climb~
You manage to scramble up over the ledge.

~
!
0 0 0
A
climb~
n north~
if( can_fly( ch ) ) {

send_to_char( #fly, ch );

act_notchar( #flying, ch );

transfer( ch, find_room( 43751 ) );

act_notchar( #flying2, ch );

end;

}

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

send_to_char( #success, ch );

act_notchar( #success1, ch );

transfer( ch, find_room( 43751 ) );

act_notchar( #success2, ch );

}

else {

send_to_char( #fail, ch );

act_notchar( #failed, ch );

end;

}

loop( followers ) {

ch = rch;

acode( room, 1 );

}

~
E
fail~
You start to climb to your right across the rock, but slip and return to

the relative safety of the ledge.

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from your left and lands on the ledge.

~
E
flying~
$n flies to $s right across the cliff face.

~
E
fly~
You fly to your right across the cliff face.

~
E
failed~
$n slips while tring to climb the cliff.

~
E
success2~
$n climbs in from your left.

~
E
success1~
$n finds a few handholds and climbs to $s right along the cliff.

~
E
success~
Finding many handholds you climb to your right along the cliff.

~
!
0 0 0
A
climb~
s south~
if( can_fly( ch ) ) {

send_to_char( #fly, ch );

act_notchar( #flying, ch );

transfer( ch, find_room( 43752 ) );

act_notchar( #flying2, ch );

end;

}

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

send_to_char( #success, ch );

act_notchar( #success1, ch );

transfer( ch, find_room( 43752 ) );

act_notchar( #success2, ch );

}

else {

send_to_char( #fail, ch );

act_notchar( #failed, ch );

end;

}

loop( followers ) {

ch = rch;

acode( room, 1 );

}

~
E
fail~
You try to climb across, but you start to slip and return to the relative

safety of the ledge.

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from the north and lands on the ledge.

~
E
flying~
$n flies south along the cliff face.

~
E
fly~
You fly along the cliff face.

~
E
failed~
$n slips whie trying to climb along the cliff face.

~
E
success2~
$n climbs in from the north.

~
E
success1~
$n finds several handholds and climbs south along the cliff face.

~
E
success~
Finding many handholds you climb across the cliff.

~
!
0 0 0
A
climb~
~
act_tochar( #what, ch );

~
E
what~
What direction do you want to climb?

~
!
0 0 0
A
~
~
continue;

~
E
to_room~
$n scrambles $ds across the cliff face.

~
E
to_char~
You scramble $d across the cliff face.

~
!
3 0 21
-1
S

#43751
A Ledge on a Cliff~
You are perched precariously on a narrow ledge on a very high cliff,

pressed vertically to the side of the cliff and holding on for dear life

to the few handholds you can see.  It appears that you can climb either

south across the cliff face or down to a ledge below, but it will be an

extreme test of your climbing ability.

~
south and down

where are the extras?

dont give players actions in rdesc (holding onto handholds)

random actions slipping?

[Aerlic] if I go south my pets follows, if I go down my pets goes south.

~
335020032 5 5 0
A
climb~
s south~
if( can_fly( ch ) ) {

send_to_char( #fly, ch );

act_notchar( #flying, ch );

transfer( ch, find_room( 43750 ) );

act_notchar( #flying2, ch );

end;

}

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

send_to_char( #success, ch );

act_notchar( #success1, ch );

transfer( ch, find_room( 43750 ) );

act_notchar( #success2, ch );

}

else {

send_to_char( #fail, ch );

act_notchar( #failed, ch );

end;

}

loop( followers ) {

ch = rch;

acode( room, 1 );

}

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from the north and lands on the ledge.

~
E
flying~
$n flies south along the cliff.

~
E
fly~
You fly along the cliff.

~
E
failed~
$n slips while trying to climb along the cliff face.

~
E
fail~
You start to climb but lose your grip and return to the relative safety

of the ledge.

~
E
success2~
$n comes climbing in from the ledge to the north.

~
E
success1~
$n finds a few handholds and climbs along the cliff face.

~
E
success~
Finding several handholds you climb along the cliff face.

~
!
0 0 0
A
climb~
d down~
if( can_fly( ch ) ) {

send_to_char( #fly, ch );

act_notchar( #flying, ch );

transfer( ch, find_room( 43756 ) );

act_notchar( #flying2, ch );

end;

}

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

send_to_char( #success, ch );

act_notchar( #success1, ch );

transfer( ch, find_room( 43756 ) );

act_notchar( #success2, ch );

}

else {

send_to_char( #fail, ch );

act_notchar( #failed, ch );

end;

}

loop( followers ) {

ch = rch;

acode( room, 1 );

}

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from above and lands on the ledge.

~
E
flying~
$n flies down along the cliff.

~
E
fly~
You fly along the cliff.

~
E
failed~
$n slips while trying to climb along the cliff face.

~
E
fail~
You start to climb but lose your grip and return to the relative safety

of the ledge.

~
E
success2~
$n comes climbing in from the ledge above.

~
E
success1~
$n finds a few handholds and climbs along the cliff face.

~
E
success~
Finding several handholds you climb along the cliff face.

~
!
0 0 0
A
climb~
~
act_tochar( #which, ch );

~
E
which~
Which direction do you want to climb?

~
!
0 0 0
-1
S

#43752
A Ledge on a Cliff Face~
A rather large alcove is inset into the cave here, providing a ledge wide

enough to stand without out too much fear of losing your balance and

falling hundreds of feet to the valley below.  Nature has provided

skilled climbers with handholds in the rock both along the cliff face to

the north and down it to the south.  A smallish nest lays in the alcove.

~
north and down

mother eagle should probably be agg in defense of her nest and have infravision so she can deal with dark, in game terms

mob descriptions arent finished, look at stats of eaglets!

eagle can_carry? laugh

move on eaglet?

[Aerlic] if I go down she goes south

[Aerlic] north she follows

~
335020032 5 5 0
A
climb~
n north~
if( can_fly( ch ) ) {

send_to_char( #fly, ch );

act_notchar( #flying, ch );

transfer( ch, find_room( 43750 ) );

act_notchar( #flying2, ch );

end;

}

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

send_to_char( #success, ch );

act_notchar( #success1, ch );

transfer( ch, find_room( 43750 ) );

act_notchar( #success2, ch );

}

else {

send_to_char( #fail, ch );

act_notchar( #failed, ch );

end;

}

loop( followers ) {

ch = rch;

acode( room, 1 );

}

~
E
fail~
You start to climb across the cliff face, but start to slip and return to

the relative safety of the ledge.

~
E
nomount~
You cant do that while mounted.

~
E
flying~
$n flies north along the cliff.

~
E
flying2~
$n flies in from the south and lands on the ledge.

~
E
fly~
You fly along the cliff and land on the ledge to the north.

~
E
failed~
$n tries to climb along the cliff but slips and returns to the ledge.

~
E
success2~
$n climbs in from the south.

~
E
success1~
$n finds several handholds and climbs north along the cliff.

~
E
success~
Finding a few handholds you climb along the cliff.

~
!
0 0 0
A
climb~
d down~
if( can_fly( ch ) ) {

send_to_char( #fly, ch );

act_notchar( #flying, ch );

transfer( ch, find_room( 43753 ) );

act_notchar( #flying2, ch );

end;

}

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

send_to_char( #success, ch );

act_notchar( #success1, ch );

transfer( ch, find_room( 43753 ) );

act_notchar( #success2, ch );

}

else {

send_to_char( #fail, ch );

act_notchar( #failed, ch );

end;

}

loop( followers ) {

ch = rch;

acode( room, 1 );

}

~
E
fail~
You start to climb down the cliff face, but start to slip and return to

the relative safety of the ledge.

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from above.

~
E
flying~
$n flies down the cliff face.

~
E
fly~
You fly down the cliff face.

~
E
failed~
$n slips while trying to climb the tree.

~
E
success2~
$n climbs down from above.

~
E
success1~
$n finds several handholds and climbs down the cliff face.

~
E
success~
Finding several handholds you climb down the cliff face.

~
!
0 0 0
A
climb~
~
act_tochar( #where, ch );

~
E
where~
Which direction do you want to climb?

~
!
0 0 0
A
~
~
continue;

~
E
to_char~
You scramble $d across the cliff face.

~
!
3 0 1
936 11 1509975090 3 0
935 10 1509968640 3 0
935 10 1509962240 3 0
-1
S

#43753
A Ledge on a Cliff Face~
This ledge provides enough room to maneuver comfortably, so long as you

don't look down and into the 400 foot drop off the edge.  The cliff's

face is shear is shear to the south and below you, but a few handholds up

and to the north would allow an experienced climber ways off of this

ledge.

~
up and north

white-tailed eagle

what is a white-tailed eagle? :)

should eagles be agg in defense of their roost?

[Tuck] This ledge provides enough room to maneuver comfortably, so long as you

[Tuck] face is shear is shear to the south and below you, but a few handholds up

[Bliss] A Ledge on Cliff face near suspension bridge - "is shear" repeated

[Aerlic] 3rd line -- is shear is shear to the south...

[Corde] *The cliff's face is shear is shear*

[Aerlic] when I go north she goes up, if I go up she follows

[Aerlic] the cliff's face is shear is shear  ...

~
335020032 5 5 0
E
down edge~
You look down and see the ground far, far, far below.

~
A
climb~
u up~
if( can_fly( ch ) ) {

send_to_char( #fly, ch );

act_notchar( #flying, ch );

transfer( ch, find_room( 43752 ) );

act_notchar( #flying2, ch );

end;

}

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

send_to_char( #success, ch );

act_notchar( #success1, ch );

transfer( ch, find_room( 43752 ) );

act_notchar( #success2, ch );

}

else {

send_to_char( #fail, ch );

act_notchar( #failed, ch );

end;

}

loop( followers ) {

ch = rch;

acode( room, 1 );

}

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies up from below and lands on the ledge.

~
E
flying~
$n flies up along the cliff.

~
E
fly~
You fly along the cliff.

~
E
failed~
$n slips while trying to climb along the cliff face.

~
E
fail~
You start to climb but lose your grip and return to the relative safety

of the ledge.

~
E
success2~
$n comes climbing in from the ledge below.

~
E
success1~
$n finds a few handholds and climbs along the cliff face.

~
E
success~
Finding several handholds you climb along the cliff face.

~
!
0 0 0
A
climb~
n north~
if( can_fly( ch ) ) {

send_to_char( #fly, ch );

act_notchar( #flying, ch );

transfer( ch, find_room( 43754 ) );

act_notchar( #flying2, ch );

end;

}

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

send_to_char( #success, ch );

act_notchar( #success1, ch );

transfer( ch, find_room( 43754 ) );

act_notchar( #success2, ch );

}

else {

send_to_char( #fail, ch );

act_notchar( #failed, ch );

end;

}

loop( followers ) {

ch = rch;

acode( room, 1 );

}

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from south and lands on the ledge.

~
E
flying~
$n flies north along the cliff.

~
E
fly~
You fly along the cliff.

~
E
failed~
$n slips while trying to climb along the cliff face.

~
E
fail~
You start to climb but lose your grip and return to the relative safety

of the ledge.

~
E
success2~
$n comes climbing in from the south.

~
E
success1~
$n finds a few handholds and climbs along the cliff face.

~
E
success~
Finding several handholds you climb along the cliff face.

~
!
0 0 0
A
climb~
~
act_tochar( #which, ch );

~
E
which~
Which direction do you want to climb?

~
!
0 0 0
937 9 1509949490 3 0
-1
S

#43754
A Huge Ledge Cradling a Huge Nest~
This outcropping of rock forms a large ledge, supporting an absolutely

HUGE nest.  Handholds line the cliff face to the north and south which

could probably be climbed.

~
north and south, nest

rdescs are kinda thin, need to describe ther ibbon

of the river and sea below or whatever

mother eagle's rdesc is kinda short

added a mob race for eagles

[Aerlic] like before if I go south she follows, north she heads south

~
335020032 5 5 0
E
nest~
This huge nest looks like it can be climbed.

~
A
climb~
s south~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 43753 ) );

  act_notchar( #flying2, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #success, ch );

  act_notchar( #success1, ch );

  transfer( ch, find_room( 43753 ) );

  act_notchar( #success2, ch );

  }

else {

  send_to_char( #fail, ch );

  act_notchar( #failed, ch );

  end;

  }

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from the north and lands on the ledge.

~
E
flying~
$n flies south along the cliff.

~
E
fly~
You fly along the cliff.

~
E
failed~
$n slips while trying to climb along the cliff face.

~
E
fail~
You start to climb but lose your grip and return to the relative safety

of the ledge.

~
E
success2~
$n comes climbing in from the ledge to the north.

~
E
success1~
$n finds a few handholds and climbs along the cliff face.

~
E
success~
Finding several handholds you climb along the cliff face.

~
!
0 0 0
A
climb~
n north~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 43756 ) );

  act_notchar( #flying2, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #success, ch );

  act_notchar( #success1, ch );

  transfer( ch, find_room( 43756 ) );

  act_notchar( #success2, ch );

  }

else {

  send_to_char( #fail, ch );

  act_notchar( #failed, ch );

  end;

  }

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from the south and lands on the ledge.

~
E
flying~
$n flies north along the cliff.

~
E
fly~
You fly along the cliff.

~
E
failed~
$n slips while trying to climb along the cliff face.

~
E
fail~
You start to climb but lose your grip and return to the relative safety

of the ledge.

~
E
success2~
$n comes climbing in from the ledge to the south.

~
E
success1~
$n finds a few handholds and climbs along the cliff face.

~
E
success~
Finding several handholds you climb along the cliff face.

~
!
0 0 0
A
enter climb~
nest~
act_tochar( #climb, ch );

act_notchar( #rclimb, ch );

transfer( ch, find_room( 43755 ) );

act_notchar( #arrive, ch );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
arrive~
$n climbs in over the lip of the giant nest.

~
E
rclimb~
$n climbs over the lip of the nest and disappears inside.

~
E
climb~
You climb over the lip of the nest.

~
!
0 0 0
A
climb~
~
act_tochar( #which, ch );

~
E
which~
Which direction do you want to climb?

~
!
0 0 0
-1
S

#43755
Large Nest in a Cliff~
You are inside a giant nest, far too huge to belong to any normal bird. 

It looks like you can climb out of the nest to the east, but the nest is

so high it block the view of what lies beyond.  No eggs lay about, so it

appears that this nest is more a home than a nursery.

~
giant golden eagle

gold talon dagger

climb out

enormous

talons? is done with aurumvorax

golden eagle?  what is difference between golden eagle and bald eagle? 

why would different breeds roost together?

[Ellania] In room desc, 'the nest is so high it block', 'block' should be 'blocks'.

~
335020036 5 6 0
A
climb~
out nest~
act_tochar( #climb, ch );

act_notchar( #rclimb, ch );

transfer( ch, find_room( 43754 ) );

act_notchar( #arrive, ch );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
arrive~
$n climbs in over the lip of the giant nest.

~
E
rclimb~
$n climb up over and into the giant nest.

~
E
climb~
You climb up over and into the giant nest.

~
!
0 0 0
939 9 1509949465 3 0
-1
S

#43756
Ledge on a Cliff~
This small perch of rock hangs precariously on the edge of a large rock

cliff to the west, overlooking a 400-foot drop below.  A few handholds

scatter the rock face above and to the south, and you might be able to

climb them if you dare try.

~
south and up

bald eagle

lower reset?

color in mset long?

[Aerlic] if I go south she follows, if I go up she goes south.

~
335020032 5 5 0
A
climb~
s south~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 43754 ) );

  act_notchar( #flying2, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #success, ch );

  act_notchar( #success1, ch );

  transfer( ch, find_room( 43754 ) );

  act_notchar( #success2, ch );

  }

else {

  send_to_char( #fail, ch );

  act_notchar( #failed, ch );

  end;

  }

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from the north and lands on the ledge.

~
E
flying~
$n flies south along the cliff.

~
E
fly~
You fly along the cliff.

~
E
failed~
$n slips while trying to climb along the cliff face.

~
E
fail~
You start to climb but lose your grip and return to the relative safety

of the ledge.

~
E
success2~
$n comes climbing in from the ledge to the north.

~
E
success1~
$n finds a few handholds and climbs along the cliff face.

~
E
success~
Finding several handholds you climb along the cliff face.

~
!
0 0 0
A
climb~
u up~
if( can_fly( ch ) ) {

  send_to_char( #fly, ch );

  act_notchar( #flying, ch );

  transfer( ch, find_room( 43751 ) );

  act_notchar( #flying2, ch );

  end;

  }

if( find_skill( ch, climb ) > random( 0, 7 ) ) {

  send_to_char( #success, ch );

  act_notchar( #success1, ch );

  transfer( ch, find_room( 43751 ) );

  act_notchar( #success2, ch );

  }

else {

  send_to_char( #fail, ch );

  act_notchar( #failed, ch );

  end;

  }

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
nomount~
You cant do that while mounted.

~
E
flying2~
$n flies in from below and lands on the ledge.

~
E
flying~
$n flies down along the cliff.

~
E
fly~
You fly along the cliff.

~
E
failed~
$n slips while trying to climb along the cliff face.

~
E
fail~
You start to climb but lose your grip and return to the relative safety

of the ledge.

~
E
success2~
$n comes climbing in from the ledge to below.

~
E
success1~
$n finds a few handholds and climbs along the cliff face.

~
E
success~
Finding several handholds you climb along the cliff face.

~
!
0 0 0
A
climb~
~
act_tochar( #which, ch );

~
E
which~
Which direction do you want to climb?

~
!
0 0 0
938 9 1509949540 3 0
-1
S

#0