#AREA Hark's Finger~ Athyle, Amon, Talis~ Hark's Finger~ 45 0 0 #ROOMS #71500 Below Hark's Finger~ The small trail leads directly to the base of the steep rock formation. To your south you see a patch of total destruction, completely out of place with the rest of the forest. Trees have been scarred, branches smashed, plants trampled and some even appear to be burnt. The trail begins its ascent to the north. ~ ~ 301465600 3 7 0 D0 ~ ~ 0 -1 71501 10 10 5 D3 ~ ~ 0 -1 19166 10 10 5 -1 S #71501 Below Hark's Finger~ Leading up the trail everywhere are signs of intrusion and destruction. To the west large branches have been ripped off the trees and it appears from the trail of leaves that were dragged up into the rock formations. To the south the trail leads back into the forest, whereas above you it continues it path up the spire. ~ ~ 301465600 5 7 0 D2 ~ ~ 0 -1 71500 10 10 5 D4 ~ ~ 0 -1 71502 10 10 5 -1 S #71502 The Rough-Cut Trail on Hark's Finger~ The rocky trail winds its way up the first portion of the pinnacle-like rock, leading a good distance to what looks like a ledge far above. You are still below the canopy of the forest so you can see nothing other than the branches of trees about you. The trail leads down to the forest floor below you, and up the peak to the north. ~ ~ 301465600 5 7 0 D0 ~ ~ 0 -1 71503 10 10 5 D5 ~ ~ 0 -1 71501 10 10 5 415 17 1509949540 -2 0 -1 S #71503 The Rough-Cut Trail on Hark's Finger~ The rock trail is hard to follow, but when handholds are needed you can find some have been created. The incline of the spire is steep and smooth, making travel pricarious and slow. To the south the trail leads down into the mighty trees. ~ [Nettle] pricarious ->precarious ~ 301465600 5 7 0 D2 ~ ~ 0 -1 71502 10 10 5 D4 ~ ~ 0 -1 71504 10 10 5 494 17 1509949540 -2 0 -1 S #71504 The Rough-Cut Trail on Hark's Finger~ You are on a ledge on the steep slope of Hark's Finger. As you are above the forest canopy, you can see far out to the west and south. Far in the distance to the west you see a darker mountain range. To the east or below you the trail continues. ~ ~ 301465608 5 7 0 D1 ~ ~ 0 -1 71506 10 10 5 D5 ~ ~ 0 -1 71503 10 10 5 -1 S #71506 Before a Large Cave on Hark's Finger~ Before you, to the north, lies the mouth of a narrow but tall cave mouth. The entrance is unseen from anywhere but right before it, where you are, due to its shape and nearby vertical ridge. The trail continues down Hark's Finger, and east, up it. ~ ~ 301465608 5 7 0 D0 ~ ~ 0 -1 71507 10 10 5 D1 ~ ~ 0 -1 71508 10 10 5 D3 ~ ~ 0 -1 71504 10 10 5 -1 S #71507 A Large Cave~ You stand in a large cave with many signs of habitation. A huge bonfire dominates the area, and upon it are several immense pots. A pole has been strung across the fire to support several roasting deer carcasses. Scattered about the ground are several large piles of branches with leaves intact lie scattered about the area. ~ ~ 301465601 5 7 0 D2 ~ ~ 0 -1 71506 10 10 5 E fire deers~ Two deer carcasses turn on spits over the fire. Several immense pots rest on the coals, containing a bubbling concoction. ~ E branches leaves~ The piles are very large and seem to be the bedding for some large creature. ~ A ~ ~ end; mob = mob_in_room( 501, room ); if( find_stat( ch, level ) > 90 ) end; if( mob ) { if( !is_fighting( mob ) ) { act_tochar( #ch, ch ); attack( mob, ch, 7d5+10, "stone-like punch" ); attack( mob, ch, 7d5+10, "powerful backhand" ); } } ~ E ch~ @bAs you enter the giant jumps up and attacks!@n ~ ! 1 -1 63 491 9 1509949540 3 0 501 9 1509949540 3 0 78 17 1509949445 -2 0 246 17 1509949445 -2 0 -1 S #71508 The Rough-Cut Trail on Hark's Finger~ The rough trail digresses from it's ledge along the sheer cliff as it winds farther up the spire to the north. Large granite outcroppings reach out from the main spire, know as Hark's Finger. To the north and west the trail continues. ~ ~ 301465600 5 7 0 D0 ~ ~ 0 -1 71509 10 10 5 D3 ~ ~ 0 -1 71506 10 10 5 -1 S #71509 The Rough-Cut Trail on Hark's Finger~ As the trail parts from the sheer cliff it enters a large cleft, through which the wind howls as a wolf on a full moon. You see the cleft continues to the north, whereas to the south it opens up back out toward the sheer cliff. ~ ~ 301465600 5 7 0 D0 ~ ~ 0 -1 71510 10 10 5 D2 ~ ~ 0 -1 71508 10 10 5 493 9 1509949540 3 0 493 9 100 3 0 1724 17 1509949480 -1 0 755 17 1509949540 -2 0 -1 S #71510 The Rough-Cut Trail on Hark's Finger~ On both sides, grey sheer cliff faces rise up to tower in the sky. This portion of the trail feels far more secure than the more precariously placed sections of trail by the cliffs. The trail continues in the cleft to the south, and to the north it leads back towards the edge of the spire. ~ ~ 301465600 5 7 0 D0 ~ ~ 0 -1 71511 10 10 5 D2 ~ ~ 0 -1 71509 10 10 5 -1 S #71511 The Rough-Cut Trail on Hark's Finger~ As the rough trail rounds the corner of Hark's Finger you catch a glimpse of something moving farther above you, west. The ledge the trail is on continues towards the peak of the spire to the west, whereas it leads to the depths of the forest to the south. ~ ~ 301465600 5 7 0 D2 ~ ~ 0 -1 71510 10 10 5 D3 ~ ~ 0 -1 71512 10 10 5 755 17 1509949540 -2 0 -1 S #71512 The Rough-Cut Trail on Hark's Finger~ The rough hewn trail continues it's trek from the forest floor up Hark's Finger. A small patch of vegitation grows in a crevice to the south of you. The harsh conditions and steep smooth slope have kept most of the grey stony pinnacle free of green vegetation spots. The trail continues steeply up west and a steep drop east. ~ ~ 301465600 5 7 0 D1 ~ ~ 0 -1 71511 10 10 5 D3 ~ ~ 0 -1 71513 10 10 5 -1 S #71513 The Rough-Cut Trail on Hark's Finger~ The ancient trail seems to have seen better days in the times when it was used by the elves. As of late, however, it has seen no such use. A small tree, stunted in growth by the altitude and conditions, grows out of a small crevice on the rock face. The trail spirals down the conical face east, and up south. ~ ~ 301465600 5 7 0 D1 ~ ~ 0 -1 71512 10 10 5 D4 ~ ~ 0 -1 71514 10 10 5 501 9 1509949540 3 0 -1 S #71514 The Rough-Cut Trail on Hark's Finger~ Far off in the distance to the west, over the large range of mountain you see a dark form of some very large winged creature. Fear tickles your senses even from this great distance. The trail leads up down towards the summit and north along a ledge down towards the forest. ~ ~ 301465608 5 7 0 D0 ~ ~ 0 -1 71515 10 10 5 D5 ~ ~ 0 -1 71513 10 10 5 -1 S #71515 High Cave on Hark's Finger~ You stop for a moment, gasping for oxygen in the high, thin, air. Taking a moment to look around, you are supprised to see another cave. Especially one this high up on the narrowing spire. Moving around a knife-like upthrust of stone, you note that the cavemouth is larger and yawns open in a dark mirthless invitation. A narrowing path continues east and up around from view. ~ ~ 301465600 5 9 0 D0 ~ ~ 0 -1 71516 10 10 5 D1 ~ ~ 0 -1 71518 10 10 5 D2 ~ ~ 0 -1 71514 10 10 5 493 137 1509949540 3 0 -1 S #71516 Bone Strewn Cavemouth~ The cave remains wide and high. Walking deeper you find yourself kicking piles of stuff which crunch underfoot. Looking closer in the dim light comming from outside, you find the cavemouth to be strewn with bones. Scents of old rot tickle your nose, but it's the newer scent of rot ahead that gives you pause. ~ ~ 335020036 0 9 0 D0 ~ ~ 0 -1 71517 10 10 5 D2 ~ ~ 0 -1 71515 10 10 5 E 1 north~ Waiting darkness looks back at you. ~ E n 71517~ No description~ A listen~ ~ send_to_char( #sound, ch ); ~ E sound~ Still silence. And then the soft sound of scales sliding across stone. ~ ! 0 0 0 -1 S #71517 The Lair of the Betholar~ Looking around in a dim ocher light you see the cave walls recede and open up into a larger cavern. Your eyes are drawn to the source of the strange light where ten feet above the center of the chamber a three dimensional indecorous rune hangs in the air, throwing dirty waves of heat across your face. Directly above this you see a dark shaft. ~ ~ 301465605 0 9 0 D2 ~ ~ 0 -1 71516 10 10 5 E shaft 1 up~ The shaft is directly above the rune, in the cave's ceiling. It is a perfectly circular dark opening about the size of your head. You have no idea why it is there. ~ E rune~ The rune is a three dimensional of dim-ocher tracery slashes hovering about 10' from the room's floor. Watching it for a minute, you come to realize that it is turning very very slowly. ~ A cut slice~ corpse betholar stomach~ room = find_room( 71525 ); if( obj_in_room( 101, find_room( 71517 ) ) ) { if( find_stat( ch, dex ) > random( 1, 35 ) ) { if( !rflag( status0, room ) ) { if( !rflag( status1, room ) ) { if( !rflag( status2, room ) ) { act_tochar( #enough, ch ); act_notchar( #r_enough, ch ); } else { send_to_char( #prog, ch ); act_notchar( #r_prog, ch ); remove_rflag( status2, room ); } } else { send_to_char( #prog, ch ); act_notchar( #r_prog, ch ); remove_rflag( status1, room ); } } else { send_to_char( #prog, ch ); act_notchar( #r_prog, ch ); remove_rflag( status0, room ); } } else { send_to_char( #nothing, ch ); act_notchar( #r_nothing, ch ); } } else { if( mob_in_room( 494, find_room( 71517 ) ) ) { if( char_in_room( ch, room ) ) { if( find_stat( ch, dex ) > random( 1, 20 ) ) { act_tochar( #dam, ch ); act_notchar( #r_dam, ch ); send_to_room( #r_o_dam, find_room( 71517 ) ); inflict( mob_in_room( 494, find_room( 71517 ) ), mob, 1d6, "heat burn" ); } else { send_to_char( #miss, ch ); act_notchar( #r_miss, ch ); } } else send_to_char( #corpse?, ch ); } } ~ E r_miss~ $n fails to cut the stomach lining. ~ E r_o_dam~ The Betholar seems to writhe in pain from something. ~ E r_dam~ $n's arm is covered in blood as $e cuts the stomach lining. ~ E r_nothing~ $n looks frustrated hacking at the corpse's stomach. ~ E r_prog~ $n hacks at the stomach, trying to make an opening wider. ~ E r_enough~ $n has opened a hole large enough to get through in the stomach. ~ E corpse?~ You want to cut what? ~ E miss~ You fail to hurt the taut slick tissue. ~ E dam~ You cut into the pulsing stomach lining, hopefully hurting the Betholar. ~ E enough~ It looks like you could get through now. ~ E nothing~ You hack and cut but find the tough skin and muscle resisting your efforts. ~ E prog~ You hack and cut at the tough skin and muscle and open it further. ~ ! 0 0 0 A makecorpse~ ~ wait( 1 ); junk_obj( obj_in_room( 10, room ) ); obj_to_room( oload( 101 ), room ); ~ ! 0 0 0 A enter~ corpse betholar stomach~ room = find_room( 71525 ); if( char_in_room( ch, room ) ) { if( obj_in_room( 101, find_room( 71517 ) ) ) { if( !rflag( status2, room ) ) { act_tochar( #out, ch ); act_notchar( #r_out, ch ); transfer( ch, find_room( 71517 ) ); act_notchar( #r_arr, ch ); } else { send_to_char( #cutmore, ch ); act_notchar( #r_cutmore, ch ); } } else { send_to_char( #nocorpse, ch ); act_notchar( #r_nocorpse ); } } else { if( !rflag( status2, room ) ) { act_tochar( #in, ch ); act_notchar( #r_in, ch ); transfer( ch, room ); act_notchar( #r_out, ch ); } else { if( obj_in_room( 101, find_room( 71517 ) ) ) { send_to_char( #cutmore2, ch ); act_notchar( #r_cutmore2, ch ); } else send_to_char( #nocorpse2, ch ); } } ~ E nocorpse2~ What corpse are we talking about exactly? ~ E r_cutmore2~ $n tries to find some way to get into the corpse. ~ E r_in~ With wet sucking sounds, $n pulls $mself through the opening. ~ E r_cutmore~ $n tries to squeeze through something, but fails. ~ E r_nocorpse~ $n looks a little panicked as $e struggles against taut tissue. ~ E r_arr~ $n comes crawling out of a hole in the corpse's stomach accompanied by wet sucking sounds. ~ E r_out~ With wet sucking sounds $n comes climbing through a hole. ~ E in~ @bFinally you squeeze yourself through into the stomach. ~ E cutmore2~ You are going to have to cut a way large enough to enter the stomach. ~ E nocorpse~ How do you propose to do that exactly? ~ E cutmore~ You are going to have to cut a way large enough to get out. ~ E out~ @bWith a gasp of fresh air, you tumble out in a tangle of blood and entrails. ~ ! 0 0 0 494 9 1509949540 3 0 -1 S #71518 The Rough Cut Trail on Hark's Finger~ The ancient trail, carved by the elves of old to their lookout tower continues its trek up the steep rock formation. The lookout platform has long since been abandoned due to the deaths of the old threats, or so you have heard. of the caves, or so you have heard. The ledge-like trail heads upwards east and downwards west. ~ ~ 301465600 5 7 0 D1 ~ ~ 0 -1 71519 10 10 5 D3 ~ ~ 0 -1 71515 10 10 5 -1 S #71519 The Rough Cut Trail on Hark's Finger~ As you gaze about the surrounding Vaasa you realize why the giants headed here. You can see everything from upon this spire. Far off to the west is the Dragon Range of mountains over which you know the Medienne forest can be found. The trail zigs and zags north and west in its accent here. ~ ~ 301465600 5 7 0 D0 ~ ~ 0 -1 71520 10 10 5 D3 ~ ~ 0 -1 71518 10 10 5 -1 S #71520 The Rough Cut Trail on Hark's Finger~ To the north-east lies a large granite outcroppping, upon the top of which sits a large nest. You wouldn't call it a trail here, but a narrow ledge on the face of a smooth vertical and conical slope. The pinnacle narrows to a pointed summit somewhere above. ~ ~ 301465600 5 7 0 D2 ~ ~ 0 -1 71519 10 10 5 D4 ~ ~ 0 -1 71521 10 10 5 E nest ne~ You wouldn't be able to get to it. Not from here. It would take ropes and rock spikes. ~ 493 9 1509949540 3 0 -1 S #71521 The Rough Cut Trail on Hark's Finger~ Looking out over the eastern and southern portions of the ancient forest, you feel small compared to the forces that have been at work here. You are high above the forest now, and only a few bushes and an occasional tree can cling to the steep and smooth slopes of this pinnacle. The trail leads down a steep incline below you, heading towards the forest, whereas it leads upwards "on all fours" north. ~ ~ 301465600 5 7 0 D0 ~ ~ 0 -1 71522 10 10 5 D5 ~ ~ 0 -1 71520 10 10 5 -1 S #71522 The Rough Cut Trail on Hark's Finger~ A shrill wind whips around your body, implanting fear and double doubt into your soul. A large outcropping of granite to the east prevents you from seeing the eastern parts of the Vaasa from here, however you can see a large dark mountain range far off to the north. The trail zig-zags up the steep and narrowing conical side to the west, and downward south. ~ ~ 301465600 5 7 0 D2 ~ ~ 0 -1 71521 10 10 5 D3 ~ ~ 0 -1 71523 10 10 5 501 9 1509949540 3 0 -1 S #71523 The Rough Cut Trail on Hark's Finger~ Far out over the slightly waving sea of treetops, you see a flock of large birds flying in perfect unison. Far off to the north past all of the beautiful green you see a large ominous mountain range with snow capped peaks. To the east the rocky trail drops quickly down the side of Hark's Finger, and above you the trail goes steeply up. ~ ~ 301465600 5 7 0 D1 ~ ~ 0 -1 71522 10 10 5 D4 ~ ~ 0 -1 71524 10 10 5 -1 S #71524 End of the Trail~ You have come as far as you can go. The pointed finger of the spire still rises above, but it is nearly vertical and smooth, without handholds. A platform of grey weathered wood leans in disrepair here, from which you have an almost 360 degree view of the surrounding Vaasa. ~ we should add an extra for the platform ~ 301465608 5 7 0 D5 ~ ~ 0 -1 71523 10 10 5 E platform~ The view from the platform is awe inspiring. You stand high above even the mighty Shuvana trees, their crests forming secret valleys and hills only now visible to you. ~ A open pick untrap~ a closed battered iron chest~ mob = mob_in_room( 1631, room ); if( mob ) { act_tochar( #mob, ch ); end; } else continue; ~ E nope~ The chest is already empty. ~ E mob~ You cannot open the chest while the leader is in here. ~ ! 0 0 0 1631 137 1509949540 3 0 2215 49 1509949540 -2 0 521 81 1509949450 -2 0 876 81 1509949445 -2 0 929 81 1509949445 -2 0 954 81 1509949445 -2 0 938 81 1509949460 -2 0 -1 S #71525 In the Betholar's Stomach~ @b@RThe tissue walls are wet and slick, taut and hot, pinning you to near immobility. Strong acids fill available space quickly, burning you like fire. ~ ~ 301465601 5 6 0 A cut slice~ stomach lining out~ acode( find_room( 71517 ), 1 ); ~ ! 0 0 0 A exit leave out~ ~ acode( find_room( 71517 ), 3 ); ~ ! 0 0 0 A ~ ~ mob = mob_in_room( 494, find_room( 71517 ) ); loop( all_in_room ) { act_tochar( #acid, rch ); inflict( rch, mob, 3d75, "Betholar stomach acids" ); } ~ E acid~ @b@YBurning stomach acids continue to burn through your skin. ~ ! 2 1000 0 -1 S #0