#AREA The Rift~ Phule~ The Rift~ 20 0 0 #ROOMS #52000 Within the Rift~ This vertical passage is a glowing juncture between the physical world and another, less solid plane. While above you lies rock, lined with jutting rocks as handholds, below you is nothing but swirling @Mpurple@n mist. More than mist, actually, as it is so thick as to be solid, a wall of mist. It is as if a rift has opened here, between this world and the one below. ~ up is 28154 ~ 301629444 0 5 0 D4 ~ ~ 234 -1 28154 10 10 5 D5 ~ ~ 0 -1 52001 10 10 5 E up handholds rock~ The handholds lead up and out of the rift. ~ E down below mist rift~ What is beyond cannot be seen; the mists obscure the view below. ~ A climb~ up out rocks handholds~ act_tochar( #leave, ch ); act_notchar( #rleave, ch ); transfer( ch, find_room( 28154 ) ); act_notchar( #rleaves, ch ); ~ E rleaves~ $n appears in a flash of purple light, emerging from the rift. ~ E rleave~ $n climbs up the handholds and leaves the rift. ~ E leave~ You climb the handholds and leave the rift. ~ ! 0 0 0 A u up~ ~ interpret( ch, "climb handholds" ); ~ ! 0 0 0 A ~ ~ act_tochar( "You climb down the easily scaled terrain.", ch ); continue; ~ ! 3 0 32 -1 S #52001 Beyond the Rift~ Black shadows crouch on the periphery of your vision, their voices a cacophony of disorienting hisses, growls, and whispers. At first they surround you, threateningly close, but then the darkness parts to the west, widening into a more open passage. The rift seems to thin overhead, entering a vertical stone tunnel. ~ nomob ~ 301629452 0 5 0 D3 ~ ~ 0 -1 52002 10 10 5 D4 ~ ~ 0 -1 52000 10 10 5 E shadows periphery west passage~ The shadows flicker, midnight upon black, creeping ever forward. ~ E rift up tunnel~ Stone handholds offer easy purchase into the rift overhead. ~ A ~ ~ act_tochar( "You climb up the easily scaled terrain.", ch ); continue; ~ ! 3 0 16 A listen~ ~ act_tochar( "The voices seem to be getting closer, and more insistent.", ch ); ~ ! 0 0 0 -1 S #52002 The Edge of the Underworld - Near the Rift~ A great dark plane stretches into the grey northwest, the murky sky meeting the unseen horizon in a dull, colourless void. To the south, a strange fissure awaits, the cold granite of a solid wall of rock split down its center, forming a forbidding passage into the unknown beyond. To the east, a passage leads through the shadows which border the underworld. ~ nomob ~ 301629452 0 9 0 D0 ~ ~ 0 -1 52003 10 10 5 D1 ~ ~ 0 -1 52001 10 10 5 D2 ~ ~ 0 -1 52006 10 10 5 D3 ~ ~ 0 -1 52004 10 10 5 E south fissure passage~ The fissure is tight, yet more than enough room to maneuver comfortably, even to brandish a sword or cast a spell, if need be. ~ E east border~ The shadows shrink away from the rift, as if something is holding them back. ~ A ~ ~ act_tochar( #enter, ch ); act_notchar( #renter, ch ); continue; ~ E enter~ You squeeze into the narrow fissure. ~ E renter~ $n squeezes into the fissure to the south. ~ ! 3 0 4 1380 137 1509949540 3 0 -1 S #52003 The Edge of the Underworld~ The misty plane is bordered by dark shadows, nearly solid barriers which house foul wraiths and ghosts, all thirsting for living blood. They seem to be gathering even closer, sensing the tentative barrier which is the Rift, getting as close as they can in preparation for such a time when the Rift is opened and they can slip through to the living world. ~ ~ 301629444 0 9 0 D2 ~ ~ 0 -1 52002 10 10 5 D3 ~ ~ 0 -1 52005 10 10 5 A ~ ~ if( mob_in_room( 1382, room ) ) end; else { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); send_to_room( #form, room ); mload( 1382, room ); end; } if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); send_to_room( #form, room ); mload( 1382, room ); end; } } ~ E form~ @h@MA dark shape emerges from the shadowed borders of your vision...@n ~ ! 2 350 0 A n e north east~ ~ act_tochar( #no, ch ); ~ E no~ As you start to walk directly into the shadows, your anima speaks up nervously and talks you out of it. ~ ! 0 0 0 -1 S #52004 The Underworld - Along the Line of Shadows~ To the south, a long line of wraiths and ghosts lurk in a wall of shadow, waiting, hoping, thirsting for unwary travellers who stumble into their domain. They are nearly in a frenzy now, sensing the Rift which offers a passage out of the underworld and into the world of the living. To the west, the narrowest of passages lurks between two rising walls of shadow, like a set of jaws ready to clamp down on whatever enters the darkness of iits mouth. ~ [Starshine] extra passage/rising? [Phule] grumble. ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52005 10 10 5 D1 ~ ~ 0 -1 52002 10 10 5 D3 ~ ~ 0 -1 52007 10 10 5 E s south wall shadow~ The darkness has a murky purple hue; the disfigured shapes of evil things swirl around within it. ~ A ~ ~ if( mob_in_room( 1382, room ) ) end; else { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); send_to_room( #form, room ); mload( 1382, room ); end; } if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); send_to_room( #form, room ); mload( 1382, room ); end; } } ~ E form~ @h@MA dark shape emerges from the shadowed borders of your vision...@n ~ ! 2 350 0 A s south~ ~ act_tochar( #no, ch ); ~ E no~ As you start to walk directly into the shadows, your anima speaks up nervously and talks you out of it. ~ ! 0 0 0 -1 S #52005 The Underworld - Ring of Shadows~ The circle of shadows is drawn very tight here, as close as possible to the Rift. Hundreds of shapes swim around in the shadows, and at your approach a tumultuous clamor of whispers and scratchy voices can be heard. The grey plane which is the underworld, dreary, murky, lifeless grey, continues to the east and south. To the north and west, the shadows form an impenetrable barrier of death. The mists underfoot are quite thick. ~ [Phule] d is 52018 ~ 301629444 0 9 0 D1 ~ ~ 0 -1 52003 10 10 5 D2 ~ ~ 0 -1 52004 10 10 5 D5 tunnel~ ~ 139 -1 52018 10 10 5 E mists down ground underfoot~ The thick mists are not thick enough to hide the dark passage leading down, which would be revealed if the mists were cleared. ~ A ~ ~ if( mob_in_room( 1382, room ) ) end; else { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); send_to_room( #form, room ); mload( 1382, room ); end; } if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); send_to_room( #form, room ); mload( 1382, room ); end; } } ~ E form~ @h@MA dark shape emerges from the shadowed borders of your vision...@n ~ ! 2 350 0 A n w north west~ ~ act_tochar( #no, ch ); ~ E no~ As you start to walk directly into the shadows, your anima speaks up nervously and talks you out of it. ~ ! 0 0 0 A clear~ mist~ if( !is_open( room, down ) ) { act_tochar( "You clear aside the mists, revealing a passage down.", ch ); act_notchar( "$n clears aside the mists underfoot.", ch ); open( room, down ); send_to_room( "The mists overhead dissipate.", find_room( 52018 ) ); } else act_tochar( "The mists have been cleared.", ch ); ~ ! 0 0 0 A ~ ~ wait( 1 ); if( is_open( room, down ) ) { send_to_room( "The mists quickly reform overhead.", room ); send_to_room( "The mists quickly reform underfoot.", find_room( 52018 ) ); close( room, down ); } ~ ! 1 0 32 -1 S #52006 Narrow Fissure - Encased by Rock~ There is almost no room to maneuver in this narrow passage, where blackness and cold swirl around you as palpable entities. In the absolute chill of the passage, the heat of your breath creates miniature clouds of fog as it leaves your mouth and sinks to the floor. It is colder still to the south, where purple clouds swirl in a frenzy. Within the clouds, hundreds of pairs of evil black eyes stare, unblinking, waiting. You can exit the narrow passage to the north. ~ nomob south is the feeding zone ~ 301629452 0 5 0 D0 ~ ~ 0 -1 52002 10 10 5 D2 ~ ~ 0 -1 52015 10 10 5 E s south eyes~ The black eyes look hungrily for any sign of warmth, waiting to feast and drink hot blood. ~ A ~ ~ act_tochar( #you, ch ); continue; ~ E you~ You squeeze out of the narrow fissure. ~ ! 3 0 1 -1 S #52007 The Underworld - Narrow Passage Through Shadow~ The lines of shadow press in tightly, nearly closing off this narrow passage. Murky, indistinct shapes swirl about in the shadows, detected only by slight variations in the mad twisting darkness. You can escape the pass to the east or west, but in those directions the shadows still lurk in patient masses, hungering for your flesh. ~ nomob [Merior] riftshadow may need to be beefed up some [Phule] i think riftshadow is good.... [Starshine] narrow passage is size ogre? :) [Phule] narrow for dragon-types [Phule] and anything smaller and ogre/ent/troll can't visit area ~ 301629444 0 5 0 D1 ~ ~ 0 -1 52004 10 10 5 D3 ~ ~ 0 -1 52008 10 10 5 A ~ ~ if( mob_in_room( 1382, room ) ) end; else { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); send_to_room( #form, room ); mload( 1382, room ); end; } if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); send_to_room( #form, room ); mload( 1382, room ); end; } if( rflag( reset2, room ) ) { remove_rflag( reset2, room ); set_rflag( reset0, room ); set_rflag( reset1, room ); send_to_room( #form, room ); mload( 1382, room ); end; } } ~ E form~ @h@MA dark shape emerges from the shadowed borders of your vision...@n ~ ! 2 350 0 A n s north south~ ~ act_tochar( #no, ch ); ~ E no~ As you start to walk directly into the shadows, your anima speaks up nervously and talks you out of it. ~ ! 0 0 0 -1 S #52008 The Underworld - Behind the Narrow Passage~ The nearly solid walls of mist press close to the east, nearly blocking the way. In all other directions, the dark plane widens, purple horizons beckoning like an open abyss. The mist clings underfoot, enshrouding the ground in a blanket of fog. ~ nomob [Phule] read carefully pls. ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52009 10 10 5 D1 ~ ~ 0 -1 52007 10 10 5 D2 ~ ~ 0 -1 52010 10 10 5 D3 ~ ~ 0 -1 52011 10 10 5 1381 137 1509949540 3 0 -1 S #52009 The Underworld - Beyond the Narrow Passage~ This seems to be a somewhat central point of the abyss. The shadows, while not converging, press closely around in a swirling vortex of midnight. The mists form a massive wall to the east, while the abyss stretches into the grey nether to the west, north, and south. Heavy fog cloaks the ground. ~ [Starshine] extra of vortex? fog? [Starshine] action for walking east? ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52022 10 10 5 D2 ~ ~ 0 -1 52008 10 10 5 D3 ~ ~ 0 -1 52012 10 10 5 1381 137 1509949540 3 0 -1 S #52010 The Underworld - Beyond the Narrow Passage~ The dark purple abyss stretches into the midnight black sky of the northwest, away from rolling walls of mist and fog which have formed to the east and south. The air is cold and empty, almost a vacuum, a nothingness which gnaws at your lungs. ~ ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52008 10 10 5 D3 ~ ~ 0 -1 52013 10 10 5 1381 137 1509949540 3 0 -1 S #52011 The Underworld - Beyond the Narrow Passage~ A breach in the purple mist walls to the west gives access to a dark room, siphoned off from the rest of the abyss. Dense mists blanket the ground, spreading in all other directions under a midnight sky. The heavens lie dark, bereft of stars or moon. ~ ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52012 10 10 5 D1 ~ ~ 0 -1 52008 10 10 5 D2 ~ ~ 0 -1 52013 10 10 5 D3 ~ ~ 0 -1 52014 10 10 5 E breach wall w west~ There is silence, like that of the center of a storm, in the breach to the west. ~ 1381 137 1509949540 3 0 -1 S #52012 The Underworld - Beyond the Narrow Passage~ The underworld lies around you, an amorphous purple mass. Skies fade into the infinite nether beyond the reaches of sight. Heavy mists choke the ground out of your vision. The abyss falls away from a dense wall of midnight fog to the west, expanding in all other directions. ~ ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52025 10 10 5 D1 ~ ~ 0 -1 52009 10 10 5 D2 ~ ~ 0 -1 52011 10 10 5 1380 137 1509949540 3 0 -1 S #52013 The Underworld - Beyond the Narrow Passage~ A thick blanket of mist cloaks the cold ground, the same midnight purple as the thick walls of shadow to the south and west. The abyss stretches into the black horizon to the northeast, the heavens unlit by star or sun. ~ ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52011 10 10 5 D1 ~ ~ 0 -1 52010 10 10 5 1380 137 1509949540 3 0 -1 S #52014 The Underworld - Dark Chamber~ The patterns of darkness converge here, a swirling mad vertigo of black, midnight, and purple. In a pool of blood in the center of the storm lies a broken body, torn to pieces. From the shadows come cackles and murmurings as the body convulses in pain, not living, yet not granted the rest of death. The nether widens to the east, a more open plane amidst the constant purple gloom. ~ no.mob ~ 301629452 0 9 0 D1 ~ ~ 0 -1 52011 10 10 5 E body~ While torn to pieces, the body is wrapped still in a silken shroud. It is barely recognizeable as that of a young woman. ~ A l look search take~ silken death shroud~ if( is_player( ch ) ) { if( !mob_in_room( 1382, room ) ) { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); if( random( 0, 10 ) < 7 ) { act_tochar( #take, ch ); act_notchar( #rtake, ch ); obj_to_char( oload( 1861 ), ch ); } else act_tochar( #already, ch ); } else act_tochar( #already, ch ); } else act_tochar( #rift, ch ); } ~ E already~ The death shroud is gone. ~ E rtake~ $n takes the silken death shroud from the body. ~ E take~ You take the silken death shroud from the body. ~ E rift~ @MA riftshadow howls in anger as you attempt to take the shroud.@n ~ ! 0 0 0 A listen~ ~ act_tochar( "You hear the tale of your own death.", ch ); ~ ! 0 0 0 1382 137 1509949540 3 0 1382 137 1509949540 3 0 1382 137 1509949540 3 0 -1 S #52015 Encased By Rock and Shadow~ Hundreds of pairs of black eyes stare, unblinking, waiting, hungry, ready to feed on your warmth. The narrow fissure continues to the north and south, away from this central zone below the frenzied swirl of purple clouds. ~ without death shroud, ya get etten up here [Merior] when i enter room.. only one attacks me [Phule] they all don't attack you because you're an imm ~ 301629444 0 5 0 D0 ~ ~ 0 -1 52006 10 10 5 D2 ~ ~ 0 -1 52016 10 10 5 E eyes~ Movement may provoke their hunger past the point of resistance. ~ A ~ ~ if( has_obj( 1861, ch ) ) act_tochar( #fine, ch ); else { if( rflag( reset1, room ) ) { remove_rflag( reset1, room ); act_tochar( #swarm, ch ); act_notchar( #rswarm, ch ); send_to_room( #swarms, room ); loop( num_mob( 1382, room ) < 10 ) { attack( mload( 1382, room ), rand_player( room ), 2d5+5, "hungry fangs" ); } } } ~ E fine~ Safely protected by the guise of the death shroud, you pass unhindered through the crevice. ~ E swarm~ Your warmth stands out against the contrast of the chill crevice. ~ E rswarm~ $n's warmth stands out in stark contrast to the chill crevice. ~ E swarms~ @MDark shapes begin to surround you, hundreds of shadows in a swarm!@n ~ ! 1 0 5 A ~ ~ mob = mob_in_room( 1382, room ); if( mob ) { if( !is_fighting( mob ) ) { send_to_room( #disperse, room ); junk_mob( mob ); } } ~ E disperse~ @MThe shadows disperse a little.@n ~ ! 4 500 0 A ~ ~ if( mob_in_room( 1382, room ) ) act_tochar( #shadows, ch ); else continue; ~ E shadows~ @MYou try to move past the shadows, but they quickly swarm to block your path.@n ~ ! 3 0 4 -1 S #52016 Narrow Fissure - Encased in Rock~ There is almost no room to maneuver in this narrow passage, where blackness and cold swirl around you as palpable entities. In the absolute chill of the passage, the heat of your breath creates miniature clouds of fog as it leaves your mouth and sinks to the floor. It is colder still to the north, where purple clouds swirl in a frenzy. Within the clouds, hundreds of pairs of evil black eyes stare, unblinking, waiting. You can exit the narrow passage to the south. ~ n is da feedin zone ~ 301629452 0 5 0 D0 ~ ~ 0 -1 52015 10 10 5 D2 ~ ~ 0 -1 52017 10 10 5 E n north eyes~ The black eyes look hungrily for any sign of warmth, waiting to feast and drink hot blood. ~ -1 S #52017 Beyond the Narrow Fissure~ A circular dome rises into the whirling purple clouds, creating a cathedral-like room of vaulted ceilings and swirling black columns. In the center of the room stands a small triangular dais. A narrow fissure enters a chamber of rock to the north. ~ [Lansharra] should whole group complete quest? or just one who kills the betrayer? :P ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52016 10 10 5 E dais triangular~ The dais has three faces, one black, another midnight blue, and the last the dark purple of the surrounding mists. ~ E dome~ The dome is of solid shadow, swirling midnight black and purple. ~ 1787 9 1509949540 3 0 -1 S #52018 The Underworld - Dark Passage~ Heavy mists cloak the room, chill, damp, and dark. A tunnel leads north amidst walls of swirling shadow. The mists overhead are extremely thick and may hide a vertical passage. Swirls of violet and grey churn in the mists of the walls. ~ [Phule] u is 52005 [Fraelith] clear up but mists under dissipate ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52019 10 10 5 D4 ~ ~ 139 -1 52005 10 10 5 E mists up ceiling~ The thick mists are not thick enough to hide the dark passage leading up, which would be revealed if the mists were cleared. ~ A clear~ mists~ if( !is_open( room, up ) ) { act_tochar( "You clear the mists aside, revealing a passage up.", ch ); act_notchar( "$n clears aside the mists overhead.", ch ); open( room, up ); send_to_room( "The mists underfoot dissipate.", find_room( 52018 ) ); } else act_tochar( "The mists have been cleared.", ch ); ~ ! 0 0 0 A ~ ~ wait( 1 ); if( is_open( room, up ) ) { send_to_room( "The mists quickly reform overhead.", room ); send_to_room( "The mists quickly reform underfoot.", find_room( 52005 ) ); close( room, up ); } ~ ! 1 0 16 -1 S #52019 The Underworld - Dark Passage~ This dark fold within the nether bends sharply to the east, purple shadow walls twisting, confusing the vertical. Heavy mists cloak the ground, huddling around your knees, obscuring the terrain. The dark passage leads through swirling night to the south and east. ~ ~ 301629444 0 9 0 D1 ~ ~ 0 -1 52020 10 10 5 D2 ~ ~ 0 -1 52018 10 10 5 1812 9 1509949540 3 0 -1 S #52020 The Underworld - Dark Passage~ The shadows twist, the passage bending as does the fabric of the nether. A strange tunnel leads up and out of this dark passage, but the grim purple sky beyond its opening looks no cheerier than the misty black surroundings in which you currently stand. The dark passage leads west. ~ [Phule] d is 52034 ~ 301629444 0 9 0 D3 ~ ~ 0 -1 52019 10 10 5 D4 ~ ~ 0 -1 52021 10 10 5 D5 ~ ~ 139 -1 52034 10 10 5 E mists down ground~ The thick mists are not thick enough to hide the dark passage leading down, which would be revealed if the mists were cleared. ~ A clear~ mists~ if( !is_open( room, down ) ) { act_tochar( "You clear the mists aside, revealing a passage down.", ch ); act_notchar( "$n clears aside the mists underfoot.", ch ); open( room, down ); send_to_room( "The mists overhead dissipate.", find_room( 52018 ) ); } else act_tochar( "The mists have been cleared.", ch ); ~ ! 0 0 0 A ~ ~ wait( 1 ); if( is_open( room, down ) ) { send_to_room( "The mists quickly reform underfoot.", room ); send_to_room( "The mists quickly reform overhead.", find_room( 52034 ) ); close( room, down ); } ~ ! 1 0 32 -1 S #52021 The Underworld - Walls of Mist~ Below you, the nether bends into a dark tunnel which burrows into the mists at your feet. Above you, a midnight-purple sky seems infinite, yet as near as a soft cloth draped overhead just out of reach. Walled by mist, a passage leads north into the nether. ~ ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52032 10 10 5 D5 ~ ~ 0 -1 52020 10 10 5 1812 9 1509949540 3 0 -1 S #52022 The Underworld - Beyond the Narrow Passage~ Netherous fumes flare up from time to time, glowing a strange purple that illuminates and fades with a randomness reminiscent of lightning bugs. Silken wals of purple cloud enshroud you, fading just before you suffocate. Infinitely deep skies invade with their storm-like purple thunders and lightnings, but their flashes come from afar, their cold gaze bereft of a powerful threat, but chilling all the same. ~ [Sosumi] wals should be walls ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52023 10 10 5 D1 ~ ~ 0 -1 52027 10 10 5 D2 ~ ~ 0 -1 52009 10 10 5 D3 ~ ~ 0 -1 52025 10 10 5 1380 137 1509949540 3 0 -1 S #52023 The Underworld - Beyond the Narrow Passage~ Strange walls of thick shadow swirl to the north and east, their purple mists gathered in strength at your approach. The abyss stretches to the southwest, dense fog clinging to the ground. No light mars the sky's perfect midnight darkness. ~ ~ 301629444 0 9 0 D2 ~ ~ 0 -1 52022 10 10 5 D3 ~ ~ 0 -1 52024 10 10 5 1812 137 1509949540 3 0 -1 S #52024 The Underworld - Beyond the Narrow Passage~ Walls of purple shadow have formed to the north and west, framing the black abyss which stretches into a midnight horizon to the southwest. Heavy mists cling underfoot, obscuring your view of the ground below. Cold, empty air freezes in your lungs. ~ ~ 301629444 0 9 0 D1 ~ ~ 0 -1 52023 10 10 5 D2 ~ ~ 0 -1 52025 10 10 5 1381 137 1509949540 3 0 -1 S #52025 The Underworld - Beyond the Narrow Passage~ A deep violet haze surrounds you, a nebula of mist and fog. The strange cloak is impenetrable visually; even the floor beneath you is enshrouded in thick clouds of purple which hug your lower extremities with a chill, almost tangible aura, of death and decay. A thick wall of purple fog prevents movement to the west, its cloud-like tendrils flashing a bright purple from time to time, an eerie thunderstorm of supernatural power. ~ ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52024 10 10 5 D1 ~ ~ 0 -1 52022 10 10 5 D2 ~ ~ 0 -1 52012 10 10 5 1812 137 1509949540 3 0 -1 S #52026 the Underworld - Behind the Narrow Passage~ Under Construction. ~ ~ 301629444 0 9 0 -1 S #52027 The Underworld - Beyond the Narrow Passage~ Midnight ripples across purple, the mists a shimmering field of substantial fog to the north and south. The passage continues to the east, folding around itself as it disappears into the nether. To the west, the abyss opens, waiting. ~ no.mob (for separation) ~ 301629452 0 9 0 D1 ~ ~ 0 -1 52031 10 10 5 D3 ~ ~ 0 -1 52022 10 10 5 1381 137 1509949540 3 0 -1 S #52031 The Underworld - Bend in the Nether~ Mists warp and bend, forming strange slanted walls which twist around you, confusing the horizontal. All is darkness, from sky to ground and back again. Flashes of midnight range across the mists and fog, a dancing storm of darkness. ~ ~ 301629444 0 9 0 D0 ~ ~ 0 -1 52033 10 10 5 D3 ~ ~ 0 -1 52027 10 10 5 1812 9 1509949540 3 0 -1 S #52032 The Underworld - Walls of Mist~ The fabric of the nether folds, twisting to the west and south amidst walls of purple darkness. The forboding, draping sky above distorts, as if through a lens. It is like the sky is tearing like cloth. Heavy mists cloak the ground, obscuring the terrain below. ~ ~ 301629444 0 9 0 D2 ~ ~ 0 -1 52021 10 10 5 D3 ~ ~ 0 -1 52033 10 10 5 1812 9 1509949540 3 0 -1 S #52033 The Underworld - Walls of Mist~ Walls of mist rise on either side, framing a bend in the folds of the nether. Thick fog billows at your feet, its purple form undulating like a serpent. The folding passage leads east and south into the darkness of the abyss. ~ ~ 301629444 0 9 0 D1 ~ ~ 0 -1 52032 10 10 5 D2 ~ ~ 0 -1 52031 10 10 5 1812 9 1509949540 3 0 -1 S #52034 The Underworld - Hollow in the Nether~ This strange bowl-shaped room seems a kind of hollow amidst the dark mists of the nether. Heavy mists lie overhead, perhaps concealing a hidden vertical passage. The purple shadows of the walls are an intense, almost mirror-like black. ~ [Phule] u is 52020 ~ 301629444 0 9 0 D4 ~ ~ 139 -1 52020 10 10 5 E mists up ceiling~ The thick mists are not thick enough to hide the dark passage leading up, which would be revealed if the mists were cleared. ~ A clear~ mists~ if( !is_open( room, up ) ) { act_tochar( "You clear the mists aside, revealing a passage up.", ch ); act_notchar( "$n clears aside the mists overhead.", ch ); open( room, up ); send_to_room( "The mists underfoot dissipate.", find_room( 52020 ) ); } else act_tochar( "The mists have been cleared.", ch ); ~ ! 0 0 0 A ~ ~ wait( 1 ); if( is_open( room, up ) ) { send_to_room( "The mists quickly reform overhead.", room ); send_to_room( "The mists quickly reform underfoot.", find_room( 52020 ) ); close( room, up ); } ~ ! 1 0 16 A search~ mists shadows~ if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); if( random( 0, 7 ) == 5 ) { act_tochar( #strand, ch ); act_notchar( #rstrand, ch ); obj_to_char( oload( 1859 ), ch ); } else { if( random( 0, 2 ) == 1 ) { act_room( #some, ch ); mload( 1812, room ); } else { act_tochar( #no, ch ); act_notchar( #rno, ch ); } } } else { act_tochar( #no, ch ); act_notchar( #rno, ch ); } ~ E no~ You search the mists, but find nothing. ~ E some~ The mists converge into evil shapes... ~ E rno~ $n searches the mists, but comes up empty-handed. ~ E rstrand~ $n searches the mists, and finds something. ~ E strand~ You find a dark strand. ~ ! 0 0 0 1812 137 1509949540 3 0 1812 137 1509949540 3 0 -1 S #0