#AREA Abandoned Road to Tarik Nor~ Terek~ ~ 0 0 0 #ROOMS #58000 Tunnel Through the Dragonspires~ Large stalactites and stalagmites fill this abandoned tunnel. Thick cobwebs drape down from the ceiling above adding to the feeling of a cramped corridor. Sconces line the walls, each holding an unlit torch. The sound of dripping water echoes throughout the chamber and down the tunnel to the east. To the east the tunnel runs through the heart of the mountains and into darkness. The western portion of the tunnel has collapsed and several large boulders block exploration in that direction. ~ [Merior] played with acode so it checks for it being open - feel free to change message ~ 301465604 11 6 0 D1 ~ ~ 0 -1 58001 10 10 5 D3 ~ ~ 235 -1 28132 10 10 5 A clear move push~ rubble boulders rock~ if( !is_open( room, west ) ) { act_tochar( #clear, ch ); act_notchar( #clear1, ch ); wait( 1 ); act_tochar( #finish, ch ); act_notchar( #finish1, ch ); open( room, west ); } else act_tochar( #open, ch ); ~ E clear~ @eYou carefully begin to clear away the massive boulders to the west. ~ E clear1~ @e$n carefully begins to clear away the massive boulders to the west. ~ E finish~ @eAfter several exhausting minutes you finally clear the last of the boulders away, opening the passage to the west. ~ E finish1~ @e$n finally clears the last of the boulders away, opening the passage to the west. ~ E no~ @eYou try and move the massive boulders to the west but they are just too heavy for you. ~ E no1~ @e$n tries and move the massive boulders to the west but they are just too heavy for $m. ~ E open~ The rubble has already been moved. ~ ! 0 0 0 A ~ ~ if( !is_player( ch ) ) end; if( is_follower( ch ) ) end; i = 5d5+45; Wait( 1 ); send_to_room( #run, room ); Wait( 4 ); send_to_room( #incoming, room ); loop( all_in_room ) { if( is_player( rch ) ) dam_message( rch, i, "The falling rocks" ); inflict( rch, mob, i, "being crushed beneath falling boulders" ); } i = 3d10+60; Wait( 5 ); send_to_room( #blocked, room ); loop( all_in_room ) { if( is_player( rch ) ) dam_message( rch, i, "The falling rocks" ); inflict( rch, mob, i, "being crushed beneath falling boulders" ); close( room, west ); } ~ E run~ @eA loud rumbling fills the room as you notice many large pieces of stone begin to give way above you! ~ E incoming~ @eThe ceiling finally gives way and massive rocks begin to rain down upon you! ~ E blocked~ @eAn extremely large piece of stone gives way from the ceiling and lands with a thundering crash, cutting off passage to the tunnel to the west! ~ ! 1 0 8 -1 S #58001 Tunnel Through the Dragonspires~ Barrels, empty crates and rusty wagon wheels line the sides of this wide passage, possibly from past caravans passing through here. Puddles of water cover the floor giving the tunnel a musty smell and a very damp feeling. Shattered lanterns litter the ground here and there, covered in rust and completely unusable. Every few moments a rock breaks free from the ceiling and smacks into the stone floor below, sending a loud cracking sound echoing down the tunnels. ~ ~ 301465604 11 6 0 D1 ~ ~ 0 -1 58002 10 10 5 D3 ~ ~ 0 -1 58000 10 10 5 E barrel crate wagon wheel~ The detrius of commerce lie to the sides of the tunnel. Rusted and broken wheels used to move large wagons have been tossed out of the path used for travel, as well as the barrels and crates that fell off those conveyances. ~ E lantern~ This deep into the earth, lanterns or other sources of light are required. It appears that once a lantern's life was at an end, its owner simply tossed it aside. From the layer of rust on these, it is clear they have been lying in this state for many years. ~ -1 S #58002 Tunnel Through the Dragonspires~ The tunnel widens a bit here, allowing passage for at least five wagons to pass through side by side. Wagon ruts have been worn into the stone floor below you from years of constant travel. Along the southern wall lies the remains of wooden crates, now nothing more then splintered fragments of wood. Off to the east a dim light fills the tunnel, breaking through the blackness of the cavern. ~ ~ 301465604 11 6 0 D1 ~ ~ 0 -1 58003 10 10 5 D3 ~ ~ 0 -1 58001 10 10 5 E wagon rut stone floor~ The stone floor is marred by deep grooves worn into its surface. The width and shape of the depressions match those of wagon wheels; it must have taken hundreds of years and thousands of heavy wagons to make such an impression on the stone. ~ E wooden crate splinter~ Smashed bits of wood lie near the southern wall. One pile is slightly less destroyed then the others, making it just possible to determine that they were once storage crates. ~ -1 S #58003 Tunnel Through the Dragonspires~ A large hole in the ceiling about thirty-five feet above you shows just a glimpse of the mountains high above. Old mining and stone working tools litter the floor around you, covered in rust and on the verge of crumbling. A few old torches line the tunnel, leading off towards the north and heading into the pitch black mountain caverns. ~ [Merior] made tool taking action ~ 301465604 11 6 0 D0 ~ ~ 0 -1 58004 10 10 5 D3 ~ ~ 0 -1 58002 10 10 5 E mining working tools~ Scattered about the tunnel floor are the remains of pickaxes, shovels, and drills, as well as the rusted remains of lanterns. ~ A get take~ tool pick shovel drill lantern~ act_tochar( #nope, ch ); act_notchar( #none, ch ); ~ E nope~ You start to pick up some of the refuse, but it crumbles in your hand. ~ E none~ You see $n reach for some of the refuse, but it crumbles in $s hand. ~ ! 0 0 0 -1 S #58004 Tunnel Through the Dragonspires~ Wheelbarrels and mining carts lie cluttered in the center of the tunnel here, their contents spilled out onto the floor and lying in heaps. Large boulders line the tunnel on each side of you, partially blocking passage to the north and south. The walls are covered with cuts and niches. The tunnel heads off to the north and south, working through the extensive cave system. ~ ~ 301465604 11 6 0 D0 ~ ~ 0 -1 58005 10 10 5 D2 ~ ~ 0 -1 58003 10 10 5 E wheelbarrow mining cart~ Three wheelbarrows are pushed off to the northern side of the tunnel near a large mining cart; two more are further south huddled near a smaller cart. The wheelbarrows are partially loaded with a dark ore, the remainder of their former contents have spilled onto the ground. ~ E boulders~ These boulders are made of the same rock as the tunnel. Large holes in the ceiling indicate where they once were attached. These remnants of a partial cave-in now serve to make passage difficult through this portion of the tunnel. ~ E walls cut niche~ Long cuts lie along the surface of the walls of the tunnel. The hard surface of the rock is difficult to scratch with a knife; only the finest of stone-working tools could have made these marks. ~ -1 S #58005 Tunnel Through the Dragonspires~ The walls in this section of the tunnel are composed of a greyish-colored stone which has been smoothed down. A thin sheet of water runs down the walls causing the room to shimmer as the light from a near-by sconce hits it. In the center of the room a lone mining cart lies overturned, covered in dust and rust. Off to the north the tunnel is slightly illuminated while to the south it is completely dark. ~ ~ 301465605 11 6 0 D0 ~ ~ 0 -1 58006 10 10 5 D2 ~ ~ 0 -1 58004 10 10 5 E wall grey stone~ The light grey stone in this area bears no marks or scars. The constant rush of water along its surface has worn away the blemishes of creation and use, making its surface seem almost satiny. ~ E mining cart~ This long-abandoned cart shows signs of long use. Its surface, now dusty, is covered with dents and bits of metal have completely eroded away. The bottom of the cart is covered with rust; anything it once may have carried has been removed. ~ -1 S #58006 Tunnel Through the Dragonspires~ Boulders large and small fill this section of the tunnel from a cave-in that occurred quite some time ago. Peering out from beneath the mounds of stone are the skeletal remains of several humanoid beings who still grasp rusty pick-axes in their hands. A few rusty iron braziers lie overturned along the western wall, still filled with tinder. The tunnel curves to the east and south here, continuing through the heart of the mountains. ~ ~ 301465604 11 6 0 D1 ~ ~ 0 -1 58007 10 10 5 D2 ~ ~ 0 -1 58005 10 10 5 E iron brazier~ Several battered iron braziers lie near the west wall, still filled with wood. The wood is very, very dry, and looks like it would ignite with the merest spark. ~ E boulder mound stone~ A large mound of boulders makes movement difficult, but not impossible. The top of the tunnel here is much higher then in other portions, testament to where the rock before you originated. It appears that the cave-in was quite sudden: you can see the remains of several mine workers buried in the heap. ~ E skeletal skeleton being~ At least three humanoid creatures were buried by this cave-in. From the rusty pick-axes lying by their skeletal hands, it seems likely they were interrupted during their mining duties. ~ -1 S #58007 Tunnel Through the Dragonspires~ Massive wooden support beams fill this room, some still standing upright supporting the ceiling while others lie across the floor, snapped in two from the massive weight they once held up. A large crack runs along the ceiling from which droplets of water occassionally drop. Along the eastern wall are a series of large holes. To the north the passage begins to rise up a bit while to the west it begins to decline some. ~ ~ 301465604 11 6 0 D0 ~ ~ 0 -1 58008 10 10 5 D3 ~ ~ 0 -1 58006 10 10 5 E hole east~ A long row of large holes has been drilled into the eastern wall of the tunnel. They all lie at about four feet from the ground, and are perfectly round and smoothly bored; clearly the mark of some sort of tool. ~ E support beam~ Huge beams made of solid oak have been wedged into place to keep the tunnel safe. The massive weight of the earth and rock above your head, however, has cause several of these supports to snap; their broken remains lie on the floor. ~ E crack~ A jagged crack runs across the ceiling, travelling from east to west. The otherwise dry passage is moistened by a slow drip from the crack. ~ -1 S #58008 Tunnel Through the Dragonspires~ A shimmering waterfall flows down from a crack within the ceiling, sending a cool mist floating towards your face. Streams of water snake beneath your feet heading down the sloping passage to the south. The sound of roaring water can be heard from within the walls of the tunnel but the exact source cannot be located. To the north the passage drops down at a forty five degree angle. ~ ~ 301465604 11 6 0 D0 ~ ~ 0 -1 58009 10 10 5 D2 ~ ~ 0 -1 58007 10 10 5 A ~ ~ i = 10d3+45; act_tochar( #slip, ch ); act_notchar( #slip1, ch ); transfer( ch, find_room( 58009 ) ); act_tochar( #arrive, ch ); act_notchar( #arrive1, ch ); dam_message( ch, i, "The terrible fall" ); inflict( ch, mob, i, "falling down a deep hole" ); ~ E slip~ @eYou begin to head north but suddenly lose your footing and tumble down the rough cavern wall! ~ E slip1~ @e$n begins to head north but suddenly loses $s footing and tumbles down the rough cavern wall! ~ E arrive~ @eYou finally hit the bottom of the cavern and land in a pool of icy cold water. ~ E arrive1~ @eYou hear loud screaming from above you and see $n tumble down the cavern walls finally landing in the pool of icy cold water. ~ ! 3 0 1 A climb scale~ north down~ act_tochar( #go, ch ); act_notchar( #go1, ch ); transfer( ch, find_room( 58009 ) ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 2 ); } ~ E go~ @eYou carefully climb down the cavern wall. ~ E go1~ @e$n carefully climbs down the cavern wall. ~ E arrive~ @e$n comes climbing slowly down the cavern wall. ~ ! 0 0 0 -1 S #58009 Tunnel Through the Dragonspires - In a Pool of Water~ This large bowl-shaped depression is filled with icy-cold water which rises up about three and a half feet. Large cracks in the walls allow more water to pour in from some source deep within the mountain. The northern and southern walls of the depression are almost completely vertical, making any climbing attempt out a very dangerous one. Large ripples in the water constantly swirl around you made by some movement beneath the surface. ~ ~ 301465604 6 6 0 D0 ~ ~ 0 -1 58010 10 10 5 D2 ~ ~ 0 -1 58008 10 10 5 A climb scale~ north~ act_tochar( #climb, ch ); act_notchar( #climb1, ch ); transfer( ch, find_room( 58010 ) ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 1 ); } ~ E climb~ @eYou slowly climb up the cavern wall to the north. ~ E climb1~ @e$n slowly climbs up the cavern wall to the north. ~ E arrive~ @e$n comes climbing over the edge of the gaping hole to the south. ~ ! 0 0 0 A ~ ~ act_tochar( #noway, ch ); act_notchar( #noway1, ch ); end; ~ E noway~ @eYou look up at the slick, vertical wall and realize you cannot simply walk up it. ~ E noway1~ @e$n tries to walk up the slick, vertical walls but soon finds it to be impossible. ~ ! 3 0 5 A climb scale~ south~ act_tochar( #climb, ch ); act_notchar( #climb1, ch ); transfer( ch, find_room( 58008 ) ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 3 ); } ~ E climb~ @eYou slowly climb up the cavern wall to the south. ~ E climb1~ @e$n slowly climbs up the cavern wall to the south. ~ E arrive~ @e$n comes climbing over the edge of the gaping hole to the north. ~ ! 0 0 0 -1 S #58010 Tunnel Through the Dragonspires~ The walls in this section of the tunnel are covered in a thick bluish-colored slime which oozes from cracks within the walls. The slime glows faintly, slightly illuminating the tunnel in a bluish aura. To the south the tunnel drops down vertically and you can hear the sound of a roaring waterfall below. Off to the east the passage becomes more brightly lit. ~ ~ 301465605 11 6 0 D1 ~ ~ 0 -1 58011 10 10 5 D2 ~ ~ 0 -1 58009 10 10 5 E bluish slime~ A softly glowly blue slime has covered the walls in this portion of the tunnel. It is very wet-looking, and gives off a faint odor of sulfur. ~ A ~ ~ i = 10d3+45; act_tochar( #slip, ch ); act_notchar( #slip1, ch ); transfer( ch, find_room( 58009 ) ); act_tochar( #arrive, ch ); act_notchar( #arrive1, ch ); dam_message( ch, i, "The terrible fall" ); inflict( ch, mob, i, "falling down a deep hole" ); ~ E slip~ @eYou begin to head south but suddenly lose your footing and tumble down the rough cavern wall! ~ E slip1~ @e$n begins to head south but suddenly loses $s footing and tumbles down the rough cavern wall! ~ E arrive~ @eYou finally hit the bottom of the cavern and land in a pool of icy cold water. ~ E arrive1~ @eYou hear loud screaming from above you and see $n tumble down the cavern walls finally landing in the pool of icy cold water. ~ ! 3 0 4 A climb scale~ down south~ act_tochar( #go, ch ); act_notchar( #go1, ch ); transfer( ch, find_room( 58009 ) ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 2 ); } ~ E go~ @eYou carefully climb down the cavern wall. ~ E go1~ @e$n carefully climbs down the cavern wall. ~ E arrive~ @e$n comes climbing slowly down the cavern wall. ~ ! 0 0 0 -1 S #58011 Tunnel Through the Dragonspires~ Broken barrels, coils of thin rope and sharp metal spikes litter the floor here. Many large crates, covered in dust and mold lie stacked up against the northern wall. Above you a pulley has been attached to the ceiling from which a thick metal chain hangs down from. To the east and west the tunnel continues through the extensive cavern system. ~ [Merior] didnt do the pulley or any acitons [Thunder] Mmm, shouldn't you be able to do something with this pulley even if it's just looking at it mister llama sir? :) ~ 301465604 11 6 0 D1 ~ ~ 0 -1 58012 10 10 5 D3 ~ ~ 0 -1 58010 10 10 5 E spike coil rope~ Signs of gear associated with rock climbing abound. Sharp metal spikes perfect for use as pitons lie mere inches away from some strong rope. ~ E barrel crate~ Broken barrels, smashed to reveal that their contents have been removed, are scattered about on the ground. Dozens of crates have been neatly stacked on the northern side of the passage. The heavy cover of dust, coupled with a dark green mold growing on them, indicates they have not been opened for many, many years. ~ A get~ sharp metal spikes climbing~ if( !is_player( ch ) ) end; if( is_player( ch ) ) { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); act_tochar( #gotit, ch ); act_notchar( #gotit1, ch ); obj_to_char( oload( 2341 ), ch ); obj_to_char( oload( 2341 ), ch ); obj_to_char( oload( 2341 ), ch ); end; } } act_tochar( #no, ch ); act_notchar( #no1, ch ); ~ E gotit~ @eYou grab a few sets of intact climbing spikes. ~ E gotit1~ @e$n grabs a few sets of intact climbing spikes. ~ E no~ @eYou grab a few sets of climbing spikes but they quickly crumble in your hand. ~ E no1~ @e$n grabs a few sets of climbing spikes but they quickly crumble in $s hand. ~ ! 0 0 0 -1 S #58012 Tunnel Through the Dragonspires~ A single strip of mining cart track lies in the center of the room, covered in rust and broken in a few places. Empty mining carts lie overturned along the southern wall. In the eastern wall a square hole has been cut into the stone and from within it you can hear the sound of rushing water. To the north the tunnel rises up a bit while to the west it begins to descend down into the mountain. ~ ~ 301465604 11 6 0 D0 ~ ~ 0 -1 58013 10 10 5 D3 ~ ~ 0 -1 58011 10 10 5 E strip track~ The track is very rusty and is broken in several locations. Sharp metal splinters protrude out from within the steel rails and various cracks from age are evident. ~ E eastern wall square hole~ The hole is three feet wide by three feet high and its interior is quite slick. The shaft must have been used for miners to throw refuse done and keep the tunnel free from clutter. From deep within the bowels of the shaft the sound of rushing water can be heard. ~ E mining carts~ The carts are covered in several layers of rust and have not been used in some time. Bits of rock still lie within the cart's holds but nothing very useful. ~ -1 S #58013 Tunnel Through the Dragonspires~ The tunnel here is quite thin, barely allowing enough room for two human-sized men to pass side by side. The walls here are filled with various gems which glitter in the light and send a dazzling array of colors bouncing around the room. Directly to the north the tunnel widens and a warm breeze blows in from the massive opening in the stone. To the south the tunnel heads through the caverns of the Dragonspires. ~ [Thunder] aww but I want these gems, or at least to look at them :) ~ 301465604 11 6 0 D0 ~ ~ 0 -1 58014 10 10 5 D2 ~ ~ 0 -1 58012 10 10 5 -1 S #58014 Cliff Overlooking Tarik Nor~ Spanning out to the north is the vast land of Tarik Nor. For miles and miles all you can see is a desert terrain with no hint of any structures whatsoever. Small roads twist and wind through the land and appear like tiny ant-tunnels from this far away. Below you the Dragonspires slope downwards at a great angle, making the journey down them a very hazardous one. To the south a tunnel begins to work its way through the heart of the mountains. ~ Add climb down code down is 58015 ~ 301465600 3 6 0 D2 ~ ~ 0 -1 58013 10 10 5 A climb~ down d mountain~ if( has_obj( 2341, ch ) ) { act_tochar( #plant, ch ); act_notchar( #plant1, ch ); Wait( 1 ); act_tochar( #climb, ch ); act_notchar( #climb1, ch ); transfer( ch, find_room( 58015 ) ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 1 ); } } else act_tochar( #no, ch ); ~ E climb~ @eYou slowly lower yourself down the mountain side using the climbing spikes. ~ E climb1~ @e$n slowly lowers $mself down the mountain side using the climbing spikes. ~ E arrive~ @eYou look up and see $n scaling down the mountain side, finally arriving on a sturdy ledge. ~ E plant~ @eYou slam a set of mithril climbing spikes into the rough mountain side. ~ E plant1~ @e$n slams a sets of mithril climbing spikes into the rough mountain side. ~ E no~ The climb would be far too dangerous without some sort of climbing aid. ~ ! 0 0 0 -1 S #58015 Northern Slope of the Dragonspires~ Large boulders stick out from within the mountains, hanging over the edge of the cliffs and looking as though at any moment they could break free. Small rocks tumble down from above every few mountains sending a piercing echo down the slopes. Small holes along the side of the mountain act as handholds, providing a place to get a firm grip. Above you the cliffs stuck out even further but seem to be a bit more stable then the current ledge you stand on. Beneath you the mountains drop straight down vertically and look quite dangerous to climb. ~ ~ 301465600 3 6 0 A climb~ down~ if( has_obj( 2341, ch ) ) { act_tochar( #plant, ch ); act_notchar( #plant1, ch ); Wait( 1 ); act_tochar( #climb, ch ); act_notchar( #climb1, ch ); transfer( ch, find_room( 58016 ) ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 1 ); } } else act_tochar( #no, ch ); ~ E climb~ @eYou slowly lower yourself down the mountain side using the climbing spikes. ~ E climb1~ @e$n slowly lowers $mself down the mountain side using the climbing spikes. ~ E arrive~ @eYou hear a low grunt and see $n climbing down the mountain side using the climbing spikes. ~ E plant~ @eYou slam a set of mithril climbing spikes into the rough mountain side. ~ E plant1~ @e$n slams a sets of mithril climbing spikes into the rough mountain side. ~ E no~ The climb would be far too dangerous without some sort of climbing aid.; ~ ! 0 0 0 A climb~ up~ if( has_obj( 2341, ch ) ) { act_tochar( #plant, ch ); act_notchar( #plant1, ch ); Wait( 1 ); act_tochar( #climb, ch ); act_notchar( #climb1, ch ); transfer( ch, find_room( 58014 ) ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 2 ); } } else act_tochar( #no, ch ); ~ E plant~ @eYou slam a set of mithril climbing spikes into the rough mountain side. ~ E plant1~ @e$n slams a sets of mithril climbing spikes into the rough mountain side. ~ E climb~ @eYou pull yourself up the mountain side using the climbing spikes. ~ E climb1~ @e$n pulls $mself up the mountain side using the climbing spikes. ~ E arrive~ @eYou hear a low grunt and see $n pulling $mself up the mountain side using the climbing spikes. ~ E no~ The climb would be far too dangerous without some sort of climbing aid. ~ ! 0 0 0 -1 S #58016 Northern Slope of the Dragonspires~ The sheer wall of the Dragonspire mountains rise up to the south of you, their massive rock forms peering out over various ledges. Small climbing spikes still remain implanted into the rocky walls and small strands of rope still hang from them. To the north a road begins to make its way through the rows of sand dunes which span out before you. ~ ~ 301465600 3 6 0 D0 ~ ~ 0 -1 58017 10 10 5 D2 mound of boulders~ ~ 235 -1 50616 10 10 5 A climb~ up mountain~ if( has_obj( 2341, ch ) ) { act_tochar( #plant, ch ); act_notchar( #plant1, ch ); Wait( 1 ); act_tochar( #climb, ch ); act_notchar( #climb1, ch ); transfer( ch, find_room( 58015 ) ); act_notchar( #arrive, ch ); loop( followers ) { ch = rch; acode( room, 1 ); } } else act_tochar( #no, ch ); ~ E plant~ @eYou slam a set of mithril climbing spikes into the rough mountain side. ~ E plant1~ @e$n slams a sets of mithril climbing spikes into the rough mountain side. ~ E climb~ @eYou pull yourself up the mountain side using the climbing spikes. ~ E climb1~ @e$n pulls $mself up the mountain side using the climbing spikes. ~ E arrive~ @eYou hear a low grunt and see $n pulling $mself up the mountain side using the climbing spikes. ~ E no~ The climb would be far too dangerous without some sort of climbing aid. ~ ! 0 0 0 -1 S #58017 Black Wastes - Desolate Road Across the Wastes~ Rolling sand dunes rise up on each side of the road here, blocking your view over them. The road is completely barren and no signs of life can be seen at all. Large boulders peek out from beneath mounds of sand along the road side. To the south the sheer walls of the Dragonspires rise up while to the north the road heads deeper into the wastes. ~ ~ 301465600 12 6 0 D0 ~ ~ 0 -1 58018 10 10 5 D2 ~ ~ 0 -1 58016 10 10 5 E sand dune~ High tan sand dunes extend far into the distance to the east and west, blocking all views of the surrounding land. ~ E boulders~ Near the road are several very large boulders, only partially hidden by the soft, moving sands. ~ -1 S #58018 Black Wastes - Desolate Road Across the Wastes~ A crumbling stone wall lines the eastern and western sides of the road here, heading off towards the north. The road is quite worn from years of use and you notice fairly fresh wagon ruts in the road's surface. Lying just off the side of the road to the west are the skeletal remains of a large horse; its bones partially covered by sand. The road continues to the north and south, running its course through the wasteland. ~ ~ 301465600 12 6 0 D0 ~ ~ 0 -1 58019 10 10 5 D2 ~ ~ 0 -1 58017 10 10 5 E crumbling wall~ A low wall made of a mixture of stones prevents movement off the road and into the sands to the east and west. The wall has been exposed to the elements for many years; the stones now seem to be falling out of their man-made structure. ~ E road~ The road through the desert is partially covered with several inches of soft sand. Where you can see the road surface, signs of heavy use are plentiful. Ruts made by a wheel of some sort still lie on the surface of the sand; something passed this way not long ago. ~ E skeleton horse~ The skeleton of a horse lies off to the west side of the road; those bones not covered by the sand have been bleached white by the sun and elements. ~ -1 S #58019 Black Wastes - Desolate Road Across the Wastes~ Low sand dunes give you a clear view of the surrounding area. Crumbling stone structures dot the landscape to the northwest. To the east the road begins to rise a bit, like it were gently climbing a hillside. Off to the northwest a long mountain range rises over the horizon over which dark clouds hang. South of you, the road heads towards the dark shadows of the Dragonspire range. ~ [Terek] Eventually im gonna put Falgor keep west of here, but i have time. ~ 301465600 12 6 0 D1 ~ ~ 0 -1 58020 10 10 5 D2 ~ ~ 0 -1 58018 10 10 5 E stone structure~ Far to the northwest are tiny-looking stone structures. It is impossible to tell just what they are from this distance. ~ -1 S #58020 Black Wastes - Desolate Road Across the Wastes~ Boulders of a blackish, volcanic rock lie on and along the road. A constant wind blows across the sandy terrain sending a barrage of sand particles at your face. Blackened tree stumps can be seen just off the road to the north and south of here. The road continues to the east and west through the mounds of sand dunes. ~ ~ 301465600 12 6 0 D1 ~ ~ 0 -1 51250 10 10 5 D3 ~ ~ 0 -1 58019 10 10 5 E tree stump~ The trunks of what were once great trees stand now dark and lifeless. Some conflagration burned them down, leaving only the blackened trunks as reminders. ~ E boulder volcanic rock~ Half a dozen huge boulders lie off to the eastern side of the road, and another four to the west. These chunks of minerals are dark and pourous, and appear to be of volcanic origin. ~ -1 S #58021 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 -1 S #58022 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 -1 S #58023 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 D5 ~ ~ 0 -1 58024 10 10 5 -1 S #58024 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 D3 ~ ~ 0 -1 58025 10 10 5 D4 ~ ~ 0 -1 58023 10 10 5 -1 S #58025 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 D1 ~ ~ 0 -1 58024 10 10 5 D3 ~ ~ 0 -1 58026 10 10 5 -1 S #58026 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 D1 ~ ~ 0 -1 58025 10 10 5 D3 ~ ~ 0 -1 58027 10 10 5 -1 S #58027 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 D1 ~ ~ 0 -1 58026 10 10 5 D3 ~ ~ 0 -1 58028 10 10 5 -1 S #58028 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 D1 ~ ~ 0 -1 58027 10 10 5 D3 ~ ~ 0 -1 58029 10 10 5 -1 S #58029 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 D1 ~ ~ 0 -1 58028 10 10 5 D3 ~ ~ 0 -1 58030 10 10 5 -1 S #58030 Great Western Road~ Under Construction. ~ ~ 301465601 3 6 0 D1 ~ ~ 0 -1 58029 10 10 5 -1 S #0