tfe-1.0/area/
tfe-1.0/files/
tfe-1.0/logs/
tfe-1.0/logs/immortal/
tfe-1.0/logs/mob/
tfe-1.0/logs/object/
tfe-1.0/logs/player/
tfe-1.0/logs/room/
tfe-1.0/notes/clans/
tfe-1.0/player/
tfe-1.0/prev/
tfe-1.0/prev/area/
tfe-1.0/prev/player/
tfe-1.0/prev/rooms/
tfe-1.0/rooms/
tfe-1.0/src-gc/
tfe-1.0/src-msvc/
tfe-1.0/src-unix/
tfe-1.0/www/
tfe-1.0/www/html/
#AREA
Abandoned Road to Tarik Nor~
Terek~
~

0 0
0
#ROOMS

#58000
Tunnel Through the Dragonspires~
Large stalactites and stalagmites fill this abandoned tunnel.  Thick

cobwebs drape down from the ceiling above adding to the feeling of a

cramped corridor.  Sconces line the walls, each holding an unlit torch. 

The sound of dripping water echoes throughout the chamber and down the

tunnel to the east.  To the east the tunnel runs through the heart of the

mountains and into darkness.  The western portion of the tunnel has

collapsed and several large boulders block exploration in that direction.

~
[Merior] played with acode so it checks for it being open - feel free to change message

~
301465604 11 6 0
D1
~
~
0 -1 58001 10 10 5
D3
~
~
235 -1 28132 10 10 5
A
clear move push~
rubble boulders rock~
if( !is_open( room, west ) ) {

    act_tochar( #clear, ch );

    act_notchar( #clear1, ch );

    wait( 1 );

    act_tochar( #finish, ch );

    act_notchar( #finish1, ch );

    open( room, west );

  }

else

  act_tochar( #open, ch );

~
E
clear~
@eYou carefully begin to clear away the massive boulders to the west.

~
E
clear1~
@e$n carefully begins to clear away the massive boulders to the west.

~
E
finish~
@eAfter several exhausting minutes you finally clear the last of the

boulders away, opening the passage to the west.

~
E
finish1~
@e$n finally clears the last of the boulders away, opening the passage to

the west.

~
E
no~
@eYou try and move the massive boulders to the west but they are just too

heavy for you.

~
E
no1~
@e$n tries and move the massive boulders to the west but they are just

too heavy for $m.

~
E
open~
The rubble has already been moved.

~
!
0 0 0
A
~
~
if( !is_player( ch ) )

  end;

if( is_follower( ch ) )

  end;

i = 5d5+45;

Wait( 1 );

send_to_room( #run, room );

Wait( 4 );

send_to_room( #incoming, room );

loop( all_in_room ) {

  if( is_player( rch ) )

    dam_message( rch, i, "The falling rocks" );

  inflict( rch, mob, i, "being crushed beneath falling boulders" );

  }

i = 3d10+60;

Wait( 5 );

send_to_room( #blocked, room );

loop( all_in_room ) {

  if( is_player( rch ) )

    dam_message( rch, i, "The falling rocks" );

  inflict( rch, mob, i, "being crushed beneath falling boulders" );

  close( room, west );

  }

~
E
run~
@eA loud rumbling fills the room as you notice many large pieces of stone

begin to give way above you!

~
E
incoming~
@eThe ceiling finally gives way and massive rocks begin to rain down upon

you!

~
E
blocked~
@eAn extremely large piece of stone gives way from the ceiling and lands

with a thundering crash, cutting off passage to the tunnel to the west!

~
!
1 0 8
-1
S

#58001
Tunnel Through the Dragonspires~
Barrels, empty crates and rusty wagon wheels line the sides of this wide

passage, possibly from past caravans passing through here.  Puddles of

water cover the floor giving the tunnel a musty smell and a very damp

feeling.  Shattered lanterns litter the ground here and there, covered in

rust and completely unusable.  Every few moments a rock breaks free from

the ceiling and smacks into the stone floor below, sending a loud

cracking sound echoing down the tunnels.

~
~
301465604 11 6 0
D1
~
~
0 -1 58002 10 10 5
D3
~
~
0 -1 58000 10 10 5
E
barrel crate wagon wheel~
The detrius of commerce lie to the sides of the tunnel.  Rusted and

broken wheels used to move large wagons have been tossed out of the path

used for travel, as well as the barrels and crates that fell off those

conveyances.

~
E
lantern~
This deep into the earth, lanterns or other sources of light are required. 

It appears that once a lantern's life was at an end, its owner simply

tossed it aside.  From the layer of rust on these, it is clear they have

been lying in this state for many years.

~
-1
S

#58002
Tunnel Through the Dragonspires~
The tunnel widens a bit here, allowing passage for at least five wagons

to pass through side by side.  Wagon ruts have been worn into the stone

floor below you from years of constant travel.  Along the southern wall

lies the remains of wooden crates, now nothing more then splintered

fragments of wood.  Off to the east a dim light fills the tunnel,

breaking through the blackness of the cavern.

~
~
301465604 11 6 0
D1
~
~
0 -1 58003 10 10 5
D3
~
~
0 -1 58001 10 10 5
E
wagon rut stone floor~
The stone floor is marred by deep grooves worn into its surface.  The

width and shape of the depressions match those of wagon wheels; it must

have taken hundreds of years and thousands of heavy wagons to make such

an impression on the stone.

~
E
wooden crate splinter~
Smashed bits of wood lie near the southern wall.  One pile is slightly

less destroyed then the others, making it just possible to determine that

they were once storage crates.

~
-1
S

#58003
Tunnel Through the Dragonspires~
A large hole in the ceiling about thirty-five feet above you shows just a

glimpse of the mountains high above.  Old mining and stone working tools

litter the floor around you, covered in rust and on the verge of

crumbling.  A few old torches line the tunnel, leading off towards the

north and heading into the pitch black mountain caverns.

~
[Merior] made tool taking action

~
301465604 11 6 0
D0
~
~
0 -1 58004 10 10 5
D3
~
~
0 -1 58002 10 10 5
E
mining working tools~
Scattered about the tunnel floor are the remains of pickaxes, shovels,

and drills, as well as the rusted remains of lanterns.

~
A
get take~
tool pick shovel drill lantern~
act_tochar( #nope, ch );

act_notchar( #none, ch );

~
E
nope~
You start to pick up some of the refuse, but it crumbles in your hand.

~
E
none~
You see $n reach for some of the refuse, but it crumbles in $s hand.

~
!
0 0 0
-1
S

#58004
Tunnel Through the Dragonspires~
Wheelbarrels and mining carts lie cluttered in the center of the tunnel

here, their contents spilled out onto the floor and lying in heaps. 

Large boulders line the tunnel on each side of you, partially blocking

passage to the north and south.  The walls are covered with cuts and

niches.  The tunnel heads off to the north and south, working through the

extensive cave system.

~
~
301465604 11 6 0
D0
~
~
0 -1 58005 10 10 5
D2
~
~
0 -1 58003 10 10 5
E
wheelbarrow mining cart~
Three wheelbarrows are pushed off to the northern side of the tunnel near

a large mining cart; two more are further south huddled near a smaller

cart.  The wheelbarrows are partially loaded with a dark ore, the

remainder of their former contents have spilled onto the ground.

~
E
boulders~
These boulders are made of the same rock as the tunnel.  Large holes in

the ceiling indicate where they once were attached.  These remnants of a

partial cave-in now serve to make passage difficult through this portion

of the tunnel.

~
E
walls cut niche~
Long cuts lie along the surface of the walls of the tunnel.  The hard

surface of the rock is difficult to scratch with a knife; only the finest

of stone-working tools could have made these marks.

~
-1
S

#58005
Tunnel Through the Dragonspires~
The walls in this section of the tunnel are composed of a greyish-colored

stone which has been smoothed down.  A thin sheet of water runs down the

walls causing the room to shimmer as the light from a near-by sconce hits

it.  In the center of the room a lone mining cart lies overturned,

covered in dust and rust.  Off to the north the tunnel is slightly

illuminated while to the south it is completely dark.

~
~
301465605 11 6 0
D0
~
~
0 -1 58006 10 10 5
D2
~
~
0 -1 58004 10 10 5
E
wall grey stone~
The light grey stone in this area bears no marks or scars.  The constant

rush of water along its surface has worn away the blemishes of creation

and use, making its surface seem almost satiny.

~
E
mining cart~
This long-abandoned cart shows signs of long use.  Its surface, now

dusty, is covered with dents and bits of metal have completely eroded

away.  The bottom of the cart is covered with rust; anything it once may

have carried has been removed.

~
-1
S

#58006
Tunnel Through the Dragonspires~
Boulders large and small fill this section of the tunnel from a cave-in

that occurred quite some time ago.  Peering out from beneath the mounds

of stone are the skeletal remains of several humanoid beings who still

grasp rusty pick-axes in their hands.  A few rusty iron braziers lie

overturned along the western wall, still filled with tinder.  The tunnel

curves to the east and south here, continuing through the heart of the

mountains.

~
~
301465604 11 6 0
D1
~
~
0 -1 58007 10 10 5
D2
~
~
0 -1 58005 10 10 5
E
iron brazier~
Several battered iron braziers lie near the west wall, still filled with

wood.  The wood is very, very dry, and looks like it would ignite with

the merest spark.

~
E
boulder mound stone~
A large mound of boulders makes movement difficult, but not impossible. 

The top of the tunnel here is much higher then in other portions,

testament to where the rock before you originated.  It appears that the

cave-in was quite sudden: you can see the remains of several mine workers

buried in the heap.

~
E
skeletal skeleton being~
At least three humanoid creatures were buried by this cave-in.  From the

rusty pick-axes lying by their skeletal hands, it seems likely they were

interrupted during their mining duties.

~
-1
S

#58007
Tunnel Through the Dragonspires~
Massive wooden support beams fill this room, some still standing upright

supporting the ceiling while others lie across the floor, snapped in two

from the massive weight they once held up.  A large crack runs along the

ceiling from which droplets of water occassionally drop.  Along the

eastern wall are a series of large holes.  To the north the passage 

begins to rise up a bit while to the west it begins to decline some.

~
~
301465604 11 6 0
D0
~
~
0 -1 58008 10 10 5
D3
~
~
0 -1 58006 10 10 5
E
hole east~
A long row of large holes has been drilled into the eastern wall of the

tunnel.  They all lie at about four feet from the ground, and are

perfectly round and smoothly bored; clearly the mark of some sort of tool.

~
E
support beam~
Huge beams made of solid oak have been wedged into place to keep the

tunnel safe.  The massive weight of the earth and rock above your head,

however, has cause several of these supports to snap; their broken

remains lie on the floor.

~
E
crack~
A jagged crack runs across the ceiling, travelling from east to west. 

The otherwise dry passage is moistened by a slow drip from the crack.

~
-1
S

#58008
Tunnel Through the Dragonspires~
A shimmering waterfall flows down from a crack within the ceiling,

sending a cool mist floating towards your face.  Streams of water snake

beneath your feet heading down the sloping passage to the south.  The

sound of roaring water can be heard from within the walls of the tunnel

but the exact source cannot be located.  To the north the passage drops

down at a forty five degree angle.

~
~
301465604 11 6 0
D0
~
~
0 -1 58009 10 10 5
D2
~
~
0 -1 58007 10 10 5
A
~
~
i = 10d3+45;

act_tochar( #slip, ch );

act_notchar( #slip1, ch );

transfer( ch, find_room( 58009 ) );

act_tochar( #arrive, ch );

act_notchar( #arrive1, ch );

dam_message( ch, i, "The terrible fall" );

inflict( ch, mob, i, "falling down a deep hole" );

~
E
slip~
@eYou begin to head north but suddenly lose your footing and tumble down

the rough cavern wall!

~
E
slip1~
@e$n begins to head north but suddenly loses $s footing and tumbles down

the rough cavern wall!

~
E
arrive~
@eYou finally hit the bottom of the cavern and land in a pool of icy cold

water.

~
E
arrive1~
@eYou hear loud screaming from above you and see $n tumble down the

cavern walls finally landing in the pool of icy cold water.

~
!
3 0 1
A
climb scale~
north down~
act_tochar( #go, ch );

act_notchar( #go1, ch );

transfer( ch, find_room( 58009 ) );

act_notchar( #arrive, ch );

loop( followers ) {

  ch = rch;

  acode( room, 2 );

  }

~
E
go~
@eYou carefully climb down the cavern wall.

~
E
go1~
@e$n carefully climbs down the cavern wall.

~
E
arrive~
@e$n comes climbing slowly down the cavern wall.

~
!
0 0 0
-1
S

#58009
Tunnel Through the Dragonspires - In a Pool of Water~
This large bowl-shaped depression is filled with icy-cold water which

rises up about three and a half feet.  Large cracks in the walls allow

more water to pour in from some source deep within the mountain.  The

northern and southern walls of the depression are almost completely

vertical, making any climbing attempt out a very dangerous one.  Large

ripples in the water constantly swirl around you made by some movement

beneath the surface.

~
~
301465604 6 6 0
D0
~
~
0 -1 58010 10 10 5
D2
~
~
0 -1 58008 10 10 5
A
climb scale~
north~
act_tochar( #climb, ch );

act_notchar( #climb1, ch );

transfer( ch, find_room( 58010 ) );

act_notchar( #arrive, ch );

loop( followers ) {

  ch = rch;

  acode( room, 1 );

  }

~
E
climb~
@eYou slowly climb up the cavern wall to the north.

~
E
climb1~
@e$n slowly climbs up the cavern wall to the north.

~
E
arrive~
@e$n comes climbing over the edge of the gaping hole to the south.

~
!
0 0 0
A
~
~
act_tochar( #noway, ch );

act_notchar( #noway1, ch );

end;

~
E
noway~
@eYou look up at the slick, vertical wall and realize you cannot simply

walk up it.

~
E
noway1~
@e$n tries to walk up the slick, vertical walls but soon finds it to be

impossible.

~
!
3 0 5
A
climb scale~
south~
act_tochar( #climb, ch );

act_notchar( #climb1, ch );

transfer( ch, find_room( 58008 ) );

act_notchar( #arrive, ch );

loop( followers ) {

  ch = rch;

  acode( room, 3 );

  }

~
E
climb~
@eYou slowly climb up the cavern wall to the south.

~
E
climb1~
@e$n slowly climbs up the cavern wall to the south.

~
E
arrive~
@e$n comes climbing over the edge of the gaping hole to the north.

~
!
0 0 0
-1
S

#58010
Tunnel Through the Dragonspires~
The walls in this section of the tunnel are covered in a thick

bluish-colored slime which oozes from cracks within the walls.  The slime

glows faintly, slightly illuminating the tunnel in a bluish aura.  To the

south the tunnel drops down vertically and you can hear the sound of a

roaring waterfall below.  Off to the east the passage becomes more

brightly lit.

~
~
301465605 11 6 0
D1
~
~
0 -1 58011 10 10 5
D2
~
~
0 -1 58009 10 10 5
E
bluish slime~
A softly glowly blue slime has covered the walls in this portion of the

tunnel.  It is very wet-looking, and gives off a faint odor of sulfur.

~
A
~
~
i = 10d3+45;

act_tochar( #slip, ch );

act_notchar( #slip1, ch );

transfer( ch, find_room( 58009 ) );

act_tochar( #arrive, ch );

act_notchar( #arrive1, ch );

dam_message( ch, i, "The terrible fall" );

inflict( ch, mob, i, "falling down a deep hole" );

~
E
slip~
@eYou begin to head south but suddenly lose your footing and tumble down

the rough cavern wall!

~
E
slip1~
@e$n begins to head south but suddenly loses $s footing and tumbles down

the rough cavern wall!

~
E
arrive~
@eYou finally hit the bottom of the cavern and land in a pool of icy cold

water.

~
E
arrive1~
@eYou hear loud screaming from above you and see $n tumble down the

cavern walls finally landing in the pool of icy cold water.

~
!
3 0 4
A
climb scale~
down south~
act_tochar( #go, ch );

act_notchar( #go1, ch );

transfer( ch, find_room( 58009 ) );

act_notchar( #arrive, ch );

loop( followers ) {

ch = rch;

acode( room, 2 );

}

~
E
go~
@eYou carefully climb down the cavern wall.

~
E
go1~
@e$n carefully climbs down the cavern wall.

~
E
arrive~
@e$n comes climbing slowly down the cavern wall.

~
!
0 0 0
-1
S

#58011
Tunnel Through the Dragonspires~
Broken barrels, coils of thin rope and sharp metal spikes litter the

floor here.  Many large crates, covered in dust and mold lie stacked up

against the northern wall.  Above you a pulley has been attached to the

ceiling from which a thick metal chain hangs down from.  To the east and

west the tunnel continues through the extensive cavern system.

~
[Merior] didnt do the pulley or any acitons

[Thunder] Mmm, shouldn't you be able to do something with this pulley even if it's just looking at it mister llama sir? :)

~
301465604 11 6 0
D1
~
~
0 -1 58012 10 10 5
D3
~
~
0 -1 58010 10 10 5
E
spike coil rope~
Signs of gear associated with rock climbing abound.  Sharp metal spikes

perfect for use as pitons lie mere inches away from some strong rope.

~
E
barrel crate~
Broken barrels, smashed to reveal that their contents have been removed,

are scattered about on the ground.  Dozens of crates have been neatly

stacked on the northern side of the passage.  The heavy cover of dust,

coupled with a dark green mold growing on them, indicates they have not

been opened for many, many years.

~
A
get~
sharp metal spikes climbing~
if( !is_player( ch ) )

  end;

if( is_player( ch ) ) {

  if( rflag( reset0, room ) ) {

    remove_rflag( reset0, room );

    act_tochar( #gotit, ch );

    act_notchar( #gotit1, ch );

    obj_to_char( oload( 2341 ), ch );

    obj_to_char( oload( 2341 ), ch );

    obj_to_char( oload( 2341 ), ch );

    end;

    }

  }

act_tochar( #no, ch );

act_notchar( #no1, ch );

~
E
gotit~
@eYou grab a few sets of intact climbing spikes.

~
E
gotit1~
@e$n grabs a few sets of intact climbing spikes.

~
E
no~
@eYou grab a few sets of climbing spikes but they quickly crumble in your

hand.

~
E
no1~
@e$n grabs a few sets of climbing spikes but they quickly crumble in $s

hand.

~
!
0 0 0
-1
S

#58012
Tunnel Through the Dragonspires~
A single strip of mining cart track lies in the center of the room,

covered in rust and broken in a few places.  Empty mining carts lie

overturned along the southern wall.  In the eastern wall a square hole

has been cut into the stone and from within it you can hear the sound of

rushing water.  To the north the tunnel rises up a bit while to the west

it begins to descend down into the mountain.

~
~
301465604 11 6 0
D0
~
~
0 -1 58013 10 10 5
D3
~
~
0 -1 58011 10 10 5
E
strip track~
The track is very rusty and is broken in several locations.  Sharp metal

splinters protrude out from within the steel rails and various cracks

from age are evident.

~
E
eastern wall square hole~
The hole is three feet wide by three feet high and its interior is quite

slick.  The shaft must have been used for miners to throw refuse done and

keep the tunnel free from clutter.  From deep within the bowels of the

shaft the sound of rushing water can be heard.

~
E
mining carts~
The carts are covered in several layers of rust and have not been used in

some time.  Bits of rock still lie within the cart's holds but nothing

very useful.

~
-1
S

#58013
Tunnel Through the Dragonspires~
The tunnel here is quite thin, barely allowing enough room for two

human-sized men to pass side by side.  The walls here are filled with

various gems which glitter in the light and send a dazzling array of

colors bouncing around the room.  Directly to the north the tunnel widens

and a warm breeze blows in from the massive opening in the stone.  To the

south the tunnel heads through the caverns of the Dragonspires.

~
[Thunder] aww but I want these gems, or at least to look at them :)

~
301465604 11 6 0
D0
~
~
0 -1 58014 10 10 5
D2
~
~
0 -1 58012 10 10 5
-1
S

#58014
Cliff Overlooking Tarik Nor~
Spanning out to the north is the vast land of Tarik Nor.  For miles and

miles all you can see is a desert terrain with no hint of any structures

whatsoever.  Small roads twist and wind through the land and appear like

tiny ant-tunnels from this far away.  Below you the Dragonspires slope

downwards at a great angle, making the journey down them a very hazardous

one.  To the south a tunnel begins to work its way through the heart of

the mountains.

~
Add climb down code

down is 58015

~
301465600 3 6 0
D2
~
~
0 -1 58013 10 10 5
A
climb~
down d mountain~
if( has_obj( 2341, ch ) ) {

  act_tochar( #plant, ch );

  act_notchar( #plant1, ch );

  Wait( 1 );

  act_tochar( #climb, ch );

  act_notchar( #climb1, ch );

  transfer( ch, find_room( 58015 ) );

  act_notchar( #arrive, ch );

  loop( followers ) {

    ch = rch;

    acode( room, 1 );

    }

  }

else

  act_tochar( #no, ch );

~
E
climb~
@eYou slowly lower yourself down the mountain side using the climbing

spikes.

~
E
climb1~
@e$n slowly lowers $mself down the mountain side using the climbing

spikes.

~
E
arrive~
@eYou look up and see $n scaling down the mountain side, finally

arriving on a sturdy ledge.

~
E
plant~
@eYou slam a set of mithril climbing spikes into the rough mountain side.

~
E
plant1~
@e$n slams a sets of mithril climbing spikes into the rough mountain

side.

~
E
no~
The climb would be far too dangerous without some sort of climbing aid.

~
!
0 0 0
-1
S

#58015
Northern Slope of the Dragonspires~
Large boulders stick out from within the mountains, hanging over the edge

of the cliffs and looking as though at any moment they could break free. 

Small rocks tumble down from above every few mountains sending a piercing

echo down the slopes.  Small holes along the side of the mountain act as

handholds, providing a place to get a firm grip.  Above you the cliffs

stuck out even further but seem to be a bit more stable then the current

ledge you stand on.  Beneath you the mountains drop straight down

vertically and look quite dangerous to climb.

~
~
301465600 3 6 0
A
climb~
down~
if( has_obj( 2341, ch ) ) {

  act_tochar( #plant, ch );

  act_notchar( #plant1, ch );

  Wait( 1 );

  act_tochar( #climb, ch );

  act_notchar( #climb1, ch );

  transfer( ch, find_room( 58016 ) );

  act_notchar( #arrive, ch );

  loop( followers ) {

    ch = rch;

    acode( room, 1 );

    }

  }

else

  act_tochar( #no, ch );

~
E
climb~
@eYou slowly lower yourself down the mountain side using the climbing

spikes.

~
E
climb1~
@e$n slowly lowers $mself down the mountain side using the climbing

spikes.

~
E
arrive~
@eYou hear a low grunt and see $n climbing down the mountain side

using the climbing spikes.

~
E
plant~
@eYou slam a set of mithril climbing spikes into the rough mountain side.

~
E
plant1~
@e$n slams a sets of mithril climbing spikes into the rough mountain

side.

~
E
no~
The climb would be far too dangerous without some sort of climbing aid.;

~
!
0 0 0
A
climb~
up~
if( has_obj( 2341, ch ) ) {

  act_tochar( #plant, ch );

  act_notchar( #plant1, ch );

  Wait( 1 );

  act_tochar( #climb, ch );

  act_notchar( #climb1, ch );

  transfer( ch, find_room( 58014 ) );

  act_notchar( #arrive, ch );

  loop( followers ) {

    ch = rch;

    acode( room, 2 );

    }

  }

else

  act_tochar( #no, ch );

~
E
plant~
@eYou slam a set of mithril climbing spikes into the rough mountain side.

~
E
plant1~
@e$n slams a sets of mithril climbing spikes into the rough mountain

side.

~
E
climb~
@eYou pull yourself up the mountain side using the climbing spikes.

~
E
climb1~
@e$n pulls $mself up the mountain side using the climbing spikes.

~
E
arrive~
@eYou hear a low grunt and see $n pulling $mself up the mountain side

using the climbing spikes.

~
E
no~
The climb would be far too dangerous without some sort of climbing aid.

~
!
0 0 0
-1
S

#58016
Northern Slope of the Dragonspires~
The sheer wall of the Dragonspire mountains rise up to the south of you,

their massive rock forms peering out over various ledges.  Small climbing

spikes still remain implanted into the rocky walls and small strands of

rope still hang from them.  To the north a road begins to make its way

through the rows of sand dunes which span out before you.

~
~
301465600 3 6 0
D0
~
~
0 -1 58017 10 10 5
D2
mound of boulders~
~
235 -1 50616 10 10 5
A
climb~
up mountain~
if( has_obj( 2341, ch ) ) {

  act_tochar( #plant, ch );

  act_notchar( #plant1, ch );

  Wait( 1 );

  act_tochar( #climb, ch );

  act_notchar( #climb1, ch );

  transfer( ch, find_room( 58015 ) );

  act_notchar( #arrive, ch );

  loop( followers ) {

    ch = rch;

    acode( room, 1 );

    }

  }

else

  act_tochar( #no, ch );

~
E
plant~
@eYou slam a set of mithril climbing spikes into the rough mountain side.

~
E
plant1~
@e$n slams a sets of mithril climbing spikes into the rough mountain

side.

~
E
climb~
@eYou pull yourself up the mountain side using the climbing spikes.

~
E
climb1~
@e$n pulls $mself up the mountain side using the climbing spikes.

~
E
arrive~
@eYou hear a low grunt and see $n pulling $mself up the mountain side

using the climbing spikes.

~
E
no~
The climb would be far too dangerous without some sort of climbing aid.

~
!
0 0 0
-1
S

#58017
Black Wastes - Desolate Road Across the Wastes~
Rolling sand dunes rise up on each side of the road here, blocking your

view over them.  The road is completely barren and no signs of life can

be seen at all.  Large boulders peek out from beneath mounds of sand

along the road side.  To the south the sheer walls of the Dragonspires

rise up while to the north the road heads deeper into the wastes.

~
~
301465600 12 6 0
D0
~
~
0 -1 58018 10 10 5
D2
~
~
0 -1 58016 10 10 5
E
sand dune~
High tan sand dunes extend far into the distance to the east and west,

blocking all views of the surrounding land.

~
E
boulders~
Near the road are several very large boulders, only partially hidden by

the soft, moving sands.

~
-1
S

#58018
Black Wastes - Desolate Road Across the Wastes~
A crumbling stone wall lines the eastern and western sides of the road

here, heading off towards the north.  The road is quite worn from years

of use and you notice fairly fresh wagon ruts in the road's surface. 

Lying just off the side of the road to the west are the skeletal remains

of a large horse; its bones partially covered by sand.  The road

continues to the north and south, running its course through the

wasteland.

~
~
301465600 12 6 0
D0
~
~
0 -1 58019 10 10 5
D2
~
~
0 -1 58017 10 10 5
E
crumbling wall~
A low wall made of a mixture of stones prevents movement off the road and

into the sands to the east and west.  The wall has been exposed to the

elements for many years; the stones now seem to be falling out of their

man-made structure.

~
E
road~
The road through the desert is partially covered with several inches of

soft sand.  Where you can see the road surface, signs of heavy use are

plentiful.  Ruts made by a wheel of some sort still lie on the surface of

the sand; something passed this way not long ago.

~
E
skeleton horse~
The skeleton of a horse lies off to the west side of the road; those

bones not covered by the sand have been bleached white by the sun and

elements.

~
-1
S

#58019
Black Wastes - Desolate Road Across the Wastes~
Low sand dunes give you a clear view of the surrounding area.  Crumbling

stone structures dot the landscape to the northwest.  To the east the

road begins to rise a bit, like it were gently climbing a hillside.  Off

to the northwest a long mountain range rises over the horizon over which

dark clouds hang.  South of you, the road heads towards the dark shadows

of the Dragonspire range.

~
[Terek] Eventually im gonna put Falgor keep west of here, but i have time.

~
301465600 12 6 0
D1
~
~
0 -1 58020 10 10 5
D2
~
~
0 -1 58018 10 10 5
E
stone structure~
Far to the northwest are tiny-looking stone structures.  It is impossible

to tell just what they are from this distance.

~
-1
S

#58020
Black Wastes - Desolate Road Across the Wastes~
Boulders of a blackish, volcanic rock lie on and along the road.  A

constant wind blows across the sandy terrain sending a barrage of sand

particles at your face.  Blackened tree stumps can be seen just off the

road to the north and south of here.  The road continues to the east and

west through the mounds of sand dunes.

~
~
301465600 12 6 0
D1
~
~
0 -1 51250 10 10 5
D3
~
~
0 -1 58019 10 10 5
E
tree stump~
The trunks of what were once great trees stand now dark and lifeless. 

Some conflagration burned them down, leaving only the blackened trunks as

reminders.

~
E
boulder volcanic rock~
Half a dozen huge boulders lie off to the eastern side of the road, and

another four to the west.  These chunks of minerals are dark and pourous,

and appear to be of volcanic origin.

~
-1
S

#58021
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
-1
S

#58022
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
-1
S

#58023
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
D5
~
~
0 -1 58024 10 10 5
-1
S

#58024
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
D3
~
~
0 -1 58025 10 10 5
D4
~
~
0 -1 58023 10 10 5
-1
S

#58025
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
D1
~
~
0 -1 58024 10 10 5
D3
~
~
0 -1 58026 10 10 5
-1
S

#58026
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
D1
~
~
0 -1 58025 10 10 5
D3
~
~
0 -1 58027 10 10 5
-1
S

#58027
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
D1
~
~
0 -1 58026 10 10 5
D3
~
~
0 -1 58028 10 10 5
-1
S

#58028
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
D1
~
~
0 -1 58027 10 10 5
D3
~
~
0 -1 58029 10 10 5
-1
S

#58029
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
D1
~
~
0 -1 58028 10 10 5
D3
~
~
0 -1 58030 10 10 5
-1
S

#58030
Great Western Road~
Under Construction.

~
~
301465601 3 6 0
D1
~
~
0 -1 58029 10 10 5
-1
S

#0