#AREA Denai~ Marek~ ~ 0 0 3 #ROOMS #36750 Northwest parapet~ You are at the northwest corner of Sarok-Toh. Up above you is a large awning heading down from the keep wall to the courtyard south of here. Birds of prey perch upon the high stone parapet directly above you. The keep wall continues to your east. There is a small stairway making its way up to a small entrance at the top. ~ ok how bout putting a stair up to the parapet in this corner the stair in the other 4 corners can be in ruins and then we can set up some good "views" from the parapet ~ 301465601 3 5 0 D0 ~ ~ 0 -1 36752 10 10 5 D1 ~ ~ 0 -1 36751 10 10 5 A climb~ 3 stairs 1 up~ If( can_fly( ch ) ) { send_to_char( #charfly, ch ); act_notchar( #fly, ch ); transfer( ch, find_room( 36797 ) ); act_notchar( #inroom, ch ); end; }; If( is_mounted( ch ) ) { send_to_char( #unmount, ch ); end; }; else { send_to_char( #ascend, ch ); act_notchar( #room, ch ); transfer( ch, find_room( 36797 ) ); act_notchar( #inroom, ch ); }; ~ E room~ $n clambers up the dark stairway. ~ E ascend~ You ascend the stairs. ~ E unmount~ You must dismount first before ascending the stairs. ~ E inroom~ $n arrives from the stairs. ~ E fly~ $n flies up the dark stairway. ~ E charfly~ You fly up the dark stairway. ~ ! 0 0 0 -1 S #36751 Courtyard wall~ You are at the north end of the courtyard. A small, heavy door leads into the keep wall here. To your east, you can see a small hut, and you spy a large gallows in the middle of the courtyard to your south. ~ entrance to the keep...small door heavy...limited access big guards ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36757 10 10 5 D1 ~ ~ 0 -1 36760 10 10 5 D2 ~ ~ 0 -1 36772 10 10 5 D3 ~ ~ 0 -1 36750 10 10 5 E 1 heavy 1 door 1 north~ A small heavy door is inset in the wall of the keep. Inset in the stone above the door is the figure of a huge ebony serpent with sapphire eyes and ruby fangs dripping emerald venom. ~ -1 S #36752 Courtyard wall~ You are standing near the western walls of the city. To the east you can make out a large gallows, centered near the middle of the courtyard. There is a small store south of here, owned by one of the last human inhabitants in this area, and you hear the cracking of a whip above the crowd of people striding past. ~ a sudden attack of a troll can be here? nah how bout one wandering drunk troll ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36753 10 10 5 D1 ~ ~ 0 -1 36757 10 10 5 D2 ~ ~ 0 -1 36750 10 10 5 -1 S #36753 Under a small tent~ You are standing under a large tent, held up by four poles, which lean against the western wall. Several different kinds of leather weaponry and armor rest on the wooden stand before you. Although barbaric, the citizens are very efficient in their slaughter of cattle. ~ another shack-store here most likely another salesman ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36755 10 10 5 D1 ~ ~ 0 -1 36758 10 10 5 D2 ~ ~ 0 -1 36752 10 10 5 -1 S #36754 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 -1 S #36755 Corner of the courtyard~ As you make your way across the rocky courtyard, you spy bones lying in the corner. While outsiders are attacked visciously in the wilds, strangers who make it to Sarok-Toh are afforded guest-right and are treated courteously. The walls tower above you crowned with a parapet of dark stone. Making its way along the side of the parapet is a small, heavily damaged stairway. You can make out a door at the top. ~ put bones in as an rextra so players can look at bones and see that they are human add staircase to rextra ~ 301465601 3 9 0 D1 ~ ~ 0 -1 36759 10 10 5 D2 ~ ~ 0 -1 36753 10 10 5 E bones~ Crumbling after many years of decay, you can see that these were the bones of a human being. ~ A climb~ 3 stairs 1 up~ act_tochar( #rubble, ch ); ~ E rubble~ The stairs are too ruinous to allow you up them. Perhaps you should try another entrance. ~ ! 0 0 0 -1 S #36756 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 -1 S #36757 Gallows of Sarok-Toh~ At the center of the courtyard you see an awesome device. Made from the dense wood of a rowan, this gallows has a special feature appended. A large pulley is connected to a battle axe directly below the platform, garroting the victim post-executioner style. Many a contender to Trollish honor has fallen to this brutal device. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36758 10 10 5 D1 ~ ~ 0 -1 36762 10 10 5 D2 ~ ~ 0 -1 36751 10 10 5 D3 ~ ~ 0 -1 36752 10 10 5 -1 S #36758 Sarok-Tah Courtyard~ You are standing at the edge of a large stone cistern. Rainwater is allowed to flow in through a large awning running from the keep wall. The only source of water for the city, two guards control the handing out of water to residents. ~ cistern here. ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36759 10 10 5 D1 ~ ~ 0 -1 36763 10 10 5 D2 ~ ~ 0 -1 36757 10 10 5 D3 ~ ~ 0 -1 36753 10 10 5 -1 S #36759 Kirok's Hut~ You are at a small hut convieniently located near the entrance of Sarok-Tah, along the southern wall. The smell of dead cattle looms in the background. There is a variety of meats displayed here for you to choose from. ~ ~ 301469697 3 9 0 D1 ~ ~ 0 -1 36764 10 10 5 D2 ~ ~ 0 -1 36758 10 10 5 D3 ~ ~ 0 -1 36755 10 10 5 35 17 1509949540 -2 0 -1 S #36760 Trophy wall~ Covered by dust and worn away by time, this desecrated hut is the city's main attraction. Severed heads impaled by spears line the side of the keep wall to which the hut leans against. On the walls hang necklaces made from the bones and teeth of men, and you cannot help to respect the barbarism of the Nethril. ~ keep wall ...maybe have some severed heads on poles uh desecrated hut makes no sense ... look up desicated in dictionary have other races besides humans represented ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36762 10 10 5 D1 ~ ~ 0 -1 36761 10 10 5 D3 ~ ~ 0 -1 36751 10 10 5 -1 S #36761 Repair shed~ This small shed, leaning up against the town walls, is a very popular site for weapons and armor repairs. It is one of the only repair centers in miles, and trolls often hang out around here, watching with awe as the forger refines their damaged weaponry. ~ how bout a large lean-to on the wall here a storage shed of some sort please describe random goodies Perhaps a forge, armory, or weaponsmith here. ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36765 10 10 5 D3 ~ ~ 0 -1 36760 10 10 5 -1 S #36762 Sarok-Tah Courtyard~ ~ just a thought, but an arena would be a good city for a city such as this. Joust tournaments and the like. Jolly good place for it. possibly make it nearby. ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36763 10 10 5 D1 ~ ~ 0 -1 36765 10 10 5 D2 ~ ~ 0 -1 36760 10 10 5 D3 ~ ~ 0 -1 36757 10 10 5 -1 S #36763 Sarok-Tah Courtyard~ ~ put cistern in nw corner of the courtyard...put reference to rain trap which fills it and put a small fountain in the center certain mineral spell components only found in local mines trolls also attack caravans travelling pass trolls have a primitive honor attacking people in the wilds but honor bound to provide safety to guests at their hearth ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36764 10 10 5 D1 ~ ~ 0 -1 36766 10 10 5 D2 ~ ~ 0 -1 36762 10 10 5 D3 ~ ~ 0 -1 36758 10 10 5 -1 S #36764 Southern gate of Sarok-Tah~ There are two fierce looking guards standing near the south gate, allowing passengers into the city. The dry ground cracks beneath your feet as you walk down into the arid courtyard. Trolls hurredly pass by you, headed to various places about the courtyard, where the few human inhabitants of Sarok-Tah sell their wares. You can hear shouting to your west. ~ two guards will be here "ask guard" action remove guards from rdesc ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36769 10 10 5 D1 ~ ~ 0 -1 36767 10 10 5 D2 ~ ~ 0 -1 36763 10 10 5 D3 ~ ~ 0 -1 36759 10 10 5 -1 S #36765 Courtyard wall~ Stuck to the rough stone of the walls you can see four bloody spears upon which the body of a decapitated corpse is impaled, probably a victim of a group attack en route to the village. To your north you can hear the clanking of a forge. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36766 10 10 5 D2 ~ ~ 0 -1 36761 10 10 5 D3 ~ ~ 0 -1 36762 10 10 5 -1 S #36766 Courtyard wall~ Empty carts line the courtyard, many with wheels rotted away from years of abuse. To your west, you can see the courtyard, and you smell a foul odor coming from the north. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36767 10 10 5 D2 ~ ~ 0 -1 36765 10 10 5 D3 ~ ~ 0 -1 36763 10 10 5 -1 S #36767 The southwest corner of Sarok-Toh~ A deep fog settles over the towering granite parapet above, almost unrecognizable from a thick layer of mildew. Twisted bushes and sparse field grass cover the ground, despite the rocky surface which the city rests upon. You can hear people shouting in the area to your west. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 36766 10 10 5 D3 ~ ~ 0 -1 36764 10 10 5 -1 S #36768 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 -1 S #36769 Entrance to a large fortress~ You are at the archway to the village of Sarok-Tah. ~ this room is inside the wall small twisty turny place to make attack hard Gate to city here. Perhaps a riddle on the gate that must be solved to gain entry. ~ 301465601 3 9 0 D2 ~ ~ 0 -1 36764 10 10 5 D3 ~ ~ 0 -1 36770 10 10 5 -1 S #36770 Nothing~ Under Construction. ~ under wall in killing zone/tunnel ~ 301465601 3 5 0 D0 ~ ~ 0 -1 36771 10 10 5 D1 ~ ~ 0 -1 36769 10 10 5 -1 S #36771 Nothing~ Under Construction. ~ outside keep ~ 301465601 3 9 0 D0 ~ ~ 227 -1 35297 10 10 5 D2 ~ ~ 0 -1 36770 10 10 5 -1 S #36772 Keep Entrance~ This is the entryway to the Keep of BlackAdder. The walls, made from well-crafted stone with tight even joints, have stood the test of time. The solid granite walls are faced with a yellow sandstone, swirled with dark brown hightlights. Stout doors are set into the north and south walls, and are crafted from dark aged wood and bound with straps of iron. The south door leads out to the courtyard while the north door leads deeper into the Keep. ~ strips of iron? test of time? ick. ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36751 10 10 5 D2 ~ ~ 1 -1 36773 10 10 5 705 9 1509949540 3 0 -1 S #36773 Corridor in the Keep~ This is a wide corridor that runs through the keep. All of the main rooms lie off this hallway. The corridor runs east and west here. There are strong wooden doors to the south. A strange mosaic is set in the floor, ebon, green, red, and blue tiles seemingly randomly placed. ~ I need to redo this one ~ 301465601 3 9 0 D0 ~ ~ 1 -1 36772 10 10 5 D1 ~ ~ 0 -1 36774 10 10 5 D2 ~ ~ 1 -1 36786 10 10 5 D3 ~ ~ 0 -1 36785 10 10 5 -1 S #36774 Keep Corridor~ The inner walls here are made from yellow stone that looks like it might have been sandstone before it was compacted into the strong pieces that you see. The floor is made from tiny tiles of ebon, blue, red, and green. They form a complicated mosaic unfathomable to most onlookers. The workmanship is unlike any dwarven or giant stonework you've seen. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 36775 10 10 5 D3 ~ ~ 0 -1 36773 10 10 5 -1 S #36775 Corridor in the Keep~ The corridor bends to the north and west here. The yellow stone walls are clean and well-fitted. The joints between stone are very precise but are heavily waterstained. The corridor floor is composed ot thousands of small tiles of blue, ebon, red, and green. There is a small door set into the eastern wall. ~ ~ 301465601 3 9 0 D1 'small door'~ 'small door'~ 131 -1 36788 10 10 5 D2 ~ ~ 0 -1 36776 10 10 5 D3 ~ ~ 0 -1 36774 10 10 5 -1 S #36776 Corridor in the Keep~ The corridor runs north and south here. The yellow stones that make up the walls and ceiling are very dense and tightly fitted. The floor is a swirling mosaic of blue, ebon, red, and green tiles. Each color comes in a multitude of shades and the pattern is continuous. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36775 10 10 5 D1 'oak door'~ 'oak door'~ 131 -1 36793 10 10 5 D2 ~ ~ 0 -1 36777 10 10 5 -1 S #36777 Corriodor in the Keep~ The corridor changes direction here, leading off to the west and south. The walls are made of glassy yellow stone and the joints are too well-made for human creation. The floor is composed of numerous tiles of green, red, blue, and ebon. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36776 10 10 5 D3 ~ ~ 0 -1 36778 10 10 5 -1 S #36778 Corridor in the Keep~ The corridor runs east and west here. There are doors in both the northern and southern walls. The walls are made from glassy yellowstone, the same color as can be found on the surrounding cliffs. The floor is a complicated mosaic of blue, red, ebon, and green. ~ ~ 301465601 3 9 0 D0 ~ ~ 1 -1 36787 10 10 5 D1 ~ ~ 0 -1 36777 10 10 5 D2 ~ ~ 1 -1 36789 10 10 5 D3 ~ ~ 0 -1 36779 10 10 5 -1 S #36779 Corridor in the Keep~ The strands of colored mosaic reach from the west and the east meeting in the center of the corridor. Red, blue, green and ebon tiles resolve into the opposed ebon heads of two serpents, sapphire eyes aglow and ruby fangs dripping emerald venom. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 36778 10 10 5 D3 ~ ~ 0 -1 36780 10 10 5 -1 S #36780 Corridor in the Keep~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 1 -1 36781 10 10 5 D1 ~ ~ 0 -1 36779 10 10 5 D3 ~ ~ 0 -1 36782 10 10 5 -1 S #36781 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 1 -1 36780 10 10 5 -1 S #36782 Corridor in the Keep~ This is a corner in the main corridor of the keep. The corridor runs east and south from here. The walls have the same yellow glassy structure and the floor is covered in a tile mosaic. A set of double doors is set in the western wall. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36783 10 10 5 D1 ~ ~ 0 -1 36780 10 10 5 D3 'double doors'~ 'double doors'~ 131 -1 36790 10 10 5 -1 S #36783 Corridor in the Keep~ This section of the corridor runs north and south. The corridor is not very long and you can see the corners both north and south of here. The walls here are of a polished glassy yellow stone. The floor underfoot feels smooth but is composed of many small tiles. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36784 10 10 5 D2 ~ ~ 0 -1 36782 10 10 5 -1 S #36784 Corridor in the Keep~ The corridor turns here to run north and east. The tiles underfoot are all ebon and greens and reds and blues. The walls are made from a glassy yellow stone and there are no joints visible even though the grain varies from place to place. There is a black oak door set into the southern wall. ~ ~ 301465601 3 9 0 D0 ~ ~ 1 -1 36791 10 10 5 D1 ~ ~ 0 -1 36785 10 10 5 D2 ~ ~ 0 -1 36783 10 10 5 -1 S #36785 Corridor in the Keep~ A curious mosaic runs the length of the corridor east to west. Lines of red, blue, green and ebon tiles twist and twine with no discernible pattern. The walls of the corridor are of a curious yellow sandstone and become smoother and more polished as as one travels to the west. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 36773 10 10 5 D3 ~ ~ 0 -1 36784 10 10 5 -1 S #36786 Guard Room~ Simple beds and benches made of unpolished pine line the walls of the guardroom. Above each bed is a small shelf for personal belongings. A large closed cabinet stands on the north wall. ~ add acode for cabinet..manacles and torture stuff acode for open cabinet acode for close cabinet acode for look in cabinet ~ 301465601 3 9 0 D0 ~ ~ 1 -1 36773 10 10 5 E cabinet~ Functional and unembellished this wide two-door wooden cabinet has seen years of rough abuse. Well oiled hinges and locks indicate frequent use. ~ -1 S #36787 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 1 -1 36778 10 10 5 -1 S #36788 Kitchen~ This is the kitchen that serves the Keep. There are a number of different cooking appliances here. Small wood-fired stoves, larger stoves for formal dinners, and a few open pits filled with sand. The walls are covered with cast iron cookware and the cupboards are filled with earthenware and intriguing glass pots. There are two doors leading from here, one in the west wall and one in the southern wall. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36792 10 10 5 D3 'small door'~ 'small door'~ 131 -1 36775 10 10 5 -1 S #36789 Dining Room~ This is the formal dining room of the keep. The room is dominated by a single enormous table made from a brilliant reddish wood. It is hard to divine how such a large table could be crafted from a single piece of wood. Numerous chairs surround the table and seem to be made from the same type of wood. There are cabinets along the walls containing all manner of china and stemware. The door to the corridor leads west and there is more dining room to the north. ~ ~ 301465601 3 9 0 D0 ~ ~ 1 -1 36778 10 10 5 D2 ~ ~ 0 -1 36796 10 10 5 -1 S #36790 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 131 -1 36782 10 10 5 -1 S #36791 Nothing~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 1 -1 36784 10 10 5 -1 S #36792 Pantry~ This small room holds the food stores for the Keep. There are row upon row of metal shelves carrying supplies. You can find earthen crocks full of honey, metal bins of grain, and other basics wrapped in wax paper. In the back of the room several carcasses have been hung to cure.The only door leads north to the kitchen. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 36788 10 10 5 -1 S #36793 Keep room~ This is one of the guest suites in the Keep. Each suite is maintained with all the care and attention to detail that can be given. This common room has a fireplace, fresh logs, book shelves and a table. There are plenty of books on the shelves and thick rugs underfoot. A small oaken door leads west into the corridor and twin curtains are drawn north and south to separate the other rooms of the suite. ~ ~ 301465601 3 9 0 D1 'curtain'~ 'curtain'~ 131 -1 36795 10 10 5 D2 ~ ~ 0 -1 36794 10 10 5 D3 'oak door'~ 'oak door'~ 131 -1 36776 10 10 5 -1 S #36794 Keep room~ This is the sleeping area of the guest suite. There are four large beds here and a small table along with a single closet for storage of gear and clothes. There is a small privy off in one corner of the room. The floor is covered with thick soft rugs and the walls are made of sturdy yellowish stone. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36793 10 10 5 -1 S #36795 Keep room~ The room here has a single large rug and a small fireplace in one end. There is a pigeon hole desk along one wall and a goodly supply of parchment, inks, and quills. Bookshelves along one wall supply history and more political writings. Four overstuffed chairs and a small table are arranged in front of the fireplace. ~ ~ 301465601 3 9 0 D3 'curtain'~ 'curtain'~ 131 -1 36793 10 10 5 -1 S #36796 Dining Room~ This is the northern section of the dining room. The table extends into this half of the room but does not dominate it. The head of the table is here with a large ornately carved chair for Lord BlackAdder to use during formal dinners. The extreme northern end of the room contains a numbers of warming stands and braziers to keep food warm or prepare delicate entrees close to the table. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36789 10 10 5 -1 S #36797 Northwest parapet~ ~ describe view from here ~ 301465601 3 9 0 D2 ~ ~ 0 -1 36798 10 10 5 D5 ~ ~ 0 -1 36750 10 10 5 A down 1~ ~ ~ ! 0 0 0 -1 S #36798 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36797 10 10 5 D2 ~ ~ 0 -1 36799 10 10 5 -1 S #36799 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36798 10 10 5 D2 ~ ~ 0 -1 36800 10 10 5 -1 S #36800 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36799 10 10 5 D1 ~ ~ 0 -1 36801 10 10 5 -1 S #36801 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 36802 10 10 5 D3 ~ ~ 0 -1 36800 10 10 5 -1 S #36802 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 36803 10 10 5 D3 ~ ~ 0 -1 36801 10 10 5 -1 S #36803 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36804 10 10 5 D3 ~ ~ 0 -1 36802 10 10 5 -1 S #36804 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36805 10 10 5 D2 ~ ~ 0 -1 36803 10 10 5 -1 S #36805 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D0 ~ ~ 0 -1 36806 10 10 5 D2 ~ ~ 0 -1 36804 10 10 5 -1 S #36806 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D2 ~ ~ 0 -1 36805 10 10 5 D3 ~ ~ 0 -1 36807 10 10 5 -1 S #36807 Northwest parapet~ Under Construction. ~ ~ 301465601 3 9 0 D1 ~ ~ 0 -1 36806 10 10 5 -1 S #0