#AREA Iguana Lair~ Fenlyn~ Iguana Lair~ 15 0 0 #ROOMS #45501 Inside a Dark Hole~ You stand in a damp, dark hole, but instead of dirt the floor and the walls here are made of limestone. From the appearance of the walls, it can be determined that this cave was carved from existing rock. The only exits here are up and to the east. A candle mounted on the cave wall provides light to the room. ~ ~ 335151117 11 5 0 D1 ~ ~ 0 -1 45503 10 10 5 D4 stone door~ stone door~ 195 -1 31000 10 10 5 E walls~ The walls are rugged-looking and made of stone. Looking closely at the walls you find marks where the stone was initially carved out to make a cave. ~ A ~ ~ send_to_area( #all, room ); ~ E all~ A faint dripping sound echoes off the cavern walls. ~ ! 4 100 0 A open~ stone door 1 up~ if( is_open( room, up ) ) { act_tochar( #still, ch ); end; } act_tochar( #opens, ch ); act_notchar( #ncopen, ch ); open( room, up ); ~ E opens~ You open the stone door above you. ~ E ncopen~ $n opens the stone door above you. ~ E still~ The stone door is already open. ~ ! 0 0 0 A ~ ~ send_to_room( #ent, find_room( 84 ) ); mob = mload( 1443, find_room( 84 ) ); obj_to_char( oload( 2 ), mob ); interpret( mob, "put gold Iguanas" ); wait( 1 ); junk_mob( mob ); ~ E ent~ @GSomeone has entered the Iguana Lair.@n ~ ! 1 0 16 -1 S #45503 Cave Corridor~ The walls here feel as smooth as rocks found on the beach. Water trickles down the wall, but there is not enough of the wetness to satisfy any thirst. The humidity in here makes the tunnel quite hot. You spy an intersection to the south and an exit to the west. ~ ~ 335151108 11 5 0 D2 ~ ~ 0 -1 45504 10 10 5 D3 ~ ~ 0 -1 45501 10 10 5 E water~ The water is grimey and wet, but it does not drip down the wall fast enough to collect any of it. ~ 1453 9 1509949540 3 0 -1 S #45504 Before a Damp Intersection~ The large and musty limestone tunnel looks out of shape and dilapidated. The cavern walls are a far cry from the craftsmanship of the entrance. A faint noise breaks the silence of the cave, but it is difficult to determine its origin. The cave breaks off into several different paths. ~ ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45503 10 10 5 D1 ~ ~ 0 -1 45505 10 10 5 D2 ~ ~ 0 -1 45507 10 10 5 D3 ~ ~ 0 -1 45506 10 10 5 -1 S #45505 Split in a Cave Corridor~ From a small crack in the top of the cavern, a steady drip of water falls into a pile of dirt that has been tracked into the stone intersection. In the wet dirt pile are some footprints that lead south. On the walls are markings made in a red ink forming little symbols. Unfortunately the humidity and claw markings have made reading the symbols impossible. To the south is a path that slopes downward into darkness. The northern path ascends into more limestone rock. ~ ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45510 10 10 5 D2 ~ ~ 0 -1 45520 10 10 5 D3 ~ ~ 0 -1 45504 10 10 5 E prints muddy pile dirt footprints~ The footprints made from mud on the cave floor are of a three-toed creature that has very large feet. At the front of each toe print is what looks like a large claw mark etched into the stone floor. ~ E red ink wall symbols markings~ The red markings on the wall are faded and indecipherable. ~ 1453 9 1509949540 3 0 -1 S #45506 West Corridor~ On the ground is a small crack through which some weeds show themselves. Most of the weeds are green, but there is one that is a lilac color. Indistinguishable sounds reflect off the walls of the labyrinth giving no clue as to its source. The corridor makes a sharp turn to the east and south. ~ ~ 335151108 11 5 0 D1 ~ ~ 0 -1 45504 10 10 5 D2 ~ ~ 0 -1 45508 10 10 5 -1 S #45507 West Corridor~ A bit of rock protrudes from the floor of dirt and stone almost causing you to trip over it. A slight dip in the floor surrounds the protruding rock causing some murky water running along the sides of the cave to collect around it. The dip isn't much larger than about a foot in diameter and about two inches deep. ~ ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45504 10 10 5 D3 ~ ~ 0 -1 45508 10 10 5 E rock floor~ This piece of limestone pokes its head up from the floor of the cavern. On top of it is a picture of what looks like a reptile tongue going through a royal crown. ~ E dip water murky~ The water in the dip is rather murky and coated with some green substance on its surface making it look far from palatable. ~ 1453 9 1509949540 3 0 -1 S #45508 West Corridor~ The path makes another turn here. Along the left wall is a very long set of four claw-like marks cut deep into the old rock. A long crack appears to have made its way into the stone above. Out of the crack a small plant shows itself. The cave continues to the east and north. ~ [Ssleestaq] look at tomato room in voaleth to see how to make it say "you can't pick any more flowers" instead of "you need a lockpick to pick a lock!" ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45506 10 10 5 D1 ~ ~ 0 -1 45507 10 10 5 E plant crack~ The plant has several buds. One day it will become a plant full of color. Judging from the buds, it will be pink. ~ 1998 17 1509949540 -2 0 1454 9 1509949540 3 0 -1 S #45509 East Corridor~ Cracks formed by the pressure of the above earth line the stone walls of this dark corridor. In one spot, a piece of the stone has completely chipped away leaving a small crater in the wall. Unless whoever resides in this tunnel system makes some repairs, this turn may not last much longer. You can go north or east from here. ~ ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45511 10 10 5 D1 ~ ~ 0 -1 45513 10 10 5 E crater wall~ The crater seems to be formed from the decay of this corridor as if the pressure of the shifting earth and rock caused part of the wall to give way. ~ -1 S #45510 Northeast Corridor~ Paying a little more attention to the walls you notice that someone has placed a sign on one. A small bit of dirt has accumulated in the corner from where adventurers have previously shuffled their feet. Bouncing off the walls are the sounds of water drops falling onto a hard surface. ~ ~ 335151108 11 5 0 D1 ~ ~ 0 -1 45511 10 10 5 D2 ~ ~ 0 -1 45505 10 10 5 E sign~ The sign says, "Only the priviledged can see S'aark, the King of Iguanas. Please make an appointment with the Queen if you desire royal assistance." The sign is rather weathered, so there is no telling if the royal family still exists. ~ E dirt corner~ There is a small collection of dirt from past travels. Looking at the dirt, you don't think anyone has sat there in a while. ~ A search~ dirt pile cor corn corne corner~ if( !is_player( ch ) ) end; if( rflag( reset0, room ) ) { if( random( 1, 15 ) < 14 ) { send_to_char( #none, ch ); act_notchar( #none2, ch ); remove_rflag( reset0, room ); } else { obj_to_char( oload( 2 ), ch ); send_to_char( #ch, ch ); act_notchar( #ch2, ch ); remove_rflag( reset0, room ); } } else { send_to_char( #none, ch ); act_notchar( #none2, ch ); } ~ E ch2~ $n looks around in the dirt pile and finds something. ~ E ch~ You find a gold coin in the dirt pile! ~ E none2~ $n looks around in the dirt pile. ~ E none~ You find nothing in the pile of dirt. ~ ! 0 0 0 1444 137 1509949540 3 0 -1 S #45511 Northeast Corridor~ Other than the usual dirt and rock you would find in a cave, you don't see very much to look at except for the large door to your east. It has some claw markings near the doorknob and a light shining from underneath it. There is a candle lighting up the room attached next to the door. ~ ~ 335151109 11 5 0 D1 large oak door~ large oak door~ 131 -1 45512 10 10 5 D2 ~ ~ 0 -1 45509 10 10 5 D3 ~ ~ 0 -1 45510 10 10 5 E door large claw markings~ The carved oak door has many claw markings near the doorknob as if someone who has big claws turns the doorknob often. ~ E candle light~ The candle next to the doorway is in a tarnished brass sconce. If it weren't so tarnished, it would probably be an extremely beautiful piece of art. ~ 1453 137 1509949540 3 0 -1 S #45512 Iguana Queen's Chamber~ Before you is a very elegant living quarters. On the walls are several paintings. In the corner of the room is a large canopy bed. On the other side of the room is a brown wardrobe. The unusual thing about this room is that all of the furniture is covered in scales. ~ ~ 335151109 11 5 0 D3 door~ door~ 131 -1 45511 10 10 5 E paintings pictures~ These are paintings of what looks like an iguana family. The first picture shows very young iguanas at play. The second picture shows the adult iguanas wearing crowns with their tongues sticking out. How odd! ~ E wardrobe brown~ The wardrobe, made from the finest wood that can be found in K'ssk Swamp, is rather large and brown. The handles and hinges are made of brass, and the sides are lined with scales. ~ E bed canopy~ The bed is made of heavy oak wood and has several carvings including one that looks like a reptile's tongue. The canopy is very elegant for a flimsy netting made of several thousand mosquitoes. ~ 1455 9 1509949540 3 0 1428 9 1509949540 3 0 7 49 1509949540 -2 0 1914 81 1509949540 -2 0 2 81 1509949490 -2 0 -1 S #45513 East Corridor~ Whereas the entrance to the cavern tunnels was very impressive and almost flawless, this intersection is not. Cracks decorate the walls all over. Weeds and roots penetrate the cracks in several places. If not careful, you could trip over some of the large cracks in the floor. ~ [Lani] I can trip over a crack in the floor while levitating? Don't know a way to fix this yet. ~ 335151108 11 5 0 D1 ~ ~ 0 -1 45514 10 10 5 D2 ~ ~ 0 -1 45516 10 10 5 D3 ~ ~ 0 -1 45509 10 10 5 E crack weeds walls~ The weeds coming out of the cracks hang straight down from the roof of the cavern in a tangled mess. ~ A ~ ~ if( !is_player( ch ) ) continue; else { if( random( 5, 12 ) >= find_stat( ch, dex ) ) { act_tochar( #ctrip, ch ); act_notchar( #ntrip, ch ); i = 2d7; dam_message( ch, i, "the large crack" ); inflict( ch, mob, i, "tripping face-first into rock" ); interpret( ch, "+sit" ); } else continue; } ~ E ctrip~ You trip over a large crack in the floor! ~ E ntrip~ $n trips over a large crack in the cave floor! ~ ! 3 0 14 -1 S #45514 East Corridor~ You find yourself outside of a finely carved door at the end of the corridor. The knocker on the door was probably once used but is rusted solid. There is a tarnished plaque right next to the door and below a candle sconce. The only two options you see are to either go north toward the doorway or go west. ~ ~ 335151109 11 5 0 D0 finely carved door~ finely carved door~ 407 1914 45515 10 10 5 D3 ~ ~ 0 -1 45513 10 10 5 E plaque sign~ "Offices of the Mighty S'aark -- please knock." ~ E door finely carved~ The door looks immaculate. The solid brass doorknob is polished to a lustre that allows the candle and its sconce to be seen in its reflection. ~ A knock~ n no nor nort north door~ room = find_room( 45515 ); if( mob_in_room( 1443, room ) ) { act_tochar( #char, ch ); act_notchar( #nchar, ch ); } if( !mob_in_room( 1443, room ) ) { act_tochar( #none, ch ); act_notchar( #ncnone, ch ); } ~ E char~ After you knock on the door, a loud voice booms out from behind it yelling, "Go away! The almighty S'aark sees noone!" ~ E nchar~ After $n knocks on the door, a loud voice booms out from behind it yelling, "Go away! The almighty S'aark sees noone!" ~ E none~ You knock on the door, but there is no answer. ~ E ncnone~ $n knocks on the door, but there is no answer. ~ ! 0 0 0 1453 137 1509949540 3 0 1455 9 1509949540 3 0 -1 S #45515 Iguana King's Chamber~ The cave room looks like a cross between an office and a bedroom. The desk has many papers on it as if there is a lot of work to be done. There is a big rug in the middle of the floor and a picture of the occupant's family on the desk. The furniture is exquisite and fit for a king. All of the furniture is stained a dark shade of brown that accentuates the grain of the oak it is made of. ~ ~ 335151109 11 5 0 D2 oak door~ oak door~ 407 1914 45514 10 10 5 E desk~ The desk is littered with several papers. One of the papers reads, "From the Desk of S'aark." ~ E rug floor~ This woven wool rug looks very expensive. The fringe on the end is very straight as if someone was meticulous about making sure it was just right. ~ E picture~ There are four iguanas in the picture. The small iguana in the lower right corner shows a large set of teeth in an effort to smile, but the others are not smiling in an effort to look regal. ~ 1443 9 1509949540 3 0 1463 9 1509949540 3 0 -1 S #45516 Southeast Corridor~ The floor is very slick from all of the water dripping from the top of the limestone ceiling. There are some skeletal remains at the side of the passageway. They look very similar to what a lizardman's frame would look like if it were much bigger. ~ ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45513 10 10 5 D2 ~ ~ 0 -1 45517 10 10 5 E remains skeletal skeleton bones~ The skeleton looks like a long time decomposed lizardman, but it's too large to be a lizardman. Most of the bones have been broken from being trampled on. ~ A search~ skeleton skeletal bones~ if( !is_player( ch ) ) end; if( rflag( reset0, room ) ) { if( random( 1, 50 ) < 46 ) { send_to_char( #none, ch ); act_notchar( #none2, ch ); remove_rflag( reset0, room ); } else { obj_to_char( oload( 2 ), ch ); if( random( 1, 5 ) == 5 ) obj_to_char( oload( 2 ), ch ); send_to_char( #ch, ch ); act_notchar( #ch2, ch ); remove_rflag( reset0, room ); } } else { send_to_char( #none, ch ); act_notchar( #none2, ch ); } ~ E ch2~ $n looks around in the skeletal remains and finds something. ~ E ch~ You find some gold in the pile of bones! ~ E none2~ $n looks around in the skeletal remains. ~ E none~ You find nothing in the pile of bones. ~ ! 0 0 0 -1 S #45517 Southeast Corridor~ The limestone walls in here are more slimy than the other rooms you have found yourself in. The humidity and the heat makes it feel like a furnace in here. The floor is slick with wetness and the smell of goo overcomes you. The rocky room makes a turn to the north and west. ~ ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45516 10 10 5 D3 ~ ~ 0 -1 45518 10 10 5 E slime walls~ Coating the walls are layers of goo -- and the smell is horrendous! ~ 1444 1161 1509949540 3 0 1444 1033 1509949540 3 0 -1 S #45518 Southeast Corridor~ You follow the winding cave tunnels almost stepping in a puddle of a gurgling green substance. Some sort of steam rises from the surface of the goo as it oozes along the side of the corridor. An awful smell eminates from the east. The corridor continues to the north and the east. ~ ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45519 10 10 5 D1 ~ ~ 0 -1 45517 10 10 5 E puddle green substance~ The puddle looks thick and gooey. As each gurgle reaches the surface of the puddle, a bit of steam is released into the already musty air. ~ 1453 9 1509949540 3 0 1444 9 1509949540 3 0 1444 9 1509949540 3 0 -1 S #45519 Southeast Corridor~ Looking around there is not much more to see than just cavern rock. In some places, there are even stalagtites and stalagmites made from several decades worth of dripping water from the ceiling of the cave. Every time a drop of water falls from the roof, it makes an almost ear-shattering sound that echos throughout the corridors of the stone labyrinth. ~ ~ 335151108 11 5 0 D2 ~ ~ 0 -1 45518 10 10 5 D3 ~ ~ 0 -1 45520 10 10 5 E stalagmites stalagtites~ The stalagmites and stalagtites contain rings of color showing their old age in the same way a tree has its rings. The stalagmites reach about one foot off the ground, and the stalagtites reach about two feet from the ceiling. ~ -1 S #45520 Southeast Corridor~ There are footprints that make their way to the east, but they gradually disappear. Walking past the walls, they appear to change colors from a green shade to a red-orange color. Tiny bands of silver color line the cavern floor creating a small sparkle in some sections. The path twists to the north and east here. ~ ~ 335151108 11 5 0 D0 ~ ~ 0 -1 45505 10 10 5 D1 ~ ~ 0 -1 45519 10 10 5 E footprints prints~ The footprints made from a small amount of mud tracks in from the north and slowly disappears as it heads to the east. ~ E walls~ The walls seem to change color from green to red-orange when you move from north to the east, but when you move from east to the north they change from red-orange to green again. ~ E bands silver floor~ Every few inches or so in the floor is a little band of silver color. On closer inspection, it looks like some sort of metal is actually embedded into the limestone floor. ~ -1 S #0