#AREA Desert Scarab Lair~ Orb~ Desert Scarabs~ 15 0 0 #ROOMS #61000 Beneath the Great Dune~ Sand dribbles down the clay walls in little runnels, making you doubt the stability of the walls. Dust motes float around, and the dry air smells dusty. You can climb out of the hole or you can follow the tunnel south, deeper into the dune. ~ [Florian] Added Climb up function connecting to desert. ~ 301465612 11 5 0 D2 ~ ~ 0 -1 61001 10 10 5 E walls~ The walls are made of a sandy clay which crumbles as it dries, creating piles of sand on the floor. Watching the walls slowly crumble before your eyes does little for your confidence in the stability of the tunnel. ~ A climb~ hole up passage~ if( find_skill( ch, climb ) > random( 1, 7 ) ) { act_tochar( #climb, ch ); act_notchar( #rclimb, ch ); transfer( ch, find_room( 48100 ) ); loop( followers ) { act_tochar( #follow, rch ); act_notchar( #rfollow, rch ); transfer( rch, find_room( 48100 ) ); act_notchar( #arrives, rch ); } } else { act_tochar( #fall, ch ); act_notchar( #rfall, ch ); } ~ E climb~ You climb up the side of the clay wall, through the hole. ~ E rclimb~ $n climbs up the side of the clay wall, through the hole. ~ E rfollow~ $n climbs up the wall and through the hole in the ceiling. ~ E follow~ You follow your leader up through the hole in the ceiling. ~ E fall~ You fall, almost twisting your ankle. ~ E rfall~ $n slips off the side of the clay wall, almost hurting $mself. ~ E arrives~ $n arrives, squirming out from beneath the dune. ~ ! 0 0 0 -1 S #61001 A Tunnel Under the Dunes~ The walls of this tunnel are made of a crumbling yellow clay. Rivulets of sand run down from the low ceiling, slithering to rest in ever-growing piles on the rock-strewn floor. A soft breeze flows through the area, a breath of cool air. ~ [Merior] cool air in this hot and stifling place (or something?) [Orb] Yeah, its under the sand, where its semi cool. They've got the ventiliation thing going on. You see the borer beetles digging their holes for that purpose., ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61000 10 10 5 D2 ~ ~ 0 -1 61002 10 10 5 A ~ sand~ act_tochar( #search, ch ); act_notchar( #rsearch, ch ); ~ E search~ You sift through the piles of sand but you find nothing of value. ~ E rsearch~ $n sifts through the piles of sand, but finds nothing of value. ~ ! 9 0 0 -1 S #61002 A Tunnel Under the Dunes~ Small boulders of dun-colored stone line the western wall of the tunnel narrowing the corridor down to a rather tight fit. Gravel crunches underfoot, sending echoes through the tunnel. Strange scratches nearly an inch wide mark the clay walls. The tunnel extends north and south, running into darkness. A small alcove has been scraped out of the eastern wall, from which the sound of dripping water echoes. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61001 10 10 5 D1 ~ ~ 0 -1 61003 10 10 5 D2 ~ ~ 0 -1 61004 10 10 5 E scratches~ Long slashes mar the clay walls. Extending to as long as three feet or as short as one, the slashes are confined to the lowest 3 feet of the wall. ~ -1 S #61003 An Alcove in the Tunnels~ The floor of this small alcove is a hard, sandstone basin. Water seeps out of the walls and drips down to be collected in the rounded basin. The clear water is cool and a slightly sweet scent wafts up from it. Water deposits line the walls in the form of crystalline structures, from amethyst to salt. ~ ~ 301465604 11 5 0 D3 ~ ~ 0 -1 61002 10 10 5 E amethyst crystal~ Transluscent spikes of pale purple crystal jut out from the wall around the basin. ~ E basin sandstone~ This depression in the floor appears to have been hollowed out over a long time by the water dripping down into it. Little more than a puddle, the water is nearly clear, and smells slightly sweet. ~ E salt~ White crystals clump together on the wall, the remains of long-evaporated water. ~ A chip get~ crystal amethyst~ if( !is_player( ch ) ) end; if( rflag( reset0, room ) ) { if( random( 1, 10 ) >= 6 ) { remove_rflag( reset0, room ); act_tochar( #get, ch ); act_notchar( #rget, ch ); if( random( 1, 10 ) >= 8 ) { } else { remove_rflag( reset0, room ); act_tochar( #shatter, ch ); act_notchar( #rshatter, ch ); } } else { act_tochar( #shatter, ch ); act_notchar( #rshatter, ch ); } ~ E get~ You carefully chip at the amethyst, producing a perfect crystal! ~ E rget~ $n chips away at the amethyst, freeing a perfect crystal! ~ E shatter~ You chip at the amethyst, but the delicate crystalline structure shatters. ~ E rshatter~ $n chips at the amethyst, but the delicate crystalline structure shatters. ~ ! 0 0 0 819 17 1509949540 -2 35 1849 9 1509949540 3 0 -1 S #61004 A Tunnel Under the Dunes - Near a Pair of Large Boulders~ Two large boulders set along the eastern wall make this section of the tunnel a very tight squeeze. Abstract patterns of lines are imprinted into the soft sand of the floor, while strange blurs blot out the lines in places. Occasional motes of dust float through the dry air. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61002 10 10 5 D2 ~ ~ 0 -1 61030 10 10 5 D3 ~ ~ 0 -1 61005 10 10 5 E line blur~ Patterns of lines and blurs cover the lowest three feet of the wall. Nearly an inch thick, some of the slashes have been blotted out as if by someone dragging a weight along the malleable clay of the wall. ~ E boulders~ Two boulders take up most of the space in this tunnel. Made of a dun-colored stone, the giant rocks stand nearly four feet high. Strangely the rocks seem to be nearly the same shape and size. They are rounded with surprisingly few rough edges, as though they were rounded deliberately. ~ A ~ ~ act_tochar( #by, ch ); act_notchar( #rby, ch ); continue; ~ E by~ You squeeze past the boulders. ~ E rby~ $n squeezes by the boulders. ~ ! 3 0 13 1849 9 1509949540 3 0 -1 S #61005 A Tunnel Under the Dunes~ The slithering sound of sand running down walls fills the tunnel, leaving doubt about the integrity of the tunnel. Dust motes float on the cool, dry air, making breathing difficult. Piles of sand lie at uneven intervals along the floor, beneath holes that have been bored into the sandy clay. ~ borer beetles here ~ 301465604 11 5 0 D1 ~ ~ 0 -1 61004 10 10 5 D3 ~ ~ 0 -1 61006 10 10 5 E holes wall~ Nearly two feet in diameter, the holes in the wall are dark but you can hear scrabbling noises within. ~ E piles~ Seemingly piled up at random, these little mounds of sand look to have been hastily pushed together. They sit at irregular intervals all along the floor. ~ A search~ hole~ if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); act_tochar( #dig, ch ); act_notchar( #rdig, ch ); mload( 1775, room ); wait( 1 ); send_to_room( #boo, room ); mob = mob_in_room( 1775, room ); attack( mob, ch, 1d3, "flailing legs" ); } else act_tochar( #nothing, ch ); ~ E dig~ You rummage around in the holes in the wall. ~ E rdig~ $n rummages around in the holes in the wall. ~ E boo~ A large @Yborer beetle@n pops out of one of the holes, obviously irate! ~ E nothing~ You search the holes but find nothing. ~ ! 0 0 0 A ~ ~ if( mob_in_room( 1849, room ) ) send_to_room( #push, room ); else end; ~ E push~ The worker beetle hastily pushes some sand into little piles, trying to keep the path clear. His efforts only seem to compound the problem. ~ ! 2 400 0 A ~ ~ if( rflag( reset0, room ) ) send_to_room( #fly, room ); else end; ~ E fly~ @ySand flies out from the holes in the wall spraying everywhere. Something is obviously busy in there. ~ ! 2 150 0 -1 S #61006 A Tunnel Under the Sand - Near a Collapsed Room~ The dubious integrity of the walls has finally succumbed to gravity here, and fully half the chamber is filled with sand and chunks of clay. Various rocks and unidentifiable lumps are mixed in with the sand and clay. An ominous rumbling fills the chamber, suggesting a hurried departure would be in order. ~ [Orb] search for gold here [Orb] dig down to get to the second level. ~ 301465604 11 5 0 D1 ~ ~ 0 -1 61005 10 10 5 D5 sand~ ~ 203 -1 61007 10 10 5 E sand floor ~ Mixed in with the clay and lumpy sand are small rocks that gleam a dull yellow color. The sand is not hard packed and looks as though it could be dug down through. ~ A search~ sand pile clay rocks lumps~ if( !is_player( ch ) ) end; if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); if( random( 1, 20 ) > 1 ) { act_tochar( #fail, ch ); act_notchar( #rfail, ch ); } else { act_tochar( #find, ch ); act_notchar( #rfind, ch ); obj_to_char( oload( 455 ), ch ); } } else { act_tochar( #fail, ch ); act_notchar( #rfail, ch ); } ~ E fail~ You rummage through the sand but find nothing. ~ E rfail~ $n rummages through the sand but finds nothing. ~ E find~ You rummage through the sand and find a precious chunk of gold! ~ E rfind~ $n rummages through the sand and finds a precious chunk of gold! ~ ! 9 0 0 A dig~ d do down sand~ if( !is_open( room, down ) ) { act_tochar( #dig, ch ); act_notchar( #rdig, ch ); open( room, down ); } else act_tochar( #nothing, ch ); ~ E dig~ You move some of the sand aside, revealing a small hole. ~ E rdig~ $n moves some of the sand aside, revealing a small hole. ~ E nothing~ The hole is already cleared. ~ ! 0 0 0 1860 9 1509949540 3 0 -1 S #61007 A Tunnel Under the Dunes~ This constrictingly close chamber is filled with piles of yellow sand. The tops of a few boulders peek out above the high piles. Fine and powdery, the sand drifts down from above, piling ever higher. The only opening is to the west through which you can see only darkness. ~ ~ 301465604 11 5 0 D3 ~ ~ 0 -1 61008 10 10 5 D4 sand~ ~ 203 -1 61006 10 10 5 E up~ The sand above you is fine and powdery. It drifts down to lightly cover you, as you gaze up at it. You think you might be able to clear it away without the aid of a shovel. ~ E boulders~ Boulders of yellowish rock peek out from beneath piles of fine, powdery sand. ~ A dig~ up sand ceiling ~ if( !is_open( room, up ) ) { act_tochar( #dig, ch ); act_notchar( #rdig, ch ); open( room, up ); } else act_tochar( #nothing, ch ); ~ E dig~ You dig your way through the sand, making a hole just wide enough to pass through. ~ E rdig~ $n digs through the sand above you. ~ E nothing~ The way is already clear. ~ ! 0 0 0 1849 9 1509949540 3 0 -1 S #61008 A Tunnel Under the Dunes~ The uneven rocky floor of the tunnel is liberally strewn with yellowish sand. Sharp shards of stone lie among the sand, mingling with round pebbles and flat shale. Tiny stones roll off in every direction with your every step, creating a clatter. A very faint light flickers in the west, so dim that it is merely a minute lessening of the darkness. ~ ~ 301465604 11 5 0 D1 ~ ~ 0 -1 61007 10 10 5 D3 ~ ~ 0 -1 61009 10 10 5 E sand~ The yellowish sand which blankets the floor for the corridor is light and powdery. It has drifted down from the ceiling and walls to settle in uneven piles all over the floor. ~ E shard stone~ The tiny round pebbles litter the floor, lying where they fell when the sand holding them into the wall drifted away. They roll away and crunch underfoot, making the footing treacherous. ~ -1 S #61009 A Tunnel Under the Dunes~ An eerie glow from the west bathes the dry walls, bathing all the cracks and crevices in the crumbly clay in a shade of reddish-brown. Odd shadows dance across the surface of the uneven walls, flickering as the source of the light moves. The floor of this room is coated with a thin layer of shattered glass. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61011 10 10 5 D1 ~ ~ 0 -1 61008 10 10 5 D3 ~ ~ 0 -1 61010 10 10 5 E floor glass~ A thin layer of transparent, yellow glass coats the floor, shattered into a million jagged pieces. ~ E shadows~ Shadows cast by the odd reddish glow emanating from the west dance and flutter as the light source moves. The shades of small boulders and rocks loom menacingly, seemingly ready to grasp you at any moment. ~ 1849 9 1509949540 3 0 -1 S #61010 Within a Bone-strewn Lair~ This room is little more than a depression scratched out of the crumbling clay. Various bones and debris are scattered all over the floor. The dry air of the tunnels is extremely hot here, as shimmering heat lines rise from patches of phosphorescent red that line the walls. Shattered glass lies strewn everywhere. ~ big fire beetle here in its lair no.mob to keep firebeetle alone. [Velhart] I know I have stinky feet, but can't search bones? ~ 301465612 11 5 0 D1 ~ ~ 0 -1 61009 10 10 5 E red patches phosphorescent~ Perhaps some sort of fungus, these randomly placed patches burn with a red-hot heat. Where the patches cling to the wall, singe and burn marks marr the clay surface. ~ E glass~ Thin, yellowish glass lies scattered all over the floor of this small room. Charred, melted fragments stick together, as though it has been subjected to intense heat multiple times. ~ E bones~ The floor is strewn with gnawed bones, scraps of rotting flesh, and tattered cloth. The hungry beetle who lives here seems to have feasted on many an adventurer. ~ 1815 9 1509949540 3 0 -1 S #61011 A Tunnel Under the Dunes~ Bits of sand crumble from the abrasive walls, tumbling across the floor. A soft breath of air washes through, accompanied by a faint, acrid odor. Hundreds of narrow lines mark the sand; parts of the walls are marred with long slashes. ~ [Merior] are all the marks gonna make sense? guess i'll see [Orb] Hehe, it would if I had remembered to put the prog on the mobs. :P ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61013 10 10 5 D2 ~ ~ 0 -1 61009 10 10 5 D3 ~ ~ 0 -1 61012 10 10 5 E slashes~ Long, inch-thick slashes mar the wall near the sand. The marks run about a half inch deep into the wall. ~ -1 S #61012 A Tunnel Under the Dunes~ Heading east and west, this dark tunnel is cool and dry, brushed with the faintest breeze. Spidery veins of brilliant white quartz run through the walls, breaking the surface of the hard-packed clay. Tracks in the form of faint scrabbling lines are pressed into the sandy floor. ~ ~ 301465604 11 5 0 D1 ~ ~ 0 -1 61011 10 10 5 D3 ~ ~ 0 -1 61014 10 10 5 E veins quartz~ Opaque white quartz spreads out through the wall in an abstract design. Tendrils ranging from one inch to nearly a foot in width reach out through the walls. ~ -1 S #61013 A Dead End in the Tunnels~ This room seems to be used to store the refuse the worker beetles clear from the tunnels. Various objects are scattered around the floor. Half-decayed food mixes with small, shiny objects to create quite a mass of garbage. Piled up nearly to the ceiling near the back of the chamber, the huge pile of refuse exudes a sickening odor of decay. Near the northeastern corner, the heavily decayed corpse of a short, squat humanoid molders. ~ Added an alicorn search and rextra. Feel free to rewrite. just need a hint of a corpse. ~ 301465604 11 5 0 D2 ~ ~ 0 -1 61011 10 10 5 E garbage refuse huge pile~ Odd bits of bone, rotten meat, and other pieces of detrital material lie in a huge heap. Towards the back part of the huge garbage pile, you can make out the remains of a fully intact, short, squat skeleton. ~ E short squat skeleton intact corpse~ The short, squat corpse nearly hidden towards the back of the refuse pile is very old. The bones show multiple gnaw marks up and down their length and are cracked in places. Huddled over, the squat figure looks like it died protecting something. Judging by its size and the shape of its skull, the body likely belonged to a goblin or hobgoblin. ~ A ~ short squat corpse hobgoblin skeleton~ if( is_player( ch ) ) if( rflag( reset0, room ) ) if( random( 1, 20 ) == 1 ) { act_tochar( #find, ch ); act_notchar( #rfind, ch ); obj_to_char( oload( 2027 ), ch ); remove_rflag( reset0, room ); } else { act_tochar( #find2, ch ); act_notchar( #rfind, ch ); obj_to_char( oload( 2 ), ch ); remove_rflag( reset0, room ); } else act_tochar( #already, ch ); else act_tochar( #not, ch ); ~ E already~ The short, squat corpse has been rummaged through quite thoroughly already. ~ E find~ Searching through the skeleton, you find an alicorn clutched in its hands! ~ E rfind~ $n rummages around the garbage and finds something! ~ E find2~ You find a gold coin clutched in the skeleton's tiny hand. ~ E not~ You do not find anything in the corpse. ~ ! 9 0 0 A ~ ~ mob = mob_in_room( 1849, room ); interpret( mob, "drop all" ); ~ ! 4 150 0 185 9 1509949515 3 0 -1 S #61014 A Tunnel Under the Dunes~ Several large boulders narrow the tunnel down to a tiny corridor through which you have to carefully pick your way. A hole in the wall to the south looks freshly excavated. A pile of dirt lies near the new exit, piled into a perfectly round half-sphere. ~ ~ 301465604 11 5 0 D1 ~ ~ 0 -1 61012 10 10 5 D2 ~ ~ 0 -1 61015 10 10 5 D3 ~ ~ 0 -1 61016 10 10 5 E dirt mound pile~ Meticulously rounded into a perfect pile, the dirt is a dun-colored, crumbly clay. The mound stands about 4 feet tall, taking up a good portion of the room. ~ E boulders~ Large, round boulders of dun-colored stone take up a good portion of the room in the tunnel. Two of them have been rolled up against the northern wall leaving impressions behind to show their passage. ~ E hole~ The gaping hole to the south has yet to be smoothed and shored to match the rest of the tunnel. Sand and small pebbles rain down from the top of the hole to litter the ground. ~ 1849 9 1509949540 3 0 -1 S #61015 A Tunnel Under the Dunes - A New Excavation~ This roughly scratched out indentation in the wall seems to be the beginning of a new tunnel. Great chunks have been gouged out of the walls and the dirt left to lie on the ground. A vein of bright quartz runs through the eastern wall. The opaque white stone is covered with small gouges. Fresh, cool air flows out of a large hole in the southern wall. ~ [Ssleestaq] the air pushes me back? heh. big air. ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61014 10 10 5 E vein quartz wall east~ Opaque white stone runs in spidery veins through the eastern wall. It looks as though someone or something has tried to remove it, but the vein appears to run deep. ~ E gouges~ These jagged holes in the wall appear to have been made to loosen the clay enough for it to be dug out. Cracks radiate out from each gouge, and pieces of the wall have fallen away to litter the floor. ~ E floor walls~ The floor of this unfinished chamber is littered with pieces of the wall, sand, clay, and rough stones. The walls do not look stable, as they have not been smoothed and shored up as have the walls of the rest of the tunnel. ~ E hole~ The large hole is nearly three feet in diameter. Sweet, cool air flows out of the hole and into the tunnels beyond. ~ A enter climb~ hole~ act_tochar( #nope, ch ); act_notchar( #rnope, ch ); ~ E nope~ You try to crawl into the hole, but the air pushes you back. ~ E rnope~ $n tries to crawl into the hole but is pushed back by the current of air. ~ ! 0 0 0 A ~ floor rocks debris quartz pile~ act_tochar( #nope, ch ); act_notchar( #rsearch, ch ); ~ E nope~ You search through the rocks and debris but find nothing. ~ E rsearch~ $n searches through the rocks and debris but finds nothing. ~ ! 9 0 0 1860 137 1509949540 3 0 -1 S #61016 A Tunnel Under the Dunes - A Depression in the Sand~ The tunnel here is filled with a fine, powdery sand. Nearly two feet deep, the blanket of powdery white sand is so fine that you sink into it like water. A depression in the sand lies in the direct center of the room, and all the sand is slanted down toward it. ~ Ant Lion code here. Sort of a newbie remorhaz ;) no.mob set to keep bad old ant lion alone ~ 301465612 0 5 0 D1 ~ ~ 0 -1 61014 10 10 5 D3 ~ ~ 0 -1 61017 10 10 5 E floor depression sand~ The inverted cone of sand is about three feet wide. In the center of the depression, a small hole is visible. The sand of the cone is ridged so that very little of it moves. ~ A ~ ~ if( random( 1, 10 ) > 5 ) { if( !mob_in_room( 1718, room ) ) { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); act_tochar( #hello, ch ); wait( 1 ); send_to_room( #eek, room ); mload( 1718, room ); mob = mob_in_room( 1718, room ); attack( mob, rand_player( room ), 3d4, "crushing bite" ); } else continue; } else continue; } else continue; ~ E hello~ @eThe sand trembles beneath you and starts sliding toward the middle of the room! ~ E eek~ @eA giant red @Rant lion@n @eleaps out of its lair and tries to drag you under! ~ ! 1 0 10 A d do dow down~ ~ act_tochar( #down, ch ); ~ E down~ You don't see any way to get down into the ant lion's lair. ~ ! 0 0 0 A dig~ floor down sand d do~ if( !mob_in_room( 1718, room ) ) { if( rflag( reset0, room ) ) { remove_rflag( reset0, room ); act_notchar( #rdig, ch ); act_tochar( #dig, ch ); wait( 1 ); act_tochar( #ant, ch ); act_notchar( #rant, ch ); wait( 1 ); act_room( #pop, ch ); mload( 1718, room ); mob = mob_in_room( 1718, room ); attack( mob, rand_player( room ), 3d4, "crushing bite" ); } else { act_tochar( #thump, ch ); act_notchar( #rthump, ch ); transfer( ch, find_room( 61018) ); act_tochar( #thud, ch ); act_notchar( #rthud, ch ); } } else { act_room( #nope, ch ); mob = mob_in_room( 1718, room ); attack( mob, rand_player( room ), 3d4, "crushing bite" ); } ~ E dig~ You dig into the middle of the sandy depression, trying to widen the hole. ~ E rdig~ $n digs into the middle of the sandy depression, trying to widen the hole. ~ E ant~ As you dig deeper into the sand, a tremor passes through the ground. ~ E rant~ A tremor passes through the ground as $n digs deeper into the sand. ~ E pop~ @eA giant red @Rant lion@n @eleaps out of its lair and tries to drag you under! ~ E thump~ You dig into the sand and it begins to move. Sliding into the middle of the depression, the sand swirls you down into a dark hole. ~ E rthump~ $n starts digging in the sand. A slight tremor passes through the sand and it begins to slide downward into the depression in the middle of the room. You are pulled along with the streams of sand into a dark hole! ~ E thud~ You land heavily on the floor of a bone-strewn lair. ~ E rthud~ $n falls through the sand to land heavily next to you. ~ E nope~ @eProvoked by the threat to its lair, the ant lion attacks! ~ ! 0 0 0 A enter~ hole~ act_tochar( #enter, ch ); ~ E enter~ The tiny hole is too small to enter. Perhaps try digging to widen it? ~ ! 0 0 0 -1 S #61017 A Bend in a Tunnel Under the Dunes~ The tunnel bends sharply here, creating a sharp bend from which the clay corridors radiate out to the north and east. The close walls of the tunnels open here somewhat, creating a rather large chamber. The walls are solid, packed clay of a yellowish brown color. Covering the floor of the chamber is an inch-thick layer of sand, liberally strewn with pebbles and bits of debris. ~ [Ssleestaq] bends sharply creating a sharp bend?? that's a bit more than redundant. ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61019 10 10 5 D1 ~ ~ 0 -1 61016 10 10 5 E walls clay~ The walls of yellow, packed clay are shored up and smoothed over. A few lumps and fist-sized stones have escaped the busy beetles, though, and the wall is uneven in places. ~ E sand floor~ The floor is blanketed by a cover of yellowish sand nearly an inch thick. The sand has been spread out to cover the floor evenly, and the rocks and debris strewn across it seem to have been set purposefully in their places. ~ -1 S #61018 In the Ant Lion's Lair~ Various tiny bones and dried beetle carapaces litter this area. Dead and decaying victims, the remnants of past meals, lie scattered all through the lair. Bits of clothing and dismembered limbs are piled into a mound near the northern wall. The sandy floor of the chamber is dull reddish brown and is crusted with dried blood. The ceiling is made up of a thin layer of sand, through which you could easily climb. ~ [Starshine] add u to climb action? [Starshine] extras for the bones/carapaces/etc in room? ~ 301465604 11 5 0 A climb ~ up out~ act_tochar( #dig, ch ); act_notchar( #rdig, ch ); transfer( ch, find_room( 61016 ) ); act_notchar( #arrive, ch ); ~ E dig~ You climb up through the thin layer of sand covering the ant lion's lair. ~ E rdig~ $n climbs up through the thin layer of sand covering the ant lion's lair. ~ E arrive~ $n comes climbing up through the sand. ~ ! 0 0 0 A u up~ ~ act_tochar( #nope, ch ); ~ E nope~ You will have to climb up through the sand. ~ ! 0 0 0 A ~ pile mound~ if( rflag( reset0, room ) ) { if( random( 1, 10 ) == 5 ) { remove_rflag( reset0, room ); act_tochar( #find, ch ); act_notchar( #rfind, ch ); obj_to_char( oload( 1006 ), ch ); } else { remove_rflag( reset0, room ); act_tochar( #fail, ch ); act_notchar( #rfail, ch ); } } else { act_tochar( #fail, ch ); act_notchar( #rfail, ch ); } ~ E find~ You rummage through the debris and find a piece of useful parchment. ~ E rfind~ $n rummages through the debris and finds a piece of useful parchment. ~ E fail~ You rummage through the debris but find nothing of value. ~ E rfail~ $n rummages through the debris but finds nothing of value. ~ ! 9 0 0 -1 S #61019 A Tunnel Under the Dunes~ Bored deep into the sandy clay, this tunnel is dry and cool. A soft wind washes through the area, bringing a breath of light, dry air to your nostrils. The fine, yellowish sand which blankets the floor stirs slightly as the air blows gently through the tunnel. A vein of bluish ore streaks its way through the ceiling of the tunnel. Visible only in patches here, the aqua-colored vein shows more of itself as you head north. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61020 10 10 5 D2 ~ ~ 0 -1 61017 10 10 5 E vein ore ceiling~ Ore of a lovely aqua color streaks the dun-colored clay of the ceiling here. Thin, spidery veins of bluish ore radiate outward from a center located to the north. ~ 1849 9 1509949540 3 0 -1 S #61020 A Tunnel Under the Dunes~ The yellowish clay walls of this section of the tunnel are shot through with a myriad of blue-green veins of ore. The ceiling of the tunnel is almost entirely the lovely aquamarine color which streaks the walls. In the exact center of the room, an iridescent crystal of imperfect, though lovely, structure glimmers faintly, shedding a flickering azure light on the room. Bending sharply to the west and south, the tunnels head off into darkness. ~ ~ 301465604 11 5 0 D2 ~ ~ 0 -1 61019 10 10 5 D3 ~ ~ 0 -1 61021 10 10 5 E crystal~ Nearly a foot across, the visible portion of the crystal glows with a faint light. A large crack runs across the right side of the crystal, marring the perfect facets. ~ E veins ceiling ore~ The aqua-colored vein of ore wends its way through the ceiling and walls of this area of the tunnel. Concentrated most strongly in the ceiling, it streaks down through the walls, as well. ~ A dig get grab take~ crystal~ act_tochar( #get, ch ); act_notchar( #rget, ch ); ~ E get~ You try to dig the crystal out of the ceiling but it is too deeply embedded. ~ E rget~ $n tries to dig the crystal out of the ceiling but it is too deeply embedded. ~ ! 0 0 0 1836 9 1509949515 3 0 -1 S #61021 A Tunnel Under the Dunes~ Tiny rivulets of sand make faint slithering sounds as they run down the crumbly clay walls of the tunnel into ever-growing piles on the floor. A gentle breeze blows through the tunnel, carrying a light haze of sand which fills your throat. The dark yellow walls of the narrow tunnel are streaked with filaments of a lovely blue-green ore. Near the eastern portion of the northern wall, the veins of ore become so thick that it almost completely covers the clay. ~ ~ 301465604 11 5 0 D1 ~ ~ 0 -1 61020 10 10 5 D2 ~ ~ 0 -1 61022 10 10 5 E ore northern veins~ Spidery veins of a deep aquamarine ore wind their way through the crumbly clay of the northern wall. Becoming most concentrated to the eastern edge of the wall, the ore extends into the chamber to the east, from which a faint blue light shines. ~ E rivulets clay walls~ The walls consist of a crumbly, sandy clay. Rivulets of sand stream down from the dried walls, giving the walls the impression of precarious stability. ~ E piles floor~ Fine yellowish sand crumbles down from the walls to settle into small, irregular piles on the floor of the tunnel. ~ -1 S #61022 A Tunnel Under the Dunes - Intersecting Paths~ The tunnel opens into two paths here, heading north and bending to run west. A rough hole has been bored into the southern wall, creating quite a large opening. The material dug out of the wall has been roughly strewn over the ground, creating an uneven surface covered with a thick layers of pebbly sand. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61021 10 10 5 D2 ~ ~ 0 -1 61024 10 10 5 D3 ~ ~ 0 -1 61023 10 10 5 E south hole~ This jagged, gaping hole has been torn out of the southern wall. Nearly six feet in diameter, the hole is obviously newly made, as fresh clay blankets the floor of the chamber. ~ E material sand stones~ The dun-colored clay which litters the ground has obviously been freshly excavated from the tunnel wall to the south. Tossed around in a haphazard fashion, the debris lies strewn everywhere. ~ 1849 9 1509949540 3 0 -1 S #61023 A Tunnel Under the Dunes~ A soft, whispering breeze blowing through the tunnel brushes your skin lightly, a cool caress. The soft sand covering the floor is littered with broken shards of stone and small round pebbles. Slightly curving walls support the low ceiling of the tunnel. Scratching sounds echo faintly through the tunnel, carried on the cool breeze. ~ ~ 301465604 11 5 0 D1 ~ ~ 0 -1 61022 10 10 5 D3 ~ ~ 0 -1 61025 10 10 5 E sand shard pebbles floor~ The yellowish sand which covers the floor is strewn with rounded pebbles and sharp shards of stone. ~ -1 S #61024 A Tunnel Under the Dunes - A New Excavation~ This room is little more than a gaping hole in the wall. Clawed roughly out of the crumbly clay, this aperture is generally of the same dimensions as the corridor that precedes it. Fresh clay has been exposed here, and is strewn liberally over the floor of the chamber to the north. The walls are irregular and jagged stones jut out from the floor, giving this chamber the look of a work in progress. ~ maybe for expansion at some point ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61022 10 10 5 A dig search~ clay dirt floor debris~ act_tochar( #dig, ch ); act_notchar( #rdig, ch ); ~ E dig~ You dig through the clay but find nothing. ~ E rdig~ $n digs through the clay but finds nothing. ~ ! 0 0 0 1849 9 1509949540 3 0 -1 S #61025 A Tunnel Under the Dunes - Before a Strange Design~ The walls of the tunnel are noticeably smoother here than in the eastern portion of the tunnels. The dun-colored clay begins to lighten to a paler shade of yellow as you move west. The sand on the floor is a mix of dark yellow grains and pale, almost white granules. On the southern wall, a strange pattern of scratches and slashes has been cut; it is a seemingly abstract design. ~ In case ya didnt get the hidden meaning, this is the beetle copy of the world map. Thought it might be nice to give a subtle hint of more than average intelligence. [Merior] i thought these were dumb beetles.. what are they doing with a world map? [Merior] and what technology have they to make the map with? and knowledge? [Orb] see the queen's room ;) [Teek] When looking at the design on the wall, it says "a winding, twisting line wending its way". Simply should be winding. ~ 301465604 11 5 0 D1 ~ ~ 0 -1 61023 10 10 5 D3 ~ ~ 0 -1 61026 10 10 5 E southern wall pattern scratches slashes design~ Long scratches and deep gouges have been slashed into the wall here. The abstract design resolves into a more purposeful pattern as you gaze at it for a moment. You can pick out a winding, twisting line wending its way through gouges that are roughly symmetrical on either side of the twisting line. Triangular shapes cluster together near the northeastern corner of the mosaic. Short dashes cover the center of the mosaic, and in the exact middle is a huge circular shape with six tiny lines radiating from it. ~ 1849 9 1509949540 3 0 -1 S #61026 A Junction Under the Sand~ This wide, vaulted chamber is a sharp contrast to the close tunnel to the east. Its high ceiling and curving walls are a pale yellow at the eastern side of the room, ranging to pearly white farther west. A faint golden glow radiates from the northern, southern, and western exits. The amber light emanating from the west flickers and dances every few moments. ~ ~ 301465605 11 5 0 D0 ~ ~ 0 -1 61027 10 10 5 D1 ~ ~ 0 -1 61025 10 10 5 D2 ~ ~ 0 -1 61028 10 10 5 D3 ~ ~ 0 -1 61029 10 10 5 E west light~ A rounded archway leads into a brightly lit room. The shimmering golden glow from the west is impossible to look at for long. ~ -1 S #61027 A Small Side Chamber in the Tunnels~ The close walls and ceiling of this small side chamber are a smooth snowy white, contrasting sharply with the crumbly dun-colored walls of many of the previous sections of the tunnel. The floor is covered by a thick layer of fine, white sand. A faint light pulses from all corners of the room, striking the sand and occasionally reflecting a brilliant glare into your eyes as you move. ~ guard here ~ 301465604 11 5 0 D2 ~ ~ 0 -1 61026 10 10 5 1836 9 1509949540 3 0 -1 S #61028 A Small Chamber off the Tunnels~ A snowy coverlet of pearl-white sand blankets the floor of this small chamber. The rounded ceiling curves down in an almost spherical shape; the entrance is higher than the back of it. Milk-white walls glimmer with a faint amber light. The dim glow glints off the crystalline sand, amplifying its golden radiance. ~ guard here ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61026 10 10 5 E floor sand~ Millions of pearly granules of sand blanket the floor in a white coverlet. The sand is so light as to be nearly clear, though a few errant yellowish grains intrude to blemish the alabaster perfection of the whole. ~ 1836 9 1509949540 3 0 -1 S #61029 A Chamber of Radiant Light~ This chamber is bathed in a radiant golden glow. A pool in the middle of the floor is filled with what appears to be liquid light. Surrounding the pool is a crystalline barrier of gold-tinged quartz. The sand in the room is a white color, the granules seeming almost clear, creating a blinding glare as the light radiating from the pool strikes it. In the western wall, a huge circular hole gapes. Cool, sweet air flows out of hole to blow through the room and down into the tunnels. ~ no.mob to keep queen alone until she summons her guards [Orb] Okay, added the intelligence modifier to the pool (I only just learned you can -add- stats with drain_stat. Wonder of wonders). She's drank out of it for so long, she's getting purty smart. Her stats reflect this. When her guards come into the room, they drink, too, but not nearly as much. Thats why she's completely clear, and they're only patched with it. She's the queen so holds the workers in thrall. She scratched the map on the wall after seeing the one she has in her inv, and the scratches the little workers make is in imitation of her actions. [Ssleestaq] okay you can't fill from an obvious pool? [Ssleestaq] at least give a failure message of somekind ~ 301465613 11 5 0 D1 ~ ~ 0 -1 61026 10 10 5 E pool floor~ Nearly five feet in diameter, this pool is filled with a fluid that gleams like molten light. No heat rises from the incandescent liquid which lies in the rounded basin. An occasional ripple passes across the surface of the pool, setting the light in the room dancing. ~ E barrier quartz crystals~ This lovely, six inch high formation of gold-tinged quartz crystals borders the pool, keeping the radiant liquid confined to its basin. ~ E hole~ Nearly three feet in diameter, the hole in the western wall is perfectly circular. Cool air flows out of the hole and out into the tunnels. ~ A ~ ~ if( mob_in_room( 1829, room ) ) send_to_room( #drink, room ); else end; ~ E drink~ The crystalline scarab bends down and drinks from the radiant golden pool, setting the light dancing as ripples disturb the pool. ~ ! 2 150 0 A drink~ pool~ act_tochar( #drink, ch ); act_notchar( #rdrink, ch ); i = 30d4; dam_message( ch, i, "the arc of incandescent light" ); inflict( ch, mob, i, "an arc of incandescent energy" ); ~ E drink~ You touch the radiant golden liquid and an incandescent streak of light arcs out to engulf your body! ~ E rdrink~ $n touches the radiant golden liquid and an incandescent streak of light arcs out to engulf $s body! ~ ! 0 0 0 A enter climb~ hole~ act_tochar( #nope, ch ); act_notchar( #rnope, ch ); ~ E nope~ You try to crawl into the hole, but the air pushes you back. ~ E rnope~ $n tries to crawl into the hole but the air pushes $m back. ~ ! 0 0 0 1829 9 1509949540 3 0 -1 S #61030 A Tunnel Under the Dunes~ Swirling currents of air blow through the cool tunnel here, the dry breeze picking up bits of dust as it whispers in from the north. Soft walls of crumbly clay support the low ceiling of the tunnel, though runnels of sand stream down them constantly, making you doubt their stability. Fine yellow sand covers the floor, mixed with rounded pebbles and jagged shards of shattered stone. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61004 10 10 5 D2 ~ ~ 0 -1 61031 10 10 5 E floor~ The floor is littered with rounded stones and shards of shale, making footing rather treacherous. A few sparkling nodules of iron pyrite lie mixed in with sandstone and shale. ~ E wall~ The walls of this tunnel are crumbly and soft. Rivulets of sand slither to the floor every so often. ~ 1860 137 1509949540 3 0 -1 S #61031 A Dead-End Under the Dunes~ The tunnel dead-ends here in a slumping cave-in of sandy clay. The walls seem to have buckled, dumping tons of sand down into the tunnel and permanently cutting off whatever lies southward. Sand spills down from the ceiling, slowly filling the chamber with millions of yellowish grains. ~ ~ 301465604 11 5 0 D0 ~ ~ 0 -1 61030 10 10 5 E south~ The tunnel to the south has completely collapsed. It appears that efforts have been made to dig it out again, judging by unnatural piles of sand. However, the sand is spilling down steadily, and you have no doubt that this entire room will eventually be buried. ~ 1849 9 1509949540 3 0 1860 9 1509949540 3 0 -1 S #0