/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * God Wars Mud originally written by KaVir aka Richard Woolcock. * * Changes done to the code done by Sage aka Walter Howard, this mud is * * for the public, however if you run this code it means you agree * * to the license.low, license.gw, and license.merc have fun. :) * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <stdarg.h> #include "merc.h" #include "leader.h" #if !defined(macintosh) extern int _filbuf args( (FILE *) ); #endif /* * Globals. */ HELP_DATA * help_first; HELP_DATA * help_last; HELP_AREA * had_list; SHOP_DATA * shop_first; SHOP_DATA * shop_last; PROJECT_DATA * first_project; PROJECT_DATA * last_project; CHAR_DATA * char_free; EXTRA_DESCR_DATA * extra_descr_free; NOTE_DATA * note_free; OBJ_DATA * obj_free; PC_DATA * pcdata_free; extern CLAN_DATA * clan_first; extern CLAN_DATA * clan_last; extern CLAN_DATA * clan_free; CONFIG_DATA sysdata; char bug_buf [2*MAX_INPUT_LENGTH]; CHAR_DATA * char_list; char * help_greetinga; char * help_greetingb; char * help_greetingc; char * help_greetingd; char * help_greetinge; char * help_authors; char * help_login; char log_buf [2*MAX_INPUT_LENGTH]; KILL_DATA kill_table [MAX_LEVEL]; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; AUCTION_DATA auction_info; sh_int gsn_backstab; sh_int gsn_hide; sh_int gsn_peek; sh_int gsn_holystrike; sh_int gsn_pick_lock; sh_int gsn_sneak; sh_int gsn_steal; sh_int gsn_inferno; sh_int gsn_blinky; sh_int gsn_spiderform; sh_int gsn_garotte; sh_int gsn_disarm; sh_int gsn_fastdraw; sh_int gsn_berserk; sh_int gsn_punch; sh_int gsn_elbow; sh_int gsn_spiket; sh_int gsn_venomt; sh_int gsn_shards; sh_int gsn_magma; sh_int gsn_waspt; sh_int gsn_claws; sh_int gsn_headbutt; sh_int gsn_quills; sh_int gsn_fangs; sh_int gsn_buffet; sh_int gsn_tail; sh_int gsn_joust; sh_int gsn_shiroken; sh_int gsn_sweep; sh_int gsn_knee; sh_int gsn_kick; sh_int gsn_circle; sh_int gsn_gham; sh_int gsn_rfangs; sh_int gsn_thrustkick; sh_int gsn_spinkick; sh_int gsn_backfist; sh_int gsn_elbow; sh_int gsn_shinkick; sh_int gsn_palmstrike; sh_int gsn_lightningkick; sh_int gsn_tornadokick; sh_int gsn_jumpkick; sh_int gsn_spinkick; sh_int gsn_monksweep; sh_int gsn_talon; sh_int gsn_hurl; sh_int gsn_rescue; sh_int gsn_track; sh_int gsn_polymorph; sh_int gsn_web; sh_int gsn_drowfire; sh_int gsn_totalblind; /* Monk Power - Loki */ sh_int gsn_godbless; /* Monk Power - Loki */ sh_int gsn_llothbless; /* drow bless -Sage*/ sh_int gsn_blindness; sh_int gsn_charm_person; sh_int gsn_curse; sh_int gsn_invis; sh_int gsn_mass_invis; sh_int gsn_poison; sh_int gsn_sleep; sh_int gsn_darkness; sh_int gsn_paradox; sh_int gsn_critical; sh_int gsn_godbless; sh_int gsn_manashield; void load_commands args( ( void ) ); void save_commands args( ( void ) ); char *strip_cr args( ( char *str ) ); void load_artifacts args( ( ) ); PROJECT_DATA * read_project args( ( FILE *fp ) ); bool gypsy args( ( int vnum ) ); /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; char * string_hash [MAX_KEY_HASH]; AREA_DATA * area_first; AREA_DATA * area_last; AREA_DATA * current_area; LEADER_DATA * leader[6]; char * string_space; char * top_string; char str_empty [1]; int top_affect; int top_area; int top_rt; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ RESET_DATA *new_reset_data args( (void) ); /* * Memory management. * Increase MAX_STRING if you have too. * Tune the others only if you understand what you're doing. #define MAX_STRING 1048576 */ #define MAX_STRING 4195024 #define MAX_PERM_BLOCK 131072 void * rgFreeList [MAX_MEM_LIST]; const int rgSizeList [MAX_MEM_LIST] = { 16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64 }; int nAllocString; int sAllocString; int nAllocPerm; int sAllocPerm; /* * Semi-locals. */ bool fBootDb; FILE * fpArea; char strArea[MAX_INPUT_LENGTH]; time_t new_pfile_time_t; sh_int num_pfiles; /* Count up number of pfiles */ /* * Local booting procedures. */ void init_mm args( ( void ) ); void load_area args( ( FILE *fp ) ); void load_helps args( ( FILE *fp , char *fname) ); void load_mobiles args( ( FILE *fp ) ); void load_objects args( ( FILE *fp ) ); void load_resets args( ( FILE *fp ) ); void load_rooms args( ( FILE *fp ) ); void load_shops args( ( FILE *fp ) ); void load_specials args( ( FILE *fp ) ); void load_notes args( ( void ) ); void load_adobj args( ( FILE *fp ) ); void load_admob args( ( FILE *fp ) ); void load_adroom args( ( FILE *fp ) ); void load_projects args( ( void ) ); bool load_systemdata args( ( CONFIG_DATA *sys ) ); void load_clans args( ( void ) ); void obj_strings args( ( OBJ_DATA *obj ) ); void fix_exits args( ( void ) ); void reset_area args( ( AREA_DATA * pArea ) ); void new_load_area args( ( FILE *fp ) ); /* OLC */ void copyover_recover args( ( void ) ); void free_exit args ( ( EXIT_DATA * ) ); void artifact_table_read args( ( void ) ); /* * Big mama top level function. */ void boot_db( bool fCopyOver ) { /* * Init some data space stuff. */ { if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL ) { bug( "Boot_db: can't alloc %d string space.", MAX_STRING ); exit( 1 ); } top_string = string_space; fBootDb = TRUE; } /* * Init random number generator. */ { init_mm( ); } load_commands( ); log_string("Done loading commands"); log_string( "Loading sysdata configuration..." ); /* default values */ sysdata.log_level = LEVEL_ENFORCER; sysdata.level_override_private = LEVEL_JUDGE; sysdata.level_mset_player = LEVEL_HIGHJUDGE; sysdata.level_getobjnotake = LEVEL_JUDGE; sysdata.dodge_mod = 2; sysdata.parry_mod = 2; sysdata.dam_plr_vs_plr = 80; sysdata.dam_plr_vs_mob = 80; sysdata.dam_mob_vs_plr = 80; sysdata.dam_mob_vs_mob = 80; sysdata.save_frequency = 20; /* minutes */ sysdata.CLEANPFILES = FALSE; sysdata.newbie_purge = 50; // MobKills sysdata.regular_purge = 30; // 30 days (1month) sysdata.down_time = -1; sysdata.drows = 0; sysdata.monks = 0; sysdata.priests = 0; sysdata.ninjas = 0; sysdata.vampires = 0; sysdata.werewolfs = 0; sysdata.angels = 0; sysdata.demons = 0; sysdata.mages = 0; if ( !load_systemdata(&sysdata) ) { log_string( "Not found. Creating new configuration." ); sysdata.alltimemax = 0; } auction_info.item = NULL; auction_info.owner = NULL; auction_info.high_bidder = NULL; auction_info.current_bid = 0; auction_info.status = 0; auction_info.gold_held = 0; auction_info.silver_held = 0; /* * Set time and weather. */ { long lhour, lday, lmonth; lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if ( time_info.hour < 5 ) weather_info.sunlight = SUN_DARK; else if ( time_info.hour < 6 ) weather_info.sunlight = SUN_RISE; else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT; else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if ( time_info.month >= 7 && time_info.month <=12 ) weather_info.mmhg += number_range( 1, 50 ); else weather_info.mmhg += number_range( 1, 80 ); if ( weather_info.mmhg <= 980 ) weather_info.sky = SKY_LIGHTNING; else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING; else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } /* * Assign gsn's for skills which have them. */ { int sn; for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].pgsn != NULL ) *skill_table[sn].pgsn = sn; } } /* * Read in all the area files. */ { FILE *fpList; if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL ) { perror( AREA_LIST ); exit( 1 ); } for ( ; ; ) { strcpy( strArea, fread_word( fpList ) ); if ( strArea[0] == '$' ) break; printf( strArea ); if ( strArea[0] == '-' ) { fpArea = stdin; } else { if ( ( fpArea = fopen( strArea, "r" ) ) == NULL ) { perror( strArea ); exit( 1 ); } } log_string( strArea ); for ( ; ; ) { char *word; if ( fread_letter( fpArea ) != '#' ) { bug( "Boot_db: # not found.", 0 ); exit( 1 ); } word = fread_word( fpArea ); if ( word[0] == '$' ) break; else if ( !str_cmp( word, "AREA" ) ) load_area (fpArea); else if ( !str_cmp( word, "HELPS" ) ) load_helps (fpArea,strArea); else if ( !str_cmp( word, "MOBILES" ) ) load_mobiles (fpArea); else if ( !str_cmp( word, "OBJECTS" ) ) load_objects (fpArea); else if ( !str_cmp( word, "RESETS" ) ) load_resets (fpArea); else if ( !str_cmp( word, "ROOMS" ) ) load_rooms (fpArea); else if ( !str_cmp( word, "SHOPS" ) ) load_shops (fpArea); else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea); else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea); else if ( !str_cmp( word, "ADAREA" ) ) new_load_area(fpArea); else if ( !str_cmp( word, "ADOBJ" ) ) load_adobj (fpArea); else if ( !str_cmp( word, "ADMOBS" ) ) load_admob( fpArea); else if ( !str_cmp( word, "ADROOMS" ) ) load_adroom(fpArea); else { bugf( "Boot_db: bad section name. (%s)", word ); exit( 1 ); } } if ( fpArea != stdin ) fclose( fpArea ); fpArea = NULL; } fclose( fpList ); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the notes file. */ { log_string("Fixing exits"); fix_exits( ); fBootDb = FALSE; log_string("Updating Areas"); area_update( ); log_string("Loading bans"); load_bans(); log_string("Loading Kingdoms"); load_kingdoms(); log_string("Loading new Kingdoms" ); load_clans(); log_string("Loading Boards"); load_boards(); /* Load all boards */ log_string("Loading disabled"); load_disabled(); log_string("Loading Projects"); load_projects( ); log_string("Loading hiscores" ); load_hiscores( ); log_string("Loading Socials" ); load_socials(); arena = FIGHT_CLEAR; log_string("Scanning for Artifacts" ); load_artifacts( ); load_changes(); } if ( fCopyOver ) copyover_recover( ); if( !gypsy( ROOM_VNUM_ESCAPE ) ) log_string("There was a problem loading the gypsy." ); else log_string("Gypsy loaded susscesffully." ); return; } /* * Snarf an 'area' header line. */ void load_area( FILE *fp ) { AREA_DATA *pArea; pArea = alloc_perm( sizeof(*pArea) ); pArea->name = fread_string( fp ); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 9; /* OLC */ pArea->builders = str_dup( "None" ); /* OLC */ pArea->lvnum = 0; /* OLC */ pArea->uvnum = 0; /* OLC */ pArea->vnum = top_area; /* OLC */ pArea->filename = str_dup( strArea ); /* OLC */ pArea->age = 15; pArea->nplayer = 0; /* pArea->x = -1; pArea->y = -1; */ pArea->start = 0; if ( !area_first) area_first = pArea; if ( area_last ) { area_last->next = pArea; REMOVE_BIT(area_last->area_flags, AREA_LOADING); /* OLC */ } area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area( FILE *fp ) { AREA_DATA *pArea; char *word; bool fMatch; pArea = alloc_perm( sizeof(*pArea) ); pArea->age = 15; pArea->nplayer = 0; pArea->filename = str_dup( strArea ); pArea->vnum = top_area; pArea->name = str_dup( "New Area" ); pArea->builders = str_dup( "" ); pArea->security = 1; pArea->lvnum = 0; pArea->uvnum = 0; pArea->area_flags = 0; pArea->mod = 0; pArea->bits = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case 'N': SKEY( "Name",pArea->name ); SKEY( "N", pArea->name ); break; case 'M': KEY( "M", pArea->mod, fread_number(fp) ); break; case 'S': KEY( "Security", pArea->security, fread_number( fp ) ); KEY( "S", pArea->security, fread_number( fp ) ); break; case 'F': KEY( "F", pArea->area_flags, fread_number( fp ) ); KEY( "Flags", pArea->area_flags, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "V" ) || !str_cmp( word, "Vnums" ) ) { pArea->lvnum = fread_number( fp ); pArea->uvnum = fread_number( fp ); fMatch = TRUE; } break; case 'E': if ( !str_cmp( word, "End" ) ) { fMatch = TRUE; if ( !area_first ) area_first = pArea; if ( area_last ) area_last->next = pArea; area_last = pArea; pArea->next = NULL; current_area = pArea; top_area++; return; } break; case 'B': SKEY( "B", pArea->builders ); SKEY( "Builders", pArea->builders ); break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum( int vnum ) { if ( area_last->lvnum == 0 || area_last->uvnum == 0 ) area_last->lvnum = area_last->uvnum = vnum; if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) ) { if ( vnum < area_last->lvnum ) area_last->lvnum = vnum; else area_last->uvnum = vnum; } return; } HELP_AREA * had_free; HELP_AREA * new_had ( void ) { HELP_AREA * had; static HELP_AREA zHad; if ( had_free ) { had = had_free; had_free = had_free->next; } else had = alloc_perm( sizeof( *had ) ); *had = zHad; return had; } /* * Snarf a help section. */ void load_helps( FILE *fp, char *fname ) { HELP_DATA *pHelp; int level; char * keyword; for ( ; ; ) { HELP_AREA * had; level = fread_number( fp ); keyword = fread_string( fp ); if( keyword[0] == '$' ) break; if ( !had_list ) { had = new_had (); had->filename = str_dup( fname ); had->area = current_area; if ( current_area ) current_area->helps = had; had_list = had; } else if ( str_cmp( fname, had_list->filename ) ) { had = new_had (); had->filename = str_dup( fname ); had->area = current_area; if ( current_area ) current_area->helps = had; had->next = had_list; had_list = had; } else had = had_list; pHelp = alloc_perm( sizeof(*pHelp) ); pHelp->keyword = keyword; pHelp->level = level; pHelp->text = fread_string( fp ); if ( !str_cmp( pHelp->keyword, "greeting1" ) ) help_greetinga = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting2" ) ) help_greetingb = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting3" ) ) help_greetingc = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting4" ) ) help_greetingd = pHelp->text; if ( !str_cmp( pHelp->keyword, "greeting5" ) ) help_greetinge = pHelp->text; if ( !str_cmp( pHelp->keyword, "authors" ) ) help_authors = pHelp->text; if ( !str_cmp( pHelp->keyword, "login" ) ) help_login = pHelp->text; if ( !help_first ) help_first = pHelp; if ( help_last != NULL ) help_last->next = pHelp; help_last = pHelp; pHelp->next = NULL; if( !had->first ) had->first = pHelp; if( !had->last ) had->last = pHelp; had->last->next_area = pHelp; had->last = pHelp; pHelp->next_area = NULL; top_help++; } return; } /* * Snarf a mob section. */ void load_mobiles( FILE *fp ) { MOB_INDEX_DATA *pMobIndex; if ( area_last == NULL ) /* OLC */ { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pMobIndex = alloc_perm( sizeof(*pMobIndex) ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; /* OLC */ pMobIndex->player_name = fread_string( fp ); pMobIndex->short_descr = fread_string( fp ); pMobIndex->long_descr = fread_string( fp ); pMobIndex->description = fread_string( fp ); pMobIndex->long_descr[0] = UPPER(pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER(pMobIndex->description[0]); pMobIndex->act = fread_number( fp ) | ACT_IS_NPC; pMobIndex->affected_by = fread_number( fp ); pMobIndex->itemaffect = 0; pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number( fp ); letter = fread_letter( fp ); pMobIndex->level = number_fuzzy( fread_number( fp ) ); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ pMobIndex->hitroll = fread_number( fp ); /* Unused */ pMobIndex->ac = fread_number( fp ); /* Unused */ pMobIndex->hitnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->hitsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->hitplus = fread_number( fp ); /* Unused */ pMobIndex->damnodice = fread_number( fp ); /* Unused */ /* 'd' */ fread_letter( fp ); /* Unused */ pMobIndex->damsizedice = fread_number( fp ); /* Unused */ /* '+' */ fread_letter( fp ); /* Unused */ pMobIndex->damplus = fread_number( fp ); /* Unused */ pMobIndex->gold = fread_number( fp ); /* Unused */ /* xp can't be used! */ fread_number( fp ); /* Unused */ /* position */ fread_number( fp ); /* Unused */ /* start pos */ fread_number( fp ); /* Unused */ /* * Back to meaningful values. */ pMobIndex->sex = fread_number( fp ); if ( letter != 'S' ) { bug( "Load_mobiles: vnum %d non-S.", vnum ); exit( 1 ); } iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC*/ assign_area_vnum( vnum ); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; } return; } /* * Snarf an obj section. */ void load_objects( FILE *fp ) { OBJ_INDEX_DATA *pObjIndex; if ( area_last == NULL ) /* OLC */ { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int iHash; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pObjIndex = alloc_perm( sizeof(*pObjIndex) ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; /* OLC */ pObjIndex->name = fread_string( fp ); pObjIndex->short_descr = fread_string( fp ); pObjIndex->description = fread_string( fp ); /* Action description */ fread_string( fp ); pObjIndex->short_descr[0] = LOWER(pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER(pObjIndex->description[0]); pObjIndex->item_type = fread_number( fp ); pObjIndex->extra_flags = fread_number( fp ); pObjIndex->wear_flags = fread_number( fp ); pObjIndex->value[0] = fread_number( fp ); pObjIndex->value[1] = fread_number( fp ); pObjIndex->value[2] = fread_number( fp ); pObjIndex->value[3] = fread_number( fp ); pObjIndex->value[4] = 0; pObjIndex->weight = fread_number( fp ); pObjIndex->cost = fread_number( fp ); /* Unused */ pObjIndex->affected = NULL; pObjIndex->extra_descr = NULL; pObjIndex->chpoweron = NULL; pObjIndex->chpoweroff = NULL; pObjIndex->chpoweruse = NULL; pObjIndex->victpoweron = NULL; pObjIndex->victpoweroff = NULL; pObjIndex->victpoweruse = NULL; pObjIndex->spectype = 0; pObjIndex->specpower = 0; pObjIndex->quest = 0; /* Cost per day */ fread_number( fp ); /* if ( pObjIndex->item_type == ITEM_POTION ) SET_BIT(pObjIndex->extra_flags, ITEM_NODROP); */ for ( ; ; ) { char letter; letter = fread_letter( fp ); if ( letter == 'A' ) { AFFECT_DATA *paf; paf = alloc_perm( sizeof(*paf) ); paf->type = -1; paf->duration = -1; paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; top_affect++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; top_ed++; } else if ( letter == 'Q' ) { pObjIndex->chpoweron = fread_string( fp ); pObjIndex->chpoweroff = fread_string( fp ); pObjIndex->chpoweruse = fread_string( fp ); pObjIndex->victpoweron = fread_string( fp ); pObjIndex->victpoweroff = fread_string( fp ); pObjIndex->victpoweruse = fread_string( fp ); pObjIndex->spectype = fread_number( fp ); pObjIndex->specpower = fread_number( fp ); } else { ungetc( letter, fp ); break; } } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset ) { RESET_DATA *pr; if ( !pR ) return; pr = pR->reset_last; if ( !pr ) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } return; } RESET_DATA * new_reset_data args( ( void ) ); void load_resets( FILE *fp ) /* OLC */ { RESET_DATA *pReset; EXIT_DATA *pExit; ROOM_INDEX_DATA * pRoomIndex; int rVnum = -1; if ( !area_last ) { bug( "Load_resets: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { char letter; if ( ( letter = fread_letter( fp ) ) == 'S' ) break; if ( letter == '*' ) { fread_to_eol( fp ); continue; } pReset = new_reset_data(); pReset->command = letter; /* If_flag */ fread_number( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = (letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp ); fread_to_eol( fp ); /* * Validate parameters. * We're calling the index functions for the side effect. */ switch ( pReset->command ) { case 'M': case 'O': rVnum = pReset->arg3; break; case 'P': case 'G': case 'E': break; case 'D': pRoomIndex = get_room_index( (rVnum = pReset->arg1)); if( pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR || !pRoomIndex || !( pExit = pRoomIndex->exit[pReset->arg2] ) || !IS_SET( pExit->rs_flags, EX_ISDOOR ) ) { bugf( "Load_resets: 'D': exit %d, room %d not door.", pReset->arg2, pReset->arg1 ); exit(1); } switch ( pReset->arg3 ) { default: bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 ); break; case 0: break; case 1: SET_BIT( pExit->exit_info, EX_CLOSED ); SET_BIT( pExit->rs_flags, EX_CLOSED ); break; case 2: SET_BIT( pExit->exit_info, EX_CLOSED | EX_LOCKED ); SET_BIT( pExit->rs_flags, EX_CLOSED | EX_LOCKED );break; } break; case 'R': rVnum = pReset->arg1; break; } if ( rVnum == -1 ) { bugf( "load_resets : rVnum == -1" ); exit(1); } if ( pReset->command != 'D' ) new_reset( get_room_index(rVnum), pReset ); else free_reset_data( pReset ); } return; } void load_rooms( FILE *fp ) { ROOM_INDEX_DATA *pRoomIndex; if ( area_last == NULL ) { bug( "Load_resets: no #AREA seen yet.", 0 ); /* OLC */ exit( 1 ); } for ( ; ; ) { sh_int vnum; char letter; int door; int iHash; static int prev_top_area = -1; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; if ( prev_top_area != top_area ) { prev_top_area = top_area; area_last->start = vnum; } fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; pRoomIndex = alloc_perm( sizeof(*pRoomIndex)); pRoomIndex->people = NULL; pRoomIndex->contents = NULL; pRoomIndex->to_obj = NULL; pRoomIndex->extra_descr = NULL; pRoomIndex->affected = NULL; pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; pRoomIndex->name = fread_string( fp ); pRoomIndex->description = fread_string( fp ); /* Area number */ fread_number( fp ); pRoomIndex->room_flags = fread_number( fp ); if(IS_SET(pRoomIndex->room_flags,ROOM_TOTAL_DARKNESS)) REMOVE_BIT(pRoomIndex->room_flags,ROOM_TOTAL_DARKNESS); pRoomIndex->affected = NULL; pRoomIndex->affected_by = 0; pRoomIndex->sector_type = fread_number( fp ); pRoomIndex->light = 0; pRoomIndex->blood = 0; pRoomIndex->passed = 0; pRoomIndex->roomtext = NULL; /* pRoomIndex->wood = 0; pRoomIndex->build = 0; pRoomIndex->ground = 0; pRoomIndex->x = -1; pRoomIndex->y = -1; */ pRoomIndex->room = 0; for ( door = 0; door <= 4; door++ ) { free_string( pRoomIndex->track[door] ); pRoomIndex->track[door] = str_dup( "" ); pRoomIndex->track_dir[door] = 0; } for ( door = 0; door <= 5; door++ ) pRoomIndex->exit[door] = NULL; for ( ; ; ) { letter = fread_letter( fp ); if ( letter == 'S' ) break; if ( letter == 'D' ) { EXIT_DATA *pexit; int locks; door = fread_number( fp ); if ( door < 0 || door > 5 ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum); exit( 1 ); } pexit = alloc_perm( sizeof(*pexit) ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number( fp ); pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); switch ( locks ) { case 1: pexit->exit_info = pexit->rs_flags = EX_ISDOOR;break; case 2: pexit->exit_info = pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if ( letter == 'E' ) { EXTRA_DESCR_DATA *ed; ed = alloc_perm( sizeof(*ed) ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; top_ed++; } else if ( letter == 'T' ) { ROOMTEXT_DATA *rt; rt = alloc_perm( sizeof(*rt) ); rt->input = fread_string( fp ); rt->output = fread_string( fp ); rt->choutput = fread_string( fp ); rt->name = fread_string( fp ); rt->type = fread_number( fp ); rt->power = fread_number( fp ); rt->mob = fread_number( fp ); rt->next = pRoomIndex->roomtext; pRoomIndex->roomtext = rt; top_rt++; } else if ( letter == 'V' ) { fread_number( fp ); fread_number( fp ); } else { bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum ); exit( 1 ); } } iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; //put_area_vnum( vnum ); top_room++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /*OLC */ assign_area_vnum( vnum ); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops( FILE *fp ) { SHOP_DATA *pShop; for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = alloc_perm( sizeof(*pShop) ); pShop->keeper = fread_number( fp ); if ( pShop->keeper == 0 ) break; for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ ) pShop->buy_type[iTrade] = fread_number( fp ); pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fread_to_eol( fp ); pMobIndex = get_mob_index( pShop->keeper ); pMobIndex->pShop = pShop; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; top_shop++; } return; } /* * Sna */ void load_specials( FILE *fp ) { for ( ; ; ) { MOB_INDEX_DATA *pMobIndex; char letter; switch ( letter = fread_letter( fp ) ) { default: bug( "Load_specials: letter '%c' not *MS.", letter ); exit( 1 ); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index ( fread_number ( fp ) ); pMobIndex->spec_fun = spec_lookup ( fread_word ( fp ) ); if ( pMobIndex->spec_fun == 0 ) { bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum ); exit( 1 ); } break; } fread_to_eol( fp ); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits( void ) { extern const int rev_dir []; // extern const sh_int rev_dir []; char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { bool fexit; fexit = FALSE; for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) ) { if( (pexit->vnum <= 0 ) || !get_room_index(pexit->vnum) ) { sprintf(buf, "Bad exit vnum %d in room %d",pexit->vnum, pRoomIndex->vnum ); bug( buf, 0 ); free_exit( pexit ); pRoomIndex->exit[door] = NULL; } else { fexit = TRUE; pexit->to_room = get_room_index( pexit->vnum ); } } } if ( !fexit ) SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB ); } } for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { for ( door = 0; door <= 5; door++ ) { if ( ( pexit = pRoomIndex->exit[door] ) != NULL && ( to_room = pexit->to_room ) != NULL && ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL && pexit_rev->to_room != pRoomIndex ) { sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->to_room == NULL) ? 0 : pexit_rev->to_room->vnum ); /* bug( buf, 0 ); */ } } } } return; } /* * Repopulate areas periodically. */ void area_update( void ) { AREA_DATA *pArea; for ( pArea = area_first; pArea != NULL; pArea = pArea->next ) { CHAR_DATA *pch; if ( ++pArea->age < 3 ) continue; /* * Check for PC's. */ if(IS_SET(pArea->bits,WASTE) && IS_SET(pArea->bits,UPDATEWASTE)) { REMOVE_BIT(pArea->bits,WASTE); sta("The land around you shifts into something more recognizable.\n\r",pArea); } if(!IS_SET(pArea->bits,UPDATEWASTE))SET_BIT(pArea->bits,UPDATEWASTE); if ( pArea->nplayer > 0 && pArea->age == 15 - 1 ) { for ( pch = char_list; pch != NULL; pch = pch->next ) { if ( !IS_NPC(pch) && IS_AWAKE(pch) && pch->in_room != NULL && pch->in_room->area == pArea ) { send_to_char( "You notice everything in the area has re-appeared.\n\r", pch ); } } } /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ( pArea->nplayer == 0 || pArea->age >= 15 ) { ROOM_INDEX_DATA *pRoomIndex; reset_area( pArea ); pArea->age = number_range( 0, 3 ); pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL ); if ( pRoomIndex != NULL && pArea == pRoomIndex->area ) pArea->age = 15 - 3; } } return; } /* * Reset one room / area. */ void reset_area( AREA_DATA *pArea ) { ROOM_INDEX_DATA *pRoom; int vnum; for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ ) { if ( ( pRoom = get_room_index(vnum) ) ) // && pRoom->area == pArea ) reset_room(pRoom); } return; } /* * Reset one room */ bool reset_room( ROOM_INDEX_DATA *pRoom ) { RESET_DATA *pReset; /* Current Reset */ CHAR_DATA *pMob; /* Current Working Mobile */ OBJ_DATA *pObj; /* Current Working Object */ CHAR_DATA *LastMob; /* Last Mob Created */ OBJ_DATA *LastObj; /* Last Object Created */ OBJ_DATA *obj_to; EXIT_DATA *pExit, *tExit; int iExit; /* For exit resets */ bool fOldBootDb = fBootDb; bool last; fBootDb = FALSE; /* Skirt get_xxx_index() exit()s */ if ( pRoom == NULL ) return FALSE; if ( get_room_index( pRoom->vnum ) == NULL ) { bug( "Reset_room: invalid room %d", pRoom->vnum); if ( fOldBootDb ) exit( 1 ); return FALSE; } pMob = NULL; LastMob = NULL; LastObj = NULL; last = TRUE; for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { pExit = pRoom->exit[iExit]; if ( pExit == NULL ) continue; tExit = pExit->to_room != NULL ? pExit->to_room->exit[rev_dir[iExit]]: NULL; if ( pRoom->people != NULL ) { if ( !IS_SET(pExit->exit_info, EX_CLOSED) && IS_SET(pExit->rs_flags, EX_CLOSED) ) { act( "The $t closes.", pRoom->people, pExit->keyword, NULL, TO_CHAR ); act( "The $t closes.", pRoom->people, pExit->keyword, NULL, TO_ROOM ); } } if ( !IS_SET(pExit->exit_info, EX_LOCKED) && IS_SET(pExit->rs_flags, EX_LOCKED) ) { act( "The $t clicks.", pRoom->people, pExit->keyword, NULL, TO_CHAR ); act( "The $t clicks.", pRoom->people, pExit->keyword, NULL, TO_ROOM ); } pExit->exit_info = pExit->rs_flags; /* set the reset flags */ if ( tExit != NULL ) tExit->exit_info = tExit->rs_flags; /* nail the other side */ } for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next ) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; switch ( pReset->command ) { default: bug( "Reset_room: bad command %c.", pReset->command ); break; case 'M': if ( !( pMobIndex = get_mob_index( pReset->arg1 ))) { bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 ); if ( fOldBootDb ) exit( 1 ); break; } if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } pMob = create_mobile( pMobIndex ); /* * Some more hard coding. */ if ( room_is_dark( pRoom ) ) SET_BIT(pMob->affected_by, AFF_INFRARED); char_to_room( pMob, pRoom ); if ( pMob->in_room->area->mod > 0 ) { pMob->level += pMob->in_room->area->mod *25; pMob->max_hit += ( pMob->in_room->area->mod * 4000 ); pMob->hit = pMob->max_hit; } if ( pMob->in_room->area->mod < 0 ) { pMob->level -= ( pMob->in_room->area->mod * 25 ); pMob->max_hit -= ( pMob->in_room->area->mod * 4000 ); pMob->hit = pMob->max_hit; } LastObj = NULL; LastMob = pMob; last = TRUE; break; case 'O': if ( !( pObjIndex = get_obj_index( pReset->arg1))) { bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1); if ( fOldBootDb ) exit( 1 ); continue; } if ( pRoom->area->nplayer > 0 || count_obj_list( pObjIndex, pRoom->contents ) > 0 ) { break; } pObj = create_object( pObjIndex, number_range( 1,50 ) ); pObj->cost = 0; obj_to_room( pObj, pRoom); break; case 'P': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bugf( "Reset_area: 'P': bad vnum %d in room %d.", pReset->arg1, pRoom->vnum ); continue; } if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) ) { bugf( "Reset_room: 'P': bad object to vnum %d in room %d.", pReset->arg3,pRoom->vnum ); continue; } if ( pRoom->area->nplayer > 0 || ( obj_to = get_obj_type( pObjToIndex ) ) == NULL || obj_to->in_room == NULL || count_obj_list( pObjIndex, obj_to->contains ) > 0 ) { break; } pObj = create_object( pObjIndex, number_range( 1,50 ) ); obj_to_obj( pObj, obj_to ); break; case 'G': case 'E': if ( !( pObjIndex = get_obj_index( pReset->arg1 ))) { bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if( !last ) break; if ( LastMob == NULL ) { bug( "Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( LastMob->pIndexData->pShop != NULL ) { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 ); break; case ITEM_POTION: olevel = number_range( 0, 10 ); break; case ITEM_SCROLL: olevel = number_range( 5, 15 ); break; case ITEM_WAND: olevel = number_range( 10, 20 ); break; case ITEM_STAFF: olevel = number_range( 15, 25 ); break; case ITEM_ARMOR: olevel = number_range( 5, 15 ); break; case ITEM_WEAPON: olevel = number_range( 5, 15 ); break; } pObj = create_object( pObjIndex, olevel ); SET_BIT( pObj->extra_flags, ITEM_INVENTORY ); } else { pObj = create_object( pObjIndex, number_range( 1,50 ) ); } obj_to_char( pObj, LastMob ); if ( pReset->command == 'E' ) equip_char( LastMob, pObj, pReset->arg3 ); last = TRUE; break; case 'R': { int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pExit = pRoom->exit[d0]; pRoom->exit[d0] = pRoom->exit[d1]; pRoom->exit[d1] = pExit; } } break; } } fBootDb = fOldBootDb; return TRUE; } /* * Reset one area. */ #if 0 void reset_area( AREA_DATA *pArea ) { CHAR_DATA *mob; RESET_DATA *pReset; ROOM_INDEX_DATA *pRoomIndex; /* OLC */ int iExit; /* OLC */ int iHash; /* OLC */ int level; bool last; if ( pArea == NULL ) return; mob = NULL; last = TRUE; level = 0; /* * OLC * New system saves resets as part of door structure. */ for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->area == pArea ) for ( iExit = 0; iExit < MAX_DIR; iExit++ ) { EXIT_DATA *pExit; if ( ( pExit = pRoomIndex->exit[iExit] ) && !IS_SET( pExit->exit_info, EX_BASHED ) ) { pExit->exit_info = pExit->rs_flags; if ( ( pExit->to_room != NULL ) && ( pExit = pExit->to_room->exit[rev_dir[iExit]]) != NULL ) { pExit->exit_info = pExit->rs_flags; /* nail the other side */ } } } } } for ( pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next ) { OBJ_DATA *obj; OBJ_DATA *obj_to; MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; // OBJ_DATA *quest; switch ( pReset->command ) { default: bug( "Reset_area: bad command %c.", pReset->command ); break; case 'M': if ( ( pMobIndex = get_mob_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'M': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO ); if ( pMobIndex->count >= pReset->arg2 ) { last = FALSE; break; } mob = create_mobile( pMobIndex ); //Commented out 1/15/00 by SaGe to fix crash bug. /* if ( number_range( 1, 200 ) == 100 ) { quest = create_object(get_obj_index(30054),0); free_string( quest->name ); free_string( quest->short_descr ); free_string( quest->description ); quest->name = str_dup("treasure priceless quest gold"); quest->short_descr = str_dup("A gold quest piece"); quest->description = str_dup("A shiny gold coin lies here."); obj_to_char( quest, mob ); SET_BIT(quest->quest,ITEM_EQUEST); quest->cost = 15; } */ /* * Check for pet shop. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 ); if ( pRoomIndexPrev != NULL && IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP) ) SET_BIT(mob->act, ACT_PET); } if ( room_is_dark( pRoomIndex ) ) SET_BIT(mob->affected_by, AFF_INFRARED); char_to_room( mob, pRoomIndex ); level = URANGE( 0, mob->level - 2, LEVEL_HERO ); last = TRUE; break; case 'O': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'O': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 ); continue; } if ( pArea->nplayer > 0 || count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 ) { last = FALSE; break; } obj = create_object( pObjIndex, number_range( 1,50 ) ); obj->cost = 0; obj_to_room( obj, pRoomIndex ); last = TRUE; break; case 'P': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'P': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pObjToIndex = get_obj_index( pReset->arg3 ) ) == NULL ) { bug( "Reset_area: 'P': bad vnum %d.", pReset->arg3 ); continue; } if ( pArea->nplayer > 0 || ( obj_to = get_obj_type( pObjToIndex ) ) == NULL || obj_to->in_room == NULL || count_obj_list( pObjIndex, obj_to->contains ) > 0 ) { last = FALSE; break; } obj = create_object( pObjIndex, number_range( 1,50 ) ); obj_to_obj( obj, obj_to ); last = TRUE; break; case 'G': case 'E': if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 ); continue; } if ( !last ) break; if ( mob == NULL ) { bug( "Reset_area: 'E' or 'G': null mob for vnum %d.", pReset->arg1 ); last = FALSE; break; } if ( mob->pIndexData->pShop != NULL ) { int olevel; switch ( pObjIndex->item_type ) { default: olevel = 0; break; case ITEM_PILL: olevel = number_range( 0, 10 );break; case ITEM_POTION: olevel = number_range( 0, 10 );break; case ITEM_SCROLL: olevel = number_range( 5, 15 );break; case ITEM_WAND: olevel = number_range( 10, 20 );break; case ITEM_STAFF: olevel = number_range( 15, 25 );break; case ITEM_ARMOR: olevel = number_range( 5, 15 );break; case ITEM_WEAPON: olevel = number_range( 5, 15 );break; } obj = create_object( pObjIndex, olevel ); if ( pReset->command == 'G' ) SET_BIT( obj->extra_flags, ITEM_INVENTORY ); } else { obj = create_object( pObjIndex, number_range( 1,50 ) ); } obj_to_char( obj, mob ); if ( pReset->command == 'E' ) equip_char( mob, obj, pReset->arg3 ); last = TRUE; break; case 'D': /* OLC if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 ); continue; } if ( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL ) break; switch ( pReset->arg3 ) { case 0: REMOVE_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 1: SET_BIT( pexit->exit_info, EX_CLOSED ); REMOVE_BIT( pexit->exit_info, EX_LOCKED ); break; case 2: SET_BIT( pexit->exit_info, EX_CLOSED ); SET_BIT( pexit->exit_info, EX_LOCKED ); break; } last = TRUE; */ break; case 'R': /* if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL ) { bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 ); continue; } { int d0; int d1; for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ ) { d1 = number_range( d0, pReset->arg2-1 ); pexit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pexit; } } */ break; } } return; } #endif /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex ) { CHAR_DATA *mob; int tempvalue; if ( pMobIndex == NULL ) { bug( "Create_mobile: NULL pMobIndex.", 0 ); exit( 1 ); } if ( char_free == NULL ) { mob = alloc_perm( sizeof(*mob) ); } else { mob = char_free; char_free = char_free->next; } clear_char( mob ); mob->pIndexData = pMobIndex; mob->hunting = str_dup( "" ); mob->lord = str_dup( "" ); mob->clan = str_dup( "" ); mob->morph = str_dup( "" ); mob->createtime = str_dup( "" ); mob->lasttime = str_dup( "" ); mob->lasthost = str_dup( "" ); mob->powertype = str_dup( "" ); mob->poweraction = str_dup( "" ); mob->pload = str_dup( "" ); mob->prompt = str_dup( "" ); mob->cprompt = str_dup( "" ); mob->name = str_dup(pMobIndex->player_name); mob->short_descr = str_dup(pMobIndex->short_descr); mob->long_descr = str_dup(pMobIndex->long_descr); mob->description = str_dup(pMobIndex->description); mob->spec_fun = pMobIndex->spec_fun; mob->home = 3001; mob->form = 32767; mob->level = number_fuzzy( pMobIndex->level ); mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->sex = pMobIndex->sex; mob->armor = interpolate( mob->level, 100, -100 ); tempvalue = mob->level * 8 + number_range( mob->level * mob->level / 4, mob->level * mob->level ); if (tempvalue > 10000000) mob->max_hit = 10000000; else mob->max_hit = tempvalue; mob->hitroll = (mob->level * 2.5); mob->damroll = (mob->level * 2.5); if (mob->level>100) { mob->hitroll *= 1.5; mob->damroll *= 1.5; } if (mob->level>250) { mob->hitroll *=1.10; mob->damroll *=1.10; } if (mob->level<11) { mob->max_hit /=2; mob->hitroll *=0.6; mob->damroll *=0.5; } mob->hit = mob->max_hit; mob->practice = mob->level * (number_range(10,20)/10); for( tempvalue = 0; tempvalue < 13; tempvalue++ ) mob->wpn[tempvalue] = UMIN(mob->level, 500); for( tempvalue = 2; tempvalue < 12; tempvalue++ ) mob->stance[tempvalue] = UMIN(mob->level, 200 ); /* * Insert in list. */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } /* * Create an instance of an object. */ OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level ) { static OBJ_DATA obj_zero; OBJ_DATA *obj; if ( pObjIndex == NULL ) { bug( "Create_object: NULL pObjIndex.", 0 ); exit( 1 ); } if ( obj_free == NULL ) { obj = alloc_perm( sizeof(*obj) ); } else { obj = obj_free; obj_free = obj_free->next; } *obj = obj_zero; obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->level = level; obj->wear_loc = -1; obj->weapflags = 0; obj->name = str_dup(pObjIndex->name); obj->short_descr = str_dup(pObjIndex->short_descr); obj->description = str_dup(pObjIndex->description); if (pObjIndex->chpoweron != NULL) { obj->chpoweron = str_dup(pObjIndex->chpoweron ); obj->chpoweroff = str_dup(pObjIndex->chpoweroff ); obj->chpoweruse = str_dup(pObjIndex->chpoweruse ); obj->victpoweron = str_dup(pObjIndex->victpoweron ); obj->victpoweroff = str_dup(pObjIndex->victpoweroff); obj->victpoweruse = str_dup(pObjIndex->victpoweruse); obj->spectype = pObjIndex->spectype; obj->specpower = pObjIndex->specpower; } else { obj->chpoweron = str_dup( "(null)" ); obj->chpoweroff = str_dup( "(null)" ); obj->chpoweruse = str_dup( "(null)" ); obj->victpoweron = str_dup( "(null)" ); obj->victpoweroff = str_dup( "(null)" ); obj->victpoweruse = str_dup( "(null)" ); obj->spectype = 0; obj->specpower = 0; } obj->questmaker = str_dup( "" ); obj->questowner = str_dup( "" ); obj->chobj = NULL; obj->quest = 0; obj->points = 0; obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; obj->cost = number_fuzzy( 10 ) * number_fuzzy( level ) * number_fuzzy( level ); if( IS_SET(pObjIndex->quest, QUEST_ARTIFACT) ) { SET_BIT(obj->quest, QUEST_ARTIFACT); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; obj->level = 60; obj->cost = 1000000; } else if (( obj->pIndexData->vnum >= 29600 && obj->pIndexData->vnum <= 29800) || ( obj->pIndexData->vnum >= 27650 && obj->pIndexData->vnum <= 27670 ) || ( obj->pIndexData->vnum >= 2640 && obj->pIndexData->vnum < 2660) || ( obj->pIndexData->vnum >= 32100 && obj->pIndexData->vnum <= 32299) || ( obj->pIndexData->vnum >= 30400 && obj->pIndexData->vnum <= 30452)) { SET_BIT(obj->quest, QUEST_RELIC); obj->condition = 100; obj->toughness = 100; obj->resistance = 1; } else { obj->condition = 100; obj->toughness = 5; obj->resistance = 25; } /* * Mess with object properties. */ switch ( obj->item_type ) { default: bug( "Read_object: vnum %d bad type.", pObjIndex->vnum ); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_PORTAL: case ITEM_EGG: case ITEM_VOODOO: case ITEM_STAKE: case ITEM_MISSILE: case ITEM_AMMO: case ITEM_QUEST: case ITEM_QUESTCARD: case ITEM_QUESTMACHINE: case ITEM_SYMBOL: case ITEM_BOOK: case ITEM_PAGE: case ITEM_TOOL: case ITEM_GRENADE: break; case ITEM_SCROLL: obj->value[0] = number_fuzzy( obj->value[0] ); break; case ITEM_WAND: case ITEM_STAFF: obj->value[0] = number_fuzzy( obj->value[0] ); obj->value[1] = number_fuzzy( obj->value[1] ); obj->value[2] = obj->value[1]; break; case ITEM_WEAPON: if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC)) { obj->value[1] = number_range( 1, 10 ); obj->value[2] = number_range((obj->value[1]+1),(obj->value[1]*2)); } break; case ITEM_ARMOR: if (!IS_SET(obj->quest, QUEST_ARTIFACT) && !IS_SET(obj->quest, QUEST_RELIC)) obj->value[0] = number_range( 5, 15 ); break; case ITEM_POTION: case ITEM_PILL: obj->value[0] = number_fuzzy( number_fuzzy( obj->value[0] ) ); break; case ITEM_MONEY: obj->value[0] = obj->cost; break; } /* * Randomize color, size, and anything else we want! */ obj_strings( obj ); obj->next = object_list; object_list = obj; pObjIndex->count++; return obj; } /* * Clear a new character. */ void clear_char( CHAR_DATA *ch ) { static CHAR_DATA ch_zero; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->lord = &str_empty[0]; ch->clan = &str_empty[0]; ch->morph = &str_empty[0]; ch->createtime = &str_empty[0]; ch->lasthost = &str_empty[0]; ch->lasttime = &str_empty[0]; ch->powertype = &str_empty[0]; ch->poweraction = &str_empty[0]; ch->pload = &str_empty[0]; ch->prompt = &str_empty[0]; ch->cprompt = &str_empty[0]; ch->hunting = &str_empty[0]; ch->logon = current_time; ch->armor = 100; ch->position = POS_STANDING; ch->practice = 0; ch->hit = 1000; ch->max_hit = 1000; ch->mana = 1000; ch->max_mana = 1000; ch->move = 1000; ch->max_move = 1000; ch->master = NULL; ch->leader = NULL; ch->fighting = NULL; ch->mount = NULL; ch->wizard = NULL; ch->paradox[0] = 0; ch->paradox[1] = 0; ch->paradox[2] = 0; ch->damcap[0] = 1000; ch->damcap[1] = 0; ch->saving_throw = 50; return; } void free_quest args( ( QUEST_DATA *qq ) ); /* * Free a character. */ void free_char( CHAR_DATA *ch, bool quiet ) { OBJ_DATA *obj; OBJ_DATA *obj_next; AFFECT_DATA *paf; AFFECT_DATA *paf_next; /* * This places the character in a place we know exists and allows for * more controled removal of mud effects and such. Suggested by Erwin. */ ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); for ( obj = ch->carrying; obj != NULL; obj = obj_next ) { obj_next = obj->next_content; if ( quiet ) extract_obj_quiet( obj ); else extract_obj( obj ); } for ( paf = ch->affected; paf != NULL; paf = paf_next ) { paf_next = paf->next; affect_remove( ch, paf ); } free_string( ch->name ); free_string( ch->short_descr ); free_string( ch->long_descr ); free_string( ch->description ); free_string( ch->lord ); free_string( ch->clan ); free_string( ch->morph ); free_string( ch->createtime ); free_string( ch->lasttime ); free_string( ch->lasthost ); free_string( ch->powertype ); free_string( ch->poweraction ); free_string( ch->pload ); free_string( ch->prompt ); free_string( ch->cprompt ); free_string( ch->hunting ); if ( ch->pcdata != NULL ) { if( ch->pcdata->aquest ) free_quest( ch->pcdata->aquest ); free_string( ch->pcdata->entermsg ); free_string( ch->pcdata->exitmsg ); free_string( ch->pcdata->pwd ); free_string( ch->pcdata->bamfin ); free_string( ch->pcdata->bamfout ); free_string( ch->pcdata->title ); free_string( ch->pcdata->conception ); free_string( ch->pcdata->parents ); free_string( ch->pcdata->cparents ); free_string( ch->pcdata->marriage ); free_string( ch->pcdata->email ); free_string( ch->pcdata->love ); ch->pcdata->next = pcdata_free; pcdata_free = ch->pcdata; } ch->next = char_free; char_free = ch; return; } /* * Get an extra description from a list. */ char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed ) { for ( ; ed != NULL; ed = ed->next ) { if ( is_name( name, ed->keyword ) ) return ed->description; } return NULL; } MOB_INDEX_DATA *get_mob_index( int vnum ) { MOB_INDEX_DATA *pMobIndex; for ( pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( pMobIndex->vnum == vnum ) return pMobIndex; } if ( fBootDb ) { bug( "Get_mob_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index( int vnum ) { OBJ_INDEX_DATA *pObjIndex; for ( pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next ) { if ( pObjIndex->vnum == vnum ) return pObjIndex; } if ( fBootDb ) { bug( "Get_obj_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index( int vnum ) { ROOM_INDEX_DATA *pRoomIndex; for ( pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next ) { if ( pRoomIndex->vnum == vnum ) return pRoomIndex; } if ( fBootDb ) { bug( "Get_room_index: bad vnum %d.", vnum ); exit( 1 ); } return NULL; } /* * Read a letter from a file. */ char fread_letter( FILE *fp ) { char c; do { if ( feof(fp) ) { bugf("fread_letter: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return '\0'; } c = getc( fp ); } while ( isspace(c) ); return c; } /* * Read a number from a file. */ int fread_number( FILE *fp ) { int number; bool sign; char c; do { if ( feof(fp) ) { bugf("fread_number: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return 0; } c = getc( fp ); } while ( isspace(c) ); number = 0; sign = FALSE; if ( c == '+' ) { c = getc( fp ); } else if ( c == '-' ) { sign = TRUE; c = getc( fp ); } if ( !isdigit(c) ) { bug( "Fread_number: bad format.", 0 ); exit( 1 ); } while ( isdigit(c) ) { number = number * 10 + c - '0'; c = getc( fp ); } if ( sign ) number = 0 - number; if ( c == '|' ) number += fread_number( fp ); else if ( c != ' ' ) ungetc( c, fp ); return number; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * This function takes 40% to 50% of boot-up time. */ char *fread_string( FILE *fp ) { char buf [ MAX_STRING_LENGTH ]; char *plast; char c; int ln; plast = buf; buf[0] = '\0'; ln = 0; plast = top_string + sizeof(char *); if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] ) { bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING ); exit( 1 ); } /* * Skip blanks. * Read first char. */ do { if ( feof(fp) ) { bugf("fread_string: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return &str_empty[0]; } c = getc( fp ); } while ( isspace(c) ); if ( ( *plast++ = c ) == '~' ) return &str_empty[0]; for ( ;; ) { if ( ln >= (MAX_STRING_LENGTH - 1) ) { bugf( "fread_string: string too long" ); *plast = '\0'; return strdup( buf ); } switch ( *plast = getc( fp ) ) { default: plast++; ln++; break; case EOF: bug( "Fread_string: EOF", 0 ); if ( fBootDb ) exit( 1 ); *plast = '\0'; return str_dup( buf ); break; case '\n': plast++; ln++; *plast++ = '\r'; ln++; break; case '\r': break; case '~': plast++; { union { char * pc; char rgc[sizeof(char *)]; } u1; int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string ); for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev ) { for ( ic = 0; ic < sizeof(char *); ic++ ) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if ( top_string[sizeof(char *)] == pHash[0] && !strcmp( top_string+sizeof(char *)+1, pHash+1 ) ) return pHash; } if ( fBootDb ) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for ( ic = 0; ic < sizeof(char *); ic++ ) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup( top_string + sizeof(char *) ); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol( FILE *fp ) { char c; do { if ( feof(fp) ) { bugf("fread_to_eol: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); return; } c = getc( fp ); } while ( c != '\n' && c != '\r' ); do { c = getc( fp ); } while ( c == '\n' || c == '\r' ); ungetc( c, fp ); return; } /* * Read one word (into static buffer). */ char *fread_word( FILE *fp ) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { if ( feof(fp) ) { bugf("fread_word: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); word[0] = '\0'; return word; } cEnd = getc( fp ); } while ( isspace( cEnd ) ); if ( cEnd == '\'' || cEnd == '"' ) { pword = word; } else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for ( ; pword < word + MAX_INPUT_LENGTH; pword++ ) { if ( feof(fp) ) { bugf("fread_word: EOF encountered on read.\n\r"); if ( fBootDb ) exit(1); *pword = '\0'; return word; } *pword = getc( fp ); if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd ) { if ( cEnd == ' ' ) ungetc( *pword, fp ); *pword = '\0'; return word; } } bugf( "Fread_word: word too long.(%s)", pword); exit( 1 ); return NULL; } /* * Allocate some ordinary memory, * with the expectation of freeing it someday. */ void *alloc_mem( int sMem ) { void *pMem; int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Alloc_mem: size %d too large.", sMem ); exit( 1 ); } if ( rgFreeList[iList] == NULL ) { pMem = alloc_perm( rgSizeList[iList] ); } else { pMem = rgFreeList[iList]; rgFreeList[iList] = * ((void **) rgFreeList[iList]); } return pMem; } /* * Free some memory. * Recycle it back onto the free list for blocks of that size. */ void free_mem( void *pMem, int sMem ) { int iList; for ( iList = 0; iList < MAX_MEM_LIST; iList++ ) { if ( sMem <= rgSizeList[iList] ) break; } if ( iList == MAX_MEM_LIST ) { bug( "Free_mem: size %d too large.", sMem ); exit( 1 ); } * ((void **) pMem) = rgFreeList[iList]; rgFreeList[iList] = pMem; return; } /* * Allocate some permanent memory. * Permanent memory is never freed, * pointers into it may be copied safely. */ void *alloc_perm( int sMem ) { static char *pMemPerm; static int iMemPerm; void *pMem; while ( sMem % sizeof(long) != 0 ) sMem++; if ( sMem > MAX_PERM_BLOCK ) { bug( "Alloc_perm: %d too large.", sMem ); exit( 1 ); } if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK ) { iMemPerm = 0; if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL ) { perror( "Alloc_perm" ); exit( 1 ); } } pMem = pMemPerm + iMemPerm; iMemPerm += sMem; nAllocPerm += 1; sAllocPerm += sMem; return pMem; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ char *str_dup( const char *str ) { char *str_new; if ( str[0] == '\0' ) return &str_empty[0]; if ( str >= string_space && str < top_string ) return (char *) str; str_new = alloc_mem( strlen(str) + 1 ); strcpy( str_new, str ); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string( char *pstr ) { if ( pstr == NULL || pstr == &str_empty[0] || ( pstr >= string_space && pstr < top_string ) ) return; free_mem( pstr, strlen(pstr) + 1 ); return; } void do_areas( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) pArea2 = pArea2->next; for ( iArea = 0; iArea < iAreaHalf; iArea++ ) { sprintf( buf, "%-39.39s%-39.39s\n\r", pArea1->name, (pArea2 != NULL) ? pArea2->name : "" ); send_to_char( buf, ch ); pArea1 = pArea1->next; if ( pArea2 != NULL ) pArea2 = pArea2->next; } return; } void do_mobdeath( CHAR_DATA *ch, char *argument ) { struct { int number; MOB_INDEX_DATA *pMob; } deaths[10]; int iHash, i, j; MOB_INDEX_DATA *pMob; for( i = 0; i < 10; i++ ) deaths[i].number = -1; for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for( pMob = mob_index_hash[iHash]; pMob; pMob = pMob->next ) { for( i = 0; i < 10; i++ ) { if( pMob->killed > deaths[i].number ) break; } for( j = 9; j > i; j-- ) { deaths[j].number = deaths[j-1].number; deaths[j].pMob = deaths[j-1].pMob; } if( i < 10 ) { if( deaths[i].pMob && deaths[i].pMob->area == pMob->area ) continue; deaths[i].pMob = pMob; deaths[i].number = pMob->killed; } } } send_to_char( "{gMost frequently killed mobiles since startup:\n\r", ch ); for( i = 0; i < 5; i++ ) { if( deaths[i].number <= 0 ) break; ch_printf( ch, "{y%s {b[{r%3d{b]", capitalize ( deaths[i].pMob->short_descr ), deaths[i].number ); if( deaths[i+5].number > 0 ) ch_printf( ch, " | {y%s {b[{r%3d{b]{n\n\r", capitalize( deaths[i+5].pMob->short_descr ), deaths[i+5].number ); else send_to_char( "{n\n\r", ch ); } return; } void do_memory( CHAR_DATA *ch, char *argument ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Affects %5d\n\r", top_affect ); send_to_char( buf, ch ); sprintf( buf, "Areas %5d\n\r", top_area ); send_to_char( buf, ch ); sprintf( buf, "RmTxt %5d\n\r", top_rt ); send_to_char( buf, ch ); sprintf( buf, "ExDes %5d\n\r", top_ed ); send_to_char( buf, ch ); sprintf( buf, "Exits %5d\n\r", top_exit ); send_to_char( buf, ch ); sprintf( buf, "Helps %5d\n\r", top_help ); send_to_char( buf, ch ); sprintf( buf, "Mobs %5d\n\r", top_mob_index ); send_to_char( buf, ch ); sprintf( buf, "Objs %5d\n\r", top_obj_index ); send_to_char( buf, ch ); sprintf( buf, "Resets %5d\n\r", top_reset ); send_to_char( buf, ch ); sprintf( buf, "Rooms %5d\n\r", top_room ); send_to_char( buf, ch ); sprintf( buf, "Shops %5d\n\r", top_shop ); send_to_char( buf, ch ); sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r", nAllocString, sAllocString, MAX_STRING ); send_to_char( buf, ch ); sprintf( buf, "Perms %5d blocks of %7d bytes.\n\r", nAllocPerm, sAllocPerm ); send_to_char( buf, ch ); return; } /* * Stick a little fuzz on a number. */ int number_fuzzy( int number ) { switch ( number_bits( 2 ) ) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX( 1, number ); } /* * Generate a random number. */ int number_range( int from, int to ) { int power; int number; if ( ( to = to - from + 1 ) <= 1 ) return from; for ( power = 2; power < to; power <<= 1 ) ; while ( ( number = number_mm( ) & (power - 1) ) >= to ) ; return from + number; } /* * Generate a percentile roll. */ int number_percent( void ) { int percent; while ( ( percent = number_mm( ) & (128-1) ) > 99 ) ; return 1 + percent; } /* * Generate a random door. */ int number_door( void ) { int door; while ( ( door = number_mm( ) & (8-1) ) > 5 ) ; return door; } int number_bits( int width ) { return number_mm( ) & ( ( 1 << width ) - 1 ); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ static int rgiState[2+55]; void init_mm( ) { int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for ( iState = 2; iState < 55; iState++ ) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } return; } int number_mm( void ) { int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if ( ++iState1 == 55 ) iState1 = 0; if ( ++iState2 == 55 ) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; } /* * Roll some dice. */ int dice( int number, int size ) { int idice; int sum; switch ( size ) { case 0: return 0; case 1: return number; } for ( idice = 0, sum = 0; idice < number; idice++ ) sum += number_range( 1, size ); return sum; } /* * Simple linear interpolation. */ int interpolate( int level, int value_00, int value_32 ) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde( char *str ) { for ( ; *str != '\0'; str++ ) { if ( *str == '~' ) *str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Str_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Str_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr || *bstr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix( const char *astr, const char *bstr ) { if ( astr == NULL ) { bug( "Strn_cmp: null astr.", 0 ); return TRUE; } if ( bstr == NULL ) { bug( "Strn_cmp: null bstr.", 0 ); return TRUE; } for ( ; *astr; astr++, bstr++ ) { if ( LOWER(*astr) != LOWER(*bstr) ) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix( const char *astr, const char *bstr ) { int sstr1; int sstr2; int ichar; char c0; if ( ( c0 = LOWER(astr[0]) ) == '\0' ) return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ ) { if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) ) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix( const char *astr, const char *bstr ) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) ) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; strcap[0] = str[0]; for ( i = 1; str[i] != '\0'; i++ ) if( str[i-1] != '{' ) strcap[i] = LOWER(str[i]); else strcap[i] = str[i]; strcap[i] = '\0'; i = 0; while( strcap[i] == '{' ) /* colour codes at the start are ignored */ i += 2; strcap[0] = UPPER(strcap[0]); return strcap; } char *all_capitalize( const char *str ) { static char strcap[MAX_STRING_LENGTH]; int i; for ( i = 0; str[i] != '\0'; i++ ) strcap[i] = UPPER(str[i]); strcap[i] = '\0'; return strcap; } /* * Append a string to a file. */ void append_file( CHAR_DATA *ch, char *file, char *str ) { FILE *fp; if ( IS_NPC(ch) || str[0] == '\0' ) return; fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) == NULL ) { perror( file ); send_to_char( "Could not open the file!\n\r", ch ); } else { fprintf( fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Reports a bug. */ void bug( const char *str, int param ) { char buf[MAX_STRING_LENGTH]; FILE *fp; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { while ( getc( fpArea ) != '\n' ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine ); log_string( buf ); if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); fclose( fp ); } } strcpy( buf, "[*****] BUG: " ); sprintf( buf + strlen(buf), str, param ); log_string( buf ); fclose( fpReserve ); if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } /* * Writes to a specified log file */ void logl( const char * file, const char *str ) { char buf[MAX_STRING_LENGTH]; FILE *fp; sprintf( buf, "[%s] : ", file ); strcat( buf, str ); log_string( buf ); fclose( fpReserve ); if ( ( fp = fopen( file, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } void logfl( const char *fname, char * fmt, ... ) { char buf [ MAX_STRING_LENGTH ]; va_list args; va_start ( args, fmt ); vsprintf ( buf, fmt, args ); va_end ( args ); logl( fname, buf ); return; } /* * Writes a string to the log. */ /* void log_string( const char *str ) { char *strtime; char logout [MAX_STRING_LENGTH]; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); strcpy ( logout, str ); logchan( logout ); return; } */ /* void log_string_special( const char *str, const char *name) { char *strtime; char logout [MAX_STRING_LENGTH]; char logname [MAX_STRING_LENGTH]; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf(stderr, "%s :: %s\n", strtime, str ); strcpy( logout, str); strcpy( logname, name); logspecchan( logout , logname); return; } */ void log_string( const char *str ) { char *strtime; char logout [MAX_STRING_LENGTH]; strtime = ctime( ¤t_time ); strtime[strlen(strtime)-1] = '\0'; fprintf( stderr, "%s :: %s\n", strtime, str ); strcpy ( logout, str ); logchan( logout ); return; } void bugf( char *fmt, ... ) { char buf [ MAX_STRING_LENGTH ]; va_list args; va_start ( args, fmt ); vsprintf ( buf, fmt, args ); va_end ( args ); bug( buf, 0 ); return; } void logf ( CHAR_DATA *ch, char *fmt, ... ) { char buf [ MAX_STRING_LENGTH ]; va_list args; va_start ( args, fmt ); vsprintf ( buf, fmt, args ); va_end ( args ); log_string( buf ); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain( void ) { return; } #define ED EXTRA_DESCR_DATA RESET_DATA *new_reset_data args ( ( void ) ); void free_reset_data args ( ( RESET_DATA *pReset ) ); AREA_DATA *new_area args ( ( void ) ); void free_area args ( ( AREA_DATA *pArea ) ); EXIT_DATA *new_exit args ( ( void ) ); ED *new_extra_descr args ( ( void ) ); void free_extra_descr args ( ( ED *pExtra ) ); ROOM_INDEX_DATA *new_room_index args ( ( void ) ); void free_room_index args ( ( ROOM_INDEX_DATA *pRoom )); AFFECT_DATA *new_affect args ( ( void ) ); void free_affect args ( ( AFFECT_DATA* pAf ) ); SHOP_DATA *new_shop args ( ( void ) ); void free_shop args ( ( SHOP_DATA *pShop ) ); OBJ_INDEX_DATA *new_obj_index args ( ( void ) ); void free_obj_index args ( ( OBJ_INDEX_DATA *pObj ) ); MOB_INDEX_DATA *new_mob_index args ( ( void ) ); void free_mob_index args ( ( MOB_INDEX_DATA *pMob ) ); #undef ED void fread_shop( FILE *fp, MOB_INDEX_DATA *pMobIndex ) { SHOP_DATA *pShop; char *word; bool fMatch; int iTrade; pShop = new_shop( ); for ( ; ; ) { word = feof( fp ) ? "EndShop" : fread_word( fp ); fMatch = FALSE; switch( UPPER(word[0]) ) { case 'P': if ( !str_cmp( word, "P" ) ) { pShop->profit_buy = fread_number( fp ); pShop->profit_sell = fread_number( fp ); fMatch = TRUE; } break; case 'T': if ( !str_cmp( word, "T" ) ) { iTrade = fread_number( fp ); if( iTrade < 0 || iTrade >= MAX_TRADE ) { bugf( "Invalid trade number: (%d)", iTrade ); exit(1); } pShop->buy_type[iTrade] = fread_number( fp ); fMatch = TRUE; } break; case 'H': if ( !str_cmp( word, "H" ) ) { pShop->open_hour = fread_number( fp ); pShop->close_hour = fread_number( fp ); fMatch = TRUE; } break; case 'E': if ( !str_cmp( word, "EndShop" ) ) { pMobIndex->pShop = pShop; pShop->keeper = pMobIndex->vnum; if ( shop_first == NULL ) shop_first = pShop; if ( shop_last != NULL ) shop_last->next = pShop; shop_last = pShop; pShop->next = NULL; return; } if ( !str_cmp( word, "End" ) ) { bug( "Fread_shop: incomplete shop %d", pMobIndex->vnum ); free_shop( pShop ); pMobIndex->pShop = NULL; return; } break; } if ( !fMatch ) { char buf[80]; sprintf( buf, "Fread_shop: incorrect word %s (%%d)", word ); bug( buf, pMobIndex->vnum ); fread_to_eol( fp ); } } return; } /* * Load a single mobile declaration. */ void fread_mobile( FILE *fp, int vnum ) { MOB_INDEX_DATA *pMobIndex; char *word; bool fMatch; int iHash; pMobIndex = new_mob_index( ); pMobIndex->vnum = vnum; pMobIndex->area = area_last; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fread_to_eol( fp ); break; case 'E': if ( !str_cmp( word, "End" ) ) { iHash = vnum % MAX_KEY_HASH; pMobIndex->next = mob_index_hash[iHash]; mob_index_hash[iHash] = pMobIndex; kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++; return; } break; case 'A': KEY( "A", pMobIndex->act, fread_number( fp ) ); KEY( "Af", pMobIndex->affected_by, fread_number( fp ) ); KEY( "Al", pMobIndex->alignment, fread_number( fp ) ); break; case 'G': KEY( "G", pMobIndex->gold, fread_number(fp)); break; case 'N': SKEY( "N", pMobIndex->player_name ); break; case 'S': KEY( "Sx", pMobIndex->sex, fread_number( fp ) ); SKEY( "S", pMobIndex->short_descr ); if ( !str_cmp( word, "Shop" ) ) { fread_shop( fp, pMobIndex ); fMatch = TRUE; } if ( !str_cmp( word, "Sp" ) ) { pMobIndex->spec_fun = spec_lookup( fread_word( fp ) ); fMatch = TRUE; } break; case 'L': SKEY( "L", pMobIndex->long_descr ); KEY("Lv", pMobIndex->level, fread_number(fp) ); break; case 'D': SKEY( "D", pMobIndex->description ); break; } if ( !fMatch ) { char buf[80]; sprintf( buf, "fread_mobile: %d incorrect: %s", vnum, word ); bug( buf, 0 ); fread_to_eol( fp ); } } return; } /* * Snarf a mob section. */ void load_admob( FILE *fp ) { if ( area_last == NULL ) { bug( "Load_mobiles: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_mobiles: '#' not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum <= 0 ) break; fBootDb = FALSE; if ( get_mob_index( vnum ) != NULL ) { bug( "Load_mobiles: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; fread_mobile( fp, vnum ); top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; assign_area_vnum( vnum ); /* OLC */ } return; } void fix_object( OBJ_INDEX_DATA *pObjIndex ) { fBootDb = FALSE; /* * Translate spell "slot numbers" to internal "skill numbers." */ switch ( pObjIndex->item_type ) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] ); pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] ); pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; case ITEM_STAFF: case ITEM_WAND: pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] ); break; } fBootDb = TRUE; return; } void fread_object( FILE *fp, int vnum ) { OBJ_INDEX_DATA *pObjIndex; int iHash; char *word; bool fMatch; pObjIndex = new_obj_index( ); pObjIndex->vnum = vnum; pObjIndex->area = area_last; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fread_to_eol( fp ); break; case 'E': KEY( "E", pObjIndex->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ED" ) ) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr( ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pObjIndex->extra_descr; pObjIndex->extra_descr = ed; fMatch = TRUE; } if ( !str_cmp( word, "End" ) ) { iHash = vnum % MAX_KEY_HASH; pObjIndex->next = obj_index_hash[iHash]; obj_index_hash[iHash] = pObjIndex; fix_object( pObjIndex ); return; } break; case 'A': if ( !str_cmp( word, "A" ) ) { AFFECT_DATA *paf; paf = new_affect( ); paf->location = fread_number( fp ); paf->modifier = fread_number( fp ); paf->type = -1; paf->duration = -1; paf->bitvector = 0; paf->next = pObjIndex->affected; pObjIndex->affected = paf; fMatch = TRUE; } break; case 'D': SKEY( "D", pObjIndex->description ); break; case 'T': KEY( "T", pObjIndex->item_type, fread_number( fp )); break; case 'N': SKEY( "N", pObjIndex->name ); break; case 'S': SKEY( "S", pObjIndex->short_descr ); break; case 'W': KEY( "W", pObjIndex->wear_flags, fread_number( fp ) ); KEY( "Wg", pObjIndex->weight, fread_number( fp ) ); break; case 'Q': KEY( "Qf", pObjIndex->quest, fread_number( fp ) ); if( !str_cmp( word, "Q" ) ) { fMatch = TRUE; pObjIndex->chpoweron = fread_string( fp ); pObjIndex->chpoweroff = fread_string( fp ); pObjIndex->chpoweruse = fread_string( fp ); pObjIndex->victpoweron = fread_string( fp ); pObjIndex->victpoweroff = fread_string( fp ); pObjIndex->victpoweruse = fread_string( fp ); pObjIndex->spectype = fread_number( fp ); pObjIndex->specpower = fread_number( fp ); break; } break; case 'V': if ( !str_cmp( word, "V" ) ) { int val; fMatch = TRUE; val = fread_number( fp ); if( val < 0 || val > MAX_OVALUE ) { bugf("Bad value (%d) on object %d.", val, vnum ); fread_number( fp ); break; } pObjIndex->value[val] = fread_number( fp ); } break; case 'C': KEY( "C", pObjIndex->cost, fread_number( fp ) ); break; } if ( !fMatch ) { char buf [MAX_STRING_LENGTH]; sprintf( buf, "fread_object: vnum %d incorrect: '%s'", vnum, word ); bug( buf, 0 ); fread_to_eol( fp ); } } return; } /* * Snarf an obj section. */ void load_adobj( FILE *fp ) { if ( area_last == NULL ) { bug( "Load_objects: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_objects: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_obj_index( vnum ) != NULL ) { bug( "Load_objects: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; fread_object( fp, vnum ); top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; assign_area_vnum( vnum ); /* OLC */ } return; } void fread_room( FILE *fp, int vnum ) { ROOM_INDEX_DATA *pRoomIndex; int iHash; int door; char *word; bool fMatch; pRoomIndex = new_room_index( ); pRoomIndex->area = area_last; pRoomIndex->vnum = vnum; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fread_to_eol( fp ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if( pRoomIndex->sector_type < 0 || pRoomIndex->sector_type >= SECT_MAX ) pRoomIndex->sector_type = 0; iHash = vnum % MAX_KEY_HASH; pRoomIndex->next = room_index_hash[iHash]; room_index_hash[iHash] = pRoomIndex; return; } if ( !str_cmp( word, "ED" ) ) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr( ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = pRoomIndex->extra_descr; pRoomIndex->extra_descr = ed; fMatch = TRUE; } break; case 'R': if ( !str_cmp( word, "R" ) ) { RESET_DATA *pReset; pReset = new_reset_data( ); pReset->command = fread_letter( fp ); pReset->arg1 = fread_number( fp ); pReset->arg2 = fread_number( fp ); pReset->arg3 = fread_number( fp ); fread_to_eol( fp ); if ( pReset->command != 'D' ) new_reset( pRoomIndex, pReset ); else free_reset_data( pReset ); fMatch = TRUE; } break; case 'D': SKEY( "D", pRoomIndex->description ); if ( !str_cmp( word, "Dr" ) ) { EXIT_DATA *pexit; door = fread_number( fp ); if ( door < 0 || door >= MAX_DIR ) { bug( "Fread_rooms: vnum %d has bad door number.", vnum); exit( 1 ); } pexit = new_exit( ); pexit->rs_flags = fread_number( fp ); pexit->key = fread_number( fp ); pexit->vnum = fread_number( fp ); pexit->description = fread_string( fp ); pexit->keyword = fread_string( fp ); pRoomIndex->exit[door] = pexit; fMatch = TRUE; } break; case 'N': SKEY( "N", pRoomIndex->name ); break; case 'F': KEY( "F", pRoomIndex->room_flags, fread_number( fp ) ); break; case 'S': KEY( "S", pRoomIndex->sector_type, fread_number( fp ) ); break; case 'T': if( !str_cmp( word, "T" ) ) { ROOMTEXT_DATA *rt; rt = alloc_perm( sizeof(*rt) ); rt->input = fread_string( fp ); rt->output = fread_string( fp ); rt->choutput = fread_string( fp ); rt->name = fread_string( fp ); rt->type = fread_number( fp ); rt->power = fread_number( fp ); rt->mob = fread_number( fp ); rt->next = pRoomIndex->roomtext; pRoomIndex->roomtext = rt; top_rt++; fMatch = TRUE; break; } break; } if ( !fMatch ) { char buf[80]; sprintf( buf, "fread_rooms: incorrect titler %s on v%d", word, vnum ); bug( buf, 0 ); fread_to_eol( fp ); } }; } /* * Snarf a room section. */ void load_adroom( FILE *fp ) { if ( area_last == NULL ) { bug( "Load_rooms: no #AREA seen yet.", 0 ); exit( 1 ); } for ( ; ; ) { int vnum; char letter; letter = fread_letter( fp ); if ( letter != '#' ) { bug( "Load_rooms: # not found.", 0 ); exit( 1 ); } vnum = fread_number( fp ); if ( vnum == 0 ) break; fBootDb = FALSE; if ( get_room_index( vnum ) != NULL ) { bug( "Load_rooms: vnum %d duplicated.", vnum ); exit( 1 ); } fBootDb = TRUE; fread_room( fp, vnum ); top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; } return; } void load_projects( void ) /* Copied load_boards structure for simplicity */ { FILE *fp; char buf [ MAX_STRING_LENGTH ]; PROJECT_DATA *proj; first_project = NULL; last_project = NULL; sprintf( buf, "%s%s", DATA_DIR, PROJECTS_FILE ); if( ( fp = fopen( buf, "r" ) ) == NULL ) return; while( (proj = read_project( fp ) ) ) { LINK( proj, first_project, last_project, next, prev ); } return; } NOTE_DATA * read_log( FILE *fp ) { NOTE_DATA * log; char * word; log = alloc_mem( sizeof( NOTE_DATA ) ); for ( ; ; ) { word = fread_word( fp ); if ( !str_cmp( word, "Sender" ) ) log->sender = fread_string( fp ); else if ( !str_cmp( word, "Date" ) ) log->date = fread_string( fp ); else if ( !str_cmp( word, "Subject" ) ) log->subject = fread_string( fp ); else if ( !str_cmp( word, "Text" ) ) log->text = fread_string( fp ); else if ( !str_cmp( word, "Endlog" ) ) { fread_to_eol( fp ); log->next = NULL; return log; } else { free_mem( log, sizeof( NOTE_DATA ) ); bug( "read_log: bad key word.", 0 ); return NULL; } } } PROJECT_DATA * read_project( FILE *fp ) { PROJECT_DATA *project; NOTE_DATA *log, *tlog; char *word; char buf [MSL]; bool fMatch; char letter; do { letter = getc( fp ); if( feof(fp) ) { fclose( fp ); return NULL; } } while( isspace(letter) ) ; ungetc( letter, fp ); project = alloc_mem( sizeof( PROJECT_DATA ) ); project->first_log = NULL; project->next = NULL; project->coder = NULL; project->description = str_dup(""); project->name = str_dup( "" ); project->owner = str_dup( "" ); project->date = str_dup( "Not Set?!"); project->status = str_dup( "No update." ); for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'C': SKEY("Coder", project->coder ); break; case 'D': if (!str_cmp(word, "Date") ) free_string(project->date); else if ( !str_cmp(word, "Description") ) free_string(project->description); KEY("Date", project->date,fread_string( fp )); KEY("Description",project->description,fread_string(fp)); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !project->description ) project->description = str_dup( "" ); if ( !project->name ) project->name = str_dup( "" ); if ( !project->owner ) project->owner = str_dup( "" ); if ( !project->date ) project->date = str_dup( "Not Set?!" ); if ( !project->status ) project->status = str_dup( "No update." ); if ( str_cmp(project->owner, "None") ) project->taken = TRUE; return project; } break; case 'L': if( !str_cmp( word, "Log" ) ) { fread_to_eol( fp ); log = read_log( fp ); if( !log ) { sprintf( buf, "read_project: couldn't read log,aborting"); bug( buf, 0 ); exit( 1 ); } if(!log->sender) log->sender = str_dup( "" ); if(!log->date) log->date = str_dup( "" ); if(!log->subject) log->subject = str_dup( "None" ); log->to_list = str_dup( "" ); if( !project->first_log ) project->first_log = log; else { log->next = project->first_log; project->first_log = log; } fMatch = TRUE; break; } break; case 'N': if ( !str_cmp(word, "Name") ) free_string(project->name ); SKEY( "Name", project->name ); break; case 'O': if ( !str_cmp(word, "Owner") ) free_string(project->owner); KEY( "Owner", project->owner,fread_string( fp ) ); break; case 'S': if ( !str_cmp(word, "Status") ) free_string(project->status); KEY( "Status", project->status,fread_string( fp ) ); break; } if ( !fMatch ) { sprintf( buf, "read_project: no match: %s", word ); bug( buf, 0 ); } } for( log = project->first_log; log; log = tlog ) { tlog = log->next; free_string( log->text ); free_string( log->subject ); free_string( log->to_list ); free_string( log->date ); free_string( log->sender ); log->next = note_free; note_free = log; } project->first_log =NULL; if ( project->coder ) free_string( project->coder ); if ( project->description ) free_string( project->description ); if ( project->name ) free_string( project->name ); if ( project->owner ) free_string( project->owner ); if ( project->date ) free_string( project->date ); if ( project->status ) free_string( project->status ); free_mem( project, sizeof( PROJECT_DATA ) ); return project; } void write_projects() { PROJECT_DATA *project; NOTE_DATA *log; FILE *fpout; char filename[MAX_INPUT_LENGTH]; sprintf( filename, "%s%s", DATA_DIR,PROJECTS_FILE ); fpout = fopen( filename, "w" ); if ( !fpout ) { bug( "FATAL: cannot open projects.txt for writing!\n\r", 0 ); return; } for ( project = first_project; project; project = project->next ) { fprintf( fpout, "Name %s~\n", project->name ); fprintf( fpout, "Owner %s~\n", (project->owner) ? project->owner : "None" ); if ( project->coder ) fprintf( fpout, "Coder %s~\n", project->coder ); fprintf( fpout, "Status %s~\n", (project->status) ? project->status : "No update." ); fprintf( fpout, "Date %s~\n", (project->date) ? project->date : "Not Set?!?" ); if ( project->description ) fprintf( fpout, "Description %s~\n", strip_cr(project->description) ); if( project->first_log ) for( log = project->first_log; log; log = log->next ) fprintf( fpout, "Log\n" "Sender %s~\n" "Date %s~\n" "Subject %s~\n" "Text %s~\n" "Endlog\n", log->sender, log->date, log->subject, log->text ); fprintf( fpout, "End\n" ); } fclose( fpout ); } /* * Randomized strings. * Works sorta like the act function. Builders use * $C -- Fine colors * $c -- Colors * $l -- cloth * $G -- Gem insert * $m -- ok metals * $M -- VERY good metals * * -- Dreimas. */ #define MAX_COLOR_LIST 20 #define MAX_FINE_COLOR_LIST 42 #define MAX_CLOTH_LIST 8 #define MAX_GEM_LIST 111 #define MAX_METAL 8 #define MAX_METAL_GOOD 9 char * const metal_list_good[MAX_METAL_GOOD] = { "callidore", "vultite", "adamantium", "armardian", "mithril", "miconium", "avantium", "arnok", "tsichik" }; char * const metal_list [MAX_METAL] = { "iron", "bronze", "copper", "tin", "steal", "gold", "platinum", "silver" }; char * const color_list [MAX_COLOR_LIST] = { "red", "blue", "black", "turquoise", "aquamarine", "yellow", "indigo", "purple", "magenta", "lavender", "green", "white", "ochre", "orange", "violet", "maroon", "mauve", "brown", "tan", "grey" /* 20 */ }; char * const fine_color_list [MAX_FINE_COLOR_LIST] = { "red", "ruby-red", "blue", "sky-blue", "black", "jet-black", "turquoise", "cyan", "aquamarine", "blue-green", "yellow", "canary yellow", "indigo", "dark blue", "purple", "chrome-purple", "magenta", "steel-grey", "lavender", "blood-red", "green", "olive drab", "white", "ghost-white", "ochre", "burnt-ochre", "orange","leaf-green", "violet", "orange-sienna", "maroon", "milky-white", "mauve", "faded brown", "brown", "sienna-brown", "tan", "ivy-green", "grey", "slate-grey", "cobalt-blue", "forest-green", }; char * const cloth_list [MAX_CLOTH_LIST] = { "satin", "linen", "silk", "cloth", "wool", "cotton", "burlap", "patchcloth" /* 7 */ }; int const cloth_list_inc [MAX_CLOTH_LIST] = { 150, 120, 200, 100, 110, 100, 20, 50 }; const struct gem_list_type gem_list[MAX_GEM_LIST] = { /* Name Plural */ { "blue diamond", NULL }, { "black diamond", NULL }, { "red corundum", NULL }, { "ruby", "rubies" }, { "auburn diamond", NULL }, { "clear diamond", NULL }, { "crimson topaz", "crimson topaz" }, { "blue sapphire", NULL }, { "clear sapphire", NULL }, { "yellow sapphire", NULL }, { "green sapphire", NULL }, { "grass-green emerald", NULL }, { "flawed clear diamond", NULL }, { "flawed pink topaz", "ink topaz" }, { "gold-flecked lapis lazuli", NULL }, { "fire opal", NULL }, { "blue lapis lazuli", NULL }, { "black ceylonite", NULL }, { "golden beryl", NULL }, { "pink beryl", NULL }, { "colorless topaz", "colorless topaz" }, { "yellow topaz", "yellow topaz" }, { "blue topaz", "blue topaz" }, { "blood spinel", NULL }, { "star ruby", "star rubies" }, { "pale aquamarine", NULL }, { "red spinel", NULL }, { "indigo spinel", NULL }, { "violet spinel", NULL }, { "black opal", NULL }, { "bright green demantoid garnet",NULL }, { "fire sphene", NULL }, { "earthen andradite", NULL }, { "gray-blue spinel", NULL }, { "sea-green spinel", NULL }, { "purple-red almandine garnet", NULL }, { "cymophane cats-eye", NULL }, { "brown jadeite", NULL }, { "green sphene", NULL }, { "orange jadeite", NULL }, { "jade", NULL }, { "mauve jadeite", NULL }, { "yellow sphene", NULL }, { "deep red pyrope", NULL }, { "pale gray jadeite", NULL }, { "fine deep blue turquoise", NULL }, { "brown sphene", NULL }, { "white opal", NULL }, { "greenish-blue turquoise", NULL }, { "pale blue turquoise", NULL }, { "green turquoise", NULL }, { "light green jadeite", NULL }, { "apple green jadeite", NULL }, { "emerald green jadeite", NULL }, { "carbonado crystal", "crystals of carbonado" }, { "star sapphire", NULL }, { "green grossularite garnet", NULL }, { "yellow-red hessonite garnet", NULL }, { "orange-red spessartite garnet",NULL }, { "pale green chrysoberyl", NULL }, { "pale yellow chrysoberyl", NULL }, { "green alexandrite", NULL }, { "green-marked moss agate", NULL }, { "black-marked moss agate", NULL }, { "red and white banded sardonyx",NULL }, { "brown tourmaline", NULL }, { "black and white banded onyx", NULL }, { "black iron tourmaline", NULL }, { "green tourmaline", NULL }, { "lithium tourmaline", NULL }, { "lilac kunzite spodumene", NULL }, { "green hiddenite", NULL }, { "mocha stone", NULL }, { "red tourmaline", NULL }, { "green zircon", NULL }, { "banded agate", NULL }, { "peridot", NULL }, { "olivine", NULL }, { "blue zircon", NULL }, { "rust zircon", NULL }, { "clear zircon", NULL }, { "citrine", NULL }, { "amethyst", NULL }, { "fine green chrysoprase", NULL }, { "orthoclase feldspar", NULL }, { "milky-blue moonstone", NULL }, { "plagioclase feldspar", NULL }, { "reddish spangled sunstone", NULL }, { "gray shimmering labradorite", NULL }, { "cairngorm", NULL }, { "rose quartz", NULL }, { "quartz cats-eye", NULL }, { "tigers-eye", NULL }, { "green spangled aventurine", NULL }, { "reddish spangled aventurine", NULL }, { "white chalcedony", NULL }, { "dark-green opaque plasma stone",NULL }, { "rock quartz", NULL }, { "brown jasper", NULL }, { "yellow jasper", NULL }, { "red jasper", NULL }, { "green jasper", NULL }, { "orange-red carnelian", NULL }, { "common opal", NULL }, { "green fluorspar", NULL }, { "yellow fluorspar", NULL }, { "pink fluorspar", NULL }, { "purple fluorspar", NULL }, { "colorless fluorspar", NULL }, { "brown fluorspar", NULL }, { "banded blue-john", NULL } }; void obj_strings( OBJ_DATA *obj ) { char buf[MAX_STRING_LENGTH]; char old[MAX_STRING_LENGTH]; char *str; char *i; char *point; int pass; char c_str[MAX_INPUT_LENGTH]; char C_str[MAX_INPUT_LENGTH]; char l_str[MAX_INPUT_LENGTH]; char g_str[MAX_INPUT_LENGTH]; char m_str[MAX_INPUT_LENGTH]; char M_str[MAX_INPUT_LENGTH]; int g_int, l_int; g_int = number_range( 0, MAX_GEM_LIST-1 ); l_int = number_range( 0, MAX_CLOTH_LIST-1 ); sprintf( c_str, "%s", color_list[number_range( 0, MAX_COLOR_LIST-1 )]); sprintf( C_str, "%s", fine_color_list[number_range( 0,MAX_FINE_COLOR_LIST-1 )] ); sprintf( l_str, "%s", cloth_list[l_int] ); sprintf( g_str, "%s", gem_list[g_int].name ); sprintf( m_str, "%s", metal_list[number_range(0,MAX_METAL-1)]); sprintf( M_str, "%s",metal_list_good[number_range(0,MAX_METAL_GOOD-1)]); for ( pass = 0; pass < 3; pass++ ) { switch( pass ) { default: str = STR( obj, short_descr ); bug( "obj_strings: bad pass %d", pass ); break; case 0: str = STR( obj, name ); break; case 1: str = STR( obj, short_descr ); break; case 2: str = STR( obj, description ); break; } sprintf( old, "%s", str ); point = buf; if ( !strstr( old, "$" ) ) continue; while( *str != '\0' ) { if( *str != '$' ) { *point++ = *str++; continue; } ++str; switch( *str ) { default : i = " "; break; case 'C': i = C_str; break; case 'c': i = c_str; break; case 'l': i = l_str; obj->cost = (obj->cost * cloth_list_inc[l_int])/100; break; case 'm': i = m_str; break; case 'M': i = M_str; break; case 'g': case 'G': i = g_str; break; } ++str; while( (*point = *i) != '\0' ) ++point, ++i; } *point = '\0'; if ( str_cmp( old, buf ) ) { switch( pass ) { default: break; case 0: if ( str_cmp( STR(obj,name), buf ) ) { free_string( obj->name ); obj->name = str_dup( buf ); } break; case 1: if ( str_cmp( STR(obj,short_descr), buf ) ) { free_string( obj->short_descr ); obj->short_descr = str_dup( buf ); } break; case 2: if ( str_cmp( STR(obj,description), buf ) ) { free_string( obj->description ); obj->description = str_dup( buf ); } break; } } } point = one_argument( STR( obj, short_descr ), buf ); if ( !str_cmp( buf, "a" ) && IS_VOWEL(*point) ) { sprintf( buf, "an %s", point ); free_string( obj->short_descr ); obj->short_descr = str_dup( buf ); } point = one_argument( STR( obj, description ), buf ); if ( !str_cmp( buf, "a" ) && IS_VOWEL(*point) ) { sprintf( buf, "An %s", point ); free_string( obj->description ); obj->description = str_dup( buf ); } return; } /* * Dump a text file to a player - Dreimas */ void show_file( CHAR_DATA *ch, char *filename ) { FILE *fp; char buf[MAX_STRING_LENGTH]; int c; int num = 0; fclose( fpReserve ); if ( (fp = fopen( filename, "r" )) != NULL ) { while ( !feof(fp) ) { while ((buf[num]=fgetc(fp)) != EOF && buf[num] != '\n' && buf[num] != '\r' && num < (MAX_STRING_LENGTH-2)) num++; c = fgetc(fp); if ( (c != '\n' && c != '\r') || c == buf[num] ) ungetc(c, fp); buf[num++] = '\n'; buf[num++] = '\r'; buf[num ] = '\0'; page_to_char( buf, ch ); num = 0; } fclose(fp); } fpReserve = fopen( NULL_FILE, "r" ); } int maxSocial; /* max number of socials */ #ifndef CONST_SOCIAL struct social_type *social_table; /* and social table */ void load_social (FILE *fp, struct social_type *social) { social->name = fread_string (fp); social->char_no_arg = fread_string (fp); social->others_no_arg = fread_string (fp); social->char_found = fread_string (fp); social->others_found = fread_string (fp); social->vict_found = fread_string (fp); social->char_auto = fread_string (fp); social->others_auto = fread_string (fp); } void load_socials() { FILE *fp; int i; fp = fopen (DATA_DIR SOCIAL_FILE, "r"); if (!fp) { bug ("Could not open " DATA_DIR SOCIAL_FILE " for reading.",0); exit(1); } fscanf (fp, "%d\n", &maxSocial); /* IMPORTANT to use malloc so we can realloc later on */ social_table = malloc (sizeof(struct social_type) * (maxSocial+1)); logf(NULL, " Max Socials: %d", maxSocial ); for (i = 0; i < maxSocial; i++) load_social (fp,&social_table[i]); /* For backwards compatibility */ social_table[maxSocial].name = str_dup(""); /* empty! */ fclose (fp); } #endif /* CONST_SOCIAL */ void save_social (const struct social_type *s, FILE *fp) { /* get rid of (null) */ fprintf (fp, "%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n\n", s->name ? s->name : "" , s->char_no_arg ? s->char_no_arg : "" , s->others_no_arg ? s->others_no_arg : "" , s->char_found ? s->char_found : "" , s->others_found ? s->others_found : "" , s->vict_found ? s->vict_found : "" , s->char_auto ? s->char_auto : "" , s->others_auto ? s->others_auto : "" ); } void save_socials() { FILE *fp; int i; fp = fopen ( DATA_DIR SOCIAL_FILE, "w"); if (!fp) { bug ("Could not open " DATA_DIR SOCIAL_FILE " for writing.",0); return; } #ifdef CONST_SOCIAL /* If old table still in use, count socials first */ for (maxSocial = 0 ; social_table[maxSocial].name[0] ; maxSocial++) ; /* empty */ #endif fprintf (fp, "%d\n", maxSocial); for ( i = 0 ; i < maxSocial ; i++) save_social (&social_table[i], fp); fclose (fp); } /* * Save system info to data file */ void save_sysdata( CONFIG_DATA sys ) { FILE *fp; char filename[MAX_INPUT_LENGTH]; sprintf( filename, "%ssysdata.dat", DATA_DIR ); fclose( fpReserve ); if ( ( fp = fopen( filename, "w" ) ) == NULL ) { bugf( "save_sysdata: fopen" ); perror( filename ); } else { fprintf( fp, "#SYSTEM\n" ); fprintf( fp, "WorldFlags %d\n", sys.world ); fprintf( fp, "Highplayers %d\n", sys.alltimemax ); fprintf( fp, "Highplayertime %s~\n", sys.time_of_max ); fprintf( fp, "Nameresolving %d\n", sys.NO_NAME_RESOLVING ); fprintf( fp, "Log %d\n", sys.log_level ); fprintf( fp, "Overridepriv %d\n", sys.level_override_private ); fprintf( fp, "Msetplayer %d\n", sys.level_mset_player ); fprintf( fp, "Dodgemod %d\n", sys.dodge_mod ); fprintf( fp, "Parrymod %d\n", sys.parry_mod ); fprintf( fp, "Damplrvsplr %d\n", sys.dam_plr_vs_plr ); fprintf( fp, "Damplrvsmob %d\n", sys.dam_plr_vs_mob ); fprintf( fp, "Dammobvsplr %d\n", sys.dam_mob_vs_plr ); fprintf( fp, "Dammobvsmob %d\n", sys.dam_mob_vs_mob ); fprintf( fp, "Forcepc %d\n", sys.level_forcepc ); fprintf( fp, "Savefreq %d\n", sys.save_frequency ); fprintf( fp, "BanSiteLevel %d\n", sys.ban_site_level ); fprintf( fp, "BanClassLevel %d\n", sys.ban_class_level ); fprintf( fp, "GetObjNoTake %d\n", sys.level_getobjnotake ); fprintf( fp, "NewbiePurge %d\n", sys.newbie_purge ); fprintf( fp, "RegularPurge %d\n", sys.regular_purge ); fprintf( fp, "AutoPurge %d\n", sys.CLEANPFILES ); fprintf( fp, "Demons %d\n", sys.demons ); fprintf( fp, "Mages %d\n", sys.mages ); fprintf( fp, "Vampires %d\n", sys.vampires); fprintf( fp, "Werewolfs %d\n", sys.werewolfs ); fprintf( fp, "Drows %d\n", sys.drows ); fprintf( fp, "Monks %d\n", sys.monks ); fprintf( fp, "Ninjas %d\n", sys.ninjas ); fprintf( fp, "Angels %d\n", sys.angels ); fprintf( fp, "Priests %d\n", sys.priests ); fprintf( fp, "End\n\n" ); fprintf( fp, "#TIME\n" ); fprintf( fp, "Purgetime %ld\n", new_pfile_time_t ); fprintf( fp, "End\n\n" ); fprintf( fp, "#END\n" ); } fclose( fp ); fpReserve = fopen( NULL_FILE, "r" ); return; } void fread_sysdata( CONFIG_DATA *sys, FILE *fp ) { char *word; bool fMatch; sys->time_of_max = NULL; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { default: case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY ("Angels", sys->angels, fread_number(fp)); KEY ("AutoPurge", sys->CLEANPFILES, fread_number( fp ) ); break; case 'B': KEY ("BanSiteLevel", sys->ban_site_level, fread_number (fp)); KEY ("BanClassLevel", sys->ban_class_level, fread_number(fp)); break; case 'D': KEY( "Damplrvsplr", sys->dam_plr_vs_plr, fread_number( fp) ); KEY( "Damplrvsmob", sys->dam_plr_vs_mob, fread_number( fp) ); KEY( "Dammobvsplr", sys->dam_mob_vs_plr, fread_number( fp) ); KEY( "Dammobvsmob", sys->dam_mob_vs_mob, fread_number( fp) ); KEY ("Demons", sys->demons, fread_number(fp)); KEY( "Dodgemod", sys->dodge_mod, fread_number( fp ) ); KEY ("Drows", sys->drows, fread_number(fp)); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !sys->time_of_max ) sys->time_of_max = str_dup("(not recorded)"); return; } break; case 'F': KEY( "Forcepc", sys->level_forcepc, fread_number( fp) ); break; case 'G': KEY( "GetObjNoTake", sys->level_getobjnotake, fread_number( fp ) ); break; case 'H': KEY( "Highplayers", sys->alltimemax, fread_number( fp) ); KEY( "Highplayertime", sys->time_of_max, fread_string(fp) ); break; case 'L': KEY( "Log", sys->log_level, fread_number( fp) ); break; case 'M': KEY ("Mages", sys->mages, fread_number(fp)); KEY ("Monks", sys->monks, fread_number(fp)); KEY( "Msetplayer", sys->level_mset_player, fread_number(fp)); break; case 'N': KEY( "Nameresolving", sys->NO_NAME_RESOLVING, fread_number(fp ) ); KEY( "NewbiePurge", sys->newbie_purge, fread_number( fp ) ); KEY ("Ninjas", sys->ninjas, fread_number(fp)); break; case 'O': KEY( "Overridepriv", sys->level_override_private, fread_number( fp ) ); break; case 'P': KEY( "Parrymod", sys->parry_mod, fread_number( fp ) ); KEY ("Priests", sys->priests, fread_number(fp)); break; case 'R': KEY( "RegularPurge", sys->regular_purge, fread_number( fp ) ); break; case 'S': KEY( "Savefreq", sys->save_frequency, fread_number( fp ) ); break; case 'V': KEY ("Vampires", sys->vampires, fread_number(fp)); break; case 'W': KEY ("Werewolfs", sys->werewolfs, fread_number(fp)); KEY ("WorldFlags", sys->world, fread_number(fp) ); break; } if ( !fMatch ) { bugf( "Fread_sysdata: no match: %s", word ); } } } void fread_timedata( FILE *fp ) { char *word = NULL; bool fMatch = FALSE; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'E': if ( !str_cmp( word, "End" ) ) return; break; case 'P': KEY( "Purgetime", new_pfile_time_t, fread_number( fp ) ); break; } if ( !fMatch ) { bugf( "Fread_timedata: no match: %s", word ); fread_to_eol( fp ); } } } /* * Load the sysdata file */ bool load_systemdata( CONFIG_DATA *sys ) { char filename[MAX_INPUT_LENGTH]; FILE *fp; bool found; found = FALSE; sprintf( filename, "%ssysdata.dat", DATA_DIR ); if ( ( fp = fopen( filename, "r" ) ) != NULL ) { found = TRUE; for ( ; ; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_sysdata_file: # not found.",0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "SYSTEM" ) ) { fread_sysdata( sys, fp ); break; } else if ( !str_cmp( word, "TIME" ) ) { fread_timedata( fp ); break; } else if ( !str_cmp( word, "END" ) ) break; else { bugf( "Load_sysdata_file: bad section. %s", word ); break; } } fclose( fp ); } return found; } void ltf(char *txt, char *file, bool send) { FILE *fp; CHAR_DATA *vch; char buf[MSL]; if( !(fp = fopen(file,"a")) ) { sprintf(buf,"BUGGERS! log_to_file(ltf): file %s is missing!",file); log_string(buf); return; } fprintf(fp,"%s\n",txt); fclose(fp); if(send) { sprintf(buf,"{cf[%s]: %s{x\n\r",file,txt); for(vch = char_list;vch != NULL;vch = vch->next) { if(!IS_IMMORTAL(vch) || IS_NPC(vch)) continue; stc(buf,vch); } } } /* * Clan warnings, info, etc. */ void log_clan( const char *str ) { FILE *fp; char strsave [ MAX_INPUT_LENGTH ]; fclose( fpReserve ); sprintf( strsave, "%s%s", DATA_DIR, CLAN_FILE ); if ( ( fp = fopen( strsave, "a" ) ) ) { fprintf( fp, "%s\n", str ); fclose( fp ); } fpReserve = fopen( NULL_FILE, "r" ); return; } extern sh_int top_clan; CLAN_DATA *new_clan_data() { CLAN_DATA *new_clan; char buf[MAX_INPUT_LENGTH]; if( !clan_free ) { new_clan = (CLAN_DATA *)alloc_perm( sizeof( CLAN_DATA ) ); top_clan++; } else { new_clan = clan_free; clan_free = new_clan->next; } sprintf( buf, "clan%d.cln", top_clan ); new_clan->filename = str_dup( buf ); new_clan->name = str_dup( "new clan" ); new_clan->motto = str_dup( "" ); new_clan->description = str_dup( "" ); new_clan->overlord = str_dup( "" ); new_clan->chieftain = str_dup( "" ); new_clan->recall = ROOM_VNUM_TEMPLE; new_clan->who_name = str_dup( "" ); new_clan->pkills = 0; new_clan->pdeaths = 0; new_clan->subchiefs = 0; new_clan->clanheros = 0; new_clan->clanobj1 = 0; new_clan->clanobj2 = 0; if( !clan_first ) clan_first = new_clan; if( clan_last ) clan_last->next = new_clan; clan_last = new_clan; return new_clan; } void free_clan_data( CLAN_DATA *clan ) { CLAN_DATA *prev; free_string( clan->name ); free_string( clan->motto ); free_string( clan->description ); free_string( clan->overlord ); free_string( clan->chieftain ); free_string( clan->filename ); free_string( clan->who_name ); if( clan == clan_first ) { clan_first = clan->next; if( clan_last == clan ) clan_last = NULL; } else { for( prev = clan_first; prev; prev = prev->next ) if( prev->next == clan ) break; if( !prev ) bug( "free_clan_data: clan not on list.",0 ); else { prev->next = clan->next; if( clan_last == clan ) clan_last = prev; } } clan->next = clan_free; clan_free = clan; }