atd/area/
atd/build/
atd/clans/
atd/log/
atd/player/store/
atd/site/
atd/src/bin/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/
 /***************************************************************************
 *  God Wars Mud originally written by KaVir aka Richard Woolcock.         *
 *  Changes done to the code done by Sage aka Walter Howard, this mud is   *
 *  for the public, however if you run this code it means you agree        *
 *  to the license.low, license.gw, and license.merc have fun. :)          *
***************************************************************************/

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <stdarg.h>
#include "merc.h"
#include "leader.h"

#if !defined(macintosh)
extern	int	_filbuf		args( (FILE *) );
#endif


/*
 * Globals.
 */
HELP_DATA *		help_first;
HELP_DATA *		help_last;

HELP_AREA *		had_list;

SHOP_DATA *		shop_first;
SHOP_DATA *		shop_last;

PROJECT_DATA *		first_project;
PROJECT_DATA *		last_project;


CHAR_DATA *		char_free;
EXTRA_DESCR_DATA *	extra_descr_free;
NOTE_DATA *		note_free;
OBJ_DATA *		obj_free;
PC_DATA *		pcdata_free;

extern CLAN_DATA *      clan_first;
extern CLAN_DATA *      clan_last;
extern CLAN_DATA *      clan_free;

CONFIG_DATA		sysdata;

char			bug_buf		[2*MAX_INPUT_LENGTH];
CHAR_DATA *		char_list;
char *			help_greetinga;
char *			help_greetingb;
char *			help_greetingc;
char *			help_greetingd;
char *			help_greetinge;
char *			help_authors;
char *			help_login;

char			log_buf		[2*MAX_INPUT_LENGTH];
KILL_DATA		kill_table	[MAX_LEVEL];
OBJ_DATA *		object_list;
TIME_INFO_DATA		time_info;
WEATHER_DATA		weather_info;
AUCTION_DATA            auction_info;
sh_int			gsn_backstab;
sh_int			gsn_hide;
sh_int			gsn_peek;
sh_int			gsn_holystrike;
sh_int			gsn_pick_lock;
sh_int			gsn_sneak;
sh_int			gsn_steal;
sh_int			gsn_inferno;
sh_int			gsn_blinky;
sh_int			gsn_spiderform;
sh_int			gsn_garotte;
sh_int			gsn_disarm;
sh_int			gsn_fastdraw;
sh_int			gsn_berserk;
sh_int			gsn_punch;
sh_int			gsn_elbow;
sh_int			gsn_spiket;
sh_int			gsn_venomt;
sh_int			gsn_shards;
sh_int			gsn_magma;
sh_int			gsn_waspt;
sh_int			gsn_claws;
sh_int			gsn_headbutt;
sh_int			gsn_quills;
sh_int			gsn_fangs;
sh_int			gsn_buffet;
sh_int			gsn_tail;
sh_int			gsn_joust;
sh_int  		gsn_shiroken;
sh_int			gsn_sweep;
sh_int			gsn_knee;
sh_int			gsn_kick;
sh_int			gsn_circle;
sh_int                  gsn_gham;
sh_int                  gsn_rfangs;
sh_int			gsn_thrustkick;
sh_int			gsn_spinkick;
sh_int			gsn_backfist;
sh_int			gsn_elbow;
sh_int			gsn_shinkick;
sh_int			gsn_palmstrike;
sh_int			gsn_lightningkick;
sh_int			gsn_tornadokick;
sh_int			gsn_jumpkick;
sh_int			gsn_spinkick;
sh_int			gsn_monksweep;
sh_int			gsn_talon;
sh_int			gsn_hurl;
sh_int			gsn_rescue;
sh_int			gsn_track;
sh_int			gsn_polymorph;
sh_int			gsn_web;
sh_int			gsn_drowfire;
sh_int          gsn_totalblind;  /* Monk Power - Loki */
sh_int  		gsn_godbless;  /* Monk Power - Loki */
sh_int                  gsn_llothbless; /* drow bless -Sage*/
sh_int			gsn_blindness;
sh_int			gsn_charm_person;
sh_int			gsn_curse;
sh_int			gsn_invis;
sh_int			gsn_mass_invis;
sh_int			gsn_poison;
sh_int			gsn_sleep;

sh_int			gsn_darkness;
sh_int			gsn_paradox;
sh_int                  gsn_critical;
sh_int                  gsn_godbless;
sh_int                  gsn_manashield;

void load_commands  args( ( void ) );
void save_commands  args( ( void ) );
char *strip_cr      args( ( char *str ) );
void load_artifacts args( ( ) );

PROJECT_DATA * read_project args( ( FILE *fp ) );

bool   gypsy       args( ( int vnum ) );

/*
 * Locals.
 */
MOB_INDEX_DATA *	mob_index_hash		[MAX_KEY_HASH];
OBJ_INDEX_DATA *	obj_index_hash		[MAX_KEY_HASH];
ROOM_INDEX_DATA *	room_index_hash		[MAX_KEY_HASH];
char *			string_hash		[MAX_KEY_HASH];

AREA_DATA *		area_first;
AREA_DATA *		area_last;
AREA_DATA *		current_area;


LEADER_DATA *		leader[6];
char *			string_space;
char *			top_string;
char			str_empty	[1];

int			top_affect;
int			top_area;
int			top_rt;
int			top_ed;
int			top_exit;
int			top_help;
int			top_mob_index;
int			top_obj_index;
int			top_reset;
int			top_room;
int			top_shop;

int			top_vnum_room;	/* OLC */
int			top_vnum_mob;	/* OLC */
int			top_vnum_obj;	/* OLC */
RESET_DATA *new_reset_data args( (void) );

/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.

#define			MAX_STRING	1048576

 */
					
#define			MAX_STRING	4195024
#define			MAX_PERM_BLOCK	131072

void *			rgFreeList	[MAX_MEM_LIST];
const int		rgSizeList	[MAX_MEM_LIST]	=
{
    16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};

int			nAllocString;
int			sAllocString;
int			nAllocPerm;
int			sAllocPerm;



/*
 * Semi-locals.
 */
bool			fBootDb;
FILE *			fpArea;
char			strArea[MAX_INPUT_LENGTH];

time_t              new_pfile_time_t;
sh_int	            num_pfiles; /* Count up number of pfiles */


/*
 * Local booting procedures.
 */
void	init_mm		args( ( void ) );

void	load_area	args( ( FILE *fp ) );
void	load_helps	args( ( FILE *fp , char *fname) );
void	load_mobiles	args( ( FILE *fp ) );
void	load_objects	args( ( FILE *fp ) );
void	load_resets	args( ( FILE *fp ) );
void	load_rooms	args( ( FILE *fp ) );
void	load_shops	args( ( FILE *fp ) );
void	load_specials	args( ( FILE *fp ) );
void	load_notes	args( ( void ) );
void    load_adobj      args( ( FILE *fp ) );
void    load_admob      args( ( FILE *fp ) );
void    load_adroom     args( ( FILE *fp ) );
void 	load_projects   args( ( void ) );
bool	load_systemdata	args( ( CONFIG_DATA *sys ) );
void    load_clans      args( ( void ) );

void    obj_strings      args( ( OBJ_DATA *obj ) );
void	fix_exits	args( ( void ) );
void	reset_area	args( ( AREA_DATA * pArea ) );
void	new_load_area	args( ( FILE *fp ) );	/* OLC */
void    copyover_recover args( ( void ) );


void		free_exit		args ( ( EXIT_DATA * ) );
void    artifact_table_read args( ( void ) );
/*
 * Big mama top level function.
 */
void boot_db( bool fCopyOver )
{
    /*
     * Init some data space stuff.
     */
    {
	if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL )
	{
	    bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
	    exit( 1 );
	}
	top_string	= string_space;
	fBootDb		= TRUE;
    }

    /*
     * Init random number generator.
     */
    {
	init_mm( );
    }
    load_commands( );
    log_string("Done loading commands");

    log_string( "Loading sysdata configuration..." );

    /* default values */
    sysdata.log_level			= LEVEL_ENFORCER;
    sysdata.level_override_private	= LEVEL_JUDGE;
    sysdata.level_mset_player		= LEVEL_HIGHJUDGE;
    sysdata.level_getobjnotake 		= LEVEL_JUDGE;
    sysdata.dodge_mod                   = 2;
    sysdata.parry_mod                   = 2;
    sysdata.dam_plr_vs_plr		= 80;
    sysdata.dam_plr_vs_mob		= 80;
    sysdata.dam_mob_vs_plr		= 80;
    sysdata.dam_mob_vs_mob		= 80;
    sysdata.save_frequency		= 20;	/* minutes */
    sysdata.CLEANPFILES                 = FALSE;
    sysdata.newbie_purge                = 50; // MobKills
    sysdata.regular_purge               = 30; // 30 days (1month)
    sysdata.down_time  = -1;
    sysdata.drows = 0;
    sysdata.monks = 0;
    sysdata.priests = 0;
    sysdata.ninjas = 0;
    sysdata.vampires = 0;
    sysdata.werewolfs = 0;
    sysdata.angels = 0;
    sysdata.demons = 0;
    sysdata.mages = 0;

    if ( !load_systemdata(&sysdata) )
    {
	log_string( "Not found.  Creating new configuration." );
	sysdata.alltimemax = 0;
    }

    auction_info.item           = NULL;
    auction_info.owner          = NULL;
    auction_info.high_bidder    = NULL;
    auction_info.current_bid    = 0;
    auction_info.status         = 0;
    auction_info.gold_held	= 0;
    auction_info.silver_held	= 0;

    /*
     * Set time and weather.
     */
    {
	long lhour, lday, lmonth;

	lhour		= (current_time - 650336715)
			/ (PULSE_TICK / PULSE_PER_SECOND);
	time_info.hour	= lhour  % 24;
	lday		= lhour  / 24;
	time_info.day	= lday   % 35;
	lmonth		= lday   / 35;
	time_info.month	= lmonth % 17;
	time_info.year	= lmonth / 17;

	     if ( time_info.hour <  5 ) weather_info.sunlight = SUN_DARK;
	else if ( time_info.hour <  6 ) weather_info.sunlight = SUN_RISE;
	else if ( time_info.hour < 19 ) weather_info.sunlight = SUN_LIGHT;
	else if ( time_info.hour < 20 ) weather_info.sunlight = SUN_SET;
	else                            weather_info.sunlight = SUN_DARK;

	weather_info.change	= 0;
	weather_info.mmhg	= 960;
	if ( time_info.month >= 7 && time_info.month <=12 )
	    weather_info.mmhg += number_range( 1, 50 );
	else
	    weather_info.mmhg += number_range( 1, 80 );

	     if ( weather_info.mmhg <=  980 ) weather_info.sky = SKY_LIGHTNING;
	else if ( weather_info.mmhg <= 1000 ) weather_info.sky = SKY_RAINING;
	else if ( weather_info.mmhg <= 1020 ) weather_info.sky = SKY_CLOUDY;
	else                                  weather_info.sky = SKY_CLOUDLESS;

    }

    /*
     * Assign gsn's for skills which have them.
     */
    {
	int sn;

	for ( sn = 0; sn < MAX_SKILL; sn++ )
	{
	    if ( skill_table[sn].pgsn != NULL )
		*skill_table[sn].pgsn = sn;
	}
    }

    /*
     * Read in all the area files.
     */
    {
	FILE *fpList;

	if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
	{
	    perror( AREA_LIST );
	    exit( 1 );
	}

	for ( ; ; )
	{
	    strcpy( strArea, fread_word( fpList ) );
	    if ( strArea[0] == '$' )
		break;
	    printf( strArea );
	    if ( strArea[0] == '-' )
	    {
		fpArea = stdin;
	    }
	    else
	    {
		if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
		{
		    perror( strArea );
		    exit( 1 );
		}
	    }
            log_string( strArea );
	    for ( ; ; )
	    {
		char *word;

		if ( fread_letter( fpArea ) != '#' )
		{
		    bug( "Boot_db: # not found.", 0 );
		    exit( 1 );
		}

		word = fread_word( fpArea );

		     if ( word[0] == '$'               )                 break;
		else if ( !str_cmp( word, "AREA"     ) ) load_area    (fpArea);
		else if ( !str_cmp( word, "HELPS"    ) ) load_helps (fpArea,strArea);
		else if ( !str_cmp( word, "MOBILES"  ) ) load_mobiles (fpArea);
		else if ( !str_cmp( word, "OBJECTS"  ) ) load_objects (fpArea);
		else if ( !str_cmp( word, "RESETS"   ) ) load_resets  (fpArea);
		else if ( !str_cmp( word, "ROOMS"    ) ) load_rooms   (fpArea);
		else if ( !str_cmp( word, "SHOPS"    ) ) load_shops   (fpArea);
		else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
		else if ( !str_cmp( word, "AREADATA" ) ) new_load_area(fpArea);
		else if ( !str_cmp( word, "ADAREA" ) ) new_load_area(fpArea);
		else if ( !str_cmp( word, "ADOBJ"  ) )   load_adobj (fpArea);
		else if ( !str_cmp( word, "ADMOBS"  ) ) load_admob( fpArea);
		else if ( !str_cmp( word, "ADROOMS" ) ) load_adroom(fpArea);
		else
		{
		    bugf( "Boot_db: bad section name. (%s)", word );
		    exit( 1 );
		}
	    }

	    if ( fpArea != stdin )
		fclose( fpArea );
	    fpArea = NULL;
	}
	fclose( fpList );
    }

    /*
     * Fix up exits.
     * Declare db booting over.
     * Reset all areas once.
     * Load up the notes file.
     */
    {
	log_string("Fixing exits");
	fix_exits( );
	fBootDb	= FALSE;
	log_string("Updating Areas");
	area_update( );
	log_string("Loading bans");
	load_bans();
	log_string("Loading Kingdoms");
	load_kingdoms();
	log_string("Loading new Kingdoms" );
	load_clans();
	log_string("Loading Boards");
	load_boards(); /* Load all boards */
	log_string("Loading disabled");
	load_disabled();
        log_string("Loading Projects");
        load_projects( );
	log_string("Loading hiscores" );
        load_hiscores( ); 
        log_string("Loading Socials" );
	load_socials();
	arena = FIGHT_CLEAR;
        log_string("Scanning for Artifacts" );
        load_artifacts( );
        load_changes();
    }

    
    if ( fCopyOver )
        copyover_recover( );

    if( !gypsy( ROOM_VNUM_ESCAPE ) )
	log_string("There was a problem loading the gypsy." );
    else
        log_string("Gypsy loaded susscesffully." );
    

    return;
}






/*
 * Snarf an 'area' header line.
 */
void load_area( FILE *fp )
{
    AREA_DATA *pArea;
    pArea		= alloc_perm( sizeof(*pArea) );
    pArea->name		= fread_string( fp );
    pArea->area_flags	= AREA_LOADING;		/* OLC */
    pArea->security	= 9;			/* OLC */
    pArea->builders	= str_dup( "None" );	/* OLC */
    pArea->lvnum	= 0;			/* OLC */
    pArea->uvnum	= 0;			/* OLC */
    pArea->vnum		= top_area;   		/* OLC */
    pArea->filename	= str_dup( strArea );	/* OLC */
    pArea->age		= 15;
    pArea->nplayer	= 0;
/*    pArea->x		= -1;
    pArea->y		= -1; */
    pArea->start	= 0;

    if ( !area_first)
	area_first = pArea;
    if ( area_last )
    {
	area_last->next = pArea;
	REMOVE_BIT(area_last->area_flags, AREA_LOADING);	/* OLC */
    }
    area_last	= pArea;
    pArea->next	= NULL;
    current_area = pArea;
    
    top_area++;
    return;
}

/*
 * OLC
 * Use these macros to load any new area formats that you choose to
 * support on your MUD.  See the new_load_area format below for
 * a short example.
 */
#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                \
				if ( !str_cmp( word, literal ) )	\
                {                                   \
                    field  = value;                 \
                    fMatch = TRUE;                  \
                    break;                          \
				}

#define SKEY( string, field )                       \
    if ( !str_cmp( word, string ) )     \
    {                                   \
      free_string( field );           \
      field = fread_string( fp );     \
      fMatch = TRUE;                  \
      break;                          \
    }





/*
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */

void new_load_area( FILE *fp )
{
    AREA_DATA *pArea;
    char      *word;
    bool      fMatch;


    pArea               = alloc_perm( sizeof(*pArea) );
    pArea->age          = 15;
    pArea->nplayer      = 0;
    pArea->filename     = str_dup( strArea );
    pArea->vnum         = top_area;
    pArea->name         = str_dup( "New Area" );
    pArea->builders     = str_dup( "" );
    pArea->security     = 1;
    pArea->lvnum        = 0;
    pArea->uvnum        = 0;
    pArea->area_flags   = 0;
    pArea->mod          = 0;
    pArea->bits         = 0;

    for ( ; ; )
    {
       word   = feof( fp ) ? "End" : fread_word( fp );
       fMatch = FALSE;

       switch ( UPPER(word[0]) )
       {
           case 'N':
	    SKEY( "Name",pArea->name );
            SKEY( "N", pArea->name );
            break;
	   case 'M':
	    KEY( "M", pArea->mod, fread_number(fp) );
	    break;
           case 'S':
	     KEY( "Security", pArea->security, fread_number( fp ) );
             KEY( "S", pArea->security, fread_number( fp ) );
            break;
	   case 'F':
	     KEY( "F", pArea->area_flags, fread_number( fp ) );
	     KEY( "Flags", pArea->area_flags, fread_number( fp ) );
	     break;
           case 'V':
            if ( !str_cmp( word, "V" ) || !str_cmp( word, "Vnums" ) )
            {
                pArea->lvnum = fread_number( fp );
                pArea->uvnum = fread_number( fp );
                fMatch = TRUE;
            }
            break;
           case 'E':
             if ( !str_cmp( word, "End" ) )
             {
                 fMatch = TRUE;
                 if ( !area_first )
                    area_first = pArea;
                 if ( area_last )
                    area_last->next = pArea;
                 area_last   = pArea;
                 pArea->next = NULL;
                 current_area = pArea;
                 top_area++;
                 return;
            }
            break;
           case 'B':
            SKEY( "B", pArea->builders );
            SKEY( "Builders", pArea->builders );
            break;
       }
    }

}


/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum( int vnum )
{
    if ( area_last->lvnum == 0 || area_last->uvnum == 0 )
	area_last->lvnum = area_last->uvnum = vnum;
    if ( vnum != URANGE( area_last->lvnum, vnum, area_last->uvnum ) )
    {
	if ( vnum < area_last->lvnum )
	   area_last->lvnum = vnum;
	else
	   area_last->uvnum = vnum;
    }
    return;
}

HELP_AREA * had_free;

HELP_AREA * new_had ( void )
{
	HELP_AREA * had;
static	HELP_AREA   zHad;

	if ( had_free )
	{
		had		= had_free;
		had_free	= had_free->next;
	}
	else
		had		= alloc_perm( sizeof( *had ) );
 
	*had = zHad;
 
	return had;
}
/*
 * Snarf a help section.
 */
void load_helps( FILE *fp, char *fname )
{
    HELP_DATA *pHelp;
    int level;
    char * keyword;
    
    for ( ; ; )
    {
        HELP_AREA * had;

	level	= fread_number( fp );
	keyword	= fread_string( fp );

        if( keyword[0] == '$' )
            break;
        
	if ( !had_list )
        {
            had			= new_had ();
            had->filename		= str_dup( fname );
            had->area		= current_area;
            if ( current_area )
                current_area->helps	= had;
            had_list		= had;
        }
        else if ( str_cmp( fname, had_list->filename ) )
        {
            had			= new_had ();
            had->filename     	= str_dup( fname );
            had->area		= current_area;
            if ( current_area )
                current_area->helps	= had;
            had->next		= had_list;
            had_list		= had;
        }
        else
            had			= had_list;

        pHelp		= alloc_perm( sizeof(*pHelp) );
        pHelp->keyword  = keyword;
        pHelp->level    = level;
        pHelp->text	= fread_string( fp );

	if ( !str_cmp( pHelp->keyword, "greeting1" ) )
	    help_greetinga = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "greeting2" ) )
	    help_greetingb = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "greeting3" ) )
	    help_greetingc = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "greeting4" ) )
	    help_greetingd = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "greeting5" ) )
	    help_greetinge = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "authors" ) )
	    help_authors = pHelp->text;
	if ( !str_cmp( pHelp->keyword, "login" ) )
	    help_login = pHelp->text;

	if ( !help_first )
	    help_first = pHelp;
	if ( help_last  != NULL )
	    help_last->next = pHelp;

        help_last	= pHelp;
        pHelp->next	= NULL;

        if( !had->first )
            had->first = pHelp;
        if( !had->last )
            had->last  = pHelp;
        had->last->next_area = pHelp;
        had->last            = pHelp;
        pHelp->next_area     = NULL;
        
        top_help++;
    }

    return;
}



/*
 * Snarf a mob section.
 */
void load_mobiles( FILE *fp )
{
    MOB_INDEX_DATA *pMobIndex;

   if ( area_last == NULL )	/* OLC */
    {
	bug( "Load_mobiles: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_mobiles: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_mob_index( vnum ) != NULL )
	{
	    bug( "Load_mobiles: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pMobIndex			= alloc_perm( sizeof(*pMobIndex) );
	pMobIndex->vnum			= vnum;
	pMobIndex->area			= area_last;	/* OLC */
	pMobIndex->player_name		= fread_string( fp );
	pMobIndex->short_descr		= fread_string( fp );
	pMobIndex->long_descr		= fread_string( fp );
	pMobIndex->description		= fread_string( fp );

	pMobIndex->long_descr[0]	= UPPER(pMobIndex->long_descr[0]);
	pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

	pMobIndex->act			= fread_number( fp ) | ACT_IS_NPC;
	pMobIndex->affected_by		= fread_number( fp );
	pMobIndex->itemaffect		= 0;
	pMobIndex->pShop		= NULL;
	pMobIndex->alignment		= fread_number( fp );
	letter				= fread_letter( fp );
	pMobIndex->level		= number_fuzzy( fread_number( fp ) );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
	pMobIndex->hitroll		= fread_number( fp );	/* Unused */
	pMobIndex->ac			= fread_number( fp );	/* Unused */
	pMobIndex->hitnodice		= fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
	pMobIndex->hitsizedice		= fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
	pMobIndex->hitplus		= fread_number( fp );	/* Unused */
	pMobIndex->damnodice		= fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
	pMobIndex->damsizedice		= fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
	pMobIndex->damplus		= fread_number( fp );	/* Unused */
	pMobIndex->gold			= fread_number( fp );	/* Unused */
	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	/* position	*/		  fread_number( fp );	/* Unused */
	/* start pos	*/		  fread_number( fp );	/* Unused */

	/*
	 * Back to meaningful values.
	 */
	pMobIndex->sex			= fread_number( fp );

	if ( letter != 'S' )
	{
	    bug( "Load_mobiles: vnum %d non-S.", vnum );
	    exit( 1 );
	}

	iHash			= vnum % MAX_KEY_HASH;
	pMobIndex->next		= mob_index_hash[iHash];
	mob_index_hash[iHash]	= pMobIndex;
	top_mob_index++;
	top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC*/
	assign_area_vnum( vnum );	/* OLC */
	kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
    }

    return;
}


/*
 * Snarf an obj section.
 */
void load_objects( FILE *fp )
{
    OBJ_INDEX_DATA *pObjIndex;
 
    if ( area_last == NULL )	/* OLC */
    {
	bug( "Load_objects: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int iHash;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_objects: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	fBootDb = FALSE;
	if ( get_obj_index( vnum ) != NULL )
	{
	    bug( "Load_objects: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pObjIndex			= alloc_perm( sizeof(*pObjIndex) );
	pObjIndex->vnum			= vnum;
	pObjIndex->area			= area_last;	/* OLC */
	pObjIndex->name			= fread_string( fp );
	pObjIndex->short_descr		= fread_string( fp );
	pObjIndex->description		= fread_string( fp );
	/* Action description */	  fread_string( fp );

	pObjIndex->short_descr[0]	= LOWER(pObjIndex->short_descr[0]);
	pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);

	pObjIndex->item_type		= fread_number( fp );
	pObjIndex->extra_flags		= fread_number( fp );
	pObjIndex->wear_flags		= fread_number( fp );
	pObjIndex->value[0]		= fread_number( fp );
	pObjIndex->value[1]		= fread_number( fp );
	pObjIndex->value[2]		= fread_number( fp );
	pObjIndex->value[3]		= fread_number( fp );
        pObjIndex->value[4]             = 0;
	pObjIndex->weight		= fread_number( fp );
	pObjIndex->cost			= fread_number( fp );	/* Unused */
	pObjIndex->affected		= NULL;
	pObjIndex->extra_descr		= NULL;
	pObjIndex->chpoweron		= NULL;
	pObjIndex->chpoweroff		= NULL;
	pObjIndex->chpoweruse		= NULL;
	pObjIndex->victpoweron		= NULL;
	pObjIndex->victpoweroff		= NULL;
	pObjIndex->victpoweruse		= NULL;
	pObjIndex->spectype		= 0;
	pObjIndex->specpower		= 0;
        pObjIndex->quest                = 0;
	/* Cost per day */		  fread_number( fp );
/*
	if ( pObjIndex->item_type == ITEM_POTION )
	    SET_BIT(pObjIndex->extra_flags, ITEM_NODROP);
*/
	for ( ; ; )
	{
	    char letter;

	    letter = fread_letter( fp );

	    if ( letter == 'A' )
	    {
		AFFECT_DATA *paf;

		paf			= alloc_perm( sizeof(*paf) );
		paf->type		= -1;
		paf->duration		= -1;
		paf->location		= fread_number( fp );
		paf->modifier		= fread_number( fp );
		paf->bitvector		= 0;
		paf->next		= pObjIndex->affected;
		pObjIndex->affected	= paf;
		top_affect++;
	    }

	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= alloc_perm( sizeof(*ed) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pObjIndex->extra_descr;
		pObjIndex->extra_descr	= ed;
		top_ed++;
	    }

	    else if ( letter == 'Q' )
	    {
		pObjIndex->chpoweron	= fread_string( fp );
		pObjIndex->chpoweroff	= fread_string( fp );
		pObjIndex->chpoweruse	= fread_string( fp );
		pObjIndex->victpoweron	= fread_string( fp );
		pObjIndex->victpoweroff	= fread_string( fp );
		pObjIndex->victpoweruse	= fread_string( fp );
		pObjIndex->spectype	= fread_number( fp );
		pObjIndex->specpower	= fread_number( fp );
	    }

	    else
	    {
		ungetc( letter, fp );
		break;
	    }
	}

	/*
	 * Translate spell "slot numbers" to internal "skill numbers."
	 */
	switch ( pObjIndex->item_type )
	{
	case ITEM_PILL:
	case ITEM_POTION:
	case ITEM_SCROLL:
	    pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
	    pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
	    pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	    break;

	case ITEM_STAFF:
	case ITEM_WAND:
	    pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
	    break;
	}

	iHash			= vnum % MAX_KEY_HASH;
	pObjIndex->next		= obj_index_hash[iHash];
	obj_index_hash[iHash]	= pObjIndex;
	top_obj_index++;
	top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC
*/
	assign_area_vnum( vnum );	/* OLC */   
 }

    return;
}

void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
    RESET_DATA *pr;

    if ( !pR )
       return;

    pr = pR->reset_last;

    if ( !pr )
    {
        pR->reset_first = pReset;
        pR->reset_last  = pReset;
    }
    else
    {
        pR->reset_last->next = pReset;
        pR->reset_last       = pReset;
        pR->reset_last->next = NULL;
    }


    return;
}

RESET_DATA * new_reset_data   args( ( void ) );
void load_resets( FILE *fp )	/* OLC */
{
    RESET_DATA *pReset;
    EXIT_DATA  *pExit;
    ROOM_INDEX_DATA * pRoomIndex;
    int rVnum = -1;

    if ( !area_last )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
	char             letter;

	if ( ( letter = fread_letter( fp ) ) == 'S' )
	    break;

	if ( letter == '*' )
	{
	    fread_to_eol( fp );
	    continue;
	}

        pReset          = new_reset_data();
        pReset->command = letter;
        /* If_flag */     fread_number( fp );
        pReset->arg1    = fread_number( fp );
        pReset->arg2    = fread_number( fp );
        pReset->arg3    =
            (letter == 'G' || letter == 'R' ) ? 0 : fread_number( fp );
                          fread_to_eol( fp );
        
	/*
	 * Validate parameters.
	 * We're calling the index functions for the side effect.
	 */
	switch ( pReset->command )
	{
        case 'M':
        case 'O':
            rVnum = pReset->arg3;
            break;
        case 'P':
        case 'G':
        case 'E':
            break;
        case 'D':
	    pRoomIndex		= get_room_index( (rVnum = pReset->arg1));
            if( pReset->arg2 < 0
                || pReset->arg2 >= MAX_DIR
                || !pRoomIndex
                || !( pExit = pRoomIndex->exit[pReset->arg2] )
                || !IS_SET( pExit->rs_flags, EX_ISDOOR ) )
            {
                bugf( "Load_resets: 'D': exit %d, room %d not door.", pReset->arg2, pReset->arg1 );
                exit(1);
            }
	    switch ( pReset->arg3 )
	    {
		default:
                    bug( "Load_resets: 'D': bad 'locks': %d.", pReset->arg3 );
                    break;
            case 0: break;
            case 1: SET_BIT( pExit->exit_info, EX_CLOSED );
                    SET_BIT( pExit->rs_flags,  EX_CLOSED ); break;
            case 2: SET_BIT( pExit->exit_info, EX_CLOSED | EX_LOCKED );
                    SET_BIT( pExit->rs_flags,  EX_CLOSED | EX_LOCKED );break;
	    }
            break;
        case 'R':
            rVnum = pReset->arg1;
            break;
        }

        if ( rVnum == -1 )
        {
            bugf( "load_resets : rVnum == -1" );
            exit(1);
        }

        if ( pReset->command != 'D' )
            new_reset( get_room_index(rVnum), pReset );
        else
            free_reset_data( pReset );
    }

    return;
}

void load_rooms( FILE *fp )
{
    ROOM_INDEX_DATA *pRoomIndex;

    if ( area_last == NULL )
    {
	bug( "Load_resets: no #AREA seen yet.", 0 );	/* OLC */
	exit( 1 );
    }

    for ( ; ; )
    {
	sh_int vnum;
	char letter;
	int door;
	int iHash;
	static int prev_top_area = -1;

	letter				= fread_letter( fp );
	if ( letter != '#' )
	{
	    bug( "Load_rooms: # not found.", 0 );
	    exit( 1 );
	}

	vnum				= fread_number( fp );
	if ( vnum == 0 )
	    break;

	if ( prev_top_area != top_area )
	{
	    prev_top_area = top_area;
	    area_last->start = vnum;
	}


	fBootDb = FALSE;
	if ( get_room_index( vnum ) != NULL )
	{
	    bug( "Load_rooms: vnum %d duplicated.", vnum );
	    exit( 1 );
	}
	fBootDb = TRUE;

	pRoomIndex			= alloc_perm( sizeof(*pRoomIndex));
	pRoomIndex->people		= NULL;
	pRoomIndex->contents		= NULL;
	pRoomIndex->to_obj		= NULL;
	pRoomIndex->extra_descr		= NULL;
	pRoomIndex->affected             = NULL;
	pRoomIndex->area		= area_last;
	pRoomIndex->vnum		= vnum;
	pRoomIndex->name		= fread_string( fp );
	pRoomIndex->description		= fread_string( fp );
	/* Area number */		  fread_number( fp );
	pRoomIndex->room_flags		= fread_number( fp );
	if(IS_SET(pRoomIndex->room_flags,ROOM_TOTAL_DARKNESS))
		REMOVE_BIT(pRoomIndex->room_flags,ROOM_TOTAL_DARKNESS);
     
        pRoomIndex->affected            = NULL;		
	pRoomIndex->affected_by		= 0;
	pRoomIndex->sector_type		= fread_number( fp );
	pRoomIndex->light		= 0;
	pRoomIndex->blood		= 0;
	pRoomIndex->passed		= 0;
	pRoomIndex->roomtext		= NULL;
/*	pRoomIndex->wood		= 0;
	pRoomIndex->build		= 0;
	pRoomIndex->ground		= 0;
	pRoomIndex->x			= -1;
	pRoomIndex->y			= -1; */
	pRoomIndex->room		= 0;

	for ( door = 0; door <= 4; door++ )
	{
	    free_string( pRoomIndex->track[door] );
	    pRoomIndex->track[door] 	= str_dup( "" );
	    pRoomIndex->track_dir[door] = 0;
	}
	for ( door = 0; door <= 5; door++ )
	    pRoomIndex->exit[door] = NULL;

	for ( ; ; )
	{
	    letter = fread_letter( fp );

	    if ( letter == 'S' )
		break;

	    if ( letter == 'D' )
	    {
		EXIT_DATA *pexit;
		int locks;

		door = fread_number( fp );
		if ( door < 0 || door > 5 )
		{
		    bug( "Fread_rooms: vnum %d has bad door number.", vnum);
		    exit( 1 );
		}

		pexit			= alloc_perm( sizeof(*pexit) );
		pexit->description	= fread_string( fp );
		pexit->keyword		= fread_string( fp );
		pexit->exit_info	= 0;
		pexit->rs_flags		= 0;	/* OLC */
		locks			= fread_number( fp );
		pexit->key		= fread_number( fp );
		pexit->vnum		= fread_number( fp );

		switch ( locks )
		{
		case 1: pexit->exit_info = pexit->rs_flags = EX_ISDOOR;break;
		case 2: pexit->exit_info = pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;break;
		}

		pRoomIndex->exit[door]	= pexit;
		top_exit++;
	    }
	    else if ( letter == 'E' )
	    {
		EXTRA_DESCR_DATA *ed;

		ed			= alloc_perm( sizeof(*ed) );
		ed->keyword		= fread_string( fp );
		ed->description		= fread_string( fp );
		ed->next		= pRoomIndex->extra_descr;
		pRoomIndex->extra_descr	= ed;
		top_ed++;
	    }
	    else if ( letter == 'T' )
	    {
		ROOMTEXT_DATA *rt;

		rt			= alloc_perm( sizeof(*rt) );
		rt->input		= fread_string( fp );
		rt->output		= fread_string( fp );
		rt->choutput		= fread_string( fp );
		rt->name		= fread_string( fp );
		rt->type		= fread_number( fp );
		rt->power		= fread_number( fp );
		rt->mob			= fread_number( fp );
		rt->next		= pRoomIndex->roomtext;
		pRoomIndex->roomtext	= rt;
		top_rt++;
	    }
	    else if ( letter == 'V' )
	    {
		fread_number( fp );
		fread_number( fp );
	    } 
	    else
	    {
		bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
		exit( 1 );
	    }
	}

	iHash			= vnum % MAX_KEY_HASH;
	pRoomIndex->next	= room_index_hash[iHash];
	room_index_hash[iHash]	= pRoomIndex;
	//put_area_vnum( vnum );
	top_room++;
	top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /*OLC */
	assign_area_vnum( vnum );	/* OLC */
    }

    return;
}



/*
 * Snarf a shop section.
 */
void load_shops( FILE *fp )
{
    SHOP_DATA *pShop;

    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	int iTrade;

	pShop			= alloc_perm( sizeof(*pShop) );
	pShop->keeper		= fread_number( fp );
	if ( pShop->keeper == 0 )
	    break;
	for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
	    pShop->buy_type[iTrade]	= fread_number( fp );
	pShop->profit_buy	= fread_number( fp );
	pShop->profit_sell	= fread_number( fp );
	pShop->open_hour	= fread_number( fp );
	pShop->close_hour	= fread_number( fp );
				  fread_to_eol( fp );
	pMobIndex		= get_mob_index( pShop->keeper );
	pMobIndex->pShop	= pShop;

	if ( shop_first == NULL )
	    shop_first = pShop;
	if ( shop_last  != NULL )
	    shop_last->next = pShop;

	shop_last	= pShop;
	pShop->next	= NULL;
	top_shop++;
    }

    return;
}



/*
 * Sna
 */
void load_specials( FILE *fp )
{
    for ( ; ; )
    {
	MOB_INDEX_DATA *pMobIndex;
	char letter;

	switch ( letter = fread_letter( fp ) )
	{
	default:
	    bug( "Load_specials: letter '%c' not *MS.", letter );
	    exit( 1 );

	case 'S':
	    return;

	case '*':
	    break;

	case 'M':
	    pMobIndex		= get_mob_index	( fread_number ( fp ) );
	    pMobIndex->spec_fun	= spec_lookup	( fread_word   ( fp ) );
	    if ( pMobIndex->spec_fun == 0 )
	    {
		bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
		exit( 1 );
	    }
	    break;
	}

	fread_to_eol( fp );
    }
}


/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits( void )
{
        extern const int rev_dir [];

//    extern const sh_int rev_dir [];
    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *pRoomIndex;
    ROOM_INDEX_DATA *to_room;
    EXIT_DATA *pexit;
    EXIT_DATA *pexit_rev;
    int iHash;
    int door;

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    bool fexit;

	    fexit = FALSE;
	    for ( door = 0; door <= 5; door++ )
	    {
		if ( ( pexit = pRoomIndex->exit[door] ) )
		{
                    if( (pexit->vnum <= 0 )
                        || !get_room_index(pexit->vnum) )
                    {
                        sprintf(buf, "Bad exit vnum %d in room %d",pexit->vnum,
                                pRoomIndex->vnum );
                        bug( buf, 0 );
                        free_exit( pexit );
                        pRoomIndex->exit[door] = NULL;
                    }
                    else
                    {
                        fexit = TRUE;
                        pexit->to_room = get_room_index( pexit->vnum );
                    }
		}

	    }

	    if ( !fexit )
		SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
	}
    }

    for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for ( pRoomIndex  = room_index_hash[iHash];
	      pRoomIndex != NULL;
	      pRoomIndex  = pRoomIndex->next )
	{
	    for ( door = 0; door <= 5; door++ )
	    {
		if ( ( pexit     = pRoomIndex->exit[door]       ) != NULL
		&&   ( to_room   = pexit->to_room               ) != NULL
		&&   ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
		&&   pexit_rev->to_room != pRoomIndex )
		{
		    sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
			pRoomIndex->vnum, door,
			to_room->vnum,    rev_dir[door],
			(pexit_rev->to_room == NULL)
			    ? 0 : pexit_rev->to_room->vnum );
/*		    bug( buf, 0 ); */
		}
	    }
	}
    }

    return;
}



/*
 * Repopulate areas periodically.
 */
void area_update( void )
{
    AREA_DATA *pArea;

    for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
    {
	CHAR_DATA *pch;

	if ( ++pArea->age < 3 )
	    continue;

	/*
	 * Check for PC's.
	 */
	if(IS_SET(pArea->bits,WASTE) && IS_SET(pArea->bits,UPDATEWASTE))
	{
		REMOVE_BIT(pArea->bits,WASTE);
		sta("The land around you shifts into something more recognizable.\n\r",pArea);
	}
	if(!IS_SET(pArea->bits,UPDATEWASTE))SET_BIT(pArea->bits,UPDATEWASTE);

	if ( pArea->nplayer > 0 && pArea->age == 15 - 1 )
	{
	    for ( pch = char_list; pch != NULL; pch = pch->next )
	    {
		if ( !IS_NPC(pch)
		&&   IS_AWAKE(pch)
		&&   pch->in_room != NULL
		&&   pch->in_room->area == pArea )
		{
		    send_to_char( "You notice everything in the area has re-appeared.\n\r",
			pch );
		}

	    }
	}

	/*
	 * Check age and reset.
	 * Note: Mud School resets every 3 minutes (not 15).
	 */
	if ( pArea->nplayer == 0 || pArea->age >= 15 )
	{
	    ROOM_INDEX_DATA *pRoomIndex;

	    reset_area( pArea );
	    pArea->age = number_range( 0, 3 );
	    pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
	    if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
		pArea->age = 15 - 3;
	}
    }

    return;
}



/*
 * Reset one room / area.
 */

void reset_area( AREA_DATA *pArea )
{
    ROOM_INDEX_DATA *pRoom;
    int  vnum;

    for ( vnum = pArea->lvnum; vnum <= pArea->uvnum; vnum++ )
    {
        if ( ( pRoom = get_room_index(vnum) ) )
//            && pRoom->area == pArea )
            reset_room(pRoom);
    }

    return;
}


/*
 * Reset one room
 */
bool reset_room( ROOM_INDEX_DATA *pRoom )
{
    RESET_DATA *pReset;                /* Current Reset                   */
    CHAR_DATA *pMob;                   /* Current Working Mobile          */
    OBJ_DATA *pObj;                    /* Current Working Object          */
    CHAR_DATA    *LastMob;             /* Last Mob Created                */
    OBJ_DATA     *LastObj;             /* Last Object Created             */
    OBJ_DATA     *obj_to;
    EXIT_DATA    *pExit, *tExit;
    int iExit;                         /* For exit resets                 */
    bool fOldBootDb = fBootDb;
    bool last;

    fBootDb = FALSE;                   /* Skirt get_xxx_index() exit()s   */

    if ( pRoom == NULL ) return FALSE;
    if ( get_room_index( pRoom->vnum ) == NULL )
    {
        bug( "Reset_room: invalid room %d", pRoom->vnum);
        if ( fOldBootDb ) exit( 1 );
        return FALSE;
    }

    pMob    = NULL;
    LastMob = NULL;
    LastObj = NULL;
    last    = TRUE;    
    for ( iExit = 0;  iExit < MAX_DIR;  iExit++ )
    {
        pExit = pRoom->exit[iExit];
        if ( pExit == NULL ) continue;
        tExit = pExit->to_room != NULL ? pExit->to_room->exit[rev_dir[iExit]]: NULL;

        if ( pRoom->people != NULL )
        {
            if ( !IS_SET(pExit->exit_info, EX_CLOSED)
                 && IS_SET(pExit->rs_flags, EX_CLOSED) )
            {
                act( "The $t closes.", pRoom->people, pExit->keyword, NULL, TO_CHAR );
                act( "The $t closes.", pRoom->people, pExit->keyword, NULL, TO_ROOM );
            }
        }

        if ( !IS_SET(pExit->exit_info, EX_LOCKED)
             && IS_SET(pExit->rs_flags, EX_LOCKED) )
        {
            act( "The $t clicks.", pRoom->people, pExit->keyword, NULL, TO_CHAR );
            act( "The $t clicks.", pRoom->people, pExit->keyword, NULL, TO_ROOM );
        }
    pExit->exit_info = pExit->rs_flags;      /* set the reset flags   */
    if ( tExit != NULL )
        tExit->exit_info = tExit->rs_flags;     /* nail the other side */

    }



    for ( pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next )
    {
	MOB_INDEX_DATA *pMobIndex;
        OBJ_INDEX_DATA *pObjIndex;
        OBJ_INDEX_DATA *pObjToIndex;

            switch ( pReset->command )
            {
            default: bug( "Reset_room: bad command %c.", pReset->command );
            break;

            case 'M':
                if ( !( pMobIndex = get_mob_index( pReset->arg1 )))
                {
                    bug( "Reset_room: 'M': bad vnum %d.", pReset->arg1 );
                    if ( fOldBootDb )
                        exit( 1 );
                    break;
                }

                if ( pMobIndex->count >= pReset->arg2 )
		{
		    last = FALSE;
                    break;
                }

                pMob = create_mobile( pMobIndex );

               /*
                * Some more hard coding.
                */
                if ( room_is_dark( pRoom ) )
                    SET_BIT(pMob->affected_by, AFF_INFRARED);

                char_to_room( pMob, pRoom );

                if ( pMob->in_room->area->mod > 0 )
                {
                    pMob->level += pMob->in_room->area->mod *25;
                    pMob->max_hit += ( pMob->in_room->area->mod * 4000 );
                    pMob->hit = pMob->max_hit;
                }
                if ( pMob->in_room->area->mod < 0 )
                {
                    pMob->level -= ( pMob->in_room->area->mod * 25 );
                    pMob->max_hit -= ( pMob->in_room->area->mod * 4000 );
                    pMob->hit = pMob->max_hit;
                }

                LastObj = NULL;
                LastMob = pMob;
                last = TRUE;
		break;
            case 'O':
                if ( !( pObjIndex = get_obj_index( pReset->arg1)))
                {
                    bug( "Reset_room: 'O': bad vnum %d.", pReset->arg1);
                    if ( fOldBootDb )
                        exit( 1 );
                    continue;
                }
                if ( pRoom->area->nplayer > 0
                     ||   count_obj_list( pObjIndex, pRoom->contents ) > 0 )
                {
                    break;
                }

                pObj       = create_object( pObjIndex, number_range( 1,50 ) );
                pObj->cost = 0;
                obj_to_room( pObj, pRoom);
                break;
            case 'P':
                if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
                {
                    bugf( "Reset_area: 'P': bad vnum %d in room %d.", 
			pReset->arg1, pRoom->vnum );
                    continue;
                }

                if ( !( pObjToIndex = get_obj_index( pReset->arg3 ) ) )
                {
                    bugf( 
	   	"Reset_room: 'P': bad object to vnum %d in room %d.",
		   pReset->arg3,pRoom->vnum );
                    continue;
                }

                if ( pRoom->area->nplayer > 0
                     || ( obj_to = get_obj_type( pObjToIndex ) ) == NULL
                     ||   obj_to->in_room == NULL
                     ||   count_obj_list( pObjIndex, obj_to->contains ) > 0 )
                {
                    break;
                }

                pObj = create_object( pObjIndex, number_range( 1,50 ) );
                obj_to_obj( pObj, obj_to );
                break;
            case 'G':
            case 'E':
                if ( !( pObjIndex = get_obj_index( pReset->arg1 )))
                {
                    bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1 );
                    continue;
                }

	        if( !last )
			break;

                if ( LastMob == NULL )
                {
                    bug( "Reset_area: 'E' or 'G': null mob for vnum %d.",
                         pReset->arg1 );
		    last = FALSE;
                    break;
                }

                if ( LastMob->pIndexData->pShop != NULL )
                {
                    int olevel;

                    switch ( pObjIndex->item_type )
                    {
                    default:		olevel = 0;                      break;
                    case ITEM_PILL:		olevel = number_range(  0, 10 ); break;
                    case ITEM_POTION:	olevel = number_range(  0, 10 ); break;
                    case ITEM_SCROLL:	olevel = number_range(  5, 15 ); break;
                    case ITEM_WAND:		olevel = number_range( 10, 20 ); break;
                    case ITEM_STAFF:	olevel = number_range( 15, 25 ); break;
                    case ITEM_ARMOR:	olevel = number_range(  5, 15 ); break;
                    case ITEM_WEAPON:	olevel = number_range(  5, 15 ); break;
                    }

                    pObj = create_object( pObjIndex, olevel );
                    SET_BIT( pObj->extra_flags, ITEM_INVENTORY );
                }
                else
                {
                    pObj = create_object( pObjIndex, number_range( 1,50 ) );
                }
                obj_to_char( pObj, LastMob );
                if ( pReset->command == 'E' )
                    equip_char( LastMob, pObj, pReset->arg3 );
		last = TRUE;
                break;
	case 'R':
	    {
		int d0;
		int d1;

		for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
		{
		    d1                   = number_range( d0, pReset->arg2-1 );
		    pExit                = pRoom->exit[d0];
		    pRoom->exit[d0] = pRoom->exit[d1];
		    pRoom->exit[d1] = pExit;
		}
	    }
	    break;
            }
    }

    fBootDb = fOldBootDb;
    return TRUE;
}

/*
 * Reset one area.
 */
#if 0
void reset_area( AREA_DATA *pArea )
{
    CHAR_DATA *mob;
    RESET_DATA *pReset;
    ROOM_INDEX_DATA *pRoomIndex;	/* OLC */
    int iExit;	/* OLC */
    int iHash;	/* OLC */
    int level;
    bool last;

    if ( pArea == NULL ) return;

    mob 	= NULL;
    last	= TRUE;
    level	= 0;

    /*
     * OLC
     * New system saves resets as part of door structure.
     */
    for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
        for( pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next )
        {
            if ( pRoomIndex->area == pArea )
		for ( iExit = 0;  iExit < MAX_DIR;  iExit++ )
		{
		    EXIT_DATA *pExit;

		    if ( ( pExit = pRoomIndex->exit[iExit] )
		        && !IS_SET( pExit->exit_info, EX_BASHED ) )
		    {
			pExit->exit_info = pExit->rs_flags;
			if ( ( pExit->to_room != NULL )
			&& ( pExit = pExit->to_room->exit[rev_dir[iExit]]) != NULL )
			{
			    pExit->exit_info = pExit->rs_flags;
			    /* nail the other side */
			}
		    }
		}
	}
    }

    for ( pReset = pArea->reset_first; pReset != NULL; pReset = pReset->next )
    {
	OBJ_DATA	*obj;
	OBJ_DATA	*obj_to;
	MOB_INDEX_DATA	*pMobIndex;
	OBJ_INDEX_DATA	*pObjIndex;
	OBJ_INDEX_DATA	*pObjToIndex;
	ROOM_INDEX_DATA	*pRoomIndex;
//       OBJ_DATA *quest;

	switch ( pReset->command )
	{
	default:
	    bug( "Reset_area: bad command %c.", pReset->command );
	    break;

	case 'M':
	    if ( ( pMobIndex = get_mob_index( pReset->arg1 ) ) == NULL )
	    {
		bug( "Reset_area: 'M': bad vnum %d.", pReset->arg1 );
		continue;
	    }

	    if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
	    {
		bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
		continue;
	    }

	    level = URANGE( 0, pMobIndex->level - 2, LEVEL_HERO );
	    if ( pMobIndex->count >= pReset->arg2 )
	    {
		last = FALSE;
		break;
	    }

	    mob = create_mobile( pMobIndex );

//Commented out 1/15/00 by SaGe to fix crash bug.
/*
        if ( number_range( 1, 200 ) == 100 )
            {
 
                quest = create_object(get_obj_index(30054),0);
                free_string( quest->name );
                free_string( quest->short_descr );
                free_string( quest->description );
 
                quest->name = str_dup("treasure priceless quest gold");
                quest->short_descr = str_dup("A gold quest piece");
                quest->description = str_dup("A shiny gold coin lies here.");
                obj_to_char( quest, mob );
                SET_BIT(quest->quest,ITEM_EQUEST);
                quest->cost = 15;
            }
*/
	    /*
	     * Check for pet shop.
	     */
	    {
		ROOM_INDEX_DATA *pRoomIndexPrev;

		pRoomIndexPrev = get_room_index( pRoomIndex->vnum - 1 );
		if ( pRoomIndexPrev != NULL
		&&   IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP) )
		    SET_BIT(mob->act, ACT_PET);
	    }

	    if ( room_is_dark( pRoomIndex ) )
		SET_BIT(mob->affected_by, AFF_INFRARED);

	    char_to_room( mob, pRoomIndex );
	    level = URANGE( 0, mob->level - 2, LEVEL_HERO );
	    last  = TRUE;
	    break;

	case 'O':
	    if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
	    {
		bug( "Reset_area: 'O': bad vnum %d.", pReset->arg1 );
		continue;
	    }

	    if ( ( pRoomIndex = get_room_index( pReset->arg3 ) ) == NULL )
	    {
		bug( "Reset_area: 'R': bad vnum %d.", pReset->arg3 );
		continue;
	    }

	    if ( pArea->nplayer > 0
	    ||   count_obj_list( pObjIndex, pRoomIndex->contents ) > 0 )
	    {
		last = FALSE;
		break;
	    }

	    obj       = create_object( pObjIndex, number_range( 1,50 ) );
	    obj->cost = 0;
	    obj_to_room( obj, pRoomIndex );
	    last = TRUE;
	    break;

	case 'P':
	    if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
	    {
		bug( "Reset_area: 'P': bad vnum %d.", pReset->arg1 );
		continue;
	    }

	    if ( ( pObjToIndex = get_obj_index( pReset->arg3 ) ) == NULL )
	    {
		bug( "Reset_area: 'P': bad vnum %d.", pReset->arg3 );
		continue;
	    }

	    if ( pArea->nplayer > 0
	    || ( obj_to = get_obj_type( pObjToIndex ) ) == NULL
	    ||   obj_to->in_room == NULL
	    ||   count_obj_list( pObjIndex, obj_to->contains ) > 0 )
	    {
		last = FALSE;
		break;
	    }
	    
	    obj = create_object( pObjIndex, number_range( 1,50 ) );
	    obj_to_obj( obj, obj_to );
	    last = TRUE;
	    break;

	case 'G':
	case 'E':
	    if ( ( pObjIndex = get_obj_index( pReset->arg1 ) ) == NULL )
	    {
		bug( "Reset_area: 'E' or 'G': bad vnum %d.", pReset->arg1
);
		continue;
	    }

	    if ( !last )
		break;

	    if ( mob == NULL )
	    {
		bug( "Reset_area: 'E' or 'G': null mob for vnum %d.",
		    pReset->arg1 );
		last = FALSE;
		break;
	    }

	    if ( mob->pIndexData->pShop != NULL )
	    {
		int olevel;

		switch ( pObjIndex->item_type )
		{
                default:		olevel = 0; break;
                case ITEM_PILL:		olevel = number_range(  0, 10 );break;
		case ITEM_POTION:	olevel = number_range(  0, 10 );break;
		case ITEM_SCROLL:	olevel = number_range(  5, 15 );break;
		case ITEM_WAND:		olevel = number_range( 10, 20 );break;
		case ITEM_STAFF:	olevel = number_range( 15, 25 );break;
		case ITEM_ARMOR:	olevel = number_range(  5, 15 );break;
		case ITEM_WEAPON:	olevel = number_range(  5, 15 );break;
		}

		obj = create_object( pObjIndex, olevel );
		if ( pReset->command == 'G' )
		    SET_BIT( obj->extra_flags, ITEM_INVENTORY );
	    }
	    else
	    {
		obj = create_object( pObjIndex, number_range( 1,50 ) );
	    }
	    obj_to_char( obj, mob );
	    if ( pReset->command == 'E' )
		equip_char( mob, obj, pReset->arg3 );
	    last = TRUE;
	    break;

	case 'D':
/* OLC
	    if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
	    {
		bug( "Reset_area: 'D': bad vnum %d.", pReset->arg1 );
		continue;
	    }

	    if ( ( pexit = pRoomIndex->exit[pReset->arg2] ) == NULL )
		break;

	    switch ( pReset->arg3 )
	    {
	    case 0:
		REMOVE_BIT( pexit->exit_info, EX_CLOSED );
		REMOVE_BIT( pexit->exit_info, EX_LOCKED );
		break;

	    case 1:
		SET_BIT(    pexit->exit_info, EX_CLOSED );
		REMOVE_BIT( pexit->exit_info, EX_LOCKED );
		break;

	    case 2:
		SET_BIT(    pexit->exit_info, EX_CLOSED );
		SET_BIT(    pexit->exit_info, EX_LOCKED );
		break;
	    }

	    last = TRUE;
*/
	    break;

	case 'R':
/*
	    if ( ( pRoomIndex = get_room_index( pReset->arg1 ) ) == NULL )
	    {
		bug( "Reset_area: 'R': bad vnum %d.", pReset->arg1 );
		continue;
	    }

	    {
		int d0;
		int d1;

		for ( d0 = 0; d0 < pReset->arg2 - 1; d0++ )
		{
		    d1                   = number_range( d0,
pReset->arg2-1 );
		    pexit                = pRoomIndex->exit[d0];
		    pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
		    pRoomIndex->exit[d1] = pexit;
		}
	    }
*/
	    break;
	}
    }

    return;
}
#endif


/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile( MOB_INDEX_DATA *pMobIndex )
{
    CHAR_DATA *mob;
    int tempvalue;

    if ( pMobIndex == NULL )
    {
	bug( "Create_mobile: NULL pMobIndex.", 0 );
	exit( 1 );
    }

    if ( char_free == NULL )
    {
	mob		= alloc_perm( sizeof(*mob) );
    }
    else
    {
	mob		= char_free;
	char_free	= char_free->next;
    }

    clear_char( mob );
    mob->pIndexData	= pMobIndex;
    mob->hunting	= str_dup( "" );
    mob->lord		= str_dup( "" );
    mob->clan		= str_dup( "" );
    mob->morph		= str_dup( "" );
    mob->createtime	= str_dup( "" );
    mob->lasttime	= str_dup( "" );
    mob->lasthost	= str_dup( "" );
    mob->powertype	= str_dup( "" );
    mob->poweraction	= str_dup( "" );
    mob->pload		= str_dup( "" );
    mob->prompt		= str_dup( "" );
    mob->cprompt	= str_dup( "" );

    mob->name		= str_dup(pMobIndex->player_name);
    mob->short_descr	= str_dup(pMobIndex->short_descr);
    mob->long_descr	= str_dup(pMobIndex->long_descr);
    mob->description	= str_dup(pMobIndex->description);
    mob->spec_fun	= pMobIndex->spec_fun;

    mob->home		= 3001;
    mob->form		= 32767;
    mob->level		= number_fuzzy( pMobIndex->level );
    mob->act		= pMobIndex->act;
    mob->affected_by	= pMobIndex->affected_by;
    mob->alignment	= pMobIndex->alignment;
    mob->sex		= pMobIndex->sex;

    mob->armor          = interpolate( mob->level, 100, -100 );
    
    tempvalue           = mob->level * 8 + number_range(
                                mob->level * mob->level / 4,
                                mob->level * mob->level );
    if (tempvalue > 10000000) mob->max_hit = 10000000;
    else mob->max_hit   = tempvalue;
         
  
    mob->hitroll	= (mob->level * 2.5);
    mob->damroll	= (mob->level * 2.5);

   if (mob->level>100) 
   {
	mob->hitroll *= 1.5;
	mob->damroll *= 1.5;
   }

   if (mob->level>250) 
   {
	mob->hitroll *=1.10;
	mob->damroll *=1.10;
   }
   if (mob->level<11)
   {
	mob->max_hit /=2;
        mob->hitroll *=0.6;
	 mob->damroll *=0.5;
   }


    mob->hit            = mob->max_hit;
    mob->practice   = mob->level * (number_range(10,20)/10);

    for( tempvalue = 0; tempvalue < 13; tempvalue++ )
	mob->wpn[tempvalue] = UMIN(mob->level, 500);
    for( tempvalue = 2; tempvalue < 12; tempvalue++ )
	mob->stance[tempvalue] = UMIN(mob->level, 200 );

    /*
     * Insert in list.
     */
    mob->next		= char_list;
    char_list		= mob;
    pMobIndex->count++;
    return mob;
}



/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object( OBJ_INDEX_DATA *pObjIndex, int level )
{
    static OBJ_DATA obj_zero;
    OBJ_DATA *obj;

    if ( pObjIndex == NULL )
    {
	bug( "Create_object: NULL pObjIndex.", 0 );
	exit( 1 );
    }

    if ( obj_free == NULL )
    {
	obj		= alloc_perm( sizeof(*obj) );
    }
    else
    {
	obj		= obj_free;
	obj_free	= obj_free->next;
    }

    *obj		= obj_zero;
    obj->pIndexData	= pObjIndex;
    obj->in_room	= NULL;
    obj->level		= level;
    obj->wear_loc	= -1;
    obj->weapflags      = 0;
    obj->name		= str_dup(pObjIndex->name);
    obj->short_descr	= str_dup(pObjIndex->short_descr);
    obj->description	= str_dup(pObjIndex->description);

    if (pObjIndex->chpoweron != NULL)
    {
	obj->chpoweron    = str_dup(pObjIndex->chpoweron   );
	obj->chpoweroff   = str_dup(pObjIndex->chpoweroff  );
	obj->chpoweruse   = str_dup(pObjIndex->chpoweruse  );
	obj->victpoweron  = str_dup(pObjIndex->victpoweron );
	obj->victpoweroff = str_dup(pObjIndex->victpoweroff);
	obj->victpoweruse = str_dup(pObjIndex->victpoweruse);
	obj->spectype     = pObjIndex->spectype;
	obj->specpower    = pObjIndex->specpower;
    }
    else
    {
	obj->chpoweron    = str_dup( "(null)" );
	obj->chpoweroff   = str_dup( "(null)" );
	obj->chpoweruse   = str_dup( "(null)" );
	obj->victpoweron  = str_dup( "(null)" );
	obj->victpoweroff = str_dup( "(null)" );
	obj->victpoweruse = str_dup( "(null)" );
	obj->spectype     = 0;
	obj->specpower    = 0;
    }
    obj->questmaker     = str_dup( "" );
    obj->questowner     = str_dup( "" );

    obj->chobj		= NULL;

    obj->quest		= 0;
    obj->points		= 0;

    obj->item_type	= pObjIndex->item_type;
    obj->extra_flags	= pObjIndex->extra_flags;
    obj->wear_flags	= pObjIndex->wear_flags;
    obj->value[0]	= pObjIndex->value[0];
    obj->value[1]	= pObjIndex->value[1];
    obj->value[2]	= pObjIndex->value[2];
    obj->value[3]	= pObjIndex->value[3];
    obj->value[4]       = pObjIndex->value[4];

    obj->weight		= pObjIndex->weight;
    obj->cost		= number_fuzzy( 10 )
			* number_fuzzy( level ) * number_fuzzy( level );

    if( IS_SET(pObjIndex->quest, QUEST_ARTIFACT) )
    {
	SET_BIT(obj->quest, QUEST_ARTIFACT);
    	obj->condition	= 100;
    	obj->toughness	= 100;
    	obj->resistance	= 1;
	obj->level	= 60;
	obj->cost	= 1000000;
    }
    else if (( obj->pIndexData->vnum >= 29600 && obj->pIndexData->vnum <= 29800) 
         || ( obj->pIndexData->vnum >= 27650 && obj->pIndexData->vnum <= 27670 )
	|| ( obj->pIndexData->vnum >= 2640 && obj->pIndexData->vnum < 2660)
        || ( obj->pIndexData->vnum >= 32100 && obj->pIndexData->vnum <= 32299)
        || ( obj->pIndexData->vnum >= 30400 && obj->pIndexData->vnum <= 30452))
    {
	SET_BIT(obj->quest, QUEST_RELIC);
    	obj->condition	= 100;
    	obj->toughness	= 100;
    	obj->resistance	= 1;
    }
    else
    {
    	obj->condition	= 100;
    	obj->toughness	= 5;
    	obj->resistance	= 25;
    }

    /*
     * Mess with object properties.
     */
    switch ( obj->item_type )
    {
    default:
	bug( "Read_object: vnum %d bad type.", pObjIndex->vnum );
	break;

    case ITEM_LIGHT:
    case ITEM_TREASURE:
    case ITEM_FURNITURE:
    case ITEM_TRASH:
    case ITEM_CONTAINER:
    case ITEM_DRINK_CON:
    case ITEM_KEY:
    case ITEM_FOOD:
    case ITEM_BOAT:
    case ITEM_CORPSE_NPC:
    case ITEM_CORPSE_PC:
    case ITEM_FOUNTAIN:
    case ITEM_PORTAL:
    case ITEM_EGG:
    case ITEM_VOODOO:
    case ITEM_STAKE:
    case ITEM_MISSILE:
    case ITEM_AMMO:
    case ITEM_QUEST:
    case ITEM_QUESTCARD:
    case ITEM_QUESTMACHINE:
    case ITEM_SYMBOL:
    case ITEM_BOOK:
    case ITEM_PAGE:
    case ITEM_TOOL:
    case ITEM_GRENADE:
	break;

    case ITEM_SCROLL:
	obj->value[0]	= number_fuzzy( obj->value[0] );
	break;

    case ITEM_WAND:
    case ITEM_STAFF:
	obj->value[0]	= number_fuzzy( obj->value[0] );
	obj->value[1]	= number_fuzzy( obj->value[1] );
	obj->value[2]	= obj->value[1];
	break;

    case ITEM_WEAPON:
	if (!IS_SET(obj->quest, QUEST_ARTIFACT)
	    && !IS_SET(obj->quest, QUEST_RELIC))
	{
	    obj->value[1]	= number_range( 1, 10 );
	    obj->value[2]	= number_range((obj->value[1]+1),(obj->value[1]*2));
	}
	break;

    case ITEM_ARMOR:
	if (!IS_SET(obj->quest, QUEST_ARTIFACT)
	    && !IS_SET(obj->quest, QUEST_RELIC))
	    obj->value[0]	= number_range( 5, 15 );
	break;

    case ITEM_POTION:
    case ITEM_PILL:
	obj->value[0]	= number_fuzzy( number_fuzzy( obj->value[0] ) );
	break;

    case ITEM_MONEY:
	obj->value[0]	= obj->cost;
	break;
    }
   /*
    * Randomize color, size, and anything else we want!
    */
    obj_strings( obj );

    obj->next		= object_list;
    object_list		= obj;
    pObjIndex->count++;

    return obj;
}



/*
 * Clear a new character.
 */
void clear_char( CHAR_DATA *ch )
{
    static CHAR_DATA ch_zero;

    *ch				= ch_zero;
    ch->name			= &str_empty[0];
    ch->short_descr		= &str_empty[0];
    ch->long_descr		= &str_empty[0];
    ch->description		= &str_empty[0];
    ch->lord			= &str_empty[0];
    ch->clan			= &str_empty[0];
    ch->morph			= &str_empty[0];
    ch->createtime		= &str_empty[0];
    ch->lasthost		= &str_empty[0];
    ch->lasttime		= &str_empty[0];
    ch->powertype		= &str_empty[0];
    ch->poweraction		= &str_empty[0];
    ch->pload			= &str_empty[0];
    ch->prompt			= &str_empty[0];
    ch->cprompt			= &str_empty[0];
    ch->hunting			= &str_empty[0];
    ch->logon			= current_time;
    ch->armor			= 100;
    ch->position		= POS_STANDING;
    ch->practice		= 0;
    ch->hit			= 1000;
    ch->max_hit			= 1000;
    ch->mana			= 1000;
    ch->max_mana		= 1000;
    ch->move			= 1000;
    ch->max_move		= 1000;
    ch->master			= NULL;
    ch->leader			= NULL;
    ch->fighting		= NULL;
    ch->mount			= NULL;
    ch->wizard			= NULL;
    ch->paradox[0]              = 0;        
    ch->paradox[1]              = 0;        
    ch->paradox[2]              = 0;        
    ch->damcap[0]		= 1000;
    ch->damcap[1]		= 0;
    ch->saving_throw            = 50;
    return;
}


void free_quest  args( ( QUEST_DATA *qq ) );

/*
 * Free a character.
 */
void free_char( CHAR_DATA *ch, bool quiet )
{
    OBJ_DATA *obj;
    OBJ_DATA *obj_next;
    AFFECT_DATA *paf;
    AFFECT_DATA *paf_next;

    /*
     * This places the character in a place we know exists and allows for
     * more controled removal of mud effects and such.  Suggested by Erwin.
     */
    ch->in_room = get_room_index( ROOM_VNUM_LIMBO );

    for ( obj = ch->carrying; obj != NULL; obj = obj_next )
    {
	obj_next = obj->next_content;
	
        if ( quiet )
          extract_obj_quiet( obj );
        else
	  extract_obj( obj );
    }

    for ( paf = ch->affected; paf != NULL; paf = paf_next )
    {
	paf_next = paf->next;
	affect_remove( ch, paf );
    }

    free_string( ch->name		);
    free_string( ch->short_descr	);
    free_string( ch->long_descr		);
    free_string( ch->description	);
    free_string( ch->lord 		);
    free_string( ch->clan 		);
    free_string( ch->morph 		);
    free_string( ch->createtime 	);
    free_string( ch->lasttime 		);
    free_string( ch->lasthost 		);
    free_string( ch->powertype 		);
    free_string( ch->poweraction 	);
    free_string( ch->pload 		);
    free_string( ch->prompt 		);
    free_string( ch->cprompt 		);
    free_string( ch->hunting		);

    if ( ch->pcdata != NULL )
    {
       if( ch->pcdata->aquest )
            free_quest( ch->pcdata->aquest );
        free_string( ch->pcdata->entermsg      );
        free_string( ch->pcdata->exitmsg       );
	free_string( ch->pcdata->pwd		);
	free_string( ch->pcdata->bamfin		);
	free_string( ch->pcdata->bamfout	);
	free_string( ch->pcdata->title		);
	free_string( ch->pcdata->conception	);
	free_string( ch->pcdata->parents	);
	free_string( ch->pcdata->cparents	);
	free_string( ch->pcdata->marriage	);
	free_string( ch->pcdata->email		);
	free_string( ch->pcdata->love		);
	
	ch->pcdata->next = pcdata_free;
	pcdata_free      = ch->pcdata;
    }

    ch->next	     = char_free;
    char_free	     = ch;
    return;
}



/*
 * Get an extra description from a list.
 */
char *get_extra_descr( const char *name, EXTRA_DESCR_DATA *ed )
{
    for ( ; ed != NULL; ed = ed->next )
    {
	if ( is_name( name, ed->keyword ) )
	    return ed->description;
    }
    return NULL;
}



MOB_INDEX_DATA *get_mob_index( int vnum )
{
    MOB_INDEX_DATA *pMobIndex;

    for ( pMobIndex  = mob_index_hash[vnum % MAX_KEY_HASH];
	  pMobIndex != NULL;
	  pMobIndex  = pMobIndex->next )
    {
	if ( pMobIndex->vnum == vnum )
	    return pMobIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_mob_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index( int vnum )
{
    OBJ_INDEX_DATA *pObjIndex;

    for ( pObjIndex  = obj_index_hash[vnum % MAX_KEY_HASH];
	  pObjIndex != NULL;
	  pObjIndex  = pObjIndex->next )
    {
	if ( pObjIndex->vnum == vnum )
	    return pObjIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_obj_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}



/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index( int vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;

    for ( pRoomIndex  = room_index_hash[vnum % MAX_KEY_HASH];
	  pRoomIndex != NULL;
	  pRoomIndex  = pRoomIndex->next )
    {
	if ( pRoomIndex->vnum == vnum )
	    return pRoomIndex;
    }

    if ( fBootDb )
    {
	bug( "Get_room_index: bad vnum %d.", vnum );
	exit( 1 );
    }

    return NULL;
}


/*
 * Read a letter from a file.
 */
char fread_letter( FILE *fp )
{
    char c;

    do
    {
        if ( feof(fp) )
        {
          bugf("fread_letter: EOF encountered on read.\n\r");
          if ( fBootDb )
            exit(1);
          return '\0';
        }
	c = getc( fp );
    }
    while ( isspace(c) );

    return c;
}



/*
 * Read a number from a file.
 */
int fread_number( FILE *fp )
{
    int number;
    bool sign;
    char c;

    do
    {
        if ( feof(fp) )
        {
          bugf("fread_number: EOF encountered on read.\n\r");
          if ( fBootDb )
            exit(1);
          return 0;
        }
	c = getc( fp );
    }
    while ( isspace(c) );

    number = 0;

    sign   = FALSE;
    if ( c == '+' )
    {
	c = getc( fp );
    }
    else if ( c == '-' )
    {
	sign = TRUE;
	c = getc( fp );
    }

    if ( !isdigit(c) )
    {
	bug( "Fread_number: bad format.", 0 );
	exit( 1 );
    }

    while ( isdigit(c) )
    {
	number = number * 10 + c - '0';
	c      = getc( fp );
    }

    if ( sign )
	number = 0 - number;

    if ( c == '|' )
	number += fread_number( fp );
    else if ( c != ' ' )
	ungetc( c, fp );

    return number;
}



/*
 * Read and allocate space for a string from a file.
 * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 * This function takes 40% to 50% of boot-up time.
 */
char *fread_string( FILE *fp )
{
    char buf [ MAX_STRING_LENGTH ];
    char *plast;
    char c;
    int ln;

    plast = buf;
    buf[0] = '\0';
    ln = 0;

    plast = top_string + sizeof(char *);
    if ( plast > &string_space[MAX_STRING - MAX_STRING_LENGTH] )
    {
	bug( "Fread_string: MAX_STRING %d exceeded.", MAX_STRING );
	exit( 1 );
    }

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
	if ( feof(fp) )
	{
	    bugf("fread_string: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    return &str_empty[0];
	}
	c = getc( fp );
    }
    while ( isspace(c) );

    if ( ( *plast++ = c ) == '~' )
	return &str_empty[0];

    for ( ;; )
    {
	if ( ln >= (MAX_STRING_LENGTH - 1) )
	{
	     bugf( "fread_string: string too long" );
	     *plast = '\0';
	     return strdup( buf );
	}

	switch ( *plast = getc( fp ) )
	{
	default:
	    plast++; ln++;
	    break;

	case EOF:
	    bug( "Fread_string: EOF", 0 );
	    if ( fBootDb )
  	        exit( 1 );
	    *plast = '\0';
	    return str_dup( buf );	
	    break;

	case '\n':
	    plast++; ln++;
	    *plast++ = '\r'; ln++;
	    break;

	case '\r':
	    break;

	case '~':
	    plast++;
	    {
		union
		{
		    char *	pc;
		    char	rgc[sizeof(char *)];
		} u1;
		int ic;
		int iHash;
		char *pHash;
		char *pHashPrev;
		char *pString;

		plast[-1] = '\0';
		iHash     = UMIN( MAX_KEY_HASH - 1, plast - 1 - top_string );
		for ( pHash = string_hash[iHash]; pHash; pHash = pHashPrev )
		{
		    for ( ic = 0; ic < sizeof(char *); ic++ )
			u1.rgc[ic] = pHash[ic];
		    pHashPrev = u1.pc;
		    pHash    += sizeof(char *);

		    if ( top_string[sizeof(char *)] == pHash[0]
		    &&   !strcmp( top_string+sizeof(char *)+1, pHash+1 ) )
			return pHash;
		}

		if ( fBootDb )
		{
		    pString		= top_string;
		    top_string		= plast;
		    u1.pc		= string_hash[iHash];
		    for ( ic = 0; ic < sizeof(char *); ic++ )
			pString[ic] = u1.rgc[ic];
		    string_hash[iHash]	= pString;

		    nAllocString += 1;
		    sAllocString += top_string - pString;
		    return pString + sizeof(char *);
		}
		else
		{
		    return str_dup( top_string + sizeof(char *) );
		}
	    }
	}
    }
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol( FILE *fp )
{
    char c;

    do
    {
	if ( feof(fp) )
	{
	    bugf("fread_to_eol: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    return;
	}
	c = getc( fp );
    }
    while ( c != '\n' && c != '\r' );

    do
    {
	c = getc( fp );
    }
    while ( c == '\n' || c == '\r' );

    ungetc( c, fp );
    return;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word( FILE *fp )
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;

    do
    {
	if ( feof(fp) )
	{
	    bugf("fread_word: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    word[0] = '\0';
	    return word;
	}
	cEnd = getc( fp );
    }
    while ( isspace( cEnd ) );

    if ( cEnd == '\'' || cEnd == '"' )
    {
	pword   = word;
    }
    else
    {
	word[0] = cEnd;
	pword   = word+1;
	cEnd    = ' ';
    }

    for ( ; pword < word + MAX_INPUT_LENGTH; pword++ )
    {
	if ( feof(fp) )
	{
	    bugf("fread_word: EOF encountered on read.\n\r");
	    if ( fBootDb )
		exit(1);
	    *pword = '\0';
	    return word;
	}
	*pword = getc( fp );
	if ( cEnd == ' ' ? isspace(*pword) : *pword == cEnd )
	{
	    if ( cEnd == ' ' )
		ungetc( *pword, fp );
	    *pword = '\0';
	    return word;
	}
    }

    bugf( "Fread_word: word too long.(%s)", pword);
    exit( 1 );
    return NULL;
}



/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
void *alloc_mem( int sMem )
{
    void *pMem;
    int iList;

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
	if ( sMem <= rgSizeList[iList] )
	    break;
    }

    if ( iList == MAX_MEM_LIST )
    {
	bug( "Alloc_mem: size %d too large.", sMem );
	exit( 1 );
    }

    if ( rgFreeList[iList] == NULL )
    {
	pMem		  = alloc_perm( rgSizeList[iList] );
    }
    else
    {
	pMem              = rgFreeList[iList];
	rgFreeList[iList] = * ((void **) rgFreeList[iList]);
    }

    return pMem;
}



/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void free_mem( void *pMem, int sMem )
{
    int iList;

    for ( iList = 0; iList < MAX_MEM_LIST; iList++ )
    {
	if ( sMem <= rgSizeList[iList] )
	    break;
    }

    if ( iList == MAX_MEM_LIST )
    {
	bug( "Free_mem: size %d too large.", sMem );
	exit( 1 );
    }

    * ((void **) pMem) = rgFreeList[iList];
    rgFreeList[iList]  = pMem;

    return;
}



/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm( int sMem )
{
    static char *pMemPerm;
    static int iMemPerm;
    void *pMem;

    while ( sMem % sizeof(long) != 0 )
	sMem++;
    if ( sMem > MAX_PERM_BLOCK )
    {
	bug( "Alloc_perm: %d too large.", sMem );
	exit( 1 );
    }

    if ( pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK )
    {
	iMemPerm = 0;
	if ( ( pMemPerm = calloc( 1, MAX_PERM_BLOCK ) ) == NULL )
	{
	    perror( "Alloc_perm" );
	    exit( 1 );
	}
    }

    pMem        = pMemPerm + iMemPerm;
    iMemPerm   += sMem;
    nAllocPerm += 1;
    sAllocPerm += sMem;
    return pMem;
}



/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *str_dup( const char *str )
{
    char *str_new;

    if ( str[0] == '\0' )
	return &str_empty[0];

    if ( str >= string_space && str < top_string )
	return (char *) str;

    str_new = alloc_mem( strlen(str) + 1 );
    strcpy( str_new, str );
    return str_new;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void free_string( char *pstr )
{
    if ( pstr == NULL
    ||   pstr == &str_empty[0]
    || ( pstr >= string_space && pstr < top_string ) )
	return;

    free_mem( pstr, strlen(pstr) + 1 );
    return;
}



void do_areas( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    AREA_DATA *pArea1;
    AREA_DATA *pArea2;
    int iArea;
    int iAreaHalf;

    iAreaHalf = (top_area + 1) / 2;
    pArea1    = area_first;
    pArea2    = area_first;
    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
	pArea2 = pArea2->next;

    for ( iArea = 0; iArea < iAreaHalf; iArea++ )
    {
	sprintf( buf, "%-39.39s%-39.39s\n\r",
	    pArea1->name, (pArea2 != NULL) ? pArea2->name : "" );
	send_to_char( buf, ch );
	pArea1 = pArea1->next;
	if ( pArea2 != NULL )
	    pArea2 = pArea2->next;
    }

    return;
}


void do_mobdeath( CHAR_DATA *ch, char *argument )
{
    struct {
	int number;
	MOB_INDEX_DATA *pMob;
    } deaths[10];
    int iHash, i, j;
    MOB_INDEX_DATA *pMob;

    for( i = 0; i < 10; i++ )
	deaths[i].number = -1;
    for( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
    {
	for( pMob = mob_index_hash[iHash];
	     pMob; pMob = pMob->next )
	{
	    for( i = 0; i < 10; i++ )
	    {
		if( pMob->killed > deaths[i].number )
		    break;
	    }
	    for( j = 9; j > i; j-- )
	    {
		deaths[j].number = deaths[j-1].number;
		deaths[j].pMob = deaths[j-1].pMob;
	    }
	    if( i < 10 )
	    {
		if( deaths[i].pMob
	 	 && deaths[i].pMob->area == pMob->area )
		    continue;
		deaths[i].pMob = pMob;
		deaths[i].number = pMob->killed;
	    }
	}
    }
    send_to_char( "{gMost frequently killed mobiles since startup:\n\r", ch );
    for( i = 0; i < 5; i++ )
    {
	if( deaths[i].number <= 0 )
	    break;
	ch_printf(
	    ch, "{y%s {b[{r%3d{b]",
	    capitalize ( deaths[i].pMob->short_descr ),
	    deaths[i].number );
	if( deaths[i+5].number > 0 )
	    ch_printf(
		ch, " | {y%s {b[{r%3d{b]{n\n\r",
		capitalize( deaths[i+5].pMob->short_descr ),
		deaths[i+5].number );
	else
	    send_to_char( "{n\n\r", ch );
    }
    return;
}


void do_memory( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];

    sprintf( buf, "Affects %5d\n\r", top_affect    ); send_to_char( buf, ch );
    sprintf( buf, "Areas   %5d\n\r", top_area      ); send_to_char( buf, ch );
    sprintf( buf, "RmTxt   %5d\n\r", top_rt        ); send_to_char( buf, ch );
    sprintf( buf, "ExDes   %5d\n\r", top_ed        ); send_to_char( buf, ch );
    sprintf( buf, "Exits   %5d\n\r", top_exit      ); send_to_char( buf, ch );
    sprintf( buf, "Helps   %5d\n\r", top_help      ); send_to_char( buf, ch );
    sprintf( buf, "Mobs    %5d\n\r", top_mob_index ); send_to_char( buf, ch );
    sprintf( buf, "Objs    %5d\n\r", top_obj_index ); send_to_char( buf, ch );
    sprintf( buf, "Resets  %5d\n\r", top_reset     ); send_to_char( buf, ch );
    sprintf( buf, "Rooms   %5d\n\r", top_room      ); send_to_char( buf, ch );
    sprintf( buf, "Shops   %5d\n\r", top_shop      ); send_to_char( buf, ch );

    sprintf( buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
	nAllocString, sAllocString, MAX_STRING );
    send_to_char( buf, ch );

    sprintf( buf, "Perms   %5d blocks  of %7d bytes.\n\r",
	nAllocPerm, sAllocPerm );
    send_to_char( buf, ch );

    return;
}



/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy( int number )
{
    switch ( number_bits( 2 ) )
    {
    case 0:  number -= 1; break;
    case 3:  number += 1; break;
    }

    return UMAX( 1, number );
}



/*
 * Generate a random number.
 */
int number_range( int from, int to )
{
    int power;
    int number;

    if ( ( to = to - from + 1 ) <= 1 )
	return from;

    for ( power = 2; power < to; power <<= 1 )
	;

    while ( ( number = number_mm( ) & (power - 1) ) >= to )
	;

    return from + number;
}



/*
 * Generate a percentile roll.
 */
int number_percent( void )
{
    int percent;

    while ( ( percent = number_mm( ) & (128-1) ) > 99 )
	;

    return 1 + percent;
}



/*
 * Generate a random door.
 */
int number_door( void )
{
    int door;

    while ( ( door = number_mm( ) & (8-1) ) > 5 )
	;

    return door;
}



int number_bits( int width )
{
    return number_mm( ) & ( ( 1 << width ) - 1 );
}



/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */
static	int	rgiState[2+55];

void init_mm( )
{
    int *piState;
    int iState;

    piState	= &rgiState[2];

    piState[-2]	= 55 - 55;
    piState[-1]	= 55 - 24;

    piState[0]	= ((int) current_time) & ((1 << 30) - 1);
    piState[1]	= 1;
    for ( iState = 2; iState < 55; iState++ )
    {
	piState[iState] = (piState[iState-1] + piState[iState-2])
			& ((1 << 30) - 1);
    }
    return;
}



int number_mm( void )
{
    int *piState;
    int iState1;
    int iState2;
    int iRand;

    piState		= &rgiState[2];
    iState1	 	= piState[-2];
    iState2	 	= piState[-1];
    iRand	 	= (piState[iState1] + piState[iState2])
			& ((1 << 30) - 1);
    piState[iState1]	= iRand;
    if ( ++iState1 == 55 )
	iState1 = 0;
    if ( ++iState2 == 55 )
	iState2 = 0;
    piState[-2]		= iState1;
    piState[-1]		= iState2;
    return iRand >> 6;
}



/*
 * Roll some dice.
 */
int dice( int number, int size )
{
    int idice;
    int sum;

    switch ( size )
    {
    case 0: return 0;
    case 1: return number;
    }

    for ( idice = 0, sum = 0; idice < number; idice++ )
	sum += number_range( 1, size );

    return sum;
}



/*
 * Simple linear interpolation.
 */
int interpolate( int level, int value_00, int value_32 )
{
    return value_00 + level * (value_32 - value_00) / 32;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde( char *str )
{
    for ( ; *str != '\0'; str++ )
    {
	if ( *str == '~' )
	    *str = '-';
    }

    return;
}



/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Str_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Str_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr || *bstr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix( const char *astr, const char *bstr )
{
    if ( astr == NULL )
    {
	bug( "Strn_cmp: null astr.", 0 );
	return TRUE;
    }

    if ( bstr == NULL )
    {
	bug( "Strn_cmp: null bstr.", 0 );
	return TRUE;
    }

    for ( ; *astr; astr++, bstr++ )
    {
	if ( LOWER(*astr) != LOWER(*bstr) )
	    return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;

    if ( ( c0 = LOWER(astr[0]) ) == '\0' )
	return FALSE;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);

    for ( ichar = 0; ichar <= sstr2 - sstr1; ichar++ )
    {
	if ( c0 == LOWER(bstr[ichar]) && !str_prefix( astr, bstr + ichar ) )
	    return FALSE;
    }

    return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix( const char *astr, const char *bstr )
{
    int sstr1;
    int sstr2;

    sstr1 = strlen(astr);
    sstr2 = strlen(bstr);
    if ( sstr1 <= sstr2 && !str_cmp( astr, bstr + sstr2 - sstr1 ) )
	return FALSE;
    else
	return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize( const char *str )
{
    static char strcap[MAX_STRING_LENGTH];
    int i;

    strcap[0] = str[0];
    for ( i = 1; str[i] != '\0'; i++ )
	if( str[i-1] != '{' )	
		strcap[i] = LOWER(str[i]);
	else
	    strcap[i] = str[i];
    strcap[i] = '\0';
    i = 0;
    while( strcap[i] == '{' )	/* colour codes at the start are ignored */
	i += 2;

    strcap[0] = UPPER(strcap[0]);
    return strcap; 
}

char *all_capitalize( const char *str )
{
    static char strcap[MAX_STRING_LENGTH];
    int i;

    for ( i = 0; str[i] != '\0'; i++ )
	strcap[i] = UPPER(str[i]);
    strcap[i] = '\0';
    return strcap; 
}

/*
 * Append a string to a file.
 */
void append_file( CHAR_DATA *ch, char *file, char *str )
{
    FILE *fp;

    if ( IS_NPC(ch) || str[0] == '\0' )
	return;

    fclose( fpReserve );
    if ( ( fp = fopen( file, "a" ) ) == NULL )
    {
	perror( file );
	send_to_char( "Could not open the file!\n\r", ch );
    }
    else
    {
	fprintf( fp, "[%5d] %s: %s\n",
	    ch->in_room ? ch->in_room->vnum : 0, ch->name, str );
	fclose( fp );
    }

    fpReserve = fopen( NULL_FILE, "r" );
    return;
}



/*
 * Reports a bug.
 */
void bug( const char *str, int param )
{
    char buf[MAX_STRING_LENGTH];
    FILE *fp;

    if ( fpArea != NULL )
    {
	int iLine;
	int iChar;

	if ( fpArea == stdin )
	{
	    iLine = 0;
	}
	else
	{
	    iChar = ftell( fpArea );
	    fseek( fpArea, 0, 0 );
	    for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ )
	    {
		while ( getc( fpArea ) != '\n' )
		    ;
	    }
	    fseek( fpArea, iChar, 0 );
	}

	sprintf( buf, "[*****] FILE: %s LINE: %d", strArea, iLine );
	log_string( buf );

	if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
	{
	    fprintf( fp, "[*****] %s\n", buf );
	    fclose( fp );
	}
    }

    strcpy( buf, "[*****] BUG: " );
    sprintf( buf + strlen(buf), str, param );
    log_string( buf );

    fclose( fpReserve );
    if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
    {
	fprintf( fp, "%s\n", buf );
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );

    return;
}

/*
 * Writes to a specified log file
 */
void logl( const char * file, const char *str )
{
    char buf[MAX_STRING_LENGTH];
    FILE *fp;

    sprintf( buf, "[%s] : ", file );
    strcat( buf, str );
    log_string( buf );

    fclose( fpReserve );
    if ( ( fp = fopen( file, "a" ) ) != NULL )
    {
	fprintf( fp, "%s\n", buf );
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );

    return;
}

void logfl( const char *fname, char * fmt, ... )
{
    char        buf [ MAX_STRING_LENGTH ];
    va_list     args;

    va_start ( args, fmt );
    vsprintf ( buf, fmt, args );
    va_end ( args );
    logl( fname, buf );
    return;
}

/*
 * Writes a string to the log.
 */
/*
void log_string( const char *str )
{
    char *strtime;
    char logout [MAX_STRING_LENGTH];

    strtime                    = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';
    fprintf( stderr, "%s :: %s\n", strtime, str );
    strcpy ( logout, str );
    logchan( logout );
    return;
}
*/
/*
void log_string_special( const char *str, const char *name) 
{
    char *strtime;
    char logout [MAX_STRING_LENGTH];
    char logname [MAX_STRING_LENGTH];
    strtime = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';
    fprintf(stderr, "%s :: %s\n", strtime, str );
    strcpy( logout, str);
    strcpy( logname, name);
    logspecchan( logout , logname);
    return;
}
*/
void log_string( const char *str ) 
{
    char *strtime;
    char logout [MAX_STRING_LENGTH];

    strtime                    = ctime( &current_time );
    strtime[strlen(strtime)-1] = '\0';
    fprintf( stderr, "%s :: %s\n", strtime, str );
    strcpy ( logout, str );
    logchan( logout );
    return;
}

void bugf( char *fmt, ... )
{
    char        buf [ MAX_STRING_LENGTH ];
    va_list     args;

    va_start ( args, fmt );
    vsprintf ( buf, fmt, args );
    va_end ( args );
    bug( buf, 0 );
    return;
}
void logf ( CHAR_DATA *ch, char *fmt, ... )
{
    char        buf [ MAX_STRING_LENGTH ];
    va_list     args;

    va_start ( args, fmt );
    vsprintf ( buf, fmt, args );
    va_end ( args );

    log_string( buf );
    return;
}

/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain( void )
{
    return;
}

#define ED	EXTRA_DESCR_DATA
RESET_DATA	*new_reset_data		args ( ( void ) );
void		free_reset_data		args ( ( RESET_DATA *pReset ) );
AREA_DATA	*new_area		args ( ( void ) );
void		free_area		args ( ( AREA_DATA *pArea ) );
EXIT_DATA	*new_exit		args ( ( void ) );
ED 		*new_extra_descr	args ( ( void ) );
void		free_extra_descr	args ( ( ED *pExtra ) );
ROOM_INDEX_DATA *new_room_index		args ( ( void ) );
void		free_room_index		args ( ( ROOM_INDEX_DATA *pRoom ));
AFFECT_DATA	*new_affect		args ( ( void ) );
void		free_affect		args ( ( AFFECT_DATA* pAf ) );
SHOP_DATA	*new_shop		args ( ( void ) );
void		free_shop		args ( ( SHOP_DATA *pShop ) );
OBJ_INDEX_DATA	*new_obj_index		args ( ( void ) );
void		free_obj_index		args ( ( OBJ_INDEX_DATA *pObj ) );
MOB_INDEX_DATA	*new_mob_index		args ( ( void ) );
void		free_mob_index		args ( ( MOB_INDEX_DATA *pMob ) );

#undef ED
void fread_shop( FILE *fp, MOB_INDEX_DATA *pMobIndex )
{
    SHOP_DATA *pShop;
    char *word;
    bool fMatch;
    int iTrade;

    pShop           = new_shop( );

    for ( ; ; )
    {
        word   = feof( fp ) ? "EndShop" : fread_word( fp );
        fMatch = FALSE;

        switch( UPPER(word[0]) )
        {
         case 'P':
            if ( !str_cmp( word, "P" ) )
            {
                pShop->profit_buy   = fread_number( fp );
                pShop->profit_sell  = fread_number( fp );
                fMatch = TRUE;
            }
           break;
         case 'T':
            if ( !str_cmp( word, "T" ) )
            {
		iTrade = fread_number( fp );
		if( iTrade < 0 || iTrade >=  MAX_TRADE )
		{
			bugf( "Invalid trade number: (%d)", iTrade );
			exit(1);
		}
                pShop->buy_type[iTrade] = fread_number( fp );
                fMatch = TRUE;
            }
           break;
         case 'H':
            if ( !str_cmp( word, "H" ) )
            {
                pShop->open_hour    = fread_number( fp );
                pShop->close_hour   = fread_number( fp );
                fMatch = TRUE;
            }
           break;
         case 'E':
            if ( !str_cmp( word, "EndShop" ) )
            {
                pMobIndex->pShop    = pShop;
                pShop->keeper       = pMobIndex->vnum;

                if ( shop_first == NULL )
                     shop_first = pShop;
                if ( shop_last  != NULL )
                     shop_last->next = pShop;

                shop_last   = pShop;
                pShop->next = NULL;
                return;
            }
            if ( !str_cmp( word, "End" ) )
            {
                bug( "Fread_shop: incomplete shop %d", pMobIndex->vnum );
                free_shop( pShop );
                pMobIndex->pShop = NULL;
                return;
            }
           break;
        }

        if ( !fMatch )
        {
            char buf[80];
            sprintf( buf, "Fread_shop: incorrect word %s (%%d)", word );
            bug( buf, pMobIndex->vnum );
            fread_to_eol( fp );
        }
    }

    return;
}



/*
 * Load a single mobile declaration.
 */
void fread_mobile( FILE *fp, int vnum )
{
    MOB_INDEX_DATA *pMobIndex;
    char      *word;
    bool      fMatch;
    int iHash;

    pMobIndex                   = new_mob_index( );
    pMobIndex->vnum             = vnum;
    pMobIndex->area             = area_last;

    for ( ; ; )
    {
        word   = feof( fp ) ? "End" : fread_word( fp );
        fMatch = FALSE;

        switch ( UPPER(word[0]) )
        {
        case '*': fread_to_eol( fp ); break;
        case 'E':
            if ( !str_cmp( word, "End" ) )
            {
                iHash                                   = vnum % MAX_KEY_HASH;
                pMobIndex->next                 = mob_index_hash[iHash];
                mob_index_hash[iHash]   = pMobIndex;
		kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
                return;
            }
            break;
        case 'A':
            KEY( "A",   pMobIndex->act,         fread_number( fp ) );
            KEY( "Af", pMobIndex->affected_by, fread_number( fp ) );
            KEY( "Al", pMobIndex->alignment,   fread_number( fp ) );
            break;
        case 'G':
            KEY( "G", pMobIndex->gold, fread_number(fp));
            break;
        case 'N':
            SKEY( "N",      pMobIndex->player_name );
            break;
        case 'S':
            KEY( "Sx",       pMobIndex->sex,         fread_number( fp ) );
            SKEY( "S",       pMobIndex->short_descr );
            if ( !str_cmp( word, "Shop" ) )
            {
                fread_shop( fp, pMobIndex );
                fMatch = TRUE;
            }
            if ( !str_cmp( word, "Sp" ) )
            {
                pMobIndex->spec_fun = spec_lookup( fread_word( fp ) );
                fMatch = TRUE;
            }
            break;
        case 'L':
            SKEY( "L",      pMobIndex->long_descr );
            KEY("Lv", pMobIndex->level, fread_number(fp) );
            break;
        case 'D':
            SKEY( "D",     pMobIndex->description );
            break;
       }

       if ( !fMatch )
       {
           char buf[80];
           sprintf( buf, "fread_mobile: %d incorrect: %s",
                         vnum, word );
           bug( buf, 0 );
           fread_to_eol( fp );
       }
    }
    return;
}


/*
 * Snarf a mob section.
 */
void load_admob( FILE *fp )
{
    if ( area_last == NULL )
    {
    bug( "Load_mobiles: no #AREA seen yet.", 0 );
	exit( 1 );
    }

    for ( ; ; )
    {
        int vnum;
        char letter;

        letter				= fread_letter( fp );
	if ( letter != '#' )
        {
            bug( "Load_mobiles: '#' not found.", 0 );
            exit( 1 );
        }

        vnum				= fread_number( fp );
        if ( vnum <= 0 )
            break;

        fBootDb = FALSE;
	if ( get_mob_index( vnum ) != NULL )
        {
            bug( "Load_mobiles: vnum %d duplicated.", vnum );
            exit( 1 );
        }
        fBootDb = TRUE;

        fread_mobile( fp, vnum );
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;
	assign_area_vnum( vnum );	/* OLC */
    }
    return;
}


void fix_object( OBJ_INDEX_DATA *pObjIndex )
{

    fBootDb = FALSE;
    /*
     * Translate spell "slot numbers" to internal "skill numbers."
     */
    switch ( pObjIndex->item_type )
    {
    case ITEM_PILL:
    case ITEM_POTION:
    case ITEM_SCROLL:
        pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
        pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
        pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
        break;

    case ITEM_STAFF:
    case ITEM_WAND:
        pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
        break;
    }

    fBootDb = TRUE;
    return;
}

void fread_object( FILE *fp, int vnum )
{
    OBJ_INDEX_DATA *pObjIndex;
    int iHash;
    char      *word;
    bool      fMatch;

    pObjIndex                   = new_obj_index( );
    pObjIndex->vnum             = vnum;
    pObjIndex->area             = area_last;

    for ( ; ; )
    {
       word   = feof( fp ) ? "End" : fread_word( fp );
       fMatch = FALSE;

       switch ( UPPER(word[0]) )
       {
          case '*': fread_to_eol( fp ); break;
          case 'E':
            KEY( "E", pObjIndex->extra_flags, fread_number( fp ) );
            if ( !str_cmp( word, "ED" ) )
            {
                EXTRA_DESCR_DATA *ed;

                ed                      = new_extra_descr( );
                ed->keyword             = fread_string( fp );
                ed->description         = fread_string( fp );
                ed->next                = pObjIndex->extra_descr;
                pObjIndex->extra_descr  = ed;
                fMatch = TRUE;
            }
            if ( !str_cmp( word, "End" ) )
            {
                iHash                   = vnum % MAX_KEY_HASH;
                pObjIndex->next         = obj_index_hash[iHash];
                obj_index_hash[iHash]   = pObjIndex;
                fix_object( pObjIndex );
                return;
            }
           break;
          case 'A':
            if ( !str_cmp( word, "A" ) )
            {
                AFFECT_DATA *paf;

                paf                     = new_affect( );
                paf->location           = fread_number( fp );
                paf->modifier           = fread_number( fp );
		paf->type		= -1;
		paf->duration		= -1;
                paf->bitvector		= 0;
                paf->next               = pObjIndex->affected;
                pObjIndex->affected     = paf;
                fMatch = TRUE;
            }
           break;
          case 'D':
           SKEY( "D", pObjIndex->description );
           break;
          case 'T':
            KEY( "T", pObjIndex->item_type,           fread_number( fp ));
           break;
          case 'N':
            SKEY( "N", pObjIndex->name  );
           break;
          case 'S':
              SKEY( "S", pObjIndex->short_descr );
           break;
          case 'W':
            KEY( "W", pObjIndex->wear_flags,         fread_number( fp ) );
            KEY( "Wg", pObjIndex->weight,           fread_number( fp ) );
            break;
       case 'Q':
	    KEY( "Qf", pObjIndex->quest,            fread_number( fp ) );
           if( !str_cmp( word, "Q" ) )
           {
               fMatch = TRUE;
		pObjIndex->chpoweron	= fread_string( fp );
		pObjIndex->chpoweroff	= fread_string( fp );
		pObjIndex->chpoweruse	= fread_string( fp );
		pObjIndex->victpoweron	= fread_string( fp );
		pObjIndex->victpoweroff	= fread_string( fp );
		pObjIndex->victpoweruse	= fread_string( fp );
		pObjIndex->spectype	= fread_number( fp );
		pObjIndex->specpower	= fread_number( fp );
                break;
           }
           break;
       case 'V':
            if ( !str_cmp( word, "V" ) )
            {
                int val;
                fMatch = TRUE;
                val = fread_number( fp );

                if( val < 0 || val > MAX_OVALUE )
                {
                    bugf("Bad value (%d) on object %d.", val, vnum );
                    fread_number( fp );
                    break;
                }
                pObjIndex->value[val] = fread_number( fp );
            }
           break;
          case 'C':
            KEY( "C", pObjIndex->cost,               fread_number( fp ) );
           break;

       }
       if ( !fMatch )
       {
           char buf [MAX_STRING_LENGTH];
           sprintf( buf, "fread_object: vnum %d incorrect:  '%s'",
                    vnum, word );
           bug( buf, 0 );
           fread_to_eol( fp );
       }
    }
    return;
}




/*
 * Snarf an obj section.
 */
void load_adobj( FILE *fp )
{

    if ( area_last == NULL )
    {
        bug( "Load_objects: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
        int vnum;
        char letter;

        letter				= fread_letter( fp );
        if ( letter != '#' )
        {
            bug( "Load_objects: # not found.", 0 );
            exit( 1 );
        }

        vnum				= fread_number( fp );
        if ( vnum == 0 )
            break;

        fBootDb = FALSE;
        if ( get_obj_index( vnum ) != NULL )
        {
            bug( "Load_objects: vnum %d duplicated.", vnum );
            exit( 1 );
        }
        fBootDb = TRUE;

        fread_object( fp, vnum );
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;
	assign_area_vnum( vnum );	/* OLC */   
    }

    return;
}

void fread_room( FILE *fp, int vnum )
{
    ROOM_INDEX_DATA *pRoomIndex;
    int iHash;
    int door;
    char *word;
    bool fMatch;


    pRoomIndex              = new_room_index( );
    pRoomIndex->area		= area_last;
    pRoomIndex->vnum		= vnum;

    for ( ; ; )
    {
       word   = feof( fp ) ? "End" : fread_word( fp );
       fMatch = FALSE;

       switch ( UPPER(word[0]) )
       {
          case '*': fread_to_eol( fp ); break;
          case 'E':
            if ( !str_cmp( word, "End" ) )
            {
   	         if( pRoomIndex->sector_type < 0 
		  || pRoomIndex->sector_type >= SECT_MAX )
		     pRoomIndex->sector_type = 0;

                 iHash           = vnum % MAX_KEY_HASH;
                 pRoomIndex->next    = room_index_hash[iHash];
                 room_index_hash[iHash]  = pRoomIndex;
                 return;
            }
            if ( !str_cmp( word, "ED" ) )
            {
                 EXTRA_DESCR_DATA *ed;

                 ed                       = new_extra_descr( );
                 ed->keyword              = fread_string( fp );
                 ed->description          = fread_string( fp );
                 ed->next                 = pRoomIndex->extra_descr;
                 pRoomIndex->extra_descr  = ed;
                 fMatch = TRUE;
            }
           break;
          case 'R':
            if ( !str_cmp( word, "R" ) )
            {
                   RESET_DATA *pReset;

                   pReset      = new_reset_data( );
                   pReset->command = fread_letter( fp );
                   pReset->arg1    = fread_number( fp );
                   pReset->arg2    = fread_number( fp );
                   pReset->arg3    = fread_number( fp );
                   fread_to_eol( fp );

                   if ( pReset->command != 'D' )
                       new_reset( pRoomIndex, pReset );
                   else
                       free_reset_data( pReset );
                   fMatch = TRUE;
            }
           break;
          case 'D':
           SKEY( "D", pRoomIndex->description );
            if ( !str_cmp( word, "Dr" ) )
            {
               EXIT_DATA *pexit;
               door                = fread_number( fp );
	       
               if ( door < 0 || door >= MAX_DIR )
               {
                   bug( "Fread_rooms: vnum %d has bad door number.", vnum);
                   exit( 1 );
               }
	       
               pexit           = new_exit( );

               pexit->rs_flags     = fread_number( fp );
               pexit->key          = fread_number( fp );
               pexit->vnum         = fread_number( fp );

               pexit->description  = fread_string( fp );
               pexit->keyword      = fread_string( fp );

               pRoomIndex->exit[door]  = pexit;
               fMatch = TRUE;
            }

           break;
          case 'N':
           SKEY( "N", pRoomIndex->name );
           break;
          case 'F':
            KEY( "F", pRoomIndex->room_flags,   fread_number( fp ) );
           break;
          case 'S':
            KEY( "S", pRoomIndex->sector_type, fread_number( fp ) );
           break;
       case 'T':
           if( !str_cmp( word, "T" ) )
           {
		ROOMTEXT_DATA *rt;

		rt			= alloc_perm( sizeof(*rt) );
		rt->input		= fread_string( fp );
		rt->output		= fread_string( fp );
		rt->choutput		= fread_string( fp );
		rt->name		= fread_string( fp );
		rt->type		= fread_number( fp );
		rt->power		= fread_number( fp );
		rt->mob			= fread_number( fp );
		rt->next		= pRoomIndex->roomtext;
		pRoomIndex->roomtext	= rt;
		top_rt++;
               fMatch = TRUE;
               break;
           }
           break;
       }
       if ( !fMatch )
       {
           char buf[80];
           sprintf( buf, "fread_rooms: incorrect titler %s on v%d",
                    word, vnum );
           bug( buf, 0 );
           fread_to_eol( fp );
       }
    };

}

/*
 * Snarf a room section.
 */
void load_adroom( FILE *fp )
{

    if ( area_last == NULL )
    {
    bug( "Load_rooms: no #AREA seen yet.", 0 );
        exit( 1 );
    }

    for ( ; ; )
    {
    int vnum;
    char letter;

        letter                          = fread_letter( fp );
        if ( letter != '#' )
        {
            bug( "Load_rooms: # not found.", 0 );
            exit( 1 );
        }

        vnum                            = fread_number( fp );
        if ( vnum == 0 )
            break;

        fBootDb = FALSE;
        if ( get_room_index( vnum ) != NULL )
        {
            bug( "Load_rooms: vnum %d duplicated.", vnum );
            exit( 1 );
        }
        fBootDb = TRUE;

    fread_room( fp, vnum );
    top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room;
    }

    return;
}


void load_projects( void )  /* Copied load_boards structure for simplicity
*/
{
    FILE *fp;
    char buf [ MAX_STRING_LENGTH ];
    PROJECT_DATA *proj;

    first_project = NULL;
    last_project = NULL;
    sprintf( buf, "%s%s", DATA_DIR, PROJECTS_FILE );

    if( ( fp = fopen( buf, "r" ) ) == NULL )
        return;

    while( (proj = read_project( fp ) ) )
    {
      LINK( proj, first_project, last_project, next, prev );
    }

    return;
}

NOTE_DATA * read_log( FILE *fp )
{
    NOTE_DATA * log;
    char * word;

    log = alloc_mem( sizeof( NOTE_DATA ) );
    
    for ( ; ; )
    {
        word = fread_word( fp );
        if ( !str_cmp( word, "Sender" ) )
            log->sender   = fread_string( fp );
        else if ( !str_cmp( word, "Date" ) )
            log->date     = fread_string( fp );
        else if ( !str_cmp( word, "Subject" ) )
            log->subject  = fread_string( fp );
        else if ( !str_cmp( word, "Text" ) )
            log->text     = fread_string( fp );
        else if ( !str_cmp( word, "Endlog" ) )
        {
            fread_to_eol( fp );
            log->next             = NULL;
            return log;
        }
        else
        {
            free_mem( log, sizeof( NOTE_DATA ) );
            bug( "read_log: bad key word.", 0 );
            return NULL;
        }
    }
}


PROJECT_DATA * read_project( FILE *fp )
{
    PROJECT_DATA *project;
    NOTE_DATA *log, *tlog;
    char *word;
    char buf [MSL];
    bool fMatch;
    char letter;

    do
    {
        letter = getc( fp );
        if( feof(fp) )
        {
            fclose( fp );
            return NULL;
        }
    }

    while( isspace(letter) )
        ;
    ungetc( letter, fp );

    project = alloc_mem( sizeof( PROJECT_DATA ) );

    project->first_log = NULL;
    project->next       = NULL;
    project->coder = NULL;
    project->description = str_dup("");
    project->name = str_dup( "" );
    project->owner = str_dup( "" );
    project->date = str_dup( "Not Set?!");
    project->status = str_dup( "No update." );

    for ( ; ; )
    {
        word   = feof( fp ) ? "End" : fread_word( fp );
        fMatch = FALSE;

        switch ( UPPER(word[0]) )
        {
        case '*':
            fMatch = TRUE;
            fread_to_eol( fp );
            break;
	case 'C':
		SKEY("Coder",	project->coder );
		break;
	case 'D':
		if (!str_cmp(word, "Date") )
			free_string(project->date);
		else if ( !str_cmp(word, "Description") )
			free_string(project->description);
		KEY("Date",		project->date,fread_string( fp ));		
	   	KEY("Description",project->description,fread_string(fp));
		break;
        case 'E':
            if ( !str_cmp( word, "End" ) )
            {   
                if ( !project->description )
                    project->description = str_dup( "" );
                if ( !project->name )
                    project->name = str_dup( "" );
                if ( !project->owner )
                    project->owner = str_dup( "" );
                if ( !project->date )
	        project->date = str_dup( "Not Set?!" );
                if ( !project->status )
                    project->status = str_dup( "No update." );
                if ( str_cmp(project->owner, "None") )
                    project->taken = TRUE;
                return project;
            }
            break;
	case 'L':
	    if( !str_cmp( word, "Log" ) )
	    {
		fread_to_eol( fp );
		log = read_log( fp );
		if( !log )
		{
		   sprintf( buf, "read_project: couldn't read log,aborting");
		   bug( buf, 0 );
		   exit( 1 );
	        }
		if(!log->sender)
		  log->sender = str_dup( "" );
		if(!log->date)
		  log->date   = str_dup( "" );
		if(!log->subject)
		  log->subject = str_dup( "None" );
		  log->to_list = str_dup( "" );
                  if( !project->first_log )
                      project->first_log = log;
                  else
                  {
                      log->next = project->first_log;
                      project->first_log = log;
                  }

		fMatch = TRUE;
		break;
	    }
		break;
	case 'N':
	    if ( !str_cmp(word, "Name") )
	    	free_string(project->name );
	    SKEY( "Name", 		project->name );
		break;
	case 'O':
	    if ( !str_cmp(word, "Owner") )
	    	free_string(project->owner);
	    KEY( "Owner", 		project->owner,fread_string( fp ) );
		break;
	case 'S':
	    if ( !str_cmp(word, "Status") )
	    	free_string(project->status);
	    KEY( "Status", 		project->status,fread_string( fp ) );
		break;
        }
        if ( !fMatch ) 
        {
            sprintf( buf, "read_project: no match: %s", word );
            bug( buf, 0 );
        }
    }


    for( log = project->first_log; log; log = tlog )
    {
          tlog = log->next;
          free_string( log->text    );
          free_string( log->subject );
          free_string( log->to_list );
          free_string( log->date    );
          free_string( log->sender  );
          log->next = note_free;
          note_free   = log;
    }
    project->first_log =NULL;
    if ( project->coder )
        free_string( project->coder );
    if ( project->description )
        free_string( project->description );
    if ( project->name )
        free_string( project->name );
    if ( project->owner )
        free_string( project->owner );
    if ( project->date )
        free_string( project->date );
    if ( project->status )
        free_string( project->status );

    free_mem( project, sizeof( PROJECT_DATA ) );
    return project;
}


    
void write_projects()
{
    PROJECT_DATA *project;
    NOTE_DATA *log;
    FILE *fpout;
    char filename[MAX_INPUT_LENGTH];
  
    sprintf( filename, "%s%s", DATA_DIR,PROJECTS_FILE );
    fpout = fopen( filename, "w" );
    if ( !fpout )
    {
        bug( "FATAL: cannot open projects.txt for writing!\n\r", 0 );
        return;
    }
    for ( project = first_project; project; project = project->next )
    {
	fprintf( fpout, "Name		   %s~\n",  project->name );
       	fprintf( fpout, "Owner		   %s~\n",  (project->owner) ?
			project->owner : "None" );
	if ( project->coder )
	 fprintf( fpout, "Coder		    %s~\n", project->coder );
	fprintf( fpout, "Status		   %s~\n",  (project->status) ?
			project->status : "No update." );
 	fprintf( fpout, "Date		   %s~\n",  (project->date) ? 
			project->date : "Not Set?!?" );
	if ( project->description )
	  fprintf( fpout, "Description         %s~\n", 
				strip_cr(project->description) );
	if( project->first_log )
		for( log = project->first_log; log; log = log->next )
		  fprintf( fpout, "Log\n"
				  "Sender %s~\n"
				  "Date %s~\n"
				  "Subject %s~\n"
			          "Text %s~\n"
				  "Endlog\n",
	                log->sender,
	                log->date,
	                log->subject,
	                log->text
	                );
    
        fprintf( fpout, "End\n" );
    }
    fclose( fpout );
}

/*
 * Randomized strings.
 *   Works sorta like the act function.  Builders use
 *   $C  -- Fine colors
 *   $c  -- Colors
 *   $l  -- cloth
 *   $G  -- Gem insert
 *   $m  -- ok metals
 *   $M  -- VERY good metals
 *
 *    -- Dreimas.
 */
#define MAX_COLOR_LIST        20
#define MAX_FINE_COLOR_LIST   42
#define MAX_CLOTH_LIST         8
#define MAX_GEM_LIST          111
#define MAX_METAL             8
#define MAX_METAL_GOOD        9

char *   const  metal_list_good[MAX_METAL_GOOD] =
{
    "callidore",
    "vultite",
    "adamantium",
    "armardian",
    "mithril",
    "miconium",
    "avantium",
    "arnok",
    "tsichik"
};


char *   const  metal_list [MAX_METAL] =
{
    "iron",
    "bronze",
    "copper",
    "tin",
    "steal",
    "gold",
    "platinum",
    "silver"
};
    
char *   const  color_list [MAX_COLOR_LIST] =
{
    "red",               "blue",
    "black",             "turquoise",
    "aquamarine",        "yellow",
    "indigo",            "purple",
    "magenta",           "lavender",
    "green",             "white",
    "ochre",             "orange",
    "violet",            "maroon",
    "mauve",             "brown",
    "tan",               "grey"         /* 20 */
};

char *   const  fine_color_list [MAX_FINE_COLOR_LIST] =
{
    "red",              "ruby-red",       "blue",             "sky-blue",
    "black",            "jet-black",      "turquoise",        "cyan",
    "aquamarine",       "blue-green",     "yellow",           "canary yellow",
    "indigo",           "dark blue",      "purple",           "chrome-purple",
    "magenta",          "steel-grey",     "lavender",         "blood-red",
    "green",            "olive drab",     "white", "ghost-white",
    "ochre",            "burnt-ochre",    "orange","leaf-green",
    "violet",           "orange-sienna",  "maroon",  "milky-white",
    "mauve",            "faded brown",    "brown", "sienna-brown",
    "tan",              "ivy-green",      "grey", "slate-grey",
    "cobalt-blue",      "forest-green",
};

char *   const  cloth_list [MAX_CLOTH_LIST] =
{
    "satin",
    "linen",
    "silk",
    "cloth",
    "wool",
    "cotton",
    "burlap",
    "patchcloth"            /* 7 */
};

int      const  cloth_list_inc [MAX_CLOTH_LIST] =
{
    150,
    120,
    200,
    100,
    110,
    100,
    20,
    50
};


const   struct  gem_list_type  gem_list[MAX_GEM_LIST]   =
{ /*    Name                        Plural                 */
  { "blue diamond",                 NULL    },
  { "black diamond",                NULL    },
  { "red corundum",                 NULL    },
  { "ruby",                         "rubies" },
  { "auburn diamond",               NULL    },
  { "clear diamond",                NULL    },
  { "crimson topaz",                "crimson topaz" },
  { "blue sapphire",                NULL    },
  { "clear sapphire",               NULL    },
  { "yellow sapphire",              NULL    },
  { "green sapphire",               NULL    },
  { "grass-green emerald",          NULL    },
  { "flawed clear diamond",         NULL    },
  { "flawed pink topaz",            "ink topaz" },
  { "gold-flecked lapis lazuli",    NULL    },
  { "fire opal",                    NULL    },
  { "blue lapis lazuli",            NULL    },
  { "black ceylonite",              NULL    },
  { "golden beryl",                 NULL    },
  { "pink beryl",                   NULL    },
  { "colorless topaz",              "colorless topaz" },
  { "yellow topaz",                 "yellow topaz" },
  { "blue topaz",                   "blue topaz" },
  { "blood spinel",                 NULL    },
  { "star ruby",                    "star rubies" },
  { "pale aquamarine",              NULL    },
  { "red spinel",                   NULL    },
  { "indigo spinel",                NULL    },
  { "violet spinel",                NULL    },
  { "black opal",                   NULL    },
  { "bright green demantoid garnet",NULL    },
  { "fire sphene",                  NULL    }, 
  { "earthen andradite",            NULL    },
  { "gray-blue spinel",             NULL    }, 
  { "sea-green spinel",             NULL    }, 
  { "purple-red almandine garnet",  NULL    }, 
  { "cymophane cats-eye",           NULL    }, 
  { "brown jadeite",                NULL    }, 
  { "green sphene",                 NULL    }, 
  { "orange jadeite",               NULL    }, 
  { "jade",                         NULL    }, 
  { "mauve jadeite",                NULL    }, 
  { "yellow sphene",                NULL    }, 
  { "deep red pyrope",              NULL    }, 
  { "pale gray jadeite",            NULL    }, 
  { "fine deep blue turquoise",     NULL    }, 
  { "brown sphene",                 NULL    }, 
  { "white opal",                   NULL    }, 
  { "greenish-blue turquoise",      NULL    }, 
  { "pale blue turquoise",          NULL    }, 
  { "green turquoise",              NULL    }, 
  { "light green jadeite",          NULL    }, 
  { "apple green jadeite",          NULL    }, 
  { "emerald green jadeite",        NULL    }, 
  { "carbonado crystal",            "crystals of carbonado" },
  { "star sapphire",                NULL    }, 
  { "green grossularite garnet",    NULL    }, 
  { "yellow-red hessonite garnet",  NULL    }, 
  { "orange-red spessartite garnet",NULL    }, 
  { "pale green chrysoberyl",       NULL    }, 
  { "pale yellow chrysoberyl",      NULL    }, 
  { "green alexandrite",            NULL    }, 
  { "green-marked moss agate",      NULL    }, 
  { "black-marked moss agate",      NULL    },
  { "red and white banded sardonyx",NULL    },
  { "brown tourmaline",             NULL    },
  { "black and white banded onyx",  NULL    },
  { "black iron tourmaline",        NULL    },
  { "green tourmaline",             NULL    },
  { "lithium tourmaline",           NULL    },
  { "lilac kunzite spodumene",      NULL    },
  { "green hiddenite",              NULL    },
  { "mocha stone",                  NULL    },
  { "red tourmaline",               NULL    },
  { "green zircon",                 NULL    },
  { "banded agate",                 NULL    },
  { "peridot",                      NULL    },
  { "olivine",                      NULL    },
  { "blue zircon",                  NULL    },
  { "rust zircon",                  NULL    },
  { "clear zircon",                 NULL    },
  { "citrine",                      NULL    },
  { "amethyst",                     NULL    },
  { "fine green chrysoprase",       NULL    },
  { "orthoclase feldspar",          NULL    },
  { "milky-blue moonstone",         NULL    },
  { "plagioclase feldspar",         NULL    },
  { "reddish spangled sunstone",    NULL    },
  { "gray shimmering labradorite",  NULL    },
  { "cairngorm",                    NULL    },
  { "rose quartz",                  NULL    },
  { "quartz cats-eye",              NULL    },
  { "tigers-eye",                   NULL    },
  { "green spangled aventurine",    NULL    },
  { "reddish spangled aventurine",  NULL    },
  { "white chalcedony",             NULL    },
  { "dark-green opaque plasma stone",NULL    },
  { "rock quartz",                   NULL    },
  { "brown jasper",                  NULL    },
  { "yellow jasper",                 NULL    },
  { "red jasper",                    NULL    },
  { "green jasper",                  NULL    },
  { "orange-red carnelian",          NULL    },
  { "common opal",                   NULL    },
  { "green fluorspar",               NULL    },
  { "yellow fluorspar",              NULL    },
  { "pink fluorspar",                NULL    },
  { "purple fluorspar",              NULL    },
  { "colorless fluorspar",           NULL    },
  { "brown fluorspar",               NULL    },
  { "banded blue-john",              NULL    }
};


void obj_strings( OBJ_DATA *obj )
{
   char buf[MAX_STRING_LENGTH];
   char old[MAX_STRING_LENGTH];
   char *str;
   char *i;
   char *point;
   int pass;

   char c_str[MAX_INPUT_LENGTH];
   char C_str[MAX_INPUT_LENGTH];
   char l_str[MAX_INPUT_LENGTH];
   char g_str[MAX_INPUT_LENGTH];
   char m_str[MAX_INPUT_LENGTH];
   char M_str[MAX_INPUT_LENGTH];
   int g_int, l_int;

   g_int = number_range( 0, MAX_GEM_LIST-1 );
   l_int = number_range( 0, MAX_CLOTH_LIST-1 );

   sprintf( c_str, "%s", color_list[number_range( 0, MAX_COLOR_LIST-1 )]);
   sprintf( C_str, "%s", fine_color_list[number_range( 0,MAX_FINE_COLOR_LIST-1 )] );
   sprintf( l_str, "%s", cloth_list[l_int] );
   sprintf( g_str, "%s", gem_list[g_int].name );
   sprintf( m_str, "%s", metal_list[number_range(0,MAX_METAL-1)]);
   sprintf( M_str, "%s",metal_list_good[number_range(0,MAX_METAL_GOOD-1)]);
   
   for ( pass = 0; pass < 3; pass++ )
   {
      switch( pass )
      {
         default: str = STR( obj, short_descr );
                  bug( "obj_strings: bad pass %d", pass );   break;
          case 0: str = STR( obj, name );                    break;
          case 1: str = STR( obj, short_descr );             break;
          case 2: str = STR( obj, description );             break;
      }

      sprintf( old, "%s", str );
      point = buf;

      if ( !strstr( old, "$" ) ) continue;

      while( *str != '\0' )
      {
         if( *str != '$' )
         {
            *point++ = *str++;
            continue;
         }
         ++str;
         switch( *str )
         {
         default : i = " "; break;
         case 'C': i = C_str; break;
         case 'c': i = c_str; break;
         case 'l':
             i = l_str;
             obj->cost = (obj->cost * cloth_list_inc[l_int])/100;
             break;
         case 'm': i = m_str; break;
         case 'M': i = M_str; break;
	 case 'g':
         case 'G':
             i = g_str;
             break;
         }
         ++str;
         while( (*point = *i) != '\0' )
            ++point, ++i;
      }

      *point = '\0';

      if ( str_cmp( old, buf ) )
      {
          switch( pass )
          {
          default: break;
          case 0: if ( str_cmp( STR(obj,name), buf ) )
          {
              free_string( obj->name );
              obj->name                = str_dup( buf );
          }
          break;
          case 1: if ( str_cmp( STR(obj,short_descr), buf ) )
          {
              free_string( obj->short_descr );
              obj->short_descr         = str_dup( buf );
          }
          break;
          case 2: if ( str_cmp( STR(obj,description), buf ) )
          {
              free_string( obj->description );
              obj->description         = str_dup( buf );
          }
          break;
          }
      }
   }

   point = one_argument( STR( obj, short_descr ), buf );
   if ( !str_cmp( buf, "a" ) && IS_VOWEL(*point) )
   {
       sprintf( buf, "an %s", point );
       free_string( obj->short_descr );
       obj->short_descr = str_dup( buf );
   }

   point = one_argument( STR( obj, description ), buf );
   if ( !str_cmp( buf, "a" ) && IS_VOWEL(*point) )
   {
       sprintf( buf, "An %s", point );
       free_string( obj->description );
       obj->description = str_dup( buf );
   }

   return;
}


/*
 * Dump a text file to a player  - Dreimas
 */
void show_file( CHAR_DATA *ch, char *filename )
{
    FILE *fp;
    char buf[MAX_STRING_LENGTH];
    int c;
    int num = 0;

    fclose( fpReserve );
    if ( (fp = fopen( filename, "r" )) != NULL )
    {
      while ( !feof(fp) )
      {
	while ((buf[num]=fgetc(fp)) != EOF
	&&      buf[num] != '\n'
	&&      buf[num] != '\r'
	&&      num < (MAX_STRING_LENGTH-2))
	  num++;
	c = fgetc(fp);
	if ( (c != '\n' && c != '\r') || c == buf[num] )
	  ungetc(c, fp);
	buf[num++] = '\n';
	buf[num++] = '\r';
	buf[num  ] = '\0';
	page_to_char( buf, ch );
	num = 0;
      }
      fclose(fp);
    }
    fpReserve = fopen( NULL_FILE, "r" );
}


int maxSocial; /* max number of socials */

#ifndef CONST_SOCIAL
struct social_type *social_table;	   /* and social table */

void load_social (FILE *fp, struct social_type *social)
{
	social->name =          fread_string (fp);
        social->char_no_arg =   fread_string (fp);
        social->others_no_arg = fread_string (fp);
        social->char_found =    fread_string (fp);
	social->others_found =  fread_string (fp);
        social->vict_found =    fread_string (fp);
        social->char_auto =     fread_string (fp);
        social->others_auto =   fread_string (fp);
}

void load_socials()
{
    FILE *fp;
    int i;


    fp = fopen (DATA_DIR SOCIAL_FILE, "r");

    if (!fp)
    {
        bug ("Could not open " DATA_DIR SOCIAL_FILE " for reading.",0);
        exit(1);
    }

    fscanf (fp, "%d\n", &maxSocial);

    /* IMPORTANT to use malloc so we can realloc later on */

    social_table = malloc (sizeof(struct social_type) * (maxSocial+1));

    logf(NULL, "   Max Socials: %d", maxSocial );

    for (i = 0; i < maxSocial; i++)
        load_social (fp,&social_table[i]);

    /* For backwards compatibility */

    social_table[maxSocial].name = str_dup(""); /* empty! */

    fclose (fp);

}

#endif /* CONST_SOCIAL */

void save_social (const struct social_type *s, FILE *fp)
{
    /* get rid of (null) */
    fprintf (fp, "%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n%s~\n\n",
             s->name 			 ? s->name          : "" ,
             s->char_no_arg 	 ? s->char_no_arg   : "" ,
             s->others_no_arg  ? s->others_no_arg : "" ,
             s->char_found     ? s->char_found    : "" ,
             s->others_found   ? s->others_found  : "" ,
             s->vict_found     ? s->vict_found    : "" ,
             s->char_auto      ? s->char_auto     : "" ,
             s->others_auto    ? s->others_auto   : ""
            );
}


void save_socials()
{
    FILE *fp;
    int i;

    fp = fopen ( DATA_DIR SOCIAL_FILE, "w");

    if (!fp)
    {
        bug ("Could not open " DATA_DIR SOCIAL_FILE " for writing.",0);
        return;
    }

#ifdef CONST_SOCIAL /* If old table still in use, count socials first */

    for (maxSocial = 0 ; social_table[maxSocial].name[0] ; maxSocial++)
        ; /* empty */
#endif


    fprintf (fp, "%d\n", maxSocial);

    for ( i = 0 ; i < maxSocial ; i++)
        save_social (&social_table[i], fp);

    fclose (fp);
}

/*
 * Save system info to data file
 */
void save_sysdata( CONFIG_DATA sys )
{
    FILE *fp;
    char filename[MAX_INPUT_LENGTH];

    sprintf( filename, "%ssysdata.dat", DATA_DIR );
    
    fclose( fpReserve );
    if ( ( fp = fopen( filename, "w" ) ) == NULL )
    {
    	bugf( "save_sysdata: fopen" );
    	perror( filename );
    }
    else
    {
	fprintf( fp, "#SYSTEM\n" );
	fprintf( fp, "WorldFlags      %d\n", sys.world                  );
	fprintf( fp, "Highplayers    %d\n", sys.alltimemax		);
	fprintf( fp, "Highplayertime %s~\n", sys.time_of_max		);
	fprintf( fp, "Nameresolving  %d\n", sys.NO_NAME_RESOLVING	);
	fprintf( fp, "Log            %d\n", sys.log_level		);
	fprintf( fp, "Overridepriv   %d\n", sys.level_override_private	);
	fprintf( fp, "Msetplayer     %d\n", sys.level_mset_player	);
        fprintf( fp, "Dodgemod       %d\n", sys.dodge_mod               );
        fprintf( fp, "Parrymod       %d\n", sys.parry_mod               );
	fprintf( fp, "Damplrvsplr    %d\n", sys.dam_plr_vs_plr	);
	fprintf( fp, "Damplrvsmob    %d\n", sys.dam_plr_vs_mob  );
	fprintf( fp, "Dammobvsplr    %d\n", sys.dam_mob_vs_plr  );
	fprintf( fp, "Dammobvsmob    %d\n", sys.dam_mob_vs_mob  );
	fprintf( fp, "Forcepc        %d\n", sys.level_forcepc		);
	fprintf( fp, "Savefreq       %d\n", sys.save_frequency		);
        fprintf( fp, "BanSiteLevel   %d\n", sys.ban_site_level          );
        fprintf( fp, "BanClassLevel  %d\n", sys.ban_class_level         );
        fprintf( fp, "GetObjNoTake   %d\n", sys.level_getobjnotake      );
        fprintf( fp, "NewbiePurge    %d\n", sys.newbie_purge            );
	fprintf( fp, "RegularPurge   %d\n", sys.regular_purge           );
	fprintf( fp, "AutoPurge      %d\n", sys.CLEANPFILES             );
        fprintf( fp, "Demons         %d\n", sys.demons                  );
	fprintf( fp, "Mages          %d\n", sys.mages                   );
        fprintf( fp, "Vampires       %d\n", sys.vampires);
        fprintf( fp, "Werewolfs      %d\n", sys.werewolfs               );
        fprintf( fp, "Drows	     %d\n", sys.drows	                );
        fprintf( fp, "Monks	     %d\n", sys.monks                   );
        fprintf( fp, "Ninjas         %d\n", sys.ninjas                  );
        fprintf( fp, "Angels         %d\n", sys.angels                  );
        fprintf( fp, "Priests        %d\n", sys.priests                 );
	fprintf( fp, "End\n\n"						);
        fprintf( fp, "#TIME\n"                                          );
        fprintf( fp, "Purgetime %ld\n", new_pfile_time_t                );
        fprintf( fp, "End\n\n"                                          );
	fprintf( fp, "#END\n"						);
    }
    fclose( fp );
    fpReserve = fopen( NULL_FILE, "r" );
    return;

}


void fread_sysdata( CONFIG_DATA *sys, FILE *fp )
{
    char *word;
    bool fMatch;

    sys->time_of_max = NULL;
    for ( ; ; )
    {
	word   = feof( fp ) ? "End" : fread_word( fp );
	fMatch = FALSE;

	switch ( UPPER(word[0]) )
	{
	default:
	case '*':
	    fMatch = TRUE;
	    fread_to_eol( fp );
	    break;

        case 'A':
	    KEY ("Angels", sys->angels, fread_number(fp));
	    KEY ("AutoPurge", sys->CLEANPFILES, fread_number( fp ) );
	    break;
	case 'B':
            KEY ("BanSiteLevel", sys->ban_site_level, fread_number (fp));
            KEY ("BanClassLevel", sys->ban_class_level, fread_number(fp));
	    break;

	case 'D':
	    KEY( "Damplrvsplr",	   sys->dam_plr_vs_plr,	  fread_number( fp) );
	    KEY( "Damplrvsmob",	   sys->dam_plr_vs_mob,	  fread_number( fp) );
	    KEY( "Dammobvsplr",	   sys->dam_mob_vs_plr,	  fread_number( fp) );
	    KEY( "Dammobvsmob",	   sys->dam_mob_vs_mob,	  fread_number( fp) );
	    KEY ("Demons", sys->demons, fread_number(fp));
            KEY( "Dodgemod",   sys->dodge_mod, fread_number( fp ) );
	    KEY ("Drows", sys->drows, fread_number(fp));
	    break;

	case 'E':
	    if ( !str_cmp( word, "End" ) )
	    {
		if ( !sys->time_of_max )
		    sys->time_of_max = str_dup("(not recorded)");
		return;
	    }
	    break;

	case 'F':
	    KEY( "Forcepc",	   sys->level_forcepc,	  fread_number( fp) );
	    break;
	    
        case 'G':
	    KEY( "GetObjNoTake",   sys->level_getobjnotake, fread_number( fp ) );
	    break;

	case 'H':
	    KEY( "Highplayers",	   sys->alltimemax,	  fread_number( fp) );
	    KEY( "Highplayertime", sys->time_of_max,      fread_string(fp) );
	    break;

	case 'L':
	    KEY( "Log",		   sys->log_level,	  fread_number( fp) );
	    break;

	case 'M':
	    KEY ("Mages", sys->mages, fread_number(fp));
	    KEY ("Monks", sys->monks, fread_number(fp));
	    KEY( "Msetplayer",	   sys->level_mset_player, fread_number(fp));
	    break;

	case 'N':
            KEY( "Nameresolving",  sys->NO_NAME_RESOLVING, fread_number(fp ) );
	    KEY( "NewbiePurge",    sys->newbie_purge,  fread_number( fp ) );
	    KEY ("Ninjas", sys->ninjas, fread_number(fp));
	    break;

	case 'O':
	    KEY( "Overridepriv",   sys->level_override_private, fread_number( fp ) );
	    break;

	case 'P':
	    KEY( "Parrymod",    sys->parry_mod,   fread_number( fp ) );
	    KEY ("Priests", sys->priests, fread_number(fp));
	    break;
	case 'R':
	    KEY( "RegularPurge", sys->regular_purge, fread_number( fp ) );
	    break;

	case 'S':
	    KEY( "Savefreq",	   sys->save_frequency,	fread_number( fp ) );
	    break;
	case 'V':
	    KEY ("Vampires", sys->vampires, fread_number(fp));
	    break;
	case 'W':
	    KEY ("Werewolfs", sys->werewolfs, fread_number(fp));
	    KEY ("WorldFlags", sys->world, fread_number(fp) );
	    break;
	}

	if ( !fMatch )
	{
            bugf( "Fread_sysdata: no match: %s", word );
	}
    }
}

void fread_timedata( FILE *fp )
{
    char *word = NULL;
    bool fMatch = FALSE;

    for ( ; ; )
    {
        word   = feof( fp ) ? "End" : fread_word( fp );
        fMatch = FALSE;

        switch ( UPPER(word[0]) )
        {
        case '*':
            fMatch = TRUE;
            fread_to_eol( fp );
            break;

        case 'E':
            if ( !str_cmp( word, "End" ) )
                return;
            break;

        case 'P':
            KEY( "Purgetime", new_pfile_time_t,		fread_number( fp ) );
            break;
        }

        if ( !fMatch )
        {
            bugf( "Fread_timedata: no match: %s", word );
            fread_to_eol( fp );
        }
    }
}
/*
 * Load the sysdata file
 */
bool load_systemdata( CONFIG_DATA *sys )
{
    char filename[MAX_INPUT_LENGTH];
    FILE *fp;
    bool found;

    found = FALSE;
    sprintf( filename, "%ssysdata.dat", DATA_DIR );

    if ( ( fp = fopen( filename, "r" ) ) != NULL )
    {

	found = TRUE;
	for ( ; ; )
	{
	    char letter;
	    char *word;

	    letter = fread_letter( fp );
	    if ( letter == '*' )
	    {
		fread_to_eol( fp );
		continue;
	    }

	    if ( letter != '#' )
	    {
		bug( "Load_sysdata_file: # not found.",0 );
		break;
	    }

	    word = fread_word( fp );
	    if ( !str_cmp( word, "SYSTEM" ) )
	    {
	    	fread_sysdata( sys, fp );
	    	break;
	    }
	    else
	    if ( !str_cmp( word, "TIME" ) )
	    {
		fread_timedata( fp );
		break;
	    }
	    else
	    if ( !str_cmp( word, "END"	) )
	        break;
	    else
	    {
		bugf( "Load_sysdata_file: bad section. %s", word );
		break;
	    }
	}
	fclose( fp );
    }

    return found;
}

void ltf(char *txt, char *file, bool send)
{
    FILE *fp;
    CHAR_DATA *vch;
    char buf[MSL];

    if( !(fp = fopen(file,"a"))  )
    {
        sprintf(buf,"BUGGERS! log_to_file(ltf): file %s is missing!",file);
        log_string(buf);
        return;
    }

    fprintf(fp,"%s\n",txt);
    fclose(fp);
    if(send)
    {
        sprintf(buf,"{cf[%s]: %s{x\n\r",file,txt);

        for(vch = char_list;vch != NULL;vch = vch->next)
        {
            if(!IS_IMMORTAL(vch) || IS_NPC(vch))
                continue;
            stc(buf,vch);
        }
    }
}

/*
 * Clan warnings, info, etc.
 */
void log_clan( const char *str )
{
    FILE *fp;
    char  strsave [ MAX_INPUT_LENGTH ];

    fclose( fpReserve );

    sprintf( strsave, "%s%s", DATA_DIR, CLAN_FILE );

    if ( ( fp = fopen( strsave, "a" ) ) )
    {
	fprintf( fp, "%s\n", str );
	fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );

    return;
}


extern sh_int top_clan;

CLAN_DATA *new_clan_data()
{
    CLAN_DATA *new_clan;
    char buf[MAX_INPUT_LENGTH];
    
    if( !clan_free )
    {
	new_clan = (CLAN_DATA *)alloc_perm( sizeof( CLAN_DATA ) );
	top_clan++;
    }
    else
    {
	new_clan = clan_free;
	clan_free = new_clan->next;
    }
    sprintf( buf, "clan%d.cln", top_clan );
    new_clan->filename = str_dup( buf );
    new_clan->name = str_dup( "new clan" );
    new_clan->motto = str_dup( "" );
    new_clan->description = str_dup( "" );
    new_clan->overlord = str_dup( "" );
    new_clan->chieftain = str_dup( "" );
    new_clan->recall = ROOM_VNUM_TEMPLE;
    new_clan->who_name = str_dup( "" );
    new_clan->pkills = 0;
    new_clan->pdeaths = 0;
    new_clan->subchiefs = 0;
    new_clan->clanheros = 0;
    new_clan->clanobj1 = 0;
    new_clan->clanobj2 = 0;
    
    if( !clan_first )
	clan_first = new_clan;
    if( clan_last )
	clan_last->next = new_clan;
    clan_last = new_clan;
		
    return new_clan;
}


void free_clan_data( CLAN_DATA *clan )
{
    CLAN_DATA *prev;
    
    free_string( clan->name );
    free_string( clan->motto );
    free_string( clan->description );
    free_string( clan->overlord );
    free_string( clan->chieftain );
    free_string( clan->filename );
    free_string( clan->who_name );

    if( clan == clan_first )
    {
	clan_first = clan->next;
	if( clan_last == clan )
	    clan_last = NULL;
    }
    else
    {
	for( prev = clan_first; prev; prev = prev->next )
	    if( prev->next == clan )
		break;
	if( !prev )
	    bug( "free_clan_data: clan not on list.",0 );
	else
	{
	    prev->next = clan->next;
	    if( clan_last == clan )
		clan_last = prev;
	}
    }
    clan->next = clan_free;
    clan_free = clan;
}