atd/area/
atd/build/
atd/clans/
atd/log/
atd/player/store/
atd/site/
atd/src/bin/
#ADAREA
N Diku    Midgaard~
B None~
V 3000 3372
S 1
F 0
M 0
End


#HELPS
0 immcreate~
{c          .__                                             __          
{c          |__| _____   _____   ___________   ____ _____ _/  |_  ____  
{c          |  |/     \ /     \_/ ___\_  __ \_/ __ \\__  \\   __\/ __ \ 
{c          |  |  Y Y  \  Y Y  \  \___|  | \/\  ___/ / __ \|  | \  ___/ 
{c          |__|__|_|  /__|_|  /\___  >__|    \___  >____  /__|  \___  >
{c                   \/      \/     \/            \/     \/          \/ 
{c
 
{wImmortal created gear is just about the best gear you can find in this realm
{wPeople ask how can they get immortal created gear. . It's quite simple, when an
{wimmortal feels like selling a piece of equipment, they announce it to the mud and
{wtell how much they are selling them for..
 
{wHowever, there is another way you can get immortal created gear. . and that's by finding
{wtokens called 'Tracker & Dreimas Token'. If you collect 100 of these tokens, and give them to
{wTracker or Dreimas, they will be exchanged for a piece of immortal gear. It's not easy
{wfinding, or even getting these tokens. . for you have to pkill for them and
{wsome mortals are very hard to get them from. . So start collecting!{x
END
~

0 WEBPAGE~
{R Check out the new page at www.atdmud.com.{x
~

-1 $~

#ADMOBS
#3090
N kitten~
S the kitten~
L A small loyal kitten is here.
~
D The kitten looks like a cute, little, fierce fighter.
~
A 7
Af 0
Al 400
Lv 5
G 0
Sx 0
End
#3091
N puppy~
S the puppy~
L A small loyal puppy is here.
~
D The puppy looks like a cute, little, fierce fighter.
~
A 7
Af 0
Al 400
Lv 1
G 0
Sx 0
End
#3092
N beagle~
S the beagle~
L A small, quick, loyal beagle is here.
~
D The beagle looks like a fierce fighter.
~
A 7
Af 0
Al 400
Lv 14
G 0
Sx 0
End
#3093
N rottweiler~
S the rottweiler~
L A large, loyal rottweiler is here.
~
D The rottweiler looks like a strong, fierce fighter.
~
A 7
Af 0
Al 400
Lv 13
G 0
Sx 0
End
#3094
N wolf~
S the wolf~
L A large, trained wolf is here.
~
D The wolf looks like a strong, fearless fighter.
~
A 7
Af 0
Al 0
Lv 42
G 0
Sx 0
End
#3100
N maid~
S the maid~
L The maid is waiting for your order.
~
D She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
A 3
Af 0
Al 1000
Lv 26
G 2000
Sx 2
Sp spec_cast_cleric
Shop
 P 110 90
 H 6 23
EndShop
End
#3120
N sexton~
S the sexton~
L A sexton is sitting here, drinking hot tea.
~
D The sexton looks like he is relaxing after another grave-digging job.
~
A 3
Af 0
Al 800
Lv 3
G 13
Sx 1
Sp spec_cast_cleric
End
#3121
N swan~
S the swan~
L A swan is swimming around in the pond.
~
D The white swan is very elegant.
~
A 3
Af 0
Al 1000
Lv 13
G 0
Sx 0
End
#3122
N duckling~
S the duckling~
L A duckling is swimming around in the pond.
~
D The duckling is adorable, it looks most of all like a tiny furball.
~
A 3
Af 0
Al 1000
Lv 8
G 0
Sx 0
End
#3123
N sparrow~
S the sparrow~
L A sparrow is flapping around on the ground.
~
D The sparrow looks like it is enjoying life.
~
A 193
Af 0
Al 1000
Lv 27
G 0
Sx 0
End
#3124
N duck~
S the duck~
L A duck is here, quacking happily.
~
D The duck is quite fat.  It looks like it is enjoying life.
~
A 65
Af 0
Al 1000
Lv 8
G 0
Sx 0
End
#3140
N captain~
S the captain~
L The captain of the guard is looking very upset.
~
D A big, strong, angry captain.
~
A 39
Af 8
Al 1000
Lv 27
G 0
Sx 1
End
#3141
N cityguard guard~
S the cityguard~
L A cityguard stands here, looking very upset.
~
D A big, strong, angry guard.
~
A 39
Af 0
Al 1000
Lv 60
G 0
Sx 1
End
#3142
N secretary~
S the secretary~
L A secretary is sitting at the desk.
~
D She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
A 3
Af 0
Al 900
Lv 36
G 100
Sx 2
End
#3143
N mayor~
S the mayor~
L The mayor is here.  He shakes your hand.
~
D He is a stocky, middle-aged man with thin, grey hair.
~
A 3
Af 8192
Al 900
Lv 4
G 1000
Sx 1
Sp spec_mayor
End
#3144
N crier~
S the town crier~
L The town crier is here, weeping quietly.
~
D He is very good at his job - completely dissolved in tears.
~
A 129
Af 0
Al 900
Lv 43
G 34
Sx 1
End
#3145
N Edward quest shop owner~
S Edward~
L Edward, the owner of this quest shop, stands here.
~
D He looks.. well..
~
A 515
Af 0
Al 900
Lv 2299
G 2000
Sx 2
Shop
 P 9999 9999
 H 0 23
EndShop
End
#3207
N keeper portal~
S The Portal Keeper~
L The Portal Keeper stands here guarding his portals.
~
D You see an old man whos very proud of his portals.  Hes worked here for a
very long time looks like he will be drawing his pension soon.  
~
A 67
Af 4211368
Al 1000
Lv 473
G 0
Sx 0
End
#3000
N wizard~
S the wizard~
L A wizard walks around behind the counter, talking to himself.
~
D The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
A 3
Af 0
Al 900
Lv 45
G 100000
Sx 1
Sp spec_cast_mage
Shop
 P 105 15
 H 0 23
T 0 2
T 1 3
T 2 4
T 3 10
EndShop
End
#3001
N baker~
S the baker~
L The baker looks at you calmly, wiping flour from his face with one hand.
~
D A fat, nice looking baker. But you can see that he has many scars on his
body.
~
A 3
Af 0
Al 900
Lv 68
G 12000
Sx 1
Shop
 P 110 100
 H 0 23
EndShop
End
#3002
N grocer~
S the grocer~
L A grocer stands at the counter, with a slightly impatient look on his face.
~
D A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
A 3
Af 0
Al 900
Lv 26
G 12000
Sx 1
Shop
 P 150 40
 H 0 23
T 0 1
T 1 8
T 2 13
T 3 15
T 4 19
EndShop
End
#3003
N weaponsmith~
S the weaponsmith~
L A weaponsmith.
~
D A young weaponsmith, who still has lots to learn.
~
A 3
Af 0
Al 900
Lv 24
G 100000
Sx 1
Shop
 P 130 40
 H 0 23
T 0 5
T 1 6
T 2 7
EndShop
End
#3004
N armourer armorer~
S the armourer~
L An armourer stands here.
~
D An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
A 3
Af 0
Al 900
Lv 6
G 150000
Sx 1
Shop
 P 100 50
 H 0 23
T 0 9
EndShop
End
#3005
N thief~
S the thief~
L A thief, all dressed in black.
~
D Well COUNT your money!
~
A 133
Af 98304
Al 100
Lv 33
G 100
Sx 1
Sp spec_thief
End
#3006
N captain~
S the captain~
L A retired captain stands here, selling boats.
~
D This captain has killed more sharks than you have eaten peas.
~
A 3
Af 0
Al 900
Lv 45
G 12000
Sx 1
Shop
 P 120 90
 H 6 22
T 0 22
EndShop
End
#3007
N sailor~
S the sailor~
L A sailor stands here, waiting to train you.
~
D He looks like a strong, fit sailor.
~
A 515
Af 0
Al 900
Lv 24
G 2000
Sx 1
End
#3008
N boy~
S the pet shop boy~
L A pet shop boy is here, humming gently.
~
D He is young and close-cropped and looks quite happy.
~
A 3
Af 0
Al 900
Lv 14
G 12000
Sx 1
Shop
 P 100 100
 H 0 23
EndShop
End
#3009
N jeweller~
S the jeweller~
L The jeweller is standing behind the desk.
~
D He is fat and has a content although watchful look on his face.
~
A 3
Af 0
Al 900
Lv 3
G 300000
Sx 1
Shop
 P 150 50
 H 9 17
T 0 8
EndShop
End
#3010
N leather worker~
S the leather worker~
L The leather worker is sitting by the table, sewing a leather cap.
~
D He looks as an honest, hard-working artisan who only just earns enough to
keep himself going.
~
A 3
Af 0
Al 900
Lv 1
G 100000
Sx 1
Shop
 P 110 90
 H 8 21
T 0 9
EndShop
End
#3011
N loki angel death~
S Loki, the Angel of Death~
L Loki, the Angel of Death, stands here waiting to bring down divine vengeance.
~
D A masked man with muscles bulging all over his body.  You can tell by
the look in his eyes that he enjoys seeing you cower in his presence.
~
A 32835
Af 136
Al 1000
Lv 5010
G 5000
Sx 1
Sp spec_executioner
End
#3012
N agoo~
S Agoo, the AtD Healer~
L Agoo, the AtD Healer is here.
~
D Although retired from adventuring, the healer still lends a hand.
~
A 67
Af 136
Al 1000
Lv 10000
G 0
Sx 1
Sp spec_cast_adept
End
#3020
N guildmaster master~
S the guildmaster~
L Your guildmaster is standing here.
~
D Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
A 1027
Af 0
Al 1000
Lv 40
G 8794
Sx 2
Sp spec_cast_mage
End
#3021
N guildmaster master~
S the guildmaster~
L Your guildmaster is standing here.
~
D You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
A 1027
Af 128
Al 1000
Lv 44
G 8794
Sx 1
Sp spec_cast_cleric
End
#3022
N guildmaster master~
S the guildmaster~
L Your guildmaster is standing here.
~
D You realize that whenever your guildmaster moves, you fail to notice it:
the way of the true thief.  She is dressed in poor clothing, having
the appearance of a beggar.
~
A 1027
Af 0
Al 1000
Lv 52
G 8794
Sx 2
Sp spec_thief
End
#3023
N guildmaster master~
S the guildmaster~
L Your guildmaster is standing here.
~
D This is your master.  Big and strong with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
A 1027
Af 0
Al 1000
Lv 34
G 8794
Sx 1
End
#3024
N sorcerer~
S the sorcerer~
L A sorcerer is guarding the entrance.
~
D He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
A 3
Af 2
Al 800
Lv 4
G 2000
Sx 1
Sp spec_cast_mage
End
#3025
N templar~
S the knight templar~
L A knight templar is guarding the entrance.
~
D He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
A 3
Af 0
Al 800
Lv 54
G 2000
Sx 1
End
#3026
N assassin~
S the assassin~
L An assassin is guarding the entrance.
~
D He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons.  His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
A 3
Af 65536
Al 800
Lv 41
G 2000
Sx 1
End
#3027
N knight~
S the knight~
L A knight is guarding the entrance.
~
D He is an expert warrior who has attained knighthood through countless
chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
A 3
Af 0
Al 800
Lv 54
G 2000
Sx 1
End
#3040
N bartender~
S the bartender~
L A bartender watches you calmly, while he skillfully mixes a drink.
~
D A tired looking Bartender who hates trouble in his bar.
~
A 3
Af 0
Al 900
Lv 2
G 2000
Sx 1
Shop
 P 110 100
 H 0 23
EndShop
End
#3041
N waiter~
S the waiter~
L A waiter is going around from one place to another.
~
D A tired looking waiter.
~
A 3
Af 0
Al 900
Lv 27
G 2000
Sx 1
End
#3042
N waiter~
S the waiter~
L A man who in his young days was a famous sorcerer but now leads a quiet,
peaceful life as a waiter.
~
D ~
A 3
Af 0
Al 600
Lv 80
G 2000
Sx 1
Sp spec_cast_mage
Shop
 P 100 100
 H 0 23
EndShop
End
#3043
N waiter~
S the waiter~
L A waiter who seems to have reached contact with God.
~
D ~
A 3
Af 0
Al 600
Lv 70
G 2000
Sx 1
Sp spec_cast_cleric
Shop
 P 110 100
 H 0 23
EndShop
End
#3044
N waiter~
S the waiter~
L A waiter who knows where all his customers keep their money.
~
D ~
A 3
Af 0
Al 600
Lv 36
G 2000
Sx 1
Sp spec_thief
Shop
 P 170 100
 H 0 23
EndShop
End
#3045
N waiter~
S the waiter~
L A waiter who easily could kill you, and still carry quite a few firebreathers.
~
D ~
A 3
Af 0
Al 600
Lv 17
G 2000
Sx 1
Shop
 P 150 100
 H 0 23
EndShop
End
#3046
N filthy~
S Filthy~
L Filthy is standing here, eager to serve you a special drink.
~
D Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
A 3
Af 0
Al 600
Lv 71
G 2000
Sx 1
Shop
 P 100 90
 H 0 23
EndShop
End
#3050
N reggie pimp daddy~
S Reggie the Pimp Daddy~
L Reggie the Pimp Daddy struts his stuff lookin to sell some hoe's
~
D Aod looks just like the dealer hoodlum you see on T.V.  He's wearing a
concert shirt and Levi 501's.  His hair is pulled back into a pony tail.
A beard and moustache complete the look.  Aod has brought some drugs
with him from Generic Mud.
<worn on penis>      A Trojan (TM) Condom.

Since he practices safe sex, ~
A 69
Af 552
Al 0
Lv 18
G 500
Sx 1
Sp spec_cast_undead
Shop
 P 100 50
 H 0 23
EndShop
End
#3060
N cityguard guard~
S the cityguard~
L A cityguard stands here.
~
D A big, strong, helpful, trustworthy guard.
~
A 69
Af 0
Al 1000
Lv 3
G 500
Sx 1
Sp spec_guard
End
#3061
N janitor~
S the janitor~
L A janitor is walking around, cleaning up.
~
D ~
A 65
Af 0
Al 900
Lv 23
G 34
Sx 1
Sp spec_janitor
End
#3062
N fido dog~
S the beastly fido~
L Beastly Fido is here.
~
D Fido is a small dog that has a foul smell and pieces of rotted meat hanging
around his teeth.
~
A 161
Af 0
Al -200
Lv 20
G 10
Sx 1
Sp spec_fido
End
#3063
N vagabond~
S the vagabond~
L A vagabond is here, looking for victims.
~
D He looks pretty mean.
~
A 5
Af 0
Al -200
Lv 4
G 47
Sx 1
End
#3064
N drunk~
S the drunk~
L A singing, happy drunk.
~
D A drunk who seems to be too happy, and to carry too much money.
~
A 1
Af 0
Al 400
Lv 5
G 85
Sx 1
End
#3065
N beggar~
S the beggar~
L A beggar is here, asking for a few coins.
~
D The beggar looks like she is fed up with life.
~
A 3
Af 0
Al 400
Lv 45
G 0
Sx 2
End
#3066
N cat~
S an alley cat~
L An alley cat hisses at you.
~
D The alley cat is half starved and more than a little feral.
~
A 161
Af 0
Al -200
Lv 63
G 10
Sx 1
Sp spec_fido
End
#3067
N cityguard guard~
S the cityguard~
L A cityguard is here, guarding the gate.
~
D A big, strong, helpful, trustworthy guard.
~
A 67
Af 0
Al 1000
Lv 29
G 500
Sx 1
Sp spec_guard
End
#3068
N cityguard guard~
S the cityguard~
L A cityguard is here, guarding the gate.
~
D A big, strong, helpful, trustworthy guard.
~
A 67
Af 0
Al 1000
Lv 7
G 500
Sx 1
Sp spec_guard
End
#3069
N cityguard guard~
S the cityguard~
L A cityguard is here, guarding the mayor.
~
D A big, strong, helpful, trustworthy guard.
~
A 67
Af 65538
Al 1000
Lv 3
G 500
Sx 1
Sp spec_guard
End
#0



#ADOBJ
#3072
N jerkin scale mail~
S a scale mail jerkin~
D A scale mail jerkin is lying on the ground.~
T 9
E 0
W 9
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 20
C 500
End
#3073
N coif scale mail~
S a scale mail coif~
D A scale mail coif is lying on the ground.~
T 9
E 0
W 17
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 4
C 250
End
#3074
N skirt scale mail~
S a long scale mail skirt~
D A long scale mail skirt is lying on the ground.~
T 9
E 0
W 33
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 20
C 250
End
#3075
N boots reinforced~
S a pair of reinforced boots~
D A pair of reinforced boots lies here.~
T 9
E 0
W 65
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 6
C 250
End
#3076
N gloves reinforced~
S a pair of reinforced gloves~
D A pair of reinforced gloves is lying on the ground.~
T 9
E 0
W 129
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 2
C 250
End
#3077
N sleeves scale mail~
S a pair of scale mail sleeves~
D A pair of scale mail sleeves is lying on the ground.~
T 9
E 0
W 257
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 8
C 250
End
#3097
N shield small metal~
S a small metal shield~
D A small metal shield is lying on the ground.~
T 9
E 0
W 513
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 3
C 500
End
#3100
N tea cup~
S a cup of tea~
D A cup has been set here.~
T 17
E 0
W 1
V 0 2
V 1 2
V 2 11
V 3 0
V 4 0
Wg 3
C 5
ED
cup~
It is a small simple cup.
~
End
#3101
N coffee cup~
S a cup of coffee~
D A cup has been set here.~
T 17
E 0
W 1
V 0 2
V 1 2
V 2 12
V 3 0
V 4 0
Wg 3
C 7
ED
cup~
It is a small simple cup.
~
End
#3102
N water cup~
S a cup of water~
D A cup has been set here.~
T 17
E 0
W 1
V 0 2
V 1 2
V 2 0
V 3 0
V 4 0
Wg 3
C 2
ED
cup~
It is a large simple cup.
~
End
#3105
N bracer bronze~
S a bronze bracer~
D A bronze bracer is lying on the ground.~
T 9
E 0
W 4097
V 0 6
V 1 0
V 2 0
V 3 0
V 4 0
Wg 8
C 2500
End
#3106
N bracer iron~
S an iron bracer~
D An iron bracer is lying on the ground.~
T 9
E 0
W 4097
V 0 7
V 1 0
V 2 0
V 3 0
V 4 0
Wg 8
C 5000
End
#3120
N key iron~
S a key~
D An iron key has been left here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
ED
key iron~
The iron key is not special.
~
End
#3121
N key rusty~
S a key~
D A rusty key has been left here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
ED
key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
End
#3122
N key wooden~
S a key~
D A wooden key has been left here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
ED
key wooden~
The wooden key is not special.
~
End
#3123
N key brass~
S a key~
D A brass key has been left here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
ED
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
End
#3124
N sword long~
S a long sword~
D A long sword has been left here.~
T 5
E 0
W 8193
V 0 0
V 1 3
V 2 8
V 3 3
V 4 0
Wg 8
C 600
ED
sword long~
This is the ceremonial sword of the Mayor of Midgaard.
~
End
#3129
N hand cuffs~
S a pair of hand cuffs~
D A pair of hand cuffs has been left here.~
T 13
E 0
W 16385
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 4
C 200
End
#3130
N desk drawer~
S the desk~
D A desk is set against the western wall.~
T 15
E 0
W 0
V 0 34
V 1 15
V 2 3122
V 3 0
V 4 0
Wg 100
C 0
ED
drawer~
You notice a keyhole in the drawer.
~
End
#3131
N safe~
S the safe~
D A safe is placed in a dark corner of the room.~
T 15
E 0
W 0
V 0 34
V 1 15
V 2 3123
V 3 0
V 4 0
Wg 100
C 0
ED
safe~
The safe is very heavy.
~
End
#3132
N gold coins~
S the gold~
D A lot of gold is here.~
T 20
E 0
W 1
V 0 52385
V 1 0
V 2 0
V 3 0
V 4 0
Wg 0
C 52385
End
#3133
N city key~
S the City Key~
D The very big City Key is lying here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 10
C 10000
End
#3134
N bench~
S the Bench~
D A white-painted wooden bench is standing here.~
T 12
E 0
W 0
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 100
C 600
ED
bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
End
#3135
N fountain water~
S a fountain~
D A small white fountain gushes forth here.~
T 25
E 0
W 0
V 0 50
V 1 50
V 2 0
V 3 0
V 4 0
Wg 500
C 3000
ED
fountain~
It is very nice.  Made from fine white marble.
~
End
#3136
N coins gold~
S a small pile of gold coins~
D A small pile of gold coins lies here.~
T 20
E 0
W 1
V 0 20
V 1 0
V 2 0
V 3 0
V 4 0
Wg 0
C 0
End
#3137
N key steel~
S a steel key~
D A large steel key has been left here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
ED
key steel~
A key of this size must fit a very strong lock.
~
End
#3138
N skin water buffalo~
S a buffalo water skin~
D A bloated dead buffalo is on the floor.~
T 17
E 0
W 1
V 0 100
V 1 100
V 2 0
V 3 0
V 4 0
Wg 5
C 30
End
#3139
N letter resignation~
S the receptionist's letter of resignation~
D The receptionist's letter of resignation is taped to the wall.~
T 12
E 0
W 0
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 999
C 0
ED
letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

        Merc Industries has installed a new no-rent save and quit
        system.  Apparently one can now save and quit at any time
        from anywhere inside a town or out.  My services here are
        no longer required.

    Diana the Receptionist
~
End
#3140
N notice liquidation bank~
S the bank's notice of liquidation~
D The bank's notice of liquidation is taped to the wall.~
T 12
E 0
W 0
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 999
C 0
ED
notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

        Merc Industries has charmed your money.  Apparently one's
        gold will remain close, even beyond death. We are closing
        down our offices and ATM machines.  Our services here are
        no longer required.

    Midgaard City Bank
~
End
#3350
N sword~
S a standard issue sword~
D You see a standard issue sword here.~
T 5
E 64
W 8193
V 0 0
V 1 3
V 2 4
V 3 3
V 4 0
Wg 5
C 0
A
19 2
A
18 2
ED
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3351
N dagger~
S a standard issue dagger~
D You see a standard issue dagger here.~
T 5
E 64
W 8193
V 0 0
V 1 4
V 2 4
V 3 11
V 4 0
Wg 5
C 0
A
19 1
A
18 2
ED
dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3352
N mace~
S a standard issue mace~
D You see a standard issue mace here.~
T 5
E 64
W 8193
V 0 0
V 1 4
V 2 4
V 3 7
V 4 0
Wg 5
C 0
A
19 2
A
18 2
ED
mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3353
N vest~
S a standard issue vest~
D You see a standard issue vest here.~
T 9
E 0
W 9
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Merc Industries
~
End
#3354
N shield~
S a standard issue shield~
D You see a standard issue shield here.~
T 9
E 0
W 513
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3355
N cloak~
S a standard issue cloak~
D You see a standard issue cloak here.~
T 9
E 0
W 5
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3356
N helmet~
S a standard issue helmet~
D You see a standard issue helmet here.~
T 9
E 0
W 17
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3357
N leggings~
S a pair of standard issue leggings~
D You see a pair of standard issue leggings here.~
T 9
E 0
W 33
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3358
N boots~
S a pair of standard issue boots~
D You see a pair of standard issue boots here.~
T 9
E 0
W 65
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3359
N gloves~
S a pair of standard issue gloves~
D You see a pair of standard issue gloves here.~
T 9
E 0
W 129
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3360
N sleeves~
S a pair of standard issue sleeves~
D You see a pair of standard issue sleeves here.~
T 9
E 0
W 257
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3361
N cape~
S a standard issue cape~
D You see a standard issue cape here.~
T 9
E 0
W 1025
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3362
N belt~
S a standard issue belt~
D You see a standard issue belt here.~
T 9
E 0
W 2049
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
belt~
You see a belt of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3363
N bracer~
S a standard issue bracer~
D You see a standard issue bracer here.~
T 9
E 0
W 4097
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3364
N ring signet~
S a city guard signet ring~
D You see a ring with a strange symbol on the floor.~
T 9
E 64
W 3
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
A
24 -2
A
17 -6
End
#3365
N banner~
S a war banner~
D A war banner is on the floor here.~
T 1
E 65
W 1
V 0 0
V 1 0
V 2 -1
V 3 0
V 4 0
Wg 1
C 0
A
17 -2
A
24 -2
ED
banner~
This is the official Merc war banner to see you through the darkest realm!
~
End
#3371
N ring diamond wedding~
S a diamond wedding ring.~
D Vanya's diamond wedding ring has been left here.~
T 9
E 256
W 3
V 0 1
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 1000
ED
ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
End
#3372
N band gold wedding~
S a gold wedding band.~
D House's gold wedding band has been left here.~
T 9
E 256
W 3
V 0 1
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 1000
ED
band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
End
#3000
N barrel beer~
S a barrel of beer~
D A beer barrel has been left here.~
T 17
E 0
W 1
V 0 50
V 1 50
V 2 1
V 3 0
V 4 0
Wg 65
C 300
End
#3001
N bottle beer~
S a bottle of beer~
D A beer bottle has been left here.~
T 17
E 0
W 1
V 0 8
V 1 8
V 2 1
V 3 0
V 4 0
Wg 10
C 20
End
#3002
N bottle ale~
S a bottle of ale~
D A dark bottle of ale has been left here.~
T 17
E 0
W 1
V 0 8
V 1 8
V 2 3
V 3 0
V 4 0
Wg 10
C 10
End
#3003
N bottle firebreather~
S a bottle of firebreather~
D A firebreather has been left here.~
T 17
E 0
W 1
V 0 8
V 1 8
V 2 7
V 3 0
V 4 0
Wg 10
C 50
End
#3004
N bottle local~
S a bottle of local specialty~
D A dark bottle has been left here.~
T 17
E 0
W 1
V 0 8
V 1 8
V 2 8
V 3 0
V 4 0
Wg 10
C 20
End
#3005
N fiery axe death~
S fiery Axe of Death~
D Fiery Axe of Death is here waiting to possess its next user.~
T 5
E 3072
W 8193
V 0 57030
V 1 5
V 2 6
V 3 1
V 4 0
Wg 30
C 30000
A
19 5
A
18 5
End
#3009
N potpie pot pie~
S a big pot pie~
D A big pot pie has been left here.~
T 19
E 0
W 1
V 0 40
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 100
End
#3010
N pit~
S the donation pit~
D A pit for sacrifices is in front of the altar.~
T 15
E 0
W 0
V 0 10000
V 1 0
V 2 0
V 3 0
V 4 0
Wg 0
C 0
ED
pit~
This is where you put money and items to help Doz expand this shrine and
convert more people to the belief of Eru our creator.
~
End
#3020
N dagger~
S a dagger~
D A dagger with a long thin blade is here.~
T 5
E 0
W 8193
V 0 0
V 1 2
V 2 4
V 3 11
V 4 0
Wg 1
C 10
End
#3021
N sword small~
S a small sword~
D A small sword lies here.~
T 5
E 0
W 8193
V 0 0
V 1 2
V 2 5
V 3 11
V 4 0
Wg 3
C 60
End
#3022
N sword long~
S a long sword~
D A long sword has been left here.~
T 5
E 0
W 8193
V 0 0
V 1 2
V 2 6
V 3 3
V 4 0
Wg 8
C 100
End
#3030
N torch~
S a torch~
D A large torch.~
T 1
E 0
W 1
V 0 0
V 1 0
V 2 24
V 3 0
V 4 0
Wg 1
C 10
End
#3031
N lantern~
S a hooded brass lantern~
D A hooded brass lantern has been left here.~
T 1
E 0
W 16385
V 0 0
V 1 0
V 2 100
V 3 0
V 4 0
Wg 4
C 60
ED
letters~
They say, "Use 'hold lantern' to activate."
~
ED
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
End
#3032
N bag~
S a bag~
D A small bag.~
T 15
E 0
W 1
V 0 50
V 1 0
V 2 0
V 3 0
V 4 0
Wg 2
C 20
End
#3033
N box~
S a box~
D A small box.~
T 15
E 0
W 1
V 0 10
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
End
#3040
N scroll identify~
S a scroll of identify~
D A scroll has carelessly been left here.~
T 2
E 64
W 1
V 0 12
V 1 53
V 2 0
V 3 0
V 4 0
Wg 1
C 2000
ED
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      *
~
End
#3041
N potion yellow~
S a yellow potion of see invisible~
D A small yellow potion has carelessly been left here.~
T 10
E 64
W 1
V 0 12
V 1 19
V 2 0
V 3 0
V 4 0
Wg 1
C 400
ED
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
End
#3042
N scroll recall~
S a scroll of recall~
D A scroll has carelessly been left here.~
T 2
E 64
W 1
V 0 12
V 1 42
V 2 0
V 3 0
V 4 0
Wg 4
C 2000
ED
scroll~
The scroll has written a formulae of 'Word of Recall' upon it.
~
End
#3045
N jacket scale mail~
S a scale mail jacket~
D A scale mail jacket is lying on the ground.~
T 9
E 0
W 9
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 40
C 1000
End
#3046
N bronze breast plate~
S a bronze breast plate~
D A bronze breast plate is lying on the ground.~
T 9
E 0
W 9
V 0 6
V 1 0
V 2 0
V 3 0
V 4 0
Wg 80
C 7000
End
#3050
N raft~
S a raft~
D A raft has been left here.~
T 22
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 75
C 400
ED
raft~
The raft looks very primitive.
~
End
#3051
N canoe~
S a canoe~
D A canoe has been left here.~
T 22
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 32
C 1000
ED
canoe~
The canoe is fairly light.
~
End
#3052
N cp 100 token~
S {D/{c-{C*{W>{m T{Mo{wk{Me{mn{w worth #.1#.0#.0{w {bC{BP{DS {W<{C*{c-{D\{x~
D {D/{c-{C*{W>{m T{Mo{wk{Me{mn{w worth #.1#.0#.0{w {bC{BP{DS {W<{C*{c-{D\{w is here!~
T 13
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 0
C 1000
End
#3053
N double exp token 60~
S {r){b-{B={M+{w Token worth 60 seconds of Double Exp {M+{B={b-{r({x~
D {r){b-{B={M+{w Token worth 60 seconds of Double Exp {M+{B={b-{r({w is here!~
T 13
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 10000
End
#3054
N track dreima token~
S {m--{M=={W+{D<{w A {BT{br{wa{Dc{wk{be{Br {w& {RD{rr{we{Di{wm{ra{Rs {wToken {D>{W+{M=={m--{x~
D A Tracker and Dreimas token is here.~
T 8
E 3
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 0
C 0
End
#3055
N rose~
S rose~
D Rose~
T 13
E 0
W 16385
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 0
C 0
End
#3057
N raffle ticket~
S A raffle ticket~
D A raffle ticket~
T 13
E 598019
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 0
C 0
End
#3060
N jerkin~
S a leather jerkin~
D A leather jerkin is lying on the ground.~
T 9
E 0
W 9
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 100
End
#3061
N cap~
S a leather cap~
D A leather cap is lying on the ground.~
T 9
E 0
W 17
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 50
End
#3062
N pants~
S a pair of leather pants~
D A pair of leather pants is lying on the ground.~
T 9
E 0
W 33
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 50
End
#3063
N boots~
S a pair of leather boots~
D A pair of leather boots lies here.~
T 9
E 0
W 65
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 3
C 50
End
#3064
N gloves~
S a pair of leather gloves~
D A pair of leather gloves is lying on the ground.~
T 9
E 0
W 129
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 50
End
#3065
N sleeves~
S a pair of leather sleeves~
D A pair of leather sleeves is lying on the ground.~
T 9
E 0
W 257
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 3
C 50
End
#3066
N jerkin~
S a studded leather jerkin~
D A studded leather jerkin is lying on the ground.~
T 9
E 0
W 9
V 0 3
V 1 0
V 2 0
V 3 0
V 4 0
Wg 10
C 200
End
#3067
N cap~
S a hard leather cap~
D A hard leather cap is lying on the ground.~
T 9
E 0
W 17
V 0 3
V 1 0
V 2 0
V 3 0
V 4 0
Wg 2
C 100
End
#3068
N pants~
S a pair of studded leather pants~
D A pair of studded leather pants is lying on the ground.~
T 9
E 0
W 33
V 0 3
V 1 0
V 2 0
V 3 0
V 4 0
Wg 8
C 100
End
#3069
N boots~
S a pair of hard leather boots~
D A pair of hard leather boots lies here.~
T 9
E 0
W 65
V 0 3
V 1 0
V 2 0
V 3 0
V 4 0
Wg 4
C 100
End
#3070
N gloves~
S a pair of hard leather gloves~
D A pair of hard leather gloves is lying on the ground.~
T 9
E 0
W 129
V 0 3
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 100
End
#3071
N sleeves~
S a pair of studded leather sleeves~
D A pair of studded leather sleeves is lying on the ground.~
T 9
E 0
W 257
V 0 3
V 1 0
V 2 0
V 3 0
V 4 0
Wg 4
C 100
End
#0



#ADROOMS
#3001
N The Temple Of Midgaard~
D You are in the southern end of the temple hall in the Temple of Midgaard.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing Gods, Giants and peasants.
   Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
   Equally large steps lead UP through a small door into the ENTRANCE to MUD 
SCHOOL.  (type 'up' to go to MUD SCHOOL.)  A small plaque is on this wall.
~
F 4
S 1
ED
plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
~
R M 3011 1 3001
R E 3005 0 16
Dr 0 0 -1 3054
At the northern end of the temple hall is a statue and a huge altar.
~
~
Dr 2 0 -1 3005
You see the temple square.
~
~
Dr 4 0 0 3700
You see the entrance to Mud School.
~
~
Dr 5 0 0 204
~
~
T
|blood*~
The earth splits open and $p pours from the ground.~
copy~
|kavir*~
1048608 30007 0
End
#3002
N Cleric's Inner Sanctum~
D This is the inner sanctum.  A picture of the mighty Thor, is hanging on
the wall, just above the altar which is set against the western wall.  A well
in the middle of the floor leads down into darkness.  Vile smells waft from
the depths.
~
F 4
S 0
R M 3021 1 3002
Dr 1 0 -1 3003
You see your favorite place, the bar of divination.
~
~
Dr 5 0 -1 7026
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
End
#3003
N Cleric's Bar~
D The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
F 4
S 0
ED
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
R M 3043 1 3003
R G 3002 0 0
R G 3004 0 0
R E 3022 0 16
Dr 2 0 -1 3004
You see the entrance.
~
~
Dr 3 0 -1 3002
You see the inner sanctum.
~
~
End
#3004
N Entrance to Cleric's Guild~
D The entrance hall is a small modest room, reflecting the true nature of
the Clerics.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.
~
F 0
S 0
R M 3025 1 3004
R E 3022 0 16
R M 3060 12 3004
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3355 0 4
Dr 0 0 -1 3003
You see the bar, richly decorated with really stylish furniture.
~
~
Dr 1 0 -1 3005
You see the Temple Square.
~
~
End
#3005
N The Temple Square~
D You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Clerics Guild is to the west, and the old
Grunting Boar Inn, is to the east.  Just south of here you see the market
square, the center of Midgaard.
~
F 0
S 1
R O 3135 0 3005
Dr 0 0 -1 3001
You see the temple.
~
~
Dr 1 0 -1 3006
You see the good old Grunting Boar Inn.
~
~
Dr 2 0 -1 3014
You see the Market Square.
~
~
Dr 3 0 -1 3004
You see the entrance to the Clerics Guild.
~
~
Dr 4 0 -1 3057
You see the air.
~
~
End
#3006
N Entrance to the Grunting Boar Inn~
D You are standing in the entrance hall of the Grunting Boar Inn.  The hall
has been wisely decorated with simple but functional furniture.  A small
staircase leads up to the defunct reception room and the bar is to the east.
~
F 0
S 0
R M 3061 5 3006
Dr 1 0 -1 3007
Surprise! You see the bar.
~
~
Dr 3 0 -1 3005
You see the temple square.
~
~
Dr 4 0 -1 3008
You see the defunct reception room.
~
~
End
#3007
N The Grunting Boar~
D You are standing in the bar.  The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square.  This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
F 0
S 0
ED
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
ED
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
R M 3040 1 3007
R G 3000 0 0
R G 3001 0 0
R E 3022 0 16
R M 3064 3 3007
Dr 3 0 -1 3006
You see the exit to the entrance hall.
~
~
End
#3008
N The Defunct Reception~
D You are standing in a dusty, defunct reception.  The staircase leads
down to the entrance hall.
~
F 0
S 0
R O 3139 0 3008
R O 3140 0 3008
Dr 5 0 -1 3006
You see the entrance hall.
~
~
End
#3009
N The Bakery~
D You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
F 0
S 0
ED
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
ED
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
R M 3001 1 3009
R G 3009 0 0
R E 3022 0 16
Dr 2 0 -1 3013
You see the main street.
~
~
End
#3010
N The General Store~
D You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
F 0
S 0
ED
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
R M 3002 1 3010
R G 3030 0 0
R G 3031 0 0
R G 3138 0 0
R E 3022 0 16
R G 3033 -1 -1
Dr 2 0 -1 3015
You see the main street.
~
~
End
#3011
N The Weapon Shop~
D You are inside the weapon shop.  There is a small note on the counter.
~
F 0
S 0
ED
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
R M 3003 1 3011
R G 3020 0 0
R G 3021 0 0
R G 3022 0 0
R E 3022 0 16
Dr 2 0 -1 3016
You see the main street.
~
~
End
#3012
N Main Street~
D You are at the end of the main street of Midgaard.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.
~
F 0
S 1
R M 3062 15 3012
Dr 0 0 -1 3033
You see the magic shop.
~
~
Dr 1 0 -1 3013
You see the main street.
~
~
Dr 2 0 -1 3017
You see the entrance to the Guild of Magic Users.
~
~
Dr 3 0 -1 3040
You see the city gate.
~
~
End
#3013
N Main Street~
D You are on the main street passing through the City of Midgaard.  South of
here is the entrance to the Armoury, and the bakery is to the north.  East of
here is the market square.
~
F 0
S 1
Dr 0 0 -1 3009
You see the bakery.
~
~
Dr 1 0 -1 3014
You see the market square.
~
~
Dr 2 0 -1 3020
You see the armoury.
~
~
Dr 3 0 -1 3012
You see the main street.
~
~
End
#3014
N Market Square~
D You are standing on the market square, the famous Square of Midgaard.
A large, peculiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.
~
F 0
S 0
ED
statue~
What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
~
R M 3060 12 3014
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3356 0 6
Dr 0 0 -1 3005
You see the temple square.
~
~
Dr 1 0 -1 3015
You see the main street.
~
~
Dr 2 0 -1 3025
You see the common square.
~
~
Dr 3 0 -1 3013
You see the main street.
~
~
Dr 5 0 0 30600
~
~
End
#3015
N The Main Street~
D You are on Main Street crossing through town.  To the north is the general
store, and the main street continues east.  To the west you see and hear the
market place and to the south is the Jeweller's Shop.
~
F 0
S 1
Dr 0 0 -1 3010
You see the general store.
~
~
Dr 1 0 -1 3016
You see Main Street.
~
~
Dr 2 0 -1 3034
You see the Jeweller's Shop.
~
~
Dr 3 0 -1 3014
You see the market square.
~
~
End
#3016
N The Main Street~
D The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen.  To the east you leave town and to the west the street
leads to the market square.
~
F 0
S 1
R M 3062 15 3016
Dr 0 0 -1 3011
You see the weapon shop.
~
~
Dr 1 0 -1 3041
You see the city gate.
~
~
Dr 2 0 -1 3021
You see the swordsmen's guild.
~
~
Dr 3 0 -1 3015
You see the main street leading to the market square.
~
~
End
#3017
N Entrance to Mage's Guild~
D The entrance hall is a small, poor lighted room.
~
F 0
S 0
R M 3024 1 3017
R E 3022 0 16
R M 3060 10 3017
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3357 0 7
Dr 0 0 -1 3012
You see the main street.
~
~
Dr 2 0 -1 3018
You see your favorite place, the Mage's Bar.
~
~
End
#3018
N Mage's Bar~
D The bar is one of the wierdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
F 4
S 0
R M 3042 1 3018
R G 3002 0 0
R G 3003 0 0
R E 3022 0 16
Dr 0 0 -1 3017
You see the lobby.
~
~
Dr 1 0 -1 3019
You see the laboratory.
~
~
End
#3019
N Mage's Laboratory~
D This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
F 4
S 0
R M 3020 1 3019
Dr 3 0 -1 3018
You see the bar.
~
~
Dr 5 0 -1 7017
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
End
#3020
N The Armoury~
D The armoury with all kinds of armours on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
F 0
S 0
ED
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
R M 3004 1 3020
R G 3072 0 0
R G 3073 0 0
R G 3074 0 0
R G 3075 0 0
R G 3076 0 0
R G 3077 0 0
R G 3097 0 0
R E 3022 0 16
Dr 0 0 -1 3013
You see the main street.
~
~
End
#3021
N Entrance Hall to the Guild of Swordsmen~
D The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
F 0
S 0
R M 3027 1 3021
R E 3022 0 16
R M 3060 10 3021
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3358 0 8
Dr 0 0 -1 3016
You see the main street.
~
~
Dr 1 0 -1 3022
You see the swordsmen's bar, many noises comes from there.
~
~
End
#3022
N The Bar of Swordsmen~
D The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
F 4
S 0
R M 3045 1 3022
R G 3002 0 0
R G 3003 0 0
R G 3004 0 0
R E 3022 0 16
Dr 2 0 -1 3023
You see the practice yard.
~
~
Dr 3 0 -1 3021
You see the entrance hall to the thieves guild.
~
~
End
#3023
N The Tournament and Practice Yard~
D The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
F 4
S 0
R M 3023 1 3023
Dr 0 0 -1 3022
You see the bar.
~
~
Dr 5 0 -1 7048
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
End
#3024
N Eastern End of Poor Alley~
D You are at the poor alley.  South of here is the Grubby Inn and to the
east you see common square.  The alley continues further west.
~
F 0
S 1
R M 3062 15 3024
Dr 1 0 -1 3025
You see the common square.
~
~
Dr 2 0 -1 3048
You see the Inn.
~
~
Dr 3 0 -1 3044
You see the poor alley.
~
~
End
#3025
N The Common Square~
D The common square, people pass you, talking to each other.  To the west is
the poor alley and to the east is the dark alley.  To the north, this square
is connected to the market square.  From the south you notice a nasty smell.
~
F 0
S 1
R M 3050 1 3025
R M 3062 15 3025
Dr 0 0 -1 3014
You see the market square.
~
~
Dr 1 0 -1 3026
You see the dark alley.
~
~
Dr 2 0 -1 3030
You see the city dump.
~
~
Dr 3 0 -1 3024
You see the poor alley.
~
~
End
#3026
N The Dark Alley~
D The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  The alley continues east.
~
F 0
S 1
ED
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
R M 3063 5 3026
R E 3021 0 16
R M 3066 1 3026
Dr 0 0 -1 3206
~
~
Dr 1 0 -1 3045
The alley continues east.
~
~
Dr 2 0 -1 3027
You see the entrance to the thieves guild.
~
~
Dr 3 0 -1 3025
You see the common square.
~
~
End
#3027
N Entrance Hall to the Guild of Thieves~
D The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
F 0
S 0
R M 3026 1 3027
R E 3022 0 16
R M 3060 12 3027
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3359 0 9
R M 3005 5 3027
R E 3020 0 16
Dr 0 0 -1 3026
You see the alley.
~
~
Dr 1 0 -1 3028
You see the thieves bar, where everything disappears.
~
~
End
#3028
N The Thieves Bar~
D The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
F 4
S 0
ED
furniture~
As you look at the furniture, the chair you sit on disappears.
~
R M 3044 1 3028
R G 3003 0 0
R G 3004 0 0
R E 3022 0 16
Dr 2 0 -1 3029
You see the secret yard.
~
~
Dr 3 0 -1 3027
You see the entrance hall to the thieves guild.
~
~
End
#3029
N The Secret Yard~
D The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
F 4
S 0
R M 3022 1 3029
Dr 0 0 -1 3028
You see the bar.
~
~
Dr 5 0 -1 7043
You can't see what is down there, it is too dark.  Looks like it would be
impossible to climb back up.
~
~
End
#3030
N The Dump~
D The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system.  South of here you see the river and to the north is the common
square.
~
F 4
S 2
Dr 0 0 -1 3025
You see the common square.
~
~
Dr 2 0 -1 3504
You see the river slowly flowing west, but notice that it would be nearly
impossible to reach the river due to all the garbage and a steep river
bank.
~
~
Dr 5 0 -1 7030
You see the sewers.
~
~
End
#3031
N The Pet Shop~
D The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a sign on the wall.
~
F 4096
S 0
ED
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
R M 3008 1 3031
Dr 2 0 -1 3045
You see the Alley.
~
~
End
#3032
N Pet Shop Store~
D This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
F 4
S 0
R M 3090 1 3032
R M 3091 1 3032
R M 3092 1 3032
R M 3093 1 3032
R M 3094 1 3032
End
#3033
N The Magic Shop~
D You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
F 0
S 0
ED
scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
ED
books~
Most of them appear to be very old and dusty.
~
ED
jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
R M 3000 1 3033
R G 3040 0 0
R G 3041 0 0
Dr 2 0 -1 3012
You see the main street.
~
~
End
#3034
N The Jeweller's Shop~
D You are in a small, beautifully furnished room.  The warm light emanating
from the small oil lamps on the walls is reflected in the hard, polished
surface of the big mahogany desk that stands in the centre of the room.
A small sign with golden letters stands on the desk.
~
F 0
S 0
ED
sign~
The golden letters say :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the jeweller evaluate an item.
~
ED
desk~
Your face is reflected in its surface.
~
ED
oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
R M 3009 1 3034
R G 3372 -1 -1
R G 3371 -1 -1
Dr 0 0 -1 3015
You see Main Street.
~
~
End
#3035
N The Leather Shop~
D An acrid smell fills this large room.  Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling fireplace
hangs a big iron pot with boiling water.  In the middle of the room is a
large oak table.
A wooden sign is hanging above the fireplace.
~
F 0
S 0
ED
sign~
The wooden sign says :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the leather worker evaluate an item.
~
ED
pot~
Several large pieces of leather hide are boiling in the iron pot.
~
ED
table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
ED
fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
R M 3010 1 3035
R G 3066 0 0
R G 3067 0 0
R G 3068 0 0
R G 3069 0 0
R G 3070 0 0
R G 3071 0 0
Dr 2 0 -1 3044
You see the alley.
~
~
End
#3040
N Inside the West Gate of Midgaard~
D You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads south from here.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ED
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ED
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ED
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
R M 3068 2 3040
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3361 0 12
R M 3068 2 3040
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3362 0 13
Dr 0 0 0 101
You see a Dimly Lit Path.
~
~
Dr 1 0 -1 3012
You see Main Street.
~
~
Dr 2 0 -1 3042
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
Dr 3 0 3133 3052
The city gate is to the west.
~
gate~
End
#3041
N Inside the East Gate of Midgaard~
D You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  South of here is the wall road, but it looks dirty and 
not too safe.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ED
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ED
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ED
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
R M 3067 2 3041
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3360 0 10
R M 3067 2 3041
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3354 0 11
Dr 1 0 3133 3053
You see the city gate.
~
gate~
Dr 2 0 0 2171
You see the slums of Midgaard.
~
~
Dr 3 0 -1 3016
You see Main Street.~
~
End
#3042
N Wall Road~
D You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Dr 0 0 -1 3040
You see the city gate.
~
~
Dr 2 0 -1 3043
The road continues further south.
~
~
End
#3043
N Wall Road~
D You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ED
letters~
It says 'Who watches the watchmen?'
~
Dr 0 0 -1 3042
The road continues further north.
~
~
Dr 1 0 -1 3044
The alley leads east.
~
~
Dr 2 0 -1 3047
The road continues further south.
~
~
End
#3044
N Poor Alley~
D You are in narrow and dirty alley leading east and west.  The leather shop
is to the north.
~
F 0
S 1
R M 3065 2 3044
Dr 0 0 -1 3035
The leather shop is to the north.
~
~
Dr 1 0 -1 3024
The alley leads east.
~
~
Dr 3 0 -1 3043
The alley leads west.
~
~
End
#3045
N Alley at Levee~
D You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.
~
F 0
S 1
Dr 0 0 0 3031
You see, hear, and smell the pet shop.
~
~
Dr 1 0 -1 3046
The alley leads east.
~
~
Dr 2 0 -1 3049
You see the levee.
~
~
Dr 3 0 -1 3026
The alley leads west.
~
~
End
#3046
N Eastern end of Alley~
D You are standing at the eastern end of the alley.  An old three-story
warehouse is directly south of here, and the Mob Factory is east.
~
F 0
S 1
Dr 1 0 -1 9400
The entrance to the Mob Factory lies east.
~
~
Dr 2 0 -1 3050
You see the warehouse.
~
~
Dr 3 0 -1 3045
You see the alley.
~
~
End
#3047
N Wall Road~
D You are standing on the road next to the western city wall which
continues north.  South of here is a bridge across the river.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Dr 0 0 -1 3043
You see the road.
~
~
Dr 2 0 -1 3051
You see the bridge.
~
~
Dr 3 0 0 19217
~
~
End
#3048
N Grubby Inn~
D You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
F 0
S 0
R M 3046 1 3048
R G 3003 0 0
R G 3004 0 0
R E 3022 0 16
R M 3065 2 3048
Dr 0 0 -1 3024
You see the alley.
~
~
End
#3049
N Levee~
D You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.
~
F 0
S 1
R M 3006 1 3049
R G 3050 0 0
R G 3051 0 0
Dr 0 0 -1 3045
You see the Alley.
~
~
Dr 2 0 -1 3203
You see the river flowing west.
~
~
End
#3050
N Abandoned Warehouse~
D You are inside the only room in the old warehouse.  The place is very dusty
and appears to have been unused for many years.  The skylight spills
violet-tinged light.
~
F 0
S 0
R M 3007 1 3050
Dr 0 0 -1 3046
You see the alley.
~
~
Dr 4 0 0 8604
You see machine dreams and taste violet phosphor.
~
~
End
#3051
N On the Bridge~
D You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ED
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
ED
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
Dr 0 0 -1 3047
You see the road.
~
~
Dr 2 0 -1 3100
You see the Concourse.
~
~
End
#3052
N Outside the West Gate of Midgaard~
D You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest. A small dusty trail leads north along the
wall.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ED
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ED
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ED
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Dr 0 0 -1 3900
The trail continues around the City of Midgaard.
~
~
Dr 1 0 3133 3040
The city gate is to the east.
~
gate~
Dr 3 0 -1 6000
The forest edge is to the west.
~
~
End
#3053
N Outside the East Gate of Midgaard~
D You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
ED
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
ED
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
ED
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
Dr 0 0 -1 3908
The trail continues around the City of Midgaard.
~
~
Dr 1 0 -1 3503
You see the plains.~
~
Dr 3 0 3133 3041
You see the city gate.
~
gate~
End
#3054
N By the Temple Altar~
D You are by the temple altar in the northern end of the Temple of Midgaard.
A huge altar made from white polished marble is standing in front of you and
behind it is a ten foot tall sitting statue of Odin, the King of the Gods.
~
F 1024
S 0
ED
statue odin king god~
The statue represents the one-eyed Odin sitting on a his throne.  He has
long, grey hair and beard and a strict look on his face.  On top of the
throne, just above his shoulders, his two ravens Hugin and Munin are sitting
and at his feet are his wolves Gere and Freke.
~
ED
altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of white virgin marble.
~
R M 3012 1 3054
R O 3010 0 3054
Dr 0 0 0 3055
~
~
Dr 2 0 -1 3001
You see the southern end of the temple.
~
~
Dr 3 0 0 3207
~
~
Dr 4 0 0 3060
~
~
End
#3055
N The Spell-Spamming Room~
D Come here to spam-bot your spells. . Blah..
~
F 1024
S 0
Dr 2 0 0 3054
~
~
End
#3057
N In the air...~
D WOW you can fly!  You are floating in the air above Temple Square of Midgaard.
~
F 4
S 9
Dr 4 0 0 1017
More of the same.
~
~
Dr 5 0 0 3005
Back down on the earth where you should be!
~
~
End
#3060
N Morgue~
D ~
F 0
S 0
Dr 5 0 0 3054
~
~
End
#3100
N Northwest end of Concourse~
D You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
F 0
S 1
Dr 0 0 -1 3051
You see the Bridge.
~
~
Dr 1 0 -1 3101
You see the promenade.
~
~
Dr 2 0 -1 3127
The promenade continues far south.
~
~
End
#3101
N Promenade~
D The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
F 0
S 1
R O 3134 0 3101
Dr 1 0 -1 3102
The promenade.
~
~
Dr 2 0 -1 3131
Park Road leads south.
~
~
Dr 3 0 -1 3100
You see the Concourse.
~
~
End
#3102
N Promenade~
D The river gently flows west just north of here.  The promenade continues
both east and west.  South of here you see the entrance to the park, and a
small building seems to be just west of the entrance.
~
F 0
S 1
R O 3134 0 3102
Dr 1 0 -1 3103
You see the promenade.
~
~
Dr 2 0 -1 3105
You see the park entrance.
~
~
Dr 3 0 -1 3101
You see the promenade.
~
~
End
#3103
N Promenade~
D The river gently flows west just north of here.  The promenade continues
both east and west.  A small path leads south.  Looking across the river you
see the levee.
~
F 0
S 1
R O 3134 0 3103
Dr 1 0 -1 3104
You see the Concourse.
~
~
Dr 2 0 -1 3132
The small path leads south.
~
~
Dr 3 0 -1 3102
You see the promenade.
~
~
End
#3104
N Northeast end of Concourse~
D You are at the Concourse.  The city wall is just east and a small
promenade goes west.  Looking across the river you see a building that
resembles a warehouse.  The Concourse continues south along the city wall.
~
F 0
S 1
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
Dr 2 0 -1 3130
The Concourse continues south.
~
~
Dr 3 0 -1 3103
You see the promenade.
~
~
End
#3105
N Park Entrance~
D You are standing just inside the small park of Midgaard.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
F 4
S 1
Dr 0 0 -1 3102
You see the promenade.
~
~
Dr 1 0 -1 3106
You see Park Cafe.
~
~
Dr 2 0 -1 3108
You see the park.
~
~
End
#3106
N Park Cafe~
D You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
F 0
S 0
R M 3100 1 3106
R G 3100 0 0
R G 3101 0 0
R G 3102 0 0
R M 3120 1 3106
R G 3121 0 0
Dr 3 0 -1 3105
You see the park entrance.
~
~
End
#3107
N Small path through the park~
D You are walking along a small path through the park.  The path continues
south and east.
~
F 0
S 1
Dr 1 0 -1 3108
~
~
Dr 2 0 -1 3113
~
~
End
#3108
N Small path in the park~
D You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
F 0
S 1
Dr 0 0 -1 3105
You see the northern park entrance.
~
~
Dr 1 0 -1 3109
~
~
Dr 3 0 -1 3107
~
~
End
#3109
N Small path in the park~
D You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
F 0
S 1
R M 3123 1 3109
Dr 2 0 -1 3115
~
~
Dr 3 0 -1 3108
~
~
End
#3110
N Cityguard Head Quarters~
D You are inside a tidy office.  A big desk made from dark wood is standing
in the centre of the room.
~
F 0
S 0
Dr 1 0 -1 3111
You see Park Road.
~
door~
Dr 3 0 3120 3142
You see a sign saying 'KEEP OUT'.
~
door~
End
#3111
N Park Road~
D The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
F 0
S 1
ED
building door sign~
The sign on the door says:-

                 Cityguard Head Quarters
~
R M 3060 20 3111
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R G 3120 0 0
R M 3060 20 3111
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R E 3363 0 15
R M 3060 20 3111
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
R M 3060 20 3111
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R E 3353 0 5
Dr 0 0 -1 3131
~
~
Dr 1 0 -1 3112
You see the park entrance.
~
~
Dr 2 0 -1 3118
~
~
Dr 3 0 -1 3110
You see the cityguard head quarters.
~
door~
End
#3112
N Western Park Entrance~
D You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
F 4
S 1
Dr 1 0 -1 3113
~
~
Dr 3 0 -1 3111
~
~
End
#3113
N A path in the park~
D You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.
~
F 0
S 1
R M 3124 2 3113
Dr 0 0 -1 3107
~
~
Dr 1 0 -1 3114
You see the pond.
~
~
Dr 3 0 -1 3112
You see the western park entrance.
~
~
End
#3114
N The Pond~
D You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
F 0
S 6
R M 3121 1 3114
R M 3122 1 3114
Dr 1 0 -1 3115
~
~
Dr 3 0 -1 3113
~
~
End
#3115
N A path in the park~
D You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.
~
F 0
S 1
R M 3124 2 3115
Dr 0 0 -1 3109
~
~
Dr 1 0 -1 3116
~
~
Dr 3 0 -1 3114
~
~
End
#3116
N Eastern Park Entrance~
D You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
F 4
S 1
Dr 1 0 -1 3117
~
~
Dr 3 0 -1 3115
~
~
End
#3117
N Emerald Avenue~
D You are at Emerald Avenue which continues north and south.  To the west is
the park entrance and to the east is the not very big Town Hall of Midgaard.
~
F 0
S 1
Dr 0 0 -1 3132
~
~
Dr 1 0 -1 3137
~
~
Dr 2 0 -1 3119
~
~
Dr 3 0 -1 3116
~
~
End
#3118
N Park Road~
D You are on Park Road which leads north and south.
~
F 0
S 1
Dr 0 0 -1 3111
~
~
Dr 2 0 -1 3135
~
~
End
#3119
N Emerald Avenue~
D You are standing at a bend on Emerald Avenue.  The road leads north and west.
~
F 0
S 1
Dr 0 0 -1 3117
~
~
Dr 3 0 -1 3133
~
~
End
#3120
N Road Crossing~
D You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
F 0
S 1
ED
chain~
The the chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
ED
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
R M 3144 1 3120
Dr 0 0 -1 3133
~
~
Dr 1 0 -1 3136
~
~
Dr 2 0 -1 3134
~
~
Dr 3 0 -1 3135
~
~
Dr 4 0 -1 7914
The chain disappears in the clouds.~
~
End
#3121
N Emerald Avenue~
D You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
F 0
S 1
Dr 1 0 -1 3134
~
~
Dr 2 0 -1 3125
~
~
End
#3122
N Park Road~
D You are on Park Road which leads south and north.  Elm Street is east of
here.
~
F 0
S 1
Dr 0 0 -1 3136
~
~
Dr 1 0 -1 3123
~
~
Dr 2 0 -1 3126
~
~
End
#3123
N Elm Street~
D You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
F 0
S 1
Dr 1 0 -1 3124
~
~
Dr 3 0 -1 3122
~
~
End
#3124
N End of Elm Street~
D You are at the end of Elm Street.  An old elm tree grows here.
~
F 0
S 1
ED
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
Dr 3 0 -1 3123
~
~
End
#3125
N Emerald Avenue~
D You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
F 0
S 1
Dr 0 0 -1 3121
~
~
Dr 2 0 -1 3128
~
~
End
#3126
N Park Road~
D You are on Park Road which continues north.  The Concourse is south of here.
~
F 0
S 1
Dr 0 0 -1 3122
~
~
Dr 2 0 -1 3129
~
~
End
#3127
N On the Concourse~
D You are at the southwest corner of the city wall.  The Concourse leads
both north and east.
~
F 0
S 1
Dr 0 0 -1 3100
~
~
Dr 1 0 -1 3128
~
~
End
#3128
N On the Concourse~
D The Concourse continues both east and west.  Emerald Avenue is north of
here.
~
F 0
S 1
R M 3005 5 3128
R E 3020 0 16
Dr 0 0 -1 3125
~
~
Dr 1 0 -1 3129
~
~
Dr 3 0 -1 3127
~
~
End
#3129
N On the Concourse~
D The Concourse continues both east and west.  Park Road is north of here
and an iron grate leads south to the graveyard.
A bronze sign has been set on the wall next to the grate.
~
F 1
S 1
ED
sign~
The sign says :-

                          Graveyard of Midgaard

    Many brave adventurers have found their final resting place here.
          Please show respect and do not desecrate their tombs.
~
ED
grate~
Looks heavy.
~
Dr 0 0 -1 3126
~
~
Dr 1 0 -1 3130
~
~
Dr 2 0 3121 3600
Through the solid iron bars you see the graveyard.
~
grate~
Dr 3 0 -1 3128
~
~
End
#3130
N On the Concourse~
D You are at the southeast corner of the city wall.  The Concourse leads
both north and west.
~
F 0
S 1
Dr 0 0 -1 3104
~
~
Dr 3 0 -1 3129
~
~
End
#3131
N Park Road~
D You are at Park Road which continues north and south.
~
F 0
S 1
Dr 0 0 -1 3101
~
~
Dr 2 0 -1 3111
~
~
End
#3132
N Emerald Avenue~
D You are standing on the north end of Emerald Avenue.  To the north is the
promenade and to the east is the small street Penny Lane.
~
F 0
S 1
Dr 0 0 -1 3103
~
~
Dr 1 0 -1 3139
~
~
Dr 2 0 -1 3117
~
~
End
#3133
N Emerald Avenue~
D You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
F 0
S 1
Dr 1 0 -1 3119
~
~
Dr 2 0 -1 3120
~
~
End
#3134
N Emerald Avenue~
D You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
F 0
S 1
Dr 0 0 -1 3120
~
~
Dr 3 0 -1 3121
~
~
End
#3135
N Park Road~
D You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.  To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
F 0
S 1
Dr 0 0 -1 3118
~
~
Dr 1 0 -1 3120
~
~
End
#3136
N Park Road~
D You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
F 0
S 1
Dr 2 0 -1 3122
~
~
Dr 3 0 -1 3120
~
~
End
#3137
N The Waiting Room~
D You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
F 0
S 0
R M 3142 1 3137
Dr 1 0 -1 3138
It looks like some kind of office.
~
~
Dr 3 0 -1 3117
The exit west leads to Emerald Avenue.
~
~
End
#3138
N The Mayor's Office~
D You are in the not very big office of the Mayor of Midgaard.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
F 0
S 0
ED
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
R M 3143 1 3138
R E 3133 0 17
R E 3124 0 16
R M 3069 4 3138
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R M 3069 4 3138
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R M 3069 4 3138
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
R M 3069 4 3138
R E 3365 0 0
R E 3364 0 1
R E 3350 0 16
Dr 3 0 -1 3137
The waiting room is to the west.
~
~
End
#3139
N Penny Lane~
D You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
F 0
S 1
Dr 1 0 -1 3140
~
~
Dr 3 0 -1 3132
~
~
End
#3140
N Penny Lane~
D You are on Penny Lane.  The narrow road continues north and west.
~
F 0
S 1
Dr 0 0 -1 3141
~
~
Dr 3 0 -1 3139
~
~
End
#3141
N End of Penny Lane~
D You are at the end of Penny Lane.  The only exit appears to be south.
~
F 0
S 1
R O 3135 0 3141
R O 3136 0 3141
Dr 2 0 -1 3140
~
~
End
#3142
N Captain's Office~
D You are in the Office of the Captain of the Guard.  The Midgaard Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
~
F 0
S 0
ED
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
R M 3140 1 3142
R G 3122 0 0
R G 3137 0 0
R M 3141 4 3142
R M 3141 4 3142
R M 3141 4 3142
R M 3141 4 3142
R O 3130 0 3142
R P 3123 0 3130
R O 3131 0 3142
R P 3132 0 3131
Dr 1 0 3120 3110
You see the Cityguard Head Quarters.
~
door~
Dr 2 0 3137 3143
You see the heavy steel door.
~
door~
End
#3143
N The Jail~
D You are in a dark and humid jail.  The dark stone walls are hard and cold
to the touch.  A heavy steel door is to the north.
~
F 0
S 0
ED
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN".
~
Dr 0 0 3137 3142
You see the heavy steel door.
~
door~
End
#3200
N Under the Bridge~
D The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
F 0
S 7
ED
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
Dr 1 0 -1 3201
~
~
Dr 3 0 0 8100
~
~
End
#3201
N On the River~
D North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
F 0
S 7
Dr 1 0 -1 3202
~
~
Dr 3 0 -1 3200
~
~
End
#3202
N On the River~
D North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.
~
F 0
S 7
Dr 1 0 -1 3203
~
~
Dr 3 0 -1 3201
~
~
End
#3203
N On the River~
D The levee is directly north of here.  The river flows in an east west
direction.
~
F 4
S 7
Dr 0 0 -1 3049
~
~
Dr 1 0 -1 3204
~
~
Dr 3 0 -1 3202
~
~
End
#3204
N On the River~
D You see the warehouse on the northern riverbank.  East of here you see the
city wall.  The river flows west towards the levee.
~
F 0
S 7
Dr 1 0 -1 3205
~
~
Dr 3 0 -1 3203
~
~
End
#3205
N On the River~
D The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall.
~
F 0
S 7
Dr 1 0 -1 5001
The iron bars are broken, allowing passage through the hole in the wall.
Beyond the bars you see a dark tunnel.
~
~
Dr 3 0 -1 3204
~
~
End
#3206
N Quest Shop~
D Here's the quest shop, what more can I say? Sell your priceless items for
quest points here.
~
F 0
S 0
Dr 2 0 -1 3026
~
~
End
#3207
N The Portal Room~
D A small sign is crudely nailed to one of the rune covered walls.
~
F 17412
S 0
ED
sign~
To get where you want to go just say the following:
Staff, Atlantis, Draconia, Htos, Minotaur, Galaxy, Drow, Ofcol, Doom, NewThalos and Elemental.
~
R M 3207 1 3207
Dr 1 0 0 3054
~
~
T
>ENTER<~
The Portal Keeper says 'Welcome to my portals, $n!'


The Portal Keeper says 'To get to where you want to go look at the sign in this room.'


The Portal Keeper says 'Then say <location>.'


The Portal Keeper says 'Be warned though, some of these zones are not for newbie players.'


The Portal Keeper says 'If you are, places like Atlantis, Staff, and Doom, are not for you.'


The Portal Keeper smiles happily.~
copy~
all~
1048576 0 3207
T
newthalos~
$n sinks into the ground~
You sink into the ground~
all~
16384 5300 0
T
elemental~
$n sinks into the ground~
You sink into the ground~
all~
16384 9201 0
T
staff~
$n sinks into the ground~
You sink into the ground~
all~
16384 25000 0
T
doom~
$n sinks into the ground~
You sink into the ground~
all~
16384 11053 0
T
atlantis~
$n sinks into the ground~
You sink into the ground~
all~
16384 8130 0
T
draconia~
$n sinks into the ground~
You sink into the ground~
all~
16384 2201 0
T
htos~
$n sinks into the ground~
You sink into the ground~
all~
16384 1312 0
T
minotaur~
$n sinks into the ground~
You sink into the ground~
all~
16384 2362 0
T
galaxy~
$n sinks into the ground~
You sink into the ground~
all~
16384 9302 0
T
megacity~
$n sinks into the ground~
You sink into the ground~
all~
16384 8001 0
T
ofcol~
$n sinks into the ground~
You sink into the ground~
all~
16384 5552 0
T
olympus~
$n sinks into the ground~
You sink into the ground~
all~
16384 903 0
T
drow~
$n sinks into the ground~
You sink into the ground~
all~
16384 5104 0
End
#0


#$