#include "var.h" #define IS_ANGPOWER(ch, sn) (IS_SET((ch)->pcdata->powers[APOWER_FLAGS], (sn))) #define IS_ANGAFF(ch, sn) (IS_SET((ch)->pcdata->powers[APOWER_CURRENT], (sn))) #define ANGEL_CURRENT (DC) #define ANGEL_TOTAL (DT) #define ANGEL_POWER (DB) #define APOWER_FLAGS 0 #define APOWER_CURRENT (A) /* Angel Powers */ #define ANG_SPREAD 0 #define ANG_WINGS (A) #define ANG_TOUGHNESS (B) #define ANG_STRENGTH (C) #define ANG_GODLYSIGHT (D) #define ANG_SCRY (E) #define ANG_READAURA (F) #define ANG_SPEED (G) #define ANG_HALO (H) #define ANG_MULTIARM (I) #define ANG_PROTECTION_OF_GOD (J) #define ANG_WRAITH_OF_GOD (K) #define ANG_TRUEFORM (L) #define ANG_SHIELD_OF_GOD (M) #define ANG_ETHERFORM (N) #define ANG_TRAVEL (O) #define ANG_TOUCH (P) #define ANG_CHIMERA (Q)