atd/area/
atd/build/
atd/clans/
atd/log/
atd/player/store/
atd/site/
atd/src/bin/
#ADAREA
N Raff    Dangerous Neighborhood~
B None~
V 2101 2172
S 1
F 0
M 0
End


#ADMOBS
#2101
N ogre gang member~
S a gang member~
L A member of the Ogres wanders about here.
~
D He's lived a life of violence ever since he was little.
~
A 85
Af 0
Al -100
Lv 18
G 200
Sx 1
End
#2102
N troll gang member~
S a gang member~
L A member of the Trolls wanders about here.
~
D He wants to rid the world of every last Ogre gang member.
~
A 85
Af 0
Al 100
Lv 9
G 210
Sx 1
End
#2103
N gang leader~
S the gang leader~
L The gang leader is not pleased you found his hideout!
~
D He's risen to be leader through brute force and cunning leadership.
~
A 99
Af 0
Al 0
Lv 29
G 2000
Sx 1
End
#2104
N bruiser~
S a bruiser~
L A big, mean bruiser is looking for limbs to break.
~
D He's 6'6" 245 pounds and enough muscle to bash your head in.
~
A 229
Af 8
Al -333
Lv 2
G 1500
Sx 1
End
#2105
N doll~
S a doll~
L A gang doll looks naughty and nice.
~
D She's a beauty (ok in RELATIVE terms) but you better not touch!
~
A 213
Af 0
Al 0
Lv 9
G 1000
Sx 2
End
#2106
N patrolman patrol man~
S a patrolman~
L A patrolman is trying to keep the peace.
~
D He'd rather be at the local pub then out here with these nasty kids.
~
A 65
Af 0
Al 700
Lv 14
G 7000
Sx 1
End
#2107
N vandal~
S a vandal~
L A vandal is spray painting pro-gang slogans on the wall here.
~
D He has a wary eye and a fine hand for art.
~
A 129
Af 32768
Al -400
Lv 6
G 500
Sx 1
End
#2108
N dog pit bull pitbull~
S a pitbull~
L A vicious pitbull is foaming at the mouth in rabid anticipation.
~
D You get a nice close look at him while he's tearing at your throat.
His fangs are blood-stained from hearty meals of ... steak?!
~
A 99
Af 65544
Al -100
Lv 36
G 10
Sx 1
End
#0



#ADOBJ
#2101
N ogre jacket~
S an Ogre gang jacket~
D An Ogre gang jacket has been carelessly tossed here.~
T 9
E 0
W 9
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 2
C 100
End
#2102
N troll jacket~
S a Troll gang jacket~
D A Troll gang jacket has been carelessly tossed here.~
T 9
E 0
W 9
V 0 5
V 1 0
V 2 0
V 3 0
V 4 0
Wg 2
C 100
End
#2103
N chain~
S a hefty length of chain~
D A hefty length of chain lies in a heap here on the floor.~
T 5
E 1
W 8193
V 0 0
V 1 2
V 2 7
V 3 4
V 4 0
Wg 10
C 900
A
17 -5
A
18 1
End
#2104
N metal cover shield~
S a metal shield~
D A garbage can lid has been dropped on the floor.~
T 9
E 0
W 513
V 0 3
V 1 0
V 2 0
V 3 0
V 4 0
Wg 3
C 125
End
#2105
N spray paint can~
S a spray paint can~
D A can of spray paint has been discarded here.~
T 3
E 2
W 16385
V 0 11
V 1 2
V 2 2
V 3 10
V 4 0
Wg 1
C 1000
End
#2106
N stiletto~
S a stiletto~
D A killer stiletto has been forgotten here.~
T 5
E 0
W 8193
V 0 0
V 1 7
V 2 2
V 3 11
V 4 0
Wg 2
C 600
A
18 4
A
17 20
End
#2107
N spiked heel boots~
S spiked heeled boots~
D A pair of black leather boots with 6 inch spikes have been left here.~
T 9
E 0
W 65
V 0 3
V 1 0
V 2 0
V 3 0
V 4 0
Wg 4
C 2000
A
2 -1
A
19 1
End
#2108
N mirror~
S a mirror~
D A small mirror has been left here.~
T 3
E 65
W 16385
V 0 20
V 1 10
V 2 10
V 3 4
V 4 0
Wg 1
C 1000
End
#2109
N gloves~
S comfortable leather gloves~
D A pair of soft lined leather gloves lie here.~
T 9
E 0
W 129
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 2
C 500
A
1 1
End
#2110
N patrol club~
S a patrol club~
D A patrolman's club has carelessly been forgotten here.~
T 5
E 0
W 8193
V 0 0
V 1 1
V 2 12
V 3 7
V 4 0
Wg 1
C 200
A
18 3
A
14 10
End
#2111
N signet ring~
S a troll signet ring~
D A signet ring bearing the crest of a troll lies in the dust here.~
T 9
E 0
W 3
V 0 4
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 10000
A
1 1
End
#2112
N knuckles brass~
S brass knuckles~
D A set of brass knuckles left from a fight are here on the ground.~
T 9
E 2
W 129
V 0 -15
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 2000
A
13 -15
A
18 5
End
#0



#ADROOMS
#2101
N A Dark Alleyway~
D The walls of the alleyway have been spray-painted over many times
over the years.  One section of graffiti actually looks legible,
it says:    This section has been designed for levels 5 through 10
            If you are above level 15 please don't expect much fun.
            If you are below level 5 enter at your own risk.
Another section of graffiti says "Raff Rules!"
There is a boulevard to the east and Wall Road East is to the west.
~
F 5
S 1
Dr 1 0 -1 2102
~
~
Dr 3 0 -1 2172
~
~
End
#2102
N Beginning of White Dragon Boulevard~
D This section of town has been overrun by the Troll gang.  Even the
police stay out of here for fear of being brutalized.  This was once
a nice lower-middleclass neighborhood, but know the gangs run the
streets.  All the shops and homes have been boarded up and abandoned.
An alleyway is to the west and the street continues east.  An over-
grown lot is to the south.
~
F 0
S 1
R M 2107 4 2102
R E 2105 0 17
R M 2101 25 2102
R E 2101 0 5
Dr 1 0 -1 2103
~
~
Dr 2 0 -1 2109
~
~
Dr 3 0 -1 2101
~
~
End
#2103
N Along White Dragon Boulevard~
D Everywhere you look you see signs of recent violence.  Patches of blood
lie everywhere and broken sticks and abandoned knifes are strewn here
and there.  An over-grown lot is to the south.  White Dragon Boulevard leads
east and west.
~
F 0
S 1
R M 2101 25 2103
R E 2101 0 5
Dr 1 0 -1 2104
~
~
Dr 2 0 -1 2110
~
~
Dr 3 0 -1 2102
~
~
End
#2104
N White Dragon Boulevard at Armory~
D Only gang members dare wander the streets here.
What used to be the armory lies to the south.  White Dragon Boulevard
leads east and west.
~
F 0
S 1
R M 2101 25 2104
R E 2101 0 5
Dr 1 0 -1 2105
~
~
Dr 2 0 -1 2111
~
~
Dr 3 0 -1 2103
~
~
End
#2105
N White Dragon Blvd.~
D Black Dragon Avenue used to run south from here but the way has been
blocked by the toppling of a building into the street.  White Dragon
boulevard continues east and west.
~
F 0
S 1
R M 2101 25 2105
Dr 1 0 -1 2106
~
~
Dr 3 0 -1 2104
~
~
End
#2106
N Corner of Ice and White Dragon~
D Ice Dragon Way leads south from here.  It used to run the whole length
of the neighborhood and way lined with beautiful crystal sculptures.
White Dragon boulevard leads east and west from here.
~
F 0
S 1
R M 2101 25 2106
R E 2101 0 5
Dr 1 0 -1 2107
~
~
Dr 2 0 -1 2113
~
~
Dr 3 0 -1 2105
~
~
End
#2107
N White Dragon Boulevard~
D A once majestic inn with a white marble facade lies to the south.
Unfortunately, it has fallen into disrepair and decay.  You can continue
east or west.
~
F 0
S 1
R M 2101 25 2107
R E 2101 0 5
Dr 1 0 -1 2108
~
~
Dr 3 0 -1 2106
~
~
End
#2108
N Corner of Bronze and White Dragon~
D This is the north-east corner of the neighborhood. White Dragon
boulevard heads west and Bronze Dragon street heads south.
~
F 0
S 1
R M 2104 10 2108
R E 2109 0 9
R M 2101 25 2108
Dr 2 0 -1 2115
~
~
Dr 3 0 -1 2107
~
~
End
#2109
N An over-grown lot~
D A huge building was going to be built here, but they gave the
project up when violence took over the town.  Now it is just a
weed-strewn plot of land.  The lot continues east and there is a road north.
~
F 0
S 2
R M 2101 25 2109
R E 2101 0 5
Dr 0 0 -1 2102
~
~
Dr 1 0 -1 2110
~
~
End
#2110
N East end of an over-grown plot of land~
D This was planned to be a park, but the developer was scared out
of town by the gang.  Now it is just a dusty square of land. The
park was started to the south.  The lot continues west and there
is a street to the north.
~
F 0
S 2
R M 2101 25 2110
R E 2101 0 5
Dr 0 0 -1 2103
~
~
Dr 2 0 -1 2116
~
~
Dr 3 0 -1 2109
~
~
End
#2111
N Armory~
D Well actually, this is what USED to be the armory.  The equipment has
all been stolen or broken beyond repair. The back wall of the
building has been bashed down, allowing you to go south.  White
Dragon Boulevard is north.
~
F 0
S 1
R M 2101 25 2111
Dr 0 0 -1 2104
~
~
Dr 2 0 -1 2117
~
~
End
#2112
N A Bend in the Way~
D Ice Dragon Way bends east and south from here.  You notice a lot of
blood dried into the dirt here.
~
F 0
S 1
R M 2101 25 2112
R E 2101 0 5
Dr 1 0 -1 2113
~
~
Dr 2 0 -1 2118
~
~
End
#2113
N Ice Dragon Bend~
D Ice Dragon Way bends to the north and west here.  There are footprints
here.  They seem to indicate a large struggle took place here
recently.  What used to be the town Magic shop is to the east.
~
F 0
S 1
R M 2101 25 2113
R E 2101 0 5
Dr 0 0 -1 2106
~
~
Dr 1 0 -1 2114
~
~
Dr 3 0 -1 2112
~
~
End
#2114
N The remains of the magic shop~
D The wizard was tough but he couldn't take on 50 of them at once.  So he
died and they took all his stuff and used it on their fellowmen.
The front door leads west back out to the street.  There is a back
door leading to another street to the east.
~
F 0
S 1
R M 2104 10 2114
R E 2103 0 16
R M 2107 4 2114
R E 2105 0 17
R M 2101 25 2114
Dr 1 0 -1 2115
~
~
Dr 3 0 -1 2113
~
~
End
#2115
N Bronze Dragon Street at wizard's back door~
D Bronze Dragon street goes north and south.  The back door to what
remains of the magic shop is west.
~
F 0
S 1
R M 2101 25 2115
R E 2101 0 5
Dr 0 0 -1 2108
~
~
Dr 2 0 -1 2120
~
~
Dr 3 0 -1 2114
~
~
End
#2116
N Dracolich Plaza~
D They began construction of a pleasant plaza here.  You wouldn't have
known it though if i hadn't told you.  It has been renamed in honor
of the Dragon gang's idol, the Dracolich.  It has become sort of a
training ground.  There is a short cut to the east and an overgrown
lot of land to the north.
~
F 0
S 2
R M 2104 10 2116
R E 2104 0 11
R E 2103 0 16
R M 2101 25 2116
R E 2101 0 5
Dr 0 0 -1 2110
~
~
Dr 1 0 -1 2117
~
~
End
#2117
N Shortcut~
D This is a shortcut between Dracolich Plaza and the center of town.
Dracolich Plaza is to the west and the shortcut continues south.
~
F 0
S 1
R M 2101 25 2117
R E 2101 0 5
Dr 0 0 -1 2111
~
~
Dr 2 0 -1 2121
~
~
Dr 3 0 -1 2116
~
~
End
#2118
N Ice Dragon Way~
D Several smashed crystal statues line the Way here.  You begin to wonder
who smashed them, and with what.  The Way bends out of sight to the north
and continues south.  To the east is a courtyard.
~
F 0
S 1
R M 2101 25 2118
R E 2101 0 5
Dr 0 0 -1 2112
~
~
Dr 1 0 -1 2119
~
~
Dr 2 0 -1 2122
~
~
End
#2119
N Courtyard North~
D Once it was the courtyard of a beautiful building complex.  But alas,
someone forgot to water the plants and they all died.  Then again,
you wonder how many people have died here too.  The courtyard extends
to the south and there is a road to the west.
~
F 0
S 1
R M 2101 25 2119
Dr 2 0 -1 2123
~
~
Dr 3 0 -1 2118
~
~
End
#2120
N Bronze Dragon Street~
D There used to be a gate out to the east here which led to distant lands.
The gate has rusted permanently shut.  The street goes north and south.
~
F 0
S 1
R M 2101 25 2120
Dr 0 0 -1 2115
~
~
Dr 2 0 -1 2125
~
~
End
#2121
N Shortcut~
D The shortcut extends north.  There is a street to the east.
~
F 0
S 1
R M 2101 25 2121
R E 2101 0 5
Dr 0 0 -1 2117
~
~
Dr 1 0 -1 2122
~
~
End
#2122
N Ice Dragon Way~
D The Way continues north and intersects with Yellow Dragon Avenue
to the south.  For some reason, you somehow realize that there is a
shortcut to the west that leads to Dracolich Plaza.
~
F 0
S 1
R M 2101 25 2122
R E 2101 0 5
Dr 0 0 -1 2118
~
~
Dr 2 0 -1 2127
~
~
Dr 3 0 -1 2121
~
~
End
#2123
N Courtyard South~
D Once full of lush green plants, it is now barren of growth.  A set of
stairs used to extend up to a suite of rooms but the set is missing
stairs 3-15.  The courtyard extends north and there is a street to
the south.
~
F 0
S 1
R M 2105 10 2123
R E 2108 0 17
Dr 0 0 -1 2119
~
~
Dr 2 0 -1 2128
~
~
End
#2124
N Old Abandoned Warehouse~
D Once the center of a lucrative storage business, it has fallen to
disrepair like everything else.  It is now the hideout of the
Dragon gang.  The gang leader runs his reign of terror from here.
There is a wooden door barely on the hinges to the east.
~
F 1
S 1
R M 2103 2 2124
R E 2111 0 1
R M 2108 12 2124
R M 2108 12 2124
R M 2108 12 2124
R M 2108 12 2124
Dr 1 0 -1 2125
~
wooden door east~
End
#2125
N Bronze Dragon Street at Warehouse~
D The street runs north and south.  There is an old wooden door leading
to a warehouse to the west.  The warehouse LOOKS abandoned. . .
~
F 0
S 1
R M 2105 10 2125
R E 2108 0 17
R E 2107 0 8
Dr 0 0 -1 2120
~
~
Dr 2 0 -1 2130
~
~
Dr 3 0 -1 2124
~
wooden door west~
End
#2126
N Yellow Dragon Road~
D Yellow Dragon Road is the southern boundary of Troll Territory.  The
road extends east.  You enter "no-man's land" to the south.
~
F 0
S 1
Dr 1 0 -1 2127
~
~
Dr 2 0 -1 2131
~
~
End
#2127
N Yellow Dragon Road~
D The road runs east and west.  Ice Dragon Way leads north from here.
~
F 0
S 1
Dr 0 0 -1 2122
~
~
Dr 1 0 -1 2128
~
~
Dr 3 0 -1 2126
~
~
End
#2128
N Yellow Dragon Road~
D The roads continues east and west.  There is a courtyard to the north.
You enter "no man's land" to the south.
~
F 0
S 1
R M 2101 25 2128
Dr 0 0 -1 2123
~
~
Dr 1 0 -1 2129
~
~
Dr 2 0 -1 2133
~
~
Dr 3 0 -1 2127
~
~
End
#2129
N Yellow Dragon Road~
D There is a barred window to the north.  There appears to be a light
coming from the cracks around it.  The road extends east and west
from here.  Or you can enter "no man's land" south from here.
~
F 0
S 1
Dr 1 0 -1 2130
~
~
Dr 2 0 -1 2134
~
~
Dr 3 0 -1 2128
~
~
End
#2130
N Yellow Dragon Road~
D Bronze Dragon Street intersects here and runs north.  Yellow Dragon ends
here but continues to the west.
~
F 0
S 1
R M 2101 25 2130
R E 2101 0 5
Dr 0 0 -1 2125
~
~
Dr 3 0 -1 2129
~
~
End
#2131
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and east; or there is a street to the north.
~
F 0
S 5
R M 2106 15 2131
R E 2110 0 16
Dr 0 0 -1 2126
~
~
Dr 1 0 -1 2132
~
~
Dr 2 0 -1 2136
~
~
End
#2132
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
east and west.
~
F 0
S 5
R M 2106 15 2132
R E 2110 0 16
Dr 1 0 -1 2133
~
~
Dr 2 0 -1 2137
~
~
Dr 3 0 -1 2131
~
~
End
#2133
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south,
east and west; or there is a street to the north.
~
F 0
S 5
R M 2106 15 2133
R E 2110 0 16
Dr 0 0 -1 2128
~
~
Dr 1 0 -1 2134
~
~
Dr 2 0 -1 2138
~
~
Dr 3 0 -1 2132
~
~
End
#2134
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south,
east, and west; or there is a street to the north.
~
F 0
S 5
R M 2106 15 2134
R E 2110 0 16
Dr 0 0 -1 2129
~
~
Dr 1 0 -1 2135
~
~
Dr 2 0 -1 2139
~
~
Dr 3 0 -1 2133
~
~
End
#2135
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and west.
~
F 0
S 5
R M 2106 15 2135
R E 2110 0 16
Dr 2 0 -1 2140
~
~
Dr 3 0 -1 2134
~
~
End
#2136
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north
and east; or there is a street to the south.
~
F 0
S 5
R M 2106 15 2136
R E 2110 0 16
Dr 0 0 -1 2131
~
~
Dr 1 0 -1 2137
~
~
Dr 2 0 -1 2141
~
~
End
#2137
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east and west.
~
F 0
S 5
R M 2106 15 2137
R E 2110 0 16
Dr 0 0 -1 2132
~
~
Dr 1 0 -1 2138
~
~
Dr 3 0 -1 2136
~
~
End
#2138
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east, and west; or there is a street to the south.
~
F 0
S 5
R M 2106 15 2138
R E 2110 0 16
Dr 0 0 -1 2133
~
~
Dr 1 0 -1 2139
~
~
Dr 2 0 -1 2143
~
~
Dr 3 0 -1 2137
~
~
End
#2139
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues north,
east, and west.
~
F 0
S 5
R M 2106 15 2139
R E 2110 0 16
Dr 0 0 -1 2134
~
~
Dr 1 0 -1 2140
~
~
Dr 3 0 -1 2138
~
~
End
#2140
N NO MAN'S LAND~
D This is the section of town between the two gang's territories.  This
is usually where the violence starts.  No Man's land continues south
and west; or there is a street to the south.
~
F 0
S 5
R M 2106 15 2140
R E 2110 0 16
Dr 0 0 -1 2135
~
~
Dr 2 0 -1 2145
~
~
Dr 3 0 -1 2139
~
~
End
#2141
N Bend in Hector Street~
D Hector street bends to the east and the south here.  "No Man's Land"
entrance is to the north.
~
F 0
S 1
Dr 0 0 -1 2136
~
~
Dr 1 0 -1 2142
~
~
Dr 2 0 -1 2146
~
~
End
#2142
N Hector Street at Bakery~
D Hector street runs east and west.  The Bakery used to be to the south
but the entrance is sealed off.  Probably just a bunch of stale pies in
there anyways.
~
F 0
S 1
R M 2102 25 2142
R E 2102 0 5
Dr 1 0 -1 2143
~
~
Dr 3 0 -1 2141
~
~
End
#2143
N Another corner of Hector and Achilles streets~
D Achilles street heads to the south and Hector runs east and west.
There is an entrance to "No Man's Land" to the north.  On the
southwest corner of this intersection, it looks like a building
was recently burned down.
~
F 0
S 1
Dr 0 0 -1 2138
~
~
Dr 1 0 -1 2144
~
~
Dr 2 0 -1 2147
~
~
Dr 3 0 -1 2142
~
~
End
#2144
N Hector Street at Jeweler~
D Once a bright spot in the town, it now looks like one of the
hardest hit by the violence.  The building could collapse at any
moment.  The street continues east and west.
~
F 0
S 1
Dr 1 0 -1 2145
~
~
Dr 3 0 -1 2143
~
~
End
#2145
N Corner of Ajax and Hector~
D There is a grand fountain to the east but the water doesn't
look good to drink.  Ajax street heads south and Hector
goes back west.  "No Man's Land" is to the north.
~
F 0
S 1
R M 2102 25 2145
R E 2102 0 5
Dr 0 0 -1 2140
~
~
Dr 2 0 -1 2149
~
~
Dr 3 0 -1 2144
~
~
End
#2146
N Hector Street~
D The street is full of garbage here.  An odd building lies to the west,
but you don't seem to be able to find a way into it.  The street
runs north and south here.
~
F 0
S 1
R M 2102 25 2146
R E 2102 0 5
Dr 0 0 -1 2141
~
~
Dr 2 0 -1 2150
~
~
End
#2147
N Achilles Avenue~
D The town bards sang of the victory parades that used to pass along this
route.  It was once a major way through the center of town.  The street
goes south to a bend and north to an intersection.
~
F 0
S 1
Dr 0 0 -1 2143
~
~
Dr 2 0 -1 2152
~
~
End
#2148
N A small ruined chapel~
D This was a small temple built to honor the minor gods and goddesses.
It is now desecrated by graffiti and vandalism.  Perhaps its worst
defilement is that it is the hangout of the Ogre gang.  There is a street to
the east through a rusty metal door.
~
F 1
S 1
R M 2103 2 2148
R E 2106 0 16
R E 2112 0 17
R M 2108 12 2148
R M 2108 12 2148
R M 2108 12 2148
R M 2108 12 2148
Dr 1 0 -1 2149
~
rusted door metal~
End
#2149
N Ajax Avenue at chapel~
D The temple to honor the minor gods is through a rusty metal door
to the west.  The street continues north and south.  You hear the
muffled sounds of screams coming from the chapel.
~
F 0
S 1
R M 2105 10 2149
R E 2107 0 8
R E 2108 0 17
Dr 0 0 -1 2145
~
~
Dr 2 0 -1 2154
~
~
Dr 3 0 -1 2148
~
rusted door metal~
End
#2150
N First intersection of Hector and Achilles~
D There is a large statue here depicting a battle between two
great warriors.  You think it's odd that it has not been defiled,
but then you sense a aura protecting it.  Achilles runs east
and south, while Hector heads out to the north.
~
F 0
S 1
R M 2102 25 2150
Dr 0 0 -1 2146
~
~
Dr 1 0 -1 2151
~
~
Dr 2 0 -1 2156
~
~
End
#2151
N Hector street~
D A large open space, possibly a cemetery, lies to the south.
There is a large wrought-iron fence with spikes on top
which prevents you from entering the area.  The street
continues east and west.
~
F 0
S 1
R M 2102 25 2151
R E 2102 0 5
Dr 1 0 -1 2152
~
~
Dr 3 0 -1 2150
~
~
End
#2152
N A bend in the road~
D Achilles Avenue bends to the north and west here.  There
is also a narrow alley to the south.
~
F 0
S 1
R M 2105 10 2152
R E 2108 0 17
R M 2102 25 2152
R E 2102 0 5
Dr 0 0 -1 2147
~
~
Dr 2 0 -1 2157
~
~
Dr 3 0 -1 2151
~
~
End
#2153
N What is left of the weaponshop~
D It doesn't even look like those punks gave the weaponsmith a
proper burial.  But what a going away present he seems to have
received!  Blood is splattered and dried all over the walls here.
It looks like a great deal of carnage happened here.  The way
out to the east leads out onto a street.
~
F 0
S 0
R M 2102 25 2153
R E 2102 0 5
Dr 1 0 -1 2154
~
~
End
#2154
N Ajax street at Weaponshop (or whats left of it)~
D The street goes north and south.  The stables used to be to the
east, but I bet all the horses are dead or gone.
~
F 0
S 1
R M 2102 25 2154
Dr 0 0 -1 2149
~
~
Dr 2 0 -1 2159
~
~
Dr 3 0 -1 2153
~
~
End
#2155
N Khan Park~
D Not really a "park" as you and i would think of it but
it seems queerly peaceful here in comparison to the rest of
the area.  There seems to be some kind of memorial to the
great Mongol warrior Khan being crudely constructed here.
There is a street to the east and another to the south.
~
F 0
S 2
R M 2104 10 2155
R E 2104 0 11
R E 2109 0 9
R M 2102 25 2155
Dr 1 0 -1 2156
~
~
Dr 2 0 -1 2162
~
~
End
#2156
N Achilles avenue at entrance to park~
D A ... park?! lies to the west.  The street runs south to an
intersection and curves to the north.
~
F 0
S 1
R M 2102 25 2156
R E 2102 0 5
Dr 0 0 -1 2150
~
~
Dr 2 0 -1 2163
~
~
Dr 3 0 -1 2155
~
~
End
#2157
N A bend in Ajax~
D The roads bends south and east here.  You barely notice
a small alley leading north.  Some kind of tunnel entrance
is to the west but it has been crushed under its own weight.
~
F 0
S 1
R M 2102 25 2157
Dr 0 0 -1 2152
~
~
Dr 1 0 -1 2158
~
~
Dr 2 0 -1 2164
~
~
End
#2158
N Ajax street~
D A once prideful guildhouse was on the northeast corner of
this intersection.  Most of the walls and ceiling have long since
been demolished.  An inn/pub is to the south.  The street bends
to the east or west.
~
F 0
S 1
R M 2102 25 2158
R E 2102 0 5
Dr 1 0 -1 2159
~
~
Dr 2 0 -1 2165
~
~
Dr 3 0 -1 2157
~
~
End
#2159
N Curve in the road~
D The street goes north or west from here.  A narrow street once
headed southeast from here.
~
F 0
S 1
R M 2102 25 2159
R E 2102 0 5
Dr 0 0 -1 2154
~
~
Dr 3 0 -1 2158
~
~
End
#2160
N A wide alleyway~
D The sides of the alleyway have been vandalized many times.
One patch of graffiti actually looks readable:
            This section has been designed for levels 5 through 10
            If you are above level 10 please don't expect much.
            If you are below level 5 enter at your own risk.
In another spot it says "now entering Ogre territory..."
A street lies to the west and a major road to the east.
~
F 5
S 1
R M 2102 25 2160
Dr 1 0 -1 2161
~
~
End
#2161
N Alexander Road~
D You see many gang members walking around looking for
fights to pick and things to break.  It seems as if all of the
other citizens have been run out of town.  All the former
homes are boarded up and uninhabitable.  The road continues
east and west.
~
F 0
S 1
R M 2107 4 2161
R E 2105 0 17
R M 2102 25 2161
R E 2102 0 5
Dr 1 0 -1 2162
~
~
Dr 3 0 -1 2160
~
~
End
#2162
N Alexander Street at park entrance~
D A park-looking area lies to the north and a passage between
two buildings leads to another street to the south.
~
F 0
S 1
R M 2102 25 2162
R E 2102 0 5
Dr 0 0 -1 2155
~
~
Dr 2 0 -1 2166
~
~
Dr 3 0 -1 2161
~
~
End
#2163
N Achilles Avenue~
D The Avenue Runs north and south.  You sense you are deep within
Ogre gang territory, and a chill goes up your spine.
~
F 0
S 1
R M 2102 25 2163
Dr 0 0 -1 2156
~
~
Dr 2 0 -1 2167
~
~
End
#2164
N Ajax Street~
D You can see a sinister black wrought-iron fence to the west.
You wonder if it's keeping you out, or the ghouls in?
~
F 0
S 1
R M 2102 25 2164
R E 2102 0 5
Dr 0 0 -1 2157
~
~
Dr 2 0 -1 2169
~
~
End
#2165
N The inn/pub~
D The inn actually looks fairly functional despite its lack
of repair.  The boys come here to hoot it up and drink them selves
into oblivion sometimes.  It looks as if the beer is still on tap!!!
A hallway leads south and you spy a street through the doorway
to the north.
~
F 0
S 0
R M 2107 4 2165
R E 2105 0 17
R M 2102 25 2165
R M 2102 25 2165
R E 2102 0 5
R M 2102 25 2165
R E 2102 0 5
R M 2102 25 2165
R E 2102 0 5
Dr 0 0 -1 2158
~
~
Dr 2 0 -1 2170
~
~
End
#2166
N Solomon Street~
D This street forms the southern boundary of Ogre territory.  The
street extends far to the east.  There is also a pathway between
buildings which leads to another street to the north.
~
F 0
S 1
R M 2102 25 2166
R E 2102 0 5
Dr 0 0 -1 2162
~
~
Dr 1 0 -1 2167
~
~
End
#2167
N Intersection of Achilles and Solomon~
D Solomon street is to the east and west.  The other part of the
T is Achilles Avenue, starting here and winding to the north.
~
F 0
S 1
R M 2102 25 2167
R E 2102 0 5
Dr 0 0 -1 2163
~
~
Dr 1 0 -1 2168
~
~
Dr 3 0 -1 2166
~
~
End
#2168
N Solomon Street~
D A wrought-iron fence blocks off what used to be an entrance to the
cemetery here to the north.  The evil just seems too strong to
to consider entering.  You feel you should stick with the "lesser"
evils along the road to the east and west.
~
F 0
S 1
Dr 1 0 -1 2169
~
~
Dr 3 0 -1 2167
~
~
End
#2169
N Intersection of Ajax and Solomon~
D The two roads meet at a corner here.  Ajax runs north and
Solomon heads west.  An inn/pub is through a back doorway
to the east.
~
F 0
S 1
R M 2102 25 2169
R E 2102 0 5
Dr 0 0 -1 2164
~
~
Dr 1 0 -1 2170
~
~
Dr 3 0 -1 2168
~
~
End
#2170
N Hallway~
D The hallway heads back north to the main part of the inn/pub.
The stairs leading up to the guest rooms here do not seem
advisable to climb.  A doorway empties out into Solomon
street to the west.
~
F 1
S 0
R M 2104 10 2170
R E 2111 0 1
R E 2104 0 11
Dr 0 0 -1 2165
~
~
Dr 3 0 -1 2169
~
~
End
#2171
N Wall Road~
D The road extends south along the inside of the wall surrounding
the city.  You spy a city gate to the north.
~
F 0
S 1
Dr 0 0 -1 3041
~
~
Dr 2 0 -1 2172
~
~
End
#2172
N Wall Road~
D Wall road extends north along the inside of the city wall.  A dark
alley lies to the east.
~
F 0
S 1
Dr 0 0 -1 2171
~
~
Dr 1 0 -1 2101
~
~
End
#0


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