atd/area/
atd/build/
atd/clans/
atd/log/
atd/player/store/
atd/site/
atd/src/bin/
#ADAREA
N Casret  Ultima~
B None~
V 2400 2584
S 1
F 0
M 0
End


#ADMOBS
#2400
N insects swarm bugs~
S the insects~
L You hear buzzing, and see a swarm of insects flying at you.
~
D These insects are more of an annoyance than a threat.  It is made
up of hundreds of annoying insects.
~
A 33
Af 524288
Al -200
Lv 9
G 0
Sx 0
End
#2401
N bat~
S the bat~
L A black furry bat flies into your face.
~
D You hear a high pitch screech.  It is a black furry bat.  This
annoying creature usually travel in flocks, so WATCH OUT.
~
A 35
Af 524288
Al -500
Lv 17
G 0
Sx 1
End
#2402
N shepherd man~
S the shepherd~
L A humble shepherd is here looking after his sheep.
~
D The shepherd is a a patient old man, who has spent all his days
looking after his sheep, and all his nights studying the virtue
of Humility.  Through the his wrinkled face though you can see
his proud dignity and begin to sense that he was once a warrior.
~
A 65
Af 0
Al 1000
Lv 12
G 0
Sx 1
End
#2403
N girl child~
S the girl~
L A smiling young girl is here.
~
D The girl looks shyly at you.  Even at this young age, she has
learned enough of her culture to be humble.   She jumps rope and
look up at you expectantly.
~
A 129
Af 0
Al 1000
Lv 1
G 0
Sx 2
End
#2404
N sheep~
S the sheep~
L A sheep peacefully eats grass.
~
D Even the sheep in New Magincia seem to exude humbleness.  The
sheep has pure white fleece.
~
A 131
Af 0
Al 1000
Lv 7
G 0
Sx 0
End
#2405
N woman shepherd~
S Katrina the Shepherd~
L Katrina the Shepherd is her looking over the village.
~
D Katrina was one of the Warriors of Destiny.  She epitomizes the
virtue of humility.  After her great Enlightenment, she traveled
back to her home and helped rebuild Magincia.  She still is a
great warrior and an able guardian of New Magincia.
~
A 69
Af 128
Al 1000
Lv 75
G 0
Sx 2
End
#2406
N rat~
S the giant rat~
L A rat is knawing on a book.
~
D This giant rat is smelly and fleas jump up from fur.  The rats
have been a great problem in the Library because they eat and
shred the books.  This rat seems to be rabid, so beware his
teeth.
~
A 33
Af 0
Al -1000
Lv 19
G 0
Sx 0
End
#2407
N spider~
S the giant spider~
L The giant spider sits on its web.
~
D This scavenger has seemed to collected many things, including
books, scrolls, and other scraps.  His glistening teeth drip with
poison.
~
A 39
Af 0
Al -1000
Lv 20
G 0
Sx 0
End
#2408
N mage~
S the mage~
L A mage stands here reading a book.
~
D The mage in his ever-increasing search for Honesty and Truth, has
come to library to peruse the ancient tomes of knowledge.  He
glances at you, and returns to his study.
~
A 65
Af 16
Al 1000
Lv 12
G 0
Sx 1
End
#2409
N nystul Librarian mage~
S Nystul the Librarian~
L Nystul the Librarian sits at his desk, writing some scrolls.
~
D Nystul is the mentor, teacher, mage of the Lyceum.  He is a
shining example of Truth.  His head is bowed over a book, but
power radiates from him.
~
A 3
Af 128
Al 1000
Lv 9
G 0
Sx 1
End
#2410
N mariah mage~
S Mariah the Mage~
L Mariah walks around the stacks, busily looking for a book.
~
D Mariah is another Warrior of Destiny.  She joined the Avatar to
add some magical punch during his Enlightenment.  She seems
serene in her total devotion to the virtue of Honesty.
~
A 65
Af 128
Al 1000
Lv 8
G 0
Sx 2
End
#2411
N slime puddle mass~
S the slime~
L An ugly green mass sits on the ground in a puddle.
~
D The slime is an amorphous goo.  It seems pretty wimpy, but it has
alot of friends.  As you look at it you wonder how these things
reproduce.
~
A 161
Af 0
Al -1000
Lv 2
G 0
Sx 0
End
#2412
N snake~
S the snake~
L The snake strikes.
~
D The green snake tongue darts in and out tasting the air.  It
sense spilled beer, and the distinctive taste of human.
~
A 161
Af 0
Al -1000
Lv 1
G 0
Sx 1
End
#2413
N horse Smithy~
S Mr. Smithy~
L Mr. Smithy, the talking horse, is chewing hay.
~
D This useless horse is a novelty, he can talk.  Though his talk is
often meaningless and he gives out irrelevant clues, his sleek
body and his much practiced jaw muscles can be very dangerous.
~
A 3
Af 0
Al 500
Lv 13
G 0
Sx 1
End
#2414
N bard musician~
S the bard~
L A bard sits here strumming his mandolin.
~
D The bard seems happy and content to play his mandolin.  He is a
seeker of compassion, but in the his spare time he sings and
dances.
~
A 3
Af 0
Al 750
Lv 1
G 0
Sx 1
End
#2415
N beggar~
S the beggar~
L A beggar is here with his hand out.
~
D He is more accustomed to receiving Compassion, than giving it. 
But help him out gov, give him a few coins.
~
A 1
Af 0
Al 500
Lv 6
G 0
Sx 1
End
#2416
N iolo bard musician~
S Iolo the Bard~
L Iolo sits here with a bottle in his hand, and a smile on his
face.
~
D Iolo is one of the first Warrior of Destiny.  He seems to be a
little bit tipsy from the party and you wonder why he has
wandered down to the cellar.  Anyway, in the spirit of the virtue
Compassion that he embodies, he holds out a bottle for you.
~
A 3
Af 128
Al 1000
Lv 98
G 0
Sx 1
End
#2417
N chuckles~
S Chuckles the Jester~
L Chuckles the Jester is juggling and entertaining.
~
D Chuckles the Jester is here mumbling, 'Spam Spam.'  This annoying
characters is Lord British's major entertainment.  He is laughing
and telling corny jokes.  He seems to hold his dinner in his
hands, and when he dance the bells on his hat jingle merrily.
~
A 3
Af 128
Al 1000
Lv 23
G 0
Sx 1
End
#2418
N townsman man~
S the townsman~
L A townsman is here downing drinks.
~
D This townsman is here partying and having many drinks.  Though he
is also an ardent believer in Compassion, and a responsible
citizen, he knows the value of a good party.
~
A 1
Af 0
Al 1000
Lv 37
G 0
Sx 1
End
#2419
N gwenno bard~
S Gwenno the Bard~
L Gwenno the Bard, Iolo's happy wife, wanders around with bow in
hand.
~
D You see a pretty woman, with finally sculptured musculature. 
She's seems to guard the party with a her Infinity Bow, the best
bow in the Ultima world.  Her kindly eyes seem to emit pure
Compassion, and as she wanders she helps the drunks up and leads
them out the door.
~
A 1
Af 128
Al 1000
Lv 59
G 0
Sx 2
End
#2420
N orc ape~
S the orc~
L A mutated ape carries a spear.
~
D This orc is a disgusting animal, this ape-like monster scratches
it armpits.  It travels in herds and is a coward.
~
A 161
Af 0
Al -1000
Lv 20
G 0
Sx 1
End
#2421
N troll~
S the troll~
L A stony troll swings his club.
~
D This huge monster is immense and powerful.  Over a chest and a
head taller then you, his meaty arms swings a club at you.
~
A 33
Af 0
Al -1000
Lv 20
G 0
Sx 1
End
#2422
N wisp ball~
S the wisp~
L A blue ball of light soars over to you and winks.
~
D The Wisp is constantly blinking.  It wishes information exchange.
It looks peaceful, but will defend itself.
~
A 5
Af 128
Al 0
Lv 39
G 0
Sx 0
End
#2423
N druid~
S the forest druid~
L A chanting druid walks the woods.
~
D Dressed in long robes that obscure his face, the druid is softly
chanting words and traveling through the woods.  He is one that
is secure in his sense of Justice, and enlightened in the ways of
judging others.  Through his communion with nature, he has gained
power.
~
A 1
Af 0
Al 1000
Lv 15
G 0
Sx 1
End
#2424
N druid~
S the city druid~
L A druid walks around a flame.
~
D This druid seems to be entranced by the fire.  She chants softly
as he waves her hand and stares into the flame.  She is one with
the flame.  When she looks at you her hard eyes, only judge,
seeking Justice.
~
A 3
Af 0
Al 1000
Lv 38
G 0
Sx 2
End
#2425
N judge~
S The Judge~
L The Judge sits here.
~
D You cannot help but shiver as you see the Judge sit here
silently.  His eyes pierce into your soul, and he knows.  He
knows your faults.  He knows your virtues.  He knows if you've
been bad or good.... so be good.  This ultimate purveyor of
Justice, sends criminals to jail everyday, sometimes with his
bare hands.
~
A 3
Af 128
Al 1000
Lv 79
G 0
Sx 1
End
#2426
N jaana druid~
S Jaana the Druid~
L Jaana the Druid is in deep meditation.
~
D You meet the another Warrior of Destiny.  She helped to lead the
magical force to the Avatar.  The Avatar's mentor in Justice; she
has gone to the woods to drive life into a corner.
~
A 1
Af 4194432
Al 1000
Lv 87
G 0
Sx 2
End
#2427
N prisoner~
S the dirty prisoner~
L The Prisoner grips the bars with his dirty hands.
~
D The Prisoner seems to a be slimy character.  He was a thief, and
Justice was done to him.  You glimpse light shining off of
something black in his hands.
~
A 131
Af 32768
Al -666
Lv 18
G 0
Sx 1
End
#2428
N prisoner~
S the prisoner~
L The Prisoner is big and grins evilly at you.
~
D This Prisoner was convicted of one of the most heinous crimes,
MURDER.  It took many guards and druids to restrain this beast.
~
A 65
Af 0
Al -1000
Lv 36
G 0
Sx 1
End
#2429
N citizen yewsman~
S the citizen of yew~
L A citizen of Yew walks around.
~
D Being a the second largest city in Britannia, second only to
Britain itself; this city employs and houses many people.  This
citizen of the city of Justice strolls the street, sure of his
Virtue.
~
A 129
Af 0
Al 1000
Lv 2
G 0
Sx 1
End
#2430
N bartender~
S the bartender~
L A bartender stands here in middle of a throng of people.
~
D A smiling face asks you want you would like to drink.  Well
versed in compassion, he has heard and sympathized with many
people how have gone to him for advice.  His advice to you, is to
kick back and enjoy a drink.
~
A 1
Af 0
Al 1000
Lv 11
G 0
Sx 1
End
#2431
N owner bartender~
S the pub owner~
L The owner of the pub walks around to her customers.
~
D The pub owner waves and smiles to you.  She asks what you want to
drink and eat.
~
A 3
Af 0
Al 1000
Lv 8
G 0
Sx 2
End
#2432
N ettin~
S the ettin~
L The ettin scratches its heads, and attack.
~
D With its two head, it should make sense that this monster should
have double the intelligence.  But in fact it has half.
~
A 33
Af 0
Al -1000
Lv 16
G 0
Sx 0
End
#2433
N gremlin~
S the gremlin~
L This little creature sneaks around and steals your food.
~
D He seems to be just a head with little hands and feet sticking
out of it.  It does not seem like these things could hurt you,
but your money pouch seems much lighter.
~
A 133
Af 98304
Al -1000
Lv 8
G 0
Sx 0
End
#2434
N headless~
S the headless~
L The headless creature seems to be heading right for you!
~
D No one really understands how these things can sense, but as it
unerringly reaches for you, you know it does.  In any case these
creatures are strong and endurable.
~
A 33
Af 0
Al -1000
Lv 9
G 0
Sx 0
End
#2435
N fighter~
S the fighter~
L A muscular fighter searches here.
~
D This fighter is cleaning out the dungeons.  In the peaceful time
following the Avatar's success, there are few ways to show Valor.

One of the more dangerous is to descend into the pits of hell and
clean them out.
~
A 1
Af 0
Al 1000
Lv 24
G 0
Sx 2
End
#2436
N geoffrey~
S Geoffrey the Fighter~
L Geoffrey the Fighter leads this campaign.
~
D The muscle power of the Warriors of Destiny, Geoffrey is immense.

His board shoulders make you look like a mouse.  He epitomizes
Valor.
~
A 1
Af 128
Al 1000
Lv 219
G 0
Sx 1
End
#2437
N lord serpent simon~
S Lord Simon~
L Lord Simon of the Serpent Hold stares at your form.
~
D His movements are liquid and art.  As he makes a few practice
swings, you HOPE that you are never on the receiving end of his
immense sword.  This is The Lord of Serpent Hold, courage itself
solidified into a human form.
~
A 1
Af 128
Al 1000
Lv 263
G 0
Sx 1
End
#2438
N mimic~
S the mimic~
L A treasure chest is here, overflowing with gold.
~
D The treasure chest reforms, and spits out a glob of poison. 
Beware adventurer of the Mimic.
~
A 33
Af 0
Al -1000
Lv 12
G 0
Sx 0
End
#2439
N gazer eyeball~
S the gazer~
L A floating eyeball glares at you.
~
D This creature is comprised of one main eyeball and several
auxiliary eyeballs coming of the main.  The eyeballs draw you in,
making you forget who you are....
~
A 33
Af 0
Al -1000
Lv 2
G 0
Sx 0
End
#2440
N tinker~
S a tinker~
L A tinker is fiddling with one device or another.
~
D The tinker has huge rippling muscles and a scarred skin.  You
realize that his great Sacrifice to his craft has led to his
incredible strength and weaponskill.  This is not one you wish to
fight.
~
A 1
Af 0
Al 1000
Lv 41
G 0
Sx 1
End
#2441
N julia~
S Julia the Tinker~
L Julia the Tinker is here forging a sword.~
D Julia the Tinker provided some of the muscle power to the Avatar,
during his Great Quest for enlightenment.  She was a Warrior of
Destiny and you see that not much has changed since those days. 
She represents Sacrifice in everything she does, she is the 
Keeper of Oral History, as well as a prominent weaponsmith.
~
A 3
Af 128
Al 1000
Lv 9
G 0
Sx 2
End
#2442
N lady~
S The Lady of Empath Abbey~
L The Lady of Empath Abbey stands here.
~
D When you see her your heart almost stops, as you feel the intense
waves of pure Love come from here body.  Her love for you almost
knocks you down.  You cannot hurt this one.
~
A 1
Af 128
Al 1000
Lv 64
G 0
Sx 2
End
#2443
N sandtrap tentacle~
S the sandtrap~
L A tentacle reaches out of the sand, and latches onto your leg.
~
D The Sandtrap burrows around under the stand, and comes onto
travellers hidden.  No one is really sure what the Sandtrap looks
like, but it is a dangerous foe.
~
A 165
Af 98304
Al -1000
Lv 9
G 0
Sx 0
End
#2444
N dragon~
S the dragon~
L A dragon lies on his heap of treasure, turns his head, and fire
come billowing out of his maw.
~
D The dragon looks like every other dragon you've seen, wings,
tail, fire.  Only this one doesn't have a dorky color attached
to it.  And doesn't talk about annoying C terms. 
~
A 35
Af 0
Al -1000
Lv 140
G 0
Sx 0
End
#2445
N paladin~
S the paladin~
L A paladin practices his sword strokes here.
~
D This paladin works hard to keep his Honor and the Honor of his
people.  Honor does not lead his life, Honor is his life.  His
shiny armour and equally shiny sword serves to remind you that he
is among Brittannia's most powerful battalion.
~
A 1
Af 0
Al 1000
Lv 1
G 0
Sx 1
End
#2446
N dupre paladin~
S Dupre the Paladin~
L Sitting here, Dupre the Paladin consults his maps.
~
D Dupre the Paladin was constant companion of the Avatar and a
Warrior of Destiny.  He is a symbol of Honor.  He is right now
trying to figure out a plan of attack to get the dragon.
~
A 3
Af 128
Al 1000
Lv 105
G 0
Sx 1
End
#2447
N reaper~
S the reaper~
L The reaper strikes out with his tentacles.
~
D The reaper is immobilized and attached to the ground.  Even with
this disadvantage his tentacles and magical powers more then make
up for disadvantage.
~
A 35
Af 0
Al -1000
Lv 6
G 0
Sx 0
End
#2448
N gargoyle king draxthanum~
S Draxthanum the Gargoyle~
L The King of Gargoyles is here.
~
D Draxthanum the Winged Gargoyle is here to observe the odd habits
of humans and there combat tactics.  He is red with wings, and is
strong and his aura is overpowering.
~
A 1
Af 128
Al 1000
Lv 42
G 0
Sx 1
End
#2449
N ghost spirit~
S the spirit~
L The spirit of peaceful man floats around here.
~
D This ghost seems peaceful, even though he is chained to the earth
through some responsibility.
~
A 1
Af 0
Al 1000
Lv 6
G 0
Sx 0
End
#2450
N ghost spirit~
S the ghost~
L This ghost was an evil man in a past life.
~
D In through its transparent face, you can see a grimace of
evilness and swoops over to you.
~
A 33
Af 0
Al -1000
Lv 1
G 0
Sx 0
End
#2451
N skeleton~
S the skeleton~
L The skeleton walks around in tattered clothing.
~
D The skeleton has rotting bits of flesh attached to his bones.  He
carries a rusty shield and sword.  In fact the only thing
completely clean on him is his white teeth, perhaps from his
nightly meals of flesh and bone.
~
A 33
Af 0
Al -1000
Lv 3
G 0
Sx 0
End
#2452
N daemon demon~
S the daemon~
L He unfurls his wings and swoops into you.
~
D The most dangerous undead, and among the most dangerous of all
monsters, this beast can use all magics, is strong and hardy. 
Right now he seems to be busy... killing you.
~
A 33
Af 128
Al -1000
Lv 2
G 0
Sx 0
End
#2453
N mourner~
S the mourner~
L A mourner bows his head over the grave.
~
D A mourner is in tears.  She is crying over the grave of a loved
one.  She is expressing poignant Spirituality.  This gives her
strength to persevere.
~
A 1
Af 0
Al 1000
Lv 14
G 0
Sx 2
End
#2454
N shamino ranger~
S Shamino the Ranger~
L Shamino the Ranger sits here, meditating.
~
D The last Warrior of Destiny, Shamino sits here in a yoga
position.  The Enlightened smile on his face confirms that he
indeed is one with the spirit of Spirituality.
~
A 3
Af 128
Al 1000
Lv 84
G 0
Sx 1
End
#2455
N timelord~
S the Timelord~
L The Timelord is here in an aura of power.
~
D The Hourglass that he holds in his hand actually controls the
fickle powers of time.  This being is so awe-inspiring that you
fell an urge to prostrate yourself to him.  But as all godly
powers must be, he is truly and totally neutral.
~
A 3
Af 128
Al 0
Lv 94
G 0
Sx 1
End
#2456
N guardian~
S The Guardian~
L The Guardian as far as you can tell is just a big red face.
~
D First you hear a booming voice.  'You will join the Fellowship.' 
He is the latest, and some people say greatest of the Avatar's
enemies.  And now you have the joy of meeting him.
~
A 35
Af 128
Al -1000
Lv 500
G 0
Sx 1
End
#2457
N blackthorn~
S Blackthorn~
L Blackthorn wonders how he lost the throne.
~
D Blackthorn was more misguided rather then evil.  Though he was
still a foe of Avatar that eventually was destroyed, during this
era he still is corrupt and VERY, VERY dangerous.
~
A 35
Af 128
Al -1000
Lv 111
G 0
Sx 1
End
#2458
N exodus~
S Exodus~
L Exodus is here, reveling in his island fortress.
~
D Exodus, the horrible progeny of Minax and Mondain is here.  More
powerful then his parents, he is also more dangerous.  He was the
last of the Triad that the Avatar destroyed.
~
A 95
Af 128
Al -1000
Lv 41
G 0
Sx 0
End
#2459
N minax~
S Minax~
L Minax is here conjuring up the evil spirits.
~
D More powerful then her master and lover, Minax is as beautiful as
she is dangerous.  Bold enough to take on the forces of evil
without the gem, she eventually proved to be their mistress. 
Without the Avatar the world would still be under her complete
power.
~
A 35
Af 128
Al -1000
Lv 104
G 0
Sx 2
End
#2460
N mondain~
S Mondain~
L Mondain grips his evil gem and conjures magic to destroy you.
~
D Mondain. the first of the Triad of Evil, was the first foe that
the man, later to be known as the Avatar, was to face.  Mondain
has by killed his father to gain the power of the dark gem that he
wielded.
~
A 35
Af 128
Al -1000
Lv 111
G 0
Sx 1
End
#2461
N sentri guard~
S Sentri~
L Sentri stoically stands here, protecting his Lord and castle from
harm.
~
D Sentri is a powerful man, whose only job is to protect the life
of Lord British.  In seeing this done he is completely armored
and wields a heavy blade.
~
A 3
Af 0
Al 1000
Lv 75
G 0
Sx 1
End
#2462
N batlin~
S Batlin~
L Batlin says, 'Join the Fellowship.'
~
D Batlin is an evil man that goes around and corrupts the young. 
You see also that he has a full set of mantras, probably stolen
from their rightful owners.  He is though protected by the power
of his god.
~
A 1
Af 128
Al -1000
Lv 78
G 0
Sx 1
End
#2463
N avatar~
S The Avatar~
L The Avatar is here chatting to Lord British.
~
D The Avatar is the symbol of courage and truth and love, and all
that descends from it.  He has mastered Compassion, Humility,
Justice, Spirituality, Honesty, Sacrifice, Valor, and Honor.  He
truly is an inspiration to those who know him.
~
A 3
Af 128
Al 1000
Lv 157
G 0
Sx 1
End
#2464
N lord british~
S Lord British~
L Lord British is healing the Avatar's wounds.
~
D Lord British sits in his throne.  When you see him, you know the
meaning of true leadership.  His charisma is almost tangible.  On
him you see the three crown jewels.  These hold power both
figuratively and  truly.
~
A 3
Af 128
Al 1000
Lv 126
G 0
Sx 1
End
#2465
N shark~
S the shark~
L The shark smells blood.
~
D This fish can sense blood in the water and comes to kill you.
~
A 33
Af 0
Al -1000
Lv 23
G 0
Sx 1
End
#2466
N seahorse~
S sea horse seahorse~
L The peaceful seahorse swims here.
~
D The seahorse is an amazingly beautiful creature.  Its swimming
and diving please you.
~
A 1
Af 0
Al 500
Lv 5
G 0
Sx 1
End
#2467
N squid~
S the squid~
L The squid's tentacles reach for you.
~
D The squid easily is double the boat in size.  Its tentacles are
huge and you fear as it grabs for you.
~
A 33
Af 0
Al -1000
Lv 16
G 0
Sx 1
End
#2468
N armourer~
S the armourer~
L The Armourer stands here.
~
D The Armourer sells... armour.
~
A 3
Af 4
Al 1000
Lv 74
G 0
Sx 1
Shop
 P 110 90
 H 0 23
T 0 9
EndShop
End
#2469
N weaponseller~
S the weaponseller~
L The Weaponseller stands here.
~
D The Weaponseller sells... weapons.
~
A 3
Af 4
Al 1000
Lv 144
G 0
Sx 1
Shop
 P 110 90
 H 0 23
T 0 5
EndShop
End
#2470
N boatseller~
S the boatseller~
L The Boatseller stands here.
~
D The Boatseller sells... boats.
~
A 3
Af 4
Al 1000
Lv 90
G 0
Sx 1
Shop
 P 110 90
 H 0 23
T 0 22
EndShop
End
#0



#ADOBJ
#2400
N mantra compassion mu~
S mu~
D Mu, the Mantra of Compassion is here.~
T 18
E 2
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2401
N mantra humility lum~
S lum~
D Lum, the Mantra of Humility is here.~
T 18
E 2
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2402
N mantra justice beh~
S beh~
D Beh, the Mantra of Justice is here.~
T 18
E 2
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2403
N mantra spirituality ohm~
S ohm~
D Ohm, the Mantra of Spirituality is here.~
T 18
E 2
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2404
N mantra honesty ahm~
S ahm~
D Ahm, the Mantra of Honesty is here.~
T 18
E 2
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2405
N mantra sacrifice cah~
S cah~
D Cah, the Mantra of Sacrifice is here.~
T 18
E 2
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2406
N mantra valor ra~
S ra~
D Ra, the Mantra of Valor is here.~
T 18
E 2
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2407
N mantra honor summ~
S summ~
D Summ, the Mantra of Honor is here.~
T 18
E 2
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2408
N moonstone~
S moonstone~
D A totally featureless Moonstone is here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2409
N moonstone~
S moonstone~
D A totally featureless Moonstone is here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2410
N moonstone~
S moonstone~
D A totally featureless Moonstone is here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2411
N moonstone~
S moonstone~
D A totally featureless Moonstone is here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2412
N moonstone~
S moonstone~
D A totally featureless Moonstone is here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2413
N moonstone~
S moonstone~
D A totally featureless Moonstone is here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2414
N moonstone~
S moonstone~
D A totally featureless Moonstone is here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2415
N moonstone~
S moonstone~
D A totally featureless Moonstone is here.~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2416
N hourglass~
S the Hourglass~
D You feel an aura of power emanating from the Hourglass.~
T 18
E 1
W 16385
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
A
9 -50
A
4 2
End
#2417
N crook~
S the shepherd's crook~
D The crook lies here.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 7
V 4 0
Wg 4
C 0
End
#2418
N doll~
S the doll~
D An old rag doll is here.~
T 13
E 128
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 30
C 0
ED
rag old doll~
The rag doll seems to take on the weight of the child you killed.
~
End
#2419
N sword~
S katrina's sword~
D Katrina's sword gleams prettily.~
T 5
E 1024
W 8193
V 0 0
V 1 0
V 2 0
V 3 1
V 4 0
Wg 2
C 0
A
18 3
A
19 3
ED
sword~
The sword is shined and cared for with much care.  It glows with
the light of virtue.
~
End
#2420
N scroll~
S a wrinkled scroll~
D A scroll rescued from the spider's web.~
T 2
E 0
W 1
V 0 10
V 1 23
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2421
N dagger~
S a magic dagger~
D The magic dagger lies here, pulsating.~
T 5
E 2
W 8193
V 0 0
V 1 0
V 2 0
V 3 11
V 4 0
Wg 4
C 0
A
3 2
A
18 2
End
#2422
N robe~
S a robe~
D The robes of a mage lies here.~
T 9
E 0
W 1025
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
robe~
These robes are comfortable and clean.
~
End
#2423
N horseshoes~
S horseshoes~
D Smithy's horseshoes are here.~
T 9
E 1
W 65
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 7
C 0
A
14 100
A
18 3
A
19 3
End
#2424
N instrument mandolin~
S a mandolin~
D The fine instrument lies here.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 6
V 4 0
Wg 5
C 0
End
#2425
N cup~
S a cup~
D The beggar's cup is here.~
T 15
E 0
W 5
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#2426
N gold~
S some gold pieces~
D Gold pieces.~
T 20
E 0
W 1
V 0 50
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
End
#2427
N bottle~
S the bottle~
D Iolo's bottle sits here.~
T 10
E 0
W 1
V 0 11
V 1 15
V 2 201
V 3 0
V 4 0
Wg 1
C 0
End
#2428
N bow~
S iolo's bow~
D Iolo's bow stands against a wall.~
T 5
E 3
W 8193
V 0 0
V 1 0
V 2 0
V 3 6
V 4 0
Wg 4
C 0
A
2 1
ED
bow iolo~
Crafted by the master himself, Iolo, the bow is finely made.  It
wood gleams, and as you pluck the string the clearest note
sounds.
~
End
#2429
N chicken~
S a chicken~
D A chicken is lying on the ground.~
T 5
E 1024
W 8193
V 0 0
V 1 0
V 2 0
V 3 7
V 4 0
Wg 6
C 0
A
8 3
A
19 3
ED
chicken~
As you look closer you see this isn't a real chicken, it's one of
those gag rubber chickens. 
~
End
#2430
N infinity bow~
S the Infinity Bow~
D The Infinity Bow floats here.~
T 5
E 1027
W 8193
V 0 0
V 1 0
V 2 0
V 3 6
V 4 0
Wg 3
C 0
A
2 3
A
19 5
ED
infinity bow~
The bow is immense, yet light.  You see no string, but as your
hands touch the bow a string of pure energy appears and the bow
vibrates with power.
~
End
#2431
N spear~
S a wooden spear~
D A simple wooden spear lies here.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 2
V 4 0
Wg 4
C 0
End
#2432
N club~
S a stone club~
D A stone club is here.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 7
V 4 0
Wg 10
C 0
End
#2433
N gavel~
S a gavel~
D The Judge's gavel lies here.~
T 5
E 1024
W 8193
V 0 0
V 1 0
V 2 0
V 3 7
V 4 0
Wg 5
C 0
A
4 3
A
12 10
ED
judge gavel~
The Gavel is made of ironwood, and seems to have some of the
qualities of Justice in it.
~
End
#2434
N staff jannas~
S a staff~
D Janna's staff lies here.~
T 5
E 1025
W 8193
V 0 0
V 1 0
V 2 0
V 3 8
V 4 0
Wg 7
C 0
A
4 1
ED
staff~
Janna's staff is strangely shaped, in a double helix form.  As
you look at the two snake-like pieces of wood, they seem to
move.
~
End
#2435
N sword~
S a sword~
D Geoffrey's sword gleams in the sun.~
T 5
E 1025
W 8193
V 0 0
V 1 0
V 2 0
V 3 3
V 4 0
Wg 7
C 0
A
1 1
A
18 8
A
19 8
ED
geoffreys sword~
Geoffrey's sword is heavy but sharp.  When you touch the jeweled
hilt, power floods into your arm.~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
36 41
End
#2436
N sword~
S a sword~
D A simple sword is here.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 1
V 4 0
Wg 5
C 0
End
#2437
N sword bastard~
S a bastard sword~
D Simon's monstrous bastard sword lies here.~
T 5
E 1025
W 8193
V 0 0
V 1 0
V 2 0
V 3 3
V 4 0
Wg 18
C 0
A
1 3
A
2 2
A
18 10
A
19 9
A
13 -50
A
17 -10
ED
sword bastard~
This is the biggest and best sword you've ever seen.  It's
balance is perfect and it is sharp and sure.  When you grab it,
you suddenly feel incredibly strong, and incredibly courageous.
~
End
#2438
N hammer~
S a hammer~
D A tinker's hammer lies here.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 8
V 4 0
Wg 12
C 0
End
#2439
N sword~
S a sword~
D Julia's hot, glowing sword lies here.~
T 5
E 1025
W 8193
V 0 0
V 1 0
V 2 0
V 3 1
V 4 0
Wg 8
C 0
A
23 3
A
19 10
A
18 -2
ED
glowing sword hot~
Julia was working on this sword before you attacked her.  Though
it has been removed from the forge for a long time, it seems to
continue to glow as if Julia's vengeful spirit has taken its
place.
~
End
#2440
N amulet~
S the Amulet of Love~
D The most beautiful amulet lies in a pile here.~
T 9
E 3073
W 5
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
A
20 -5
A
21 -5
A
22 -5
A
23 -5
A
24 -5
A
6 1
End
#2441
N sword~
S a shiny sword~
D A sword lies on the ground.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 1
V 4 0
Wg 10
C 0
A
18 2
End
#2442
N armour~
S shiny armour~
D A paladin's suit of armour lies here.~
T 9
E 0
W 9
V 0 0
V 1 0
V 2 0
V 3 7
V 4 0
Wg 15
C 0
A
1 1
A
17 -5
End
#2443
N rapier~
S a rapier~
D Dupre's rapier is here.~
T 5
E 1025
W 8193
V 0 0
V 1 0
V 2 0
V 3 11
V 4 0
Wg 13
C 0
A
1 1
A
2 1
End
#2444
N boomerang~
S a boomerang~
D A gargoyle's boomerang is here.~
T 5
E 2
W 8193
V 0 0
V 1 0
V 2 0
V 3 6
V 4 0
Wg 6
C 0
A
18 5
A
17 5
ED
boomerang~
Though this seems like your basic boomerang, it is much more.  It
hums with an unearthly tone, waiting for its power to be
unleashed.
~
End
#2445
N rusty sword~
S a rusty sword~
D A corroded, rusty sword is here.~
T 5
E 4224
W 8193
V 0 0
V 1 0
V 2 0
V 3 1
V 4 0
Wg 9
C 0
A
18 -10
A
19 -10
End
#2446
N rusty shield~
S a rusty shield~
D A spiked rusty shield lies here.~
T 9
E 4224
W 513
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
A
19 3
A
17 -3
End
#2447
N cloak~
S a magic cloak~
D A magic cloak is here.~
T 9
E 1
W 5
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 6
C 0
A
12 10
A
13 10
End
#2448
N aura power~
S an aura of power~
D A bright light of power shoots into the air.~
T 9
E 1
W 1025
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
A
17 -100
A
4 2
End
#2449
N red helmet face~
S a big red face~
D The empty shell of the Guardian head lies here.~
T 9
E 2068
W -491519
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 10
C 0
A
19 10
A
18 10
A
12 50
A
13 50
A
14 50
A
1 3
ED
face head helmet red~
When you slew the evil Guardian, all that was left was his
corporal form that he inhabited.  That and the big red head.
~
End
#2450
N spiked mace~
S a spiked mace~
D Waves of corruption come off this evilly enchanted spiked mace.~
T 5
E 2576
W 8193
V 0 4
V 1 0
V 2 0
V 3 7
V 4 0
Wg 5
C 0
A
19 10
A
18 8
End
#2451
N black death armour~
S a completely black armour~
D This completely black armor reeks of death.~
T 9
E 2580
W 9
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 9
C 0
A
17 5
A
14 -100
A
19 5
End
#2452
N evil charm~
S an evil charm~
D You see a very oddly shaped charm...  it might be worth it to
look at its shape.~
T 9
E 2576
W 5
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 3
C 0
A
12 50
A
3 1
A
6 1
ED
shape~
The charm looks to be a mummified part of a body.  It is about 3
inches long, and... NO it could not be....
~
End
#2453
N evil gem~
S an evil gem~
D The evil gem pulsates.~
T 4
E 2580
W 16385
V 0 60
V 1 1
V 2 1
V 3 27
V 4 0
Wg 1
C 0
A
12 50
A
3 3
End
#2454
N helmet~
S sentri's helmet~
D Sentri's helmet is here.~
T 9
E 1024
W 17
V 0 0
V 1 0
V 2 0
V 3 2
V 4 0
Wg 30
C 0
A
4 2
A
12 15
End
#2455
N sleeves~
S sentri's sleeves~
D Sentri's sleeves lies here.~
T 9
E 1024
W 257
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 40
C 0
A
1 2
A
13 15
End
#2456
N girth~
S sentri's girth~
D Sentri's girth is here.~
T 9
E 1024
W 2049
V 0 0
V 1 0
V 2 0
V 3 10
V 4 0
Wg 40
C 0
A
13 15
A
24 -6
End
#2457
N two-handed sword~
S sentri's two-handed sword~
D Sentri's two-handed sword is here.~
T 5
E 1024
W 8193
V 0 30
V 1 0
V 2 0
V 3 3
V 4 0
Wg 20
C 0
A
18 8
A
19 8
End
#2458
N gloves~
S sentri's gloves~
D Sentri's gloves are here.~
T 9
E 1024
W 129
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 40
C 0
A
18 3
A
13 15
End
#2459
N boots~
S sentri's boots~
D Sentri's boots are here.~
T 9
E 1024
W 65
V 0 0
V 1 0
V 2 0
V 3 9
V 4 0
Wg 40
C 0
A
2 1
A
13 15
End
#2460
N leggings~
S sentri's leggings~
D Sentri left his leggings here.~
T 9
E 1024
W 33
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 40
C 0
A
2 1
A
18 3
End
#2461
N armour~
S sentri's armour~
D Sentri left his armour here.~
T 9
E 1024
W 9
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 30
C 0
A
18 3
A
13 20
End
#2462
N fellowship medallion~
S a Fellowship medallion~
D A triangular shaped medallion is here.~
T 9
E 0
W 5
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 6
C 0
A
12 10
A
4 -1
End
#2463
N glass sword~
S the Glass Sword~
D The most amazingly well crafted sword lies here.~
T 5
E 352
W 8193
V 0 0
V 1 0
V 2 0
V 3 1
V 4 0
Wg 4
C 0
A
18 9
A
19 9
A
1 1
A
2 1
A
12 10
ED
glass sword~
Invisible to the naked eye, this sword is the best crafted, as
you look at it, its amazing shape and size brings tears to your
eyes.  You know that this is the best weapon that you will ever
see.
~
End
#2464
N crown~
S british's crown~
D A jewel encrusted crown is here.~
T 9
E 1
W 17
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 10
C 0
A
3 4
A
4 4
A
12 50
A
17 10
ED
british crown~
Legend has it that this most perfect of crowns has within one of
its jewels, a perfect ray of sunlight.  He who wears it must
truly be enlightened.
~
End
#2465
N sceptre~
S british's sceptre~
D A pure gold sceptre is topped with a perfect crystal orb of
power.~
T 9
E 1
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
A
5 2
A
13 50
A
18 9
A
19 9
ED
sceptre~
The second of the crown jewels, this sceptre is amazingly light,
and amazingly powerful.  It is pure gold, but topped with an orb
of power.
~
ED
orb~
The orb of power is transparent to the point of sightlessness. 
It holds within a vast store of power.
~
End
#2466
N silver amulet~
S british's amulet~
D A silver amulet lies here.~
T 9
E 1
W 5
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
A
1 4
A
2 4
A
13 50
A
14 50
ED
amulet~
British's amulet is in the shape of the great earth serpent.
~
End
#2467
N fountain~
S a fountain~
D A fountain shaped in an Ankh pours water.~
T 25
E 0
W 0
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1000
C 0
End
#2468
N boat~
S a boat~
D A boat lies here.~
T 22
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 20
C 0
End
#0



#ADROOMS
#2400
N Entrance to Ultima~
D The blue moongate casts an strange blue light upon a huge gate to
the south.  The gate is open and beyond it you see a simple
village.  Around the gate there are two pedestals.  On the first
pedestal, there is a magic scroll.  On the second there is a
plaque.
~
F 4
S 0
ED
magic scroll~
An image flew out of the scroll and creates a huge image of a
face approximately ten feet off the ground.  It says, " Welcome
to Ultima, where adventure and excitement may be found for all
people, and all levels.  Each of the separate planes increase in
level. Have a nice day!"
~
ED
plaque~
The plaque reads, "The Ultima Area was made for Merc 2.0."
~
Dr 2 0 -1 2401
There is a huge gate
~
gate~
Dr 5 0 -1 315
A blue moongate
~
moongate~
End
#2401
N New Magincia Road~
D This is the main road of New Magincia.  To the south the dirt
path continues to the south and a huge gate to the north.
~
F 0
S 1
R M 2402 10 2401
R E 2417 0 16
R M 2404 10 2401
Dr 0 0 -1 2400
There is a huge gate.
~
gate~
Dr 2 0 -1 2402
~
~
End
#2402
N New Magincia Road~
D The path continues to the south and the north.  You see the
tracks of sheep here.
~
F 0
S 1
R M 2403 5 2402
R E 2418 0 17
Dr 0 0 -1 2401
The path continues to the north.
~
~
Dr 2 0 -1 2403
There is a shimmering light to the south.
~
~
End
#2403
N The New Magincia Moongate~
D You see another moongate here, exactly between the crossing of
two paths.
~
F 4
S 1
Dr 0 0 -1 2402
~
~
Dr 1 0 -1 2413
~
~
Dr 2 0 -1 2404
~
~
Dr 3 0 -1 2408
~
~
Dr 4 0 2408 2416
Through the translucent moongate you think you see... books?~
moongate~
End
#2404
N New Magincia Road~
D The path continues to the south and north.  On the east there
seems to be administrative building.
~
F 0
S 1
R M 2404 10 2404
Dr 0 0 -1 2403
There is a shimmering light.
~
~
Dr 1 0 -1 2414
~
door~
Dr 2 0 -1 2405
~
~
End
#2405
N New Magincia Road~
D The dirt road path ends here in a grove.  You can continue back
to the north, and there is an old abandoned house to the west.
~
F 0
S 1
Dr 0 0 -1 2404
~
~
Dr 3 0 -1 2410
~
door~
End
#2406
N Stables~
D This is the stables for the shepherd.  There are many fine horses
here.  You can return to the barn in to the south.
~
F 0
S 1
R M 2413 1 2406
R E 2423 0 8
Dr 2 0 -1 2407
The front part of the barn is to the south.
~
~
End
#2407
N Barn~
D This is your basic barn, with hay and stables to the north.
~
F 0
S 1
R M 2402 10 2407
R E 2417 0 16
Dr 0 0 -1 2406
You hear neighing, intermixed with a strange talking.
~
~
Dr 2 0 -1 2408
~
door~
End
#2408
N Humility Lane~
D This is a even smaller dirt path that crosses New Maginica Road. 
To your north there is a barn, and to the south you see a
condemned building, though you cannot enter this way.  West is
blocked off a herd o sheep.
~
F 0
S 1
R M 2400 5 2408
R M 2403 5 2408
R E 2418 0 17
R M 2404 10 2408
Dr 0 0 -1 2407
~
door~
Dr 1 0 -1 2403
There is a shimmering light to the east.
~
~
End
#2409
N Condemned House~
D This place is wrecked, the rafters have fell, and light shines
through a large hole in the roof.  You wonder what kinds of
animals have taken home here.
~
F 0
S 1
Dr 2 0 -1 2410
~
~
End
#2410
N Condemned House~
D As you walk into the house, you realize that this house must not
have been reconstructed yet from the ruin of Old Magincia.  Faint
intimations of foolish pride still can be seen through the
wreckage.
~
F 0
S 1
Dr 0 0 -1 2409
~
~
Dr 1 0 -1 2405
~
door~
End
#2411
N Attic~
D The attic is dark, and you smell some vestiges of bat guano.
~
F 0
S 1
R M 2401 1 2411
R G 2408 0 0
Dr 5 0 -1 2412
The rest of the house is down.
~
trapdoor~
End
#2412
N House~
D This is a small humble house.  You do not see much here, though
there are some faint squeaking.
~
F 0
S 1
R M 2403 5 2412
R E 2418 0 17
Dr 2 0 -1 2413
~
door~
Dr 4 0 -1 2411
You see the faint outline of a trapdoor.
~
trapdoor~
End
#2413
N Humility Lane~
D This is a very small path.  It ends here with a fence to the
east.  To the west is the Moongate, and to the north there is a
small house.
~
F 0
S 1
R M 2402 10 2413
R E 2417 0 16
R M 2404 10 2413
Dr 0 0 -1 2412
~
door~
Dr 3 0 -1 2403
~
door~
End
#2414
N Entrance to the Office~
D Though this room is small, it acts as a meeting place for Katrina
and any other person that she has to meet.  You can exit to the
west or enter an office to the south.
~
F 0
S 1
Dr 2 0 -1 2415
~
~
Dr 3 0 -1 2404
~
door~
End
#2415
N Katrina's Office~
D This is office is very sparse... and humble.  There are no
decorations, in fact the room is bare except for a simple desk
and its chair.
~
F 0
S 1
R M 2405 1 2415
R E 2419 0 16
R E 2401 0 17
Dr 0 0 -1 2414
~
~
End
#2416
N Library~
D This is an amazing HUGE library.  Its musty smell, and the
collapsed bookshelf to your north, tell you that it also must be
ancient.  In any case you can't get out of the Library (remember
the collapsed shelves?) so just pick a book and start reading. 
The stacks continue to the east and west.
~
F 0
S 0
ED
book books shelves~
These shelves deal with the fascinating letter A.  Among the more
interesting books are, "Andersen's tips on Area Building."  "The
Art of Spamming" and  "Axes and You."
~
Dr 1 0 -1 2417
~
~
Dr 3 0 -1 2436
~
~
End
#2417
N Library~
D The Library continues here, with exits to the east and west.
~
F 0
S 0
ED
book books shelves~
These books are about the letters B and C.  Some titles are:
'Boom Boxes: How large will they become?' and 'Cutlery: The fine
points of Killing' and of course the classic, 'Casret's Titles.'
~
Dr 1 0 -1 2418
~
~
Dr 3 0 -1 2416
~
~
End
#2418
N Library~
D The Library continues here, with exits to the east and west.
~
F 0
S 0
ED
book books shelves~
This shelf has books dealing with the 'D's'.  'Dracula, Blood
Sucker or Beavis fan?' seems to be the most interesting book
here.
~
R M 2410 1 2418
R E 2404 0 17
Dr 1 0 -1 2419
~
~
Dr 3 0 -1 2417
~
~
End
#2419
N Library~
D The Library continues here, with exits to the east and south.
~
F 0
S 0
ED
book books shelves~
The 'E' section is here.  One book, "Howard Stern" doesn't seem
to belong here.
~
Dr 2 0 -1 2420
~
~
Dr 3 0 -1 2418
~
~
End
#2420
N Library~
D The Library continues here, with exits to the north and west.
~
F 0
S 0
ED
book books shelves~
You find 'Fax Fun' and 'Farts: How to Blame it on the Dog.' in
this section of the library.
~
Dr 0 0 -1 2419
~
~
Dr 3 0 -1 2421
You see a big desk and a man.
~
~
End
#2421
N Library Office~
D A big desk dominates this room.  All books must go through this
office before getting taken out.  Through this office, and
through this man.
~
F 0
S 0
R M 2409 1 2421
R E 2421 0 16
Dr 1 0 -1 2420
~
~
Dr 3 0 -1 2422
~
~
End
#2422
N Library~
D The Library continues here, with exits to the west and east.
~
F 0
S 0
ED
book books shelves~
The books here start with 'G'.  'Grating Cheese with Julia
Childs' and 'Garamond: What kind of font is this anyway?' lie
here.
~
Dr 1 0 -1 2421
You see a huge desk and man.
~
~
Dr 3 0 -1 2423
~
~
End
#2423
N Library~
D The Library continues here, with exits to the east and south .
~
F 0
S 0
ED
book books shelves~
The books here comprise 'H' and 'I'.  'Hiya: The Women who Use
it, and the Man who Use the Women'  and 'Icaza Loves Ya' are here
in a gaudy and annoying covers.
~
Dr 1 0 -1 2422
~
~
Dr 2 0 -1 2424
~
~
End
#2424
N Library~
D The Library continues here, with exits to the north and east.
~
F 0
S 0
ED
book books shelves~
These books start with the letter 'J'.  'Jokey Smurf's Greatest
Explosions' and 'The Judge take on New York' seem to be the most
popular books.
~
R M 2406 10 2424
Dr 0 0 -1 2423
~
~
Dr 1 0 -1 2425
~
~
End
#2425
N Library~
D The Library continues here, with exits to the west and east.
~
F 0
S 0
ED
book books shelves~
Hmmm this is the 'K' section, and 'Kicking Vs. Bashing' is here.
~
Dr 1 0 -1 2426
~
~
Dr 3 0 -1 2424
~
~
End
#2426
N Library~
D The Library continues here, with exits to the west and east.
~
F 0
S 0
ED
book books shelves~
A book titled, 'Lick me, Lick you'  is here.
~
Dr 1 0 -1 2427
~
~
Dr 3 0 -1 2425
~
~
End
#2427
N Library~
D The Library continues here, with exits to the west and south.
~
F 0
S 0
ED
book books shelves~
'Mahatma Teachs French' and 'MC Echser: The Rap Star and
Paradoxical Artist'.
~
Dr 2 0 -1 2429
~
~
Dr 3 0 -1 2426
~
~
End
#2428
N The Library Moongate~
D A blue moongate is here, lighting up the otherwise featureless
room.
~
F 4
S 0
Dr 0 0 -1 2432
~
shelf~
Dr 4 0 2409 2437
Through the moongate, there is a party.
~
moongate~
End
#2429
N Library~
D The Library continues here, with exits to the north and west.
~
F 0
S 0
ED
book books shelves~
Hmmm... This is the 'N' section... but 'Nothing' seems to be
here.
~
Dr 0 0 -1 2427
~
~
Dr 3 0 -1 2430
~
~
End
#2430
N Library~
D The Library continues here, with exits to the east and west.
~
F 0
S 0
ED
book books shelves~
This is the 'OP' section.  You hear moaning behind those stacks,
yup there there on the floor there is another P.
~
R M 2408 10 2430
R E 2422 0 5
Dr 1 0 -1 2429
~
~
Dr 3 0 -1 2431
~
~
End
#2431
N Library~
D The Library continues here, with exits to the east and west.
~
F 0
S 0
ED
book books shelves~
'Quai Mackdaddy Monk and 'Rhinoplasty, or The Inebriation of Wild
Animals' are here.
~
Dr 1 0 -1 2430
~
~
Dr 3 0 -1 2432
~
~
End
#2432
N Library~
D The Library continues here, with exits to the east and west..
~
F 0
S 0
ED
book books shelves~
'Secret Door: The Shelf' is on the shelf.
~
Dr 1 0 -1 2431
~
~
Dr 2 0 -1 2428
Hinges on a shelf?
~
Shelf~
Dr 3 0 -1 2433
~
~
End
#2433
N Library~
D The Library continues here, with exits to the east and north.
~
F 0
S 0
ED
book books shelves~
'Textile Farming' and 'Tempting Miss. Daisy' is here.
~
Dr 0 0 -1 2434
~
~
Dr 1 0 -1 2432
~
~
End
#2434
N Library~
D The Library continues here, with exits to the south and north.
~
F 0
S 0
ED
book books shelves~
'Ultima: The Building of an Area' and 'Vulva Void' are here.
~
Dr 0 0 -1 2435
There is an odd chattering to the north.
~
~
Dr 2 0 -1 2433
~
~
End
#2435
N Web~
D There is a Huge Web sitting here, stretching from shelf to shelf.
And stupid you wandered into it.
~
F 0
S 0
R M 2407 1 2435
R G 2409 0 0
R G 2420 0 0
Dr 0 0 -1 2436
~
~
Dr 2 0 -1 2434
~
~
End
#2436
N Library~
D The Library continues here, with exits to the north and east.
~
F 0
S 0
ED
book books shelves~
"Yaz: Grooming Tips" is here.
~
Dr 1 0 -1 2416
~
~
Dr 2 0 -1 2435
There is a strange chattering noise to the south.
~
~
End
#2437
N The Center of the Tavern~
D The moongate has opened inside of a huge party.  There are bards
and other townsman.  This must be Britain.  There are people
everywhere carrying their drinks and singing everywhere.  The
party continues to the north, east south and west.
~
F 0
S 0
R M 2415 3 2437
R E 2425 0 17
R P 2426 0 2425
Dr 0 0 -1 2439
~
~
Dr 1 0 -1 2442
~
~
Dr 2 0 -1 2444
~
~
Dr 3 0 -1 2441
~
~
End
#2438
N The Northwest Corner of the Tavern~
D This is where the tavern entrance would be if it wasn't packed
with humans trying to get in or get out.  There is no chance of
you leaving the tavern tonight.you can return to the part to the
east and the south.
~
F 0
S 0
Dr 1 0 -1 2439
~
~
Dr 2 0 -1 2441
~
~
End
#2439
N The North Wall of the Tavern~
D Party-goers mingle here in front of the bar.  They seem to be
having a great time and wish for you to join them.  You can
continue on to the south, east or north.
~
F 0
S 0
R M 2418 10 2439
R M 2430 1 2439
Dr 1 0 -1 2440
~
~
Dr 2 0 -1 2437
~
~
Dr 3 0 -1 2438
~
~
End
#2440
N The Northeast Corner of the Tavern~
D Along this east wall of the tavern are all the tables for the
meals.  Outside the windows you see cobblestone streets.
~
F 0
S 0
Dr 2 0 -1 2442
~
~
Dr 3 0 -1 2439
~
~
End
#2441
N The West Wall of the Tavern~
D The band has set up here, against the west wall.  Many people
dance to the music.
~
F 0
S 0
Dr 0 0 -1 2438
~
~
Dr 1 0 -1 2437
~
~
Dr 2 0 -1 2443
~
~
End
#2442
N The East Wall of the Tavern~
D The tables are set up here, you see many couples and group just
sitting and talking.  They have drinks on their tables and smiles
on there face.
~
F 0
S 0
Dr 0 0 -1 2440
~
~
Dr 2 0 -1 2445
~
~
Dr 3 0 -1 2437
~
~
End
#2443
N The Southwest Corner of the Tavern~
D There are many people here, but even through their scent, there
seems to be a slight stench.
~
F 0
S 0
Dr 0 0 -1 2441
~
~
Dr 1 0 -1 2444
~
~
Dr 5 0 -1 2446
~
cellar~
End
#2444
N The South Wall of the Tavern~
D The South Wall windows overlook the sea.  There seems to be a
island far to the south, and boats just floating in the ports. 
The party-goers just wander around here.
~
F 0
S 0
R M 2414 5 2444
R E 2424 0 16
Dr 0 0 -1 2437
~
~
Dr 1 0 -1 2445
~
~
Dr 3 0 -1 2443
~
~
End
#2445
N The Southeast Corner of the Tavern~
D There are tables here that continue to the north.  The
party-goers just mingle and hit on each other.
~
F 0
S 0
R M 2419 1 2445
R E 2430 0 16
Dr 0 0 -1 2442
~
~
Dr 3 0 -1 2444
~
~
End
#2446
N Cellar~
D The stairway seems to lie down into the cellar.  It stinks of
wine, beer and snakes here.
~
F 4
S 0
Dr 1 0 -1 2447
~
~
Dr 2 0 -1 2449
~
~
Dr 4 0 -1 2443
~
stairs~
End
#2447
N Cellar~
D There are huge wine casks against this wall.  Most seem intact
though one is eaten through, and the inside seems to have a gooey
green substance.
~
F 1
S 0
Dr 1 0 -1 2448
There is the sound of singing in that corner.
~
~
Dr 2 0 -1 2450
There is a shimmering light to the south.
~
~
Dr 3 0 -1 2446
~
~
End
#2448
N Cellar~
D There is a chair in corner.  And plenty of empty bottles.  There
is also the evidence of the green substance here as well.
~
F 1
S 0
R M 2416 1 2448
R G 2427 0 0
R E 2428 0 16
R E 2400 0 17
Dr 2 0 -1 2451
~
~
Dr 3 0 -1 2447
~
~
End
#2449
N Cellar~
D There is a slime trail here.  There seems to be much broken glass
down here.
~
F 1
S 0
Dr 0 0 -1 2446
~
~
Dr 1 0 -1 2450
~
~
Dr 2 0 -1 2452
~
~
End
#2450
N The Britain Moongate~
D The place around the moongate, as always, seems clean and neat. 
The blue light of the moongate has become a comforting sight to
you.
~
F 4
S 0
Dr 0 0 -1 2447
~
~
Dr 1 0 -1 2451
~
~
Dr 2 0 -1 2453
~
~
Dr 3 0 -1 2449
~
~
Dr 4 0 2410 2456
Through the moongate there is a large courtroom.~
moongate~
End
#2451
N Cellar~
D The walls are leaking here.  You here the bang of feet and the
shifting of chairs from above.
~
F 0
S 0
Dr 0 0 -1 2448
~
~
Dr 2 0 -1 2454
~
~
Dr 3 0 -1 2450
~
~
End
#2452
N Cellar~
D The damp walls of this corner bother you... not because it's
damp.  Because its not water!
~
F 1
S 0
R M 2411 20 2452
Dr 0 0 -1 2449
~
~
Dr 1 0 -1 2453
~
~
End
#2453
N Cellar~
D The smells and ventilation of this cellar are overpowering.
~
F 1
S 0
Dr 0 0 -1 2450
There is a shimmering light.
~
~
Dr 1 0 -1 2454
~
~
Dr 3 0 -1 2452
~
~
End
#2454
N Cellar~
D This corner of the cellar is the ugliest.  From the smell in the
corner it is obvious where the Drunks clear their guts.
~
F 1
S 0
R M 2412 1 2454
R G 2410 0 0
Dr 0 0 -1 2451
~
~
Dr 3 0 -1 2453
~
~
End
#2455
N The Yew Entrance~
D To the south you see a large courthouse and a small part of Yew. 
Most of Yew is secretly hidden in the branches of the forest. 
To the north you see one of the most dangerous parts of this same
forest.
~
F 4
S 3
Dr 0 0 -1 2470
~
~
Dr 2 0 -1 2456
~
~
End
#2456
N In Front of the Courthouse~
D The immense Courthouse faces this street.  All of Brittainia's
crime goes here to be tried.  There is little crime anymore
though, after the great enlightenment.  There is also a pub to
the west.
~
F 0
S 1
R M 2429 5 2456
Dr 0 0 -1 2455
~
~
Dr 1 0 -1 2457
~
~
Dr 2 0 -1 2463
The courthouse doors lie this way.
~
doors~
Dr 3 0 -1 2462
~
~
End
#2457
N Justice Row~
D The cobblestone road leads into a clearing of the woods to the
east and to a pub to the west.  To your south you see a great
Courthouse, but its entrance is on the east.
~
F 0
S 1
Dr 1 0 -1 2458
~
~
Dr 3 0 -1 2456
~
~
End
#2458
N Under the Stone Arch~
D You stand under a large stone arch.  To your east there is a
bonfire.  Around the bonfire, are these same stone arches; they
form a circle around the clearing.
~
F 0
S 3
Dr 1 0 -1 2459
There are chanting druids and a large bonfire to the east.
~
~
Dr 3 0 -1 2457
~
~
End
#2459
N Bonfire~
D The heat from the bonfire warms you even at the fringe of the
ceremony.  Here, Druids form a circle and chant the sacred
mantra.
~
F 0
S 3
R M 2424 10 2459
Dr 3 0 -1 2458
~
~
End
#2460
N Pub~
D You are in a happy little pub.  There are many little tables and
citizens are talking here.
~
F 0
S 1
R M 2431 1 2460
Dr 1 0 -1 2461
~
~
End
#2461
N Justice Row~
D There are some citizens strolling on the road.  There is a Pub to
the west.
~
F 0
S 1
Dr 1 0 -1 2462
~
~
Dr 3 0 -1 2460
~
~
End
#2462
N Justice Row~
D Perhaps the only real street in a city where all the citizens
are nestled in trees, it leads east to west.
~
F 0
S 1
Dr 1 0 -1 2456
~
~
Dr 3 0 -1 2461
~
~
End
#2463
N The Audience Room~
D This is where people would sit to see the cases and wait for the
Judge.  To the North you see the actual Bench.  All around are
the pew-like seats.
~
F 0
S 1
Dr 0 0 -1 2456
~
doors~
Dr 2 0 -1 2464
~
~
End
#2464
N The Bench~
D The Bench is one of the most imposing things you've seen.  You
have to crane your neck to even glimpse at the Judge.  There are
no lawyers, there is only justice.  To the east and west there
are the prisons.
~
F 0
S 1
R M 2425 1 2464
R E 2433 0 16
Dr 0 0 -1 2463
~
~
Dr 1 0 -1 2465
~
door~
Dr 3 0 -1 2466
~
door~
End
#2465
N Prison~
D To the north you see a cell.  Locks are unnecessary, because the
prisoners are kept in their cells by magic.
~
F 0
S 1
Dr 0 0 -1 2468
The prisoner looks at you and growls.
~
~
Dr 3 0 -1 2464
~
door~
End
#2466
N Prison~
D To the north you see a cell.  Locks are unnecessary, because the
prisoners are kept in their cells by magic.
~
F 0
S 1
Dr 0 0 -1 2467
The prisoner is a small man.
~
~
Dr 1 0 -1 2464
~
door~
End
#2467
N Prison Cell~
D This is a cell where they keep dangerous prisoners.
~
F 0
S 1
R M 2427 1 2467
R G 2411 0 0
Dr 2 0 -1 2466
~
~
End
#2468
N Prison Cell~
D This is a cell where they keep dangerous prisoners.
~
F 0
S 1
R M 2428 1 2468
Dr 2 0 -1 2465
~
~
End
#2469
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2469 4 0
Dr 0 0 -1 2478
You see trees.
~
~
Dr 1 0 -1 2470
You see trees.
~
~
Dr 2 0 -1 2473
You see trees.
~
~
Dr 3 0 -1 2479
You see trees.
~
~
End
#2470
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R M 2426 1 2470
R E 2402 0 17
R E 2434 0 16
R R 2470 4 0
Dr 0 0 -1 2477
You see trees.
~
~
Dr 1 0 -1 2471
You see trees.
~
~
Dr 2 0 -1 2455
You see the entrance to Yew.
~
~
Dr 3 0 -1 2469
You see trees.
~
~
End
#2471
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2471 4 0
Dr 0 0 -1 2476
You see trees.
~
~
Dr 1 0 -1 2472
You see trees.
~
~
Dr 2 0 -1 2470
You see trees.
~
~
Dr 3 0 -1 2481
You see trees.
~
~
End
#2472
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2472 4 0
Dr 0 0 -1 2475
You see trees.
~
~
Dr 1 0 -1 2473
You see trees.
~
~
Dr 2 0 -1 2471
You see trees.
~
~
Dr 3 0 -1 2482
You see trees.
~
~
End
#2473
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R M 2421 20 2473
R E 2432 0 16
R R 2473 4 0
Dr 0 0 -1 2483
You see trees.
~
~
Dr 1 0 -1 2474
You see trees.
~
~
Dr 2 0 -1 2472
You see trees.
~
~
Dr 3 0 -1 2469
You see trees.
~
~
End
#2474
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2474 4 0
Dr 0 0 -1 2478
You see trees.
~
~
Dr 1 0 -1 2475
You see trees.
~
~
Dr 2 0 -1 2473
You see trees.
~
~
Dr 3 0 -1 2483
You see trees.
~
~
End
#2475
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2475 4 0
Dr 0 0 -1 2472
You see trees.
~
~
Dr 1 0 -1 2476
You see trees.
~
~
Dr 2 0 -1 2482
You see trees.
~
~
Dr 3 0 -1 2474
You see trees.
~
~
End
#2476
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2476 4 0
Dr 0 0 -1 2481
You see trees.
~
~
Dr 1 0 -1 2471
You see trees.
~
~
Dr 2 0 -1 2475
You see trees.
~
~
Dr 3 0 -1 2477
You see trees.
~
~
End
#2477
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2477 4 0
Dr 0 0 -1 2470
You see trees.
~
~
Dr 1 0 -1 2478
You see trees.
~
~
Dr 2 0 -1 2476
You see trees.
~
~
Dr 3 0 -1 2480
You see trees.
~
~
End
#2478
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R M 2423 10 2478
R R 2478 4 0
Dr 0 0 -1 2477
You see trees.
~
~
Dr 1 0 -1 2474
You see trees.
~
~
Dr 2 0 -1 2469
You see trees.
~
~
Dr 3 0 -1 2479
You see trees.
~
~
End
#2479
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2479 4 0
Dr 0 0 -1 2480
You see trees.
~
~
Dr 1 0 -1 2478
You see trees.
~
~
Dr 2 0 -1 2469
You see trees.
~
~
Dr 3 0 -1 2483
You see trees.
~
~
End
#2480
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R M 2420 5 2480
R E 2431 0 16
R R 2480 4 0
Dr 0 0 -1 2479
You see trees.
~
~
Dr 1 0 -1 2477
You see trees.
~
~
Dr 2 0 -1 2481
You see trees.
~
~
Dr 3 0 -1 2484
There is a shimmering light.
~
~
End
#2481
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R M 2422 10 2481
R R 2481 4 0
Dr 0 0 -1 2471
You see trees.
~
~
Dr 1 0 -1 2482
You see trees.
~
~
Dr 2 0 -1 2476
You see trees.
~
~
Dr 3 0 -1 2480
You see trees.
~
~
End
#2482
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2482 4 0
Dr 0 0 -1 2481
You see trees.
~
~
Dr 1 0 -1 2472
You see trees.
~
~
Dr 2 0 -1 2475
You see trees.
~
~
Dr 3 0 -1 2483
You see trees.
~
~
End
#2483
N Yew Forest~
D This is the Yew Forest.  The trees look all the same.  Consequently
you are lost.
~
F 1
S 3
R R 2483 4 0
Dr 0 0 -1 2473
You see trees.
~
~
Dr 1 0 -1 2479
You see trees.
~
~
Dr 2 0 -1 2482
You see trees.
~
~
Dr 3 0 -1 2474
You see trees.
~
~
End
#2484
N The Yew Moongate~
D There is your way out, through the blue moongate.
~
F 4
S 3
Dr 2 0 -1 2480
You see trees.
~
~
Dr 4 0 2411 2485
Through the moongate you see a cave opening.
~
moongate~
End
#2485
N Dungeon Entrance~
D There is a huge maw of an entrance to one of the terrible
Dungeons.  After the Age of Enlightenment only 8 sources of evil
still survive in the world.  These are the eight Dungeons.  Now
they are being cleaned out.
~
F 4
S 3
Dr 4 0 -1 2487
A cold draft pours out of the dungeon.
~
~
Dr 5 0 -1 2484
~
~
End
#2486
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
R M 2435 10 2486
R E 2436 0 16
Dr 0 0 -1 2490
~
~
End
#2487
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
R M 2436 1 2487
R E 2406 0 17
R E 2435 0 16
Dr 0 0 -1 2491
~
~
Dr 5 0 -1 2485
~
~
End
#2488
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
R M 2432 10 2488
R M 2437 1 2488
R E 2437 0 16
Dr 0 0 -1 2492
~
~
Dr 1 0 -1 2489
~
~
End
#2489
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 3 0 -1 2488
~
~
End
#2490
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
R M 2433 10 2490
Dr 0 0 -1 2494
~
~
Dr 1 0 -1 2491
~
~
Dr 2 0 -1 2486
~
~
End
#2491
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 0 0 -1 2495
~
~
Dr 1 0 -1 2492
~
~
Dr 2 0 -1 2487
~
~
Dr 3 0 -1 2490
~
~
End
#2492
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
R M 2434 1 2492
R G 2412 0 0
Dr 1 0 -1 2493
~
~
Dr 2 0 -1 2488
~
~
Dr 3 0 -1 2491
~
~
End
#2493
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 0 0 -1 2497
~
~
Dr 3 0 -1 2492
~
~
End
#2494
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 0 0 -1 2498
~
~
Dr 2 0 -1 2490
~
~
End
#2495
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 0 0 -1 2499
~
~
Dr 1 0 -1 2496
~
~
Dr 2 0 -1 2491
~
~
End
#2496
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 0 0 -1 2500
~
~
Dr 3 0 -1 2495
~
~
End
#2497
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 2 0 -1 2493
~
~
End
#2498
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 2 0 -1 2494
~
~
End
#2499
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 2 0 -1 2495
~
~
End
#2500
N The Dungeon~
D These dungeon rooms seem all the same.  There are signs of recent
battling everywhere.
~
F 1
S 0
Dr 1 0 -1 2501
There is a shimmering light.
~
~
Dr 2 0 -1 2496
~
~
End
#2501
N The Dungeon Moongate~
D You feel safe within the blue glow of the moongate.
~
F 4
S 0
Dr 3 0 -1 2500
~
~
Dr 4 0 2412 2502
~
moongate gate moon~
End
#2502
N Minoc~
D The moongate has lead to the ocean side city of Minoc.  To the
north, there is the sea; and to the south there is the town of
Minoc.
~
F 4
S 0
Dr 0 0 -1 2515
~
~
Dr 2 0 -1 2504
~
~
End
#2503
N The Armourer~
D The Armourer buys and sells armour.  His smithy is impressive
with all of his greatest works hanging on the walls.
~
F 1
S 0
R M 2468 1 2503
Dr 1 0 -1 2504
~
door~
End
#2504
N Minoc's Fountain~
D This is the entrance of Minoc.  To the east you see the
weaponsmith, and to the west is the Armourer.  To the south there
seems to be a large road.
~
F 1
S 0
R O 2467 0 2504
Dr 0 0 -1 2502
~
~
Dr 1 0 -1 2505
~
door~
Dr 2 0 -1 2508
~
~
Dr 3 0 -1 2503
~
door~
End
#2505
N The Weaponsmith~
D The best Weaponsmith in the realm is here.  His shop is full of
hanging weapons.
~
F 1
S 0
R M 2469 1 2505
Dr 3 0 -1 2504
~
door~
End
#2506
N The Boatseller~
D This is the shop where you can purchase vehicles to cross the
sea.
~
F 1
S 0
R M 2470 1 2506
R G 2468 0 0
Dr 1 0 -1 2507
~
door~
End
#2507
N Sacrifice Street~
D This Street goes from east to west.  To the west is a shop and to
the south is a home.
~
F 1
S 0
Dr 1 0 -1 2508
~
~
Dr 2 0 -1 2511
~
door~
Dr 3 0 -1 2506
~
door~
End
#2508
N Sacrifice Street~
D This Street runs from east to west. To the west there is a shop,
and to there east there is a forge.
~
F 1
S 0
R M 2440 5 2508
R E 2438 0 16
R M 2442 1 2508
R E 2440 0 3
Dr 0 0 -1 2504
~
~
Dr 1 0 -1 2509
~
~
Dr 3 0 -1 2507
~
~
End
#2509
N Sacrifice Street~
D This Street runs from west to east.  There is a home to the south
and forge to the east.
~
F 1
S 0
Dr 1 0 -1 2510
~
door~
Dr 2 0 -1 2512
~
door~
Dr 3 0 -1 2508
~
~
End
#2510
N Forge~
D The heat of the place cause blisters to form.  The rhythmic beat
of hammer against the forge causes you to believe that someone is
working here.
~
F 1
S 0
R M 2441 1 2510
R E 2405 0 17
R E 2439 0 16
Dr 3 0 -1 2509
~
door~
End
#2511
N Residence~
D This residence is very small.  It befits the teaching of
sacrifice without any item that is extra.
~
F 1
S 0
R M 2440 5 2511
R E 2438 0 16
Dr 0 0 -1 2507
~
door~
End
#2512
N Residence~
D This residence is very small.  It befits the teaching of
sacrifice without any item that is extra.
~
F 1
S 0
R M 2440 5 2512
R E 2438 0 16
Dr 0 0 -1 2509
~
door~
End
#2513
N The Beach~
D This beach ends here.  You can go east or west.
~
F 1
S 0
Dr 1 0 -1 2514
~
~
Dr 3 0 -1 2584
~
~
End
#2514
N The Beach~
D The beach extends from west to east, the waves are too heavy here
to enter the ocean.
~
F 1
S 0
R M 2439 2 2514
Dr 1 0 -1 2515
~
~
Dr 3 0 -1 2513
~
~
End
#2515
N The Beach~
D The beach here is perfect, glistening white sands, perfect sun. 
Too bad there is a monster infestation....
~
F 1
S 0
R M 2439 2 2515
Dr 1 0 -1 2516
~
~
Dr 2 0 -1 2502
~
~
Dr 3 0 -1 2514
~
~
End
#2516
N The Beach~
D The Beach seems so idyllic, to bad these monster keep showing up.
~
F 1
S 0
R M 2438 2 2516
Dr 1 0 -1 2517
~
~
Dr 3 0 -1 2515
~
~
End
#2517
N The Beach~
D The Beach ends here.
~
F 1
S 0
R M 2438 2 2517
Dr 3 0 -1 2516
~
~
End
#2518
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R R 2518 4 0
Dr 0 0 -1 2520
~
~
Dr 1 0 -1 2584
A swampy lagoon.
~
~
Dr 2 0 -1 2521
~
~
Dr 3 0 -1 2519
~
~
End
#2519
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R R 2519 4 0
Dr 0 0 -1 2525
~
~
Dr 1 0 -1 2522
~
~
Dr 2 0 -1 2518
~
~
Dr 3 0 -1 2520
~
~
End
#2520
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R R 2520 4 0
Dr 0 0 -1 2526
~
~
Dr 1 0 -1 2523
~
~
Dr 2 0 -1 2518
~
~
Dr 3 0 -1 2519
~
~
End
#2521
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R M 2466 5 2521
R R 2521 4 0
Dr 0 0 -1 2523
~
~
Dr 1 0 -1 2524
~
~
Dr 2 0 -1 2518
~
~
Dr 3 0 -1 2522
~
~
End
#2522
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R M 2465 5 2522
R R 2522 4 0
Dr 0 0 -1 2519
~
~
Dr 1 0 -1 2523
~
~
Dr 2 0 -1 2525
~
~
Dr 3 0 -1 2521
~
~
End
#2523
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R M 2467 1 2523
R G 2413 0 0
R R 2523 4 0
Dr 0 0 -1 2520
~
~
Dr 1 0 -1 2526
~
~
Dr 2 0 -1 2522
~
~
Dr 3 0 -1 2521
~
~
End
#2524
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R R 2524 4 0
Dr 0 0 -1 2526
~
~
Dr 1 0 -1 2521
~
~
Dr 2 0 -1 2525
~
~
Dr 3 0 -1 2527
There is a shimmering light to the north
~
~
End
#2525
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R R 2525 4 0
Dr 0 0 -1 2526
~
~
Dr 1 0 -1 2524
~
~
Dr 2 0 -1 2519
~
~
Dr 3 0 -1 2522
~
~
End
#2526
N The Whirlpool~
D This is a nasty whirlpool.  The boat is tossed and turned
everywhere.
~
F 0
S 7
R R 2526 4 0
Dr 0 0 -1 2523
~
~
Dr 1 0 -1 2524
~
~
Dr 2 0 -1 2525
~
~
Dr 3 0 -1 2520
~
~
End
#2527
N The Minoc Moongate~
D The sea waves lap up against the Moongate.
~
F 4
S 1
Dr 2 0 -1 2524
~
~
Dr 4 0 2413 2528
Through the moongate you see a large campfire.
~
moongate~
End
#2528
N A Campfire~
D This campfire sits in the middle of the camp.  Many of the
paladins stand by it looking it the desert beyond.  Some just
wander by.  To the south is a small tent, to the north are more
tents. 
~
F 0
S 10
Dr 0 0 -1 2538
~
~
Dr 1 0 -1 2529
~
~
Dr 2 0 -1 2532
~
tent~
End
#2529
N Between the Tents~
D There is a grand tent to the south, entered into through the
east.
~
F 0
S 10
R M 2445 6 2529
R E 2441 0 17
R E 2442 0 5
Dr 1 0 -1 2530
~
~
Dr 3 0 -1 2528
~
~
End
#2530
N In front of the Grand Tent~
D To the south, there is a huge tent.  To the east lies a smaller
tent.
~
F 0
S 10
Dr 1 0 -1 2531
~
tent~
Dr 2 0 -1 2534
~
tent~
Dr 3 0 -1 2529
~
~
End
#2531
N A Small Tent~
D The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
F 0
S 10
R M 2445 6 2531
R E 2441 0 17
R E 2442 0 5
Dr 3 0 -1 2530
~
tent~
End
#2532
N A Small Tent~
D The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
F 0
S 10
R M 2445 6 2532
R E 2441 0 17
R E 2442 0 5
Dr 0 0 -1 2528
~
tent~
End
#2533
N The Treasure Tent~
D There is a HUGE stack of treasure here.  It is truly immense.  It
would make you easily a millionaire.  If you could even take a
tenth of it, you could buy your levels.  But the treasure is
surrounded by a shield.  A shield that only the truly Honorable
could get through.  And if you were truly honorable you wouldn't
take the treasure.
~
F 0
S 10
Dr 1 0 -1 2534
~
~
End
#2534
N The Grand Tent~
D This tent is absolutely huge.  To the east is the map room.  To
the south there is Dupre.  To the east is the treasure room.
~
F 0
S 10
R M 2448 1 2534
R E 2444 0 16
Dr 0 0 -1 2530
~
tent~
Dr 1 0 -1 2535
~
~
Dr 2 0 -1 2536
~
~
Dr 3 0 -1 2533
~
~
End
#2535
N The Map Tent~
D This room has many maps and scrolls all over the table.  There is
one in particular that interest you.
~
F 0
S 10
ED
scroll~
The scroll reads as follows:
Dear Lord British,
     This is Dupre reporting about the paladin expedition.  We
are in the process of clearing the desert of those annoying
sandtraps.  Unfortunately one of my men had wandered into the
dragon cave and was slayed by that evil creature.  We need
another knight, and also he had a moonstone.  Thank you, my
liege.
                         Your Servant,
                         Dupre
~
ED
map~
The map has a rough drawing of the camp and to the north a small
segment of the desert, and a drawing of a winged lizard near the
very north.
~
Dr 3 0 -1 2534
~
~
End
#2536
N Dupre's Tent~
D This is the commander tent.  It is full of commander type things.
~
F 0
S 10
R M 2446 1 2536
R E 2407 0 17
R E 2443 0 16
Dr 0 0 -1 2534
~
~
End
#2537
N A Small Tent~
D The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
F 0
S 10
R M 2445 6 2537
R E 2441 0 17
R E 2442 0 5
Dr 1 0 -1 2538
~
tent~
End
#2538
N Desert Entrance~
D You feel the hot desert wind blow sand into your face as you look
at those dunes.
~
F 0
S 10
R M 2445 6 2538
R E 2441 0 17
R E 2442 0 5
Dr 0 0 -1 2541
~
~
Dr 1 0 -1 2539
~
tent~
Dr 3 0 -1 2537
~
tent~
End
#2539
N A Small Tent~
D The paladin's tent is very Spartan, as he has to live without
much in order to develop his Honor.
~
F 0
S 10
R M 2445 6 2539
R E 2441 0 17
R E 2442 0 5
Dr 3 0 -1 2538
~
tent~
End
#2540
N The Desert~
D The desert in the northeast part of Britannia is a perfect
example of its kind.  Dry, ugly, and lots of sand.
~
F 0
S 10
Dr 0 0 -1 2544
There is a shimmering light.
~
~
Dr 1 0 -1 2541
~
~
End
#2541
N The Desert~
D The Desert is an ugly place.  Sand whips into your eyes, making
you unsure of where you are and what you see.
~
F 0
S 10
R M 2443 10 2541
Dr 1 0 -1 2542
~
~
Dr 2 0 -1 2538
~
~
Dr 3 0 -1 2540
~
~
End
#2542
N The Desert~
D You trudge on.  This desert seems endless.
~
F 0
S 10
Dr 0 0 -1 2546
~
~
Dr 1 0 -1 2543
There is a shimmering light.
~
~
Dr 3 0 -1 2541
~
~
End
#2543
N The Desert Moongate~
D Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
F 4
S 10
Dr 3 0 -1 2542
~
~
Dr 4 0 2414 2549
Through the moongate you seem to see a shrine.
~
moongate~
End
#2544
N The Desert Moongate~
D Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
F 0
S 10
Dr 2 0 -1 2540
~
~
Dr 4 0 -1 1
There is just blue.
~
moongate~
End
#2545
N The Desert~
D There is a large cave to the north.  Smoke pours out of it, at
regular intervals.
~
F 0
S 10
Dr 0 0 -1 2548
The smoke obscures all vision.
~
~
Dr 1 0 -1 2546
~
~
End
#2546
N The Desert~
D The sands blows into your ear and eyes.
~
F 0
S 10
Dr 1 0 -1 2547
There is a shimmering light.
~
~
Dr 2 0 -1 2542
~
~
Dr 3 0 -1 2545
~
~
End
#2547
N The Desert Moongate~
D Your thirst seems to slacken as you see the comforting glow of
the moongate.
~
F 0
S 10
Dr 3 0 -1 2546
~
~
Dr 4 0 -1 1
There is just blue.
~
moongate~
End
#2548
N The Dragon Cave~
D The cave is smoky.  There is a a glint of gold.
~
F 0
S 10
R M 2444 1 2548
R G 2414 0 0
Dr 2 0 -1 2545
~
~
End
#2549
N The Shrine of Spirituality~
D In this room a huge ankh sits on a pedestal.  The Shrine is the
source of all magical power.  The Timelord himself lives here. 
There is a moongate here also.  And last of all there is a huge
engraving taking up the west wall.
~
F 4
S 2
ED
engraving~
Pilgrim,
     You have reached the final step on your way to enlightenment. 
In this last step you will be shown ultimate evil to your north,
and ultimate food to your south.  This is the land of the undead.

Both those whose goodness links them to the land, and those whose
evilness was rejected dead are here.  To have true spirituality
one must know both.  Once you have been strengthened and forge
through the evil, there is one final test before you prove
yourself equal to the Avatar himself.  You must endure the test
of time.
~
ED
ankh~
Through your entire journey you have not understood the real
symbol of the ankh.  Its true beauty only realizes itself to you
now.  This knowledge transcends all that come before.
~
R M 2455 1 2549
R E 2416 0 17
R E 2448 0 5
Dr 0 0 -1 2554
You peer into the blackness, and hear shrieks and sounds totally
inhuman.~
~
Dr 2 0 -1 2557
Peace infuses your body.  The graveyard is a solemn and sobering
place.
~
~
Dr 4 0 2415 2562
Through the moongate you see a castle.
~
moongate~
End
#2550
N The Place of Ultimate Evil~
D The ground itself seems malevolent.  It sinks and engulfs you.
~
F 8193
S 0
R M 2447 3 2550
Dr 1 0 -1 2551
~
~
Dr 2 0 -1 2553
~
~
End
#2551
N The Place of Ultimate Evil~
D The air sickens you.  You choke on whatever flows through the
air.
~
F 8193
S 0
R M 2452 1 2551
R G 2415 0 0
Dr 1 0 -1 2552
~
~
Dr 2 0 -1 2554
~
~
Dr 3 0 -1 2550
~
~
End
#2552
N The Place of Ultimate Evil~
D It is dark, there is no evidence of light except what you have
with you.  And this is swallowed by the darkness within 2 feet.
~
F 8193
S 0
R M 2447 3 2552
Dr 2 0 -1 2555
~
~
Dr 3 0 -1 2551
~
~
End
#2553
N The Place of Ultimate Evil~
D Sounds are very weird in this place.  Some sounds, like shrieks
and blood-curdling shouts are amplified, and you hear them
frequently.  Other's like your own voice, will not travel to
beyond a inch from your face.
~
F 8193
S 0
R M 2450 5 2553
Dr 0 0 -1 2550
~
~
Dr 1 0 -1 2554
~
~
End
#2554
N The Place of Ultimate Evil~
D When you enter this place all of your senses are immediately
blasted.  You breath in that total evilness and feel dirty.  You
want to leave right now.
~
F 8193
S 0
Dr 0 0 -1 2551
~
~
Dr 1 0 -1 2555
~
~
Dr 2 0 -1 2549
~
~
Dr 3 0 -1 2553
~
~
End
#2555
N The Place of Ultimate Evil~
D You feel things all over your body.  Sucking it and hurting it.
~
F 8193
S 0
R M 2447 3 2555
R M 2451 3 2555
R E 2445 0 16
R E 2446 0 11
Dr 0 0 -1 2552
~
~
Dr 3 0 -1 2554
~
~
End
#2556
N The Graveyard~
D The graveyard background noises seem to sooth you.  The are light
and peaceful.  Your own voices carries so well and softly that
you seem to be telepathically communicating.
~
F 0
S 2
Dr 1 0 -1 2557
~
~
Dr 2 0 -1 2559
~
~
End
#2557
N The Graveyard~
D When you walk into here you are immediately soothed.  Nothing
could be wrong with the world.  All your senses are pleased.
~
F 0
S 2
Dr 0 0 -1 2549
There is a shimmering light.
~
~
Dr 1 0 -1 2558
~
~
Dr 2 0 -1 2560
~
~
Dr 3 0 -1 2556
~
~
End
#2558
N The Graveyard~
D You feel a light breath of air under your clothing.  It massages
you.
~
F 0
S 2
Dr 2 0 -1 2561
~
~
Dr 3 0 -1 2557
~
~
End
#2559
N The Graveyard~
D The ground itself here seems to welcome your footsteps.  It is
springy and causes you little fatigue.
~
F 0
S 2
Dr 0 0 -1 2556
~
~
Dr 1 0 -1 2560
~
~
End
#2560
N The Graveyard~
D The scent of the air refreshes you.  It is sweet and lovely.
~
F 0
S 2
R M 2449 5 2560
R M 2453 4 2560
Dr 0 0 -1 2557
~
~
Dr 1 0 -1 2561
~
~
Dr 3 0 -1 2559
~
~
End
#2561
N The Graveyard~
D The light here is bright and lovely.
~
F 0
S 2
R M 2454 1 2561
R E 2447 0 12
R E 2403 0 17
Dr 0 0 -1 2558
~
~
Dr 3 0 -1 2560
~
~
End
#2562
N Lord British's Castle Entrance~
D This building is awe-inspiring.  Just smaller then Yaz's own. 
Anyway Lord British's personal Jester is here to entertain you.
~
F 0
S 0
R M 2417 1 2562
R E 2429 0 16
Dr 0 0 -1 2563
You see a fountain.
~
~
End
#2563
N Castle Fountain~
D A lovely fountain sits here.  To the north you see a guard.
~
F 0
S 0
R O 2467 0 2563
Dr 0 0 -1 2565
~
~
Dr 2 0 -1 2562
~
~
End
#2564
N A staircase~
D There is a magical staircase going up.  Beware, for those who go
up shall not return down.  The other exits except for the west
are closed for construction.
~
F 0
S 0
Dr 1 0 -1 2565
~
~
Dr 4 0 -1 2569
You see the altars of enlightenment.
~
~
End
#2565
N Hallways~
D This is the entrance for Lord British.  Through the great doors
to the north you can enter.  Another hallways passes across this
one.
~
F 0
S 0
R M 2461 1 2565
R E 2454 0 6
R E 2455 0 10
R E 2456 0 13
R E 2457 0 16
R E 2458 0 9
R E 2459 0 8
R E 2460 0 7
R E 2461 0 5
Dr 0 0 -1 2567
~
doors~
Dr 1 0 -1 2566
~
~
Dr 2 0 -1 2563
~
~
Dr 3 0 -1 2564
~
~
End
#2566
N Hallway~
D This is a hallway that would regularly extend from west to east,
but it is closed for reconstruction.  There is though a room to
your north that can be entered.
~
F 0
S 0
Dr 0 0 -1 2568
~
door~
Dr 3 0 -1 2565
~
~
End
#2567
N The Throne Room~
D In the Throne Room there are the two most important figures in
the world.  The avatar and Lord British himself.
~
F 0
S 0
R M 2463 1 2567
R E 2463 0 16
R M 2464 1 2567
R E 2464 0 6
R E 2465 0 17
R E 2466 0 3
Dr 2 0 -1 2565
~
doors~
End
#2568
N Batlin's Room~
D Batlin, the molester of animals, and the general jerk, lives
here.
~
F 0
S 0
R M 2462 1 2568
R G 2400 0 0
R G 2401 0 0
R G 2402 0 0
R G 2403 0 0
R G 2404 0 0
R G 2405 0 0
R G 2406 0 0
R G 2407 0 0
R E 2462 0 3
Dr 2 0 -1 2566
~
door~
End
#2569
N The Altar of Honesty~
D You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
F 0
S 0
ED
plaque~
Honesty is the scrupulous respect for truth-the willingness never
to deceive oneself or another.
~
Dr 0 0 2404 2570
The Path Of Enlightenment leads on.
~
Path~
End
#2570
N The Altar of Compassion~
D You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
F 0
S 0
ED
plaque~
Compassion is nonjudgmental empathy for one's fellow creatures. 
It is pure love.
~
Dr 0 0 2400 2571
The Path Of Enlightenment leads on.
~
Path~
End
#2571
N The Altar of Valor~
D You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
F 0
S 0
ED
plaque~
Valor is the courage to take actions in support of one's
convictions.
~
Dr 0 0 2406 2572
The Path Of Enlightenment leads on.
~
Path~
End
#2572
N The Altar of Justice~
D You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
F 0
S 0
ED
plaque~
Justice is devotion to truth, tempered by love.
~
Dr 0 0 2402 2573
The Path Of Enlightenment leads on.
~
Path~
End
#2573
N The Altar of Sacrifice~
D You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
F 0
S 0
ED
plaque~
Sacrifice is the courage to give of oneself in the name of love.
~
Dr 0 0 2405 2574
The Path Of Enlightenment leads on.
~
Path~
End
#2574
N The Altar of Honour~
D You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
F 0
S 0
ED
plaque~
Honour is the courage to stand for truth, against any odds.
~
Dr 0 0 2407 2575
The Path Of Enlightenment leads on.
~
Path~
End
#2575
N The Altar of Spirituality~
D You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
F 0
S 0
ED
plaque~
Spirituality is the concern with one's inner being and how one
deals with truth, love, and courage.
~
Dr 0 0 2403 2576
The Path Of Enlightenment leads on.
~
Path~
End
#2576
N The Altar of Humility~
D You may gain true enlightenment here.  There is a large plaque on
the wall.  The path continues only if you use the mantra, to
gain enlightenment.
~
F 0
S 0
ED
plaque~
Humility is perceiving one's place in the world, not according
to one's own accomplishments, but  according to the intrinsic
value of all individuals.
~
Dr 0 0 2401 2577
The Path Of Enlightenment ends there.
~
Path~
End
#2577
N The Enlightenment~
D A voice booms out, "You are now eight part enlightened.  To truly
become an Avatar though you must experience what he has
experienced.  Go through the time warp and fight his enemies. 
Beware only High Mortals should attempt this challenge."
~
F 0
S 0
Dr 4 0 2416 2578
The Time Warp changes space, and fluxes its surroundings.
~
warp~
End
#2578
N In the Warp~
D This is a forest.  You were sent very far back in time.  Before
there was a Britannia.  Almost before there was a Lord British. 
This is the time of Mondain.  The first enemy that the Avatar
met.
~
F 0
S 0
R M 2460 1 2578
R E 2453 0 17
Dr 4 0 2416 2579
The Time Warp leads you to another place.
~
warp~
End
#2579
N In the Warp~
D You are in a featureless room.  You see the apprentice and lover
of Mondain here.  Minax.  She does not seem happy to see you.
~
F 0
S 0
R M 2459 1 2579
R E 2452 0 3
Dr 4 0 2416 2580
The Time Warp zips to the future.
~
warp~
End
#2580
N In the Warp~
D You see the last of the Triad of Evil.  With its destruction came
the breaking of the world.
~
F 0
S 0
R M 2458 1 2580
R E 2451 0 5
Dr 4 0 2416 2581
The Time Warp continues on.
~
warp~
End
#2581
N The Enlightenment~
D A voice booms out, "You have now truly became Enlightened.  You
have fought and defeated the Avatar's enemy of the past.  Now the
time warp leads to the future.  Only the truly courageous can
survive the enemies there."
~
F 0
S 0
Dr 4 0 2416 2582
The Time Warp changes space, and fluxes its surroundings.
~
warp~
End
#2582
N In the Warp~
D You seem to be in a castle.  But there are torture devices here,
and an angry King.
~
F 0
S 0
R M 2457 1 2582
R E 2450 0 16
Dr 4 0 2416 2583
The Time Warp sputters and crackles.
~
warp~
End
#2583
N In the Warp~
D You seem to be in a blue room.  It seems to be only 2 dimensional
as it sparkles.  There is also a big red face here.
~
F 4
S 0
R M 2456 1 2583
R E 2449 0 18
End
#2584
N The Lagoon~
D The whirlpool-like ocean is to the north, and the beach is back to the east.
~
F 0
S 0
Dr 0 0 -1 2518
The Ocean Roars.
~
~
Dr 1 0 -1 2513
The beach sparkles.
~
~
End
#0


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