#ADAREA N Copper Miden'nir~ B None~ V 3500 3584 S 1 F 0 M 0 End #ADMOBS #3500 N wyvern~ S the wyvern~ L A monstrous wyvern slowly circles just above your head. ~ D This huge winged creature looks really menacing. You are happy it doesn't APPEAR to be very hungry ... yet. ~ A 65 Af 8 Al -200 Lv 21 G 0 Sx 0 Sp spec_poison End #3501 N goblin mountain~ S the goblin~ L A mountain goblin is wandering about, mumbling to himself. ~ D You see before you a small and twisted creature with knotted muscles. ~ A 609 Af 0 Al -500 Lv 9 G 150 Sx 1 End #3502 N boy small~ S the small boy~ L A small boy sits here, licking his wounds. ~ D The poor boy has numerous cuts and scratches, but appears to be all right. He is apparently the only survivor of the ambush. ~ A 147 Af 0 Al 500 Lv 17 G 0 Sx 1 End #3503 N innkeeper~ S the Innkeeper~ L The Innkeeper stands here, cleaning glasses. ~ D The Innkeeper now spends most of his days waiting for customers, while the nights are spent watching out for goblins. His inn is no longer the happy place that is used to be in days past. ~ A 67 Af 0 Al 400 Lv 34 G 1500 Sx 1 End #3504 N bard~ S the bard~ L A sullen bard is here, drinking away his problems. ~ D You can smell the alcohol on his breath from across the room. This poor bard has been sitting here quite a while, drinking himself into oblivion. ~ A 67 Af 8 Al 600 Lv 4 G 1500 Sx 1 End #3505 N horseman dark~ S the dark horseman~ L A dark horseman is here, mounted on his black steed. ~ D The man is obviously an outlaw, and has no qualms about slashing you into little bits. ~ A 197 Af 32768 Al -900 Lv 13 G 1000 Sx 1 End #3506 N goblin lieutenant~ S the goblin lieutenant~ L A goblin lieutenant stands here, attempting to get his men in order. ~ D The goblin lieutenant is rather angry, and looking for one of his men to beat up upon, but maybe you will do just fine ... ~ A 609 Af 0 Al -600 Lv 8 G 300 Sx 1 End #3507 N goblin leader~ S the goblin leader~ L The goblin leader surveys the room. ~ D The leader doesn't look too happy that you have found him here. He grabs for his shortsword and lunges for your neck. ~ A 615 Af 8 Al -900 Lv 38 G 1000 Sx 1 End #0 #ADOBJ #0 #ADROOMS #3500 N The Plains~ D You are standing on the plains. This is a vast desolate place where the wind can howl undisturbed since nothing but you bars its way. However you are not the first to wander here. Before you somebody has left a small path. The path looks rather bewildered and is not the kind of path to lead to anywhere significant or important but it seems to have made up its mind to enter the hills far away north. ~ F 0 S 1 Dr 0 0 0 4000 ~ ~ Dr 2 0 0 3501 ~ ~ End #3501 N The Lane~ D You are strolling along a pleasant, shady lane. The road is lined on both sides by tall, stately trees which lend the scene with a sense of quiet serenity. You can follow the road north or south. ~ F 0 S 1 Dr 0 0 0 3500 ~ ~ Dr 2 0 0 3502 ~ ~ End #3502 N The Cross Roads~ D The roads cross here. Midgaard is to the west. To the east, you see the stately oaks and poplars of the holy grove. A wide path leads south through the dwarven forest, and another path leads down. To the north is a very desolate trail. ~ F 0 S 1 Dr 0 0 0 3501 ~ ~ Dr 1 0 0 8904 ~ ~ Dr 2 0 0 5261 ~ ~ Dr 3 0 0 3503 ~ ~ Dr 5 0 0 6500 ~ ~ End #3503 N City Entrance~ D You stand on the outskirts of a large city - Midgaard; the capital of this land. The road leads east into the peace and quiet - and dangers - of the forest; and to the west it becomes the main street of the town; surrounded by a confusion of shops, bars, and market places. Another path wanders off to the south. ~ F 4 S 1 Dr 0 0 0 7545 ~ ~ Dr 1 0 0 3502 ~ ~ Dr 2 0 0 1501 ~ ~ Dr 3 0 0 3053 ~ ~ End #3504 N The South Bridge~ D You are standing on a small, rickety bridge leading from the Midgaard City Dump, to the forest of Miden'nir (Goblinic for Green Blood). You can smell the Dump to the north, or go south where there is fresh air and greenery. ~ F 0 S 3 ED credits credit author~ +-------------------------------------------------+ | This area originally written for Copper II DIKU | | by ? | | Modifications and alterations for MERCmud DIKU | | by VampLestat 1 JAN 93 | +-------------------------------------------------+ ~ Dr 0 0 0 3030 You can see the clutter of the City Dump. ~ ~ Dr 2 0 0 3505 If you go south, you will enter the Miden'nir. ~ ~ End #3505 N The Trail to Miden'nir~ D You are in a light forest. A path leads south, but the passage to the east is easy enough. To the west, smoke can be seen rising above the treetops. The sprawl of Midgaard lies north of here. ~ F 0 S 3 Dr 0 0 0 3504 To the north, you see the bridge to Midgaard. ~ ~ Dr 1 0 0 3506 More light forest. ~ ~ Dr 2 0 0 3507 This path cuts through the darkness of the Miden'nir. ~ ~ Dr 3 0 0 3570 The Woodsman's Inn. ~ ~ End #3506 N The Miden'nir~ D You are in a dark forest. To the east, mountains block passage. From here, only the lighter forest to the west or south offer a way to travel. ~ F 0 S 3 R M 3501 8 3506 Dr 1 0 -1 3550 ~ ~ Dr 2 0 0 3509 The forest is darker to the south. ~ ~ Dr 3 0 0 3505 The forest gets lighter as you go west. ~ ~ End #3507 N The Miden'nir~ D The forest is deep here and the wind blows through the trees and through your hair. To the north, the forest gets lighter. However, the southern and western paths place you even deeper in the wood. ~ F 0 S 3 Dr 0 0 0 3505 The forest is lighter in this direction. ~ ~ Dr 2 0 0 3510 More and darker woods. ~ ~ Dr 3 0 0 3508 There is a small path leading west. ~ ~ End #3508 N On a Small Path~ D A path is here, leading east and south through the dark woods of Miden'nir. Mountains slash the scenery to the west of here. ~ F 0 S 3 Dr 1 0 0 3507 Wind-swept forest. ~ ~ Dr 2 0 0 3511 To the south, the trail continues. ~ ~ End #3509 N The Miden'nir~ D The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. The trees become too thick to the west, but you may go north, south or travel toward the mountains that lie east of here. ~ F 0 S 3 R M 3501 8 3509 Dr 0 0 0 3506 The trees lighten up a bit this way. ~ ~ Dr 1 0 0 3512 Huge grey mountains lie in this direction. ~ ~ Dr 2 0 0 3514 The forest continues. ~ ~ End #3510 N A Crossroads~ D Here footworn paths meet leading north, south and east. The trees seem to be closing in on you at this point, and you can barely see the sky through the thick branches above your head. ~ F 0 S 3 Dr 0 0 0 3507 Trees as far as the eye can see. ~ ~ Dr 1 0 0 3514 There is an especially dark part of the forest this way. ~ ~ Dr 2 0 0 3516 There is an especially dark section of forest this way. ~ ~ End #3511 N The Trail~ D You are on a north-south trail through the woods. To the west, impassable mountains glare at you, and the thick woods and undergrowth prevent any movement westward. ~ F 0 S 3 Dr 0 0 0 3508 The trail bends to the north. ~ ~ Dr 2 0 0 3515 To the south, the path re-enters the forest. ~ ~ End #3512 N The Miden'nir~ D The trees of Miden'nir are lush and green, hiding the evil that lurks in these woods. You can go north toward the mountains, or west to the forest, but the steep mountains prevent any movement east. ~ F 0 S 3 R M 3501 8 3512 R M 3501 8 3512 Dr 0 0 -1 3550 ~ ~ Dr 2 0 0 3513 A light section of forest. ~ ~ Dr 3 0 0 3509 The forest continues here. ~ ~ End #3513 N The Miden'nir~ D The forest is dark, and becomes even darker west. You sense that there is something evil hidden in these woods. The forest gets lighter to the north. The wind kicks up as you ponder your options. ~ F 0 S 3 R M 3501 8 3513 Dr 0 0 0 3512 There is a small clearing to the north. ~ ~ Dr 3 0 0 3514 It gets darker and thicker this way. ~ ~ End #3514 N Deep Forest~ D It is quite dark here, forest surrounds you. With each step, the forest seems to close around you, and get darker and more foreboding. It might just be time to head back to somewhere safe. ~ F 0 S 3 Dr 0 0 0 3509 More forest. ~ ~ Dr 1 0 0 3513 Lighter forest and mountains in the distance. ~ ~ Dr 2 0 0 3517 More trees. ~ ~ Dr 3 0 0 3510 The forest continues. ~ ~ End #3515 N Light Forest~ D The forest is light here and you can easily pick your way through the trail. To the east, the forest becomes thick and darker. South, the trail continues. ~ F 0 S 3 Dr 0 0 0 3511 A trail leading north-south. ~ ~ Dr 1 0 0 3516 The trees get thicker as you go east. ~ ~ Dr 2 0 0 3518 More trees and some small hills. ~ ~ Dr 3 0 0 31400 ~ ~ End #3516 N Muddy Ground~ D The ground is quite muddy here and puddles are all around. Your boots make a disgusting SQUISH as you walk here. You can go in any of the four cardinal directions from here. Hopefully, it will be dryer. ~ F 0 S 3 Dr 0 0 0 3510 The Miden'nir continues. ~ ~ Dr 1 0 0 3517 More trees. ~ ~ Dr 2 0 0 3519 The trees get VERY thick to the south. You can barely see... ~ ~ Dr 3 0 0 3515 Some light trees and daylight. ~ ~ End #3517 N Near the Mountains~ D The most prominent feature here is the mountains that lie to the east. You can only go north and west from here as the rocks stop all other movement. ~ F 0 S 3 Dr 0 0 0 3514 Many trees to the north. ~ ~ Dr 3 0 0 3516 There is a bit of a slope downward to the west. ~ ~ End #3518 N The Fading Trail~ D The trail becomes nearly unpassable here. You can go north as the forest is relatively light. To the south, you can see a path. ~ F 0 S 3 Dr 0 0 0 3515 You can see a trail this way. ~ ~ Dr 2 0 0 3522 Dark forests. ~ ~ End #3519 N The Dark Path~ D You are hemmed in by trees on either side of you. The path continues north and south, and while is much to thick to explore west, you can head off into the woods to the west. ~ F 0 S 3 Dr 0 0 0 3516 The forest gets lighter this way. ~ ~ Dr 1 0 0 3520 The forest continues. ~ ~ Dr 2 0 0 3521 There is a strong stench coming from this direction. ~ ~ End #3520 N The Dark Forest~ D You stomp your way through the underbrush. The dark forest of Miden'nir get pretty thick here, and the branches high above your head are so thick that they block out all direct sunlight. While it is much too thick to go further east, you might be able to make your way though the forest to the south and west. ~ F 0 S 3 Dr 2 0 0 3523 The thick forest continues. ~ ~ Dr 3 0 0 3519 The thick forest continues. ~ ~ End #3521 N Carnage~ D Here, you see a gruesome sight. Blood is everywhere... on the trees and soaked into the ground. Two carcasses lie in front of you, seeming to look up at you. The forest is impassible to the south, but the other directions look ok. ~ F 1 S 3 ED carcass body corpse carcasses bodies corpses~ The corpses looked as if they have been pierced by a large, jagged spear. The damage these people sustained is simply amazing. Worse, the lips on the bodies are a light shade of blue, hinting at poison in their systems. ~ R M 3500 2 3521 R M 3500 2 3521 Dr 0 0 0 3519 Darkness... ~ ~ Dr 1 0 0 3523 Your light does not extend that far. ~ ~ Dr 3 0 0 3522 More dark forest. ~ ~ End #3522 N Deep in the Forest of Miden'nir~ D There is a sickening stench here. It smells of blood and death. To the north, you catch glimpses of daylight. To the east, you simply cannot see. The trees are close and stifling. ~ F 0 S 3 Dr 0 0 0 3518 You see daylight and a trail to follow. ~ ~ Dr 1 0 0 3521 The stench seems to becoming from this direction. ~ ~ End #3523 N The Dark Forest~ D The branches above you block out all direct sunlight, making the forest in this area rather dark. The forest continues east, where it meets the mountains. The air is still and stuffy - a stench comes from the west and an ugly feeling causes the hair to rise on the back of your neck! ~ F 0 S 3 Dr 0 0 0 3520 It appears to get much darker that direction. ~ ~ Dr 1 0 -1 3551 ~ ~ Dr 3 0 0 3521 The sky becomes lighter in this direction. ~ ~ End #3550 N At The Foot of The Mountains~ D You find yourself at the foot of the mountains, where it is much to steep to continue north or east. You see the lush, green forest of Miden'nir to the south and west. ~ F 0 S 5 Dr 2 0 -1 3512 The forest of Miden'nir spreads out before you. ~ ~ Dr 3 0 -1 3506 The forest of Miden'nir spreads out before you. ~ ~ End #3551 N The Deep in the Forest of Miden'nir~ D The branches above you block out all direct sunlight, making the forest in this area very dark. The forest continues west, but mountains block further exploration in all other directions, except south, where you notice a small tunnel dug into the mountainside. ~ F 1 S 3 R M 3506 4 3551 Dr 2 0 -1 3552 ~ ~ Dr 3 0 -1 3523 ~ ~ End #3552 N A Tunnel in the Mountains~ D The walls of this tunnel were carved out many years ago by the goblins of this forest. The floor is well worn, and continues south, into the mountain, or back north out into the forest. ~ F 1 S 1 Dr 0 0 -1 3551 Outside, you see the forest of Miden'nir. ~ ~ Dr 2 0 -1 3553 The tunnel continues to the south. ~ ~ End #3553 N A Tunnel in the Mountains~ D The tunnel gets lighter to the north, presumably leading out, while to the south the passage gets smaller and smaller. A small alcove has been carved into the east wall. ~ F 1 S 1 Dr 0 0 -1 3552 The tunnel gets wider in this direction. ~ ~ Dr 1 0 -1 3554 You see a small alcove. ~ ~ Dr 2 0 -1 3555 The tunnel gets smaller in this direction. ~ ~ End #3554 N A Small Alcove~ D A small alcove has been carved out here. There are a bunch of twigs and leaves thrown into a pile here, probably serving as a bed. ~ F 1 S 1 ED twigs leaves bead~ The twigs and leaves have all been piled together as a makeshift bed for some small humanoid. ~ Dr 3 0 -1 3553 You see the main passageway. ~ ~ End #3555 N A Tunnel in the Mountains~ D As you explore further into the mountainside, the tunnel gets smaller and smaller to the south. You almost have to hunch over to make your way thru this area. A small archway to the south leads into a large chamber. ~ F 1 S 1 Dr 0 0 -1 3553 The tunnel continues north. ~ ~ Dr 2 0 -1 3556 You see a small cavern. ~ ~ End #3556 N The Goblin Headquarters~ D The tunnel widens into a large (well, large for goblins) cavern that serves as the living quarters for the goblins of Miden'nir. The bones of numbers woodland creatures are strewn about the room, the remanents of a recent meal. ~ F 1 S 1 R M 3501 8 3556 R M 3506 4 3556 R M 3507 1 3556 Dr 0 0 -1 3555 The tunnel heads north. ~ ~ End #3570 N The Front of the Inn~ D You are standing on a well-worn path which opens into a clearing. An old, wooden building is here with smoke billowing from its chimney. A painted sign is visible on the porch to the west. You could go north or south around the building or leave this place and return to the forest. ~ F 0 S 3 ED sign~ The sign reads: The Woodsman ~ ED credits credit author~ +-------------------------------------------------+ | This zone originally written for Copper II DIKU | | by ? | | Modification and alterations for MERCmud DIKU | | by VampLestat 1 JAN 93 | +-------------------------------------------------+ ~ Dr 0 0 0 3571 You can go north around the inn. ~ ~ Dr 1 0 0 3505 Back through the trees to the Miden'nir. ~ ~ Dr 2 0 0 3572 You can go south around the inn. ~ ~ Dr 3 0 0 3574 The front door of the inn beckons. ~ ~ End #3571 N North of the Inn~ D You are standing north of the inn. Things don't look much different from this angle. The air here is filled with smells of smoke and cooking. South, the front porch is waiting for you... or you can see if there is a back door. ~ F 0 S 3 Dr 2 0 -1 3570 You see the front of the Inn. ~ ~ End #3572 N South of the Inn~ D You are standing south of the inn. You could easily go north and enter through the front door, or west and to the rear of the establishment. You here some muffled cries from a tiny trail leading south of here. ~ F 0 S 3 Dr 0 0 0 3570 This way leads to the front of the inn. ~ ~ Dr 2 0 0 3575 The trail heads south. ~ ~ Dr 3 0 0 3573 This way leads to the back of the inn. ~ ~ End #3573 N Behind the Inn~ D You now stand behind the inn. The smell here is not so pleasant as the keeper and his help throw a good deal of garbage here. A couple of piles of rubbish are to the west, but you will smell the worse for meddling there. As a clean alternative, you can go north or east around the inn. ~ F 0 S 3 Dr 1 0 0 3572 You can go around the inn this way. ~ ~ Dr 3 0 0 3578 Only rats and fool adventurers play in garbage. ~ ~ End #3574 N The Woodsman Inn~ D You are in the common room of the Woodsman Inn. A thin haze of smoke sits in the air here. The Inn is often empty, as the forest has become overrun by goblins as of late, and it is no longer safe in these parts. The bar is just north of here. If you'd rather have your own table, one is empty to the south. ~ F 4 S 1 Dr 0 0 0 3576 The bar is here, manned by the innkeeper. ~ ~ Dr 1 0 0 3570 You can leave now and return to fresher air. ~ ~ Dr 2 0 0 3579 An empty table is a rare commodity. ~ ~ Dr 3 0 0 3577 ~ ~ End #3575 N The Ambush Point~ D This is a overgrown foot-trail south of the inn. It leads west, but you would be hard pressed to follow it far. A number of bushes are trampled on and some medium sized branches have been knocked down. Obviously there has been a battle here rather recently. ~ F 0 S 3 R M 3502 1 3575 Dr 0 0 0 3572 The inn lies to the north. ~ ~ Dr 3 0 0 3581 A trail thru the woods. ~ ~ End #3576 N The Bar~ D This is where people use to come and enjoy the food, drink and hospitality of the innkeeper, but as of late, he only serves the few adventurers that manage to survive a trip thru the forest. You can leave south and return to the common room. ~ F 0 S 1 R M 3503 1 3576 Dr 2 0 0 3574 You may retreat south back to the common room. ~ ~ End #3577 N The Bard's Table~ D You are in a darker corner in the Inn. A large round table with a few wooden chairs sits here. There is a large stain on the table, the remnants of a spilled drink. ~ F 0 S 1 R M 3504 1 3577 Dr 1 0 0 3574 You see the main floor of the Inn to the east. ~ ~ End #3578 N Garbage dump~ D You stand knee deep in garbage. YECCH!!! It smells terrible and who knows what vermin live in these piles of filth ... ~ F 0 S 3 Dr 1 0 0 3573 You can return to cleaner lands this way. ~ ~ End #3579 N A Quieter Section of the Inn~ D There seems to be no one in this end of the Woodsman, probably a safe place to rest and lick your wounds ... ~ F 0 S 0 Dr 0 0 0 3574 You see the common room. ~ ~ End #3581 N On the Trail of the Horsemen~ D The path continues east and west of here. You notice fresh tracks in the soft ground that show the horsemen fled to the west. ~ F 0 S 3 Dr 1 0 0 3575 Back to ambush point. ~ ~ Dr 3 0 -1 3582 The trail continues. ~ ~ End #3582 N On the Trail of the Horsemen~ D The path continues east and south. You notice fresh tracks in the soft ground that show the horsemen turned, and fled south. ~ F 0 S 3 Dr 1 0 0 3581 The trail continues. ~ ~ Dr 2 0 -1 3583 The tracks lead south. ~ ~ End #3583 N On the Trail of the Horsemen~ D The trail of the horsemen continues east and north along this path through the forest. The tracks are still fresh, so they must be near. ~ F 0 S 3 Dr 0 0 -1 3582 The trail continues. ~ ~ Dr 3 0 -1 3584 The tracks lead east. ~ ~ End #3584 N A Dead End Trail~ D The path comes to an abrupt end here, as the trees close around you and make any further exploration impossible. Fresh tracks cover the ground, and end right here. The horsemen must be nearby. ~ F 0 S 3 R M 3505 4 3584 R M 3505 4 3584 Dr 1 0 0 3583 Back to along the trail. ~ ~ End #0 #$