atd/area/
atd/build/
atd/clans/
atd/log/
atd/player/store/
atd/site/
atd/src/bin/
#ADAREA
N Xara    Mountain of the Evil Ones~
B Xara Vaul~
V 31100 31178
S 1
F 0
M 0
End


#ADMOBS
#31100
N evil death one~
S an Evil One~
L An Evil One stares at you, it's eyes glowing red.
~
D You had never quite believed the woodcuts in the Book of Jezekiel, but it
appears they were totally true to life.
  The Evil Ones stand four feet high, and their body looks almost exactly
like a longhaired kiwi with four little pink paws sticking out of it, two
huge round eyes, and a tiny round mouth. This one happens to be blonde.
~
A 97
Af 552
Al -1000
Lv 85
G 0
Sx 1
End
#31101
N evil death one~
S an Evil One~
L An Evil One glares at you, it's eyes glowing red.
~
D You had never quite believed the woodcuts in the Book of Jezekiel, but it
appears they were totally true to life.
  The Evil Ones stand four feet high, and their body looks almost exactly
like a longhaired kiwi with four little pink paws sticking out of it, two
huge round eyes, and a tiny round mouth. This one happens to have black fur.
~
A 97
Af 552
Al -1000
Lv 119
G 0
Sx 1
End
#31102
N evil death one~
S an Evil One~
L An Evil One stares at you with red glowing eyes.
~
D You had never quite believed the woodcuts in the Book of Jezekiel, but it
appears they were totally true to life.
  The Evil Ones stand four feet high, and their body looks almost exactly
like a longhaired kiwi with four little pink paws sticking out of it, two
huge round eyes, and a tiny round mouth. This one happens to be blonde, but
has had a flattop haircut done. It doesn't look quite the same atop a bald
kiwi.
~
A 97
Af 552
Al -1000
Lv 151
G 0
Sx 1
End
#31103
N evil death one~
S an Evil One~
L An Evil One glares at you with red glowing eyes.
~
D You had never quite believed the woodcuts in the Book of Jezekiel, but it
appears they were totally true to life.
  The Evil Ones stand four feet high, and their body looks almost exactly
like a longhaired kiwi with four little pink paws sticking out of it, two
huge round eyes, and a tiny round mouth. This one happens to have black
fur, but has had a flattop haircut done. It doesn't look quite the same
atop a bald kiwi.
~
A 97
Af 552
Al -1000
Lv 64
G 0
Sx 1
End
#31104
N evil death one~
S an Evil One~
L An Evil One growls at you, deep in it's throat.
~
D You had never quite believed the woodcuts in the Book of Jezekiel, but it
appears they were totally true to life.
  The Evil Ones stand four feet high, and their body looks almost exactly
like a longhaired kiwi with four little pink paws sticking out of it, two
huge round eyes, and a tiny round mouth. This one happens to be blonde.
  The amount of makeup tells you that this is a female Evil One. Just as
despicable as the males, but faster.
~
A 97
Af 552
Al -1000
Lv 92
G 0
Sx 1
End
#31105
N evil death one~
S an Evil One~
L An Evil One snarls at you, it's teeth bared.
~
D You had never quite believed the woodcuts in the Book of Jezekiel, but it
appears they were totally true to life.
  The Evil Ones stand four feet high, and their body looks almost exactly
like a longhaired kiwi with four little pink paws sticking out of it, two
huge round eyes, and a tiny round mouth. This one happens to have black fur.
  The amount of makeup tells you that this is a female Evil One. Just as
despicable as the males, but faster.
~
A 97
Af 552
Al -1000
Lv 102
G 0
Sx 1
End
#31106
N evil death one~
S a Death From Above Evil One~
L An Evil One hurls itself on you from above, razor sharp claws ready to kill.
~
D This is an Evil One of the Death From Above circle. His fur is short in
front, but longer at the back and very long behind his head. Overall, it
gives the impression of a small furry God swooping out of the sky on fire,
razorsharp (if miniscule) claws bared to tear out whoever's throat it lands
on.
  Probably the God of Kiwis though.
~
A 97
Af 524840
Al -1000
Lv 117
G 0
Sx 1
End
#31107
N evil death one~
S a Death From Above Evil One~
L An Evil One leaps down at you from the path above, razor claws bared.
~
D This is an Evil One of the Death From Above circle. His fur is short in
front, but longer at the back and very longbehind his head. Overall, it
gives the impression of a small furry God swooping out of the sky, black
fire trailing behind him, razorsharp (if miniscule) claws bared to tear out
whoever's throat it lands on.
  Probably the God of Kiwis though.
~
A 99
Af 524840
Al -1000
Lv 138
G 0
Sx 1
End
#31108
N evil one die screaming snowboarding~
S a Die Screaming Evil One~
L An Evil One runs down the Mountain, screaming a fierce war cry.
~
D Now that you look closer, you can see that he's snowboarding. That would
explain how he manages to go over all the sharp rocks without screaming.
His fur streams out behind him similarly to that of the Death From Above
Evil Ones, with an unfortunately similar effect.
~
A 99
Af 552
Al -1000
Lv 131
G 0
Sx 1
End
#31109
N evil one die screaming snowboarding~
S a Die Screaming Evil One~
L An Evil One races down the Mountain towards you at a phenomenal speed.
~
D Now that you look closer, you can see that he's snowboarding. That would
explain how he manages to go over all the sharp rocks without screaming.
His fur streams out behind him similarly to that of the Death From Above
Evil Ones, with an unfortunately similar effect.
~
A 99
Af 552
Al -1000
Lv 163
G 0
Sx 1
End
#31110
N evil death squad one~
S a Death Squad Evil One~
L One of the Death Squad is charging straight at you, screaming loudly.
~
D The Death Squad are the creme de la creme of the Evil Ones. These are the
toughest of the Evil One crunch troops. On entry, every Death Squad Evil
One is shaved to the skin. A month later, if the Evil One has survived
training that long, it's fur is dyed blood red. The longer the red part,
the fiercer the Death Squad trooper.
  This Evil One must a raw recruit, for it's entire coat is red. There is a
significant amount of red however; this Evil One was probably the pride of
the camp.
~
A 99
Af 552
Al -1000
Lv 123
G 0
Sx 1
End
#31111
N evil death squad one~
S a Death Squad Evil One~
L One of the Death Squad runs toward you, naginata in hand.
~
D The Death Squad are the creme de la creme of the Evil Ones. These are the
toughest of the Evil One crunch troops. On entry, every Death Squad Evil
One is shaved to the skin. A month later, if the Evil One has survived
training that long, it's fur is dyed blood red. The longer the red part,
the fiercer the Death Squad trooper.
  This Evil One must a raw recruit, for it's entire coat is red. From the
length of it, this one was probably average. Fierce, but not berserk.
~
A 99
Af 552
Al -1000
Lv 154
G 0
Sx 1
End
#31112
N evil one death squad ~
S a Death Squad Evil One~
L One of the Death Squad runs at you, naginata held out to spike you.
~
D The Death Squad are the creme de la creme of the Evil Ones. These are the
toughest of the Evil One crunch troops. On entry, every Death Squad Evil
One is shaved to the skin. A month later, if the Evil One has survived
training that long, it's fur is dyed blood red. The longer the red part,
the fiercer the Death Squad trooper.
  This Evil One must a raw recruit, for it's entire coat is red. Most of
it's only an inch long though, and along it's stomach you can see the
remains of where 'Washout' had been shaved in. The Death Squad are not kind.
~
A 99
Af 552
Al -1000
Lv 90
G 0
Sx 1
End
#31113
N evil death squad one~
S a Death Squad Evil One~
L One of the Death Squad charges at you, swinging his axe.
~
D The Death Squad are the creme de la creme of the Evil Ones. These are the
toughest of the Evil One crunch troops. On entry, every Death Squad Evil
One is shaved to the skin. A month later, if the Evil One has survived
training that long, it's fur is dyed blood red. The longer the red part,
the fiercer the Death Squad trooper.
  The red has grown out a reasonable amount, but he's obviously still just
a squaddie.
~
A 99
Af 552
Al -1000
Lv 148
G 0
Sx 1
End
#31114
N evil death squad one~
S a Death Squad Evil One~
L A Death Squad Evil One stomps toward you, axe in hand.
~
D The Death Squad are the creme de la creme of the Evil Ones. These are the
toughest of the Evil One crunch troops. On entry, every Death Squad Evil
One is shaved to the skin. A month later, if the Evil One has survived
training that long, it's fur is dyed blood red. The longer the red part,
the fiercer the Death Squad trooper.
  The red has grown out a reasonable amount, but he's obviously still just
a squaddie.
~
A 99
Af 552
Al -1000
Lv 156
G 0
Sx 1
End
#31115
N evil death squad one~
S a Death Squad Evil One~
L A heavily armoured Evil One charges at you, shouting ferociously.
~
D The Death Squad are the creme de la creme of the Evil Ones. These are the
toughest of the Evil One crunch troops. On entry, every Death Squad Evil
One is shaved to the skin. A month later, if the Evil One has survived
training that long, it's fur is dyed blood red. The longer the red part,
the fiercer the Death Squad trooper.
  This Evil One must be a veteran, for the red has grown out so far by now
that his fur just looks like the ends were stained with blood.
~
A 99
Af 552
Al -1000
Lv 192
G 0
Sx 1
End
#31116
N evil death squad one~
S a Death Squad Evil One~
L An Evil One walks toward you, twohanded axe held warily before him.
~
D The Death Squad are the creme de la creme of the Evil Ones. These are the
toughest of the Evil One crunch troops. On entry, every Death Squad Evil
One is shaved to the skin. A month later, if the Evil One has survived
training that long, it's fur is dyed blood red. The longer the red part,
the fiercer the Death Squad trooper.
  This Evil One must be a veteran, for the red has grown out so far by now
that his fur just looks like the ends were stained with blood.
~
A 99
Af 552
Al -1000
Lv 152
G 0
Sx 1
End
#31117
N evil one fardeath~
S a Fardeath Evil One~
L A Fardeath Evil One stands here calmly, firing arrow after arrow at you.
~
D The Fardeath circle is not so tough in training as the Death Squad, but
more selective for candidates. In the Book of Jezekiel, it tells how any
Fardeath who cannot shoot through both ears of a running hare by the time
they finish training are removed from the circle, in the only way possible.
  Fardeath are ranked by the number of blue stripes they have. Every time
they kill, the magic of the Evil Ones causes a stripe to appear on their
fur. The loathed Chrizza, he who once ran the Fardeath, and who could kill
four men with every shaft, was rumoured to have turned entirely blue. The
stripes then ran black, and finally, when his last blue patch turned black,
he disappeared.
  But a single stripe crosses this Fardeath's coat. Obviously a very new
recruit, but you remember one story from the Book of Jezekiel which
indicated that one novice, likewise with but a single stripe, had been so
ashamed by it that his next battle he managed to stripe half his fur. Your
ancestors mourn that day.
~
A 99
Af 552
Al -1000
Lv 111
G 0
Sx 1
End
#31118
N evil one fardeath~
S a Fardeath Evil One~
L One of the Death Squad is charging straight at you, naginata in hand.
~
D The Fardeath circle is not so tough in training as the Death Squad, but
more selective for candidates. In the Book of Jezekiel, it tells how any
Fardeath who cannot shoot through both ears of a running hare by the time
they finish training are removed from the circle, in the only way possible.
  Fardeath are ranked by the number of blue stripes they have. Every time
they kill, the magic of the Evil Ones causes a stripe to appear on their
fur. The loathed Chrizza, he who once ran the Fardeath, and who could kill
four men with every shaft, was rumoured to have turned entirely blue. The
stripes then ran black, and finally, when his last blue patch turned black,
he disappeared.
  This particular Fardeath has only a few stripes so far, but looks intent
on improving his score.
~
A 99
Af 552
Al -1000
Lv 73
G 0
Sx 1
End
#31119
N evil one fardeath~
S a Fardeath Evil One~
L One of the Death Squad is charging straight at you, naginata in hand.
~
D The Fardeath circle is not so tough in training as the Death Squad, but
more selective for candidates. In the Book of Jezekiel, it tells how any
Fardeath who cannot shoot through both ears of a running hare by the time
they finish training are removed from the circle, in the only way possible.
  Fardeath are ranked by the number of blue stripes they have. Every time
they kill, the magic of the Evil Ones causes a stripe to appear on their
fur. The loathed Chrizza, he who once ran the Fardeath, and who could kill
four men with every shaft, was rumoured to have turned entirely blue. The
stripes then ran black, and finally, when his last blue patch turned black,
he disappeared.
  This particular Fardeath has only a few stripes so far, but looks intent
on improving his score.
~
A 99
Af 552
Al -1000
Lv 124
G 0
Sx 2
End
#31120
N evil one fardeath~
S a Fardeath Evil One~
L One of the Death Squad is charging straight at you, naginata in hand.
~
D The Fardeath circle is not so tough in training as the Death Squad, but
more selective for candidates. In the Book of Jezekiel, it tells how any
Fardeath who cannot shoot through both ears of a running hare by the time
they finish training are removed from the circle, in the only way possible.
  Fardeath are ranked by the number of blue stripes they have. Every time
they kill, the magic of the Evil Ones causes a stripe to appear on their
fur. The loathed Chrizza, he who once ran the Fardeath, and who could kill
four men with every shaft, was rumoured to have turned entirely blue. The
stripes then ran black, and finally, when his last blue patch turned black,
he disappeared.
  This particular Fardeath has many stripes. He must be a veteran of many
battles.
~
A 99
Af 552
Al -1000
Lv 141
G 0
Sx 1
End
#31121
N fire demon daemon pink rabbit~
S a fire daemon~
L A fire daemon runs towards you, the path smoking in it's wake.
~
D The fire daemons are the most terrible of the Evil One's forces. Nominally,
they resemble white rabbits; the fangs, the claws, the red gleam in their
eyes. But the plumes of fire, the destruction and the death that occur
wherever it goes, most of all the pink fur, reveal it to be something far
deadlier. A fire daemon.
~
A 97
Af 552
Al -1000
Lv 215
G 0
Sx 1
Sp spec_breath_fire
End
#31122
N gibberling daemon demon earth sheep~
S a gibberling~
L A gibberling stands here, a stream of drool dropping from it's mouth.
~
D Gibberlings are the daemons of earth; able to go where they will. Their
woolly fleece protects them like rock, and their fierce grinding teeth do
terrible damage to any unlucky enough to be attacked by one.
~
A 97
Af 552
Al -1000
Lv 130
G 0
Sx 2
Sp spec_breath_acid
End
#31123
N guardian circle golem black stone giant mice~
S a Guardian of the Circle~
L A Guardian of the Circle stands beside the Portal.
~
D When the Great Circle was founded, and the Portal was built, guardians
became necessary to guard both. The Evil Ones and their demonic allies
laboured for a year and a day on the problem, and devised these golems.
  Shaped from black stone to look like giant mice, the guardians stand
together to guard the Portal, each at his place. And when the Portal is
threatened, they use its power to defend it.
~
A 97
Af 552
Al -1000
Lv 156
G 0
Sx 1
Sp spec_breath_lightning
End
#31124
N passion lust anger sorrow~
S Passion~
L Passion stands here, fire in her eyes.
~
D Passion is lust.
Passion is anger.
Passion is sorrow.

She's not pretty, but she is incredibly sexy.
Your mind almost manages to ignore the scourges she is holding.
~
A 99
Af 680
Al -1000
Lv 249
G 0
Sx 2
End
#31125
N hate~
S Hate~
L Hate stands here, absolute loathing in his eyes.
~
D Hate is hideous.
Hate is burnt all over, maimed and wounded.
Hate cries continually for the thing's he's done.
Hate hates himself.
But he hates you more.
~
A 99
Af 680
Al -1000
Lv 235
G 0
Sx 1
End
#31126
N Despair~
S Despair~
L Despair refuses to look at you.
~
D Despair...
Despair was beautiful, for once she was the only good in the Great Circle.
Once she had flowing raven locks, flashing green eyes, a sword, and a cause.
Now her hair is matted and filthy. Her eyes have turned black, and the
sword and the cause have tarnished until they are nearly corroded away.
Once, she was Hope.
Hope has been replaced by Despair.
~
A 99
Af 680
Al -1000
Lv 290
G 0
Sx 2
End
#31127
N desire face~
S Desire~
L Desire smiles cynically at you.
~
D Desire's face is perfect. Each angle is perfect, each feature is perfect.
He is the most beautiful man that will ever exist.
  Desire's face IS Desire. There is nothing else to him.
~
A 99
Af 680
Al -1000
Lv 210
G 0
Sx 1
End
#31128
N evil one jailer~
S the jailer~
L The jailer is torturing some poor unfortunate.
~
D As you watch the jailer, it becomes clear why they have one. It is a
position where any Evil One who can get it can inflict as much pain as it
likes. This, for the Evil Ones, is joy.
~
A 99
Af 552
Al -1000
Lv 111
G 0
Sx 1
End
#0



#ADOBJ
#31100
N iron chainmail skirt~
S a chainmail skirt~
D A heap of chainmail lies here.~
T 9
E 0
W 2049
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31101
N iron bracers bracer~
S a pair of iron bracers~
D Some iron bracers lie here abandoned.~
T 9
E 0
W 4097
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31102
N iron ring shining~
S a iron ring~
D A iron ring lies here, shining dully.~
T 9
E 0
W 3
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31103
N iron choker~
S a iron choker~
D A iron choker has been dropped here.~
T 9
E 0
W 5
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31104
N iron breastplate plate~
S a iron breastplate~
D Someone's breastplate has been abandoned here.~
T 9
E 0
W 9
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31105
N iron helmet helm full face full-face fullface~
S a full-face helm~
D A full-face helm sits here.~
T 9
E 0
W 17
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31106
N pair iron greaves greave leg legs guard guards~
S a pair of iron greaves~
D Some greaves lie here abandoned.~
T 9
E 0
W 33
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31107
N solid boots boot~
S a pair of solid boots~
D Some solid boots sit here. You're disappointed not to see smoke wisping out
of them.~
T 9
E 0
W 65
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31108
N iron gauntlets gauntlet glove~
S a pair of iron gauntlets~
D Two iron gauntlets rest here.~
T 9
E 0
W 129
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31109
N iron arm guards guard~
S a pair of iron arm guards~
D Two iron arm guards have been left here.~
T 9
E 0
W 257
V 0 8
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31110
N steel chainmail skirt~
S a chainmail skirt~
D A heap of chainmail lies here.~
T 9
E 0
W 2049
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31111
N steel bracers bracer~
S a pair of steel bracers~
D Some steel bracers lie here abandoned.~
T 9
E 0
W 4097
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31112
N steel ring shining~
S a steel ring~
D A steel ring lies here, shining dully.~
T 9
E 0
W 3
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31113
N steel choker~
S a steel choker~
D A steel choker has been dropped here.~
T 9
E 0
W 5
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31114
N steel breastplate plate~
S a steel breastplate~
D Someone's breastplate has been abandoned here.~
T 9
E 0
W 9
V 0 20
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31115
N steel helmet helm full face full-face fullface~
S a full-face helm~
D A full-face helm sits here.~
T 9
E 0
W 17
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31116
N pair steel greaves greave leg legs guard guards~
S a pair of steel greaves~
D Some greaves lie here abandoned.~
T 9
E 0
W 33
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31117
N solid boots boot~
S a pair of solid boots~
D Some solid boots sit here. You're disappointed not to see smoke wisping out
of them.~
T 9
E 0
W 65
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31118
N steel gauntlets gauntlet glove~
S a pair of steel gauntlets~
D Two steel gauntlets rest here.~
T 9
E 0
W 129
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31119
N steel arm guards guard~
S a pair of steel arm guards~
D Two steel arm guards have been left here.~
T 9
E 0
W 257
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
End
#31120
N black lacquered chainmail skirt~
S a chainmail skirt~
D A heap of chainmail lies here.~
T 9
E 0
W 2049
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31121
N black lacquered bracers bracer~
S a pair of black bracers~
D Some black bracers lie here abandoned.~
T 9
E 0
W 4097
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31122
N black lacquered ring shining~
S a black ring~
D A black ring lies here, shining dully.~
T 9
E 0
W 3
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31123
N black lacquered choker~
S a black choker~
D A black choker has been dropped here.~
T 9
E 0
W 5
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31124
N black lacquered breastplate plate~
S a black breastplate~
D Someone's breastplate has been abandoned here.~
T 9
E 0
W 9
V 0 20
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31125
N black lacquered helmet helm full face full-face fullface~
S a full-face helm~
D A full-face helm sits here.~
T 9
E 0
W 17
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31126
N pair black lacquered greaves greave leg legs guard guards~
S a pair of black greaves~
D Some black lacquered greaves lie here abandoned.~
T 9
E 0
W 33
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31127
N solid boots boot~
S a pair of solid boots~
D Some solid boots sit here. You're disappointed not to see smoke wisping out
of them.~
T 9
E 0
W 65
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31128
N black lacquered gauntlets gauntlet glove~
S a pair of black gauntlets~
D Two black gauntlets rest here.~
T 9
E 0
W 129
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31129
N black lacquered arm guards guard~
S a pair of black arm guards~
D Two black arm guards have been left here.~
T 9
E 0
W 257
V 0 15
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
19 5
End
#31130
N leather codpiece~
S a leather codpiece~
D A leather codpiece lies here.~
T 9
E 0
W 2049
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31131
N leather bracers bracer~
S a pair of leather bracers~
D Some leather bracers lie here abandoned.~
T 9
E 0
W 4097
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31132
N hematite ring shining~
S a hematite ring~
D A hematite ring lies here, shining dully.~
T 9
E 0
W 3
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31133
N leather choker~
S a leather choker~
D A leather choker has been dropped here.~
T 9
E 0
W 5
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31134
N leather breastplate plate~
S a leather breastplate~
D Someone's breastplate has been abandoned here.~
T 9
E 0
W 9
V 0 12
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31135
N leather cap~
S a leather cap~
D A leather cap sits here.~
T 9
E 0
W 17
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31136
N pair leather greaves greave leg legs guard guards~
S a pair of leather greaves~
D Some greaves lie here abandoned.~
T 9
E 0
W 33
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31137
N solid boots boot~
S a pair of solid boots~
D Some solid boots sit here. You're disappointed not to see smoke wisping out
of them.~
T 9
E 0
W 65
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31138
N leather gauntlets gauntlet glove~
S a pair of leather gauntlets~
D Two leather gauntlets rest here.~
T 9
E 0
W 129
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31139
N leather arm guards guard~
S a pair of leather arm guards~
D Two leather arm guards have been left here.~
T 9
E 0
W 257
V 0 10
V 1 1
V 2 6
V 3 11
V 4 0
Wg 1
C 0
A
18 5
End
#31140
N pair spiked gloves~
S a pair of spiked gloves~
D Some spiked gloves are lying here.~
T 5
E 0
W 24577
V 0 0
V 1 2
V 2 6
V 3 0
V 4 0
Wg 1
C 0
A
18 5
A
19 5
End
#31141
N severed pair claws~
S a pair of claws~
D Some severed claws are lying here.~
T 5
E 0
W 24577
V 0 0
V 1 5
V 2 10
V 3 5
V 4 0
Wg 1
C 0
A
18 5
End
#31142
N long harpoon spear~
S a harpoon~
D A long harpoon has been dropped here.~
T 5
E 0
W 24577
V 0 0
V 1 5
V 2 10
V 3 5
V 4 0
Wg 1
C 0
A
18 5
End
#31143
N naginata~
S a naginata~
D A naginata has been left here.~
T 5
E 0
W 24577
V 0 0
V 1 8
V 2 16
V 3 2
V 4 0
Wg 3
C 0
A
18 3
End
#31144
N great axe greataxe~
S a greataxe~
D A greataxe has been left here.~
T 5
E 0
W 24577
V 0 0
V 1 12
V 2 20
V 3 2
V 4 0
Wg 3
C 0
A
19 5
End
#31145
N arrow arrows~
S some arrows~
D Several arrows have been left here.~
T 5
E 0
W 8193
V 0 0
V 1 12
V 2 20
V 3 11
V 4 0
Wg 3
C 0
A
19 15
A
19 5
End
#31146
N composite bow~
S a bow~
D A composite bow rests here.~
T 8
E 0
W 16385
V 0 0
V 1 12
V 2 20
V 3 2
V 4 0
Wg 3
C 0
A
18 5
End
#31147
N huge bundle jailer jailers jailer's key keys~
S the jailer's keys~
D A huge bundle of keys lies here.~
T 18
E 0
W 1
V 0 0
V 1 1
V 2 6
V 3 11
V 4 0
Wg 5
C 0
End
#0



#ADROOMS
#31100
N The Edge of Hancom~
D You stand at the edge of town, getting ready to sally forth and battle
the Evil Ones in their mountain fortress.
~
F 4
S 2
Dr 2 0 -1 31101
~
~
End
#31101
N Field~
D You stand upon the Plain of Evil, the field upon which Hancom citizens
have defended their town for generations.  Thousands of battles have been
fought, and enough blood has been spilt over the years to flood the entire
village above the rooftops.
~
F 0
S 2
Dr 0 0 -1 31100
~
~
Dr 2 0 -1 31102
~
~
End
#31102
N Bottom of the Mountain~
D This is the very bottom of the Mountain.  It has no name, for all know it
to be the fortress of the Evil Ones.  It has no name, because a name implies
respect, and the people of Hancom have nothing but hatred for the Evil Ones.
~
F 4
S 3
Dr 0 0 -1 31101
~
~
Dr 2 0 -1 31103
~
~
End
#31103
N Mountain Path~
D The mountain path stretches out, slowly inching it's way up the Mountain.
~
F 0
S 5
R M 31100 4 31103
R M 31101 4 31103
R M 31102 2 31103
R M 31103 2 31103
R M 31104 2 31103
R M 31105 2 31103
Dr 0 0 -1 31102
~
~
Dr 2 0 -1 31104
~
~
End
#31104
N Mountain Path~
D The mountain path stretches out, slowly inching it's way up the Mountain.
~
F 0
S 5
R M 31100 4 31104
R M 31101 4 31104
R M 31102 2 31104
R M 31103 2 31104
R M 31104 2 31104
R M 31105 2 31104
Dr 0 0 -1 31103
~
~
Dr 2 0 -1 31105
~
~
End
#31105
N Mountain Path~
D The mountain path stretches out, slowly inching it's way up the Mountain.
~
F 0
S 5
R M 31100 4 31105
R M 31101 4 31105
R M 31102 2 31105
R M 31103 2 31105
R M 31104 2 31105
R M 31105 2 31105
R M 31106 3 31105
R M 31107 3 31105
Dr 0 0 -1 31104
~
~
Dr 2 0 -1 31106
~
~
End
#31106
N Mountain Path~
D The mountain path stretches out, slowly inching it's way up the Mountain.
~
F 0
S 5
R M 31100 4 31106
R M 31101 4 31106
R M 31102 2 31106
R M 31103 2 31106
R M 31104 2 31106
R M 31105 2 31106
R M 31108 3 31106
R M 31109 3 31106
Dr 0 0 -1 31105
~
~
Dr 1 0 -1 31107
~
~
End
#31107
N Mountain Path~
D The mountain path stretches out, slowly inching it's way up the Mountain.
~
F 0
S 5
R M 31100 4 31107
R M 31101 4 31107
R M 31102 2 31107
R M 31103 2 31107
R M 31104 2 31107
R M 31105 2 31107
R M 31106 3 31107
R M 31107 3 31107
Dr 1 0 -1 31108
~
~
Dr 3 0 -1 31106
~
~
End
#31108
N Mountain Path~
D The way begins to get narrower as the path ascends.  Soon, it's only wide
enough for two people to walk shoulder to shoulder.
~
F 0
S 5
R M 31100 4 31108
R M 31101 4 31108
R M 31102 2 31108
R M 31103 2 31108
R M 31104 2 31108
R M 31105 2 31108
R M 31108 3 31108
R M 31109 3 31108
Dr 1 0 -1 31109
~
~
Dr 3 0 -1 31107
~
~
End
#31109
N Mountain Path~
D The path continues it's slow revolution of the Mountain.
~
F 0
S 5
R M 31100 4 31109
R M 31101 4 31109
R M 31102 2 31109
R M 31103 2 31109
R M 31104 2 31109
R M 31105 2 31109
Dr 1 0 -1 31110
~
~
Dr 3 0 -1 31108
~
~
End
#31110
N Mountain Path~
D The path continues it's slow revolution of the Mountain.
~
F 0
S 5
R M 31100 4 31110
R M 31101 4 31110
R M 31102 2 31110
R M 31103 2 31110
R M 31104 2 31110
R M 31105 2 31110
R M 31106 3 31110
R M 31107 3 31110
Dr 0 0 -1 31111
~
~
Dr 3 0 -1 31109
~
~
End
#31111
N Mountain Path~
D The path continues it's slow revolution of the Mountain.
~
F 0
S 5
R M 31100 4 31111
R M 31101 4 31111
R M 31102 2 31111
R M 31103 2 31111
R M 31104 2 31111
R M 31105 2 31111
R M 31108 3 31111
R M 31109 3 31111
Dr 0 0 -1 31112
~
~
Dr 2 0 -1 31110
~
~
End
#31112
N Mountainside~
D The way narrows even more here, becoming so tight there is only just room
for one person to walk along it, and then only if they're agile.  A thin
frost on the ground makes the ascent even trickier.
~
F 0
S 10
R M 31100 4 31112
R M 31101 4 31112
R M 31102 2 31112
R M 31103 2 31112
R M 31104 2 31112
R M 31105 2 31112
R M 31106 3 31112
R M 31107 3 31112
Dr 0 0 -1 31113
~
~
Dr 2 0 -1 31111
~
~
End
#31113
N Mountainside~
D The tiny track continues to twist, not yet having made even a single
circle of the Mountain.
~
F 0
S 10
R M 31100 4 31113
R M 31101 4 31113
R M 31102 2 31113
R M 31103 2 31113
R M 31104 2 31113
R M 31105 2 31113
R M 31108 3 31113
R M 31109 3 31113
Dr 0 0 -1 31114
~
~
Dr 2 0 -1 31112
~
~
End
#31114
N Mountainside~
D The path leads onwards and upwards, stretching around the Mountain like a
thin creeper.
~
F 0
S 10
R M 31100 4 31114
R M 31101 4 31114
R M 31102 2 31114
R M 31103 2 31114
R M 31104 2 31114
R M 31105 2 31114
R M 31108 3 31114
R M 31109 3 31114
Dr 2 0 -1 31113
~
~
Dr 3 0 -1 31115
~
~
End
#31115
N Mountainside~
D The path leads onwards and upwards, stretching around the Mountain like a
thin creeper.
~
F 0
S 10
R M 31100 4 31115
R M 31101 4 31115
R M 31102 2 31115
R M 31103 2 31115
R M 31104 2 31115
R M 31105 2 31115
R M 31106 3 31115
R M 31107 3 31115
Dr 1 0 -1 31114
~
~
Dr 3 0 -1 31116
~
~
End
#31116
N Mountainside~
D The path leads onwards and upwards, stretching around the Mountain like a
thin creeper.
~
F 0
S 10
R M 31100 4 31116
R M 31101 4 31116
R M 31102 2 31116
R M 31103 2 31116
R M 31104 2 31116
R M 31105 2 31116
R M 31108 3 31116
R M 31109 3 31116
Dr 1 0 -1 31115
~
~
Dr 3 0 -1 31117
~
~
End
#31117
N Mountainside~
D Below you, you can see the base of the Mountain. Remaining upon the track,
however, is your first concern, so you try not to look down for too long.
~
F 0
S 10
R M 31100 4 31117
R M 31101 4 31117
R M 31102 2 31117
R M 31103 2 31117
R M 31104 2 31117
R M 31105 2 31117
Dr 1 0 -1 31116
~
~
Dr 2 0 -1 31118
~
~
End
#31118
N Mountainside~
D The path leads onwards and upwards, stretching around the Mountain like a
thin creeper.
~
F 0
S 10
R M 31100 4 31118
R M 31101 4 31118
R M 31102 2 31118
R M 31103 2 31118
R M 31104 2 31118
R M 31105 2 31118
R M 31106 3 31118
R M 31107 3 31118
Dr 0 0 -1 31117
~
~
Dr 2 0 -1 31119
~
~
End
#31119
N Mountainside~
D The path leads onwards and upwards, stretching around the Mountain like a
thin creeper.
~
F 0
S 10
R M 31100 4 31119
R M 31101 4 31119
R M 31102 2 31119
R M 31103 2 31119
R M 31104 2 31119
R M 31105 2 31119
R M 31106 3 31119
R M 31107 3 31119
Dr 0 0 -1 31118
~
~
Dr 2 0 -1 31120
~
~
End
#31120
N Mountainside~
D The path leads onwards and upwards, stretching around the Mountain like a
thin creeper.
~
F 0
S 10
R M 31100 4 31120
R M 31101 4 31120
R M 31102 2 31120
R M 31103 2 31120
R M 31104 2 31120
R M 31105 2 31120
Dr 0 0 -1 31119
~
~
Dr 1 0 -1 31121
~
~
End
#31121
N Mountainside~
D The path leads onwards and upwards, stretching around the Mountain like a
thin creeper.
~
F 0
S 10
R M 31100 4 31121
R M 31101 4 31121
R M 31102 2 31121
R M 31103 2 31121
R M 31104 2 31121
R M 31105 2 31121
Dr 1 0 -1 31122
~
~
Dr 3 0 -1 31120
~
~
End
#31122
N Mountainside~
D Here, near the top of the mountain, you start to see snow rather than just
thin frost. At the same time, whatever madman carved this path must have
become weary, for the track narrows to a bare foot wide.
~
F 0
S 10
R M 31100 4 31122
R M 31101 4 31122
R M 31102 2 31122
R M 31103 2 31122
R M 31104 2 31122
R M 31105 2 31122
Dr 0 0 -1 31123
~
~
Dr 3 0 -1 31121
~
~
End
#31123
N Ledge~
D The path is more a ledge by now, and you have little enough time for
scenery; walking along the side of a mountain, wind howling about you, snow
underfoot, along a tiny path only a foot wide, is not easy.
~
F 0
S 10
R M 31100 4 31123
R M 31101 4 31123
R M 31102 2 31123
R M 31103 2 31123
R M 31104 2 31123
R M 31105 2 31123
Dr 0 0 -1 31124
~
~
Dr 2 0 -1 31122
~
~
End
#31124
N Ledge~
D The path is more a ledge by now, and you have little enough time for
scenery; walking along the side of a mountain, wind howling about you, snow
underfoot, along a tiny path only a foot wide, is not easy.
~
F 0
S 10
R M 31100 4 31124
R M 31101 4 31124
R M 31102 2 31124
R M 31103 2 31124
R M 31104 2 31124
R M 31105 2 31124
Dr 2 0 -1 31123
~
~
Dr 3 0 -1 31125
~
~
End
#31125
N Ledge~
D The path is more a ledge by now, and you have little enough time for
scenery; walking along the side of a mountain, wind howling about you, snow
underfoot, along a tiny path only a foot wide, is not easy.
~
F 0
S 10
R M 31100 2 31125
R M 31101 2 31125
R M 31102 1 31125
R M 31103 1 31125
R M 31104 1 31125
R M 31105 1 31125
Dr 1 0 -1 31124
~
~
Dr 2 0 -1 31126
~
~
End
#31126
N Mountain Peak~
D At last, you have reached the peak of the Mountain. You breathe in deeply,
tasting the sharpness of the air, and take a moment to look at the view.
  However, the Great Circle of the Evil Ones must be destroyed. And to do
that, you must descend, into the heart of the Mountain.
~
F 0
S 10
R M 31110 4 31126
R M 31111 6 31126
R M 31112 6 31126
R M 31114 4 31126
R M 31117 2 31126
Dr 0 0 -1 31125
~
~
Dr 5 0 -1 31127
~
~
End
#31127
N AHHHHHHH!!!~
D With a <snick>, the nice handholds that you'd been climbing down suddenly
disappear, pushing you off the wall into the arms of thin air.
  You swear never to rest until every single damned Evil One has been wiped
off the face of Mother Earth.
~
F 4
S 0
R O 31138 0 31127
Dr 5 0 -1 31128
~
~
End
#31128
N Pile of Leaves~
D A huge pile of leaves is here, testimony to the Evil One's cruelty. They
don't want you dead; they want you in the torture chamber.
~
F 5
S 3
ED
huge pile leaves~
Whole trees must have been stripped of their leaves to make this pile. Even
so, the fall was pretty hard.~
Dr 0 0 -1 31129
~
~
Dr 4 0 -1 31126
~
~
End
#31129
N Melted Tunnel~
D The Evil Ones must have used great magic when they made this place, for the
rock has been burnt away, not cut. Tunnels have been melted to the east and
west.
~
F 1
S 3
R M 31110 2 31129
R M 31112 4 31129
R M 31113 2 31129
R M 31116 2 31129
Dr 1 0 -1 31130
~
~
Dr 2 0 -1 31128
~
~
Dr 3 0 -1 31136
~
~
End
#31130
N Tunnel Bend~
D The melted tunnel turns here, bending west to south.
~
F 1
S 3
R M 31110 2 31130
R M 31112 4 31130
R M 31113 2 31130
R M 31116 2 31130
R M 31118 2 31130
R M 31121 2 31130
Dr 2 0 -1 31131
~
~
Dr 3 0 -1 31129
~
~
End
#31131
N Guard Post~
D The tunnel opens seamlessly into a small round cave, presumably an Evil One
guardpost. A bunker rests next to each cot for the Evil Ones to hide in
until they are ready to leap out and slaughter their enemies.
~
F 1
S 3
R M 31110 4 31131
R M 31113 4 31131
R M 31114 2 31131
R M 31115 6 31131
R M 31116 6 31131
R M 31119 2 31131
R M 31120 4 31131
Dr 0 0 -1 31130
~
~
Dr 2 0 -1 31132
~
~
End
#31132
N Turning~
D The demonic fire's way bent here, turning from north to west so it follows
the shape of the mountain.
~
F 1
S 3
R M 31110 2 31132
R M 31112 4 31132
R M 31113 2 31132
R M 31116 2 31132
R M 31118 2 31132
R M 31121 1 31132
Dr 0 0 -1 31131
~
~
Dr 3 0 -1 31133
~
~
End
#31133
N Large Cavern~
D Some kind of explosion must have been triggered here, for the cavern is a
perfect sphere. You shudder at the power of the magic required to burn away
rock like kindling, and your resolve only deepens to destroy the Evil Ones
for good.
~
F 1
S 3
R M 31110 4 31133
R M 31113 4 31133
R M 31114 2 31133
R M 31115 6 31133
R M 31116 6 31133
Dr 1 0 -1 31132
~
~
Dr 3 0 -1 31134
~
~
Dr 5 0 -1 31137
~
~
End
#31134
N Tunnel Bend~
D The tunnel bends again here, turning from north to east, following the
mountainside.
~
F 1
S 3
R M 31110 2 31134
R M 31112 4 31134
R M 31113 2 31134
R M 31116 2 31134
R M 31118 2 31134
R M 31121 2 31134
Dr 0 0 -1 31135
~
~
Dr 1 0 -1 31133
~
~
End
#31135
N Guard Post~
D The passage widens suddenly into a little cavern, apparently a guard post
for the Evil Ones. Small rock bunkers are beside each cot so the Evil Ones
can hide in them until they jump out and massacre any invaders.
~
F 1
S 3
R M 31110 4 31135
R M 31113 4 31135
R M 31114 2 31135
R M 31115 6 31135
R M 31116 6 31135
R M 31119 2 31135
R M 31120 4 31135
Dr 0 0 -1 31136
~
~
Dr 2 0 -1 31134
~
~
End
#31136
N Tunnel Bend~
D The Evil One's magic has turned here, following the curve of the mountain.
The melted passageway it left goes from east to south.
~
F 1
S 3
R M 31110 2 31136
R M 31112 4 31136
R M 31113 2 31136
R M 31116 2 31136
R M 31118 2 31136
R M 31121 1 31136
Dr 1 0 -1 31129
~
~
Dr 2 0 -1 31135
~
~
End
#31137
N Square Passage~
D The rock here appears to have been too much for even the fire demons.
However, the walls remain perfectly smooth. Indeed, the workmanship chills
you with it's precision, for no human hands could have hewn a tunnel so
precisely square as this. Other demons must have been summoned, demons of
rock and earth. You had always known the Evil Ones had a terrible kinship
with fire, but to learn they have power of rock as well is terrible.
  The corridor leads west, and a square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31137
R M 31111 2 31137
R M 31112 1 31137
R M 31113 2 31137
R M 31114 3 31137
R M 31115 1 31137
R M 31116 2 31137
R M 31120 2 31137
Dr 3 0 -1 31138
~
~
Dr 4 0 -1 31133
~
~
Dr 5 0 -1 31157
~
~
End
#31138
N Square Tunnel~
D The tunnel continues, as horribly precise as before, north and east. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31138
R M 31111 2 31138
R M 31112 1 31138
R M 31113 2 31138
R M 31114 3 31138
R M 31115 1 31138
R M 31116 2 31138
R M 31120 2 31138
Dr 0 0 -1 31139
~
~
Dr 1 0 -1 31137
~
~
Dr 5 0 -1 31158
~
~
End
#31139
N Square Tunnel~
D The tunnel continues, as horribly precise as before, south and east. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31139
R M 31111 2 31139
R M 31112 1 31139
R M 31113 2 31139
R M 31114 3 31139
R M 31115 1 31139
R M 31116 2 31139
R M 31120 2 31139
Dr 1 0 -1 31140
~
~
Dr 2 0 -1 31138
~
~
Dr 5 0 -1 31159
~
~
End
#31140
N Square Tunnel~
D The tunnel continues, as horribly precise as before, north and west. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31140
R M 31111 2 31140
R M 31112 1 31140
R M 31113 2 31140
R M 31114 3 31140
R M 31115 1 31140
R M 31116 2 31140
R M 31120 2 31140
Dr 0 0 -1 31141
~
~
Dr 3 0 -1 31139
~
~
Dr 5 0 -1 31160
~
~
End
#31141
N Square Tunnel~
D The tunnel continues, as horribly precise as before, south and west. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31141
R M 31111 2 31141
R M 31112 1 31141
R M 31113 2 31141
R M 31114 3 31141
R M 31115 1 31141
R M 31116 2 31141
R M 31120 2 31141
Dr 2 0 -1 31140
~
~
Dr 3 0 -1 31142
~
~
Dr 5 0 -1 31161
~
~
End
#31142
N Square Tunnel~
D The tunnel continues, as horribly precise as before, north and east. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31142
R M 31111 2 31142
R M 31112 1 31142
R M 31113 2 31142
R M 31114 3 31142
R M 31115 1 31142
R M 31116 2 31142
R M 31120 2 31142
Dr 0 0 -1 31143
~
~
Dr 1 0 -1 31141
~
~
Dr 5 0 -1 31162
~
~
End
#31143
N Square Tunnel~
D The tunnel continues, as horribly precise as before, south and east. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31143
R M 31111 2 31143
R M 31112 1 31143
R M 31113 2 31143
R M 31114 3 31143
R M 31115 1 31143
R M 31116 2 31143
R M 31120 2 31143
Dr 1 0 -1 31144
~
~
Dr 2 0 -1 31142
~
~
Dr 5 0 -1 31163
~
~
End
#31144
N Square Tunnel~
D The tunnel continues, as horribly precise as before, east and west. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31144
R M 31111 2 31144
R M 31112 1 31144
R M 31113 2 31144
R M 31114 3 31144
R M 31115 1 31144
R M 31116 2 31144
R M 31120 2 31144
Dr 1 0 -1 31145
~
~
Dr 3 0 -1 31143
~
~
Dr 5 0 -1 31164
~
~
End
#31145
N Square Tunnel~
D The tunnel continues, as horribly precise as before, east and west. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31145
R M 31111 2 31145
R M 31112 1 31145
R M 31113 2 31145
R M 31114 3 31145
R M 31115 1 31145
R M 31116 2 31145
R M 31120 2 31145
Dr 1 0 -1 31146
~
~
Dr 3 0 -1 31144
~
~
Dr 5 0 -1 31165
~
~
End
#31146
N Square Tunnel~
D The tunnel continues, as horribly precise as before, east and south. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31146
R M 31111 2 31146
R M 31112 1 31146
R M 31113 2 31146
R M 31114 3 31146
R M 31115 1 31146
R M 31116 2 31146
R M 31120 2 31146
Dr 2 0 -1 31147
~
~
Dr 3 0 -1 31145
~
~
Dr 5 0 -1 31166
~
~
End
#31147
N Square Tunnel~
D The tunnel continues, as horribly precise as before, north, west and south.
A square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31147
R M 31111 2 31147
R M 31112 1 31147
R M 31113 2 31147
R M 31114 3 31147
R M 31115 1 31147
R M 31116 2 31147
R M 31120 2 31147
Dr 0 0 -1 31146
~
~
Dr 2 0 -1 31149
~
~
Dr 3 0 -1 31148
~
~
Dr 5 0 -1 31167
~
~
End
#31148
N Dead End~
D The tunnel ends as chillingly as it went on, in a bald stone face. A square
hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31148
R M 31111 2 31148
R M 31112 1 31148
R M 31113 2 31148
R M 31114 3 31148
R M 31115 1 31148
R M 31116 2 31148
R M 31120 2 31148
Dr 1 0 -1 31147
~
~
Dr 5 0 -1 31168
~
~
End
#31149
N Square Tunnel~
D The tunnel continues, as horribly precise as before, north and south. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31149
R M 31111 2 31149
R M 31112 1 31149
R M 31113 2 31149
R M 31114 3 31149
R M 31115 1 31149
R M 31116 2 31149
R M 31120 2 31149
Dr 0 0 -1 31147
~
~
Dr 2 0 -1 31150
~
~
Dr 5 0 -1 31169
~
~
End
#31150
N Square Tunnel~
D The tunnel continues, as horribly precise as before, north and west. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31150
R M 31111 2 31150
R M 31112 1 31150
R M 31113 2 31150
R M 31114 3 31150
R M 31115 1 31150
R M 31116 2 31150
R M 31120 2 31150
Dr 0 0 -1 31149
~
~
Dr 3 0 -1 31151
~
~
Dr 5 0 -1 31170
~
~
End
#31151
N Square Tunnel~
D The tunnel continues, as horribly precise as before, north and east. A
square hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31151
R M 31111 2 31151
R M 31112 1 31151
R M 31113 2 31151
R M 31114 3 31151
R M 31115 1 31151
R M 31116 2 31151
R M 31120 2 31151
Dr 0 0 -1 31152
~
~
Dr 1 0 -1 31150
~
~
Dr 5 0 -1 31171
~
~
End
#31152
N Dead End~
D The tunnel ends as chillingly as it went on, in a bald stone face. A square
hole in the ground leads into darkness.
~
F 1
S 2
R M 31110 1 31152
R M 31111 2 31152
R M 31112 1 31152
R M 31113 2 31152
R M 31114 3 31152
R M 31115 1 31152
R M 31116 2 31152
R M 31120 2 31152
Dr 2 0 -1 31151
~
~
Dr 5 0 -1 31172
~
~
End
#31157
N Jailer's Office~
D This appears to be where the jailer of the Evil Ones spends most of his
time. You wonder why on earth they bother to have a jailer, since the Evil
Ones don't feed their prisoners, don't care who their prisoners are, and
never, ever release prisoners.
~
F 1
S 5
R M 31128 1 31157
R G 31147 0 0
Dr 0 0 31147 31160
~
~
Dr 1 0 31147 31171
~
~
Dr 2 0 31147 31164
~
~
Dr 3 0 31147 31158
~
~
Dr 4 0 -1 31137
~
~
End
#31158
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31158
Dr 0 0 31147 31159
~
~
Dr 1 0 31147 31157
~
~
Dr 2 0 31147 31163
~
~
Dr 3 0 31147 31170
~
~
End
#31159
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31159
Dr 0 0 31147 31162
~
~
Dr 1 0 31147 31160
~
~
Dr 2 0 31147 31158
~
~
Dr 3 0 31147 31169
~
~
End
#31160
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31160
Dr 0 0 31147 31161
~
~
Dr 1 0 31147 31172
~
~
Dr 2 0 31147 31157
~
~
Dr 3 0 31147 31159
~
~
End
#31161
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31161
Dr 0 0 31147 31164
~
~
Dr 1 0 31147 31168
~
~
Dr 2 0 31147 31160
~
~
Dr 3 0 31147 31162
~
~
End
#31162
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31162
Dr 0 0 31147 31163
~
~
Dr 1 0 31147 31161
~
~
Dr 2 0 31147 31159
~
~
Dr 3 0 31147 31167
~
~
End
#31163
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31163
Dr 0 0 31147 31158
~
~
Dr 1 0 31147 31164
~
~
Dr 2 0 31147 31162
~
~
Dr 3 0 31147 31166
~
~
End
#31164
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31164
Dr 0 0 31147 31157
~
~
Dr 1 0 31147 31166
~
~
Dr 2 0 31147 31161
~
~
Dr 3 0 31147 31163
~
~
End
#31165
N The Portal~
D "The Portal ist thy goal; reach that, and thy valor is great. Yet stand not
still, for the greatest challenge of all is yet to fall upon thee. Through
the Portal, thou shalt uncover those Evil Ones of the Great Circle. Destroy
these creatures! for having slain them, the heart of all Evil Ones shall
burn."
  Jezekiel II, 5:39-43.
~
F 0
S 2
R M 31123 8 31165
Dr 5 0 -1 31173
~
~
End
#31166
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31166
Dr 0 0 31147 31170
~
~
Dr 1 0 31147 31163
~
~
Dr 2 0 31147 31167
~
~
Dr 3 0 31147 31164
~
~
End
#31167
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31167
Dr 0 0 31147 31166
~
~
Dr 1 0 31147 31162
~
~
Dr 2 0 31147 31169
~
~
Dr 3 0 31147 31168
~
~
End
#31168
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31168
Dr 0 0 31147 31171
~
~
Dr 1 0 31147 31167
~
~
Dr 2 0 31147 31172
~
~
Dr 3 0 31147 31161
~
~
End
#31169
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31169
Dr 0 0 31147 31167
~
~
Dr 1 0 31147 31159
~
~
Dr 2 0 31147 31170
~
~
Dr 3 0 31147 31172
~
~
End
#31170
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31170
Dr 0 0 31147 31169
~
~
Dr 1 0 31147 31158
~
~
Dr 2 0 31147 31166
~
~
Dr 3 0 31147 31171
~
~
End
#31171
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31171
Dr 0 0 31147 31172
~
~
Dr 1 0 31147 31170
~
~
Dr 2 0 31147 31168
~
~
Dr 3 0 31147 31157
~
~
End
#31172
N Oubliette~
D A nasty, dark, smelly oubliette with spikes on all the walls so you can
barely move without being stabbed somewhere.
  Iron doors lead in all directions.
~
F 1
S 5
R M 31122 2 31172
Dr 0 0 31147 31168
~
~
Dr 1 0 31147 31169
~
~
Dr 2 0 31147 31171
~
~
Dr 3 0 31147 31160
~
~
End
#31173
N The Great Circle~
D Finally, you have found the Great Circle of the Evil Ones. It is here that
they conduct foul rites and practise forbidden rites, calling upon all the
fiends of Hell to plague the godfearing citizens of Hancom.
  The Portal beckons you in the centre of the Circle, but to the north and
south, to the east and west, lie the chambers of those who have been the
enemies of your people for generations. Destiny awaits.
~
F 4
S 2
Dr 0 0 -1 31174
~
~
Dr 1 0 -1 31175
~
~
Dr 2 0 -1 31176
~
~
Dr 3 0 -1 31177
~
~
Dr 5 0 -1 3054
~
~
End
#31174
N Chamber of Passion~
D Before you, a bizarre play is being performed.
  The first scene you see is in a street, a piglike man lying between a
young woman's legs. She is screaming with pain, but he continues, grunting
loudly. At length he finishes, stands, and walks off, but the woman remains
on the floor, not moving.
  They fade away, and the next scene shows him in a shop. He and his
brother are debating the price of a sword, and neither will budge. In the
end, the hero grows furious, and lops off his brother's head.
  Finally, you see the man at home, curled up on the floor crying with
sorrow. A second brother walks in, and demands that he defend himself, but
he refuses to pause in his grief, and is himself killed.
  A strange play indeed...
~
F 0
S 3
R M 31124 1 31174
Dr 2 0 -1 31173
~
~
End
#31175
N Chamber of Hate~
D Bill Thompson, your childhood nemesis.
Andrew Hurley, the man that had your wife.
Anthony Sykes, who made every day of your apprenticeship a misery.
Myriad others, everyone you hate, the memories of half a lifetime.
  One by one, they fade away, and you see the only real thing in the bare
chamber; a large mirror.
~
F 0
S 3
R M 31125 1 31175
Dr 3 0 -1 31173
~
~
End
#31176
N Chamber of Despair~
D Nothing much, just a plain room. Blank, whitewashed walls. Trash all over
the floor. An unmade bed. Hideously maimed bodies are piled against the
walls, some apparently still breathing; but nevermind. Dust to dust, ashes
to ashes. Nothing you do can really change anything; on the grand scale,
after all, we barely exist.
  You just want to crawl into bed, fit into the dent you have made over all
these years, and abandon the world.
~
F 0
S 3
R M 31126 1 31176
Dr 0 0 -1 31173
~
~
End
#31177
N Chamber of Desire~
D The people of Hancom are here, all prostrated in front of you. They are
chanting, "Hail, he who destroyed the Evil Ones! You are our lord, we are
nothing".
  You are sitting on a solid gold throne, thousands of precious gems piled
up around you. On the floor at your left sits Lizabelle, the collar around
her throat proclaiming how she has finally given in to you.
~
F 0
S 3
R M 31127 1 31177
Dr 1 0 -1 31173
~
~
End
#31178
N Fudge Room~
D You shouldn't be here!
~
F 1153
S 1
R M 31123 8 31178
Dr 0 0 -1 31165
~
~
End
#0


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