#ADAREA N Tyrst Wyvern's Tower~ B None~ V 1601 1720 S 1 F 32 M 0 End #ADMOBS #1601 N killer frog~ S a killer frog~ L A killer frog rises up out of the water. ~ D The killer frog looks ravenous. ~ A 99 Af 0 Al -300 Lv 4 G 20 Sx 0 End #1602 N stone gargoyle~ S the stone gargoyle~ L A stone gargoyle looms over you. ~ D As you look, the figure seems to shift and move ... ~ A 227 Af 0 Al -400 Lv 6 G 400 Sx 1 End #1603 N angry gargoyle~ S an angry gargoyle~ L An angry gargoyle glares at you. ~ D He looks ready to attack! ~ A 101 Af 0 Al -600 Lv 4 G 500 Sx 1 End #1604 N elite gargoyle~ S the elite gargoyle~ L An elite gargoyle guards this room against intrusion. ~ D He snarls at you and says LEAVE OR DIE! ~ A 7 Af 0 Al -600 Lv 20 G 800 Sx 1 End #1605 N gargoyle shaman~ S the gargoyle shaman~ L The gargoyle shaman is here, preparing to do battle. ~ D She says 'I can SEE you! I have been waiting ...'. ~ A 71 Af 40 Al -900 Lv 25 G 3000 Sx 2 Sp spec_cast_cleric End #1606 N carnivorous plant~ S a carnivorous plant~ L Amidst the jungle here, a huge Carnivorous plant reaches out to grab you! ~ D The plant looks something like a Venus fly-trap, only MUCH larger. ~ A 99 Af 0 Al 0 Lv 16 G 16 Sx 0 End #1607 N gruesome ogre~ S a gruesome ogre~ L A huge, gruesome ogre is sprawled here, gnawing some strange meat. ~ D It thinks that perhaps you would make a better meal. ~ A 103 Af 0 Al -200 Lv 69 G 1200 Sx 0 End #1608 N shadow~ S a shadow~ L A dark shadow moves about the room. ~ D The Shadow is vaguely humanoid. Two glowing pinpoints look at you. ~ A 101 Af 42 Al -1000 Lv 38 G 900 Sx 0 End #1609 N evil wight~ S an evil wight~ L An evil wight lurks in the shadows! ~ D He glares at you savagely and charges! ~ A 103 Af 40 Al -1000 Lv 63 G 2200 Sx 1 Sp spec_cast_undead End #1610 N burly minotaur~ S A burly minotaur~ L A burly minotaur watches you solemnly. ~ D This powerful creature wonders whether to kill you or not ... ~ A 69 Af 8 Al -600 Lv 4 G 1500 Sx 1 End #1612 N savage minotaur~ S the savage minotaur~ L A bloodthirsty minotaur slowly counts his loot ~ D He looks up at you and screams 'SO! Coming to steal my hoard!' ~ A 103 Af 8 Al -600 Lv 16 G 0 Sx 1 End #1613 N minotaur captain~ S the captain~ L Sitting here in this room is the Minotaur Captain. ~ D He looks at you, and a sinister grin slowly spreads on his face ... ~ A 103 Af 8 Al -900 Lv 35 G 0 Sx 1 End #1614 N black pudding~ S the black pudding~ L A huge black pudding fills the center of the room!! ~ D It is a huge black blob that oozes about the room. Its heading toward YOU! ~ A 101 Af 0 Al -1000 Lv 20 G 0 Sx 0 Sp spec_breath_acid End #1615 N lesser golem~ S a lesser golem~ L A lesser Golem stands guarding the entrance. ~ D The golem appears to be made of some kind of clay, enchanted to come to life! ~ A 67 Af 8 Al 0 Lv 6 G 0 Sx 0 End #1616 N ancient wyvern~ S the ancient wyvern~ L An enormous, ancient wyvern stares down at your tiny form... ~ D It thunders loudly 'I must protect my Master's wealth!' ~ A 101 Af 40 Al -1000 Lv 5 G 0 Sx 1 Sp spec_breath_any End #1617 N spectre~ S the spectre~ L A spectre has begun to materialize in front of you! ~ D Terror fills your heart as you view this master of the undead. ~ A 101 Af 138 Al -1000 Lv 46 G 0 Sx 1 Sp spec_cast_undead End #1702 N trapper~ S a trapper~ L A trapper stands here, bartering his pelts. ~ D The trapper is clad mostly in the fur of various animals he's caught. ~ A 5 Af 0 Al 0 Lv 29 G 120 Sx 1 End #1704 N hunter~ S a hunter~ L A hunter rests in here, carrying a fresh kill. ~ D The hunter is rugged and sturdy from his occupation. ~ A 5 Af 0 Al 0 Lv 17 G 120 Sx 1 End #1706 N ranger~ S a ranger~ L A grim ranger reclines at a table. ~ D The years of wanderings have left the ranger hardened and strong. ~ A 69 Af 8 Al 200 Lv 21 G 0 Sx 1 End #1707 N ranger leader~ S a ranger leader~ L A leader of the Rangers is watching you solemnly. ~ D This individual has quite a reputation at the local trading posts! ~ A 7 Af 8 Al 300 Lv 15 G 0 Sx 1 End #1708 N ranger lord~ S the Lord of the Rangers~ L The Lord of the Rangers catches your eye. ~ D ~ A 7 Af 8 Al 400 Lv 10 G 0 Sx 1 End #1710 N male centaur~ S a centaur~ L A male centaur wanders about this area. ~ D The centaur has the upper torso of a man and lower body of a horse. ~ A 5 Af 0 Al 200 Lv 25 G 120 Sx 1 End #1711 N female centaur~ S a centaur~ L A female centaur wanders about this area. ~ D The centaur has the upper torso of a woman and lower body of a horse. ~ A 5 Af 0 Al 200 Lv 14 G 110 Sx 2 End #1712 N old centaur~ S an old centaur~ L An old centaur is resting in a corner. ~ D This centaur has lived a full life. ~ A 5 Af 0 Al 200 Lv 30 G 110 Sx 1 End #1714 N centaur elder~ S an elder centaur~ L One of the centaur elders is here, watching you. ~ D The elders act as counselors and advisors to the chief. ~ A 7 Af 2 Al 200 Lv 2 G 0 Sx 1 End #1715 N centaur guard~ S a centaur guard~ L A strong centaur is standing guard here. ~ D He appears to be blocking entrance to the next room. ~ A 3 Af 2 Al 200 Lv 17 G 0 Sx 1 End #1716 N centaur chief~ S the centaur chief~ L The chief of the centaur villagers reclines here. ~ D He has been the leader of this tribe for many years, and has acquired much wisdom. ~ A 7 Af 2 Al 200 Lv 43 G 0 Sx 1 Sp spec_cast_undead End #1720 N displacer beast~ S a displacer beast~ L A displacer beast is grazing nearby. ~ D As you watch this strange creature, its position seems to flicker and shift. ~ A 129 Af 0 Al 0 Lv 15 G 0 Sx 0 End #0 #ADOBJ #1601 N rusty cleaver~ S a rusty cleaver~ D A rusty cleaver lies on a counter top.~ T 5 E 0 W 8193 V 0 0 V 1 1 V 2 6 V 3 3 V 4 0 Wg 2 C 5 End #1602 N fine mace~ S the fine mace~ D There is a large mace of fine quality here.~ T 5 E 64 W 8193 V 0 0 V 1 2 V 2 5 V 3 7 V 4 0 Wg 11 C 900 A 18 1 End #1603 N elven dagger~ S a long elven dagger~ D A long elven dagger made of adamantite is here.~ T 5 E 65 W 8193 V 0 0 V 1 2 V 2 5 V 3 11 V 4 0 Wg 2 C 1000 A 19 2 A 18 2 End #1604 N steel broad sword~ S a steel broad sword~ D A fine steel broad sword is lying on the ground.~ T 5 E 65 W 8193 V 0 0 V 1 2 V 2 6 V 3 3 V 4 0 Wg 12 C 1200 A 19 1 A 18 1 End #1606 N rod might~ S the rod of might~ D A Rod of Might is lying here.~ T 5 E 66 W 8193 V 0 0 V 1 2 V 2 7 V 3 6 V 4 0 Wg 13 C 4000 A 1 1 A 18 2 End #1612 N black kite shield~ S a black kite shield~ D There is a large black kite shield lying here.~ T 9 E 65 W 513 V 0 6 V 1 0 V 2 0 V 3 0 V 4 0 Wg 6 C 1000 A 24 1 End #1614 N helm~ S a commander's helm~ D A commander's helm rests on a table here.~ T 9 E 65 W 17 V 0 7 V 1 0 V 2 0 V 3 0 V 4 0 Wg 4 C 2000 A 4 1 ED helm~ This elegant helm is plated in mithril and silver.~ End #1615 N bracer~ S a mithril bracer~ D A magical bracer made from mithril lies on the ground!~ T 9 E 66 W 257 V 0 6 V 1 0 V 2 0 V 3 0 V 4 0 Wg 2 C 6500 A 1 1 End #1616 N dark blue cloak~ S a dark blue cloak~ D A valuable cloak of dark blue cloth lies on the floor.~ T 9 E 65 W 5 V 0 1 V 1 0 V 2 0 V 3 0 V 4 0 Wg 2 C 1600 A 12 5 A 17 -6 End #1621 N dark red potion~ S a dark red potion~ D A dark red potion rests on the ground.~ T 10 E 65 W 16385 V 0 9 V 1 14 V 2 15 V 3 0 V 4 0 Wg 1 C 450 End #1651 N bronze chest~ S a bronze chest~ D There is a sturdy bronze chest in the corner.~ T 15 E 0 W 1 V 0 30 V 1 5 V 2 -1 V 3 0 V 4 0 Wg 10 C 500 End #1652 N ale barrel~ S a barrel of ale~ D There is a small barrel in one corner.~ T 17 E 0 W 1 V 0 5 V 1 2 V 2 3 V 3 0 V 4 0 Wg 8 C 10 End #1691 N key twin towers~ S the twin towers key~ D There is a shiny skeleton key on the ground here.~ T 18 E 0 W 1 V 0 1 V 1 0 V 2 0 V 3 0 V 4 0 Wg 1 C 400 End #1692 N strange key~ S a strange key~ D There is a very strange-looking key on the ground here.~ T 18 E 65 W 16385 V 0 2 V 1 0 V 2 0 V 3 0 V 4 0 Wg 1 C 1200 A 17 -5 ED strange key~ This key is of an unusual shape ... must go to an unusual lock!~ End #1701 N short bow~ S a short bow~ D A short bow has been carelessly left here.~ T 5 E 0 W 8193 V 0 0 V 1 2 V 2 4 V 3 11 V 4 0 Wg 5 C 150 ED short bow~ It looks like the bows used by rustin hunters. ~ End #1702 N long bow~ S a long bow~ D A long bow has been foolishly abandoned here.~ T 5 E 65 W 8193 V 0 0 V 1 2 V 2 6 V 3 11 V 4 0 Wg 8 C 500 A 18 1 ED long bow~ It looks like the bows used by rustin hunters. ~ End #1703 N gnarled staff~ S a gnarled staff~ D A gnarled looking staff lies on the ground.~ T 5 E 65 W 8193 V 0 0 V 1 2 V 2 6 V 3 7 V 4 0 Wg 7 C 800 A 13 5 End #1704 N ancient sword~ S an ancient long sword~ D An ancient long sword has been left here.~ T 5 E 66 W 8193 V 0 0 V 1 2 V 2 8 V 3 3 V 4 0 Wg 10 C 10000 A 19 3 A 18 3 End #1711 N fur cap~ S a fur cap~ D A fur cap lies here on the ground.~ T 9 E 0 W 17 V 0 2 V 1 0 V 2 0 V 3 0 V 4 0 Wg 1 C 50 End #1712 N travelling boots~ S a pair of travelling boots~ D A sturdy pair of travelling boots lies here.~ T 9 E 64 W 65 V 0 5 V 1 0 V 2 0 V 3 0 V 4 0 Wg 2 C 3500 A 14 10 End #1713 N bronze ring~ S a bronze ring~ D A ring of etched bronze gleams dimly on the ground.~ T 9 E 64 W 3 V 0 3 V 1 0 V 2 0 V 3 0 V 4 0 Wg 1 C 2000 A 12 5 End #0 #ADROOMS #1601 N Rough East-West Path~ D You are on a very rough and overgrown path heading east-west over rugged terrain. To the east the path passes between low hills. ~ F 0 S 4 Dr 1 0 0 1602 The road heads into low hills this way. ~ ~ Dr 3 0 0 1702 The cross-roads and a trading post lie in this direction. ~ ~ End #1602 N Rough Path Between the Hills~ D Here the path passes between low hills. The going is very rough, but to the east the ground is smoother. In that direction a pair of tower looms above the hills. ~ F 0 S 4 Dr 1 0 0 1603 You see a pair of tall towers in the distance. ~ ~ Dr 3 0 0 1601 The road continues. ~ ~ End #1603 N Path through an Open Area~ D You are on a path through an open area. East of here loom two tall towers, joined by a barbican and surrounded by a murky moat. West the path passes between low hills. ~ F 0 S 2 Dr 1 0 0 1604 Two fantastic towers surrounded by a moat rise before you. ~ ~ Dr 3 0 0 1602 The road continues. ~ ~ End #1604 N West Side of Moat~ D You stand on the west side of a moat that encircles two towers, each over 50 feet high. You will need a boat to go east across the moat. A rugged path heads west, and another one heads north to a cluster of low buildings. ~ F 0 S 2 Dr 0 0 0 1605 A worn path leads to a cluster of low buildings. ~ ~ Dr 1 0 0 1620 The Towers loom directly over you, just beyond the moat. ~ ~ Dr 3 0 0 1603 An old ill-kept roads leads away to the west. ~ ~ End #1605 N Path North of Moat~ D You walk on a faint path heading south toward the west side of the moat, and north to three small buildings. ~ F 0 S 2 Dr 0 0 0 1606 Several low buildings lie this way. ~ ~ Dr 2 0 0 1604 The path ends west of the moat. ~ ~ End #1606 N Cluster of Buildings~ D You are in the middle of a cluster of small buildings. There is a building to the north, east, and west. A sign over the eastern building says 'House of Pancakes'. ~ F 0 S 1 Dr 0 0 0 1609 There is an entrance to a building. ~ ~ Dr 1 0 0 1607 A sign over the door reads 'House of Pancakes'. ~ ~ Dr 2 0 0 1605 A path heads south toward the west side of the towers. ~ ~ Dr 3 0 0 1608 There is an entrance to a building here. ~ ~ End #1607 N House of Pancakes~ D The moment you enter this room, the ceiling descends and crushes you into a pancake. Don't you hate it when that happens? ~ F 6 S 0 End #1608 N Old Store Room~ D You have entered what appears to be an old storeroom. Most of the items that were in here appear to have been ruined long ago. ~ F 1 S 0 R O 1652 0 1608 Dr 1 0 0 1606 ~ ~ End #1609 N Empty Room~ D This room appears to be completely empty. The only exit seems to be the way you came. There are some scratches around the floor. ~ F 1 S 0 Dr 2 0 0 1606 ~ ~ Dr 5 0 0 1610 You see a concealed opening leading down. ~ ~ End #1610 N Minotaur's Room~ D You have entered a secret chamber under the empty room. In this room is the worn but cared-for gear and trappings of some large humanoid. ~ F 5 S 0 R M 1612 1 1610 R E 1604 0 16 R E 1612 0 11 Dr 4 0 0 1609 ~ ~ End #1620 N Western Moat~ D You are in the middle of the moat, on the west side of the tower. There is a landing on both sides of the moat. Deep throated 'ribbids' come from the water all around you. ~ F 0 S 7 R M 1601 2 1620 R M 1601 2 1620 Dr 0 0 0 1621 ~ ~ Dr 1 0 0 1623 ~ ~ Dr 2 0 0 1622 ~ ~ Dr 3 0 0 1604 ~ ~ End #1621 N Northern Moat~ D You are in the middle of the moat, on the north side of the tower. There is no place to land here. Deep throated 'ribbids' come from the water all around you. ~ F 0 S 7 R M 1601 3 1621 Dr 2 0 0 1620 ~ ~ End #1622 N Southern Moat~ D You are in the middle of the moat, on the south side of the tower. There is no place to land here. Deep throated 'ribbids' come from the water all around you. ~ F 0 S 7 R M 1601 3 1622 Dr 0 0 0 1620 ~ ~ End #1623 N Tower Foyer~ D You are on a foyer on the west side of the structure. The moat is west of here. There is also a large door eastward into the structure. You notice that the walls are ornately decorated with very life-like stone gargoyles. ~ F 1 S 0 R M 1602 2 1623 R M 1602 2 1623 Dr 1 0 0 1624 ~ ~ Dr 3 0 0 1620 ~ ~ End #1624 N The Grand Lobby~ D You have entered a vast lobby. This lobby appears to have once been very ornately furnished, but now everything is decayed and moldering. A highly ornate balcony surrounds the lobby. To the east, below the balcony, is an opening. The door leading out is west. You notice that the balcony is covered in highly ornate and life-like stone gargoyles. ~ F 1 S 0 R M 1602 4 1624 R M 1602 4 1624 Dr 1 0 0 1625 ~ ~ Dr 3 0 0 1623 ~ ~ End #1625 N Base of the Western Tower~ D You stand in the center of the Western tower's base. Torch brackets occupy the four corners of this huge room. Above each torch is a lifelike ornate stone gargoyle. There are doors north and south, and passages east and west. ~ F 0 S 0 R M 1602 5 1625 Dr 0 0 0 1627 ~ ~ Dr 1 0 0 1626 ~ ~ Dr 2 0 0 1628 ~ ~ Dr 3 0 0 1624 ~ ~ End #1626 N The Musty Corridor~ D You are walking along a musty east-west corridor joining the two towers. There are room on each side of the corridor, and openings at each end. ~ F 1 S 0 Dr 0 0 0 1629 ~ ~ Dr 1 0 0 1631 ~ ~ Dr 2 0 0 1630 ~ ~ Dr 3 0 0 1625 ~ ~ End #1627 N Kitchen~ D You have entered what must once have been a kitchen. The rusting remains of various utensils lie on countertops. There is also an old wash basin and a pot-belly stove. There is a door south, and a serving hatch east. ~ F 1 S 0 R O 1601 0 1627 Dr 2 0 0 1625 ~ ~ End #1628 N Conservatory~ D You are in the tower's private conservatory. However, through years of neglect, the plants have grown into a hideous jungle. The only exit is north. ~ F 1 S 0 R M 1606 1 1628 Dr 0 0 0 1625 ~ ~ End #1629 N The Dining Hall~ D You have entered a fabulous dining hall. The wrecked remains of a long table dominate the room. A horrible odor pervades the room, like some foul-smelling beast has been eating and shitting in here. There is a serving hatch west and a door south. ~ F 1 S 0 R M 1607 1 1629 Dr 2 0 0 1626 ~ ~ End #1630 N Art Gallery~ D You are in the ruined remains of an art gallery. Everything appears to have been stolen long ago, however. The only exit is north. ~ F 1 S 1 R M 1603 1 1630 Dr 0 0 0 1626 ~ ~ End #1631 N Base of the Eastern Tower~ D You stand in the center of the Eastern tower's base. Torch brackets occupy the four corners of this huge room. Above each torch is a lifelike ornate stone gargoyle. There are are open doors to the north and south, and passages east and west. In addition, a spiral staircase leads up to the next level of this tower. ~ F 0 S 1 R M 1602 6 1631 Dr 0 0 0 1632 ~ ~ Dr 2 0 0 1633 ~ ~ Dr 3 0 0 1626 ~ ~ Dr 4 0 0 1635 You see a spiral staircase leading up. ~ ~ End #1632 N The Common Room~ D You are in what must once have been a common room for all residents of the tower. There is a huge fire pit with a chimney in the center, and the smashed remains of a great many table and chairs. The exit is south. ~ F 0 S 0 R M 1603 2 1632 Dr 2 0 0 1631 ~ ~ Dr 5 0 -1 1634 You notice a grate in the bottom of the fire pit. Maybe it's an opening ... ~ ~ End #1633 N Servant's Quarters~ D You are in what once was the servant's quarters, as evidenced by the shabby belongings and decor. What little remains is rotting and of little value anyway. The only exit is north. ~ F 1 S 0 Dr 0 0 0 1631 ~ ~ End #1634 N A Large Murky Cellar~ D You are in a large, murky cellar. An almost tangible air of horror pervades the room. A thin layer of nitre covers the walls and ceiling. Rotting furniture looms obliquely about the room. ~ F 1 S 1 R M 1609 1 1634 R E 1692 0 17 Dr 4 0 -1 1632 ~ ~ End #1635 N On the First Staircase~ D You are on a Spiral staircase connecting the first and second levels of the eastern tower. You can go up or down. ~ F 1 S 2 Dr 4 0 0 1636 ~ ~ Dr 5 0 0 1631 ~ ~ End #1636 N Second Level of the Eastern Tower~ D You are in the center of the second level of the Eastern tower. This large room appears quite empty, except for the candle abras firmly fixed to the walls. An opening leads westward, and a spiral staircase leads down. ~ F 1 S 1 R M 1604 2 1636 R E 1604 0 16 R M 1604 2 1636 R E 1604 0 16 Dr 3 0 0 1637 ~ ~ Dr 5 0 0 1635 ~ ~ End #1637 N The Elegant Hall~ D You are in what was once a elegant hall, although everything is moldering now. The rotted remains of a plush carpet covers the floor, while several moldy tapestries adorn the each side of the hall. There are door north and south, and openings east and west. ~ F 1 S 0 R M 1603 3 1637 Dr 0 0 0 1638 ~ ~ Dr 1 0 0 1636 ~ ~ Dr 2 0 0 1639 ~ ~ Dr 3 0 0 1640 ~ ~ End #1638 N The Shaman's Room~ D You have entered an elegantly furnished room that looks to be still in use! Costly paintings and pieces of furniture are tastefully situated. On the north wall is an altar to Knar, the ghastly patron of Gargoyles. The only exit is south. ~ F 0 S 0 R M 1605 1 1638 R E 1602 0 16 R E 1621 0 13 Dr 2 0 0 1637 ~ ~ End #1639 N The Library~ D This room appears to have been a library. Empty book shelves line each wall. The only exit is north. ~ F 1 S 0 R M 1604 2 1639 R M 1604 2 1639 Dr 0 0 0 1637 ~ ~ End #1640 N Second Level of the Western Tower~ D You are in the center of the western tower's second floor. A large spiral staircase of 29 steps connects this level with the third. There are doors to the east and west. Except for a torch bracket in each corner, the room is barren. ~ F 0 S 1 Dr 1 0 0 1637 ~ ~ Dr 3 0 0 1641 ~ ~ Dr 4 0 0 1642 You see the spiral staircase leading up. ~ ~ End #1641 N On the Balcony~ D You are on the balcony overlooking the Grand lobby. You have a fabulous view of the entire room. The only exit is the way you came in. ~ F 0 S 2 Dr 1 0 0 1640 ~ ~ End #1642 N The Spiral Stairs~ D You are on a large spiral staircase of 29 steps, leading between the second and third floors. You can go up or down. ~ F 0 S 2 Dr 4 0 0 1643 ~ ~ Dr 5 0 0 1640 ~ ~ End #1643 N Third Level of Western Tower~ D You stand in the center of the western tower's third floor. This large room glows mysteriously with a strange light all its own. From a door to the east comes a strange inky blackness. A spiral staircase leads down. ~ F 0 S 1 R M 1614 1 1643 Dr 1 0 -1 1644 ~ ~ Dr 5 0 0 1642 ~ ~ End #1644 N It's too dark to see anything!~ D It's too dark to see anything! ~ F 1 S 3 R R 1644 0 0 R M 1608 4 1644 Dr 0 0 -1 1645 ~ ~ Dr 1 0 -1 1647 ~ ~ Dr 2 0 -1 1646 ~ ~ Dr 3 0 -1 1643 ~ ~ End #1645 N The Armory~ D In this room, which has somehow evaded the ravages of time, are neatly stored racks of common weapons. They appear to be quite ordinary; however, a chest in one corner catches your eye. The only exit is the way you came in. ~ F 1 S 0 R O 1651 0 1645 R P 1603 0 1651 R M 1610 2 1645 R M 1610 2 1645 Dr 2 0 -1 1644 ~ ~ End #1646 N The Officer's Quarters~ D You have entered a lavish but functional room decked out in a military style. Murals on the wall show battle scenes in gargoyles, minotaurs, and huge, flying snake-like reptiles with poisonous tails fight humans and dwarves. Various objects in the room give evidence that it is occupied by individuals of authority. The only door is north. ~ F 1 S 0 R M 1613 1 1646 R E 1604 0 16 R E 1614 0 6 Dr 0 0 -1 1644 ~ ~ End #1647 N Third Level of Eastern Tower~ D You are in the center of the Eastern Tower's third floor. The room you are in glows with a mysterious light that has no source. In the center of the room a ladder climbs up to a hatchway in the ceiling. The hatchway is a strange looking keyhole. There is also a door to the west. ~ F 0 S 1 R M 1615 2 1647 R E 1606 0 16 Dr 3 0 -1 1644 ~ ~ Dr 4 0 -1 1648 The hatchway appears securely fastened. In it is a strange keyhole. ~ ~ End #1648 N Turret of the Eastern Tower~ D You stand in the turret of the eastern tower. A huge hole has been made in the roof by some enormous beast, letting the daylight (or moonlight) in. There is a hatchway in the floor, and an opening to the west leading out onto a catwalk. ~ F 0 S 1 R M 1616 1 1648 R E 1615 0 17 R G 1621 0 0 Dr 3 0 0 1649 There is a small opening this way. ~ ~ Dr 5 0 -1 1647 ~ ~ End #1649 N On the Catwalk~ D You are outdoors on a catwalk between the turrets of the eastern and western towers. There is a 40 foot drop to the north and south. You have a fabulous view of the surrounding countryside, which consists of a bleak wilderness. At the east end of the catwalk is a small opening leading inside the eastern turret. At the western end, a strange mirror-like portal leads into the western turret. ~ F 0 S 3 Dr 1 0 0 1648 ~ ~ Dr 3 0 0 1650 A mirror-like portal glimmers, allowing entry into the western turret. ~ ~ End #1650 N Turret of the Western Tower~ D You are in the turret of the western tower. You feel very strange here. Scattered about this room are a great many coins and valuable articles. Yet you can't get rid of a feeling of dread! A mirror-like portal is in the western wall. ~ F 1 S 0 R M 1617 1 1650 R E 1616 0 3 Dr 1 0 0 1649 ~ ~ Dr 3 0 0 1651 A mirror-like portal glimmers in this wall. ~ ~ End #1651 N On the Other Side~ D You are outdoors on a catwalk between the turrets of the Eastern and Western towers. There is no opening into the western tower of any kind. You have a fabulous view of your surroundings, a murky city partially obscured by strange smoke that creeps along the ground instead of rising. The city stretches as far as the eye can see under the conditions. ~ F 0 S 3 Dr 1 0 0 1650 ~ ~ Dr 3 0 0 1652 ~ ~ End #1652 N The Chamber~ D You are in a small carpeted chamber. The chamber is empty except for a single chair facing a mirror on the wall. ~ F 0 S 0 Dr 1 0 0 1651 ~ ~ End #1701 N Main Eastern Road~ D You are on the old Eastern Road. The crossroads to the east joins ANOTHER northern route to this road, which continues east. South of the crossroads is an old building. The area around here is lightly timbered. ~ F 4 S 3 Dr 1 0 0 1702 You see a cross roads and an old building. ~ ~ Dr 3 0 0 5267 ~ ~ End #1702 N Crossroads to the Wilderness~ D You are at a crossroads to the wilderness areas east and north of here, and the more civilized areas to the west. The main road is west, an older road continues east, and a simple trail heads north. To the south, an old ram-shackle building is being used as a trading post for the surrounding wilderness. ~ F 0 S 3 Dr 0 0 0 1704 You see a trail leading north. ~ ~ Dr 1 0 0 1601 The old Eastern road continues this way. ~ ~ Dr 2 0 0 1703 An old, ram-shackle building serves as a trading post here. ~ ~ Dr 3 0 0 1701 ~ ~ End #1703 N Trading Post~ D You are in a trading post just south of the crossroads, where rangers, trappers and hunters from the surrounding area come to buy, sell, and barter goods. ~ F 0 S 0 R M 1702 2 1703 R E 1711 0 6 R M 1702 2 1703 R E 1711 0 6 R M 1704 2 1703 R M 1704 2 1703 R E 1701 0 16 R M 1706 1 1703 R E 1702 0 16 R G 1621 0 0 Dr 0 0 0 1702 The door opens out on the crossroads. ~ ~ End #1704 N Trail north of crossroads~ D You are on a primitive north-south trail. South of here is a major cross- roads and an old building. To the north the trail continues toward a deep, dark forest. ~ F 0 S 3 R M 1710 1 1704 R E 1701 0 16 Dr 0 0 0 1705 The trail continues toward a deep, dark, forest. ~ ~ Dr 2 0 0 1702 A major crossroads and a building lie in this direction. ~ ~ End #1705 N Trail south of forest~ D You are on a primitive north-south trail. Just north of here looms the entrance to a deep, dark forest. To the south the trail continues. ~ F 0 S 3 Dr 0 0 0 1706 The trail enters a dark forest of thick oaks this way. ~ ~ Dr 2 0 0 1704 The trail continues. ~ ~ End #1706 N Entrance to the forest~ D You are at the entrance to dark forest comprised mostly of huge black oak and towering firs. A trail from the south continues north on into the woods at this point. ~ F 0 S 3 R M 1711 1 1706 Dr 0 0 0 1707 You see the trail continuing into the forest. ~ ~ Dr 2 0 0 1705 You see the trail head back on south. ~ ~ End #1707 N Trail in Dark Oak Forest~ D The trail here passes through groves of closely knit Black Oak. Some of these trees are of enormous size. Rustling and other low noises come from the forest on either side of the trail. The trail continues on north and south. ~ F 0 S 4 Dr 0 0 0 1708 You see the trail continue into thick, dark forest. ~ ~ Dr 2 0 0 1706 The edge of the forest is visible in this direction. ~ ~ End #1708 N Junction in Dark Forest~ D You are in the midst of a deep dark forest of huge oak trees. There is a junction of trails here, with paths leading south, west and east. ~ F 0 S 4 R M 1710 2 1708 R E 1701 0 16 Dr 1 0 0 1720 A path disappears into thick forest. ~ ~ Dr 2 0 0 1707 A path disappears into thick forest. ~ ~ Dr 3 0 0 1709 You see the path to the Centaur village. ~ ~ End #1709 N Path to Centaur Village~ D You are on an east-west path in the forest. Here the forest is mostly towering firs, not quite as dense as the oak groves that can be seen eastward. Westward, the trail heads toward a small clearing. ~ F 0 S 3 R M 1711 2 1709 Dr 1 0 0 1708 A path disappears into thick forest. ~ ~ Dr 3 0 0 1710 There is a small clearing in this direction. ~ ~ End #1710 N The East side of the Centaur Clearing~ D You are on the east side of a clearing. Small primitive huts are scattered about the edges of this clearing. Beyond these on all sides are towering fir trees. A path leads east out of the clearing. The clearing continues to the west. ~ F 0 S 2 R M 1710 3 1710 R M 1712 1 1710 Dr 0 0 0 1712 There is a hut here. ~ ~ Dr 1 0 0 1709 A path leads away through the forest. ~ ~ Dr 2 0 0 1713 There is a hut here. ~ ~ Dr 3 0 0 1711 You see the west side of the clearing. ~ ~ End #1711 N West side of the Centaur Clearing~ D You are on the west side of the clearing in the center of the Centaur village. Huts surround the clearing on all sides, and beyond are towering firs. The clearing continues to the east. To the west is a very large hut. ~ F 0 S 2 R M 1714 1 1711 Dr 0 0 0 1714 There is a hut here. ~ ~ Dr 1 0 0 1710 You see the east side of the clearing. ~ ~ Dr 2 0 0 1715 There is a hut here. ~ ~ Dr 3 0 0 1716 There is a hut here. ~ ~ End #1712 N A Centaur's Hut~ D You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ F 0 S 0 R M 1712 2 1712 Dr 2 0 0 1710 The opening leads out onto the clearing. ~ ~ End #1713 N A Centaur's Hut~ D You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ F 0 S 0 R M 1712 3 1713 Dr 0 0 0 1710 The opening leads out onto the clearing. ~ ~ End #1714 N A Centaur's Hut~ D You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ F 0 S 0 R M 1714 2 1714 Dr 2 0 0 1711 The opening leads out onto the clearing. ~ ~ End #1715 N A Centaur's Hut~ D You are inside a smallish hut, the home of a family of Centaurs. The hut is sparsely furnished, mostly the trappings of survival. ~ F 0 S 0 R M 1714 3 1715 Dr 0 0 0 1711 The opening leads out onto the clearing. ~ ~ End #1716 N Entrance to a Large Hut~ D You are in the entry foyer of a large hut. A curtain separates this section of the hut from the next section to the west. To the east is an opening out onto the clearing. ~ F 0 S 0 R M 1715 2 1716 R E 1604 0 16 R M 1715 2 1716 R E 1604 0 16 Dr 1 0 0 1711 The opening leads out onto the clearing. ~ ~ Dr 3 0 0 1717 There is a curtain here separating this section from the next. ~ ~ End #1717 N Back of a Large Hut~ D You are in the back of a large hut. A curtain separates this section from the front of the hut to the east. This room is finely decorated, if somewhat primitive. The decor suggests someone of authority lives here. ~ F 0 S 0 R M 1716 1 1717 R E 1713 0 2 Dr 1 0 0 1716 There is a curtain here separating this room from the front of the hut. ~ ~ End #1720 N Eastern Path in Dark Forest~ D You are on an east-west path through extremely old growths of oak. The path is fairly faint here. Undergrowth closes in so closely that little can be seen in any direction. ~ F 0 S 4 Dr 3 0 0 1708 The path continues west through thick forest. ~ ~ End #0 #$