atd/area/
atd/build/
atd/clans/
atd/log/
atd/player/store/
atd/site/
atd/src/bin/
#ADAREA
N Glop    Mega-City One ~
B None~
V 8000 8028
S 1
F 0
M 0
End


#ADMOBS
#8000
N juve~
S a juve~
L A juve is standing here plotting mischief.
~
D He is a tall, thin boy.  He is looking for his gang mates.  He and his
mates have cost city authorities many millions of creds a week in
vandalism repairs.
~
A 5
Af 0
Al -400
Lv 7
G 0
Sx 1
End
#8001
N punk~
S a punk~
L A punk is here plotting a crime wave.
~
D This punk is from one of the rowdiest, scruffiest, and definitely most
fashionable of all gangs -- the Grunge Mongers.
~
A 69
Af 0
Al -500
Lv 12
G 0
Sx 1
End
#8002
N Futsie~
S a Futsie~
L A Futsie is here reciting Monty Python sketches.
~
D A sad victim of Future Shock, this man is immensely dangerous and will
not be stopped by anyone who tries to deter him from revenge upon the
Justice Department.
~
A 35
Af 8
Al 0
Lv 1
G 0
Sx 1
End
#8003
N Citi-Def Militiaman~
S a Citi-Def Militiaman~
L A Citi-Def Militiaman is here contemplating a Block War.
~
D A member of a local Block's Citi-Def militia, this man is well-armed
and undersupervised.
~
A 69
Af 512
Al 0
Lv 14
G 0
Sx 1
Sp spec_cast_judge
End
#8004
N dunk~
S a dunk~
L A dunk is here blending into the crowd.
~
D He blends into the crowd as his hand travels into another citizen's pocket.
~
A 197
Af 0
Al -150
Lv 18
G 0
Sx 1
Sp spec_thief
End
#8005
N tap~
S a tap~
L A tap is here eyeing your belongings.
~
D A practitioner in Mega-City One's largest growth industry, mugging, is
looking you over for a possible business transaction.
~
A 69
Af 0
Al -400
Lv 5
G 0
Sx 2
End
#8006
N rookie judge~
S a rookie judge~
L A Rookie judge is on his first beat here.
~
D A member of Mega-City One's Justice Department is here considering what
crimes you have committed.  Being a rookie he will probably be easier on
you though.
~
A 65
Af 40
Al 300
Lv 49
G 0
Sx 1
Sp spec_cast_judge
End
#8007
N Wallaby Gleep~
S Wallaby Gleep~
L Mr. Gleep is here wanting to know what you want.
~
D Wallaby Gleep is a heavy-set man who gives you the impression that he is
unintelligent and unimaginative, but looks can be deceiving.
~
A 7
Af 552
Al -600
Lv 10
G 0
Sx 1
End
#8008
N Pinkerton Throt~
S Pinkerton Throt~
L Pinky Throt is here Wringing his hands.
~
D He is a thin angular crook, pretty close to everyone's idea of Ebeneezer
Scrooge.  Indeed, the only thing guaranteed to bring a spark to his dead
eyes is the mention of money.
~
A 39
Af 40
Al -900
Lv 29
G 0
Sx 1
End
#8009
N Ernie Ramirez~
S Ernie Ramirez~
L Ernie Ramirez is here collecting for the mob.
~
D Ramirez is a dour man who knows that he's never going to get a better
deal out of life.  He is content to run the bite fights for Throt and
Gleep.
~
A 7
Af 0
Al -400
Lv 8
G 0
Sx 1
End
#8010
N Judge Eckersely~
S Judge Eckersely~
L Judge Eckersely is here shaking down a Perp.
~
D He is a dedicated, if somewhat pessimistic Judge.  He is the Senior Judge
of the Downtown Quadrant.
~
A 65
Af 168
Al 300
Lv 120
G 0
Sx 1
Sp spec_cast_judge
End
#8011
N Judge Sara Beddows~
S Judge Beddows~
L Judge Beddows is here calling Resyk.
~
D Beddows is a clone from the same stock as the ex-Chief Judge McGruder.
She is fanatically dedicated to her job and has no ambitions other than
to enforce the LAW.
~
A 65
Af 40
Al 500
Lv 63
G 0
Sx 2
Sp spec_cast_judge
End
#8012
N bite fighter~
S a bite fighter~
L A bite fighter is here sharpening his teeth.
~
D A bite fighter is here with sharpened teeth and a bad attitude.
~
A 35
Af 0
Al -400
Lv 26
G 0
Sx 1
End
#0



#ADOBJ
#8000
N spit gun~
S a spit gun~
D There is a spit gun laying here.~
T 3
E 0
W 16385
V 0 37
V 1 10
V 2 10
V 3 501
V 4 0
Wg 2
C 0
ED
spit gun~
A standard weapon in Mega-City One.  It uses general
purpose ammunition.
~
End
#8001
N knee pads~
S a set of knee pads~
D There are some knee pads laying here.~
T 9
E 0
W 33
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 3
C 0
ED
knee pads~
It is a set of Grak Brothers knee pads.  They are currently
popular with the juve and punk gangs.
~
End
#8002
N stooky gland~
S a stooky gland~
D There is a stooky gland laying here.~
T 26
E 0
W 1
V 0 20
V 1 0
V 2 43
V 3 28
V 4 0
Wg 1
C 0
A
9 -1
ED
stooky gland~
Stooky glands are known for the restorative properties.
~
End
#8004
N safe~
S the magnetically shielded safe~
D A indestructible, immobile safe is here.~
T 15
E 2
W 0
V 0 1005
V 1 13
V 2 8005
V 3 0
V 4 0
Wg 1000
C 0
ED
safe~
This safe looks like not even a Sov-Cit Nuke could open it.
You better find the code box.
~
End
#8005
N code box~
S a code box~
D A code box of indeterminate use is here.~
T 18
E 2
W 16385
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
ED
code box~
The box looks like some kind of access device.
~
End
#8006
N bashball bat~
S a bashball bat~
D A bashball bat is laying here.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 7
V 4 0
Wg 3
C 0
ED
bashball bat~
This is the same type of bat used by the little spuggers
to play bashball.
~
End
#8007
N vibroblade~
S the Vibroblade~
D The Vibroblade is here.~
T 5
E 35
W 8193
V 0 0
V 1 0
V 2 0
V 3 3
V 4 0
Wg 2
C 0
A
18 2
A
19 2
A
5 1
A
2 1
ED
vibroblade~
Obviously of alien manufacture, this blade enhances fighting
and survival skills.
~
End
#8008
N vacuum cleaner~
S a Hoover vacuum cleaner~
D A Hoover vacuum cleaner is here idling.~
T 5
E 2
W 8193
V 0 0
V 1 0
V 2 0
V 3 12
V 4 0
Wg 10
C 0
ED
vacuum cleaner~
This vacuum looks well built and will last you many years of
cleaning pleasure.
~
End
#8009
N knife~
S a knife~
D A knife is sitting here...contemplating life.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 1
V 4 0
Wg 3
C 0
ED
knife~
It is a knife. 'Nuff said. (Marvel joke).
~
End
#8010
N wet noodle~
S a wet noodle~
D A wet noodle is laying here with clam sauce on it.~
T 5
E 0
W 8197
V 0 0
V 1 0
V 2 0
V 3 4
V 4 0
Wg 1
C 0
A
3 1
ED
noodle~
It looks like a noodle freshly made at the Olive Garden.
~
End
#8011
N judge club~
S a Judge's club~
D A Judge's club is resting here.~
T 5
E 0
W 8193
V 0 0
V 1 0
V 2 0
V 3 7
V 4 0
Wg 3
C 0
A
19 2
ED
judge club~
It is a standard Justice Hall issue club.  Many a Perp's
head has been bashed with this baby.
~
End
#8012
N vault key~
S a vault key~
D A vault key is here.~
T 18
E 2
W 16385
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
ED
vault key~
The key looks like it could be useful.
~
End
#8013
N key card~
S a key card~
D A key card is laying here.~
T 18
E 0
W 16385
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
ED
key card~
It looks like it fits a slot somewhere.
~
End
#0



#ADROOMS
#8001
N Entrance to Mega-City One~
D A road begins here in the glowing sands.  You follow it through a gate
in a Plasteen wall onto the Megway of Mega-City One.
~
F 0
S 1
Dr 0 0 0 5062
You see the glowing sand of the badlands.
~
~
Dr 2 0 0 8002
The Megway continues in this direction.
~
~
End
#8002
N Mahmount Allesh Megway~
D You are on one mile of over 13 and a half billion kilometers of
roadway in Mega-City One.  The Megway continues north and south.
~
F 0
S 1
Dr 0 0 0 8001
The entrance to Mega-City One is in this direction.
~
~
Dr 2 0 0 8003
There is an intersection ahead.
~
~
End
#8003
N Intersection of Junket Way and Megway~
D The Megway intersects with Junket Way here.  Junket Way is to the east,
the Megway continues north and south, and the Pustule Palace Cafe is
to the west.
~
F 0
S 1
R M 8004 5 8003
Dr 0 0 0 8002
The Megway continues in this direction.
~
~
Dr 1 0 0 8010
Junket way continues in this direction.
~
~
Dr 2 0 0 8004
The Megway continues in this direction.
~
~
Dr 3 0 0 8021
The Pustule Palace Cafe is in this direction.
~
~
End
#8004
N Mahmount Allesh Megway~
D The traffic here is really congested due in part to the over 11 million
people driving Mo-Pads, the mobile homes which are constantly on the
move until their owners can find an apartment in one of the City-blocks.
The Megway continues north and south.
~
F 0
S 1
R M 8000 5 8004
R E 8006 0 16
R M 8000 5 8004
R E 8009 0 16
Dr 0 0 0 8003
An intersection lies in this direction.
~
~
Dr 2 0 0 8005
The Megway continues in this direction.
~
~
End
#8005
N Mahmount Allesh Megway~
D The Megway continues north and south.  On the off-ramps here you see
many of the citizens of Mega-City One doing nothing.  You see of
every hundred citizens, it can be guaranteed that 87 of them will
be totally unemployed, and that a further five will not work more
than ten hours a week.  To the east there is a dark alley and to the
west is Rietzik's Shuggy Hall.
~
F 0
S 1
R M 8004 5 8005
Dr 0 0 0 8004
The Megway continues in this direction.
~
~
Dr 1 0 0 8011
A dark alley lies to the east.
~
~
Dr 2 0 0 8006
A large plaza is in this direction.
~
~
Dr 3 0 0 8022
A building is in this direction.
~
~
End
#8006
N Central Plaza~
D You are at the Central Plaza of the downtown district.  There are a couple
of juves Boingging (tm) in the air above you.  Max Jaffa Boulevard goes
east, the Megway continues north and south, and Bazza's Home for the
Terminally Sarky is to the west.
~
F 0
S 1
R M 8000 5 8006
R E 8009 0 16
R M 8001 5 8006
R E 8009 0 16
R M 8004 5 8006
Dr 0 0 0 8005
The Megway continues in this direction.
~
~
Dr 1 0 0 8012
Max Jaffa Boulevard goes in this direction.
~
~
Dr 2 0 0 8007
The Megway continues in this direction.
~
~
Dr 3 0 0 8023
A home for Sarky people is to the west.
~
~
End
#8007
N Corner of Ed Hilldreth Memorial Parkway and Megway~
D Another major intersection which is being negotiated by vehicles that
are bound to minimum speed limits.  Many Slow Driving offenses are being
handed out by the Judges.  The Megway goes north and south, a Parkway
goes east, and Nu Phisog Parlour is west.
~
F 0
S 1
R M 8010 1 8007
R E 8011 0 16
Dr 0 0 0 8006
A plaza is to the north.
~
~
Dr 1 0 0 8013
Ed Hilldreth Mem. Parkwy is to the east.
~
~
Dr 2 0 0 8008
The Megway continues in this direction.
~
~
Dr 3 0 0 8024
A City Block lies to the west.
~
~
End
#8008
N Mahmount Allesh Megway~
D As you travel the Megway you notice many citizens participating in their
favorite hobbies such as spot welding and metalwork, scratch building
fashion Kneepads, giving blood, or just looking out the window.  The
Megway continues north and south.
~
F 0
S 1
Dr 0 0 0 8007
The Megway continues in this direction.
~
~
Dr 2 0 0 8009
The Megway continues in this direction.
~
~
End
#8009
N Mahmount Allesh Megway~
D The Megway ends here.  To the west is Ziggi Piggi's Home for the
Semi-Stiff, to the east and south are construction areas, and the
Megway goes north.
~
F 0
S 1
R M 8001 5 8009
R E 8009 0 16
R E 8001 0 7
R M 8011 1 8009
R E 8011 0 16
Dr 0 0 0 8008
The Megway is ahead.
~
~
Dr 1 0 0 8014
There is construction this way.
~
~
Dr 2 0 0 8020
There is construction ahead.
~
~
Dr 3 0 0 8025
Ziggi Piggi's Home the Semi-Stiff is ahead.
~
~
End
#8010
N Junket Way~
D Junket Way a small Skedway continues east and west.
~
F 0
S 1
R M 8005 5 8010
R E 8006 0 16
Dr 1 0 0 8015
An intersection is ahead.
~
~
Dr 3 0 0 8003
An intersection is ahead.
~
~
End
#8011
N Davies Alley~
D You are in a very dark and seedy alley.  This is just the right place for
a bite fight.  Bite fighting is an illegal activity where both combatants
can only use their sharpened teeth as weapons.
~
F 1
S 1
R M 8001 5 8011
R E 8006 0 16
R M 8012 2 8011
R M 8012 2 8011
Dr 1 0 0 8017
An intersection is ahead.
~
~
Dr 3 0 0 8005
An intersection is ahead.
~
~
End
#8012
N Max Jaffa Boulevard~
D Max Jaffa Boulevard continues east and west.
~
F 0
S 1
R M 8006 5 8012
R E 8011 0 16
Dr 1 0 0 8018
An intersection is ahead.
~
~
Dr 3 0 0 8006
A large plaza is to the west.
~
~
End
#8013
N Ed Hilldreth Memorial Parkway ~
D The Parkway goes east and west.
~
F 0
S 1
R M 8003 5 8013
R E 8001 0 7
Dr 1 0 0 8019
An intersection is ahead.
~
~
Dr 3 0 0 8007
An intersection is ahead.
~
~
End
#8014
N Construction site of the Harold Finkelbaum Block.~
D A Mega-City One City Block is being constructed at this site.  A
typical block is from 100 to 1000 stories high with hundreds of
thousands inhabitants.
~
F 0
S 1
R M 8003 5 8014
R G 8000 0 0
Dr 3 0 0 8009
An intersection is ahead.
~
~
End
#8015
N Corner of Junket Way and Threep Lane~
D There is a second-hand kneepad stall is doing a brisk business with a
group of juves on their way to school.  Junket Way goes west and Threep
Lane travels south.
~
F 0
S 1
R M 8000 5 8015
R E 8009 0 16
R E 8001 0 7
Dr 2 0 0 8016
Threep Lane continues ahead.
~
~
Dr 3 0 0 8010
Junket Way is ahead.
~
~
End
#8016
N Threep Lane~
D Threep Lane continues north and south.  There is a building to the east
with a sign next to the door.
~
F 0
S 1
ED
sign~
Throt and Gleep's Megger Store est. 2107
~
Dr 0 0 0 8015
An intersection is ahead.
~
~
Dr 1 0 0 8026
A door to the east bodes ill.
~
door~
Dr 2 0 0 8017
Threep Lane continues south.
~
~
End
#8017
N Threep Lane~
D Threep Lane continues north and south.  There is a dark alley to the west.
~
F 0
S 1
R M 8005 5 8017
R E 8009 0 16
Dr 0 0 0 8016
Threep Lane continues north.
~
~
Dr 2 0 0 8018
An intersection is ahead.
~
~
Dr 3 0 0 8011
A dark alley is west.
~
~
End
#8018
N Corner of Max Jaffa Blvd and Threep Way~
D A proprietor of Uncle Sumpty's Ugly Emporium meanders by.  Threep Lane
continues north and south while Max Jaffa Boulevard goes west.
~
F 0
S 1
R M 8006 5 8018
R E 8011 0 16
Dr 0 0 0 8017
Threep Lane continues north.
~
~
Dr 2 0 0 8019
Threep Lane continues south.
~
~
Dr 3 0 0 8012
Max Jaffa Blvd continues west
~
~
End
#8019
N Corner of Ed Hilldreth Mem. Prkwy and Threep Lane~
D Threep Lane goes north from here while Ed Hilldreth Memorial Parkway goes
west.
~
F 0
S 1
R M 8005 5 8019
Dr 0 0 0 8018
Threep Lane continues north.
~
~
Dr 3 0 0 8013
Ed Hilldreth continues west.
~
~
End
#8020
N Construction Site for the Brit-Cit One tunnel.~
D Construction is under way for the Black Atlantic Tunnel to connect
Mega-City One and Brit-Cit One.
~
F 0
S 1
Dr 0 0 0 8009
An intersection lies north.
~
~
End
#8021
N Pustule Palace Cafe~
D A scabrous hole.  Run by Ernie Ramirez, an ex-perp, it is a meeting place
for the low-life in the area.
~
F 0
S 0
R M 8009 1 8021
R E 8006 0 16
R G 8002 0 0
R G 8013 0 0
Dr 1 0 0 8003
An intersection lies east.
~
~
End
#8022
N Rietzik's Shuggy Hall~
D A sleazy dive and the meeting place of a lot of perps.  Shuggy is a
twenty-second Century version of pool, played on a hilly table, usually
with large side bets.
~
F 0
S 0
Dr 1 0 0 8005
An intersection lies east.
~
~
End
#8023
N Bazza's Home for the Terminally Sarky~
D This is an experimental psychiatric home.  Named after a 20th Century
vid-critic, the home attempts, by various methods, to readjust the
socially unacceptable attitudes of the inmates.
~
F 0
S 0
R M 8002 4 8023
R E 8008 0 16
Dr 1 0 0 8006
A large plaza lies east.
~
~
End
#8024
N Nu Phisog Parlour~
D Opened as a direct rival to the New You Face Parlour chain to offer quick
and cheap face-changing facilities to the general public.  However,
since the closure of Sump's Ugly clinics, the craze for face-changing has
died down.
~
F 0
S 0
R M 8002 4 8024
R E 8010 0 16
Dr 1 0 0 8007
An intersection lies east.
~
~
End
#8025
N Ziggi Piggi's Home for the Semi-Stiff~
D The only suspended animation parlour in the area.  It has a high turnover
rate.  It is rumored that the patrons are being used in body sharking and
organ legging activities.
~
F 0
S 0
R M 8006 5 8025
R E 8011 0 16
Dr 1 0 0 8009
An intersection lies east.
~
~
End
#8026
N Throt & Gleep's Megger Store~
D This place promises to provide everything that the citizens don't need,
with the utmost discourtesy.  Of course, something as crazy as this was
bound to succeed.  There is a door to the north with a slot next to it.
There is also a sign next to the slot.
~
F 0
S 0
ED
sign~
To open insert card.
~
Dr 0 0 8013 8027
~
door~
Dr 3 0 0 8016
~
door~
End
#8027
N Stockroom of Throt & Gleep's Megger Store~
D Many useless items stock the shelves of this stockroom.  A door leads
south and large vault door is to the north.
~
F 0
S 0
ED
vault door~
This vault seems impervious to breaking.  There is a keyhole in the lock
however.
~
R M 8007 1 8027
R E 8009 0 16
R G 8012 0 0
Dr 0 0 8012 8028
~
vault door~
Dr 2 0 8013 8026
~
door~
End
#8028
N Throt & Gleep's Vault~
D The vault is musty with a slight smell of ozone in the air.
~
F 0
S 0
R O 8004 0 8028
R M 8008 1 8028
R E 8009 0 16
R G 8005 0 0
R P 8007 0 8004
Dr 2 0 8012 8027
~
vault door~
End
#0


#$