atd/area/
atd/build/
atd/clans/
atd/log/
atd/player/store/
atd/site/
atd/src/bin/
#ADAREA
N Hatchet Mud School~
B None~
V 3700 3760
S 1
F 0
M 0
End


#ADMOBS
#3700
N acolyte cleric~
S the acolyte of Frag~
L An acolyte of Overlord Frag is here, grinning at you.
~
D He is big and bad.  Don't mess with him.
~
A 67
Af 136
Al 1000
Lv 21
G 0
Sx 1
End
#3701
N blob~
S the blob~
L The blob is here, waiting to eat you up.
~
D He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
A 67
Af 8
Al 0
Lv 13
G 0
Sx 0
End
#3702
N monster~
S the monster~
L There is a monster leashed here.
~
D He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
A 3
Af 0
Al 0
Lv 31
G 100
Sx 0
End
#3703
N monster wimpy~
S the wimpy monster~
L There is a wimpy monster leashed here.
~
D He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
A 131
Af 0
Al 0
Lv 20
G 100
Sx 0
End
#3704
N monster aggressive~
S the aggressive monster~
L There is an aggressive monster leashed here.
~
D He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
A 35
Af 0
Al 0
Lv 45
G 100
Sx 0
End
#3705
N monster wimpy aggressive~
S the wimpy aggressive monster~
L There is a wimpy aggressive monster leashed here.
~
D He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
A 163
Af 0
Al 0
Lv 10
G 100
Sx 0
End
#3706
N big creature~
S the big creature~
L There is a big creature hulking over your form.
~
D He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
A 3
Af 512
Al 0
Lv 36
G 200
Sx 0
End
#3707
N adept cleric~
S the adept of Kahn~
L An adept of Overlord Kahn is here, contemplating your progress.
~
D He is big and bad.  Don't mess with him.
~
A 67
Af 136
Al 1000
Lv 4
G 0
Sx 1
Sp spec_cast_adept
End
#3709
N rabbit~
S the rabbit~
L A rabbit is bouncing around here.
~
D The rabbit smiles at you, completely harmless!
~
A 193
Af 0
Al 100
Lv 26
G 10
Sx 0
End
#3710
N lizard~
S the lizard~
L A lizard slithers up to you.
~
D It smiles at you, and tries to eat your leg.
~
A 65
Af 0
Al -100
Lv 6
G 10
Sx 0
End
#3711
N boar~
S the boar~
L A boar tries to run you over.
~
D It grunts at you.
~
A 65
Af 0
Al 0
Lv 10
G 10
Sx 0
End
#3712
N fox~
S the fox~
L A fox is here staring at you.
~
D His fur might be worth money.
~
A 193
Af 0
Al 100
Lv 25
G 10
Sx 0
End
#3713
N snail~
S the snail~
L A snail is trying to get out of your way.
~
D You don't see much but slime about it.
~
A 65
Af 0
Al 0
Lv 30
G 2
Sx 0
End
#3714
N beast~
S the beast~
L A beast tries to feed off of you.
~
D It looks mean.  You'd better run.
~
A 97
Af 0
Al 0
Lv 11
G 50
Sx 0
Sp spec_fido
End
#3715
N bear~
S the bear~
L A bear is here growling at you.
~
D The bear must be bigger than you!  It wants to rip your head off.
~
A 65
Af 0
Al 0
Lv 13
G 40
Sx 0
End
#3716
N wolf~
S the wolf~
L A wolf is here snarling at you.
~
D The wolf doesn't want to be bothered.
~
A 65
Af 0
Al 0
Lv 39
G 40
Sx 0
End
#3717
N adept cleric~
S the adept of Frag~
L An adept of Frag is here, grinning and selling you things.
~
D He is big and bad.  Don't mess with him.
~
A 67
Af 136
Al 1000
Lv 17
G 0
Sx 1
Shop
 P 100 100
 H 0 23
T 0 1
T 1 15
T 2 17
T 3 19
EndShop
End
#3718
N adept cleric~
S the adept of Furey~
L An adept of Furey is here, training young students.
~
D He is big and bad.  Don't mess with him.
~
A 579
Af 136
Al 1000
Lv 5
G 0
Sx 1
End
#3719
N priest cleric~
S the priest of Hatchet~
L The priest of Hatchet is ready to help you practice.
~
D He is big and bad.  Don't mess with him.
~
A 1091
Af 136
Al 1000
Lv 6
G 0
Sx 1
End
#3720
N beast~
S the diploma beast~
L The hideous diploma beast is here, holding your graduation present!
~
D This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
A 3
Af 512
Al 0
Lv 6
G 300
Sx 0
End
#3721
N atd greeter~
S The AtD Greeter~
L The Greeter of AtD stands here, helping you.
~
D This is the AtD Greeter, so die.

He can conjure up newbie eq for you,  He also knows a few good area for new 
players...Maybe you should ask him about the smurf village, the gnomes, the shire,
 or the dwarven drop-off centre?
~
A 3
Af 16936
Al 1000
Lv 30
G 100000
Sx 1
End
#0



#ADOBJ
#3700
N sub mace~
S a sub issue mace~
D You see a sub issue mace here.~
T 5
E 64
W 8193
V 0 0
V 1 2
V 2 3
V 3 7
V 4 0
Wg 5
C 0
A
18 1
A
19 1
ED
mace~
You see a mace of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3701
N dagger sub~
S a sub issue dagger~
D You see a sub issue dagger here.~
T 5
E 64
W 8193
V 0 0
V 1 2
V 2 3
V 3 11
V 4 0
Wg 5
C 0
A
18 1
A
19 1
ED
dagger~
You see a dagger of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3702
N sword sub~
S a sub issue sword~
D You see a sub issue sword here.~
T 5
E 64
W 8193
V 0 0
V 1 2
V 2 3
V 3 3
V 4 0
Wg 5
C 0
A
18 1
A
19 1
ED
sword~
You see a sword of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3703
N sub vest~
S a sub issue vest~
D You see a sub issue vest here.~
T 9
E 0
W 9
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
vest~
You see a vest of great but cheap craftsmanship.  Stamped on the side is:
Merc Industries
~
End
#3704
N shield sub~
S a sub issue shield~
D You see a sub issue shield here.~
T 9
E 0
W 513
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
shield~
You see a shield of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3705
N sub cloak~
S a sub issue cloak~
D You see a sub issue cloak here.~
T 9
E 0
W 5
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
cloak~
You see a cloak of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3706
N helmet sub~
S a sub issue helmet~
D You see a sub issue helmet here.~
T 9
E 0
W 17
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
helmet~
You see a helmet of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3707
N sub legging~
S a pair of sub issue leggings~
D You see a pair of sub issue leggings here.~
T 9
E 0
W 33
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
leggings~
You see leggings of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3708
N boots sub~
S a pair of sub issue boots~
D You see a pair of sub issue boots here.~
T 9
E 0
W 65
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
boots~
You see boots of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3709
N sub gloves~
S a pair of sub issue gloves~
D You see a pair of sub issue gloves here.~
T 9
E 0
W 129
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
gloves~
You see gloves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3710
N sub sleeves~
S a pair of sub issue sleeves~
D You see a pair of sub issue sleeves here.~
T 9
E 0
W 257
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
sleeves~
You see sleeves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3711
N cape sub~
S a sub issue cape~
D You see a sub issue cape here.~
T 9
E 0
W 1025
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
cape~
You see a cape of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3712
N sub belt~
S a sub issue belt~
D You see a sub issue belt here.~
T 9
E 0
W 2049
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
belt~
You see a belt of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3713
N sub bracer~
S a sub issue bracer~
D You see a sub issue bracer here.~
T 9
E 0
W 4097
V 0 2
V 1 0
V 2 0
V 3 0
V 4 0
Wg 5
C 0
ED
bracer~
You see a bracer of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
End
#3714
N sub key~
S a key~
D You see a very important key here!~
T 18
E 0
W 1
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
End
#3715
N diploma~
S a mud school diploma~
D You see a mud school diploma here.~
T 8
E 64
W 16385
V 0 0
V 1 0
V 2 0
V 3 0
V 4 0
Wg 1
C 0
A
5 1
A
4 1
ED
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Hatchet the Silver Knight
Merc Industries
~
End
#3716
N banner~
S a war banner~
D A war banner is on the floor here.~
T 1
E 65
W 1
V 0 0
V 1 0
V 2 -1
V 3 0
V 4 0
Wg 1
C 0
A
24 -1
A
17 -1
ED
banner~
This is the official Merc war banner to see you through the darkest realm!
~
End
#0



#ADROOMS
#3700
N {wEntrance to {bA{Bt{WD{w's Mud School{x~
D {wWelcome to {bA{Bs{Wce{wns{Dion{w to {bD{Ba{wrk{wne{Dss{w, please make sure you read
{C'{whelp rules{C'{w and follow them. If you need any help ask your
questions on the {C'{wnewbie{C'{w channel, and someone will probably
answer them. Enjoy!{x
 
{w-Tracker{x
 
~
F 4
S 0
R M 3721 1 3700
Dr 0 0 0 3757
You see the doorway into the Mud School Building.
~
~
Dr 2 0 -1 3744
You see the one way door into the Arena of Mud School.
~
door~
Dr 5 0 0 3001
You see the Temple of Midgaard.
~
~
T
>ENTER<~
The spirit says 'Welcome to the AtD mud school, $n!'


The spirit says 'If you need any help, just ask.'~
copy~
all~
1048576 0 3721
T
&thank*spirit*~
The spirit says 'You are welcome, $n.'.~
copy~
all~
1048576 0 3721
T
|hello*hi *~
The spirit says 'Hello there $n, can I be of service?.'.~
copy~
all~
1048576 0 3721
T
|yes*~
The spirit says 'Sorry $n but you'll need to be more specific.'.~
copy~
all~
1048576 0 3721
T
|help*~
The spirit says 'Look at me to see what I can do.'~
copy~
all~
1048576 0 3721
T
&where*go*~
The spirit says 'First you should go north through mud school.'.~
copy~
all~
1048576 0 3721
T
&what*do*~
The spirit says 'Just go north and follow the signs!'.~
copy~
all~
1048576 0 3721
T
|mace*~
The spirit says 'Here you go $n, maybe this mace will help!'.


The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this mace will help!'.


The spirit gives you $p.~
all~
1048608 3700 3721
T
|dagger*~
The spirit says 'Here you go $n, maybe this dagger will help!'.


The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this dagger will help!'.


The spirit gives you $p.~
all~
1048608 3701 3721
T
|collar*neck*~
The spirit says 'Here you go $n, maybe this collar will help!'.


The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this collar will help!'.


The spirit gives you $p.~
all~
1048608 31011 3721
T
|ring*~
The spirit says 'Here you go $n, maybe this ring will help!'.     


The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this ring will help!'.     


The spirit gives you $p.~
all~
1048608 31010 3721
T
|bracer*~
The spirit says 'Here you go $n, maybe this bracer will help!'.


The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this bracer will help!'.


The spirit gives you $p.~
all~
1048608 31007 3721
T
|boots*~
The spirit says 'Here you go $n, maybe these boots will help!'.   


The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe these boots will help!'.   


The spirit gives you $p.~
all~
1048608 31006 3721
T
|gloves*gauntlets*hands*~
The spirit says 'Here you go $n, maybe these gauntlets will help!'.


The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe these gauntlets will help!'.


The spirit gives you $p.~
all~
1048608 31005 3721
T
|leggings*~
The Greeter says 'Here you go $n, maybe these leggings will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe these leggings will help!'.


The Greeter gives you $p.~
all~
1048608 31004 3721
T
|sleeves*~
The Greeter says 'Here you go $n, maybe these sleeves will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe these sleeves will help!'.


The Greeter gives you $p.~
all~
1048608 31003 3721
T
|lantern*light*~
The Greeter says 'Here you go $n, maybe this lantern will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe this lantern will help!'.


The Greeter gives you $p.~
all~
1048608 31012 3721
T
|helmet*~
The Greeter says 'Here you go $n, maybe this helmet will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe this helmet will help!'.


The Greeter gives you $p.~
all~
1048608 31002 3721
T
|breast*plate*~
The Greeter says 'Here you go $n, maybe this breastplate will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe this breastplate will help!'.


The Greeter gives you $p.~
all~
1048608 31001 3721
T
|sword*~
The Greeter says 'Here you go $n, maybe this sword will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe this sword will help!'.


The Greeter gives you $p.~
all~
1048608 31008 3721
T
|buckler*~
The Greeter says 'Here you go $n, maybe this buckler will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe this buckler will help!'.


The Greeter gives you $p.~
all~
1048608 31009 3721
T
|helmet*~
The Greeter says 'Here you go $n, maybe this helmet will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe this helmet will help!'.


The Greeter gives you $p.~
all~
1048608 31002 3721
T
|sword*~
The Greeter says 'Here you go $n, maybe this sword will help!'.


The Greeter gives $n $p.~
The Greeter says 'Here you go $n, maybe this sword will help!'.


The Greeter gives you $p.~
all~
1048608 31008 3721
T
|arena*~
The Greeter says 'To get to the newbie arean from recall.'.


The Greeter says 'Go 2 south, 3 west, 3 south, and continue west!'.~
copy~
all~
1048576 0 3721
T
|smurf*~
The Greeter says 'To get to the smurf village from recall,'.


The Greeter says 'Go 2 south, 3 west, and keep going north!'.~
copy~
all~
1048576 0 3721
T
|gnome*~
The Greeter says 'To get to the gnome village from recall,'.


The Greeter says 'Go 2 south, 5 east, and then go south.'.~
copy~
all~
1048576 0 3721
T
|shire*~
The Greeter says 'To get to the shire from recall,'.


The Greeter says 'Go 2 south, 5 west, and then keep going north.'.~
copy~
all~
1048576 0 3721
T
|dwarven*drop*~
The Greeter says 'To get to the dwarven drop-off centre from recall,'.


The Greeter says 'Go 2 south, 6 east, 1 down, then go south.'.~
copy~
all~
1048576 0 3721
T
|class*clan*~
The Greeter says 'AtD offers a varied range of classes'.


The Greeter says 'If you wish to see what classes we have, type {Chelp class{w'.{x


The Greeter says 'Remember this is a player killing and stealing mud, so once you'


The Greeter says 'Train avatar, you are fair game.'


The Greeter smiles happily.


The Greeter says ' Enjoy your time here.'~
copy~
all~
1048576 0 3721
End
#3701
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are west and south.  A small plaque is on the
wall.
~
F 4
S 0
ED
plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
ED
sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
R M 3700 1 3701
Dr 2 0 -1 3757
You see a path into another room.
~
~
Dr 3 0 -1 3702
You see a path into another room.
~
~
End
#3702
N The Center Room~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead in ALL directions.
~
F 4
S 0
ED
sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
Dr 0 0 0 3703
You see the room north that will lead you to the next section.
~
~
Dr 1 0 0 3701
You see a room.
~
~
Dr 2 0 0 3705
You see a room.
~
~
Dr 3 0 0 3704
You see a room.
~
~
Dr 4 0 0 3708
You see a room.
~
~
Dr 5 0 0 3707
You see a room.
~
~
End
#3703
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead north and south.
~
F 4
S 0
ED
sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
Dr 0 0 -1 3709
You see the next station ahead.
~
~
Dr 2 0 0 3702
You see the central room.
~
~
End
#3704
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is east.
~
F 4
S 0
ED
sign~
Just go east to the central room.
~
Dr 1 0 0 3702
You see the central room.
~
~
End
#3705
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is north.
~
F 4
S 0
ED
sign~
Just go north to the central room.
~
Dr 0 0 0 3702
You see the central room.
~
~
End
#3707
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is up.
~
F 4
S 0
ED
sign~
Just go up to the central room.
~
Dr 4 0 0 3702
You see the central room.
~
~
End
#3708
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is down.
~
F 4
S 0
ED
sign~
Just go down to the central room.
~
Dr 5 0 0 3702
You see the central room.
~
~
End
#3709
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits reach west and down.
~
F 4
S 0
ED
sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
Dr 3 0 -1 3711
You see the next station of Mud School.
~
~
Dr 5 0 0 3710
You see a cage.
~
~
End
#3710
N The Blob Cage~
D You are in a smelly cage.  Strangely, the walls are still clean!
You see a sign here.  The only exit is up.
~
F 0
S 0
ED
sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
R M 3701 1 3710
Dr 4 0 0 3709
You see a safe room up.
~
~
End
#3711
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.
~
F 4
S 0
ED
sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
Dr 1 0 0 3709
You see the next station of Mud School.
~
~
Dr 5 0 0 3712
You see the combat hall.
~
~
End
#3712
N The Cage Room~
D You are in the cage room.  All around are 4 cages.  Light fluoresces off the
ceiling in soft white tones.  Of course, there is a big sign on the wall.
Exits lead into the cardinal directions plus down.
~
F 4
S 0
ED
sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
R M 3707 1 3712
Dr 0 0 -1 3713
You see the aggressive monster inside!
~
~
Dr 1 0 -1 3716
You see the unmodified monster inside!
~
~
Dr 2 0 -1 3715
You see the wimpy monster inside!
~
~
Dr 3 0 -1 3714
You see the aggressive wimpy monster inside!
~
~
Dr 5 0 -1 3717
You see the next station below.
~
~
End
#3713
N A Cage~
D You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is south.
~
F 0
S 0
ED
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
R M 3704 1 3713
R E 3707 0 7
R E 3712 0 13
Dr 2 0 -1 3712
You see the Cage Room.
~
~
End
#3714
N A Cage~
D You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is east.
~
F 0
S 0
ED
sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
R M 3705 1 3714
R E 3708 0 8
R E 3713 0 14
Dr 1 0 -1 3712
You see the Cage Room.
~
~
End
#3715
N A Cage~
D You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is north.
~
F 0
S 0
ED
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
R M 3703 1 3715
R E 3706 0 6
R E 3711 0 12
Dr 0 0 -1 3712
You see the Cage Room.
~
~
End
#3716
N A Cage~
D You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is west.
~
F 0
S 0
ED
sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
R M 3702 1 3716
R E 3705 0 3
R E 3705 0 4
Dr 3 0 -1 3712
You see the Cage Room.
~
~
End
#3717
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Find your own exit here.
~
F 4
S 0
ED
sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
Dr 1 0 -1 3719
You see the next station of Mud School.
~
door~
Dr 2 0 0 3718
You see the Shop.
~
~
Dr 4 0 -1 3712
You see the Cage room.
~
~
End
#3718
N The Store in Mud School~
D You are in a cramped room.  Stacked neatly on shelves everywhere are items
and packages.  Light fluoresces off the ceiling in soft white tones.  Of
course, there is a sign on the wall.  The only exit is north.
~
F 0
S 0
ED
sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
R M 3717 1 3718
R G 3138 0 0
R G 3031 0 0
Dr 0 0 0 3717
You see the only exit out of here.
~
~
End
#3719
N A Room in Mud School~
D You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are north and west, with a door to the east.
~
F 4
S 0
ED
sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK EAST, OPEN EAST,
and continue east.
~
Dr 0 0 0 3720
You see a darkened room inside.
~
~
Dr 1 0 3714 3721
You see the next station of Mud School.
~
door~
Dr 3 0 -1 3717
You see the room you just came from.
~
door~
End
#3720
N The Darkened Room~
D This room was purposefully darkened so that you would need to hold on to a
light source to go through.  The walls are, of course, blank, and white.
The only exit is south.
~
F 1
S 0
R M 3706 1 3720
R E 3709 0 9
R E 3710 0 10
R E 3714 0 17
R E 3713 0 14
Dr 2 0 0 3719
You see the room that you have come from.
~
~
End
#3721
N The End of Mud School!~
D This is a very bright room, with a marble pedestal in the center.  Behind
the pedestal stands a person cloaked in Silver.  Tapestries flow from every
wall, and you feel very happy to be here right now.  There is a big sign here.
The only exit is on the other side of the gate north of you.
~
F 0
S 0
ED
sign~
You have graduated from Mud School!  Get your diploma.  Go 'NORTH' from here
to visit our arena.  There are plenty of low-level monsters, but DON'T attack
other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

After you raise to level two, you can 'SAVE' your character.  Your character
will be automatically SAVE'd every few minutes.

If you need more help during the game, type 'HELP'.  If you see something
wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be ... mercenary.
~
R M 3720 1 3721
R E 3715 0 17
Dr 0 0 -1 3722
You see the Arena ahead.
~
gate~
End
#3722
N South Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3729
~
~
Dr 1 0 0 3725
~
~
Dr 3 0 0 3723
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3723
N South Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3728
~
~
Dr 1 0 0 3722
~
~
Dr 3 0 0 3724
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3724
N South West Corner of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
R M 3713 5 3724
Dr 0 0 0 3727
~
~
Dr 1 0 0 3723
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3725
N South Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3730
~
~
Dr 1 0 0 3726
~
~
Dr 3 0 0 3722
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3726
N South East Corner of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
R M 3712 3 3726
Dr 0 0 0 3731
~
~
Dr 3 0 0 3725
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3727
N West Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3732
~
~
Dr 1 0 0 3728
~
~
Dr 2 0 0 3724
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3728
N Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3733
~
~
Dr 1 0 0 3729
~
~
Dr 2 0 0 3723
~
~
Dr 3 0 0 3727
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3729
N Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3734
~
~
Dr 1 0 0 3730
~
~
Dr 2 0 0 3722
~
~
Dr 3 0 0 3728
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3730
N Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3735
~
~
Dr 1 0 0 3731
~
~
Dr 2 0 0 3725
~
~
Dr 3 0 0 3729
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3731
N East Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3736
~
~
Dr 2 0 0 3726
~
~
Dr 3 0 0 3730
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3732
N West Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3737
~
~
Dr 1 0 0 3733
~
~
Dr 2 0 0 3727
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3733
N Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3738
~
~
Dr 1 0 0 3734
~
~
Dr 2 0 0 3728
~
~
Dr 3 0 0 3732
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3734
N Center of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.  There is a BIG SIGN here.
~
F 0
S 0
ED
sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
R M 3709 4 3734
Dr 0 0 0 3739
~
~
Dr 1 0 0 3735
~
~
Dr 2 0 0 3729
~
~
Dr 3 0 0 3733
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
Dr 5 0 -1 3748
You see a dark murky dungeon below.
~
grate~
End
#3735
N Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
R M 3712 99 3735
Dr 0 0 0 3740
~
~
Dr 1 0 0 3736
~
~
Dr 2 0 0 3730
~
~
Dr 3 0 0 3734
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3736
N East Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
R M 3711 99 3736
Dr 0 0 0 3741
~
~
Dr 2 0 0 3731
~
~
Dr 3 0 0 3735
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3737
N West Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3742
~
~
Dr 1 0 0 3738
~
~
Dr 2 0 0 3732
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3738
N Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3743
~
~
Dr 1 0 0 3739
~
~
Dr 2 0 0 3733
~
~
Dr 3 0 0 3737
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3739
N Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3744
~
~
Dr 1 0 0 3740
~
~
Dr 2 0 0 3734
~
~
Dr 3 0 0 3738
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3740
N Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3745
~
~
Dr 1 0 0 3741
~
~
Dr 2 0 0 3735
~
~
Dr 3 0 0 3739
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3741
N East Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 0 0 0 3746
~
~
Dr 2 0 0 3736
~
~
Dr 3 0 0 3740
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3742
N North West Corner of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
R M 3710 3 3742
Dr 1 0 0 3743
~
~
Dr 2 0 0 3737
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3743
N North Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  You can barely see the ceiling.  You feel as if you are being watched
by some divine being.
~
F 0
S 0
Dr 1 0 0 3744
~
~
Dr 2 0 0 3738
~
~
Dr 3 0 0 3742
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3744
N North Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 1 0 0 3745
~
~
Dr 2 0 0 3739
~
~
Dr 3 0 0 3743
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3745
N North Wall of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
Dr 1 0 0 3746
~
~
Dr 2 0 0 3740
~
~
Dr 3 0 0 3744
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3746
N North East Corner of Arena~
D You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
F 0
S 0
R M 3711 3 3746
Dr 2 0 0 3741
~
~
Dr 3 0 0 3745
~
~
Dr 4 0 0 3760
You see the EXIT.
~
~
End
#3748
N The Center of the Dungeon~
D You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
F 0
S 0
Dr 0 0 0 3750
You see the north wall.
~
~
Dr 1 0 0 3753
You see the east wall.
~
~
Dr 2 0 0 3755
You see the south wall.
~
~
Dr 3 0 0 3752
You see the west wall.
~
~
Dr 4 0 -1 3734
You see safety!
~
grate~
End
#3749
N The North West Corner of the Dungeon~
D You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
F 1
S 0
R M 3714 1 3749
Dr 1 0 0 3750
You see the north wall.
~
~
Dr 2 0 0 3752
You see the south wall.
~
~
End
#3750
N The North Wall of the Dungeon~
D You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
F 1
S 0
Dr 1 0 0 3751
You see the north east corner.
~
~
Dr 2 0 0 3748
You see the center of the dungeon.
~
~
Dr 3 0 0 3749
You see the north west corner.
~
~
End
#3751
N The North East Corner of the Dungeon~
D You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
F 1
S 0
R M 3715 2 3751
Dr 2 0 0 3753
You see the east wall.
~
~
Dr 3 0 0 3750
You see the north wall.
~
~
End
#3752
N The West Wall of the Dungeon~
D You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
F 1
S 0
Dr 0 0 0 3749
You see the north west corner.
~
~
Dr 1 0 0 3748
You see the center of the dungeon.
~
~
Dr 2 0 0 3754
You see the south west corner.
~
~
End
#3753
N The East Wall of the Dungeon~
D You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
F 1
S 0
Dr 0 0 0 3751
You see the north east corner.
~
~
Dr 2 0 0 3756
You see the south east corner.
~
~
Dr 3 0 0 3748
You see the center of the dungeon.
~
~
End
#3754
N The South West Corner of the Dungeon~
D You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
F 1
S 0
R M 3716 2 3754
Dr 0 0 0 3752
You see the north wall.
~
~
Dr 1 0 0 3755
You see the south wall.
~
~
End
#3755
N The South Wall of the Dungeon~
D You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
F 1
S 0
Dr 0 0 0 3748
You see the center of the dungeon.
~
~
Dr 1 0 0 3756
You see the south east corner.
~
~
Dr 3 0 0 3754
You see the south west corner.
~
~
End
#3756
N The South East Corner of the Dungeon~
D You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
F 1
S 0
Dr 0 0 0 3753
You see the east wall.
~
~
Dr 3 0 0 3755
You see the south wall.
~
~
End
#3757
N A Room in Mud School~
D You are in a room in Mud School.  Pastels cover these walls, due to Hatchet's
mood for the day.  To the west is Furey's Training Room, and to the east is
Hatchet's Guild Room.  North of you is the next Station of Mud School.
There is a sign on the wall (type 'LOOK SIGN' to read it).
~
F 0
S 1
ED
sign~
To find out your attributes, type 'score'.  You can improve your attributes
in Furey's Training Room to the west.  You can practice your skills and spells
in Hatchet's Guild Room to the east.  You can continue through mud school by
going north.

If you are a new character, you should go 'WEST' from here, train your
abilities, and then come back here and go 'NORTH'.
~
Dr 0 0 0 3701
You see the next station of Mud School.
~
~
Dr 1 0 0 3759
You see Hatchet's Guild Room.  Go there to practice your skills.
~
~
Dr 2 0 0 3700
You see the entrance to Mud School.
~
~
Dr 3 0 0 3758
You see Furey's Training Room.  Go there to train your attributes.
~
~
End
#3758
N Furey's Training Room~
D You are in Furey's Training Room.  Around you are all sorts of physical
and mental training tools.  The whole room is filled with magic, holiness, 
and sweat.  There is a sign on the wall.
~
F 0
S 1
ED
sign~
Welcome to Furey's Training Room.  Here you can train your attributes.  To 
train an attribute, you need enough practices.  To find out how many practice
sessions you have, type 'train' while you are in this room.  To train for a 
specific attribute, type 'train <attr>' where attr is the first 3 letters of
the attribute you want increased.  Type 'help train' for more information.
~
R M 3718 1 3758
Dr 1 0 0 3757
You see the room you came from, and the room you should go to.
~
~
End
#3759
N Hatchet's Guild Room~
D You are in a room filled with weapons, books, and many combat dummies, some
cut and stabbed many times, others burnt to a crisp.  The room is filled with
sweat and an aura of magic.  There is a sign on the wall.
~
F 0
S 1
ED
sign~
Welcome to Hatchet's Guild Room.  Here you will learn your skills and spells.
To find out what skills and spells you can practice and how many practice
sessions you have, type 'practice'.  To practice the specific skill, type
'practice <skill>', where 'skill' is the skill or spell you wish to practice.
Practicing increases the amount you know of that skill or spell, up to a
certain maximum.  When you have practiced all you wish to practice, go west.
~
R M 3719 1 3759
Dr 3 0 0 3757
You see the room you came from and the room you should go to.
~
~
End
#3760
N A Safe Room~
D You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Midgaard.
~
F 4
S 0
Dr 4 0 0 3001
You see the Temple of Midgaard.
~
~
End
#0


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