/*********************************************************************************** * * * _______.____ __ ____ _______ _______ * * / )\ \ / \ / / _ | ____) __ | ____) * * ( (----` \ \/ \/ / (_) | |__ ___ _/ |_ | |__ * * \ \ \ / _ | __) / _ \ (_ __) | __) * * .----) ) \ /\ / (_) | | ( (_) ) | | | |____ * * (________/ \__/ \__/ |__| \___/ |__| |_______) * * * * SWFotE v2.0 (FotE v1.1 cleaned up and considerably modded) by * * Greg (Keberus) Mosley * * Roman (Trelar) Arnold * * * * SWFotE v1 & v1.1 copyright (c) 2002 was created by * * Chris 'Tawnos' Dary (cadary@uwm.edu), * * Korey 'Eleven' King (no email), * * Matt 'Trillen' White (mwhite17@ureach.com), * * Daniel 'Danimal' Berrill (danimal924@yahoo.com), * * Richard 'Bambua' Berrill (email unknown), * * Stuart 'Ackbar' Unknown (email unknown) * * * * SWR 1.0 copyright (c) 1997, 1998 was created by Sean Cooper * * based on a concept and ideas from the original SWR immortals: * * Himself (Durga), Mark Matt (Merth), Jp Coldarone (Exar), Greg Baily (Thrawn), * * Ackbar, Satin, Streen and Bib as well as much input from our other builders * * and players. * * * * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, * * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, * * Grishnakh, Fireblade, and Nivek. * * * * Original MERC 2.1 code by Hatchet, Furey, and Kahn. * * * * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, * * Michael Seifert, and Sebastian Hammer. * * * ***********************************************************************************/ /**************************************************************************** * ^ +----- | / ^ ^ | | +-\ * * / \ | | / |\ /| | | | \ * * / \ +--- |< | \ / | | | | | * * /-----\ | | \ | v | | | | / * * / \ | | \ | | +-----+ +-/ * **************************************************************************** * AFKMud (c)1997-2002 Alsherok. Contributors: Samson, Dwip, Whir, * * Cyberfox, Karangi, Rathian, Cam, Raine, and Tarl. * * * * Original SMAUG 1.4a written by Thoric (Derek Snider) with Altrag, * * Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, * * Grishnakh, Fireblade, and Nivek. * * * * Original MERC 2.1 code by Hatchet, Furey, and Kahn. * * * * Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, * * Michael Seifert, and Sebastian Hammer. * **************************************************************************** * Slay V2.0 - Online editable configurable slay options * ****************************************************************************/ /* Capability to create, edit and delete slaytypes added to original code by Samson 8-3-98 */ typedef struct slay_data SLAY_DATA; extern SLAY_DATA *first_slay; extern SLAY_DATA *last_slay; /* Improved data structure for online slay editing - Samson 8-3-98 */ struct slay_data { SLAY_DATA *next; SLAY_DATA *prev; char *owner; char *type; int color; char *cmsg; char *vmsg; char *rmsg; }; #define SLAY_FILE SYSTEM_DIR "slay.dat" /* Slay data file for online editing - Samson 8-3-98 */ /* Maxslaytypes variable - 50 should be WAY more than enough :P */ #define MAX_SLAY_TYPES 50 void load_slays( void );