#AREA Sith Temple~ #AUTHOR Mael~ #RANGES 0 30 0 30 $ #FLAGS 0 #ECONOMY 0 6250010 #MOBILES #650 low_mob~ a newly created low_mob~ Some god abandoned a newly created low_mob here. ~ ~ 1090519043 98306 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #651 black destroyer droid~ a newly created black destroyer droid~ Black destroyer droid sits upright here ~ ~ 67112963 4194304 0 Z 1 0 -300 56d50+800 25d20+0 0 0 8 8 0 18 10 10 18 18 10 10 0 0 0 0 0 0 0 0 0 2048 2048 6 6 0 0 64 16 4 0 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho The hulking, bronzed destroyer comes to an electronic mpecho death, it's cannons smoking and burnt out. mpat 101 rem laser mpat 101 rem laser mpat 101 drop laser mpat 101 drop laser mpat 101 mppurge ~ > greet_prog 100~ if ispc($n) If isevil($n) If name($n) == Julian Bow $n Else Mpkill $n Endif Else Mpkill $n endif Else Mpkill $n endif ~ | #652 female receptionist blonde HRD~ &ra female, blonde receptionist&w~ &ra female, blonde receptionist sits almost deathly still behind her desk.&w ~ ~ 1 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ if level($n) ==30 if frc($n) == 0 say Why don't you.. Make an exit? say Before something bad happens to you. mpechoat $n _dch A pair of burly gamorreans show you out. mpechoaround $n _dch A pair of burly gamorreans show $n out. mptransfer $n 650 else if frc($n) > 0 if isgood($n) say Why don't you.. Make an exit? say Before something bad happens to you. mpechoat $n _dch A pair of burly gamorreans show you out. mpechoaround $n _dch A pair of burly gamorreans show $n out. mptransfer $n 650 else mpechoat $n _red The receptionist gives you a slight nod mpechoat $n _red then waves you toward the southern door. mpechoaround $n _red The receptionist waves $n on. mptransfer $n 654 endif endif else say Why don't you.. Make an exit? say Before something bad happens to you. mpechoat $n _dch A pair of burly gamorreans show you out. mpechoaround $n _dch A pair of burly gamorreans show $n out. mptransfer $n 650 endif ~ | #653 darth gristle rabid sith acolyte~ a newly created darth gristle rabid sith acolyte~ Some god abandoned a newly created darth gristle rabid sith acolyte here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #654 fat headed serpent black yellow~ a fat headed serpent~ &wa fat headed serpent is coiled in the corner, displaying its &zblack&w and &Yyellow&w belly ~ This large, sharp scaled survivor of eons - Reptillian in nature displays proudly his badge of poisonous nature through coloring and hisses perhaps as warning or perhaps simply eager to feed. This particular species is obviously suited for water and carries a small hood which it puffs to make itself look larger, although most can take a hint. ~ 1073741825 0 0 Z 1 0 0 1d1+103 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 > fight_prog 100~ emote a fat headed serpent rears back and mpechoat $n _red strikes you on the leg. mpecho _red a fat headed serpent rears back and mpechoat $n _red strikes you on the leg. mpechoaround $n _red strikes $n on the leg. mpsleep 15 mpechoat $n Your snakebite begins to fester and ooze mpechoat $n as the venom rushes towards your vitals mpechoat $n to snuff you like a candle. mpechoaround $n $n shudders and weeps like a child mpechoaround $n as the venom sweeps his system and mpechoaround $n snuffs him like a candle. mpdamage $n 250 ~ > death_prog 100~ emote plays dead for a moment before mpechoat attaching itself to your calf. mpechoaround attaching itself to $n's calf. mpechoat $n Your snakebite begins to fester and ooze mpechoat $n as the venom rushes towards your vitals mpechoat $n to snuff you like a candle. mpechoaround $n $n shudders and weeps like a child mpechoaround $n as the venom sweeps his system and mpechoaround $n snuffs him like a candle. mpdamage $n 500 ~ | #655 Darth Ferno~ Darth Ferno~ &W&rA solemn individual in black robes stands here, his head low.&W ~ ~ 1027 0 0 Z 30 0 25 6d10+300 10d10+100 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > all_greet_prog 100~ say Ah.. hello young one. I will teach you the ways of the darkness. mpsleep 10 say Perhaps... you will learn that the illuminated path, is in mpecho &w&Wfact not illuminated at all... but darkened beyond the blackness mpecho &w&Wof infinity. ~ | #699 hi_mob~ a newly created hi_mob~ Some god abandoned a newly created hi_mob here. ~ ~ 1073741825 0 0 Z 1 0 0 0d0+0 0d0+0 0 0 8 8 0 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #650 low_obj~ a low_obj~ A low_obj is here.~ ~ 13 0 0 0 0 0 0 1 0 0 #651 dual laser cannons~ a dual laser cannons~ A dual laser cannons is here.~ ~ 5 0 8192 100 24 6 6 2000 2000 1 0 0 #652 button 1 down~ &za down button in the shape of an arrow&w~ &za self explanatory button in the shape of a downward arrow adorns the wall.&w~ ~ 39 0 0 0 0 0 0 1000 0 0 > push_prog 100~ mpecho _dch The floor seems to give out and the repulsorlift mpecho _dch begins a harrowing free fall. mpsleep 5 mpecho _red Thankfully, the lift begins to slow, mpecho _red settling the hearts of most species to their mpecho _red intestines. mpsleeep 5 mptrans all 652 mpat 652 mpecho _dch The lift doors slide open silently. pull button ~ | #653 button 2 down~ &za down button in the shape of an arrow&w~ &za self explanatory button in the shape of a downward arrow adorns the wall.&w~ ~ 39 0 0 0 0 0 0 1 0 0 > push_prog 100~ mpecho _dch As the button is pressed the lift seems to strain mpecho _dch against the ground beneath for a moment. mpecho _dch Guess that was a one way trip. pull button ~ | #654 light~ a light~ A light is here.~ ~ 1 0 1 0 0 0 0 1 0 0 #655 idyllic disembodied marquee~ a idyllic disembodied marquee~ A idyllic disembodied marquee is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #656 An Up button in the shape of an Arrow~ An Up Button in the shape of an Arrow~ A small up button is on the right side of door here.~ ~ 39 1073741824 0 0 0 0 0 1000 0 0 > push_prog 100~ mpecho _dch The door slides shut immediately. mpsleep 5 mpecho _blu You suddenly lose your equilibrium as the room feels as though mpecho _blu it is spinning, although upon sight it seems normal. mpsleep 15 mpecho _blu You close your eyes, nausea settling in... mpsleep 10 mpecho _blu You regain your balance, and open your eyes... mpsleep 5 mptrans all 650 mpat 650 mpforce $n look pull button ~ | #699 hi_obj~ a hi_obj~ A hi_obj is here.~ ~ 13 1073741824 0 0 0 0 0 1 0 0 #0 #ROOMS #650 Before a Utilitarian Bunker~ This tiny duracrete lot acts as home for what must be the smallest bunker in existance. Below two meters in diameter and a third of that is clearly taken up by reinforced wall. The pill that stands inside is quite simply a meat propulsion system. Transportation at its most economic. This lot, while looking to have once been in decent upkeep, is in quite a horrible form of disrepair. Sand has damaged the once new walls, and foot traffic is nonexistant. In fact, were it possible to go to the opposite of the spectrum - This one would do quite nicely, pedestrians seem to avoid it like a rutting Gran. ~ 0 0 1 0 0 0 17416 D0 ~ ~ 0 -1 651 0 D9 ~ ~ 0 -1 274 0 R M 0 651 1 650 R E 1 651 1 18 R E 1 651 1 16 S #651 A Stolid, Black Repulsorlift~ This tiny, pill shaped chamber while bearing great weight on air along holds little care for beauty. A discrete holo-recorder sits at the point of the ceiling, a crowded two and a half meters above. While humanoids would be hard pressed to get around themselves to push the call button. It might be more prudent to do with another body part. The interior is all finished to a high glossy black while the floor is made up of some utilitarian rubber slip guard. ~ 0 1073741832 1 0 0 0 17416 D2 ~ ~ 0 -1 650 0 R O 0 652 1 651 S #652 A Stolid, Black Repulsorlift~ This tiny, pill shaped chamber while bearing great weight on air along holds little care for beauty. A discrete holo-recorder sits at the point of the ceiling, a crowded two and a half meters above. While humanoids would be hard pressed to get around themselves to push the call button. It might be more prudent to do with another body part. The interior is all finished to a high glossy black while the floor is made up of some utilitarian rubber slip guard. ~ 0 1073741836 1 0 0 0 17416 D2 ~ ~ 0 -1 653 0 R O 0 653 1 652 S #653 A Dismal, Stuffy Reception Hall~ The walls in this tiny hole of an office, which, by the way seems totally out of place in this setting, are lined with meaningless trophies and certificates for some company that most intelligent sources would tell you does not exist. Nonetheless they boldly maintain their front in all aspects but one, everything in this office is devoid of life, from the tidy little paintings of buildings or, alas, mining machinery. A single thycus, supposedly found only in the depths of Yavin's murk dies slowly of water starvation in the corner while a human replacement sits passively at her desk. ~ 0 1073742860 1 0 0 0 17416 D0 ~ ~ 0 -1 652 0 R M 0 652 1 653 S #654 A Short, Ebony Buttressed Hall~ This walls of this cramped hallway push inward with ebony inlays and odd scrimshaw, mostly depicting battle, however on occasion, drawn more vaguely scenes of torture and mutilation show through. All the victims bear the lightsaber in one picture or another and are generally depicted as saintly, and of course to become a saint you must die a martyr. The black on black detail of everything here makes it a little hard to make out details in this lighting, next to none. Northward a small front office sits acting as a guard between the pupils southward and this harsh, technologized existance.. Yeah, right. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 653 0 D2 ~ ~ 0 -1 665 0 S #655 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 R M 0 650 1 655 R O 0 650 1 655 S #656 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D1 ~ ~ 0 -1 665 0 D2 ~ ~ 0 -1 657 0 S #657 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 656 0 D1 ~ ~ 0 -1 663 0 D2 ~ ~ 0 -1 658 0 S #658 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 657 0 D1 ~ ~ 0 -1 659 0 S #659 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 663 0 D1 ~ ~ 0 -1 660 0 D2 ~ ~ 0 -1 676 0 D3 ~ ~ 0 -1 658 0 S #660 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 661 0 D3 ~ ~ 0 -1 659 0 S #661 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 662 0 D1 ~ ~ 0 -1 673 0 D2 ~ ~ 0 -1 660 0 D3 ~ ~ 0 -1 663 0 S #662 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D2 ~ ~ 0 -1 661 0 D3 ~ ~ 0 -1 665 0 S #663 A Stone Slab in the Center of the Vaulted Chamber~ The corners of this stone plate curl up several inches and are slotted almost unnoticably, although the purpose here is obvious. Drainage. However, what they hope to drain.. Is guessable, rust brown tracks trail through black tiled grooves to the slots and let a faint smell of deteriorating flesh taint the air. Cool, artificial moss covers the cobble and meditation stones for what little comfort it affords in this cold stone hall. Off to the east the dorms are visible while southward the sounds of a feed can be heard. In the very peak of the vaulted ceiling, directly above this slab is an indiscrete, black on black opening, about as big around as a man. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 665 0 D1 ~ ~ 0 -1 661 0 D2 ~ ~ 0 -1 659 0 D3 ~ ~ 0 -1 657 0 R M 0 655 1 663 > act_prog p begins to float in mid-air...~ mpechoat $n _dch The chaotic energies swirl about you mpechoat $n _dch leaving you displaced. mptransfer $n 667 ~ | S #664 Floating in a void~ ~ 0 1073741836 1 0 0 0 17416 S #665 A Dusky, Insular Chamber~ The walls of this massive chamber are all done in the same, engraved ebony detail while the floor is a little more than a duracrete dip to hold several inches of water. While it is not deep enough to wet the socks of most it is considered distasteful to walk across as can be seen in the occasional, floating passer-by. The water casts an eerie, reflected light off the walls, exposing like a flashbulb at times a grim scene on the walls or an archaic gargoyle sitting high up by the vaulted, black mosaic ceiling. This room seems more of a focusing chamber or temple than what should rightfully be kept ten stories under the ground. Just to the south a small, risen platform sits in an inch and a half of somewhat murky water. ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 654 0 D1 ~ ~ 0 -1 662 0 D2 ~ ~ 0 -1 663 0 D3 ~ ~ 0 -1 656 0 S #666 Nny's Humble Abode~ This hovel, which seemed so shabby and small from the outside seems doubly shabby and small from the inside. The floors are made up of rotting oak planks, poorly spaced in a way that would let a careless fellow lose a foot between them. The house's eyes, shuttered by rotting planks and sewn with rusted nails let altogether too few and thin spots of sunlight into the haunt. The walls are all done in a crumbling white plaster which shows multiple scores looking unmistakably to be where someone's set fingernails to it. Bits of tissue and other debris coat the floor; a whole fingernail, a clump of hair, two teeth sticky bits of pink gum flesh still attached. The door to the outside world on the south wall, as a constant is firmly shut. The plaster of the eastern wall is coated, nay drenched from ceiling to floor in a sticky, rust brown drying liquid that could only be blood while odd, inversed indentations make themselves apparent on it's surface as if it were a silk screen. Impressions of faces in horrid grimaces of pain along with hands, pushing weakly against the other side of its surface, clawing for escape. ~ 0 75497484 1 -2147483648 0 0 17416 D2 ~ ~ 0 -1 107 0 S #667 In the Dusky Steeple~ Above the ground which seems to spin at this height, some odd fifteen meters below, this steepled, subteranean room is done with almost no decoration in black oak. Soil pushes slowly through the time tested timbers in small trails and piles up on the floor to soil the shoes of even the most decorous passer-by. The floor, while made of the same slicked surface loses some of its appeal for the height wary in that there is a two meter hole in the floor able and willing to drop those that are not cautious. The dark is oppressive in here and various smells assault your nostrils, obvious is the soil yet something fainter, dry and dusty as well makes its presence known. ~ 0 1090519053 1 0 0 0 17416 R M 0 654 1 667 > act_prog p feel 'injure' serpent~ mpechoat $n _dch The chaotic energies pass over mpechoat $n _dch you, leaving you displaced. mptransfer $n 668 ~ | S #668 flightnin'~ ~ 0 1073741836 1 0 0 0 17416 S #669 Ya Tit!~ 88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M: 8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M 88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M 888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M 888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8 88888 M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@ 8888 MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@ 888 M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8 888 MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M 88 M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM ~ 0 1090519052 1 0 0 0 17416 D5 ~ ~ 0 -1 1050 0 S #670 survivalofthefittest~ ~ 0 1073741836 1 0 0 0 17416 R M 0 653 1 670 S #671 completion 1~ ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 672 0 S #672 Masters' Chambers~ ~ 0 1073741836 1 0 0 0 17416 D2 ~ ~ 0 -1 671 0 S #673 A Compact Bunk Hall~ ~ 0 1073741836 1 0 0 0 17416 D0 ~ ~ 0 -1 674 0 D2 ~ ~ 0 -1 675 0 D3 ~ ~ 0 -1 661 0 S #674 A Utilitiarian Bunk House~ ~ 0 1082130444 1 0 0 0 17416 D2 ~ ~ 0 -1 673 0 S #675 A Utilitiarian Bunk House~ ~ 0 1073808396 1 0 0 0 17416 D0 ~ ~ 0 -1 673 0 S #676 A Sleek Silver Elevator~ You step into the elevator, uncertain of its abilities. It is round and very slim, the front sliding shut as you enter. The floor is curved and there is only a small space in which you can stand comfortably. ~ 0 1073741824 1 0 0 0 17416 D0 ~ ~ 0 -1 659 0 R O 0 656 1 676 S #677 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 D2 ~ ~ 0 -1 676 0 S #678 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #679 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #680 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #681 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #682 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #683 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #684 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #685 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #686 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #687 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #688 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #689 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #690 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #691 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #692 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #693 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #694 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #695 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #696 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #697 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #698 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 S #699 Floating in a void~ ~ 0 1073741828 1 0 0 0 17416 R M 0 699 1 699 R O 0 699 1 699 S #0 #SHOPS 0 #REPAIRS 0 #SPECIALS S #$