swfote2.1/.slog/
swfote2.1/backup/u/
swfote2.1/bin/cygwin/
swfote2.1/building/
swfote2.1/doc/mudprogs/
swfote2.1/gods/
swfote2.1/html/profiles/
swfote2.1/player/
swfote2.1/player/u/
#AREA   Sith Temple~



#AUTHOR Mael~

#RANGES
0 30 0 30
$

#FLAGS
0

#ECONOMY 0 6250010

#MOBILES
#650
low_mob~
a newly created low_mob~
Some god abandoned a newly created low_mob here.
~
~
1090519043 98306 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#651
black destroyer droid~
a newly created black destroyer droid~
Black destroyer droid sits upright here
~
~
67112963 4194304 0 Z
1 0 -300 56d50+800 25d20+0
0 0
8 8 0
18 10 10 18 18 10 10
0 0 0 0 0
0 0 0 0 2048 2048 6
6 0 0 64 16 4 0 3
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho The hulking, bronzed destroyer comes to an electronic
mpecho death, it's cannons smoking and burnt out.
mpat 101 rem laser
mpat 101 rem laser
mpat 101 drop laser
mpat 101 drop laser
mpat 101 mppurge
~
> greet_prog 100~
if ispc($n)
If isevil($n)
If name($n) == Julian
Bow $n
Else
Mpkill $n
Endif
Else
Mpkill $n
endif
Else 
Mpkill $n
endif
~
|
#652
female receptionist blonde HRD~
&ra female, blonde receptionist&w~
&ra female, blonde receptionist sits almost deathly still behind her desk.&w
~
~
1 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
if level($n) ==30
if frc($n) == 0
say Why don't you.. Make an exit?
say Before something bad happens to you.
mpechoat $n _dch A pair of burly gamorreans show you out.
mpechoaround $n _dch A pair of burly gamorreans show $n out.
mptransfer $n 650
else if frc($n) > 0
if isgood($n)
say Why don't you.. Make an exit?
say Before something bad happens to you.
mpechoat $n _dch A pair of burly gamorreans show you out.
mpechoaround $n _dch A pair of burly gamorreans show $n out.
mptransfer $n 650
else
mpechoat $n _red The receptionist gives you a slight nod
mpechoat $n _red then waves you toward the southern door.
mpechoaround $n _red The receptionist waves $n on.
mptransfer $n 654
endif
endif
else 
say Why don't you.. Make an exit?
say Before something bad happens to you.
mpechoat $n _dch A pair of burly gamorreans show you out.
mpechoaround $n _dch A pair of burly gamorreans show $n out.
mptransfer $n 650
endif
~
|
#653
darth gristle rabid sith acolyte~
a newly created darth gristle rabid sith acolyte~
Some god abandoned a newly created darth gristle rabid sith acolyte here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#654
fat headed serpent black yellow~
a fat headed serpent~
&wa fat headed serpent is coiled in the corner, displaying its &zblack&w and &Yyellow&w belly
~
This large, sharp scaled survivor of eons - Reptillian in nature displays
proudly his badge of poisonous nature through coloring and hisses perhaps
as warning or perhaps simply eager to feed. This particular species is
obviously suited for water and carries a small hood which it puffs to make
itself look larger, although most can take a hint.
~
1073741825 0 0 Z
1 0 0 1d1+103 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 2
0 0 0 0 0 0 0 0
> fight_prog 100~
emote a fat headed serpent rears back and
mpechoat $n _red strikes you on the leg.
mpecho _red a fat headed serpent rears back and
mpechoat $n _red strikes you on the leg.
mpechoaround $n _red strikes $n on the leg.
mpsleep 15
mpechoat $n Your snakebite begins to fester and ooze
mpechoat $n as the venom rushes towards your vitals
mpechoat $n to snuff you like a candle.
mpechoaround $n $n shudders and weeps like a child
mpechoaround $n as the venom sweeps his system and
mpechoaround $n snuffs him like a candle.
mpdamage $n 250
~
> death_prog 100~
emote plays dead for a moment before
mpechoat attaching itself to your calf.
mpechoaround attaching itself to $n's calf.
mpechoat $n Your snakebite begins to fester and ooze
mpechoat $n as the venom rushes towards your vitals
mpechoat $n to snuff you like a candle.
mpechoaround $n $n shudders and weeps like a child
mpechoaround $n as the venom sweeps his system and
mpechoaround $n snuffs him like a candle.
mpdamage $n 500
~
|
#655
Darth Ferno~
Darth Ferno~
&W&rA solemn individual in black robes stands here, his head low.&W
~
~
1027 0 0 Z
30 0 25 6d10+300 10d10+100
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> all_greet_prog 100~
say Ah.. hello young one. I will teach you the ways of the darkness.
mpsleep 10
say Perhaps... you will learn that the illuminated path, is in
mpecho &w&Wfact not illuminated at all... but darkened beyond the blackness
mpecho &w&Wof infinity.
~
|
#699
hi_mob~
a newly created hi_mob~
Some god abandoned a newly created hi_mob here.
~
~
1073741825 0 0 Z
1 0 0 0d0+0 0d0+0
0 0
8 8 0
10 10 10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#650
low_obj~
a low_obj~
A low_obj is here.~
~
13 0 0
0 0 0 0
1 0 0
#651
dual laser cannons~
a dual laser cannons~
A dual laser cannons is here.~
~
5 0 8192
100 24 6 6 2000 2000
1 0 0
#652
button 1 down~
&za down button in the shape of an arrow&w~
&za self explanatory button in the shape of a downward arrow adorns the wall.&w~
~
39 0 0
0 0 0 0
1000 0 0
> push_prog 100~
mpecho _dch The floor seems to give out and the repulsorlift
mpecho _dch begins a harrowing free fall.
mpsleep 5
mpecho _red Thankfully, the lift begins to slow,
mpecho _red settling the hearts of most species to their
mpecho _red intestines.
mpsleeep 5
mptrans all 652
mpat 652 mpecho _dch The lift doors slide open silently.
pull button
~
|
#653
button 2 down~
&za down button in the shape of an arrow&w~
&za self explanatory button in the shape of a downward arrow adorns the wall.&w~
~
39 0 0
0 0 0 0
1 0 0
> push_prog 100~
mpecho _dch As the button is pressed the lift seems to strain
mpecho _dch against the ground beneath for a moment.
mpecho _dch Guess that was a one way trip.
pull button
~
|
#654
light~
a light~
A light is here.~
~
1 0 1
0 0 0 0
1 0 0
#655
idyllic disembodied marquee~
a idyllic disembodied marquee~
A idyllic disembodied marquee is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#656
An Up button in the shape of an Arrow~
An Up Button in the shape of an Arrow~
A small up button is on the right side of door here.~
~
39 1073741824 0
0 0 0 0
1000 0 0
> push_prog 100~
mpecho _dch The door slides shut immediately.
mpsleep 5
mpecho _blu You suddenly lose your equilibrium as the room feels as though
mpecho _blu it is spinning, although upon sight it seems normal.
mpsleep 15
mpecho _blu You close your eyes, nausea settling in...
mpsleep 10
mpecho _blu You regain your balance, and open your eyes...
mpsleep 5
mptrans all 650
mpat 650 mpforce $n look
pull button
~
|
#699
hi_obj~
a hi_obj~
A hi_obj is here.~
~
13 1073741824 0
0 0 0 0
1 0 0
#0


#ROOMS
#650
Before a Utilitarian Bunker~
This tiny duracrete lot acts as home for what must be the smallest bunker
in existance. Below two meters in diameter and a third of that is clearly
taken up by reinforced wall. The pill that stands inside is quite simply a
meat propulsion system. Transportation at its most economic. This lot,
while looking to have once been in decent upkeep, is in quite a horrible
form of disrepair. Sand has damaged the once new walls, and foot traffic
is nonexistant.  In fact, were it possible to go to the opposite of the
spectrum - This one would do quite nicely, pedestrians seem to avoid it
like a rutting Gran.
~
0 0 1 0 0 0 17416
D0
~
~
0 -1 651 0
D9
~
~
0 -1 274 0
R M 0 651 1 650
  R E 1 651 1 18
  R E 1 651 1 16
S
#651
A Stolid, Black Repulsorlift~
This tiny, pill shaped chamber while bearing great weight on air along
holds little care for beauty. A discrete holo-recorder sits at the point
of the ceiling, a crowded two and a half meters above. While humanoids
would be hard pressed to get around themselves to push the call button. It
might be more prudent to do with another body part. The interior is all
finished to a high glossy black while the floor is made up of some
utilitarian rubber slip guard.
~
0 1073741832 1 0 0 0 17416
D2
~
~
0 -1 650 0
R O 0 652 1 651
S
#652
A Stolid, Black Repulsorlift~
This tiny, pill shaped chamber while bearing great weight on air along
holds little care for beauty. A discrete holo-recorder sits at the point
of the ceiling, a crowded two and a half meters above. While humanoids
would be hard pressed to get around themselves to push the call button. It
might be more prudent to do with another body part. The interior is all
finished to a high glossy black while the floor is made up of some
utilitarian rubber slip guard.
~
0 1073741836 1 0 0 0 17416
D2
~
~
0 -1 653 0
R O 0 653 1 652
S
#653
A Dismal, Stuffy Reception Hall~
The walls in this tiny hole of an office, which, by the way seems totally
out of place in this setting, are lined with meaningless trophies and
certificates for some company that most intelligent sources would tell you
does not exist. Nonetheless they boldly maintain their front in all
aspects but one, everything in this office is devoid of life, from the
tidy little paintings of buildings or, alas, mining machinery. A single
thycus, supposedly found only in the depths of Yavin's murk dies slowly of
water starvation in the corner while a human replacement sits passively at
her desk. 
~
0 1073742860 1 0 0 0 17416
D0
~
~
0 -1 652 0
R M 0 652 1 653
S
#654
A Short, Ebony Buttressed Hall~
This walls of this cramped hallway push inward with ebony inlays and odd
scrimshaw, mostly depicting battle, however on occasion, drawn more
vaguely scenes of torture and mutilation show through. All the victims
bear the lightsaber in one picture or another and are generally depicted
as saintly, and of course to become a saint you must die a martyr. The
black on black detail of everything here makes it a little hard to make
out details in this lighting, next to none. Northward a small front office
sits acting as a guard between the pupils southward and this harsh,
technologized existance.. Yeah, right.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 653 0
D2
~
~
0 -1 665 0
S
#655
Floating in a void~
~
0 1073741828 1 0 0 0 17416
R M 0 650 1 655
R O 0 650 1 655
S
#656
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D1
~
~
0 -1 665 0
D2
~
~
0 -1 657 0
S
#657
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 656 0
D1
~
~
0 -1 663 0
D2
~
~
0 -1 658 0
S
#658
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 657 0
D1
~
~
0 -1 659 0
S
#659
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 663 0
D1
~
~
0 -1 660 0
D2
~
~
0 -1 676 0
D3
~
~
0 -1 658 0
S
#660
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 661 0
D3
~
~
0 -1 659 0
S
#661
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 662 0
D1
~
~
0 -1 673 0
D2
~
~
0 -1 660 0
D3
~
~
0 -1 663 0
S
#662
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D2
~
~
0 -1 661 0
D3
~
~
0 -1 665 0
S
#663
A Stone Slab in the Center of the Vaulted Chamber~
The corners of this stone plate curl up several inches and are slotted
almost unnoticably, although the purpose here is obvious. Drainage.
However, what they hope to drain.. Is guessable, rust brown tracks trail
through black tiled grooves to the slots and let a faint smell of
deteriorating flesh taint the air. Cool, artificial moss covers the cobble
and meditation stones for what little comfort it affords in this cold
stone hall. Off to the east the dorms are visible while southward the
sounds of a feed can be heard. In the very peak of the vaulted ceiling,
directly above this slab is an indiscrete, black on black opening, about
as big around as a man.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 665 0
D1
~
~
0 -1 661 0
D2
~
~
0 -1 659 0
D3
~
~
0 -1 657 0
R M 0 655 1 663
> act_prog p begins to float in mid-air...~
mpechoat $n _dch The chaotic energies swirl about you
mpechoat $n _dch leaving you displaced.
mptransfer $n 667
~
|
S
#664
Floating in a void~
~
0 1073741836 1 0 0 0 17416
S
#665
A Dusky, Insular Chamber~
The walls of this massive chamber are all done in the same, engraved ebony
detail while the floor is a little more than a duracrete dip to hold
several inches of water. While it is not deep enough to wet the socks of
most it is considered distasteful to walk across as can be seen in the
occasional, floating passer-by. The water casts an eerie, reflected light
off the walls, exposing like a flashbulb at times a grim scene on the
walls or an archaic gargoyle sitting high up by the vaulted, black mosaic
ceiling. This room seems more of a focusing chamber or temple than what
should rightfully be kept ten stories under the ground. Just to the south
a small, risen platform sits in an inch and a half of somewhat murky
water.
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 654 0
D1
~
~
0 -1 662 0
D2
~
~
0 -1 663 0
D3
~
~
0 -1 656 0
S
#666
Nny's Humble Abode~
This hovel, which seemed so shabby and small from the outside seems doubly
shabby and small from the inside. The floors are made up of rotting oak
planks, poorly spaced in a way that would let a careless fellow lose a
foot between them. The house's eyes, shuttered by rotting planks and sewn
with rusted nails let altogether too few and thin spots of sunlight into
the haunt. The walls are all done in a crumbling white plaster which shows
multiple scores looking unmistakably to be where someone's set fingernails
to it. Bits of tissue and other debris coat the floor; a whole fingernail,
a clump of hair, two teeth sticky bits of pink gum flesh still attached.
The door to the outside world on the south wall, as a constant is firmly
shut.  The plaster of the eastern wall is coated, nay drenched from
ceiling to floor in a sticky, rust brown drying liquid that could only be
blood while odd, inversed indentations make themselves apparent on it's
surface as if it were a silk screen. Impressions of faces in horrid
grimaces of pain along with hands, pushing weakly against the other side
of its surface, clawing for escape.
~
0 75497484 1 -2147483648 0 0 17416
D2
~
~
0 -1 107 0
S
#667
In the Dusky Steeple~
Above the ground which seems to spin at this height, some odd fifteen
meters below, this steepled, subteranean room is done with almost no
decoration in black oak. Soil pushes slowly through the time tested
timbers in small trails and piles up on the floor to soil the shoes of
even the most decorous passer-by. The floor, while made of the same
slicked surface loses some of its appeal for the height wary in that there
is a two meter hole in the floor able and willing to drop those that are
not cautious. The dark is oppressive in here and various smells assault
your nostrils, obvious is the soil yet something fainter, dry and dusty as
well makes its presence known.
~
0 1090519053 1 0 0 0 17416
R M 0 654 1 667
> act_prog p feel 'injure' serpent~
mpechoat $n _dch The chaotic energies pass over
mpechoat $n _dch you, leaving you displaced.
mptransfer $n 668
~
|
S
#668
flightnin'~
~
0 1073741836 1 0 0 0 17416
S
#669
Ya Tit!~
88 888MM:::888:M:::::::::::::::::::::::M:8888:::::::::M:
   8 88888M:::88::M:::::::::::::::::::::::MM:88::::::::::::M
     88888M:::88::M::::::::::*88*::::::::::M:88::::::::::::::M
    888888M:::88::M:::::::::88@@88:::::::::M::88::::::::::::::M
    888888MM::88::MM::::::::88@@88:::::::::M:::8::::::::::::::*8
    88888  M:::8::MM:::::::::*88*::::::::::M:::::::::::::::::88@@
    8888   MM::::::MM:::::::::::::::::::::MM:::::::::::::::::88@@
     888    M:::::::MM:::::::::::::::::::MM::M::::::::::::::::*8
     888    MM:::::::MMM::::::::::::::::MM:::MM:::::::::::::::M
      88     M::::::::MMMM:::::::::::MMMM:::::MM::::::::::::MM
~
0 1090519052 1 0 0 0 17416
D5
~
~
0 -1 1050 0
S
#670
survivalofthefittest~
~
0 1073741836 1 0 0 0 17416
R M 0 653 1 670
S
#671
completion 1~
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 672 0
S
#672
Masters' Chambers~
~
0 1073741836 1 0 0 0 17416
D2
~
~
0 -1 671 0
S
#673
A Compact Bunk Hall~
~
0 1073741836 1 0 0 0 17416
D0
~
~
0 -1 674 0
D2
~
~
0 -1 675 0
D3
~
~
0 -1 661 0
S
#674
A Utilitiarian Bunk House~
~
0 1082130444 1 0 0 0 17416
D2
~
~
0 -1 673 0
S
#675
A Utilitiarian Bunk House~
~
0 1073808396 1 0 0 0 17416
D0
~
~
0 -1 673 0
S
#676
A Sleek Silver Elevator~
You step into the elevator, uncertain of its abilities. It is round and
very slim, the front sliding shut as you enter. The floor is curved and
there is only a small space in which you can stand comfortably.
~
0 1073741824 1 0 0 0 17416
D0
~
~
0 -1 659 0
R O 0 656 1 676
S
#677
Floating in a void~
~
0 1073741828 1 0 0 0 17416
D2
~
~
0 -1 676 0
S
#678
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#679
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#680
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#681
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#682
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#683
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#684
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#685
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#686
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#687
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#688
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#689
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#690
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#691
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#692
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#693
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#694
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#695
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#696
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#697
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#698
Floating in a void~
~
0 1073741828 1 0 0 0 17416
S
#699
Floating in a void~
~
0 1073741828 1 0 0 0 17416
R M 0 699 1 699
R O 0 699 1 699
S
#0


#SHOPS
0


#REPAIRS
0


#SPECIALS
S


#$